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Mainwaring posted:What's the point of ventures? I'm around storm blood and I've never really interacted with my retainers outside of selling some poo poo when my bags are full, are they actually worth doing? Same question with combat chocobo, I don't think I've used it once since unlocking it. Gathering Ventures can be used to get specific materials that would otherwise have to be harvested or killed for, so that can be handy depending on what you're aiming for. Exploration ventures are worth lots of exp for the retainer and have a variety of things they can bring back from that category. Quick Explortion ventures can come back with a very wide variety of things. Everything from single crystals to random dungeon loot, rare items, valuable items, furniture, minions, dyes, etc. Majority of quick venture loot won't be useful for more than vendoring, but sometimes you get things that can be flipped for a good chunk of change. At least on Balmung, general-purpose jet black dye can sell for 350k gil each. I tend to send out my retainers often, and it's usually worth it because ventures are so easily gotten for company seals. Ziddar fucked around with this message at 09:31 on Jul 28, 2021 |
# ? Jul 28, 2021 09:27 |
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# ? Jun 11, 2024 04:56 |
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Mainwaring posted:What's the point of ventures? I'm around storm blood and I've never really interacted with my retainers outside of selling some poo poo when my bags are full, are they actually worth doing? Same question with combat chocobo, I don't think I've used it once since unlocking it. Ventures are a really good source of passive-ish gil, I've earned maybe 20M worth of stuff from my retainers over the last couple of years. They also let you get most common crafting materials without needing to personally travel to the rear end-end of narnia to punch trees. I very much recommend them. One suggestion is to try to make sure you give your retainers jobs you will actually level: the hand jobs are a good idea if you do those at all, since odds are you'll level them every expansion. Chocobuddy is up to you. It's not relevant for anything MSQ, but it's quite useful for side content that involves murdering things out in the world. A good chocobo contributes about 30% more damage and some free healing, which is not nothing. It's notably good in Eureka, but also doing FATEs for bicolor gemstones and relic weapon stuff later on. E: Ventures are also a really good source of random glam gear. One of the fine folks in my static was very happy that they had finally farmed up a full Arhat fending set after spending a couple weeks doing I think 30+ runs of one of the relevant dungeons. I took the opportunity to show my Arhat fending glam, obtained passively through quick ventures. Xerophyte fucked around with this message at 09:40 on Jul 28, 2021 |
# ? Jul 28, 2021 09:29 |
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Plus it's just fun for some people to have their chocobo friend by their side, doing stuff in the world, even if the benefit isn't huge. They're kind of like partially better Hunter pets from Classic WoW, which some could get pretty attached to. While there's only one type (chocobo), there's way more customization for them, from the cosmetic armor they're wearing, their color and the ability to choose a skill build route for them (it's possible to unlock every skill eventually, but leveling speed slows down quick past level 10).
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# ? Jul 28, 2021 09:41 |
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Regy Rusty posted:Summoner progresses a little weird but basically those two buttons will still be used, but you're soon going to replace the things they summon with stronger versions. Yellow is very good for some solo duties, especially in the summoner class quests.
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# ? Jul 28, 2021 09:54 |
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Hi! Does anyone know what are the best sources of equipment upgrades while levelling? Is it through vendors, looting, crafting or some sort of auction house/market place? Also, how frequently should I upgrade my gear in order to keep up with the levelling curve? Thank you!
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# ? Jul 28, 2021 09:56 |
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At level 50, 60 and 70 you can buy formerly endgame armor for common tokens (tomestones of poetics) at the major capitals of those expansions. These tokens are not used at max level and are intended to be used for leveling stuff. Poetics gear is top tier for at least 5-7 levels, and can be stretched until the next expansion cap. Most people just use that and some dungeon drops from the later dungeons. Beyond poetics stuff, HQ crafted gear is par with dungeon drops and you can either make it or buy it at the auction house. Gear scales very slowly sub-50 so don't worry too much about it, but if you have some slot that's significantly out of date then check the market board for an upgrade, especially if it's a weapon. You can also get non-HQ versions from vendors, but the market board is often cheaper so check there first. If you like that sort of thing you can level up your crafters by going through the crafting log and making yourself a bunch of HQ gear to be Large And Strong when leveling combat jobs later. That level of effort is not expected, not a fast way to level crafters and not a good use of your time if your goal is just to comfortably level a combat job.
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# ? Jul 28, 2021 10:13 |
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For levelling your first character, the MSQ will periodically dish out gear as quest rewards
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# ? Jul 28, 2021 10:17 |
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If I tend to solo, are any of the beginning classes particularly applicable for that?
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# ? Jul 28, 2021 11:37 |
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The Lone Badger posted:If I tend to solo, are any of the beginning classes particularly applicable for that? All of them are decent soloers, even if you roll a healer. Maybe a tank if you want a decent balance between durability and damage dealing so that you don't have to constantly keep an eye on your HP but also don't have to take ages to kill a mob? You also eventually unlock a chocobo buddy who will help you out on the overworld and it can do all 3 roles depending on how you spec it.
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# ? Jul 28, 2021 11:46 |
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Ibblebibble posted:All of them are decent soloers, even if you roll a healer. Maybe a tank if you want a decent balance between durability and damage dealing so that you don't have to constantly keep an eye on your HP but also don't have to take ages to kill a mob? You also eventually unlock a chocobo buddy who will help you out on the overworld and it can do all 3 roles depending on how you spec it. So jump in with a marauder and then switch around to try out different classes as I feel the whim?
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# ? Jul 28, 2021 12:12 |
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The Lone Badger posted:So jump in with a marauder and then switch around to try out different classes as I feel the whim? Yes! That's how the game is intended to be played, pick a class to start, try out the rest when they unlock and find what you like. There are no bad classes/jobs, only classes you personally find less fun than others to play.
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# ? Jul 28, 2021 12:17 |
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The Lone Badger posted:If I tend to solo, are any of the beginning classes particularly applicable for that? Just to be clear, the main quest of FF14 includes most of the dungeons in the game as well as several 4 and 8 man bosses. The first required dungeon is at level 15. You can't play the game entirely solo. You can pretty easily get enough XP to maintain one job for solo stuff and one job for group stuff if you want, and dipping a toe in all the jobs as soon as you unlock the ability to do so at level 10-ish to figure out what you like is a good idea. Your initial choice at character creation is not important.
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# ? Jul 28, 2021 12:32 |
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All classes/jobs can solo just fine for MSQ questing and the like. Down the road you might want specific jobs for doing more gimmicky/esoteric soloing purposes (ex. doing a solo Palace of the Dead dive, soloing unsynched raids/trials, etc), but for just playing the story through the end, go with whatever you find fun.
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# ? Jul 28, 2021 14:16 |
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I went with tank myself when I started a couple years ago, and got so into the habit of pulling 3+ enemies for FATEs that I still do the same when I first switch to other roles. They... can't survive that, so one or two shame respawns back in town have become routine for me every time I go do something not as a tank.
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# ? Jul 28, 2021 14:23 |
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The only reason I would suggest for not picking a healer (or at least white mage/conjurer) for MSQ is that it is extremely boring as you only ever press 2 (eventually 3) buttons for damage
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# ? Jul 28, 2021 14:30 |
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The Lone Badger posted:If I tend to solo, are any of the beginning classes particularly applicable for that? With all classes being good as mentioned, if you want faster queues for the times you do need to party up for dungeons and boss fights then tanks and healers usually have faster queue times. If you're on a DPS class you will sometimes have to wait 10+ minutes to get into a party, or even higher if you play at weird hours for your region.
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# ? Jul 28, 2021 14:36 |
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Ibblebibble posted:Here are some very good reddit writeups for each of the past expansions's relics that I found very helpful and follow myself: Thanks! Sorry if this is the wrong place for it, but as a cutscene skipper in ARR who is now watching everything (finishing up StB post launch stuff right now) i was wondering: is it ever explained in the lore who the other 3/7/23 people with you are when you do instanced story content? fadam fucked around with this message at 15:46 on Jul 28, 2021 |
# ? Jul 28, 2021 15:26 |
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Having got a character to 60 i thought i would start leveling up a red mage yesterday. I did my routlettes and then got stuck on what to do next (DPS queues meant i couldn't get as many done as i had hoped). I had read that Palace of the Dead was decent when going from 50-60, is this something to do solo - or using the matched party option?
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# ? Jul 28, 2021 15:49 |
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in ARR they occasionally had the scions say stuff like "this is a job for the warrior of light and their band of adventurers" before duties yeah. they don't bother for later expansions
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# ? Jul 28, 2021 15:51 |
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Gurkhali posted:Having got a character to 60 i thought i would start leveling up a red mage yesterday. 50-60 leveling of PotD is not really that quick but for dps it's likely quicker than any alternatives once you've exhausted your roulettes. What you want to do is queue for floors 51-60 over and over as those floors give the best exp for time invested. And do so with a matched party. Solo would make it take much longer.
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# ? Jul 28, 2021 15:54 |
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Thanks! I am glad i asked - as i was about to try and do it solo (and probably hate myself for it).
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# ? Jul 28, 2021 16:08 |
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Usually the explanation for your party will be in the description of the dungeon, but yeah, as the believability stretched, they just accepted it as Game Logic, and with Trusts being added to Shadowbringers, they really no longer needed to justify it in dungeons since the canon is you're going along with the Scions.
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# ? Jul 28, 2021 16:16 |
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Anyone else playing a Bard? I'm having fun with it but would like to get better.
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# ? Jul 28, 2021 16:26 |
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fadam posted:Thanks! They occasionally make jokes about it in duty descriptions, but outside of a couple instances it's not really explained, no. They're just fellow adventurers who happened to be nearby and gave you a hand.
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# ? Jul 28, 2021 16:30 |
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SettingSun posted:50-60 leveling of PotD is not really that quick but for dps it's likely quicker than any alternatives once you've exhausted your roulettes. What you want to do is queue for floors 51-60 over and over as those floors give the best exp for time invested. And do so with a matched party. Solo would make it take much longer. If you are just looking to level as a dps, roulettes and dungeons are probably your best bet (roulettes first for the bonus XP and later dungeons if you can queue up with a tank or healer). If you are part of a FC, you might want to ask around if a tank/healer can queue with you. Otherwise the Deep Dungeons (PotD and HoH) are a very good source of XP. Don't forget about your Challenge Log as well, that can be a steady source of XP.
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# ? Jul 28, 2021 16:31 |
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Waffleman_ posted:Usually the explanation for your party will be in the description of the dungeon, but yeah, as the believability stretched, they just accepted it as Game Logic, and with Trusts being added to Shadowbringers, they really no longer needed to justify it in dungeons since the canon is you're going along with the Scions. I remember the description for the Pool of Tribute has "How fortunate that you had the wisdom and foresight to invite several of your fellow adventurers on this trip to the Far East, and how kind they were to agree to help you torment the Red Kojin, for no single warrior, no matter how blessed or powerful, could ever hope to slay a primal on his own, despite what some wandering minstrels would have you believe." (stormblood spoilers) so after a while they just kinda use it as a running joke. I think they'll always mention something like that for raids and trials, since they probably won't do trusts for 8 or 24 man content
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# ? Jul 28, 2021 16:31 |
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Vermain posted:With regards to UI customization, another handy tip I learned recently: you can get HUD elements to snap to the grid by holding down Shift, and move them pixel-by-pixel with CTRL + the directional keys. Good lord that's what I'd been hoping to hear.
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# ? Jul 28, 2021 16:45 |
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Rojo_Sombrero posted:Anyone else playing a Bard? I'm having fun with it but would like to get better. Here's a brief but good guide on Bard. It's a little different before you get Wanderer's - you let Army's Paeon go its full duration instead of cutting it short at 10s, and your burst phase occurs inside of Mage's Ballad instead - but the general priority order they give is good to follow.
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# ? Jul 28, 2021 17:14 |
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Sometimes the other adventurers canonically don't exist for a fight, sometimes they very much canonically do. There are some future story duties that make it clear that WoL could, in terms of narrative, solo most primals.
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# ? Jul 28, 2021 18:09 |
Found on reddit this infographic on the various XP bonuses
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# ? Jul 28, 2021 18:15 |
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Are professions a means of making money like in WoW, or something more?
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# ? Jul 28, 2021 18:51 |
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The man called M posted:Are professions a means of making money like in WoW, or something more? you can definitely make money with the right product and timing (like making crafted gear, potions, and food when a new raid has just come out) but you can also make so much fun stuff like furniture, minions, barding, and glamour items. you can also repair your gear yourself anywhere, including inside instances (normally you would have to leave to repair) and meld your own materia anywhere also each crafting profession has its own series of class quests, which are generally pretty fun!
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# ? Jul 28, 2021 18:53 |
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Vermain posted:Here's a brief but good guide on Bard. It's a little different before you get Wanderer's - you let Army's Paeon go its full duration instead of cutting it short at 10s, and your burst phase occurs inside of Mage's Ballad instead - but the general priority order they give is good to follow. Thanks a bunch I bookmarked it for future reference. I'm only level 44 right now.
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# ? Jul 28, 2021 18:55 |
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The man called M posted:Are professions a means of making money like in WoW, or something more? It's mostly just a fun (maybe) minigame and sense of accomplishment. Unless you go really ham on them, you'll lose far more money leveling them up than you gain from having them leveled.
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# ? Jul 28, 2021 18:57 |
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crafting and gathering classes also have their own individual quest lines with story content, as well as facet stories in shadowbringers (and presumably endwalker). aspiring lore masters should apply today!
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# ? Jul 28, 2021 19:02 |
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FYI since there are a lot of low level players right now there are a lot of crafters looking for supplies so you can make some easy money on gatherings. Alumen, for example is only a level 19 mining drop but is required for 3 different types of leather, so it sells for 300 a piece and takes like 15 minutes to get a 99 stack and 30k goes pretty far at mid to low levels.
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# ? Jul 28, 2021 19:08 |
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Making money crafting is all about exploiting opportunity. The new player influx is a huge opportunity. I see players buying whole sets of leveling crafted gear all the time! Similarly, expansion patches almost always bring new recipes which get bought up voraciously, marking big profits for those crafters equipped to make them ahead of time.
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# ? Jul 28, 2021 19:12 |
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Rojo_Sombrero posted:Thanks a bunch I bookmarked it for future reference. I'm only level 44 right now. Bard's pretty simple at that level, thankfully. Keep a song running whenever possible. If you're fighting multiple opponents, spread Windbite to 3-4 targets to get more Repertoire procs from your songs and use Quick Nock. On single targets, keep Windbite and Venomous Bite running, use Barrage and Raging Strikes when they're off cooldown together, watch your Straight Shot Ready procs, and use Bloodletter whenever possible.
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# ? Jul 28, 2021 19:32 |
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Just watched someone win the Slice is Right while spending the entire final round disconnected lol
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# ? Jul 28, 2021 19:48 |
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# ? Jun 11, 2024 04:56 |
Grizzled Patriarch posted:Just watched someone win the Slice is Right while spending the entire final round disconnected lol GS Event effects will only affect you if you enter the event the effects are part of. That means if you get on the main event stage, manage to stay on and don't leave the platform, nothing further will affect you. You also won't win anything for "surviving" these events because you didn't enter them.
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# ? Jul 28, 2021 19:56 |