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TIL missiles don't disarm when they've lost tracking https://i.imgur.com/B8YMvcZ.mp4 game of the fuckin year Velius posted:They seem to have added difficulties and ship classes to the shipbuilder/tester. And a bunch of other QoL stuff like aim indicator options, to boot
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# ? Aug 2, 2021 17:50 |
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# ? Jun 8, 2024 07:25 |
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why are there no patch notes?
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# ? Aug 2, 2021 17:57 |
punishedkissinger posted:why are there no patch notes? There's a change log thread under Steam Discussions. https://steamcommunity.com/app/1434950/discussions/0/3051737278924186211/ quote:Version 1.1 - August 02, 2021
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# ? Aug 2, 2021 17:59 |
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The borderless window mode is a godsend. That was really one of my main annoyances about this game. Adjustable glitches and improved crosshairs are just the cherry on top.
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# ? Aug 2, 2021 18:29 |
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Perestroika posted:The borderless window mode is a godsend. That was really one of my main annoyances about this game. Adjustable glitches and improved crosshairs are just the cherry on top. Looks a bit silly on ultrawide monitors ATM, but a vast improvement over needing a 3rd party tool
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# ? Aug 2, 2021 18:35 |
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Does anyone want to talk about what to do when ELINT lights up? i know ELINT tends to out-range radar, but i haven't been able to work out how to utilize that - any way to get a sense of the enemy composition without committing to a fight? how about without even being seen, is that possible? - how does one actually, like, get away? I had the sevastopol and an AWACS alone in the desert; ELINT1 lit up so I turned off radar and headed away, but they kept right on following until I had no choice for lack of fuel but to stop, and they caught up. I assume they either had intel or got lucky finding me in the first place, but how do you shake em?
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# ? Aug 2, 2021 18:46 |
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Ciaphas posted:When a city goes Dangerous from hanging about too long (does anything else contribute to that?), does that status ever go away or is it stuck (and that city off limits from then on unless you want to get reported)? Can anyone explain the mechanics behind cities reporting your position in a little more detail? It seems like such a crucial part of the game, but the documentation wasn't clear for me, and the feedback from your decisions is delayed. My current best guess at understanding is: 1. If you attack a city quickly enough you can take it by surprise. 2. You can attack a city by surprise by sending a fast detachment before you get inside the city's detection radius. The city also has a yellow bar above it counting down the deadline for a surprise attack. 3. If you attack a city by surprise the enemy ships are grounded and it won't report your position. 4. The %s at the bottom right part of the map screen show the chance of a surprise attack working. I think this is more complicated though because I feel like I have 99% probability attacks that regularly don't make it in time. 5. Once the city is captured you have ??? time before the city reports your position? Is the amount of time fixed or based on other factors, is it related to whether or not you hit the city by surprise? Is that red countdown on the clock related?
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# ? Aug 2, 2021 18:48 |
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that calculation doesn't seem to take into account radar or IR detection which vastly alter the odds. you can test those out manually by flipping the corresponding switches in the bottom right. It could use more documentation overall.
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# ? Aug 2, 2021 18:51 |
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do cities have their own radar/IR scopes (that red border??), or is it just whatever enemy ships happen to be docked?
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# ? Aug 2, 2021 19:11 |
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they seems to have a 400km radius where they can detect you. whether or not they have actual radar seems to depend on the garrison though. again as far as i can tell none of this is clear.
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# ? Aug 2, 2021 19:15 |
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I've never seen ELINT light up from a city garrison, I don't think they can have radar. Transport fleets might have IR, or just naturally have short alert timers, hard to tell. They always catch me but I've also been using Lightnings weighted down with extra armor.
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# ? Aug 2, 2021 19:26 |
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Ciaphas posted:Does anyone want to talk about what to do when ELINT lights up? i know ELINT tends to out-range radar, but i haven't been able to work out how to utilize that ELINT is good for early warning and triangulating enemy fleets. Before I built a brick and committed to going through enemy fleets instead of around them I'd usually have a passive Skylark out in front of my main fleet by some distance, which means that it would pick up their radar while being undetectable. If you only turn off your radar when you see the ELINT light up, then I think that means it's too late and their ELINT has already given them a bead on you. So if you caught ELINT on the Sevastapol maybe they got close enough by following that line to pick you up on radar, at which point you can't escape. Or maybe not, I tended to just never use radar unless I knew a transport was in the area. As far as fleet compositions, you can't tell from radar, but you can throw a Lightning or another similarly zippy ship at a fleet and then immediately retreat out of battle. This is pretty safe but you can only do it at a short distance. However if you're picking a fleet up on ELINT that means you know that they're a strike fleet, since transports just don't have radar.
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# ? Aug 2, 2021 19:49 |
elint works by finding radar emissions and it does it from WAAAY far away. elint 1 is like twice? as far as the radar itself reaches. it's far. strike groups might be able to track you down by other means, or they might just be investigating you down there already and just so happen to come across you. or the AI cheats, who knows? garrison detection is just the garrison doing it as far as I can tell, if you get a surprise attack you jump them. if you fail you still might be able to engage them before they get an alert out. then the people in the city might get upset if you stew around too long because there's like 400 buff russians hanging out and regaining morale, they're probably jerks.
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# ? Aug 2, 2021 19:58 |
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Ciaphas posted:TIL missiles don't disarm when they've lost tracking one of my fav strats is just baiting missiles into enemies by using a fast ship that can out manuver them
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# ? Aug 2, 2021 20:10 |
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It's also amusing when the enemies shred their own escaping escape pods.
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# ? Aug 2, 2021 20:24 |
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you are incentivized to destroy escape pods right? does having them go off make it more likely the "search for survivors" option triggers during looting?
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# ? Aug 2, 2021 20:26 |
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I'd think it's the opposite. The less people escape the more you'll have to search the wreckage.
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# ? Aug 2, 2021 20:42 |
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punishedkissinger posted:you are incentivized to destroy escape pods right? does having them go off make it more likely the "search for survivors" option triggers during looting? Would be a great opportunity to increase the fear worldview based on certain amounts of escape pods shot down
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# ? Aug 2, 2021 20:49 |
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Patch owns. As an interesting bit of powergaming you can save a lot of weight and space by not using Chassis on your ship - just take the landing gears off. This means you can't land without damaging the bottom of your ship, so your two options are either put a thin layer of armor across the bottom or do some fancy mid-air chassis installation before landing them in docks for any serious repairs/upgrades punishedkissinger posted:you are incentivized to destroy escape pods right? does having them go off make it more likely the "search for survivors" option triggers during looting? I've never seen any effect from it (but to be fair this game obfuscates a lot of effects)
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# ? Aug 2, 2021 20:50 |
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can cities launch cruise missiles or is there just a mssile ship sitting on the city launching a missile? I tracked a merchant to a city but it seemed like it had an escort with a missile carrier and I got got. How do people distinguish between easy pickings merchants and ones with heavy escorts? I wanna skypirate better
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# ? Aug 2, 2021 21:00 |
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Marzzle posted:can cities launch cruise missiles or is there just a mssile ship sitting on the city launching a missile? I tracked a merchant to a city but it seemed like it had an escort with a missile carrier and I got got. There are a few roaming fleets that can launch missiles, and there are also ground-based missile sits that seem to be slightly outside of cities but I have only seen those myself after taking Khiva I have never gone out of my way for merchants tbh, I just nab them when they happen to be where I'm at. I can never figure out how to catch them, unless they're landed they just reverse and fly away
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# ? Aug 2, 2021 21:06 |
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Ciaphas posted:do cities have their own radar/IR scopes (that red border??), or is it just whatever enemy ships happen to be docked? I'm pretty sure I've been burned and detected at least once because a strike force was trying to blitz a city and got spotted by a transport that was leaving the same way I was coming in. That seems fair and realistic in that it's just a bit of bad luck. I just have no idea if different cities are using different radar/IR detection or not, and how long I can stay if I was spotted/not spotted. Marzzle posted:How do people distinguish between easy pickings merchants and ones with heavy escorts? I wanna skypirate better If you capture a city with a radar dish icon you will get three options of ships to detect. If you hit the last one it will ID trade vessels that are easy pickings. Intercepted radio transmissions also might say something like "Ships carrying grain bound for Kiva" and if you extrapolate their path you can intercept them. I THINK you can probably also ID them if you track something on the radar and measure its speed over time (I think merchants travel at different speeds than strike groups), but that is far beyond my feeble capabilities. ClothHat fucked around with this message at 21:23 on Aug 2, 2021 |
# ? Aug 2, 2021 21:14 |
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man it really is a task to fully understand every system in this game and know how and when to use things. the tutorial doesn't even come close to explaining everything you need to know
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# ? Aug 3, 2021 00:08 |
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Ciaphas posted:Does anyone want to talk about what to do when ELINT lights up? i know ELINT tends to out-range radar, but i haven't been able to work out how to utilize that I tend to use aircraft to scout enemy fleets. It’s annoying that you can’t even get an estimate of number reliably, and it’s doubly infuriating that aircraft tends to cause unescorted transports to vanish. Now, for ELINT, remember that it acts as a Radar Warning Receiver, which means it tells you the bearing and range to active radars. If you turn off your radar when you receive ELINT, it’s already too late - the enemy may send a force down that bearing. Radar is not a tool to be used if you’re trying to maintain stealth. Once you think you’ve been detected by ELINT, immediately change your bearing. Away in a straight line will never work. Assume the red radius of a city is an IR sight radius. In my experience, they don’t report contacts - or at least if they do it’s highly delayed - though I’ve never let them. Always send in Lightnings to take the city. Make sure your Sudden Strike chance is as high as possible each time. Treat the game as if you’re playing a submarine sim. Every point of contact you allow your enemy, you let them tighten the noose around you. I’ve found great success in reaching Khiva by setting up a series of sacrificial Skylarks with jammers attached. Decoys like that fundamentally shift the enemy defence infrastructure in a massive way, allowing for their lines to be pierced with ease. Just gotta get good at the combat itself to turn that strategy into a campaign win. Play posted:man it really is a task to fully understand every system in this game and know how and when to use things. the tutorial doesn't even come close to explaining everything you need to know The tutorial and the manual do a good enough job, it’s mostly intuitive in that regard, the one thing I’m pretty sure both are notably missing is explaining what the red flag means (last known position, it turns out). The issue is it’s a simulationist game that borrows greatly from the language of that genre. It’s like playing your very first shooter if you’ve not played Silent Hunter or DCS before. It takes a certain amount of patience, study and experimentation - that’s the genre.
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# ? Aug 3, 2021 00:37 |
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Never even occurred to me to just turn off my radar from the start - probably because it didn't sink in that the enemies have ELINT too. But with ELINT covering my rear end anyways, I don't even actually need radar; in fact I haven't hit a situation yet where I want to turn it back on! (e) HerpicleOmnicron5 posted:I’ve found great success in reaching Khiva by setting up a series of sacrificial Skylarks with jammers attached. Decoys like that fundamentally shift the enemy defence infrastructure in a massive way, allowing for their lines to be pierced with ease. Just gotta get good at the combat itself to turn that strategy into a campaign win.
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# ? Aug 3, 2021 00:42 |
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You’ll need to turn on your radar to find hidden cities I think. At least that’s how I found one recently.
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# ? Aug 3, 2021 01:35 |
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a fatguy baldspot posted:You’ll need to turn on your radar to find hidden cities I think. At least that’s how I found one recently. You don't need them actually. If you go to the visual view, you can see roads leading to various settlements in between the cities. Most of them won't be Hidden People, but just follow the roads and you'll be able to find them, they'll be highlighted once you see them. The best places to start looking are if you see a large open gap between cities.
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# ? Aug 3, 2021 01:45 |
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deep dish peat moss posted:There are a few roaming fleets that can launch missiles, and there are also ground-based missile sits that seem to be slightly outside of cities but I have only seen those myself after taking Khiva this one straight up had a missile carrier with it and decimated my fleet as they were approaching. the remnants could mop it up but my losses were so heavy I just restarted. it was really early game so I don't think any late game ground based missile launchers were in play. I'll assume it's ships doing the missiles until I hit khiva ClothHat posted:If you capture a city with a radar dish icon you will get three options of ships to detect. If you hit the last one it will ID trade vessels that are easy pickings. Intercepted radio transmissions also might say something like "Ships carrying grain bound for Kiva" and if you extrapolate their path you can intercept them. I THINK you can probably also ID them if you track something on the radar and measure its speed over time (I think merchants travel at different speeds than strike groups), but that is far beyond my feeble capabilities. I try to cap the intel cities early but I guess I'm missing the 3 options dialogue. Next time I capture one I will keep an eye out for it better, I may just be overlooking it
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# ? Aug 3, 2021 01:59 |
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This game looks fascinating and beautiful and I wish I had the capacity to actually play it, but I'm self-aware enough to recognize my limitations. Perhaps some day. Having said that, I refresh this thread several times a day and you humans are good humans for allowing me to experience the game vicariously. Thank you, humans.
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# ? Aug 3, 2021 02:00 |
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Does anyone have any designs for cruiser killers that aren't cruisers themselves?
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# ? Aug 3, 2021 02:15 |
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rojay posted:This game looks fascinating and beautiful and I wish I had the capacity to actually play it, but I'm self-aware enough to recognize my limitations. Perhaps some day. It's really not a very complicated game. It just doesn't tell you outright what to do.
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# ? Aug 3, 2021 02:20 |
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Oh sick, I was holding off on this because of the issues people were having (and stuff like not having basic settings). Glad to see they whipped a patch out pretty fast
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# ? Aug 3, 2021 02:31 |
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skaianDestiny posted:Does anyone have any designs for cruiser killers that aren't cruisers themselves? A lightning with a dual 180mm cannon. The Thunder. Move fast and use AP. The reinforced hull segments won't provide much protection but do a good job absorbing proxy fuse rounds and the hail of CIWS fire. MagicBoots fucked around with this message at 02:40 on Aug 3, 2021 |
# ? Aug 3, 2021 02:34 |
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MagicBoots posted:A lightning with a dual 180mm cannon. The Thunder. Lol. I used that exact name for a very similar modified Lightning.
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# ? Aug 3, 2021 03:11 |
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I made a version of the Lightning with 6 130mm cannons instead of 2 100mm cannons Missed opportunity not naming it Chainlightning. Not sure why it says I'm at 200% power, in the repair yard it said I was barely reaching 100%, I'll need to check into that later because I could drop some of the hull pieces if I don't need the generators May as well take the armor off since fights are over so fast. Bonus points for... not many ships using 130mm guns by default? So it's not sharing its ammo much e: I am also part of the has-a-lightning-with-180mm-cannons-named-Thunder crew deep dish peat moss fucked around with this message at 03:20 on Aug 3, 2021 |
# ? Aug 3, 2021 03:15 |
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Same here lol. Mine is a single 180mm cannon with a 37mm CIWS for fleet AA.
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# ? Aug 3, 2021 03:22 |
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This game owns
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# ? Aug 3, 2021 03:46 |
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skaianDestiny posted:Does anyone have any designs for cruiser killers that aren't cruisers themselves? I got three flavors for you. Golem: heavy corvette armed with 6x130 cannons, 2xchain-guns, 2xMissiles. Is relatively slow, but extremely armored, so it can go toe to toe with most cruisers. https://drive.google.com/drive/folders/1ugDA49A7PnprTm9A3gXsawZSZ0HgxbSZ?usp=sharing Nutcracker Mk2: Equipped with4xAK-100s, 2xchain-guns, and 1xMK-2-180 cannon. Up-gunned version of my Nutcracker but loses the missiles https://drive.google.com/drive/folders/1KlPK-5S3eXw5AUZTvra4yoVRVdSsNwoM?usp=sharing Grendel: Uses 3x57 autocannons for AA and 2xMK-2-180 for everything else. Will tear apart most cruisers as long as you keep your distant. https://drive.google.com/drive/folders/1LAeIycvh_a7EWs-bLCm92v2nxrVQOfTp?usp=sharing
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# ? Aug 3, 2021 03:50 |
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Perestroika posted:The borderless window mode is a godsend. That was really one of my main annoyances about this game. Adjustable glitches and improved crosshairs are just the cherry on top. Borderless window mode? Time to re-buy it after my refund.
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# ? Aug 3, 2021 04:13 |
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# ? Jun 8, 2024 07:25 |
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How do you get AP rounds, is it possible to buy? Also are you guys making these lightnings in the shipworks in the game or in the ship builder from the main menu and then they are available for purchase? I am trying out the quick raiding party strat and its been pretty fun. I looted some cannons and modified a lightning to have the bigger guns and it definitely fucks but I dont have any AP rounds yet and also my thrust/weight is a lot lower/higher than your guys versions so im wondering if I need to get some better parts or strip more down ro what? Jerkface fucked around with this message at 05:40 on Aug 3, 2021 |
# ? Aug 3, 2021 05:37 |