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Squiggle posted:Pistol Whip rules. It does something to my brain. Wallrod fucked around with this message at 02:34 on Aug 6, 2021 |
# ? Aug 6, 2021 02:30 |
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# ? Jun 6, 2024 05:34 |
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Bought pistol whip. Will report back with my findings.
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# ? Aug 6, 2021 02:39 |
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Goodbye to your thighsWallrod posted:Pictured below: me, playing pistol whip Squiggle fucked around with this message at 02:50 on Aug 6, 2021 |
# ? Aug 6, 2021 02:48 |
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Wallrod posted:I can't wait for stronger official mod support
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# ? Aug 6, 2021 02:50 |
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Not exactly, their discord FAQ says custom songs are on their radar and they link to a modding discord, so hopefully once they're in a groove they can focus on that sorta secondary stuff.
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# ? Aug 6, 2021 02:58 |
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I shared my screen over Discord one night while playing Pistol Whip. My buddy was like, are you dancing?! I was indeed dancing and was also in my underwear. VR is amazing!
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# ? Aug 6, 2021 03:02 |
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I can’t let anyone other than my girlfriend see me play Supernatural, like ever, because I’m sure I look like one of those wacky inflatable waving arm guys
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# ? Aug 6, 2021 03:07 |
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In terms of vr cringe dancing is probably the most forgivable I would think. The worst has to be 2 handing a gun. Must look like a little kid playing laser guns with their fingers. And sometimes that’s how it feels
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# ? Aug 6, 2021 03:14 |
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explosivo posted:Bought pistol whip. Will report back with my findings. hey this game is prett- Squiggle posted:Goodbye to your thighs oh god why am i so damp and hurty Seriously though, game rules. As someone who tends to do stuff just like this in games already this game kinda speaks to me.
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# ? Aug 6, 2021 03:43 |
StarkRavingMad posted:I can’t let anyone other than my girlfriend see me play Supernatural, like ever, because I’m sure I look like one of those wacky inflatable waving arm guys My daughters, 9 and 11, have watched me do Supernatural and did not answer when I asked them how cool I looked. Now, after a month of having it, I am really enjoying it. I have began moving into the Medium intensity sets and I now know that my right knee is my bad knee. Also, their cover for the mask is awesome and I am glad that they sent it.
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# ? Aug 6, 2021 03:50 |
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Zaphod42 posted:Have you watched Aluminette? It really is. Unfortunately I got about 90 minutes in, decided to fidle with some settings, exited the game accidentally... and had to start over from the beginning. And didn't. Don't be like mllaneza, don't gently caress around while enjoying your awesome 3d movie.
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# ? Aug 6, 2021 04:15 |
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Yo I got a quest 2 and I've recently started feeling like visuals just ain't that great, I'm mostly using it plugged into my PC and I've done the thing with sidequest to up the resolution but i feel like i basically only see things clearly when im looking directly at them and if there's ever a bright object in a darker scene then it has a crazy weird aura around it that's super distracting. This is my first time ever using a VR helmet so if this is normal then whatever, but if its specific to the cheaper headset then i might consider saving up for something nicer since I'm having a lot of fun despite these issues.
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# ? Aug 6, 2021 04:56 |
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Kullik posted:Yo I got a quest 2 and I've recently started feeling like visuals just ain't that great, I'm mostly using it plugged into my PC and I've done the thing with sidequest to up the resolution but i feel like i basically only see things clearly when im looking directly at them and if there's ever a bright object in a darker scene then it has a crazy weird aura around it that's super distracting. This is my first time ever using a VR helmet so if this is normal then whatever, but if its specific to the cheaper headset then i might consider saving up for something nicer since I'm having a lot of fun despite these issues. That sounds like something funky is going on with pixel mapping. I would undo whatever you did with sidequest, and just max out resolution and refresh rate in the Oculus PC App. Edit: You have Fixed Foveated Rendering off, correct? Bondematt fucked around with this message at 05:13 on Aug 6, 2021 |
# ? Aug 6, 2021 05:08 |
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A glow around bright objects is pretty normal in my experience, but it's hard to say how pronounced it should be since that sorta thing isn't easily quantifiable. As for the distortion, might just not be set up right to your face? Try sliding it up and down, maybe playing with the interocular distance? Quest 2 can do that, right?
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# ? Aug 6, 2021 05:15 |
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Sounds like a normal take for a first time VR user who presumably has read a lot of content from long term users that take the universal flaws for granted. Both of those issues are down to the way the lenses work. Fresnel lenses cause bloom around bright objects and the area of clear viewing is called the 'sweet spot', which can be larger or smaller depending on the way the headset is designed. You get around it by learning to do exactly as you said, turn your head to things directly rather than swivel your eyes around the scene. It becomes subconscious soon enough. If you feel the visuals lack punch and contrast it's the Quest 2's LCD screens, they're good compared to what's come before but still more or less what you'd expect to find in a headset (or phone, or tablet) of that price range. If it's the resolution, you're sitting at the front of the mainstream headset pack right now so that's about as good as it gets until the next technological leap. Oculus in particular alternate frequently between OLED and LCD and neither is perfect for VR yet unfortunately. Main thing is none of these issues get in the way of what it CAN do, they're just rough edges to partially solved problems.
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# ? Aug 6, 2021 05:31 |
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Yeah, should be noted that while there are things that might make the edges blurrier, there's going to be a lower definition on a lot of things outside the sweet spot than you expect, especially if you're new to VR. Generalizing, but we're used to seeing an immersive 3D world that's basically the same resolution no matter where we focus. In VR, you don't get that. If you ever look at a screenshot or video feed from your VR headset, viewed on a flat monitor, you'll see why: those things far away or at the edges of vision that you can't make out are teeny-tiny in the actual render, and that sign on the wall that looks like it should be clearer from here is actually only taking up something like 50x50 pixels on your screen. Someday there might be a better surround-image solution to this but probably not for a decade or more at this point, because it's so fundamental to how rendering works.
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# ? Aug 6, 2021 05:41 |
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Bondematt posted:That sounds like something funky is going on with pixel mapping. I would undo whatever you did with sidequest, and just max out resolution and refresh rate in the Oculus PC App. ok i've done what you said regarding setting my resolution back to default in sidequest and increasing it in the occulus app and then disabled FFR within sidequest, im not sure if this is better tbh, it feels roughly similar, though others have mentioned this may just be me getting used to how vr is, which is fine, thats sort of the answer i expected, i was just hoping there might be some magic bullet fix like a setting etc. The other thing i was wondering if anyone knows, i sort of wanna buy the app that lets me play pc games on the headset over wifi, but will that work without some super expensive gamer router, i just have whatever one my rubbish ISP gave me like 6 years ago, im asking cause i tried game streaming before with the nvidia shield and it was unusable lol.
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# ? Aug 6, 2021 05:45 |
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Kullik posted:ok i've done what you said regarding setting my resolution back to default in sidequest and increasing it in the occulus app and then disabled FFR within sidequest, im not sure if this is better tbh, it feels roughly similar, though others have mentioned this may just be me getting used to how vr is, which is fine, thats sort of the answer i expected, i was just hoping there might be some magic bullet fix like a setting etc. Yeah, you may just need to get used to it. I don't notice it, but I've also been doing VR for over a year now so I might just be stockholmed into it. Good news! You no longer need Virtual Desktop to play over WiFi. Airlink, which is built into the Quest 2, is better for most games now. There are some cases where Virtual Desktop is better, but it's rare now. Try it out with the POS router and see, but based on the Shield being crap it's probably going to be worse here. I picked up a $100 router which has been great. Edit: https://www.amazon.com/Linksys-MR7350-Dual-Band-Wireless-Future-Proof/dp/B0897ZCBPF This is the one I use. There's a few others that are highly recommended in this price range, so definitely check those out to. Bondematt fucked around with this message at 06:04 on Aug 6, 2021 |
# ? Aug 6, 2021 06:01 |
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You need the 5ghz band for wireless streaming, so as long as your router has that enabled and you've got a good clear signal to it then you should be ready to go. I'm also using a garbo ISP router, although I may just upgrade at some point.
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# ? Aug 6, 2021 09:46 |
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Only tangential to this thread, but now you can play RecRoom on your Android smartphone https://play.google.com/store/apps/details?id=com.AgainstGravity.RecRoom
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# ? Aug 6, 2021 09:54 |
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Huh RecRoom basically got a bridge loan ($20 million sounds like a lot, but it's about 2 years of runway for an engineering heavy company of 25-30) in the form of selling equity in 2019, then 2020, arguably the biggest year for VR adoption ever, happened, and then in March 2021 went and traded more equity for money with sequoia. Now they're moving into Android Seems desperate? If they weren't able to go profitable yet, but I'm curious what the spin was here for the additional investment. Facebook is "building the multiverse", Microsoft owns Minecraft outright, and Roblox is public so they're no longer in play either. Does that basically leave RecRoom as the last untapped legit immersive, mass market VR universe/IP to invest in? There's IP like Eve online and Blizzard's stuff but I don't think they're looking to trade equity for money, or even looking to borrow money Anyways, moving into Android space seems weird. It's all built in unity probably, so getting the quest version to run on a phone isn't much of a stretch, mainly curious why they're leading with this as their primary project after closing a $100mm round with a blue chip VC company
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# ? Aug 6, 2021 10:40 |
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Doctor_Fruitbat posted:You need the 5ghz band for wireless streaming, so as long as your router has that enabled and you've got a good clear signal to it then you should be ready to go. I'm also using a garbo ISP router, although I may just upgrade at some point. Yeah the biggest factors are a wired connection to your PC and having line of sight and close proximity between router and headset. I'd only look at buying a new router if you're still having issues after sorting those out.
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# ? Aug 6, 2021 10:49 |
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Hadlock posted:Huh VRChat gets investors as well, and now funds themselves from the playerbase with VRChat Plus (monthly subscription for a few token benefits) directly so they don't have to basically go hat-in-hand to investors every so often anymore.
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# ? Aug 6, 2021 10:50 |
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Hadlock posted:Huh No, given the plans were always to be in as many platforms as possible: "Rec Room is a virtual reality, online video game with an integrated game creation system developed and published by Rec Room Inc. (formerly known as Against Gravity) and can be played on Microsoft Windows, PlayStation 4/5, Oculus Quest 1/2, iOS 12.0 and up, Xbox One and Xbox Series S/X.[1] It was released for Microsoft Windows in June 2016, PlayStation 4 (with PSVR support) in November 2017,[2] Oculus Quest in May 2019,[3] iOS in November 2019, and Xbox in December 2020. " (wikipedia) If anything, the Android version comes late.
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# ? Aug 6, 2021 12:36 |
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Hadlock posted:Huh It's been on iPhones for ages now so this is nothing really groundbreaking for them. Just another platform to add to the collection.
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# ? Aug 6, 2021 12:36 |
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Oh Why the hell did Sequoia give them $100mm then RecRoom is the kind of IP I'd expect a third rate VC to pick up, not a blue chip player. Maybe they're way more popular with Gen Z than I realized
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# ? Aug 6, 2021 12:45 |
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They're trying to be VR-focused Roblox (Roblox has VR support but it's more of a background feature).
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# ? Aug 6, 2021 12:52 |
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Yeah their goal is to be a ubiquitous platform for playing and creating games that isn’t a garbage jankfest like roblox. They’re also building a social platform They want to be on every platform. Hell the Android port may just be a port of their native quest client
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# ? Aug 6, 2021 13:13 |
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pantsfree posted:BOBOVR halo strap arrived, it's pretty comfortable but it constantly feels like it's going to slide up and off the top of my head from the back unless i clamp it very tight, haven't yet been able to find a position where it doesn't feel this way. Suspect this is caused by the pleather padding and me having long hair, whereas the rubber back of the Elite Strap provided some friction. Attaching the battery pack on the back went a long way to solving this for me. It's mostly fine. I think i still prefer the elite strap overall, more comfortable for longer. Also, to my horror I think rhythm games might be making me actually like and enjoy electroswing. Had fun with these: https://bsaber.com/electro-swing-pack/ Just wish all the fancy chroma effects (or any of them, really) worked on the Quest. Kullik posted:Yo I got a quest 2 and I've recently started feeling like visuals just ain't that great, I'm mostly using it plugged into my PC and I've done the thing with sidequest to up the resolution but i feel like i basically only see things clearly when im looking directly at them and if there's ever a bright object in a darker scene then it has a crazy weird aura around it that's super distracting. This is my first time ever using a VR helmet so if this is normal then whatever, but if its specific to the cheaper headset then i might consider saving up for something nicer since I'm having a lot of fun despite these issues. It's hard to know whether this is a problem or whether it's just what is to be expected from fresnels/LCDs. There was a big panic around the Quest 2 launch with lots of people talking about faulty lenses etc, pretty sure most of it was just people new to VR and not understanding the inherent flaws in the way the lenses work. I was one of them, I was initially disappointed with the lack of clarity across the view when I first got my Q2, but I don't really notice it now, especially in game. Check the IPD setting, also check that the lenses are centered over your eyes vertically as well - the sweet spot will get a lot smaller if your headset is too low/high on your face, even by just a little bit, and it'll drastically exacerbate all of the lens issues.
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# ? Aug 6, 2021 14:58 |
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pantsfree posted:Also, to my horror I think rhythm games might be making me actually like and enjoy electroswing. Had fun with these: https://bsaber.com/electro-swing-pack/ Synth Riders has a good batch of official electro-swing maps and, yeah, they converted me
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# ? Aug 6, 2021 15:00 |
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How can anybody hate electroswing when the Star Wars cantina exists? Jizz rules!
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# ? Aug 6, 2021 15:12 |
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Synth Riders has a Caravan Palace pack now, including one as a fancy Experience track, which like the Muse one is absolutely amazing and highly recommended if you want to blow someone away with VR.
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# ? Aug 6, 2021 15:34 |
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Is the BMBF browser meant to allow you to bookmark a song and download it in headset? I think I got it to work once. Also my expectation of a playlist is that I would bookmark it and it would pull all the songs... it doesn't even seem like my bookmark persists. I saw some note to say Beastsaber was undergoing maintenance but I can download stuff on the PC and transfer over without issue. ¯\_(ツ)_/¯
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# ? Aug 6, 2021 17:14 |
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Electroswing in Synth Riders is amazing, like I was starting to feel like Cab Calloway after a few stages.
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# ? Aug 6, 2021 17:18 |
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There's press impressions of the Steam Deck getting out, and a quote people in here might find interesting.quote:But Coomer did light up when I suggested that maybe we could see the Steam Deck’s custom AMD APU in a standalone VR headset, like the Oculus Quest. He said he loved the question. “We’re not ready to say anything about it, but it would run well in that environment, with the TDP necessary... it’s very relevant to us and our future plans,” he said.
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# ? Aug 6, 2021 18:30 |
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Some more deets on the Pistol Whip update https://www.roadtovr.com/pistol-whip-smoke-and-thunder-update-release-date-price-increase/ Price is raising from $25 to $30 after August 15th. The "styles" thing sounds fun. Pull in custom weapons/modifiers into existing levels and compete on a leaderboard for that specific combination
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# ? Aug 6, 2021 18:36 |
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njsykora posted:There's press impressions of the Steam Deck getting out, and a quote people in here might find interesting. that Coomer was very excited
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# ? Aug 6, 2021 18:42 |
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Jim Silly-Balls posted:Yeah their goal is to be a ubiquitous platform for playing and creating games that isn’t a garbage jankfest like roblox. They’re also building a social platform And they already have one of the largest VR compatible ones available. Kids love it, and they are legit doing the roblox thing with monetization. Its an easy sell to investors tbh. You'd be surprised the big names behind some of the VR things lurking about. Hell some of the Zoom meetings ive had are with people/companies I never figured would have interest in VR.
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# ? Aug 6, 2021 19:17 |
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Doctor_Fruitbat posted:You need the 5ghz band for wireless streaming, so as long as your router has that enabled and you've got a good clear signal to it then you should be ready to go. I'm also using a garbo ISP router, although I may just upgrade at some point. i tried it out and it actually worked surprisingly well, until it disconnected, then i reconnected, and didnt even get back into the game and it disconnected again, so i think that my router might just be trash lol.
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# ? Aug 6, 2021 19:31 |
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# ? Jun 6, 2024 05:34 |
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Kullik posted:i tried it out and it actually worked surprisingly well, until it disconnected, then i reconnected, and didnt even get back into the game and it disconnected again, so i think that my router might just be trash lol. Yeah you'll probably want a dedicated router but you really won't need a monster of a router for it to work well. I have a pretty unspectacular AC1750 and it works almost flawlessly.
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# ? Aug 6, 2021 19:33 |