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Aw man I am so eager to dive into lore discussion! But I've only looked a couple early spoiler replies, I'm gonna hold off on those bigger looking ones till either me or Nat gets to a new ending. It's nice to still think it through myself a bit longer and still be able to come up with junk like "Fight Club poo poo"
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# ? Aug 9, 2021 23:46 |
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# ? May 29, 2024 06:34 |
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The "teleports behind u" -> hiss and skitter -> dash uppercut combo is super rude and hits me nearly every time.
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# ? Aug 10, 2021 00:26 |
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The dash uppercut used to be my most hated attack until I figured out the whole "dash away from him" strategy and that turned it into the most consistent way of getting damage out because with Quickslash equipped it was a guaranteed window to land two hits. Nightmare King Grimm is my favourite boss fight in the game, my other two being Pure Vessel and Sisters of Battle As a side note, my three favourite boss fights in the game at launch Mantis Lords, Radiance and Failed Champion
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# ? Aug 10, 2021 04:35 |
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The title card is so, so good, but the effect wears off so quickly when you've seen it 10 times in 5 minutes. I never did beat NKG on my playthrough, if I get back to my replay its a top priority.
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# ? Aug 10, 2021 05:01 |
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Natural 20 posted:I'm pretty certain this is a game specific problem (or maybe steam specific?) because my Pro controller works fine with my switch as my 20 hours of pokemon unite will attest. Okay I'm ALMOST caught up, but I'm gonna post a response to this because I had this same issue and it was really bugging me When I picked up playing this again recently, something in the game settings had changed since last I played, and I kept having my dash button cut out periodically and then come back online after a bit, exactly like Nat has. I also thought it was a controller issue, but in the options menu in-game setting "native controller input" to ON fixed the problem entirely. Hope this helps! (Also I'm a few episodes back and I agree that the Grimmkin are irritating to fight, but they're designed to give you a very specific preview of Grimm's attacks and teach you how to fight him before you actually fight him. It's just not presented as well and doesn't flow as well as Grimm himself, so it feels like a slog when combined with hunting them all down.)
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# ? Aug 11, 2021 04:35 |
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Fantastic Foreskin posted:The title card is so, so good, but the effect wears off so quickly when you've seen it 10 times in 5 minutes. I never did beat NKG on my playthrough, if I get back to my replay its a top priority. It's also noticeable because for the other boss to get a big title card, after the first time it skips straight to the fight
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# ? Aug 11, 2021 20:10 |
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SirPhoebos posted:It's also noticeable because for the other boss to get a big title card, after the first time it skips straight to the fight So what you’re saying is, Nightmare King Grimm is a theatre kid.
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# ? Aug 11, 2021 20:14 |
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Apropos of nothing (except me drunkposting rn), Eternal Emilitia is the best NPC, discuss
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# ? Aug 12, 2021 11:18 |
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She's good, but she's no Brumm. Nor Nymm.
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# ? Aug 12, 2021 13:09 |
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She's no Quirrel, who is a sweet cinnamon roll too good and pure for this cruel world, but I appreciate how much fun she's having watching the world end. If nothing else, she's the NPC I wish we could interact with more, because I imagine she must have interesting insights to offer about Hallownest's society back in the day.
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# ? Aug 12, 2021 15:09 |
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Elderbug is the best and shame on people walking past him in the intro
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# ? Aug 12, 2021 16:25 |
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# ? Aug 12, 2021 22:20 |
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I'm catching up on the videos I didn't get to see yet, and I just finished the video 'Junk Pit'. I'd say the ending to that video was pretty Unn-expected.
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# ? Aug 12, 2021 22:50 |
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The Collector gave me SO much trouble. I have no idea really why, their patterns are pretty simple when you get down to it. It's getting overwhelmed by beasties that can get you in the fight. Actually, you know what it is? I probably didn't have Unbreakable Strength at the time so it took a lot more effort to kill the little guys that fell out of the ceiling. Anyway, now that we've gotten here I can say that the only reason I learned that the Hive existed at all was because I got the collector's map and I was searching out grubs and found myself down there wondering what to do about the couple in there. It's a really good tool to make sure you've been thorough as possible.
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# ? Aug 12, 2021 22:53 |
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I think most of the grubs left are fake grubs actually?
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# ? Aug 12, 2021 23:03 |
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No the map only calls out the real grubs, and they only use that fakeout trick like twice? Nat's already seen it.
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# ? Aug 12, 2021 23:16 |
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Collector is another one of those bosses that's really tough if you come to it early, and a joke if you come to it late. Like Flukemarm, if you can kill the adds in one hit then the fight is nothing special. Also if you are good about hunting down hidden lore (or just really observant about other enemies), you'll realize that the Collector is a Kingsmould gone rogue
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# ? Aug 13, 2021 00:20 |
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Fun fact, if you die to The Collector, he puts your Shade in a jar.
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# ? Aug 13, 2021 00:34 |
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PlasticAutomaton posted:No the map only calls out the real grubs, and they only use that fakeout trick like twice? Nat's already seen it. There are a total of 4 Grub Mimics in the game, not counting the one in the Colosseum. 3 of those are in Deepnest, because of course.
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# ? Aug 13, 2021 00:37 |
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When the Grimm Troupe DLC launched, it was true that the circus would disappear when Grimm was defeated, and you would lose your chance to get the unbreakable charms. Team Cherry obviously realized the problem with that, and fixed it so now Divine will stay even when the rest of the circus leaves. The Collector's an interesting boss, because, being made of void, it doesn't give you any soul when you hit it. Of course, the add-ons still give you plenty of opportunity to gain soul, but it's an extra thing to deal with. fractalairduct fucked around with this message at 04:55 on Aug 13, 2021 |
# ? Aug 13, 2021 04:50 |
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The Collector is one funky dealer in bugs.fractalairduct posted:When the Grimm Troupe DLC launched, it was true that the circus would disappear when Grimm was defeated, and you would lose your chance to get the unbreakable charms. Team Cherry obviously realized the problem with that, and fixed it so now Divine will stay even when the rest of the circus leaves. This is understandably untrue if you banish them, but you at least get whatever fragile charm Divine's eaten back in that case.
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# ? Aug 13, 2021 10:03 |
Is the third pantheon open now in Godhome? I think it might be? Nat needs to visit Leg Eater at some point too.
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# ? Aug 13, 2021 15:35 |
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# ? Aug 14, 2021 01:24 |
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Tea: "I didn't think you would walk into the Failed Champion!" That's a lie, and you know it.
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# ? Aug 14, 2021 03:00 |
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yo make nat go visit the grubs again
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# ? Aug 14, 2021 04:11 |
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Combining Glowing Womb and Defender's Crest makes you spawn homing poop missiles, it's great.
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# ? Aug 14, 2021 14:38 |
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Failed Champion can be really tough, but if you stick really really close to it you can kind of trick its AI into just repeatedly jumping over you.
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# ? Aug 14, 2021 23:57 |
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It is a shame that none of the really wacky charm combinations are better than the boringly effective ones like going full caster build, or going Strength + Longnail/Pride. Caster build really is kind of effortless through the midgame.
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# ? Aug 15, 2021 05:43 |
bewilderment posted:Caster build really is kind of effortless through the midgame.
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# ? Aug 15, 2021 09:13 |
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I had an unfortunate over-reliance on Flukenest but there weren't really any major reasons to stop. The damage output was absolutely disgusting.
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# ? Aug 15, 2021 09:33 |
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bewilderment posted:It is a shame that none of the really wacky charm combinations are better than the boringly effective ones like going full caster build, or going Strength + Longnail/Pride. A pet build with Glowing Womb, Defender's Crest, Grubsong, and Weaversong beat Traitor Lord for me, so I keep trying to make it work elsewhere. It really kinda doesn't. Mostly because Weaversong keeps hitting the exploding jellyfish in Fog Canyon before I'm ready for them.
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# ? Aug 15, 2021 12:05 |
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YggiDee posted:I had an unfortunate over-reliance on Flukenest but there weren't really any major reasons to stop. The damage output was absolutely disgusting. I just found out that Flukenest doesn't work on Pure Vessel, which is a wtf.
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# ? Aug 15, 2021 12:59 |
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I found Weaversong + Grubsong to be super useful for the Trial of Fool as the spiders would constantly harm any enemies on the ground while leeching Soul off them. I could leave one enemy alive, then heal while my spiderlings fill up my Soul meter. They also leeched Soul from the invincible Garpedes which was nice. I also stan by using Dreamshield for NKG to rack up tons of free hits when you dash over/under him. But yeah pets are kinda niche which is a shame.
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# ? Aug 15, 2021 14:06 |
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Minion build is also decent against Zote because it leaves you free to focus on evading him.
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# ? Aug 15, 2021 20:12 |
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I think I cheesed, or attempted to cheese, the Failed Champion with one of those builds; just keep jumping in one of the top corners out of his reach while your minions chip away at him. Can't remember if it actually worked or if I ended up beating him the normal way, or even if I beat him at all it was that long ago now. I do remember that I put the game down because the aspect of it that appealed to me the most - exploring the map, collecting grubs and charms and whatnot - had pretty much run its course and all that was left were difficult platforming & boss challenges which weren't going to reward me with whole new areas to explore. I decided to leave it there and walk away on a good note so that my final memory of playing the game was one of satisfaction and not one of frustration. The "bad ending" was good enough for me, and I've seen the rest via various playthroughs. I then made the mistake of immediately trying to play other games of this type to try to recapture the feeling of playing Hollow Knight for the first time. I bounced off Celeste, I bounced off Axiom Verge, I bounced off Ori (again) and I bounced hard off Bloodstained (the lovely art direction in that game, my god) because none of them looked like, controlled like, or were Hollow Knight. I might have ruined my chances of ever enjoying those games by trying to play them too soon after HK. Now I'm just forlornely waiting for Silksong like everyone else, saddened by the absolute lack of any news or updates on how its coming along. Occasionally my son tugs at my sleeve and asks me dad, why don't you play or talk anymore, or leave the house, and I turn my head so that my blank gaze looks past him and say "they said it was coming.... soon."
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# ? Aug 16, 2021 00:34 |
Cactus posted:
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# ? Aug 16, 2021 00:49 |
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Hollow Knight is notable not for doing anything particularly novel, but for doing what it does really, really well. You're in for a bad time if you want more Hollow Knight. FWIW though I wouldn't say Celeste has anything in common with HK, being a Life-Affirming Challenge Platformer. It's worth a revisit on its own merits if you're ever just looking for something to play. (I've bounced off Ori multiple times too, and Bloodstained was only novel for having played every Vania of the genre, it's pretty unremarkable. Never got to Axiom Verge.)
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# ? Aug 16, 2021 02:34 |
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Axiom Verge is cool as poo poo, but is far from A Perfect Game. It’s got some really awesome upgrade tools and is a love letter to anyone who noodled around with the false worlds between the walls in the original Metroid.
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# ? Aug 16, 2021 03:17 |
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Never played this game or any of the contemporary other indie platformer games mentioned before save Bloodstained, but I will say as much as the death mechanic in this game reminds me far too much of Soulsborne type gameplay which I despise, this game still has a lot going for it in terms of originality. Not just the atmosphere and art direction either, it's the challenge involved dealing with the various enemies too, in addition to the way you can customize your character as well as all the combinations of charms that reward replay value and experimenting with different playstyles to get past certain situations. I'll third Bloodstained not being as good as it could have been. Enjoyed it overall, but after Dawn of Sorrow and Ecclesia allowed Soul/Glyph combos, for the shards to not combo at all was beyond irritating. That's not getting into how enemies from early/mid-game would still appear in late game areas. The rewards for the boss rush stuff were underwhelming too, and despite using Curse of Darkness's weapon customization system which along with the monster system were one of the few things I liked about that game, zero interesting was done with that. Seriously, the lightsaber in Bloodstained is just another sword as opposed to having it's own unique identity. And much of the palette swapped enemies retained the exact same attack patterns as their weaker counterparts. For that reason, I never had a problem with small fairy type enemies where in other Igavania's, they were always a threat on some level and there was a whole variety of them posing various challenges. That's not getting into how some enemies (looking at you Den of Behemoths) flat out recycled shards or were incredibly easy to manipulate with minimal risk due to certain enemy blind spots. I'm all for more Symphony, but this felt like a straight up rehash of that one, while liberally sprinkling elements from past games without innovating upon them.
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# ? Aug 16, 2021 03:28 |
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# ? May 29, 2024 06:34 |
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Cactus posted:I think I cheesed, or attempted to cheese, the Failed Champion with one of those builds; just keep jumping in one of the top corners out of his reach while your minions chip away at him. Can't remember if it actually worked or if I ended up beating him the normal way, or even if I beat him at all it was that long ago now. I do remember that I put the game down because the aspect of it that appealed to me the most - exploring the map, collecting grubs and charms and whatnot - had pretty much run its course and all that was left were difficult platforming & boss challenges which weren't going to reward me with whole new areas to explore. I decided to leave it there and walk away on a good note so that my final memory of playing the game was one of satisfaction and not one of frustration. The "bad ending" was good enough for me, and I've seen the rest via various playthroughs. Games that have filled (or partially filled) the Hollow Knight shaped hole in my heart, in order from most to least: Ender Lillies: Quietus of the Knights Ori and the Will of the Wisps (specifically Ori 2, not Blind Forest) Momodora: Reverie Under the Moonlight (filled the hole well, but ended quickly) Blasphemous
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# ? Aug 16, 2021 04:12 |