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I said come in! posted:I like this and the possibilities, but it doesn't seem very safe.
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# ? Aug 15, 2021 00:03 |
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# ? Jun 6, 2024 14:00 |
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Don’t have a big play space for room scale experiences? Well too bad because the robo floor requires even more space
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# ? Aug 15, 2021 00:31 |
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As a proof of concept it's interesting. It needs to be way more responsive, but if they can essentially create a 360 treadmill with extreme responsiveness to changes in the weighting of your feet then it could be cool. I don't know if the technology is there yet though.
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# ? Aug 15, 2021 00:34 |
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Vib Rib posted:Extreme tripping hazard aside, the biggest issue is the floor wildly sliding around under you. This would also move you in VR, because of how tracking works! And if it wouldn't, that would almost be worse, because then you have a visual disconnect from the motion your body feels, which would result in extreme disorientation and probably loss of balance. I mean, it would probably feel like walking on a treadmill without moving, but with the world moving past you. That'd probably feel fine. Its basically a better version of armswinger, not absolutely real but better than just standing still and pushing a stick as far as nausea goes. You could also potentially factor the robot movement into the VR game so it'd be able to tell your movement that way. But yeah, overall walking on those with a HMD on would be pretty dangerous if you tripped. I could see a much much much better version of this being the way things work in 2040.
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# ? Aug 15, 2021 00:42 |
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Any kind of external-device based solution is going to be so much worse and so much more expensive than arm-based locomotion unless technology somehow drastically improves for mechanical devices, or we get brain machine interfaces working well It helps that arm based locomotion is already very good
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# ? Aug 15, 2021 00:52 |
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Vib Rib posted:Extreme tripping hazard aside, the biggest issue is the floor wildly sliding around under you. This would also move you in VR, because of how tracking works! And if it wouldn't, that would almost be worse, because then you have a visual disconnect from the motion your body feels, which would result in extreme disorientation and probably loss of balance. Nah, when this is working right it's functionally identical to a proper omnidirectional treadmill. There's very little visual/motion disconnect when you're actually in movement because your body only senses accelerations and decelerations. The roughest part is the starting and stopping but with a good control system you can deal with that by keeping your compensating accelerations/decelerations below the perceptible threshold. As far as the tracking, you use the built in tracking but apply the same offsets as the floor is applying to you, which makes it feel like you're infinitely walking in any direction. These active floor tile systems are a pretty hilariously over-engineered solution that have a bunch of drawbacks but one neat thing about this example is that the tiles can raise and lower to simulate things like climbing stairs. You definitely can't do that on a normal omni treadmill. My favorite crazy over-engineered solution is this guy's mounted exoskeleton: https://www.youtube.com/watch?v=UdEXlImlP2s I'm working on my own unique solution right now that's a lot simpler than any other powered omni treadmill I've seen, so I am a little invested in the idea that a well done omni treadmill is a very cool thing.
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# ? Aug 15, 2021 00:55 |
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Tip posted:Nah, when this is working right it's functionally identical to a proper omnidirectional treadmill. There's very little visual/motion disconnect when you're actually in movement because your body only senses accelerations and decelerations. Or do you mean "when it's working right" in a sense of this system being some sort of hypothetical ideal where that doesn't happen?
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# ? Aug 15, 2021 01:08 |
VR QWOP simulator looking good
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# ? Aug 15, 2021 01:17 |
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Nice death machine.
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# ? Aug 15, 2021 01:39 |
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there's a reason they didn't include the original sound in that vid, lol https://youtu.be/oO4VTUbzEL0
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# ? Aug 15, 2021 01:52 |
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Vib Rib posted:Are we watching the same video? Because I'm seeing a ton of sudden starts/stops and there's a lot of acceleration and deceleration to sense here. I meant in a general sense that there's nothing inherently wrong with the fundamental concept of what it's doing. As far as that video, well it's a bunch of sped up footage of an early research prototype. You kinda have to judge it on potential more than the current quality of the implementation.
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# ? Aug 15, 2021 02:08 |
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H3VR has taught me a few things, i need to start working out again, i need to remember not to ignore the boundary i set on my headset or i will punch things in my house and im genuinely useless at aiming a gun. Pretty great game though, really loving it and the developer guy seems actually kinda cool. I was pretty concerned a game with as many real life guns as this was gonna be by like just the worst fuckin scumbags.
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# ? Aug 15, 2021 07:45 |
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I can't believe Pistol Whip tricked me into doing exercise, what is going on here.
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# ? Aug 15, 2021 07:54 |
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Lemming posted:Any kind of external-device based solution is going to be so much worse and so much more expensive than arm-based locomotion unless technology somehow drastically improves for mechanical devices, or we get brain machine interfaces working well As a corollary to that, I really liked NaLo's implementation of basically running in place with the trackers on. It feels silly and honestly is kind of silly, but it works really well compared to just using a stick.
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# ? Aug 15, 2021 13:33 |
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Kullik posted:H3VR has taught me a few things, i need to start working out again, i need to remember not to ignore the boundary i set on my headset or i will punch things in my house and im genuinely useless at aiming a gun. Yeah I remember being pleasantly surprised and I think making a similar post here when I found out Anton isn't a nazi and by all accounts seems to be pretty cool. Check out take and hold if you haven't yet, it's definitely the most fun "game" you can play in there but it took me forever to find out it was even there.
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# ? Aug 15, 2021 14:47 |
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With the sequel coming I finally got around to completing Psychonauts in the Rhombus of Ruin. I think I was pretty cold on it early on because unlike most of the other VR games I was trying it didn't have any hand tracking and was all based around where you were looking. Once I met it on its terms I started enjoying it a lot more, it's short and the puzzles are relatively simple but if you liked the style of the original game that's captured really well in VR. Looking forward to Psychonauts 2 now!
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# ? Aug 15, 2021 15:01 |
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'Man, I wonder why people complain so much of the Elite strap, mine is fine after so many mon...' gently caress.
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# ? Aug 15, 2021 16:12 |
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This is like the PS3/4 headsets Sony put out, they just kept throwing them out with a single point of failure and there was a constant tug of war on the internet between 'It's fine for me!!!' and 'gently caress!!!' depending on how long it took for each pair to poo poo the bed It seems you can get away with a lot of corner cutting in the world of disposable plastic rubbish, except if it's supposed to stay wrapped around your skull
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# ? Aug 15, 2021 17:17 |
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Kullik posted:H3VR has taught me a few things, i need to start working out again, i need to remember not to ignore the boundary i set on my headset or i will punch things in my house and im genuinely useless at aiming a gun. "Why hot dogs?" Is by far the best idle Sosig chatter and his reasons for it are cool and good.
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# ? Aug 15, 2021 17:20 |
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the walking is simulated, but the head trauma when one of those things fails to anticipate your steps correctly will be very real
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# ? Aug 15, 2021 20:47 |
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With no one willing to fund and develop high end PC VR games anymore, we will never get anything as daring as boneworks or as cutting edge as Alyx for a long time https://www.youtube.com/watch?v=npYitUff-_I
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# ? Aug 15, 2021 21:08 |
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Hopefully the future AAA VR games Sony says they want to make will also come to PC.
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# ? Aug 15, 2021 21:22 |
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The United States posted:With no one willing to fund and develop high end PC VR games anymore, we will never get anything as daring as boneworks or as cutting edge as Alyx for a long time Hold up, 13:16. You can headbutt in Boneworks?
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# ? Aug 15, 2021 21:24 |
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You can everything in Boneworks
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# ? Aug 15, 2021 22:03 |
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The United States posted:With no one willing to fund and develop high end PC VR games anymore, we will never get anything as daring as boneworks or as cutting edge as Alyx for a long time Don't forget Asgards Wrath. A 40+ hour action RPG good enough to be played in 2D.
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# ? Aug 15, 2021 22:35 |
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I tried a VR attraction when I was in Vegas, for shits n giggles. I tried the game where you're in a spooky Doom like castle. Killing spiders and skeletons n poo poo The seat vibrates and shakes. It sprays air in your face in certain parts of the game. You use a joystick to aim and shoot. The game lasted about 15 minutes. For the tourists who haven't tried real VR, it probably impressed them. The games graphics were like Doom 64. But with high fps, low quality textures. Nowhere near the current top pcvr games.
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# ? Aug 15, 2021 23:00 |
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ChocNitty posted:Don't forget Asgards Wrath. A 40+ hour action RPG good enough to be played in 2D. Is it pretty good? I remember we got it for free from oculus for whatever reason and I could do an rpg that doesn’t involve loving with Skyrim
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# ? Aug 15, 2021 23:37 |
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ChocNitty posted:I tried a VR attraction when I was in Vegas, for shits n giggles. On the topic of VR attractions, the Cartoon Network Hotel that opened in Lancaster, PA last year has a VR area where you can pay way too much to play some Cartoon Network themed games https://www.youtube.com/watch?v=70dsVIs6TuY&hd=1 I assume it runs on standard hardware since I saw SteamVR popups on the spectator screen in between people playing it, but I've never seen it anywhere other than there.
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# ? Aug 16, 2021 00:38 |
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I’m having a really weird moment with Rez Infinite on Quest. Rez is probably top five on my list of favourite games so I was shocked I didn’t realize it had made it to Quest last year. I just grabbed a copy right now and … it feels weird. There’s SOMETHING off about the music and audio that I can’t put my finger on and I don’t know if it’s this port or if I’m just remembering the game wrong from previous iterations. I seem to remember this game being MUCH more rhythmically synced than this port is. If I mashed the controller to shoot down items on the Xbox version I seem to remember all the shooting happening to the beat, even if I didn’t chain a five-shot. No matter what I did it still sounded “good”. But now, I’m mashing individual shots and the audio seems to be really choppy and stilted. Like nothing is happening on the beat, and the underlying background music looks like it’s really stuttering for it too. Part of it is that the game has such unique audio characteristics so even if I was articulating everything properly it would sound like a weird explanation but as it is I’m not entirely sure I’m explaining it properly. So I dunno, I guess I’ll throw this out there: Anyone else here a huge die-hard Rez fan who thought this port had some REALLY weird shooting/audio timing characteristics? E: Just to be clear, I know you’re not supposed to just spam single-shots, but I don’t remember it being so rhythm-breaking in previous ports. some kinda jackal fucked around with this message at 01:29 on Aug 16, 2021 |
# ? Aug 16, 2021 01:21 |
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I played a lot of Rez during my formative videogaming years and can safely say the Steam VR version felt fantastic and true to the original. It made the game piss easy because of how fast you can whip your head around compared to moving the cursor but didn't notice any sync issues. AND this would've been over wifi through Virtual Desktop to my quest, too. If you can do the same maybe try buying the steam version and giving that one a try? You could always refund the steam one if it's not better, and get a refund for the Quest version if it is.
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# ? Aug 16, 2021 01:29 |
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Yeah that’s a good point. I’ll stop playing the Quest one for now to hold my gameplay clock low and try the Steam version. Even my crappy gaming Pc should be able to handle this one, I think.
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# ? Aug 16, 2021 01:31 |
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Jim Silly-Balls posted:Is it pretty good? I remember we got it for free from oculus for whatever reason and I could do an rpg that doesn’t involve loving with Skyrim It is certainly worth the money. It does overstay its welcome by the fourth hero though, as each time you go through a hero's "arc" they get more powerful and are able to more easily murder shielded dudes at will. Then you get a NEW hero who can't do any of that and is made out of wet tissue paper and the cycle repeats. For a $40 platform exclusive (and launch title?) it certainly was enjoyable. Agree on the 40+ hours, too.
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# ? Aug 16, 2021 01:39 |
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I really should give Asgard's Wrath another try, I got pretty much right up to the first part on the beach after going through that whole intro bit in the sea and never came back to it. I probably spent more time walking around smashing bottles on people's heads in the bar than anything which, to be fair, was incredibly fun.
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# ? Aug 16, 2021 01:51 |
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If you got Asgard’s Wrath for free like I think a lot of us did it’s well worth the hard drive space.
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# ? Aug 16, 2021 02:22 |
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explosivo posted:I really should give Asgard's Wrath another try, I got pretty much right up to the first part on the beach after going through that whole intro bit in the sea and never came back to it. I probably spent more time walking around smashing bottles on people's heads in the bar than anything which, to be fair, was incredibly fun. The beach is where the game actually kicks off into its proper form, where you get a combination first-person Skyrim VR Slashemup mashed together with the Moss or Down the Rabbit Hole style dollhouse puzzle game. Add to that puzzles involving sidekicks with extremely specific abilities that you can command to kill poo poo. And if you're a completionist like me, it has the little checklist to let you know how many collectibles and quests you have or have not done per area, so you can explore everything and comfortably write off a level as done-and-done. Asgard's Wrath is a pretty awesome game that could have just been a flat game with multiple perspectives, but the sheer spectacle of it could only be done correctly in VR. The first time I went back to the tavern in Asgard and realized I could be the tiny little human on the anvil, switched perspective, and then looked up at the GIGANTIC blacksmith giving an inquisitive look toward me is something I don't think you can recreate without VR. That poo poo was like staring into the face of God and realizing how small you are.
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# ? Aug 16, 2021 02:32 |
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Can anyone recommend PC VR games where I can play with mouse+keyboard controls but use VR? I don't have space to actually swing my arms around for any games that require VR controllers but I'm not familiar with many games that I can play while sitting with regular PC controls - Elite Dangeous is the only one I can think of
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# ? Aug 16, 2021 02:43 |
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If you didn't IMMEDIATELY throw your weapon into the blacksmith's face, then get disappointed when he didn't react (even if it would be just a pinprick) you're lying. If you do go through, save yourself some cash (and make upgrades easier) by immediately doing the "find the totem and relics hidden in the area" puzzle as soon as you unlock each god altar. It gives rare materials that you use for upgrading your weapons/armor/followers. You can buy it all eventually, but it will save you some cash/grinding.
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# ? Aug 16, 2021 02:43 |
deep dish peat moss posted:Can anyone recommend PC VR games where I can play with mouse+keyboard controls but use VR? I don't have space to actually swing my arms around for any games that require VR controllers but I'm not familiar with many games that I can play while sitting with regular PC controls - Elite Dangeous is the only one I can think of If you add the VR improvements mod to Subnautica, it plays fine with a gamepad and is actually really quite neat that way. Any of the driving/flying/space sims that support VR should do as well. Pokerstars, while it does use actual VR controls, is very much a seated, low-volume game, since everything is happening basically right above your lap. It is also, incidentally, possibly the best social VR experience out there.
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# ? Aug 16, 2021 02:54 |
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The United States posted:With no one willing to fund and develop high end PC VR games anymore, we will never get anything as daring as boneworks or as cutting edge as Alyx for a long time Boneworks was an indie project though?
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# ? Aug 16, 2021 03:07 |
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# ? Jun 6, 2024 14:00 |
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explosivo posted:Yeah I remember being pleasantly surprised and I think making a similar post here when I found out Anton isn't a nazi and by all accounts seems to be pretty cool. Check out take and hold if you haven't yet, it's definitely the most fun "game" you can play in there but it took me forever to find out it was even there.
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# ? Aug 16, 2021 03:09 |