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I feel like Dusk starts off kind of "plain" so it has room to do weirder stuff later on. In Amid Evil, Arcane Expanse is probably my favorite episode thematically/visually, and The Void is cool and kinda makes for a good finale, but I don't really like the gameplay of it.
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# ? Aug 20, 2021 17:26 |
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# ? Jun 8, 2024 09:22 |
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renzollama posted:Any suggestions on stick / motion sensor sensitivity settings for Quake on switch in handheld mode? I always buy and adore the id games on switch but I feel so terrible playing them, strafe aiming in y axis with those tiny analog sticks feels so unbearably clunky with my adult sized hands. I've tried the motion sensor controls on every fps game where they're available and can't ever find a setting that feels right to use in combination with regular stick aiming. Then you throw autoaim option on top of that and it's too many variables for my smoothbrain. I usually prefer reasonably lower sensitives for stick aiming combined with high gyro sensitivity, so try starting with something like that as a base.
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# ? Aug 20, 2021 17:29 |
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renzollama posted:Any suggestions on stick / motion sensor sensitivity settings for Quake on switch in handheld mode?
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# ? Aug 20, 2021 17:32 |
Man those last two episodes of AE have such awesome soundtracks though.
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# ? Aug 20, 2021 17:45 |
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AE's Void was also one of the few times in gaming I felt that weird, ethereal style of environment actually had both visual diversity and was fun to play.
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# ? Aug 20, 2021 17:57 |
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Oxyclean posted:I feel like Dusk starts off kind of "plain" so it has room to do weirder stuff later on. 100% agreed
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# ? Aug 20, 2021 18:00 |
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The first two maps in dusk are just kind of okay, it's the atmosphere of the third map that really hooked me in.
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# ? Aug 20, 2021 18:23 |
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Max FOV in Quake, at least for the Switch port, is 125° Fine, I guess.
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# ? Aug 20, 2021 18:35 |
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Dusk doesn't really get good until the Escher Labs, imo, and it starts to taper off again towards the end of Episode 3. Project Warlock II trip report: it's definitely an improvement over PW1. Enemies that do things other than run directly at you, level geometry that isn't at 90 degree angles. It's also doing some stuff I'm not such a fan of- like that Duke Nukem style weapon reloading. And recoil. The filter I'm undecided on. It's definitely A Look, but is it a look I like? Ehhh. I didn't find myself having any trouble reading the environment through it, so there's that at least. e: The demo's good enough that I'm willing to take a look at the full game, even though I thought the original was mediocre overall.
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# ? Aug 20, 2021 18:53 |
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ExcessBLarg! posted:Buy a Split Pad Pro. The joycons are useless for FPSes. They don’t have gyro though unfortunately.
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# ? Aug 20, 2021 19:04 |
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shoeberto posted:Total aside but what is the term "playsim" and when did people start using it? I've followed sourceport development since the mid-2000s and I've never heard it before these last few pages. Yeah I've never heard that term in my life either so I was also confused david_a posted:It’s just a term for the code involved in the actual gameplay portion of the game that’s simulating a virtual world, so the physics, enemy behavior, etc. I don’t know how standard of a term it is; maybe it’s used in modern games since those engines are considerably more modular than Doom & Quake. One does not simply swap out the physics engine in Doom, for example, (I mean it barely has one) but that’s probably possible in Unity or Unreal. Uh, no? You can swap out the physics in Doom if you're willing to rewrite the physics code. You can swap out the physics in Unreal or Unity if you're willing to swap out the physics code. I don't think its really any different. Plus Physics is usually considered part of an engine, where enemy behavior would be more of the actual game code or scripting. Of course all this gets complicated because you also have physics systems or libraries like PhysX which you can import on top of any existing rendering engine. I'm not really trying to argue semantics, for all I know lots of people do use "playsim" to refer to that, but I'm not sure the other point you're making about engines really makes sense. Zaphod42 fucked around with this message at 20:01 on Aug 20, 2021 |
# ? Aug 20, 2021 19:55 |
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Other than the 50 HP thing, what differences are there in the new Quake Nightmare? I'm not familiar enough with Quake so I can't really tell the difference between Nightmare and Hard at the moment other than the HP.
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# ? Aug 20, 2021 20:03 |
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Have anyone tried to compare fps performance of the new Quake against vkQuake and Quakespam? In some complex, modern map, of course.
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# ? Aug 20, 2021 20:06 |
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I really liked Warlock 1 because I felt like it nailed the old school level design of small but densely designed labyrinths where you can either go through the keycard progression or find secret paths that provide shortcuts. I know that it's very Wolfensteiny but man... I can enjoy the Quake-era gameplay/design of most neo-retro shooters today, but the level design of games like Wolf and Doom I think were what prepped me for a life of loving Metroidvanias.
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# ? Aug 20, 2021 20:10 |
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The 7th Guest posted:I really liked Warlock 1 because I felt like it nailed the old school level design of small but densely designed labyrinths where you can either go through the keycard progression or find secret paths that provide shortcuts. I know that it's very Wolfensteiny but man... I can enjoy the Quake-era gameplay/design of most neo-retro shooters today, but the level design of games like Wolf and Doom I think were what prepped me for a life of loving Metroidvanias. My understanding is that Warlock 2 is aiming for Doom - so verticality and polygonal, not orthogonal level design - but dense labyrinths, not Quake-style stuff.
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# ? Aug 20, 2021 20:12 |
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RyokoTK posted:Other than the 50 HP thing, what differences are there in the new Quake Nightmare? I'm not familiar enough with Quake so I can't really tell the difference between Nightmare and Hard at the moment other than the HP.
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# ? Aug 20, 2021 20:13 |
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Arivia posted:My understanding is that Warlock 2 is aiming for Doom - so verticality and polygonal, not orthogonal level design - but dense labyrinths, not Quake-style stuff.
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# ? Aug 20, 2021 20:17 |
It's been a long time since I've legitimately played Quake but, like a lot of people, the remaster got me to jump back into it. When I die, I automatically restart the level with all of the weapons & ammo I had when I started the level--does that mean there's no "pistol" (or more accurately, "shotgun") start to the game? I feel like I'd enjoy the extra challenge, but it seems like I might have to use console commands to simulate it or something.
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# ? Aug 20, 2021 20:20 |
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Cream-of-Plenty posted:It's been a long time since I've legitimately played Quake but, like a lot of people, the remaster got me to jump back into it. When I die, I automatically restart the level with all of the weapons & ammo I had when I started the level--does that mean there's no "pistol" (or more accurately, "shotgun") start to the game? I feel like I'd enjoy the extra challenge, but it seems like I might have to use console commands to simulate it or something. No Quake levels are designed for this. Please don’t. Unless you absolutely love axing everything I guess.
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# ? Aug 20, 2021 20:40 |
czg posted:No Quake levels are designed for this. Please don’t. Unless you absolutely love axing everything I guess. I mean, are you saying you'd get bored with shouting "hey bud lemme AXE you a question" as you flail manically at enemies through the base Quake campaign??
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# ? Aug 20, 2021 20:43 |
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Cream-of-Plenty posted:I mean, are you saying you'd get bored with shouting "hey bud lemme AXE you a question" as you flail manically at enemies through the base Quake campaign?? Man what kinda deoderant these monsters using? AXE? I'll see myself out. In Cultic, if you have the lighter out while using the lever action rifle your guy will flipcock it with one hand like in Terminator 2. Which is just. Chef kiss
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# ? Aug 20, 2021 20:53 |
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SeANMcBAY posted:They don’t have gyro though unfortunately.
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# ? Aug 20, 2021 20:55 |
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czg posted:No Quake levels are designed for this. Please don’t. Unless you absolutely love axing everything I guess. yeah, i dunno if some people notice it but quake doesn't leave a bunch of extra weapons littered everywhere. it's absolutely not intended for fresh starts on every level.
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# ? Aug 20, 2021 21:07 |
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ExcessBLarg! posted:The gyro is in the Switch itself. It works with Quake. I didn’t know the tablet had gyro too. News to me. Johnny Joestar posted:yeah, i dunno if some people notice it but quake doesn't leave a bunch of extra weapons littered everywhere. it's absolutely not intended for fresh starts on every level. How does the original version handle it if you die? Do you just start with the shotgun?
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# ? Aug 20, 2021 21:10 |
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Haven't play Quake in a while so I checked out the remaster, I forgot how good the sound design is. All the weapons feel nice and punchy and feel good to use, the metallic ping of bouncing grenades in particular. And of course, the jump sound. HUH HUH HUH
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# ? Aug 20, 2021 21:11 |
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wafflemoose posted:All the weapons feel nice and punchy and feel good to use, the metallic ping of bouncing grenades in particular. There was an old song on the internet I remember that used remixed pipe bomb noises and I can hear it in my head but I've tried searching and searching and I can't find it
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# ? Aug 20, 2021 21:14 |
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SeANMcBAY posted:How does the original version handle it if you die? Do you just start with the shotgun?
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# ? Aug 20, 2021 21:14 |
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czg posted:It restarts the level with the same kit you came into it with. Interesting. That’s pretty modern so I figured that was something added for this new port.
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# ? Aug 20, 2021 21:22 |
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Do not "pistol start" quake, its not really designed for it.
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# ? Aug 20, 2021 21:23 |
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Deakul posted:How long does Dusk take to really shine? Played a couple of levels and was left completely underwhelmed and even bored by the environments. play -at least- until E2M5. If you still think it's boring after that you know this isn't the game for you. to be honest, I played the first episode, thought it was okay but no great shakes. Started the second one because everyone told me it was way better. The first map felt okay to me, but nothing spectacular. Then I put the game down for a while. Came back, played on, and E2M2 was really cool, and got into it. Every map after that was cooler than the one before, and holy poo poo now it's one of my favourite shooters of all time.
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# ? Aug 20, 2021 22:06 |
Look I pistol started doom and doom 2 on UV, I pitchfork started blood on well done, and by god I will one day shotgun start quake on nightmare.
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# ? Aug 20, 2021 22:22 |
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Quake EX makes Arcane Dimensions look quite good. Used Q64 as a workaround for any pak0 mods, might be a less messy way. Lemon King fucked around with this message at 23:58 on Aug 20, 2021 |
# ? Aug 20, 2021 23:49 |
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Lemon King posted:Quake EX makes Arcane Dimensions look quite good. That texture filtering
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# ? Aug 20, 2021 23:51 |
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Narcissus1916 posted:Thanks to the team who made this remaster! And double thanks for giving PS4/5 players the options to tweak a ton of the graphics settings, absolutely fantastic work. What bots are they, reaperbots? Warbots? Something new? They kick my rear end pretty easily.
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# ? Aug 20, 2021 23:53 |
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Started the new chapter. It looks fantastic.
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# ? Aug 20, 2021 23:54 |
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I was going to recommend downloading the Quake Done Quickest demos (if you haven't seen this a million times), but the pak they distribute doesn't work in kex.
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# ? Aug 20, 2021 23:54 |
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I haven’t played Arcane Dimensions but it would be cool if it got added as an official add on. gently caress it, Add Saturn Quake too.
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# ? Aug 20, 2021 23:59 |
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Will the new Ion Fury expansion come with transphobia bundled in or will it be DLC
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# ? Aug 21, 2021 00:09 |
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How are you guys launching Arcane Dimensions on QuakeEX? (I think this Quake Remaster deserves to be called like that )
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# ? Aug 21, 2021 00:10 |
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# ? Jun 8, 2024 09:22 |
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Guillermus posted:How are you guys launching Arcane Dimensions on QuakeEX? (I think this Quake Remaster deserves to be called like that ) Method 1: Under the Quake Remaster folder (\Quake\rerelease) rename one of the other expansion packs and copy in AD with the same name. ad -> rogue, etc. Method 2: Download Quake64 then navigate to %USERPROFILE%\Saved Games\Nightdive Studios\Quake\q64 and drop in all AD files. Make sure to back up Quake64's data.
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# ? Aug 21, 2021 00:24 |