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C.M. Kruger
Oct 28, 2013
In one Conquest of Elysium game you can have a amazing sequence where like you attack a city, and your assassins pick off enemy units while catapults splatter the defenders before your army of demons begins to attack, and then your priestesses start raining down magic and summon hordes of spiders that swarm up the city walls.

And then in the next game you loose on turn 5 because 2 ants wandered into your capitol.

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deep dish peat moss
Jul 27, 2006

There's been a lot of CoE5 discussion in The Dominions thread too.

There's a mod called Quick Start that gives every faction's starting city a powerful immobile defender which prevents the AI (and yourself) from getting wiped out early on by wandering snakes or rats or whatever, and it also boots the starting gold production of every faction to make units more recruitable early game. I don't know if I could play without it at this point!

Alternatives include JBEM which has the static defense but not the gold boost, or Bystander which turns AI factions into nothing but a static defense so you can take your time exploring the world as a singleplayer game.

You're never going to get a nuanced 4x strategy game with deep opponents or anything like that out of CoE but Quick Start makes the game feel a lot more alive like a 4x since factions don't start getting wiped out until midgame





I really want to get into Wizards and Warlords, it sounds like it would be very much up my alley if I could ever get it to click with me but I'm coming up on end of the refund period and while I understand the controls and how to do things like summon units, order people around, etc, I still have no idea how to cohesively tie it all together :( Are there any good tutorial videos I can watch to help me go in with a focused gameplan next time I try it? Like, I know how to fight and win a battle but I have no idea how to make good decisions in a battle. I know how to explore and search provinces but I don't know how much of my effort should be focused on that, or what my priorities should be, etc.

deep dish peat moss fucked around with this message at 21:04 on Aug 22, 2021

Impermanent
Apr 1, 2010
As far as I can tell there are no good resources for how to play wizardd and warriors online period. Even the documentation by the dev is extremely incomplete. And all YouTube lps start with "hey guys. I don't know how this works but...."

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

NoNotTheMindProbe posted:

That's usually how your first few games will go. A big part of the game is learning how dangerous the 1500+ units are and how map features can gently caress you.

e. it sounds like your army was attached a different leader who died in the last fight and then you moved your baron without re-attaching the army to him. Never have all your commanders in the same stack as having no commanders left is a loss condition.

Yeah, i think i fumbled my army assignments and put all units under the cavalry lord and sent the baron along. When the horse lord died, I forgot to reassign units.

started another game as the troll king, beat the poo poo out of two manticores all by myself, returned to my homebase (it has an evil tree?), picked up all my goblins and decided to go on a rampage, only for all goblins to flee on the first battle.

The Troll king is comically powerful though, just deleting units left and right.

deep dish peat moss posted:

There's been a lot of CoE5 discussion in The Dominions thread too.

There's a mod called Quick Start that gives every faction's starting city a powerful immobile defender which prevents the AI (and yourself) from getting wiped out early on by wandering snakes or rats or whatever, and it also boots the starting gold production of every faction to make units more recruitable early game. I don't know if I could play without it at this point!

Alternatives include JBEM which has the static defense but not the gold boost, or Bystander which turns AI factions into nothing but a static defense so you can take your time exploring the world as a singleplayer game.

You're never going to get a nuanced 4x strategy game with deep opponents or anything like that out of CoE but Quick Start makes the game feel a lot more alive like a 4x since factions don't start getting wiped out until midgame





I really want to get into Wizards and Warlords, it sounds like it would be very much up my alley if I could ever get it to click with me but I'm coming up on end of the refund period and while I understand the controls and how to do things like summon units, order people around, etc, I still have no idea how to cohesively tie it all together :( Are there any good tutorial videos I can watch to help me go in with a focused gameplan next time I try it? Like, I know how to fight and win a battle but I have no idea how to make good decisions in a battle. I know how to explore and search provinces but I don't know how much of my effort should be focused on that, or what my priorities should be, etc.


Oh that's great! I'll pick up that mod right away and share my further failures on that thread :)

PerniciousKnid
Sep 13, 2006

deep dish peat moss posted:

I really want to get into Wizards and Warlords, it sounds like it would be very much up my alley if I could ever get it to click with me but I'm coming up on end of the refund period and while I understand the controls and how to do things like summon units, order people around, etc, I still have no idea how to cohesively tie it all together :( Are there any good tutorial videos I can watch to help me go in with a focused gameplan next time I try it? Like, I know how to fight and win a battle but I have no idea how to make good decisions in a battle. I know how to explore and search provinces but I don't know how much of my effort should be focused on that, or what my priorities should be, etc.

The first advert video on the WaW Steam page is a 10 minute developer Let's Play and I laughed out loud. I've never seen that before.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Mans posted:

Yeah, i think i fumbled my army assignments and put all units under the cavalry lord and sent the baron along. When the horse lord died, I forgot to reassign units.

started another game as the troll king, beat the poo poo out of two manticores all by myself, returned to my homebase (it has an evil tree?), picked up all my goblins and decided to go on a rampage, only for all goblins to flee on the first battle.

The Troll king is comically powerful though, just deleting units left and right.


Irrc the troll king has low magic resist so you need to be wary about sending him in against casters unsupported.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



I've been playing Wizards and Warlords and the game is bloody difficult. I tried playing an Archmage and it took me quite a while before I was able to get an economy going to support an army with a mix of summons and recruits. By the time I conquered my second province, the next door necromancer had about 5x the amount of undead units roaming about the map and wrecking my poo poo. It kind of reminds of Eador: Masters of the Broken World but way more complex.

Things need to be documented way better though. I have no idea what the unit's statistics are in relation to the game mechanic in question. Is a melee rating of "6" good? No clue!

Entorwellian fucked around with this message at 10:36 on Aug 23, 2021

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Entorwellian posted:

Things need to be documented way better though. I have no idea what the unit's statistics are in relation to the game mechanic in question. Is a melee rating of "6" good? No clue!

At least the guy seems to be really active on the Steam forum, so you could always ask there.

About everything.

victrix
Oct 30, 2007


Entorwellian posted:

It kind of reminds of Eador: Masters of the Broken World but way more complex.

:stonk:

that's gonna be a no from me dawg

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.
I'm not sure if I'd say more complex exactly. Maybe more deep? There's some pretty cool stuff going on under the hood, but mostly that's just to randomly generate the flavor. Ultimately the core gameplay isn't all that unfamiliar; it's probably more accessible than Dominions except that there's nobody to ask questions since there's way fewer players. Similar to, say, Dominions there's a bit of decision overload and you'll have to learn to deal with getting curbstomped by a new unit/spell that you had no real way of knowing about before encountering it.

If you're gunning to get one specific unit it'll be nigh-impossible, but if you're OK with naturally expanding your roster of summons and recruits as you research/conquer that's pretty easy. The research system isn't presented super well and has a mediocre UI, but once you understand the relationship between lore ("techs" that might give you stuff, research when you have nothing better to do), spellcraft (kinda-sorta unlocks for new mechanics), and masteries (give you spells and units along with other passive effects).

On the off-chance that someone might actually know the answer, is there anything you can do to already-conquered towns to either destroy them or migrate them to a more favorable culture?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Complex doesn't have to mean complicated!

Complex is good, it means there's lots to discover, lots to master. It does, however, tend to provide plenty of banana skins for the AI to slip on.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



victrix posted:

:stonk:

that's gonna be a no from me dawg

I'd say its half Dominions and half Eador. I hated Eador too but the combat is better in Wizards and Warlords. My second game is going much better with my Archmage build and the game has been starting to grow on me. I've been running around binding to magic sites, sealing them with circle of protections, and going crazy with non stop greater magic missiles in combat.

Entorwellian fucked around with this message at 17:28 on Aug 23, 2021

Stairmaster
Jun 8, 2012

I tried my first game as grey mage and almost quit out from frustration then started over as merchant mage and it seems like smooth sailing here.

Danaru
Jun 5, 2012

何 ??
Anyone have advice on what my starting focus should be on in Wizards and Warlords? I swear I never have enough money to train any appreciable amount of soldiers, even with underworld trade goods

E: actually while I'm here, is there any reason not to sell trade goods as you get them? Should I stockpile some?

my dad
Oct 17, 2012

this shall be humorous
I'm a big fan of the first Eador, but you deffo need to play that game with the same mindset you'd play a roguelike with.

e: I'd also suggest the New Genesis mod, it's basically as if the game got a free expansion pack, and the mod author had support from the makers of the game to be able to overhaul some stuff.

e2: People tend to play the campaign and burn out horribly on doing the same stuff over and over again before they even get the chance to play with the cool toys. Do the tutorial and a few shards to get a feel for the game and then just play skirmish maps instead.

my dad fucked around with this message at 19:56 on Aug 23, 2021

victrix
Oct 30, 2007


Interesting, this the Eador mod you're taking about?

http://eador.com/B2/viewtopic.php?t=4559

habituallyred
Feb 6, 2015

orangelex44 posted:

I'm not sure if I'd say more complex exactly. Maybe more deep? There's some pretty cool stuff going on under the hood, but mostly that's just to randomly generate the flavor. Ultimately the core gameplay isn't all that unfamiliar; it's probably more accessible than Dominions except that there's nobody to ask questions since there's way fewer players. Similar to, say, Dominions there's a bit of decision overload and you'll have to learn to deal with getting curbstomped by a new unit/spell that you had no real way of knowing about before encountering it.

If you're gunning to get one specific unit it'll be nigh-impossible, but if you're OK with naturally expanding your roster of summons and recruits as you research/conquer that's pretty easy. The research system isn't presented super well and has a mediocre UI, but once you understand the relationship between lore ("techs" that might give you stuff, research when you have nothing better to do), spellcraft (kinda-sorta unlocks for new mechanics), and masteries (give you spells and units along with other passive effects).

On the off-chance that someone might actually know the answer, is there anything you can do to already-conquered towns to either destroy them or migrate them to a more favorable culture?

For me Eador and W&W is apples and oranges. Eador is about taking on fights that are so close that you only win because your hero had one last point of stamina and the enemy didn't. Mostly tactical stuff. W&W is sort of in the dwarf fortress mold, a game you play to see what strange things happen. Mostly strategic stuff.

You can find specific units to research by hitting the "show unavailable projects" toggle in the research screen. Then you can filter by a mastery you already have if the full list is too much.

Starting focus wise you want to save your money/mana for sensing mana and then binding or draining mana. Then you want to invest in making more money. Ideally this starts with making a lumbermill, as most buildings have some sort of wood requirement. Food will never make you a fortune, but one farm or a few hunting camps can save you a lot of money in the long run. Hit up any special resources next, or wine if you don't have anything handy. I vaguely recall trade goods being a component for some Warlord Barbarian noble units, but wizards can just sell it all. Enchanting units with marks and faery stuff sometimes uses wine or other esoteric stuff. Armies and soldiers are for protecting your free standing structures. Personally never had much luck making a timely profit from proper cities and towns. Very handy for influence for hiring new workers and heroes.

nessin
Feb 7, 2010
I want to love W&W but it has the problem of so much stuff being too pointless and involved to deal with. Like followers. Set your best advisor and set everyone to free appointment which seems as good as micromanaging them. The traits just get to be too much to try and manage individually. Likewise with workers, I just gave up trying to keep them organized and now just hire new ones when I need them, including leaving my construction workers just doing random poo poo after they're used to build something and just waiting till I find a new one next time I need to build an outpost or whatever.

Even if you could figure it all out I fail to see how anyone would actually want to play with those systems as they are right now.

my dad
Oct 17, 2012

this shall be humorous

victrix posted:

Interesting, this the Eador mod you're taking about?

http://eador.com/B2/viewtopic.php?t=4559

Yeah I mixed up the names, New Horizons

It's even got a wiki somewhere with unit stats and event resolutions that's more accurate than anything existing for vanilla, but I'm not sure if it's being updated anymore

victrix
Oct 30, 2007


my dad posted:

Yeah I mixed up the names, New Horizons

It's even got a wiki somewhere with unit stats and event resolutions that's more accurate than anything existing for vanilla, but I'm not sure if it's being updated anymore

I was absolutely consumed by Eador when I first played it, it was the nuHoMM I'd been craving for years

... then I discovered the length was just orders of magnitude longer and bigger than I could sustain, and beyond that, it was deeply unintutive where/how/when to push and power up, so I remember struggling even more than in HoMM with the 'welp, lost my entire army game over' type save/reload situations, which weren't fun. But man, it was addictive as hell for awhile there.

Then I bounced off MoTBW and didn't bother playing Imperium, since Masters was just absolute trashfire broken at launch, dunno if they ever fixed it.

Eador is a land of contrasts is what I'm saying.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Unbeatable AI coming in Age of Empires 4

Glad they'll let those who want to like me, beat the crap out of the AI :)

Stairmaster
Jun 8, 2012

what the gently caress do the city stats in wizards and warlords mean exactly and why doesnt it tell me how much gold i need for buildings that im missing the resource to

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I don't see how they're gonna put machine learning in situ without killing processors but colour me intrigued anyway.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Entorwellian posted:

I've been playing Wizards and Warlords and the game is bloody difficult. I tried playing an Archmage and it took me quite a while before I was able to get an economy going to support an army with a mix of summons and recruits. By the time I conquered my second province, the next door necromancer had about 5x the amount of undead units roaming about the map and wrecking my poo poo. It kind of reminds of Eador: Masters of the Broken World but way more complex.

Things need to be documented way better though. I have no idea what the unit's statistics are in relation to the game mechanic in question. Is a melee rating of "6" good? No clue!

Necromancers are game breakingly powerful so that's probably why you got stomped.

The fun thing with W&W I find is the sheer ridiculous diversity. You can pretty much pick any fantasy gimmick you can think of and roll with it to reasonable success.

orangelex44 posted:

On the off-chance that someone might actually know the answer, is there anything you can do to already-conquered towns to either destroy them or migrate them to a more favorable culture?

Pretty sure city culture and religion can be changed via sending a character to influence them. I forget what the exact actions are called.

Saros fucked around with this message at 19:59 on Aug 27, 2021

habituallyred
Feb 6, 2015

Stairmaster posted:

what the gently caress do the city stats in wizards and warlords mean exactly and why doesnt it tell me how much gold i need for buildings that im missing the resource to

Unit Brands used to have that problem, but at least here the game lets you know the base price. Some of the city stats are tied to different magic schools. So a wizard with plague magic wants to intentionally increase squalor and just eat the occasional maintenance event. A War wizard wants martial. Chaos and Order wizards have very different unrest preferences etc. Some sort of influence on cities gaining pops/ what type of pops. But mostly a big mystery what the exact numbers mean, even with the reference guide on steam.

nessin
Feb 7, 2010
I know it's not really a 4x but close enough. Has anyone been playing Star Dynasties? I think it was early access but just got it's 1.0 release and I had it on my wishlist for when that happened. Just wondering if anyone whose played it recently would recommend buying it?

uber_stoat
Jan 21, 2001



Pillbug

nessin posted:

I know it's not really a 4x but close enough. Has anyone been playing Star Dynasties? I think it was early access but just got it's 1.0 release and I had it on my wishlist for when that happened. Just wondering if anyone whose played it recently would recommend buying it?

i haven't played it yet but looks like it has a demo.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
Trip report on star dynasties, I'm enjoying it for what it is but the gameplay feels like CK2 in space with no religion. You can definitely tell they have plans for continuing to expand, but the demo will give you a very good idea on if you'll like the full game or not.

Drunk in Space
Dec 1, 2009
Star Dynasties seems like a game I would've enjoyed 5-8 years ago before I played Crusader Kings to death and got thoroughly bored with the whole genre. It really does feel like a sci-fi 'kind of Dune but not' reskin of CK2 and little else besides, so if that's still people's jam, it may be worth a look. Can't say it really grabbed me, though.

Knightsoul
Dec 19, 2008
Any trip report on Pax Nova? it seems to me a pretty obscure 4X game where I can't decide if it's worth the money spent ( even more so now with the latest dlc "Beyond the Rift" published some time ago).

RoboChrist 9000
Dec 14, 2006

Mater Dolorosa

Drunk in Space posted:

Star Dynasties seems like a game I would've enjoyed 5-8 years ago before I played Crusader Kings to death and got thoroughly bored with the whole genre. It really does feel like a sci-fi 'kind of Dune but not' reskin of CK2 and little else besides, so if that's still people's jam, it may be worth a look. Can't say it really grabbed me, though.

Wasn't that the original concept for Stellaris before they decided to go for a more traditional sort of 4X?

my dad
Oct 17, 2012

this shall be humorous

Knightsoul posted:

Any trip report on Pax Nova? it seems to me a pretty obscure 4X game where I can't decide if it's worth the money spent ( even more so now with the latest dlc "Beyond the Rift" published some time ago).

A buddy played it and described it as "bland beyond belief"

FuzzySlippers
Feb 6, 2009

I booted up Humankind from gamepass and is there seriously no way to crank up animation speeds? I've barely started playing but watching my dudes slowly shuffle around the map is pretty aggravating.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

FuzzySlippers posted:

I booted up Humankind from gamepass and is there seriously no way to crank up animation speeds? I've barely started playing but watching my dudes slowly shuffle around the map is pretty aggravating.

There's a Battle Animation Speed slider in the Gameplay settings but curiously enough I don't think there's a corresponding one for map animations.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Picked up wizards and warlords because of the chat up thread, been entertaining to mess around with. Hopefully the developer doesn't drop it and fleshes some of the systems out, seems like the foundation for an interesting game is well established.

Danaru
Jun 5, 2012

何 ??
I know Wizards and Warlords is gonna be like Shadow Empire where I keep bouncing off of it until it suddenly clicks and its all I play for a month, but God drat I can never seem to get enough units made before an opponent beeline across the map to sit on my tower and choke me to bankruptcy

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Still on my second game and I guess the mapgen was generous, because I am sitting on my island alone with independents. It will be fun to send my armies across the ocean for conquest :black101:

It also seems that having an early goldmine makes a huge difference. Being able to jump to 1200-1500+ gold a turn in the first 15 turns helped speed up expansion tremendously.

LLSix
Jan 20, 2010

The real power behind countless overlords

Danaru posted:

I know Wizards and Warlords is gonna be like Shadow Empire where I keep bouncing off of it until it suddenly clicks and its all I play for a month, but God drat I can never seem to get enough units made before an opponent beeline across the map to sit on my tower and choke me to bankruptcy

Take one of the summoning magics. It defaulted me to Elementalist and the lvl 1 summons from air and earth carried me all the way through midgame without needing any other soldiers. There's not a lot you can do with magic compared to how much you get, and your first 10+ summons fit into your free summons upkeep budget. The summons do seem to be a little weaker than most military units, but you can afford so many more, the quality difference doesn't matter much.

I want to like Wizards and Warlords, but the more I play it, the more I want to play Master of Magic again. A lot of the Wizards and Warlords mechanics are opaque. I don't feel like I have any idea which followers/buildings/map improvements are better than the others.

Speaking of MoM, are either of the DLC's on Steam worth getting?

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.
I bought wizards and warlords but it crashed at the main menu every time but once so I refunded it :smith:

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LLSix
Jan 20, 2010

The real power behind countless overlords

I just tried the Caster of Magic "DLC" for Master of Magic for the first time. That is a wildly different game from the original. It is much, much faster paced.

Enemy wizards sound out armies to attack you every four turns. You start with 2 settlers (and settling a city spawns a new unit).

The enemy AI seems to be very focused on the player. I've only played one game so far, but all the AI wizards sent settlers to the edges of my territory in the first 30 turns. I was on a tiny island, so they had to waterwalk or get flying on their settlers first too. Plus, there was no room for more settlements on my tiny island, so they did the super annoying AI thing of settling so their cities overlapped the territory of mine.

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