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Is GRRM even mentioned on the current materials The steam page has zero mention of him
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# ? Aug 27, 2021 15:50 |
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# ? May 27, 2024 03:10 |
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Yeah, I don't know why IGN posted that like it's news. That's been a well-known fact about the game for years now and it has been reiterated every time there's new previews.
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# ? Aug 27, 2021 15:51 |
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multijoe posted:Nah that's Irish It's Scottish, Scots and Irish sound nothing alike despite being cousins
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# ? Aug 27, 2021 15:53 |
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The npcs and bosses all have history and backstory. GRRM wrote all of that.
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# ? Aug 27, 2021 17:38 |
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Shoehead posted:It's Scottish, Scots and Irish sound nothing alike despite being cousins I dunno which one you’re talking about but Aoife on the euro gamer video is Northern Irish (Norn uirish)
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# ? Aug 27, 2021 19:26 |
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Bananasaurus Rex posted:The npcs and bosses all have history and backstory. GRRM wrote all of that. I kinda have to question the depth of that, he admitted he hasn't done any work on Elden Ring in years. He even went so far as to confuse it for a direct Dark Souls sequel.
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# ? Aug 27, 2021 22:29 |
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It's probably more accurate to say that Fromsoft pulled their NPCs and bosses from the lore that GRRM gave them
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# ? Aug 27, 2021 22:37 |
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Zedsdeadbaby posted:I kinda have to question the depth of that, he admitted he hasn't done any work on Elden Ring in years. He even went so far as to confuse it for a direct Dark Souls sequel. I think he just recognised it as a direct follow up for all intents and purposes, which it definitely seems to be It seems like a good balance overall, it seems like you'll have a rich tapestry of background lore from GRRM and then the weird ambiguous and slightly sinister scenario writing we all know and love from Miyazaki. After all, what is a From game without a disquieting implication posed to the reader at the end of a paragraph?
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# ? Aug 27, 2021 22:41 |
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Groovelord Neato posted:I doubt I could even imagine it. makes my head shudder uncontrollably
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# ? Aug 27, 2021 22:41 |
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We need more eyes brothers, so we can see Elden Ring's gameplay.
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# ? Aug 27, 2021 22:52 |
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voxel_b on reddit posted these details: New or confirmed infos from the Everyeye video (sorry if something is repeated from other messages): - The Lands Between are huge, BOTW-like. Beyond Legacy dungeons, there are secondary dungeons, which are similar to Chalice Dungeons (but not procedurally generated). - Legacy dungeons are very Dark Souls-like. One is the Stormveil Castle, home of "Godrick" (name not confirmed). There is an NPC that suggests to enter not from the main gate but from another path. - Some roaming enemies are not aggressive. - There's a (hand drawn-like) MAP for the Lands Between (with the possibility to add annotations), NOT for Legacy Dungeons. - Golden "lost grace" fragments confirmed to be bonfires, when one of them is "lit" the next one will emit a feeble skyward light to guide the player. - One and only one marker can be placed on the map and will be visible in the open world. - There are some bosses in the Lands Between, too. Like the battle with the Dragon that they had a chance to see. - When on horseback, there are less possibilities for combat but obviously more mobility. - Equivalent of the Estus Flasks confirmed, equivalent of the Ashen Flasks NOT confirmed. - More variety for all builds: weapons will have slots and there will be relics for one-shot magic uses. - Combat will be more fast-paced than Dark Souls, but not as much as Sekiro. - Equip load confirmed. - Stamina will not be linked to running, only to attack and defense maneuvers. - Parries, backstabs and stealth attacks confirmed. - Familiars confirmed: big armored warrior and "undead" crew. - "Soporific" arrows that put enemies to sleep and make them susceptible to a stealth kill. - Melina is the name of the leveling up waifu, she is blind from her left eye. - Runes are the new equivalent of souls. - Crafting system confirmed. - Illusory walls confirmed. - Binoculars confirmed, obviously. - Covenants confirmed, no further info. - Boss fight against an agile mad cultist dressed with a white robe. - Technically not impressive, but great "draw distance".
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# ? Aug 27, 2021 23:16 |
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I don't think it's been pointed out yet ITT that invasions are only possible against co-op players: https://fextralife.com/elden-ring-new-gameplay-breakdown-impressions-mechanics-revealed-multiplayer-pvp-armor-weapons-stats#pvp quote:PvP: The Big Surprise
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# ? Aug 27, 2021 23:20 |
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DS3 invasions were basically limited to co-op players too. Or at least so heavily weighted that you rarely ever invaded single players, though it was possible from time to time. And I thought that was fine. I just hope they include a dried finger like item that makes it possible to be invaded even if you dont have anyone summoned.
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# ? Aug 27, 2021 23:45 |
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Zedsdeadbaby posted:I kinda have to question the depth of that, he admitted he hasn't done any work on Elden Ring in years. He even went so far as to confuse it for a direct Dark Souls sequel. He wasn't speaking about a sequel in the story sense. I got the vibe that he just meant "the next one of those kinds of games" which is fair enough. Bananasaurus Rex posted:The npcs and bosses all have history and backstory. GRRM wrote all of that. So, to reiterate what GRRM did and didn't do, he wrote the backstory and mythology that the game is based on. However, Miyazaki took that and decided to advance the world's calendar by 100 years or so and set the game there. So in effect, GRRM wrote the entire history of the game's world and the myths and poo poo everything is based on--all the various cultures and kingdoms and major historical figures and their relationships to each other, complete with all kinds of mythological stories and deeds and poo poo. Miyazaki decided that he didn't want to be strictly bound by someone else's work though and moved the setting forward in time so From could tell their own story in that context. And since it's Miyazaki, he decided that the best setting for his game would be if he sent that elaborate world down the path of ruin and decay. So from what we've seen so far, all the general locations, the celtic vibe, and weird creepy hands/limbs poo poo were GRRM's doing while the game's plot, themes, and the backstories for the NPCs/bosses, were MIyazaki's doing, though they were ultimately derived from GRRM's work. (And to be clear, this arrangement was the intent from the very beginning, so it's not like they looked at GRRM's work and rejected it or anything. GRRM wasn't comfortable with doing actual video game writing)
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# ? Aug 28, 2021 00:10 |
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i highly doubt GRRM had any involvement in art direction, there's very little chance he had any input into the weird hundreds of hands boss. maybe hand symbolism in the past or something? but just look at miyazaki and co's work on Ludwig for half a second and you'll know the creepy body horror poo poo came from them. GRRM is way too square for any of that imo.
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# ? Aug 28, 2021 00:35 |
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You will absolutely and regularly invade solo hosts in DS3. And when you get embered after a boss fight, you will absolutely get invaded. I can't count the number of times I wander into say Undead Settlement or Cathedral or Carthus and just have a blast shutting down a single invader. Having this scenario available is great pvp practice. When learning how to fight, I don't want to exclusively go up against gank squads, that's really discouraging. And as a matter of variety, I want a mixture of different invasions, from 1v1s at the bonfire, to ambushes against the invader and the world, to furious chases across the world, to full on dried finger worlds. I hope they modify this.
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# ? Aug 28, 2021 00:42 |
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The only news I want is when the preload is tbh
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# ? Aug 28, 2021 00:47 |
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I am going to book an entire six days off of work to play this game, have not been this hyped for anything since BOTW
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# ? Aug 28, 2021 00:50 |
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If the combat is faster than Dark Souls it makes sense why invading would be limited to players who are co-oping.
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# ? Aug 28, 2021 01:11 |
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Oh thank god illusionary walls are back, very much looking forward to hear sword_hits_wall_clang.ogg 500 times
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# ? Aug 28, 2021 03:26 |
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As if a real SoulsBorne player tests for illusory walls as opposed to recognising the subtle clues within the environment
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# ? Aug 28, 2021 05:46 |
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Yeah, a true player knows you find the sign that says,"ILLUSORY WALL AHEAD" and then slam and smash every weapon and your fists against every nearby surface for several minutes, trying to figure out if you're doing something wrong or the sign was trolling
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# ? Aug 28, 2021 05:51 |
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I’m excited to Try Jumping
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# ? Aug 28, 2021 06:21 |
BeanpolePeckerwood posted:i highly doubt GRRM had any involvement in art direction, there's very little chance he had any input into the weird hundreds of hands boss. maybe hand symbolism in the past or something? but just look at miyazaki and co's work on Ludwig for half a second and you'll know the creepy body horror poo poo came from them. GRRM is way too square for any of that imo. GRRM is an insanely hosed up pervert when he wants to be.
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# ? Aug 28, 2021 06:38 |
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Ratios and Tendency posted:GRRM is an insanely hosed up pervert when he wants to be. Granted that may be the case, I've just never seen evidence that his visual imagination strays from the confines of rather basic high fantasy.
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# ? Aug 28, 2021 06:42 |
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I don't think he had anything to do with the art direction, no. But he presumably came up with many of the themes and poo poo that the art is based on.
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# ? Aug 28, 2021 07:25 |
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More points from reddit: Runes = Souls, levelling works the same, runes are dropped on the ground as a blood stain upon dying, just like in the souls games More variety in classes, including the possibility to be an archer Map is a LOT bigger Game is heavily inspired by Dark Souls, has similar animations to Dark Souls 3 Less git gud, more freedom A couple of new attributes, most are taken from the souls games Skills = New weapons arts, theres over a 100 of these. Some skills are obtained by beating bosses or by finding treasures Some weapons come straight out of the souls games Spirit summons = AI helpers from defeated enemies, consumes FP Enemy encampments in the world, with a lot of enemies Lots of new enemies, with ragdoll effects Larger variety of weapons and armor than all of the other games Twinblades confirmed Armor still has the same equipment slots More detailed armor models Spells from old games and new spells, FP used to cast spells Pyromancy is in the game Jumping, stances and stealth are new in Elden Ring Jumping (using the new dedicated jump button) will make you jump straight up into the air, also lets you attack mid-air (even with bows and spells) Stances works alot like posture in Sekiro, if you break your opponents stance you get an opening to use something similar to a visceral attack, this is not a visible bar unlike Sekiro but instead fills up automatically when you use certain attacks Binoculars are in the game Sleep arrows are new to enemies, they put enemies to sleep allowing you to bypass them or kill them, this even works on some very large enemies World has field bosses, defeating these will unlock the next "site of lost grace" (bonfires of Elden Ring) NPC's can be found across the world More direct story like Sekiro, not too hard to grasp or to piece together as the previous games You will probably have to smash the pot boys Melina is the name of the girl showed in the gameplay trailer Spirit steed (mounts) allow players to be on their way quickly Riding the mounts is more actiony in nature than realistic, with good controls. The mounts can double jump and sometimes use something that will allow them to propel high up into the air to new vertical levels The new screenshot with the round table (Possible new hub area ) is most likely the new hub area, although there is not confirmation on this yet Mounted combat is in the game, you can use magic, archery and melee weapons on horseback You can only use your Spirit steed in singleplayer, it is not available in Coop or PvP Elden ring has crafting, you need recipes first to craft something, these can be acquired as treasures around the map or from defeating specific enemies. It is possible to harvest certain plants and animals for crafting materials Deer, sheep and eagles are in the game You can craft arrow tips similar to Red Dead Redemption 2, sleep arrows are most likely one of these You can buy most of these things from vendors, but crafting is an alternate way to get them Elden Ring has a map, this allows you to see where you are in the world. Pieces of this map will be obtained throughout the course of the game You can set custom markers on this map, these will show up in the world as beams of light shining into the sky There are different marker icons, for example for weapons or bosses There is or are subterranean labyrinths in Elden Ring, although it is not yet clear what this is exactly Elden ring has dungeons and legacy dungeons Dungeons are small enclosed areas that are full of traps, monsters and a boss. These can be done alone or with other players. Legacy dungeons are way larger, and sort of a sub-area inside the world. The reason they are called legacy dungeons is because they are about the style of size of what an area in a souls game would be One of the dungeons shown in the gameplay segment was a castle with 2 approaches either heading inside through the main gate or sneaking inside from a side path The boss of this dungeon was the "Kneel" boss from the gameplay trailer, the boss fight is set in a graveyard full of flowers and the corpse of a dragon You can fight this boss with a character that looks similar to Siegward, although it is probably not him Illusory walls will be making a return Jumping changes the traversal drastically, fall damage is also lower than in the souls games The maximum amount of players in Coop is 3, including the host You can place summon signs in most places in the world, just like in Dark Souls 3 The phantoms don't look as white-glowey anymore, but look more like regular characters with a slight orange-red tint. You can place dueling stones down like in Dark Souls 3 Players can ONLY invade Coop sessions, this means that you won't get invaded while playing solo. However, Fromsoft and Bandai Namco would like community feedback on this, as this decision is not yet final. Make sure to send your tips or complaints about this to Bandai Namco or Fromsofts socials. Passwords are in the game, allowing you to play with your friends. There's also group passwords, which allow you to only see the bloodstains or messages left by people using that password. Elden Ring has gestures, including "Hurray" and "Deep respect"
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# ? Aug 28, 2021 08:13 |
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i think "archery will be viable this time!" has been said about every souls game and i'll believe it when i see it
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# ? Aug 28, 2021 09:29 |
Archery is viable in DS1.
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# ? Aug 28, 2021 10:05 |
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i expect the co-op only invasions to be gone within a week
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# ? Aug 28, 2021 10:13 |
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Dr. Video Games 0031 posted:i think "archery will be viable this time!" has been said about every souls game and i'll believe it when i see it simon's bowblade, mofo
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# ? Aug 28, 2021 10:14 |
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Bowblade is viable in the sense that Bloodborne enemies are as bad at responding to ranged attacks as Nameless King and lack shields to block ranged attacks.
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# ? Aug 28, 2021 10:16 |
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Phobophilia posted:Miyazaki writing style is to make everyone extremely vague and open to interpretation, while Martin tends to get bogged down by details and then fail to deliver when he realizes he can't line up all his balls in a row. So Miyazaki is using Martin as a selling point, getting a few cool high fantasy ideas out of him, and then riffing off that. Miyazaki has total creative control. thank god lmao anyway, "legacy dungeons" ? one of things i heard about elden ring back when it was all myth and rumours was that the "dungeons" were all basically dark souls sized. as in, 1 dungeon in elden ring was the same size and complexity as most of dark souls 1. so i hope thats what legacy dungeons means.
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# ? Aug 28, 2021 10:31 |
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I was going to say that so does all soulsborne enemies but I think that's just all similar games. It's much easier to design mechanics and moves for a melee enemy than making shooting at you interesting and something you can engage with outside of sidestepping arrows/fireballs.
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# ? Aug 28, 2021 10:32 |
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Vikar Jerome posted:thank god lmao That seems rather improbable, not gonna lie. The preview I read about this new press event said that the legacy dungeon From showed appeared to be the size of a single dark souls area, and not the entire game. That sounds about right from what they've been saying about the game structure up until now.
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# ? Aug 28, 2021 10:41 |
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nothing is improbable. free your mind doc.
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# ? Aug 28, 2021 11:03 |
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I don't think the game is multiple dark souls
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# ? Aug 28, 2021 11:06 |
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They're not building a gigantic open world and six separate Dark Souls sized megalevels in it as well, that's stupid
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# ? Aug 28, 2021 11:06 |
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JBP posted:I don't think the game is multiple dark souls It's not. It's multiple dark souls plus a BOTW open world, duh. Oh, and chalice dungeons.
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# ? Aug 28, 2021 11:10 |
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# ? May 27, 2024 03:10 |
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Imagine 6 dark souls on the edge of a botw. Elden ring works the same way
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# ? Aug 28, 2021 11:13 |