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left button levitate, left trigger pyro, right button mental connections or TK and right trigger for everything else, in escalating priority of rebind. i don't think i rebound levitate more than once or twice total.
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# ? Aug 29, 2021 22:07 |
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# ? Jun 7, 2024 19:37 |
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levitate is the one button I have not unbound once in this entire game
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# ? Aug 29, 2021 22:08 |
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I bound Levitate L1, Mental Connection L2, and PSI Blast R1 and never changed them for the entire game. R2 was everything else and constantly changed. Like, you always want to have your mobility powers on hand, right? And PSI Blast is so generally useful.
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# ? Aug 29, 2021 22:14 |
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My usual loadout was Levitate on left trigger (where it stayed for 100% of the game), Psi Blast on right bumper (where it stayed for about 75% of the game), and then right trigger was typically either TK or Time Bubble depending on the best option for a given fight and left bumper was dedicated to whatever ability the game was asking me to rotate to. Usually Pyro for fights. I never got the hang of using Mental Connections in battle, despite upgrading it to be able to root enemies pretty early.
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# ? Aug 29, 2021 22:16 |
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pyro is better than psy blast and it's not remotely close. psy blast i mostly only took out to deal with censors or for some bosses.
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# ? Aug 29, 2021 22:17 |
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There is something about the cutscenes in this, especially lategame, that just isn't as funny or cleverly written as the first one, but I can't really put my finger on it. None of them are all that memorable. Compare them to This cutscene from the first game, of the inmates burning down the asylum. The whole Gruvolia plot feels a bit tacked on tbh, especially when Raz tries to talk about it, since he has very little relation to it. It's kinda been bothering me.
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# ? Aug 29, 2021 22:21 |
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The extra button was definitely Pyro for like 50-70% of the game.
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# ? Aug 29, 2021 22:23 |
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I shouldn't take any cues from Rhombus of Ruin, should I? I just played through it in preparation for Psychonauts 2 and it really put me off. Just the dullest most low-tech type of VR game -- you don't have hands or a body, you can't move, no actual game mechanics besides pointing at stuff with your head and pressing a button. Two hours of solving incredibly simple point-and-click puzzles and making your neck sore turning it every which way because they didn't even bother to program pointer support for the controllers (hell, the game seemed to think I had Vive controllers and kept telling me keybinds that didn't match my Index Knuckles). P2 is much better, right?
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# ? Aug 29, 2021 22:33 |
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Psychonauts 2 is a completely different kind of game, and a very good execution of the concept. Don't expect any similarities at all in terms of gameplay.
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# ? Aug 29, 2021 22:34 |
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Levitate is so fundamentally important to traversal that there's no reason to ever swap it out. The superjumping (hold melee button to charge) and longjumping gives you extra air that sometimes feels like it breaks the intended design of some spaces.xiw posted:Anyone got any cool screenshots? I could use some teams backgrounds from this... This made me go look. As usual, Xbox on PC is utterly bonkers. The path to screenshots is C:\Users\x\AppData\Local\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Otto-Shot\Save Slot 1 Here's a few I took! (spoilers)
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# ? Aug 29, 2021 22:35 |
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I think the plot of RoR matters but having not played it, they bring up everything you need to know pretty well. Gameplay-wise, they have nothing in common.
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# ? Aug 29, 2021 22:35 |
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The reason to swap out levitate is that if you enable floating as a triple jump and the other levitate option in the controls you can do almost everything you need it to without actually having it equipped.
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# ? Aug 29, 2021 22:38 |
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Broken Cog posted:There is something about the cutscenes in this, especially lategame, that just isn't as funny or cleverly written as the first one, but I can't really put my finger on it. None of them are all that memorable. part of that is a deliberate change in tone, psychonauts tried to be very comedic and cartoony almost the entire run through keeping the heavy stuff off in side content, while 2 honestly kind of overreaches in putting it front and centre. this was a problem intermittently with the final act and some characters but it hits hardest with maligula/nona, because they're supposed to be the same character but maligula is never funny and nona is never serious. this kind of preserves the twist a little and is intended, but it means you get tonal whiplash in the finale. haha funny old lady! also, mass drowning of political opponents. haha she can't remember! it also means that there's never like, a moment where it gets serious and you're reminded genuinely nona likes or cares about raz? like she doesn't dislike him she just had more grandchildren then remaining short term memory, may we all be so fortunate, she had a strong emotional connection with augustus not raz. she also did, imo, a loving fantastic job given how cool he turned out. i feel like they really should have hammered the recovery aspect there, gone into how they both helped each other get over the grief and heal independently of the poo poo ford did thus explaining why she's not furious- you get hints at it, that nona was herself stitching together this mental dreamscape over her tramua and how important it was to her, but they should have gone deeper.
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# ? Aug 29, 2021 22:42 |
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ThisIsACoolGuy posted:I'm missing a eyeball figment in PSI Kings level and it's driving me insane. One of them is hidden behind the bus in the woods area, at least that was the one that I needed to hunt for.
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# ? Aug 29, 2021 23:06 |
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Got it. Just need the 3 I'm missing in Bob's Bottles Wish I had a idea of where to look. Also I just got Dr. Potts name pun while messing around and god I just didn't even pick it up Jackpotts should have instantly clicked the second he told the nurse to call him Jack.
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# ? Aug 29, 2021 23:17 |
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Hyper Crab Tank posted:It's too bad, really, because I think that fight could be improved like 10x if only all (or just more than one) of the ingredients for the round could pop out of the same vomit so the fight isn't so drat long. Something really shorten and give player control would be handy. The problem is it's too obvious that you're just waiting for certain attacks. I think that requiring a ton of ingredients and having the player constantly shoot them in would've been way more fun.
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# ? Aug 29, 2021 23:19 |
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About to head off into Ford's final mind level, and while I know I'll be able to come back later after the faux-point of no return, I just want to check if there's an Otto-Matic in the next area of the game first.
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# ? Aug 29, 2021 23:27 |
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Nerdietalk posted:About to head off into Ford's final mind level, and while I know I'll be able to come back later after the faux-point of no return, I just want to check if there's an Otto-Matic in the next area of the game first. yes, you will never totally lose access to those.
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# ? Aug 29, 2021 23:29 |
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Nerdietalk posted:About to head off into Ford's final mind level, and while I know I'll be able to come back later after the faux-point of no return, I just want to check if there's an Otto-Matic in the next area of the game first. You will still have access to the shop and the brain tumbler, but no access to previous areas until the credits roll and you enter the post-game
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# ? Aug 29, 2021 23:32 |
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I just beat the game and was ecstatic the whole time, especially loved the ending and the twists that led there. I cannot wait to interact with everybody after the fact and find out all the little details I missed. gently caress Nick Johnsmith
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# ? Aug 29, 2021 23:38 |
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Hyper Crab Tank posted:It's too bad, really, because I think that fight could be improved like 10x if only all (or just more than one) of the ingredients for the round could pop out of the same vomit so the fight isn't so drat long. Yeah, that fight was as ridiculous as the rest of the level, which I loved, but I didn't love the fact that it just drags on and on and on. It also basically felt like a retread of the Luctopus fight but more tedious. The rest of the level had me cracking up the entire time though. I was definitely not expecting whatever that was.
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# ? Aug 29, 2021 23:43 |
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Massive bit of foreshadowing that I haven't heard anyone else talking about : the two NPCs in the tower at the end of the asylum bit of Loboto's level. Found them while scouring the level for one last figment. Found them basically as soon as getting access to the tumbler, so it's not like they're added in the post-game.
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# ? Aug 30, 2021 00:26 |
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Pro-tip for Levitate In the PC version (maybe console as well?) you can set levitate to auto-activate on a third jump in the menu. It's an accessibility option but I can't imagine playing the game without it. Here's a screenshot I like from the PSI-Master level:
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# ? Aug 30, 2021 00:36 |
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Heads up for those looking to get the achievement for talking to Millia in her Office and the Panic Attack real form: those are missable and you'll need to do a new game to get them. Millia is only in her office between missions 1 and 2 and only the miniboss battles during the story for Psi King are capable of doing the split into multiple attacks. Good news is accessibility options don't turn off achievements so set everything to easy and you can blitz both back in like, an hour or two.
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# ? Aug 30, 2021 00:40 |
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Cloks posted:Pro-tip for Levitate then i would have to get off the ball and lose both the most broken and best QoL power, lol
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# ? Aug 30, 2021 00:43 |
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imweasel09 posted:The reason to swap out levitate is that if you enable floating as a triple jump and the other levitate option in the controls you can do almost everything you need it to without actually having it equipped. That should have been the default way to levitate, it makes the 4 powers limit much more bearable.
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# ? Aug 30, 2021 00:45 |
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CoolCab posted:then i would have to get off the ball and lose both the most broken and best QoL power, lol There's another option for pull down, makes the rolling on the ball into quadruple jump.
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# ? Aug 30, 2021 00:46 |
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CoolCab posted:then i would have to get off the ball and lose both the most broken and best QoL power, lol you can also set levitate to pull down into the ball
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# ? Aug 30, 2021 00:48 |
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So you'd have to jump into every ball? Gross! I will take my obnoxious power management, thank you very much
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# ? Aug 30, 2021 00:56 |
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could help explain why levitate doesn't feel like it was playtested, if the easier accessability option maybe doesn't allow some of the bullshit? you really need forward momentum from a slope or something to REALLY get the bullshit going. can you midair cancel a ball into a balloon?
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# ? Aug 30, 2021 01:01 |
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just spend thirty minutes combing the first world for a single missed figment and i do not relish the prospect of doing this for the others
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# ? Aug 30, 2021 01:03 |
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CoolCab posted:could help explain why levitate doesn't feel like it was playtested, if the easier accessability option maybe doesn't allow some of the bullshit? you really need forward momentum from a slope or something to REALLY get the bullshit going. can you midair cancel a ball into a balloon? It takes a few more presses, but yes. Levitation bullshit was never well tested in 1, why would it be in 2.
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# ? Aug 30, 2021 01:04 |
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Oxxidation posted:just spend thirty minutes combing the first world for a single missed figment and i do not relish the prospect of doing this for the others Does the order in the menu at least track with the order you would see them? I had one in Loboto's brain that was where the character it depicted was, around the time you would have seen them for the last time. It was those worker bee? things
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# ? Aug 30, 2021 01:11 |
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thecluckmeme posted:Does the order in the menu at least track with the order you would see them? I had one in Loboto's brain that was where the character it depicted was, around the time you would have seen them for the last time. It was those worker bee? things Sooort of? It groups stuff together, but they may not sequentially be at that point in the level if that makes sense. I still have no fuckin idea how the last one I was missing in Bob's Bottles is the one that was designed to be unmissable
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# ? Aug 30, 2021 01:20 |
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Unreal_One posted:It takes a few more presses, but yes. Levitation bullshit was never well tested in 1, why would it be in 2. They must have realized there was some kind of problem with Levitation because it's way weaker in 2. Which really speaks to just how bullshit it was in 1 given all the crap you can still do with it in 2.
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# ? Aug 30, 2021 01:22 |
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I do not think I ever used Dion's ability he teaches you because Levitation
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# ? Aug 30, 2021 01:22 |
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Barudak posted:I do not think I ever used Dion's ability he teaches you because Levitation you should, it makes the 2D sections faster, turn off fall damage if you do it close to the ground and you can combo it into a longer jump string. it's good.
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# ? Aug 30, 2021 01:27 |
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CoolCab posted:you should, it makes the 2D sections faster, turn off fall damage if you do it close to the ground and you can combo it into a longer jump string. it's good. Psychonauts confirmed for Super Smash Bros, Dion taught us wavedashing
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# ? Aug 30, 2021 01:56 |
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SirSamVimes posted:levitate is the one button I have not unbound once in this entire game levitate is a waste of space since you can just turn the option to triple jump to float and to jump again while floating to get onto the ball sorry to break this to you
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# ? Aug 30, 2021 02:13 |
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# ? Jun 7, 2024 19:37 |
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All figments found!!!
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# ? Aug 30, 2021 02:41 |