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Hasturtium posted:I seem to remember that game was very exacting about VESA support for high resolutions, to the point that a lot of contemporary video cards just didn’t play well with it. I don’t know what DOSBOX-X does by default, but you should see if there’s a config that’ll let you guide it down to some baseline video mode (like, say, VGA) just to get it running. After that, maybe see about emulating specific cards to get higher resolutions working.
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# ? Sep 3, 2021 07:08 |
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# ? Jun 5, 2024 20:13 |
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Negostrike posted:You can also load Copper in the remaster by dropping its folder in its location and using "game copper" on the console (in the Steam version, that is). I'm not sure if all the gameplay changes are working correctly that way but I believe they do https://twitter.com/itslunaranyo/status/1430732950090309633
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# ? Sep 3, 2021 07:58 |
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all the ID ports on switch are great. the Doom1/2 ones have sooo much stuff in them
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# ? Sep 3, 2021 08:58 |
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I have to say, the Quake 64 version is very interesting in that whoever did the level editing (so far) has done a really good job of chopping out level geometry that most people won't notice, like rooves. So many things above player sightlines are heavily curtailed, like in Gate to Cthon the roof of the area you enter is just...gone entirely. It is responsible I think, for some of the enemy encounter placement I've noticed; In vanilla for instance the trap in that same level only drops 3 skeletons on you because you've already killed two skeletons. On looking up in the level, it seems the sliding floor panel and nook for them has been edited so they have no choice but to already be in the room when you enter. The places where the N64 rears its head is in the fireballs leaping out of the lava; they're gone entirely and you can't see through grates to rooms below to presumably keep the N64 from just tanking its frame rate. Cthon, due to the lighting changes, looks way cooler in Quake 64
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# ? Sep 3, 2021 10:14 |
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Stockwell posted:Unless you're trying to bounce around walls is the rocket generally preferable to the grenade? Any difference in damage output, or is it like a nailgun/SNG situation. It does feel like the rocket has a larger area of effect for splash damage, unless it's my imagination. Quick tip - rockets do more direct damage to the monster they impact - its guaranteed in the range 100-120 HP instead of the radius damage. Grenades do standard radius damage to the monster they hit, which can be quite a bit less if you hit the very edge of the hitbox - if you aim for the corner an Ogre can barely survive two grenade impacts. Both do the same radius attack - same max damage, same fall-off. Main advantage to the grenade launcher is it's a faster fire rate - if you're taking out an Ogre it's slightly quicker when you can land two grenades. On that note, the ultimate in efficient Quake monster killing is the old one-two on a knight/enforcer: shoot them once with the single shotgun, then once with the double, in that order. If you land every pellet it's a guaranteed kill, saving a shotgun shell, in minimal time.
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# ? Sep 3, 2021 13:37 |
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https://twitter.com/ArthurianDev/status/1433236382315593730?s=20
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# ? Sep 3, 2021 13:42 |
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omg yes
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# ? Sep 3, 2021 13:43 |
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Trey Anastasio has nothing on these crunchy sounds.
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# ? Sep 3, 2021 14:07 |
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Sorry but Witchhaven was never a good game! :P
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# ? Sep 3, 2021 14:15 |
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Turin Turambar posted:Sorry but Witchhaven was never a good game! It'll be an easy task to release a better game then.
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# ? Sep 3, 2021 14:22 |
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Zeether posted:Anyone here use Dosbox-X? I was trying to run Alien Trilogy in it and all I get is a bunch of flashing ASCII garbage instead of the title screen. I never got the PC version to run well, even back in 1997! PSX version through an emulator is probably your best bet as I don't think the PC version had any real advantages.
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# ? Sep 3, 2021 14:31 |
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I don't know if I made any specific settings or anything but I got AT running thru regular dosbox (albeit without music). The only issue I had was that the mouselook for that game is really odd in that moving the mouse up/down moves you forward/back rather than looking up or down.
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# ? Sep 3, 2021 15:03 |
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I can't believe how good this loving looks and sounds.
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# ? Sep 3, 2021 15:29 |
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haha gently caress that looks incredible
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# ? Sep 3, 2021 16:25 |
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Holy CRAP. As a minimally ashamed Witchaven fan, this looks great!
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# ? Sep 3, 2021 16:25 |
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i'm buying a steam deck just so i can play all these old FPS games in bed
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# ? Sep 3, 2021 16:26 |
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man, ep 4 in quake is kinda... disappointing. feels like a D&D game where the GM wants to "win" rather than create something fun and memorable.
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# ? Sep 3, 2021 16:29 |
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Episode 4 is best experienced in co-op so you can witness your friends get hosed over by all the bullshit as opposed to yourself.
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# ? Sep 3, 2021 16:39 |
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Barudak posted:I have to say, the Quake 64 version is very interesting in that whoever did the level editing (so far) has done a really good job of chopping out level geometry that most people won't notice, like rooves. So many things above player sightlines are heavily curtailed, like in Gate to Cthon the roof of the area you enter is just...gone entirely. It is responsible I think, for some of the enemy encounter placement I've noticed; In vanilla for instance the trap in that same level only drops 3 skeletons on you because you've already killed two skeletons. On looking up in the level, it seems the sliding floor panel and nook for them has been edited so they have no choice but to already be in the room when you enter. i've really been enjoying bouncing back and forth between regular quake and quake 64, playing the original version of a level then playing the 64 version to compare. some of them are more different than i would have expected and it's interesting to see how the different level geometry changes how i approach encounters
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# ? Sep 3, 2021 16:51 |
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Weedle posted:i've really been enjoying bouncing back and forth between regular quake and quake 64, playing the original version of a level then playing the 64 version to compare. some of them are more different than i would have expected and it's interesting to see how the different level geometry changes how i approach encounters Its been really interesting because its trying its absolute damndest to be faithful so where it swerves is interesting because thats where they hit something they couldn't work around. Like apparently just deciding Grotto was a bad map and not worth keeping.
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# ? Sep 3, 2021 17:27 |
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Solaris 2.0 posted:Actually, I saw that the Nintendo shop has a “Doom Slayers Collection” which includes the following: Anyways DOOM I/II/3/64 regularly go on sale for $2.49/$4.99 so you can pick them all up for $12.50 the next time they go on sale. DOOM (2016) is the expensive one, it's only gone on sale less than $29.99 once. If you really want that maybe get a physical copy used or something.
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# ? Sep 3, 2021 17:28 |
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I got AT working out well but yeah, the PC port is rear end. Runs terrible even at max cycles and the mouse lookspring can't be disabled. The AVP games are more fun anyway. Sucks we can't get AVP2 on any digital storefronts though.
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# ? Sep 3, 2021 17:31 |
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Zeether posted:I got AT working out well but yeah, the PC port is rear end. Runs terrible even at max cycles and the mouse lookspring can't be disabled. https://www.avpgalaxy.net/forum/index.php?topic=53960.0
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# ? Sep 3, 2021 17:46 |
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SCheeseman posted:Episode 4 is best experienced in co-op so you can witness your friends get hosed over by all the bullshit as opposed to yourself. That's really cruel... Holy poo poo, I wasn't looking for this but this is great. Thank you!
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# ? Sep 3, 2021 18:05 |
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https://www.youtube.com/watch?v=gkNu8j3EcXQ
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# ? Sep 3, 2021 18:15 |
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After ultrakill I really can't go back to merely overkilling things
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# ? Sep 3, 2021 18:19 |
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Turok the Serious Hunter https://www.youtube.com/watch?v=o3Bl56W7loU
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# ? Sep 3, 2021 18:34 |
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It's by the guy who made Total Chaos so this is quite a departure.
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# ? Sep 3, 2021 18:38 |
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Will this package work without a bunch of fiddling around? Just curious.
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# ? Sep 3, 2021 19:02 |
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Oh yeah, I was aware of this, just wasn't sure if it was a good idea to link it.
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# ? Sep 3, 2021 19:12 |
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Klaus88 posted:Will this package work without a bunch of fiddling around? Just curious. Uhhh you know tbh it's been awhile since I've had to use it, I think the exe installer was relatively straightforward?
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# ? Sep 3, 2021 19:26 |
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site posted:Uhhh you know tbh it's been awhile since I've had to use it, I think the exe installer was relatively straightforward? Your honest and forthright answer is appreciated. Its just that sometimes retro games can be finicky and unstable on a modern OS and I was probably overly cautious.
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# ? Sep 3, 2021 19:53 |
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looking at the end of that thread i guess there are a couple extra things to install that aren't mentioned in the op. sorry couple posts down on this page https://www.avpgalaxy.net/forum/index.php?topic=53960.285
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# ? Sep 3, 2021 20:07 |
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site posted:looking at the end of that thread i guess there are a couple extra things to install that aren't mentioned in the op. sorry I don't see how its your fault that vital OP worthy information was not included in the OP. Thanks for pointing this out anyway.
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# ? Sep 3, 2021 21:04 |
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KrunkMcGrunk posted:hmmm. i've confirmed that i have freesync turned on with both my monitor and video card. i'm running an older RX580 - i wonder if it's some kind of driver issue? I think this has to do with the engine running at 60hz, hope they can fix it. At high framerates with textures this crispy I can definitely tell when it's jittering behind https://streamable.com/tne4zc HolyKrap fucked around with this message at 21:41 on Sep 3, 2021 |
# ? Sep 3, 2021 21:39 |
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What’s everyone’s favorite Q1 deathmatch map? I think I like The Dark Zone most. SeANMcBAY fucked around with this message at 22:00 on Sep 3, 2021 |
# ? Sep 3, 2021 21:54 |
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aerowalk
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# ? Sep 3, 2021 21:59 |
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I was always partial to DM6, and oddly enough Q3DM6 was one of my favorites as well
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# ? Sep 3, 2021 22:10 |
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site posted:looking at the end of that thread i guess there are a couple extra things to install that aren't mentioned in the op. sorry Saving this link for later, cheers!
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# ? Sep 3, 2021 22:12 |
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# ? Jun 5, 2024 20:13 |
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Playing through all of the Quake content that was packed into the enhanced version has got me geared up to play some more non-Doom 90s shooters. What's the 'right' difficulty for Heretic? The "UV" equivalent, I suppose, in terms of difficulty. I am not sure they translate exactly.. And if there are serious issues with Heretic as far as enemies being bullet sponges, or other things that might be an issue, please let me know! I want to go through all 5 episodes. Thanks.
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# ? Sep 3, 2021 23:32 |