|
What I'm wondering now, what happens if you override a space station core? Which is a thing you can do now. Has anyone tried already? Haven't found the right override code so far to try it myself.
|
# ? Sep 5, 2021 03:06 |
|
|
# ? May 28, 2024 01:16 |
|
Powershift posted:causes giant space dicks to grow out of random base parts feature, not a bug
|
# ? Sep 5, 2021 03:24 |
|
still havent had a chance to play yet but this thread certainly seems to indicate that the new update is rather half-baked. seems like it would have been better if they at least generated new planets to have settlements on them instead of loving up everyone's poo poo again
|
# ? Sep 5, 2021 04:04 |
|
Libluini posted:What I'm wondering now, what happens if you override a space station core? Which is a thing you can do now. Has anyone tried already? Haven't found the right override code so far to try it myself. Nobody knows because the override item doesn't exist yet, even in a "modify your save game to put it in your inventory" sense
|
# ? Sep 5, 2021 13:17 |
|
Earwicker posted:still havent had a chance to play yet but this thread certainly seems to indicate that the new update is rather half-baked. seems like it would have been better if they at least generated new planets to have settlements on them instead of loving up everyone's poo poo again It's not half baked. It's barely basic ingredients. It's also completely loving broken.
|
# ? Sep 5, 2021 21:11 |
|
I think it's more like a good start that they can build on. But yeah, sometimes it's super broken.
|
# ? Sep 5, 2021 22:18 |
|
I've been clock scumming the settlement path, and after building the overseer hut, and settling a dispute, doing one other citizen task, and building the marketplace, nothing crops up. Every time I fast forward whether it's a day, week, or months, the only thing to do is to kill some sentinels and there's nothing else to do with the settlement.
|
# ? Sep 5, 2021 23:03 |
|
blarzgh posted:I've been clock scumming the settlement path, and after building the overseer hut, and settling a dispute, doing one other citizen task, and building the marketplace, nothing crops up. That's weird, I've had several disputes within the time it's taken to build the first building (a warehouse for me).
|
# ? Sep 5, 2021 23:23 |
|
Gravitas Shortfall posted:That's weird, I've had several disputes within the time it's taken to build the first building (a warehouse for me). Is this your first settlement? I moved mine a couple times, I got events ok on my first two, but my current has zero events since making the overseer's office. I wonder if the bug is caused by switching settlements.
|
# ? Sep 6, 2021 00:02 |
|
It's also possible that some things are triggered by actual playtime and not "clockscummable duration", similar to pirate frigate events I'm sure people are already working on mods to accellerate things though
|
# ? Sep 6, 2021 00:15 |
|
marktheando posted:Is this your first settlement? I moved mine a couple times, I got events ok on my first two, but my current has zero events since making the overseer's office. I wonder if the bug is caused by switching settlements. Yeah, first settlement. I'm hoping for more building opportunities or literally anything to up productivity because right now that village is in SO much debt.
|
# ? Sep 6, 2021 08:04 |
|
Gravitas Shortfall posted:Yeah, first settlement. I'm hoping for more building opportunities or literally anything to up productivity because right now that village is in SO much debt. I’ve been able to build three structures in my settlement. A bazaar, a landing pad, and a tower. My daily costs are 102k and my productivity is over 300k. Still the debt sits at 80k and says it will be cleared in x number of hours but when the clock hits zero it just resets to 24 hours until cleared. At least the debt has stopped going up. Somebody definitely put a decimal point in the wrong place somewhere.
|
# ? Sep 6, 2021 08:08 |
|
Every decimal procedural.
|
# ? Sep 6, 2021 08:12 |
|
Gravitas Shortfall posted:Yeah, first settlement. I'm hoping for more building opportunities or literally anything to up productivity because right now that village is in SO much debt. tbh I'm just ignoring the "debt" right now since it doesn't seem to matter for anything and the only thing I've seen about "non debt" is "you can skim the surplus" which is pocket change anyways, so I'm focusing on getting settlement happiness out of the basement wherever possible
|
# ? Sep 6, 2021 13:06 |
|
Ursine Catastrophe posted:It's also possible that some things are triggered by actual playtime and not "clockscummable duration", similar to pirate frigate events Maybe, but several days IRL, 8ish hours in game, with no events is a long time if that is working as intended. I'm pretty certain it's a bug, especially when I got plenty of events before I moved to another settlement.
|
# ? Sep 6, 2021 13:30 |
|
https://www.nomanssky.com/2021/09/frontiers-patch-3-63/Frontiers Patch 3.63 posted:- Fixed an issue that allowed players to place an unlimited number of special parts (such as Exocraft geobays) within close proximity of each other. So A. drat, B. I feel like they're forgetting what they implemented as QOL years ago and "fixing" that as bugs, but C. I guess that's good at least? e: I logged out yesterday with a sentinel alert level of ~70% percent and logged back in to a 0% alert level and a blaring alert that the sentinels have been driven off, not sure if patch weirdness or sentinel attacks can happen and resolve entirely without you Ursine Catastrophe fucked around with this message at 14:03 on Sep 6, 2021 |
# ? Sep 6, 2021 13:51 |
|
Damnit, that short range teleporters not needing power bug was extremely useful sometimes. Do you know what this game needs? Options for vertical traversal that aren't gigantic pains in the rear end. Gimme some jump pads.
|
# ? Sep 6, 2021 15:42 |
|
Some new bug I just encountered: Did you know that if you call your freighter inside an asteroid belt, sometimes an asteroid will get stuck inside your bridge, blocking your way from the inside? The asteroid getting visibly stuck inside the freighter I just accepted as the usual jank, so I was immensely surprised that after landing and walking up to the bridge, I was suddenly stopped by a massive stonewall blocking the entryway.
|
# ? Sep 6, 2021 16:16 |
|
Gravitas Shortfall posted:Damnit, that short range teleporters not needing power bug was extremely useful sometimes. Allow me to introduce you to 6 S-class Jetpack upgrades. To the moon! You're still not wrong though. Libluini posted:Some new bug I just encountered: The thing about NMS jank is that it is incredibly consistent jank. If it looks jank from a distance, it's exactly the same level of jank up close. It's Jank all the way down.
|
# ? Sep 6, 2021 16:35 |
|
AirRaid posted:Allow me to introduce you to 6 S-class Jetpack upgrades. To the moon! No Man's Sky Frontiers: It's 16/16/16/16 levels of jank all the way down.
|
# ? Sep 6, 2021 17:05 |
|
The latest patch fixed the bug that prevented portable refiners from giving you carbon back when you picked them up (even though it didn't mention it in the patch notes)
|
# ? Sep 6, 2021 17:13 |
|
I started a new game and I haven't been directed to a settlement yet. I tried using a Settlement Chart on a planet I'd like to settle but nothing seems to happen. EDIT - turns out you have to use them in space, not while on the planet. Exodor fucked around with this message at 18:42 on Sep 6, 2021 |
# ? Sep 6, 2021 18:35 |
|
DelphiAegis posted:No Man's Sky Frontiers: It's 16/16/16/16 levels of jank all the way down.
|
# ? Sep 6, 2021 18:52 |
|
Exodor posted:I started a new game and I haven't been directed to a settlement yet. I tried using a Settlement Chart on a planet I'd like to settle but nothing seems to happen. You can 100% use them on foot on a planet. It’s how I found my current Gek town on a paradise world.
|
# ? Sep 6, 2021 19:32 |
|
AirRaid posted:You can 100% use them on foot on a planet. It’s how I found my current Gek town on a paradise world. If i change town, does it randomise the quality of the settlement? Because i'm fully ready to leave this frozen hellhole of a B-tier hole in the ground.
|
# ? Sep 6, 2021 19:45 |
|
Ssthalar posted:If i change town, does it randomise the quality of the settlement? it seems like everyone who's mentioned the tier in here so far has only seen "B" tier so it might just be a "work over time to upgrade the rank" kind of deal
|
# ? Sep 6, 2021 19:52 |
|
All of the ones i ever found were C-tier. The two I have actually taken over went up to B fairly quickly, I assume the more time you put in the higher it goes.
|
# ? Sep 6, 2021 19:59 |
|
Devor posted:The latest patch fixed the bug that prevented portable refiners from giving you carbon back when you picked them up (even though it didn't mention it in the patch notes) That's me sorted. I have absolutely no desire to do settlements, i wish to explore.
|
# ? Sep 6, 2021 20:22 |
|
Settlements disappointed me by having the first one I find being claimed by someone else. Despite me discovering the system and planet just minutes before... I want a nice hospitable planet where I can build a settlement and a base (not in the same location, but close)
|
# ? Sep 6, 2021 20:50 |
|
The new effects when mining crystals is pretty cool. Remember when all the elements used to just be crystals on the planets?
|
# ? Sep 6, 2021 21:06 |
|
Rick posted:The new effects when mining crystals is pretty cool. Remember when all the elements used to just be crystals on the planets? A million red spiky crystals (plutonium), and any actual mineral deposits were just huge copper dicks coming out of the ground.
|
# ? Sep 6, 2021 21:49 |
|
Coming back after a long while, I never even got my living ship. But bugginess abounds at quite a few of my bases where some of the doors which should just be an energy screen, are closed. Makes me kind of reluctant on starting a town only to come back 6 months later to find the whole thing dead or no longer mine. Have they fixed the bug where leaving minerals in the machine disappear if you leave system or log out? It seems they finally fixed my most hated bug where all keys were editable but for some reason exocraft were hardbound to W and D.
|
# ? Sep 7, 2021 09:07 |
|
I still enjoy this game immensely for the reason I've always enjoyed it– exploring weird proc gen planets and chilling out– but every new update seems to add another interesting sounding idea that quickly reveals itself to be unfulfilling or purposeless after folks start tinkering. There are so many cool ideas and self-contained toylike systems but few of them intersect in interesting ways. I wish they could figure out some way to connect them or give players a reason to care about them. They're all tied to resource gathering, so if they could find a way to make THAT enjoyable, maybe the rest of the experience would be elevated? I'm not sure specifically how they'd do this, but I think bringing as many components out of the abstract number world (processing, wait timers, etc.) and into the actual 3D world could be part of the answer. Storm Crystals were in this direction. Anything to make players navigating the geometry of the world while doing things in 3D space matter. I'm sure anything we can think up they've already thought of though and it's simply a time/resources thing or a reality of the limitations of the engine. I don't envy them.
|
# ? Sep 7, 2021 12:24 |
|
I'd like a Settlement mission that's basically "drive this truck from your settlement to another settlement" (or trade depot or whatever), it'd give you an excuse to traverse the planet, there could be possible attacks en-route, etc.
|
# ? Sep 7, 2021 12:44 |
|
Gravitas Shortfall posted:I'd like a Settlement mission that's basically "drive this truck from your settlement to another settlement" (or trade depot or whatever), it'd give you an excuse to traverse the planet, there could be possible attacks en-route, etc. No thanks, the exocraft missions where you have to drive to a place with a time limit are boring.
|
# ? Sep 7, 2021 12:48 |
|
marktheando posted:No thanks, the exocraft missions where you have to drive to a place with a time limit are boring. Oh I don't want a time limit, I want No Man's Sky Truck Simulator. Just a nice relaxing drive, maybe punctuated by attacks by bandits.
|
# ? Sep 7, 2021 14:10 |
|
I'd like that too. Some kind of Death Stranding shenanigans may be neat. Making roads and bridges and stuff to connect bases or settlements or other points of interest. For this to be worth it they'd probably have to do more to ensure that bases/structures appear consistently for all players.
|
# ? Sep 7, 2021 15:25 |
|
Then there’s going to be a handful of settlements that have proc genned into little islands on mostly water planets and the nearest outpost is half a world away through deep horror infested water which is also sometimes on fire. Hard to account for those, really.
|
# ? Sep 7, 2021 17:10 |
|
And 99% of players, including me, would just hop in their ship to do the delivery.
|
# ? Sep 7, 2021 17:37 |
|
|
# ? May 28, 2024 01:16 |
|
MikeRabsitch posted:And 99% of players, including me, would just hop in their ship to do the delivery. I think the conceit of Space Truckers is that you'd be forced to use your Exocraft instead of just flying there in 10 seconds.
|
# ? Sep 7, 2021 17:40 |