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Clarence posted:What sort of server hosting is recommended for a server with <10 users, with a modpack of some sort installed? We're considering setting something up to play as a family (four of us) but I'd like a bit of extra headroom in case the kid's friends want to join in sometimes. The cost differences mostly seem to be related to the amount of RAM provided. Pretty much every hosting service is going to give you a VPS unless you specifically pay for a physical dedicated machine. The amount of RAM you'll need will vary depending on what modpack you're going to run - something that's light, like a Fabric-based pack with a few quality-of-life mods, will need much less RAM than something hilariously heavy like ATM...whatever number they're on.
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# ? Aug 30, 2021 23:10 |
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# ? Jun 5, 2024 07:25 |
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I just ran an akliz atm6 server for a couple months for 5 people that worked flawlessly for $40/m. Try them. Googled a coupon code for half off the first month as well. Edit: ya would be much cheaper if not using a pack like atm.
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# ? Aug 31, 2021 00:18 |
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Current multiplayer I play on is ATM slice of pie - but there's lots in there that I'd not be interested in including. If I was to roll my own combination, how much hassle is there with getting mods to play well together? Assuming I stick with mainstream mods. And $40/month is far too steep!
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# ? Aug 31, 2021 08:41 |
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I used to run...I want to say Tekkit (?) on a $10/month Akliz server for myself. This was right after everything went under the server/client architecture and playing a singleplayer world would start a server and my computer could no longer handle both. So, I went ahead and had the Akliz instance and it ran everything fairly well. This was back in 2013-2014 though, so YMMV.
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# ? Aug 31, 2021 14:40 |
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Clarence posted:Current multiplayer I play on is ATM slice of pie - but there's lots in there that I'd not be interested in including. I'd stick to an existing modpack. Mods interact in all kinds of ways that may need to be reconciled. A modpack takes care of all that for you. People (including you!) might end up liking some of those extra mods. I generally just set up another computer for my game servers. Minecraft, ARK, whatever. When I upgrade a computer, I just hold onto the previous equipment for a media/game server. As long as it has enough ram, it doesn't really matter how slow the computer is. I know not everyone has a second computer or broadband, though. You also might be able to just host it on your primary computer, but I don't know what kind of performance you'll get when you play on it. I think a modpack is a really good starting point for tweaking the experience to how you want it. You can add and remove mods from there.
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# ? Aug 31, 2021 15:14 |
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D34THROW posted:I used to run...I want to say Tekkit (?) on a $10/month Akliz server for myself. This was right after everything went under the server/client architecture and playing a singleplayer world would start a server and my computer could no longer handle both. So, I went ahead and had the Akliz instance and it ran everything fairly well. The only packs that can run on that hardware nowadays are like... maybe tekkit legends.
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# ? Aug 31, 2021 17:25 |
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Hi again. The modded server I started has been going pretty well aside from basically functioning on spit and duct tape Please note that I have played Blightfall, so I'm mostly looking for mods with the same sort of progression Astral Sorcery has without a lot of system development involved.
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# ? Sep 2, 2021 01:36 |
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Other than, perhaps, Ice and Fire I'm not really sure on that one. Unless you wanna go back to 1.7 and dig up Chromaticcraft.
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# ? Sep 4, 2021 14:40 |
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I really hate forestry
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# ? Sep 5, 2021 00:53 |
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ohgod why am I back here and oh hi. So gents, what's new and fresh and fun in the world of Minecraft?
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# ? Sep 7, 2021 07:51 |
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i am really into omnifactory, its really good
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# ? Sep 7, 2021 17:06 |
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I'm excited for the next version of omnifactory, hope that's pretty soon.
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# ? Sep 7, 2021 17:59 |
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Omnifactory: The current dev branch is very good if you haven't picked it up yet. Bunch of updates since the last full release.
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# ? Sep 7, 2021 19:06 |
have they said anything about turning the dev branch into a release?
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# ? Sep 7, 2021 19:16 |
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Does the newer Omnifactory version have actual, reasonable AE2 fluid exporting or is the only reasonable way to play still to just have a dozen different chemical factories that are always full of a different respective fluid? I played an unofficial patch version once that had a kludged Refined Storage added in and holy poo poo the ability to export and craft with precise fluid amounts was a complete game-changer. I also learned that RS was what the dev wanted to go with in the first place, but had to change because Gregtech's rendering would crash the game when showing patterns for wires and certain blocks, and by the time that was fixed the pack was already done.
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# ? Sep 7, 2021 19:22 |
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Vib Rib posted:Does the newer Omnifactory version have actual, reasonable AE2 fluid exporting or is the only reasonable way to play still to just have a dozen different chemical factories that are always full of a different respective fluid? I played an unofficial patch version once that had a kludged Refined Storage added in and holy poo poo the ability to export and craft with precise fluid amounts was a complete game-changer. Does the pack have volumetric flasks? In GTNH, there are volumetric flasks that can hold a configurable, precise amount of liquid, and you can use assemblers to change them on the fly. I use these for fluid autocrafting, with a lot of subnetwork and blocking mode trickery.
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# ? Sep 7, 2021 19:38 |
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At the risk of repeating myself, I will reiterate that I love Omnifactory. Here’s my current command center: I’ve got all my crafting monitors staggered in my line of sight so when I set off a complicated job I see them all light up. As my sign there indicates, I’m about to start Fission in a serious way as a prelude to LuV. Farthest I’ve been, about 8d in total. I’m having a ball.
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# ? Sep 7, 2021 22:58 |
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Gwyneth Palpate posted:Does the pack have volumetric flasks? In GTNH, there are volumetric flasks that can hold a configurable, precise amount of liquid, and you can use assemblers to change them on the fly. I use these for fluid autocrafting, with a lot of subnetwork and blocking mode trickery.
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# ? Sep 8, 2021 01:54 |
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I had added an extra mod for AE2 fluid crafting, but it didn't play exactly nice, and I didn't use it since the beginning so I didn't want to convert all my stuff to use it
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# ? Sep 8, 2021 04:43 |
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What's the normal way to set up autocrafting for two-slot recipes? The alloy smelter has two slots and I need to make sure the two different ingredients show up together. If I submit more than 64 ingredients, I risk one of the ingredients clogging the second slot instead of the second ingredient. Would an ME interface parked right on the machine take care of it? I was thinking some clever filtering from two different inputs might work with EnderIO item conduits, but I have to experiment with it.
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# ? Sep 8, 2021 23:08 |
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Rocko Bonaparte posted:What's the normal way to set up autocrafting for two-slot recipes? The alloy smelter has two slots and I need to make sure the two different ingredients show up together. If I submit more than 64 ingredients, I risk one of the ingredients clogging the second slot instead of the second ingredient. Would an ME interface parked right on the machine take care of it? I was thinking some clever filtering from two different inputs might work with EnderIO item conduits, but I have to experiment with it. In GTNH? The machine won't accept more than one stack of any item from pipes or interfaces or whatever. You can just slap the interface on the side. It Just Works™. For bonus points, before you attach the interface, wrench the output face towards where the interface will be and screwdriver it to allow input from that side, then do auto item output in the machine's GUI.
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# ? Sep 9, 2021 00:02 |
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Gwyneth Palpate posted:In GTNH? The machine won't accept more than one stack of any item from pipes or interfaces or whatever. You can just slap the interface on the side. It Just Works™. For bonus points, before you attach the interface, wrench the output face towards where the interface will be and screwdriver it to allow input from that side, then do auto item output in the machine's GUI. Omnifactory in this case, and I've already seen that sucker double first some ingots so it's been a problem in this pack.
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# ? Sep 9, 2021 00:18 |
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Rocko Bonaparte posted:Omnifactory in this case, and I've already seen that sucker double first some ingots so it's been a problem in this pack. Yeah, then it's probably coded poorly. Sorry to hear that.
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# ? Sep 9, 2021 00:42 |
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In Omnifactory, you use a Limited Item Filter on an insert EnderIO conduit. With that you can specify the exact number of both items, then feed the conduit from an interface. This works really well in conjunction with a redstone signal and level emitter on the corresponding extract conduit to passively control supply. Beware, this gets wonky if you export more than the things in the filter from that interface (i.e. it stops working).
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# ? Sep 9, 2021 03:23 |
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I never tried the limited item filter. I used impulse hoppers with the output "locked" so it wouldn't start a new export until the first set of items was completely exported.
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# ? Sep 9, 2021 04:36 |
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Heh school must be in session because I've been learning from this.
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# ? Sep 9, 2021 04:52 |
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A buddy of mine and I just started jumping in to modded minecraft after not playing any minecraft or mods for roughly 10 years. Everything is changed and its a lot. We are basically constantly getting our minds blown by whatever we come across in the FTB Endeavour 1.16 pack. However, now that we're getting further along into it I can see ways I'd prefer to tailor the experience. M I'd like to find a modpack that suits our playstyle a little bit more, maybe is a little slower or has a longer term goal than the kitchen sink style, but I think there's 4 or so main things we'd like to hit. 1. I don't care for having 5 or 6 different, siloed, magic systems, all of which seem to mostly be outgunned by Ars Nouveau. It's cool that I can make big celestial shrines and start magic flower tree chopping factories and open a portal to the elf dimension but these all kind of pale in comparison to being able to have a machine gun of fireballs. It'd be one thing if they built on each other or interoperated at all, but they don't really. Each one feels like a unique and distinct thing and flavorwise they're all great but ultimately lacking in... a sense of meaningful progression - at least once I discovered fireball chains. Are there any modpacks that integrate magic into the rest of the system? Also, a lot of these mods treat magic as very... technical. Are there ones where you have more of a chance of blowing things up? I want my reach to exceed my grasp and summon a demon by accident. Something like that. 2. We are loving the Create mod, Immersive Engineering Mod, and ComputerCraft: Tweaked mods. Anything that we could do that iterated on these or otherwise expanded on their connectivity (particularly computercraft, which seems like it barely connects to anything but is so powerful) would be amazing. The flexibility and aesthetic of Create in particular rules. 3. I don't think I can play any other game of minecraft that doesn't have something like Refined Storage in it. The ability to keep all of the items is a central database is a killer feature, esp. since neither of us is good at keeping chests oragnized. Are there any modpacks that cater to these kinds gameplay interests? I love automation, fiddling and tinkering with things, computercraft-style programming interfaces, a sense of progression, and to feel like the various mods are more or less integrated. The exploration side of Endeavour is nice and provides a downtime activity after brain buzzing about something but is not essential.
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# ? Sep 9, 2021 21:03 |
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I'm not up on my recent modpacks to give a recommendation for the sort you're looking for, but I will say that Astral Sorcery is probably still worth the investment even with Ars Nouveau. AN may have you covered for combat and the like, but AS has passive perks and utility features that help shore up common resources and bolster your movement options. I think they'd probably work well together. I do agree that RS is a nearly vital mod for me, because sorting through a dozen chests trying to deal with limited inventory is something I've done enough of in this game to never want to handle again.
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# ? Sep 9, 2021 21:31 |
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How would those EnderIO connectors work with larger recipes with a lot of overlap? I want to do tier one refined processors and tier two processors. They both require pretty similar components (4 in overlap?). I was hoping to use the same machine for both. I tried to schedule a run the other day and got a traffic jam between them and nothing could be made.
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# ? Sep 9, 2021 22:44 |
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Rocko Bonaparte posted:How would those EnderIO connectors work with larger recipes with a lot of overlap? I want to do tier one refined processors and tier two processors. They both require pretty similar components (4 in overlap?). I was hoping to use the same machine for both. I tried to schedule a run the other day and got a traffic jam between them and nothing could be made. Interface: Processing Pattern Recipes (without integrated circuit) Crafting card Set to blocking mode Next to the Machine Machine: Next to the interface Screwdriver to allow input from output side Item auto-output enabled (if needed) Circuit added configured to number (this does not get output, so do not add to recipe) If you want moderate parallelization (for alloy smelters) you can repeat this on 4 sides, and as long as it's set to blocking it'll pick an empty machine or wait. Later if you need more than 4, you can use packager or paauto (dev branch) but if you're at HV/IV level the above with 1-4 machines is probably your best option Bhodi fucked around with this message at 13:17 on Sep 12, 2021 |
# ? Sep 10, 2021 00:27 |
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Blocking mode on the ME interfaces doesn't work well with the assemblers, unfortunately, as explained in this comment. You might be able to do some kind of intermediate buffering between the interface and assembler where blocking mode will work properly with chests or such, but I just gave up on trying to share them and made separate assemblers for each tier of circuit. I did have the SMD components sharing an assembler for a long time, but just recently had to separate them out as they were starting to jam up as well, but that didn't start happening until around LuV-level and very large batches of requests for me.
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# ? Sep 10, 2021 01:18 |
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That issue's been fixed in the dev branch I believe, along with many, many other bugs. I HIGHLY recommend using the nightly dev as it's got 2+ years of bugfixes and updates.
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# ? Sep 10, 2021 01:57 |
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Is the curse website + multimc still the way to go?
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# ? Sep 10, 2021 02:03 |
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Xun posted:Is the curse website + multimc still the way to go? I just use MultiMC it even lets you download from the various modpack sources (e.g. curse,ftb, etc) now.
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# ? Sep 10, 2021 02:12 |
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GDLauncher still works fine.
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# ? Sep 10, 2021 03:56 |
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Rocko Bonaparte posted:How would those EnderIO connectors work with larger recipes with a lot of overlap? I want to do tier one refined processors and tier two processors. They both require pretty similar components (4 in overlap?). I was hoping to use the same machine for both. I tried to schedule a run the other day and got a traffic jam between them and nothing could be made. As much as it hurts the inner optimization wizard, I have found the best results in situations like this, especially where assemblers are required, is to use a one to one ratio. If nothing else, it often forces you to backlog more components which is usually a good thing anyway. I’ve been trying to make myself build little dedicated lines to specific crafts to encourage bulk output that I think I might not need (you always need it). Believe me I know how difficult it is. With every tier I progress I keep wondering if this is the moment when I realize I did NOT scale up enough this or that production. I’m sure the moment is nigh! I just built my first modular Assembly Line and am busy wiring it up. I’m thinking I may well have to ramp up SMD production and everything that goes with that.
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# ? Sep 10, 2021 11:23 |
i really appreciate what watching a bunch of GTNH videos has done to my google ad personalization https://www.youtube.com/watch?v=AIxn-DO2Zeg
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# ? Sep 10, 2021 15:37 |
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I'm just starting Omnifactory and really enjoying the mining experience, reminds a bit of Big Dig. The microcrafting is a bit of a pain, but I specifically chose this pack to teach myself to automate stuff better. I guess my sole complaint is that the only aesthetic mods are Chisel and Xtones, which are good for making the walls and floors have a bit more character, but I'd really love something that makes prettier signs - labelling things is a must for me. Bibliocraft (I think) had this weird item frame/sign combo, where you could put three items in a wooden frame that was perfect for organising my early game storage barrels. I wonder if adding the mod would break anything. DawnOfMinstrel fucked around with this message at 18:34 on Sep 10, 2021 |
# ? Sep 10, 2021 18:23 |
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Early Omnifactory tip: Get a second range extender ASAP for the ore detector. They both stack with the extra range for the module that lets you search for specific blocks.
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# ? Sep 10, 2021 18:29 |
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# ? Jun 5, 2024 07:25 |
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Definitely get a second range extender and as soon as you have circuit boards build the module that allows you to search for a specific block. Once you build the grapple, go hunting for: Chest Anvil Brew Station Enchantment Table Bookcase Grapple up and just mine through the wall and grab items out of chests. You primarily are looking for an ender sword, boots, pearls and Drill Cores (you need 2 by midgame). You can macerate the anvil for 32 iron dust which is amazing early game, bookcases are free books, and you need to find at least one brew station for the blaze rod. Each time you buy needed ore with omnicoins, put one of them down in the world and build an ore wall which will allow you to find more easily in the ground.
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# ? Sep 10, 2021 18:36 |