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Regalingualius posted:Even Samurai is kind of starved for Kenki until you hit 62, at least in my experience. Yep. Leveling Samurai felt really bad to me until I hit that trait at 62.
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# ? Sep 9, 2021 17:36 |
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# ? Jun 11, 2024 07:29 |
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Regy Rusty posted:Yep. Leveling Samurai felt really bad to me until I hit that trait at 62. Yeah, it's really rough when you're getting all these fun new kenki abilities, but are starved for it all the time. You actually get positionals added to your combo finishers that give you extra kenki (but no extra damage), though I'm not sure how you'd ever notice them. Once you hi 62 and kenki is only a problem when it's in danger of capping, it's a lot more fun.
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# ? Sep 9, 2021 17:44 |
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In a week we'll have a better sense of systems and job changes for 6.0 anyway. Maybe they finish pushing basic AOE functionality down to level 18 or so for universal coverage, but they've been fairly adamant about not changing the fundamentals of downsync when asked about it over the years.
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# ? Sep 9, 2021 17:57 |
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Is there anything specific I should be doing with my spare poetics? I've got all the ilvl 130 stuff and only just started HW so I think it's going to be a while before I can start getting the next set (?). For that matter, should I bother doing the roulettes at all? I'm capped at 60 so I don't need the xp, the gil reward seems minor, the drops (at least for now) aren't really useful for anything except company seals, and unless there's some great use for tomestones it just feels a bit pointless unless I just want the entertainment aspect of group content.
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# ? Sep 9, 2021 18:09 |
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Begemot posted:Yeah, it's really rough when you're getting all these fun new kenki abilities, but are starved for it all the time. You actually get positionals added to your combo finishers that give you extra kenki (but no extra damage), though I'm not sure how you'd ever notice them. Once you hi 62 and kenki is only a problem when it's in danger of capping, it's a lot more fun. But you don't get most of your kenki dumping skills until after that? Prior to 60 you only regularly need to make sure you have 20 kenki for each midare/higanbana and you're good. The fact that they sneak a positional onto two of your combo finishers at 52 is bad though.
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# ? Sep 9, 2021 18:11 |
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Deformed Church posted:Is there anything specific I should be doing with my spare poetics? I've got all the ilvl 130 stuff and only just started HW so I think it's going to be a while before I can start getting the next set (?). For that matter, should I bother doing the roulettes at all? I'm capped at 60 so I don't need the xp, the gil reward seems minor, the drops (at least for now) aren't really useful for anything except company seals, and unless there's some great use for tomestones it just feels a bit pointless unless I just want the entertainment aspect of group content. Buy equipment for another class that you want to play. If you're capped at 60, there isn't really a reason to do roulettes, no. But the poetics grind is almost endless, with so many different classes, and the fact that you need to spend for a new set of gear at the end of every expansion. You can also spend it on upgrade items for the HW relic weapon, if you're really committed to one class. That costs a lot of poetics, it's the "unidentified" materials and I think the aether oil and singing clusters. That relic is pretty easy to do, it only costs a lot of poetics and requires you to do a bunch of content in between. No annoying FATE grinds, or at least not very intense ones.
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# ? Sep 9, 2021 18:14 |
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They really need to just use GNB as a template for all non-healers: 123 combo, an ogcd, dps buff, resource generator and spender, and an aoe all by 30.
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# ? Sep 9, 2021 18:30 |
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Mainwaring posted:But you don't get most of your kenki dumping skills until after that? Prior to 60 you only regularly need to make sure you have 20 kenki for each midare/higanbana and you're good. You get Gyoten and Yaten and basically can never afford to use them (not that they're that great anyway). And even before that the way the math works out is that until 62 you have to skip the occasional midare because you won't have enough Kenki for all of them and you definitely can't miss any higanbanas. It's one of the most annoying levelling ranges of any class imo.
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# ? Sep 9, 2021 18:49 |
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Every expansion has led to a gradual increase on lower level job functionality and kits over time anyway, so it's reasonably safe to assume a continuation of that trend.
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# ? Sep 9, 2021 19:27 |
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If you don't wanna buy new equipment for other classes with poetics, there are some orchestrion rolls you can spend your extras on. Change the display on Rowena's Representative to Combat Supplies > Materials. Having a stack of poetics ready to go when you get to HW's endgame will be nice too.
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# ? Sep 9, 2021 22:11 |
Xerophyte posted:Cure 3 is less efficient than Afflatus Rapture, and heals for less than Medica 2 (or Asylum) at a higher MP cost. It's useful if, and only if: spoilers for EX shadowbringers fights are required to defend my point the first 30 seconds of SOS ex is two mechanics, first is reduce the entire party to 1hp, second is apply doom that is cleared upon fullheal. dealing with that using asylum, slowcast medica 2 and assize and confession isn't enough, you will absolutely want to be casting cure 3 in this scenario. it's in the first 30 seconds of the fight, so i don't even think you get a lily when it hits. this is just one example of where cure 3 is especially useful.
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# ? Sep 9, 2021 22:15 |
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Frida Call Me posted:spoilers for EX shadowbringers fights are required to defend my point Doom effects that require you heal people to full are certainly one of niche cases where Cure 3 can be very useful, sure. As I said, it's useful precisely when you have no lilies, and you don't have time to wait for M2 ticks. When they happen at the start of fights you can and generally should sort them with ogcds since both healers will have all of theirs up, though. That example in particular gives you a generous 12 seconds Doom during with you need to heal everyone up so you don't have much need to C3, although it can be useful if you're not prepared.
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# ? Sep 9, 2021 22:29 |
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Cure III does feel like something that should be scrapped or retooled even if it isn't as technically useless as, say, Undraw.
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# ? Sep 9, 2021 22:36 |
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Chillgamesh posted:Cure III does feel like something that should be scrapped or retooled even if it isn't as technically useless as, say, Undraw. This is kind of a problem with healers in general. They get no concrete benefit from using all their kits to the fullest for the vast majority of content, where tanks and dps do, then for a slim amount of time in early prog savage and if you break into ultimate, suddenly you DO need to use everything to the max.
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# ? Sep 9, 2021 22:47 |
Xerophyte posted:Doom effects that require you heal people to full are certainly one of niche cases where Cure 3 can be very useful, sure. As I said, it's useful precisely when you have no lilies, and you don't have time to wait for M2 ticks. many DF gwibber farming groups run solo healer for all of the extreme trials, so relying on your co-healer that doesn't exist isn't gonna help. also speaking as someone who did plenty of PF as a WHM, relying on your existing co-healer is folly 50% of the time.
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# ? Sep 9, 2021 22:49 |
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Reading the discussion about jobs and abilities and stuff the last page or so made me realize that bard just kinda...doesn't do the whole move combo thing. Maybe that's why I bounced so incredibly hard off marauder, I'm sure it gets more fun later when you have more tools to play with but it was insanely jarring going from the ability juggling I'm doing now with level 55 bard to the beginning of that class. It's honestly really fun to me, do any other classes have weird reactionary playstyles like bards do? I heard astrologian has some similar thinking on your feet stuff going on and I'm looking forward to that but I'm wondering if I missed anything else.
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# ? Sep 9, 2021 23:03 |
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Frida Call Me posted:many DF gwibber farming groups run solo healer for all of the extreme trials, so relying on your co-healer that doesn't exist isn't gonna help. also speaking as someone who did plenty of PF as a WHM, relying on your existing co-healer is folly 50% of the time. Sure! I am not saying that Cure 3 is bad and you should never use it, situations where "lots of immediate healing" is the right choice happen. I am saying it is very niche and in the majority of situations your other heals are a better choice even when the party is properly stack up, either because they have better action economy (Afflatus Rapture & Asylum) or because they heal more for less mana (Medica 2 & Asylum).
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# ? Sep 9, 2021 23:05 |
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Wrist Watch posted:Reading the discussion about jobs and abilities and stuff the last page or so made me realize that bard just kinda...doesn't do the whole move combo thing. Maybe that's why I bounced so incredibly hard off marauder, I'm sure it gets more fun later when you have more tools to play with but it was insanely jarring going from the ability juggling I'm doing now with level 55 bard to the beginning of that class. Dancer might be up your alley. it has a basic 1--2 combo but 1 can proc 3 and 2 can proc 4 (and then 3 and 4 can proc feathers to use an oGCD ability) so there's reacting to what comes up.
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# ? Sep 9, 2021 23:07 |
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Wrist Watch posted:Reading the discussion about jobs and abilities and stuff the last page or so made me realize that bard just kinda...doesn't do the whole move combo thing. Maybe that's why I bounced so incredibly hard off marauder, I'm sure it gets more fun later when you have more tools to play with but it was insanely jarring going from the ability juggling I'm doing now with level 55 bard to the beginning of that class. Dancer is probably the biggest one since they have a lot of potential procs and the order of the buttons you press while dancing is random.
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# ? Sep 9, 2021 23:08 |
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I wouldn't call any job really reactionary, but only melee jobs and Mechanist typically have a solid 1-2-3 repeat going on. A couple other jobs do have some procs which can change the flow of things. Black Mage is about fitting a certain number of casts into a timer and balancing your MP before switching to regen your MP. Dancer has lots of procs - they have a 1-2 combo that can proc a 3 or 4 ability, and those can proc a resource, which when used can proc an ability. Fairly reactionary I guess. Red Mage has to work on two lines of spells to get their Mana gauge filled up. They do have some procs which change what spell they can open with. I don't know Summoner but they have stuff going on. Healers are 1-1-1-1-1-1-1-1-1-1. Orcs and Ostriches fucked around with this message at 23:11 on Sep 9, 2021 |
# ? Sep 9, 2021 23:08 |
Wrist Watch posted:Reading the discussion about jobs and abilities and stuff the last page or so made me realize that bard just kinda...doesn't do the whole move combo thing. Maybe that's why I bounced so incredibly hard off marauder, I'm sure it gets more fun later when you have more tools to play with but it was insanely jarring going from the ability juggling I'm doing now with level 55 bard to the beginning of that class. Dancer, kinda? It’s basically just reacting to the random procs you get while running into melee every so often to perform a quick combo for your dances.
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# ? Sep 9, 2021 23:13 |
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Thanks all, will try out dancer once I unlock it. Good to know!
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# ? Sep 9, 2021 23:27 |
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I've been hammering the story hard and fully completed Heavensward. Also started into Stormblood and figured I would take a step back and try a new job. I love tanking, and I love Dark Knight, but I wanted to try something else so I didn't burn out. Decided to go for SAM and boy am I loving this class even if I gently caress up my rotation all the time when trying to build up towards that huge Midare Setsugekka
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# ? Sep 10, 2021 00:31 |
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Skypie posted:I've been hammering the story hard and fully completed Heavensward. Also started into Stormblood and figured I would take a step back and try a new job. I love tanking, and I love Dark Knight, but I wanted to try something else so I didn't burn out. Decided to go for SAM and boy am I loving this class even if I gently caress up my rotation all the time when trying to build up towards that huge Midare Setsugekka Yeah the SAM combo is easy to mess up. It's a lot like ninja mudras where you have to think about it a lot when you first get it, but eventually it's all muscle memory. Work on connecting the specific stickers to the different combos in your head, that helps a lot with orienting yourself if your combo gets interrupted by the boss jumping away or whatever.
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# ? Sep 10, 2021 00:48 |
Yeah, my SAM hotbar setup is: 1 Single-target combo starter 2 Red combo attack boost 3 Red combo finisher 4 Green(?) combo attack speed boost 5 Green Combo finisher 6 Blue combo finisher 7 AoE combo starter 8 Red AoE finisher 9 Blue AoE finisher = Iaijutsu Still trying to get a feel for what to slot into the last couple that I have free, though (I use CTRL = for the self buff)
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# ? Sep 10, 2021 01:05 |
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That seems like way too far to reach, imo. Mine is like 1 - Combo starter 2 - Moon combo 1 Shift + 2 - Moon combo 2 3 - Flower combo 1 Shift + 3 - Flower combo 2 4 - Snow combo F - AOE starter G - Moon AOE Shift + F - Flower AOE Iaijustsu is on a special extra button I have on my mouse, so I don't really have good advice for that one. I've also got buttons I use a lot on like Q and E, and the forward and backward buttons on my mouse (usually the gap closer and backstep). You want to reserve like the higher numbers on the bar for stuff you're not going to hit very often. e: Just for the heck of it, here's a screenshot!
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# ? Sep 10, 2021 01:12 |
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Begemot posted:You want to reserve like the higher numbers on the bar for stuff you're not going to hit very often. Even better, rebind everything to a key near wasd My hotbars are: Q1234VERTF With the alt+ and shift+ versions above the first. The only other hotkeyed abilities I have are mount and sprint, which are on another generic bar. Yes I only use 30 buttons and if a class has more too bad I don't use bloodbath or feint on ninja... acumen fucked around with this message at 01:31 on Sep 10, 2021 |
# ? Sep 10, 2021 01:28 |
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I spread my basic SAM combos across my basic bar and shift bar. 1 -> Shift+1 : Top sticker combo, because it goes up (and is only two steps) 1 -> 2 -> 3 : Speed buff/right side sticker combo, ends in a side positional because it flows to the side 1 -> Shift+2 -> Shift+3 : Damage buff/left side sticker combo, ends in a rear positional because it... kinda circles around to the rear? Look memory is spacial, don't judge okay Shift+4 -> 4 : Kaiten to Iajutsu I've got my kenki dumps on 5 and Shift+5. Shinten on 5, Senei on Shift+5 E : Meikyo Shisui Shift+E : Ikishoten Q : Tsubame Shift+Q : Shoha Mouse3 : True North Shift+Mouse3 : Third Eye And I'll be honest, I just click my aoe skills. SAM takes like 7 GCDs single target before they even start into their aoe skills, it's real slow from a cold start.
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# ? Sep 10, 2021 01:29 |
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Speaking of the shift bar people are talking about, how do I get it? My second hotbar is using ctrl and I couldn't see anything in the options to change that and none of the other hotbars seemed to have a key associated with them.
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# ? Sep 10, 2021 01:31 |
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ShootaBoy posted:Speaking of the shift bar people are talking about, how do I get it? My second hotbar is using ctrl and I couldn't see anything in the options to change that and none of the other hotbars seemed to have a key associated with them. Somewhere in the depth of the menus where you assign keyboard shortcuts you can assign them to any hotbar slot. (Doesn't have to be shift+number, can be anything).
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# ? Sep 10, 2021 01:39 |
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ShootaBoy posted:Speaking of the shift bar people are talking about, how do I get it? My second hotbar is using ctrl and I couldn't see anything in the options to change that and none of the other hotbars seemed to have a key associated with them. I don't think it's any of them by default, which is weird, but you can just go change the bindings. That side bar for me is just #3, with all the bindings changed, and the shift bar #2, where I changed it all from ctrl to shift.
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# ? Sep 10, 2021 01:46 |
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You can use Shift, Ctrl and Alt as modifiers for any keybind. Just make sure you don't have any of the modifiers + movement keys bound. I think Alt + A by default opens Alliance Chat, which can cause problems if you are trying to do Alt + whatever while moving.
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# ? Sep 10, 2021 01:49 |
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Ciaphas posted:
As a summoner I have lots of instant cast spells (at least in a 60+ dungeon) so I usually apply dots on the first enemy I see, then spread them to other enemies as the tank pulls things, and hit moving targets as I chase them. This often results in one or two enemies attacking me and the solution is to run them through the tank when the tank finally stops moving.
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# ? Sep 10, 2021 07:29 |
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I heal with a controller. It actually works pretty well.
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# ? Sep 10, 2021 08:10 |
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Hotbars don't have modifier keys, hotbar buttons have keybinds which can include modifiers. If you really wanted to, you could have 1, shift-1, alt-1 and ctrl-1 all on the same hotbar
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# ? Sep 10, 2021 10:36 |
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You can really go wild with modifier keys for your hotbars
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# ? Sep 10, 2021 10:53 |
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I ruined myself by playing Black Mage first and everything else feels too fast paced to me.
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# ? Sep 10, 2021 11:13 |
Tempest_56 posted:On the buttons thing, this is actually one of my biggest problems with the game so far. On one hand, I get why they introduce mechanics and buttons and such gradually to help you learn. On the other, the pace makes it really difficult to get a feel for a job - central mechanics are still showing up post-50 and for a casual player that's weeks in. is the default layout still 2 hotbars? kb/m really wants 3 with the third bound to either shift or alt, and maybe also vertical sidebar for stuff like mounts, LB, raid markers, sort armory macro, etc. Peachfart posted:I heal with a controller. It actually works pretty well. half my raid group and a lot of world-first people use controller, and the only real complaint I see from controller players is how hard it is for healers to target people in other groups in 24mans. I went to 2018 fanfest and all the terminals were PC with a USB controller and a mouse with 2 side buttons, and they gave you 10 minutes to set up your hotbars and keybinds before starting the instance. Griz fucked around with this message at 12:28 on Sep 10, 2021 |
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# ? Sep 10, 2021 12:14 |
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Griz posted:is the default layout still 2 hotbars? kb/m really wants 3 with the third bound to either shift or alt, and maybe also vertical sidebar for stuff like mounts, LB, raid markers, sort armory macro, etc. I think default is 3, though some jobs can squeeze by with 2. I use 4, though, since I've got a shared bar that has sprint, mount, LB, food, gysahl greens, return and teleport. (There's 3 other bars I use, but those are all misc. stuff like Jobs and menus.)
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# ? Sep 10, 2021 12:33 |
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# ? Jun 11, 2024 07:29 |
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Griz posted:is the default layout still 2 hotbars? kb/m really wants 3 with the third bound to either shift or alt, and maybe also vertical sidebar for stuff like mounts, LB, raid markers, sort armory macro, etc. That's basically how I've got mine set out, yeah. Three horizontals for 1-9, ctrl-1-9 and alt-1-9, with a sidebar for the semi-common stuff like mounts. I will say I'm drat impressed by how flexible the UI editor is in this game.
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# ? Sep 10, 2021 15:08 |