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Cleretic posted:I believe both do that, actually. It's just that 3 does it in a single cyberspace-focused mission, while 4's whole thing is cyberspace-focused so its playing with that is more spread-out.
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# ? Sep 12, 2021 10:25 |
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# ? Jun 5, 2024 00:37 |
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I'm picturing something where the game takes an image of your desktop as the game boots and stores it so that at some point it can do a convincing crash to desktop for a few seconds before manipulating it for whatever sinister purpose the fourth-wall break is for. e: Also, there was an old FPS game that put you in the shoes of an anti-virus program in your own computer, and promised to use your files as the level architecture, like images and text would be portrayed on the walls, and lord help you if the game got to your system files. I have no idea which game, what it actually did, or what reception it had. Triarii posted:I remember when I was playing Batman: Arkham Asylum and I got to that Scarecrow part where one of the reality-breaking effects it throws at you is making it look like the game has crashed. Except that the game actually had crashed a couple of times up to that point because it wasn't the most solid PC port, so I got awfully close to end-tasking the program and trying again. I remember a bit of developer commentary in Half-Life 2 where they had a random physics kicker in a dumpster full of boxes, and basically every tester tossed a grenade in there, but one player had the physics kicker throw the grenade back out at him, and they liked that effect so much they scripted the behavior in. Dareon has a new favorite as of 12:39 on Sep 12, 2021 |
# ? Sep 12, 2021 12:37 |
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Dareon posted:I'm picturing something where the game takes an image of your desktop as the game boots and stores it so that at some point it can do a convincing crash to desktop for a few seconds before manipulating it for whatever sinister purpose the fourth-wall break is for. Yeah, I really don't think we should encourage games to gather potentially personal information just for this. Especially now that streaming is a thing. Let's just keep it to more generic things, eternal darkness, Arkham Asylum and the psycho mantis stuff worked despite not matching everyone's exact TV.
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# ? Sep 12, 2021 12:50 |
Cleretic posted:I believe both do that, actually. It's just that 3 does it in a single cyberspace-focused mission, while 4's whole thing is cyberspace-focused so its playing with that is more spread-out. In the Chrono Trigger developer ending this happens too. You talk to an NPC and they're like "thanks for playing!" And the screen goes black for five seconds. Then it comes back and he's like "haha just kidding!" Made me so mad as a kid because I hadn't gone through that whole ending yet when I reached that dude
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# ? Sep 12, 2021 13:08 |
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Dareon posted:e: Also, there was an old FPS game that put you in the shoes of an anti-virus program in your own computer, and promised to use your files as the level architecture, like images and text would be portrayed on the walls, and lord help you if the game got to your system files. I have no idea which game, what it actually did, or what reception it had. Virus: The Game Which was inferior to Operation: Inner Space which came out several years earlier and was way more fun to play.
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# ? Sep 12, 2021 13:13 |
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Pony Island had some tricks to try and get you to stop paying attention at crucial times. You're supposed to watch for a password at one point, but you'll also get a Stream notification of a message from someone in your friends list. They'll ask you "wtf was that message you sent me?""Are you hacked" and whatnot to try to distract you or get you to alt-tab out.
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# ? Sep 12, 2021 13:40 |
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Mierenneuker posted:Virus: The Game That’s basically just Tron without the IP license:
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# ? Sep 12, 2021 13:42 |
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Triarii posted:I remember when I was playing Batman: Arkham Asylum and I got to that Scarecrow part where one of the reality-breaking effects it throws at you is making it look like the game has crashed. Except that the game actually had crashed a couple of times up to that point because it wasn't the most solid PC port, so I got awfully close to end-tasking the program and trying again. When that happened I turned off my console because I thought it was overheating or something. I eventually tried again and got past it after it did the exact same effect at the same spot. I think the big houses don't really let you do that sort of thing these days.
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# ? Sep 12, 2021 14:10 |
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Mierenneuker posted:Operation: Inner Space which came out several years earlier and was way more fun to play. This game ruled and I played so danged much of it when I first got it with Windows 3. It was like a top down spaceship roguelike that used your directory structure and files as layout and enemies. I don't think there's ever been anything quite like it.
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# ? Sep 12, 2021 15:38 |
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There's also an X-Men game for the original Genesis that has you reset the console at a certain point in a level in order to progress in the game, pretty bizarre design choice there. You're supposed to be resetting a simulation or something like that.
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# ? Sep 12, 2021 16:05 |
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Mercury_Storm posted:There's also an X-Men game for the original Genesis that has you reset the console at a certain point in a level in order to progress in the game, pretty bizarre design choice there. You're supposed to be resetting a simulation or something like that. It's also extremely deep in the game in a game with no passwords or saving so resetting is a HUGE risk because you might be starting the entire drat game over.
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# ? Sep 12, 2021 16:13 |
Kids these days have it so easy with their video games and saves In my day you had to remember a specific pattern of colored dots on an 9x9 grid to get back to the level you were at Seth Pecksniff has a new favorite as of 16:26 on Sep 12, 2021 |
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# ? Sep 12, 2021 16:24 |
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Mercury_Storm posted:There's also an X-Men game for the original Genesis that has you reset the console at a certain point in a level in order to progress in the game, pretty bizarre design choice there. You're supposed to be resetting a simulation or something like that. Hmm, the idea of this is so cool but i also totally understand how this is a horrible idea that should never be done
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# ? Sep 12, 2021 16:27 |
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Not that it would have been a frequent problem, but I believe that X-Men game was also unbeatable on the Sega Nomad, due to it lacking a soft reset option.
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# ? Sep 12, 2021 16:47 |
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mandatory lesbian posted:Hmm, the idea of this is so cool but i also totally understand how this is a horrible idea that should never be done You are smarter than the developers at Rare, who planned a whole series-spanning feature that would let you unlock things in different n64 games by ripping the cart out and jamming a new one in before the ram had time to clear. They had it finished and working before somebody at Nintendo noticed and told them to take it out
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# ? Sep 12, 2021 18:22 |
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in game reset chat i have a memory of an NES game where like a level select cheat or lives cheat was activated by resetting the console like 13 times.
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# ? Sep 12, 2021 18:30 |
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flavor.flv posted:You are smarter than the developers at Rare, who planned a whole series-spanning feature that would let you unlock things in different n64 games by ripping the cart out and jamming a new one in before the ram had time to clear. Please tell me more
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# ? Sep 12, 2021 18:39 |
Captain Hygiene posted:Please tell me more Also "rip your cart out while the machine is on and slam a new one in. Hurry, do it fast, if you're too slow it won't work! FASTER NO TIME TO BE CAREFUL" sounds like a recipe for a lot of broken nintendo 64s.
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# ? Sep 12, 2021 18:44 |
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Captain Hygiene posted:Please tell me more This was the Stop'n'Swop feature that was planned for the Banjo-Kazooie games. The idea was that you'd do something in game A, and then very quickly (in a matter of seconds) turn off the N64, pull out the game A cartridge, stick in the game B cartridge, and turn the N64 back on. Then when you started playing game B it would have a response to what had happened in game A. This is possible because the RAM chips in the console retain their data for a short time after power is removed, so game B can find the last thing game A stored there if it reads from the memory before itself writing anything to it. Nintendo didn't like it because it's exploiting an unintentional and unpredictable hardware quirk; normally reading uninitialized memory is a great way to crash your program or expose yourself to security holes. It also seemed likely a lot of kids would break their consoles trying to do it quickly. They first forbade Rare from shipping that feature, and then changed the N64 hardware so the RAM clears itself much faster on power loss or reboot and the trick stopped working entirely. The content that was supposed to be associated with stop'n'swop is still in Banjo-Kazooie and Banjo-Tooie and you can see it with emulators and cheat codes. It was also enabled in the Xbox 360 port (using proper cross-game communication APIs and the 360's persistent storage). https://banjokazooie.fandom.com/wiki/Stop_%27n%27_Swop haveblue has a new favorite as of 18:53 on Sep 12, 2021 |
# ? Sep 12, 2021 18:51 |
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That is bonkers. I'm equal parts sad something so insane didn't make it to production, and understanding why it'd be a terrible idea in actuality for the original release.
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# ? Sep 12, 2021 18:53 |
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haveblue posted:[...] It was also enabled in the Xbox 360 port (using proper cross-game communication APIs and the 360's persistent storage). It's also referenced by a voice in one of the songs in Banjo-Kazooie: Nuts & Bolts. https://www.youtube.com/watch?v=P2agkX7ZhbE&t=207s Which I guess is fitting for a song that makes multiple references to video games. The very start is Pong + Pac-Man for example.
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# ? Sep 12, 2021 19:11 |
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Captain Hygiene posted:Please tell me more https://www.youtube.com/watch?v=NJYrs2C967g&t=1003s (16:34 if the timestamp doesn't work)
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# ? Sep 12, 2021 19:42 |
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There's a chainsaw without gas in Maniac Mansion and a gas can in Zak McKracken. I always hoped I could somehow get one transferred with save game fuckery but you can't
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# ? Sep 12, 2021 22:14 |
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Carthag Tuek posted:There's a chainsaw without gas in Maniac Mansion and a gas can in Zak McKracken. I always hoped I could somehow get one transferred with save game fuckery but you can't
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# ? Sep 12, 2021 23:52 |
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low key sex master posted:In the Chrono Trigger developer ending this happens too. You talk to an NPC and they're like "thanks for playing!" And the screen goes black for five seconds. Then it comes back and he's like "haha just kidding!" There's another one in the monster village but I can't quite remember how it goes and trying to find it just brings up people with fake DS carts hitting the copy protection blocks. AngryRobotsInc posted:Not that it would have been a frequent problem, but I believe that X-Men game was also unbeatable on the Sega Nomad, due to it lacking a soft reset option. I don't think it works on the Genesis 3 either because it "properly" clears RAM on reset
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# ? Sep 13, 2021 02:10 |
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Dareon posted:I'm picturing something where the game takes an image of your desktop as the game boots and stores it so that at some point it can do a convincing crash to desktop for a few seconds before manipulating it for whatever sinister purpose the fourth-wall break is for. http://www.stfj.net/art/2009/loselose/ Don't actually play this, a shmup that deletes files off your computer when you kill enemies.
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# ? Sep 13, 2021 02:57 |
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low key sex master posted:Kids these days have it so easy with their video games and saves The Guardian Legend is great for this with it's 32 character passwords
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# ? Sep 13, 2021 05:06 |
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haveblue posted:This was the Stop'n'Swop feature that was planned for the Banjo-Kazooie games. The idea was that you'd do something in game A, and then very quickly (in a matter of seconds) turn off the N64, pull out the game A cartridge, stick in the game B cartridge, and turn the N64 back on. Then when you started playing game B it would have a response to what had happened in game A. This is possible because the RAM chips in the console retain their data for a short time after power is removed, so game B can find the last thing game A stored there if it reads from the memory before itself writing anything to it. https://www.youtube.com/watch?v=sIpceAUytMw
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# ? Sep 13, 2021 12:43 |
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Booourns posted:The Guardian Legend is great for this with it's 32 character passwords The fun thing about these early password systems is they are many of them are literally just encoding the game state as a character string, so you are basically making a save file, just on paper instead of a hard drive. If you know the encoding you can make yourself custom tailored save data.
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# ? Sep 13, 2021 14:14 |
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The Cheshire Cat posted:The fun thing about these early password systems is they are many of them are literally just encoding the game state as a character string, so you are basically making a save file, just on paper instead of a hard drive. If you know the encoding you can make yourself custom tailored save data. This password is burned into my memory from childhood. Final stage in Castlevania 3, with the phrase "help me" as the name. I was a scrub and had to use the "help me" cheat so I would start with 10 lives instead of 3.
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# ? Sep 13, 2021 14:30 |
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habituallyred posted:http://www.stfj.net/art/2009/loselose/ Don't actually play this, a shmup that deletes files off your computer when you kill enemies. This almost the description for NieR
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# ? Sep 13, 2021 17:38 |
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The Cheshire Cat posted:The fun thing about these early password systems is they are many of them are literally just encoding the game state as a character string, so you are basically making a save file, just on paper instead of a hard drive. If you know the encoding you can make yourself custom tailored save data. I hosed around with this back in the old megamans, occasionally finding a working code! Good times
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# ? Sep 13, 2021 17:43 |
JUSTIN BAILEY only old school gamers get this reference
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# ? Sep 13, 2021 19:42 |
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low key sex master posted:JUSTIN BAILEY ICARUS FIGHTS MEDUSA ANGELS
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# ? Sep 13, 2021 19:46 |
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# ? Sep 13, 2021 20:06 |
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Tiggum posted:I can't remember if it was Saints Row 3 or 4, but one of them has a bit where it makes it look like your computer has crashed. I definitely thought it was legit for a moment, the first time I saw it. A favorite glitch of mine is from Saints Row 2. If you do the ambulance missions, you can earn a pair of defibrillators that lets you bring people back to life. During testing, it was discovered that if you turned your back on a body, walked a little bit away, then turned back around, the body would be laying perfectly flat with no weird poses. If you defib them then, it launched their body into space. They found this so amusing that it not only wasn't patched, but they released a video showing how to do it.
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# ? Sep 14, 2021 20:26 |
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https://i.imgur.com/ANmZNND.mp4 https://i.imgur.com/F6anay0.mp4 moon's haunted.
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# ? Sep 15, 2021 06:27 |
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Unfortunately this isn't a move you can learn https://www.youtube.com/watch?v=Q3YVcAKDeHQ
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# ? Sep 15, 2021 18:45 |
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The halo alpha has an amusing glitch https://twitter.com/Sprucelass/status/1441433049850425344
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# ? Sep 24, 2021 18:44 |
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# ? Jun 5, 2024 00:37 |
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IShallRiseAgain posted:The halo alpha has an amusing glitch Keep that in and make it the central mechanic, imo
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# ? Sep 24, 2021 18:47 |