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smug jeebus posted:Interesting, some throwaway account posted on Reddit yesterday that a fired dev deleted or sabotaged the software. It was (justifiably, I'd say) ignored, but maybe it was legit after all? Do you have a link to this?
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# ? Sep 10, 2021 19:10 |
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# ? May 12, 2024 06:08 |
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Podima posted:Do you have a link to this? https://www.removeddit.com/r/KeyforgeGame/comments/pkuh5h/game_is_dead_seriously/
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# ? Sep 10, 2021 19:24 |
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smug jeebus posted:https://www.removeddit.com/r/KeyforgeGame/comments/pkuh5h/game_is_dead_seriously/ That link isn't working for me. On the one hand, wouldn't they have some sort of version control like Git or TFS or something? Was it a trained AI with no backup so it will take months to retrain? If this is a bottleneck for your entire game, wouldn't someone want to take it home on a backup 3.5 floppy disk or something? Georeplication maybe? The cloud? Like, how does this happen with a large company? On the other hand, all of that is still way more plausible than "the algo broke, gee wilikers."
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# ? Sep 10, 2021 20:59 |
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Wow, that Keyforge stuff is wild. I wonder if whoever left was getting screwed over by new Asmodee management?Magnetic North posted:On the one hand, wouldn't they have some sort of version control like Git or TFS or something? Was it a trained AI with no backup so it will take months to retrain? If this is a bottleneck for your entire game, wouldn't someone want to take it home on a backup 3.5 floppy disk or something? Georeplication maybe? The cloud? Like, how does this happen with a large company? Git and other version control systems aren't absolute or impervious to malicious intent. A dedicated dev (especially one managing the project) could easily wipe everything. They'd know where backups are and could ensure total data destruction.
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# ? Sep 10, 2021 21:17 |
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Magnetic North posted:Like, how does this happen with a large company? IT horror stories know no bounds or borders, and "large" companies can be hilari-orribly out of touch when it comes to things any normal person would consider a common sense level of safeguards.
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# ? Sep 10, 2021 21:31 |
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Codeacious posted:Git and other version control systems aren't absolute or impervious to malicious intent. A dedicated dev (especially one managing the project) could easily wipe everything. They'd know where backups are and could ensure total data destruction. I now realize that I have admin rights on all our repos.
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# ? Sep 10, 2021 21:32 |
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Codeacious posted:Wow, that Keyforge stuff is wild. I wonder if whoever left was getting screwed over by new Asmodee management? I wonder if the sun will rise in the east tomorrow
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# ? Sep 10, 2021 21:50 |
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Magnetic North posted:how does this happen with a large company? I worked for a massive, multinational retailer that had a single admin account for the website, with an extremely simple password that was shared by dozens of employees. In the admin interface there was a screen that let you run any raw SQL against the database, with no filtering or sanity checking. In my first week I wrote code to fix all of this, because it's insanely stupid and dangerous, but it never got released in the two years I was there because upper management deemed it too risky to make changes like that.
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# ? Sep 10, 2021 23:12 |
My best mates brother used to build dead man switches into a lot of his code, so if he was ever fired they would have to get him back and pay him to fix it. I've also had a client whose admins dropped live databases on the way out the door and encrypted the backups. IT is fun Infinitum fucked around with this message at 00:04 on Sep 11, 2021 |
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# ? Sep 11, 2021 00:01 |
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Infinitum posted:My best mates brother used to build dead man switches into a lot of his code, so if he was ever fired they would have to get him back and pay him to fix it. I'm assuming he was the only dev? I can't imagine how incompetent a team would have to be to not spot this. Anyway, board games. I was just gifted a copy of Great Western Trail (I guess 1st ed, I think there's a 2nd on the way?). I haven't read the rules yet but I've heard it's a great game. Any weird things I should know about going in? Also if I enjoy Chaos in the Old World (probably my favourite game), is Root recommended? I love the asymmetrical play in CitOW because it always feels balanced and in all my playthroughs people have regularly won with all the different factions.
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# ? Sep 11, 2021 00:14 |
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My friend and I met up for the first time in two years, and the first thing we did after he taught me Hive was to bust out our Keyforge decks. The game is so good. It'd make the perfect mobile game. "The algorithm is busted" is such a bad excuse, it makes the sabotage much more believable.
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# ? Sep 11, 2021 02:03 |
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LifeLynx posted:My friend and I met up for the first time in two years, and the first thing we did after he taught me Hive was to bust out our Keyforge decks. The game is so good. It'd make the perfect mobile game. The original reddit post said there was going to be an article explaining it within a day, and that article did come out. That is a good indication that it was right and it was sabotage of some sort.
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# ? Sep 11, 2021 02:55 |
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Quote-Unquote posted:Also if I enjoy Chaos in the Old World (probably my favourite game), is Root recommended? I love the asymmetrical play in CitOW because it always feels balanced and in all my playthroughs people have regularly won with all the different factions. CitOW is also one of my favorite games. Root is nice but doesn't really feel the same I think. I agree with an above poster. I love Pax Pamir 2 so much that I'm kinda disappointed in the other Cole's games I've played. I just hate the vagabond so much.
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# ? Sep 11, 2021 13:46 |
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Finally got my copy of Black Sonata (plus the Fair Youth) that I ordered in June. It seems, while hardly heavy or even medium, a fraction more complicated than I had anticipated - maybe my brain's just tired today and I can't be arsed. Think I might just set it up later and dive right in, see how it goes, as it's mainly the hand management that seems fiddly from the instructions, and I'm sure it will be a lot more simple in practice. Will probably skip the expansion at first, unless a few people tell me it's like the Norwegians or something and it's a no-brainer to include it from the beginning. Looking forward to some fun with this, anyway! The idea of a short, relatively light solo game I can knock off in 20-30 mins of a tired evening is pretty appealing. I also have Maquis 2nd edition on order, whenever that ends up seeing the light of day (not too long now I believe). OneSizeFitsAll fucked around with this message at 14:21 on Sep 11, 2021 |
# ? Sep 11, 2021 14:08 |
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Quote-Unquote posted:Anyway, board games. No, you should be okay. There's some opinion that the game has some issues on the delivery track (to do with the spacing and placement of things late in the game), but I don't think it's severe or will worry you in your first game. BTW, the expansion fixes it as apparently does the 2nd edition, but it's more a question of tuning the game than fixing a previous fault.
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# ? Sep 11, 2021 14:49 |
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Loddfafnir posted:CitOW is also one of my favorite games. Root is nice but doesn't really feel the same I think. Yeah, I’m also in the same camp with Pamir setting an unrealistically high expectations of Cole. With the vagabond, the gulf between what they were designed to be (an underpowered mercenary reliant on alliances with the big factions to survive) and the reality (a doomsday clock which has to be continually managed by the other players) is both funny and frustrating. Oath has not really clicked with my group either - we enjoyed our experiences with it but nobody seems to be left with much need to keep playing it. We have had a really good time play testing John Company 2e, but this was largely based on somebody always finding a way to destroy the company in new and creative ways. I’ll be interested to go back and play the final version of that. It looks like a tough balancing act to pull off but could end up being fantastic. When we played there seemed to be too many easy ways for individual players to just take a wrecking ball to everything and profit from it. Then if you remove all the loopholes and big swings it would stop being the lovable simulation of a bunch of failsons wrecking a subcontinent for fun and profit and become just another economic game.
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# ? Sep 11, 2021 15:08 |
nonathlon posted:No, you should be okay. There's some opinion that the game has some issues on the delivery track (to do with the spacing and placement of things late in the game), but I don't think it's severe or will worry you in your first game. BTW, the expansion fixes it as apparently does the 2nd edition, but it's more a question of tuning the game than fixing a previous fault. This video does a good job of explaining the differences between versions. https://www.youtube.com/watch?v=-gNiiNjOmdI Gencon is next week, so theoretically we'll see the retailer release soon? Looking forward to trying out Solo mode. OneSizeFitsAll posted:I also have Maquis 2nd edition on order, whenever that ends up seeing the light of day (not too long now I believe). I think the next update is due soonish and they were finishing production last time. I would expect it October - November-ish. Really looking forward to it, as it looks like a really lovely small tight production. I've got Quest finally arriving this week, Radlands by the end of the month. Cartographers Heroes arrived last week and is great - all the new maps are fantastic. Collectors edition is sexy AF Merchants of the Dark Road & Dead Reckoning are my only remaining BIG games for the year, and I reckon we'll see that around the same Oct-Nov mark (Cause shipping) REALLY looking forward to getting them to the table, as I went all in on both. Thinking I'm really tapped out on the KS front for a bit. Only other game I really want to grab this year is the newer version of Castles of Burgundy just to round out my collection a bit. Just been waiting for it to go on sale. Sydney ~theoretically~ reopens next month from lockdown, so I've got a massive backlog glut of games for my players.
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# ? Sep 11, 2021 15:23 |
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It definitely seems to hew closer to the kind of design you see in e.g. the Vast games, where you have a lesser number of pieces juggling their own token/card based minigames. It specifically resembles the "fifth wheel" characters like the Rogue and Warlock from those games, where instead of the rock/paper/scissors aspect of "three characters trying to kill each other and one trying to prolong the game as long as possible", it's just "another character kinda doing their own thing and everyone shares the responsibility of going and beating it up once in a while".
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# ? Sep 11, 2021 17:00 |
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DashingGentleman posted:Yeah, I’m also in the same camp with Pamir setting an unrealistically high expectations of Cole. With the vagabond, the gulf between what they were designed to be (an underpowered mercenary reliant on alliances with the big factions to survive) and the reality (a doomsday clock which has to be continually managed by the other players) is both funny and frustrating. Oath has not really clicked with my group either - we enjoyed our experiences with it but nobody seems to be left with much need to keep playing it. I think it's mentioned somewhere that the Vagabond was not Coles idea really.
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# ? Sep 11, 2021 21:09 |
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Aramoro posted:I think it's mentioned somewhere that the Vagabond was not Coles idea really. Yeah I believe it was Patrick Leder's idea. In my opinion, even though I don't think the Vagabond is as mechanically interesting as basically anything else, I think that the idea that one faction is just one crazy guy was huge in getting the game to gain mindshare. The art and setting was probably top on the list, and the mechanics next, but the power of that final curveball in the game pitch cannot be understated. It's like how in Vast "Someone played the cave!" and everyone got hyped over the strangeness.
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# ? Sep 11, 2021 21:41 |
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Codeacious posted:Wow, that Keyforge stuff is wild. I wonder if whoever left was getting screwed over by new Asmodee management? Could also just be be neglect and passive disappearance - one of the great things about the move to cloud infrastructure is that it's easy for entire swathes of infrastructure to disappear when people leave particularly if it's not managed centrally by an organisation or if an org is not centred on a particular project. AWS sends 'we are deleting your stuff because your corp credit card was cancelled' to the contact of a dev who was fired and their card was cancelled for a service that doesn't happen to be used or checked on for three months because people are working on something else, devs come back to do the new Keyforge expansion, and kapow everything's gone.
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# ? Sep 11, 2021 22:46 |
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Magnetic North posted:Yeah I believe it was Patrick Leder's idea. In my opinion, even though I don't think the Vagabond is as mechanically interesting as basically anything else, I think that the idea that one faction is just one crazy guy was huge in getting the game to gain mindshare. The art and setting was probably top on the list, and the mechanics next, but the power of that final curveball in the game pitch cannot be understated. It's like how in Vast "Someone played the cave!" and everyone got hyped over the strangeness. Agreed on both points. I think Vast was ultimately a failure of a design, but still an interesting failure and I'm glad it led to more asymmetrical games. (I bought it when it came out and don't really even regret it) The Vagabond is a cool idea with flawed execution, but if having the vagabond is the hook to get people to experience the way more interesting factions like the Riverfolk and Lizards, then it's a worthwhile tradeoff.
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# ? Sep 11, 2021 23:03 |
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Infinitum posted:This video does a good job of explaining the differences between versions. Ah, thanks. Great Western Trail was a bit of a surprise to me because it's superficially the sorry of game I dislike - lots of moving parts, a pile of cardboard and cards, you score points for this and this and this and ... but it makes it work, I think because the individual turns are short, the delivery runs are shortish and even if you're not winning, you're building an interesting engine.
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# ? Sep 12, 2021 09:43 |
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https://www.youtube.com/watch?v=nyYexTcyY2A
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# ? Sep 12, 2021 15:17 |
Is there a way to play Great Western Trail online? More like BGA than Tabletop Simulator.
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# ? Sep 13, 2021 02:00 |
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Carillon posted:Is there a way to play Great Western Trail online? More like BGA than Tabletop Simulator. I think there is a version that is being developed by BGA. Also, this https://boardgamefiesta.com/
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# ? Sep 13, 2021 10:11 |
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A friend might be interested in playing Oath. As I've not played it but really want to, can someone come up with an elevator pitch style description? Thanks.
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# ? Sep 13, 2021 18:48 |
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Mayveena posted:A friend might be interested in playing Oath. As I've not played it but really want to, can someone come up with an elevator pitch style description? Thanks. The interaction between dudes on the map, public/private tableau building, multiple victory triggers and a closed economy yield interaction on multiple levels.
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# ? Sep 13, 2021 18:59 |
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Mayveena posted:A friend might be interested in playing Oath. As I've not played it but really want to, can someone come up with an elevator pitch style description? Thanks. The fall of the roman empire, but you're weird cute little gremlin people. Also, after rome falls, you play the next game to play out the collapse of the byzantines based on the board state saved from the last game - and then their successors, etc, etc. Ceebees fucked around with this message at 19:14 on Sep 13, 2021 |
# ? Sep 13, 2021 19:11 |
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I wish Mombasa's theme wasn't so gross because it's far and away my favorite game of his. e: huh he apparently he might do a retheme: https://boardgamegeek.com/thread/2591022/pfister-hinting-retheme/page/1 It really is a very interesting game mechanically, one of the few big bulky modern Euros I could come back to.
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# ? Sep 14, 2021 00:40 |
Heroquest is shipping next month, which is pretty cool.
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# ? Sep 14, 2021 03:53 |
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Has anyone tried out Capstone's Corrosion? I'm curious but am a little frustrated by how little preview material they release during their preorders.
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# ? Sep 14, 2021 04:56 |
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Memnaelar posted:Has anyone tried out Capstone's Corrosion? I'm curious but am a little frustrated by how little preview material they release during their preorders. You can play for free on Tabletopia. The game won't release until Essen. And that release is only for EU. Capstone is the US distributor.
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# ? Sep 14, 2021 06:45 |
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Memnaelar posted:Has anyone tried out Capstone's Corrosion? I'm curious but am a little frustrated by how little preview material they release during their preorders. Only read the rules a few times but it seems interesting with the "temporary engine" mechanic. Looking forward to it. Gonna get my copy at Essen.
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# ? Sep 14, 2021 07:31 |
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Selecta84 posted:Only read the rules a few times but it seems interesting with the "temporary engine" mechanic. I wouldn't bank on it. Germany's cases are on the up again, and the new government that comes in a couple of weeks before the fair may feel they are more able to institute a new lockdown once they don't have to worry about it being popular. I'm skipping the Gamer Hajj this year for that reason, much as I'd love to go.
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# ? Sep 14, 2021 08:47 |
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Jedit posted:I wouldn't bank on it. Germany's cases are on the up again, and the new government that comes in a couple of weeks before the fair may feel they are more able to institute a new lockdown once they don't have to worry about it being popular. I'm skipping the Gamer Hajj this year for that reason, much as I'd love to go. Got my ticket already (just in case). Yeah, we will see about it but I don't think there will be a new lockdown 3 weeks after the Election and right in middle of the autumn vacation.
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# ? Sep 14, 2021 08:51 |
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Jedit posted:I wouldn't bank on it. Germany's cases are on the up again, and the new government that comes in a couple of weeks before the fair may feel they are more able to institute a new lockdown once they don't have to worry about it being popular. I'm skipping the Gamer Hajj this year for that reason, much as I'd love to go. Same. €20 a day for tickets, there and back on a plane, and then 4 days of constant masking doesn't sound like my idea of safe or fun. Their safety concept is as good as it'll get assuming they'll actually stick with it, but I'm convinced this is still going to turn into a superspreader event. Miraculously the airline refunded me the "no refund" tickets I bought in 2019 for 2020 and re-booked for 2021 in 2020 in full.
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# ? Sep 14, 2021 12:08 |
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I will stay cautiously optimistic but I only live like an hour away from Essen and I will only be there on Thursday. Public transportation and the full halls on the weekend would keep me away as well. I think Thursday will be the day with the fewest visitors and I'm not sure how many tickets they are selling for that day. I just want the 3 games I'm really looking forward to
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# ? Sep 14, 2021 12:51 |
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They are placing it during school holidays to offload the capacity a little, but yeah, Sat/Sun have remained the busiest days. Don't get me wrong, I'd love to go too but I feel it would be immensely irresponsible and stupid of me. We're usually 5 or 6 people to go and all agree on that, too, as it turns out. I might think differently if I could drive for an hour, dip in, get games, and flee - but I've also not really seen anything that interests me in the slightest in the previews
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# ? Sep 14, 2021 13:38 |
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# ? May 12, 2024 06:08 |
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gschmidl posted:They are placing it during school holidays to offload the capacity a little, but yeah, Sat/Sun have remained the busiest days. Spiel is always held during the school holidays. Is that what you meant?
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# ? Sep 14, 2021 13:43 |