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Qwertycoatl posted:The MHW side is worse because if you unlock the fights you lose the chill hub music until you beat them I had to round up a goon posse to free me from that musical hell after I unknowingly tripped it.
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# ? Sep 26, 2021 10:03 |
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# ? May 29, 2024 03:11 |
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Len posted:Yeah that's fair. I spend those times sliding in circles kicking up poison blobs To me, it seems like the game is especially buggy with FL4K. One thing that happened in my playthrough: there's an early-game side quest where you help a lady get revenge by killing the guy who murdered her family. The problem is that their are two guys both claiming to have killed her family, and she can't figure out who actually did it because they're both awful. Eventually, she tells you to just pick one to kill and be done with it. What's supposed to happen is you arrive at the area where the two scumbags are, they both aggro on you, but once you kill one of them the other loses their aggro. As you're leaving the area, the questgiver realizes she still isn't sure if you made the right choice and give you a bonus objective to go back and kill the other guy too. What happened for me, though is that I was using Fade Away and a Jakobs shotgun. Fade Away guarantees that your next three shots are critical hits regardless of where they land on an enemy, while Jakobs guns have the bonus of bouncing a bullet to another enemy when you score a critical hit. Together, I ended up killing both guys at once, which the game very much so did not like, and it forced me to exit the game entirely to fix it.
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# ? Sep 26, 2021 10:04 |
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I replayed adventure game Machinarium recently and I was amazed I completely forgot about the minigames you need to complete. Because at least two of them go on for way too long. One of them is literally Space Invaders and you need to clear about 5 levels of enemies to reach the 1000 point goal. They didn’t even give the ship that occasionally appears at the top a shitload of points when you shoot it down. The second one has you go through a “virtual” maze to shoot down 30 enemies. Beyond taking too long it is intentionally poorly drawn and it completely falls out of tone with the rest of the (wonderful) imagery in the game.
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# ? Sep 26, 2021 16:36 |
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You had to play a pretty bad Sumo arcade game in Bully to unlock the nerds safe house. Looking it up it was so annoying they lowered the needed score in the Anniversary edition.
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# ? Sep 26, 2021 16:46 |
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Had the odd experience playing Psychonauts 2 where something being good was annoying. I got to the Psi King stage and it has a great visual style that makes the other ones look kind of drab and boring in comparison.
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# ? Sep 26, 2021 22:06 |
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Pokemon Sword/Shield give you infinite escape ropes and just always can fly to previous areas. There's no reason that I need to get into two menus to fast travel back to town from a cave
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# ? Sep 26, 2021 22:44 |
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Sword/Shield gives you infinite escape ropes but there's only like two places you can actually use them.
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# ? Sep 27, 2021 02:58 |
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xiw posted:Below Zero - okay so i'm supposed to remember to manually save because you'll crash regularly and lose everything, but it's exactly the really interesting bits of exploration that i forget to save during and am most likely to lose an hour or two - welp. I played through the game about two months before full release, since they said it was story complete and I figured eh, why not. It crashed twice the entire playthrough. Did it get worse after full release? (It was story complete at the time, except they had disabled the final cutscene. So I loaded up the game on release, walked forwards ten feet, and spent five minutes watching the cutscene)
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# ? Sep 27, 2021 14:16 |
Cleretic posted:Yeah, it's almost like the entire crossover just fundamentally doesn't work when taken to the mechanical extremes they wanted, because an MMORPG and a 'whatever the hell you call Monster Hunter' only really have superficial similarities. Yeah I had this huge issue with the Witcher content in MHW which wanted you to tackle it in a very specific way and no other way. Except I played with a bug stick and I wanted to use my bug stick. Anyway, I almost timed out and then just never fought that boss ever again because it sucked and wasn't fun.
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# ? Sep 27, 2021 15:48 |
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JackSplater posted:I played through the game about two months before full release, since they said it was story complete and I figured eh, why not. It crashed twice the entire playthrough. Did it get worse after full release? I've found it will always crash if I play too long, usually at the worst possible moment. It's super annoying, and if I didn't enjoy the game so much it might actually be a deal-breaker it happens that often.
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# ? Sep 27, 2021 15:51 |
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Games that have checkpoints (which you reach and the screen says "checkpoint reached"), but if you die, you have to start the mission all over from the beginning. Like.....do I just not understand what a checkpoint is? Are not checkpoints supposed to be spots you reach in a level where the game saves your progression, so that if you die before completing the mission, you will restart from the last checkpoint and not from the beginning?? Is that not the entire point of a checkpoint??? What else could the point be????
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# ? Sep 27, 2021 19:04 |
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Rabbit Hill posted:Games that have checkpoints (which you reach and the screen says "checkpoint reached"), but if you die, you have to start the mission all over from the beginning. What games are doing this? So I can avoid them. I've encountered checkpoints that only protect against death but if you save and reload you start the level over<(which is also garbage) but not this kind.
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# ? Sep 27, 2021 19:14 |
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MGSV's intro to online base raids is so terrible, and it gets me every time. First, the "retake your base" trainer mission shows up literally 10 seconds into a particular other mission that you've just spent time prepping for and begs you to switch missions. Then a bit later, the tutorial for base raids shows up, but it's literally "why don't you raid your own base as practice, also I've disabled any other menu option so you have to raid it ". I just dived into the ocean to kill myself instantly and end the mission because I have no interest in ever engaging with that aspect of the game.
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# ? Sep 27, 2021 19:36 |
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Captain Hygiene posted:MGSV's intro to online base raids is so terrible, and it gets me every time. First, the "retake your base" trainer mission shows up literally 10 seconds into a particular other mission that you've just spent time prepping for and begs you to switch missions. Then a bit later, the tutorial for base raids shows up, but it's literally "why don't you raid your own base as practice, also I've disabled any other menu option so you have to raid it ". I just dived into the ocean to kill myself instantly and end the mission because I have no interest in ever engaging with that aspect of the game. Mgsv also included multiplayer insurance. You could pay real money to prevent other players stealing your resources when they raided your base. And somehow that didn't stick out as uniquely terrible above the sea of terrible microtransactions in other games
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# ? Sep 27, 2021 19:43 |
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Strom Cuzewon posted:Mgsv also included multiplayer insurance. You could pay real money to prevent other players stealing your resources when they raided your base. And somehow that didn't stick out as uniquely terrible above the sea of terrible microtransactions in other games Kojima's dark magicks have rendered him immune to criticism Seriously, guy can do things that would have a mob at the door if he were anyone else. Like there was not a peep at shoehorned product placement or even a special edition rerelease that will have less content than the original
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# ? Sep 27, 2021 19:55 |
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I mean, the core gameplay for MGSV is really drat good so I respect it for that even if there were some bad decisions along the way. I don't know for sure, but the particular way multiplayer was handled also feels like some Konami intervention.
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# ? Sep 27, 2021 20:01 |
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Manager Hoyden posted:Kojima's dark magicks have rendered him immune to criticism My rule of thumb for Kojima is to ask if something he did would still be "cool" if David Cage did it. It's not very favorable to him
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# ? Sep 27, 2021 20:02 |
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Plenty of people were mad about pretty much everything involving FOBs in MGSV, but that was also in the middle of the Konami/Kojima split so it was pretty easy for people to lay the blame for all the lovely microtransactions on Konami (especially since they actually patched some of the resource stuff to be worse after Kojima left)
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# ? Sep 27, 2021 20:07 |
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somepartsareme posted:My rule of thumb for Kojima is to ask if something he did would still be "cool" if David Cage did it. It's not very favorable to him No idea how to judge this https://twitter.com/reggie_800/status/1442224959279927306
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# ? Sep 27, 2021 20:13 |
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Hel posted:What games are doing this? So I can avoid them. I've encountered checkpoints that only protect against death but if you save and reload you start the level over<(which is also garbage) but not this kind. From recent memory, Far Cry 3 and (IIRC) 4.
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# ? Sep 27, 2021 20:18 |
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JackSplater posted:I played through the game about two months before full release, since they said it was story complete and I figured eh, why not. It crashed twice the entire playthrough. Did it get worse after full release? right now if I load the game and try and save, the save immediately fails. Apparently i can go into the save files and trash certain content to fix this, not really looking forwrad to it.
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# ? Sep 27, 2021 20:19 |
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Hel posted:What games are doing this? So I can avoid them. I've encountered checkpoints that only protect against death but if you save and reload you start the level over<(which is also garbage) but not this kind. Curious myself for the same reason because every game I play the checkpoint is if you don't mind reloading with your low ammo, a penalty, low health or whatever and a hard reload is if you want to backtrack and want a total do over. I haven't run across a game that ganks this approach myself.
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# ? Sep 27, 2021 21:43 |
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Manager Hoyden posted:a special edition rerelease that will have less content than the original What game are you talking about here?
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# ? Sep 27, 2021 22:03 |
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I'm actually playing Far Cry 3 after recently beating 4 and the checkpoints are actually fairly lenient - you respawn there on death and all your weapons start out with max ammo.
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# ? Sep 27, 2021 22:04 |
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Far Cry 3 once crashed so hard on me it ruined a hard drive it wasn't even installed on, somehow, and that was the only time the checkpoint system really sucked because my blood pressure would spike involuntarily when I loaded back in and heard Vaas start the speech again. E: Deathloop really needs a way to suspend a Colt run and pop in to gently caress someone up as Julianna without dumping Colt's whole day. Sometimes I am a few tasks into a kinda halfway important run and have to suspend the console, and then later I might have a few minutes to jump on a game but not want to go right back into single player. If I could hop on as an invader and kill ten minutes even with a single player game suspended it would be close to perfection. Rockman Reserve has a new favorite as of 22:14 on Sep 27, 2021 |
# ? Sep 27, 2021 22:09 |
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somepartsareme posted:My rule of thumb for Kojima is to ask if something he did would still be "cool" if David Cage did it. It's not very favorable to him Kojima didn't create a fully nude model of Stefanie Joosten just so he could, so I think he still has the edge on Cage.
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# ? Sep 27, 2021 22:50 |
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Also I'm pretty sure Kojima is fully aware that some of the stuff he wants include is stupid even though he still enjoys him. I think Cage is completely without mirth.
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# ? Sep 27, 2021 22:53 |
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Has David Cage ever designed, like, good gameplay mechanics? Or even attempted to? I've never played any of his games but I was under the impression that they're made up of scripted sequences that you mostly watch.
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# ? Sep 28, 2021 02:09 |
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Failing all the qtes in heavy rain makes it the funniest game of all time
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# ? Sep 28, 2021 02:10 |
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Snake Maze posted:Plenty of people were mad about pretty much everything involving FOBs in MGSV, but that was also in the middle of the Konami/Kojima split so it was pretty easy for people to lay the blame for all the lovely microtransactions on Konami (especially since they actually patched some of the resource stuff to be worse after Kojima left) To be fair, when it comes to forced multiplayer with questionable microtransactions ties to it I default to assuming the publisher demanded it.
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# ? Sep 28, 2021 03:39 |
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Triarii posted:Has David Cage ever designed, like, good gameplay mechanics? Or even attempted to? I've never played any of his games but I was under the impression that they're made up of scripted sequences that you mostly watch. in fahrenheit there's one of his trademark bad QTE cutscenes but the character is hallucinating all of it and you fail if you actually try to input the QTE instead of just sitting there quietly, that's about the most clever thing he's ever accomplished successfully
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# ? Sep 28, 2021 04:33 |
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The actual opening to Fahrenheit where your trying to clean up the murder scene is actually legit cool. Very strong start for a gane
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# ? Sep 28, 2021 04:36 |
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Honestly, Fahrenheit is bonkers enough that it all kinda works even if it is monstrously stupid.
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# ? Sep 28, 2021 04:41 |
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If Cage had a very, very fierce editor who could cut out his poo poo ideas and polish up the good ones his games would be legit good B+ tier. I've only played Heavy Rain and Fahrenheit but both do have some really interesting ideas in them, dude just cannot help himself though
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# ? Sep 28, 2021 04:48 |
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Kojima also needs an editor. Also I like Fahrenheit for the whole internet thing god.
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# ? Sep 28, 2021 04:54 |
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Byzantine posted:Honestly, Fahrenheit is bonkers enough that it all kinda works even if it is monstrously stupid. it really does not. the craziness comes out of left field and completely derails the story. plus even if all the dumb space alien superpower stuff was left in theres no reason to add a second villian/faction so late. theres also a bunch of horrible gameplay (the child stealth section, the police archives) that are frustrating and take way too long. the actual interesting part of the story were the murder mystery parts so its not surprising cage expanded on that for heavy rain. unfortunately he's a hack so the game is still dumb, plus he cut supernatural elements from the game super late without understanding why people hated them in farenheit, resulting in a gaping plot hole agreed the farenheit opening owns though. great hook
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# ? Sep 28, 2021 05:43 |
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I actually really enjoyed Detroit after disliking Heavy Rain. The thing dragging Detroit down for me though was Markus as I found his sections vastly less interesting than Connor's or Kara's.
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# ? Sep 28, 2021 06:18 |
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Gort posted:In Lost Judgment there's a dancing minigame. Your character is put on the spot to dance in front of a bunch of amateur dancers, and repeatedly makes it plain that they "have never danced before". Result? Perfect, professional-grade dance performance. The joke is that the protagonist is modeled upon and voiced by (and pretty much just IS) Takuya Kimura, possibly the most famous male idol ever, so the joke is of course he can dance, he's Takuya Kimura and it's just a flimsy excuse for the devs mocap him dancing.
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# ? Sep 28, 2021 06:19 |
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Snake Maze posted:Plenty of people were mad about pretty much everything involving FOBs in MGSV, but that was also in the middle of the Konami/Kojima split so it was pretty easy for people to lay the blame for all the lovely microtransactions on Konami (especially since they actually patched some of the resource stuff to be worse after Kojima left) Death Stranding doesn't not have any microtransactions while Metal Gear Survive is online only single player game with paid character slots and microtransactions.
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# ? Sep 28, 2021 06:26 |
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# ? May 29, 2024 03:11 |
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RillAkBea posted:The joke is that the protagonist is modeled upon and voiced by (and pretty much just IS) Takuya Kimura, possibly the most famous male idol ever, so the joke is of course he can dance, he's Takuya Kimura and it's just a flimsy excuse for the devs mocap him dancing. Just an unusual permutation of the usual strangeness question in a Yakuza game. If something weird you don't understand happens, is it: A: an obscure Japanese custom or cultural reference you've never heard of, B: a reference to a real-world Japanese celebrity you don't know, C: a reference to a previous Yakuza game you don't recognize, Or D: just an isolated joke the developers found funny? In this case it was B, but you can never truly know.
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# ? Sep 28, 2021 06:29 |