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Yvonmukluk posted:Huh, WGA are doing plastic WW2 Italians. Fucks sake it took all of two comments before people were sperging about the point slope of the helmets being inaccurate.
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# ? Sep 22, 2021 22:53 |
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# ? May 10, 2024 20:01 |
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Warlord released the picture art for their plastic Italians today as well, continuing the trend of Wargames Atlantic putting out a plastic set right alongside a competitor.
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# ? Sep 22, 2021 23:10 |
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Springfield Fatts posted:Fucks sake it took all of two comments before people were sperging about the point slope of the helmets being inaccurate. Still better than what happened with Panzer Lehr release.
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# ? Sep 23, 2021 03:38 |
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I just have missed that, what happened?
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# ? Sep 23, 2021 05:47 |
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Class Warcraft posted:Warlord released the picture art for their plastic Italians today as well, continuing the trend of Wargames Atlantic putting out a plastic set right alongside a competitor. Clearly their minis espionage division are working overtime. I think this is the first time they’ve released a plastic set concurrently with Warlord. With both the Resistance and Panzer Lehr they were competing with metal minis. What’s the verdict on which are better Italians, or is it too early to call?
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# ? Sep 23, 2021 10:07 |
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Yvonmukluk posted:Clearly their minis espionage division are working overtime. I don't think Warlord have even shown the minis, just the box art? the Wargames Atlantic looks... better and better. Which is a nice trend. Warlord's newer kits are also generally better than their older ones, which is nice, but they're kind of boxed in with the chunky look. So in this case it might very well end up as a personal preference deal rather than one set being objectively better.
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# ? Sep 23, 2021 11:55 |
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Class Warcraft posted:I just have missed that, what happened? Within ten comments you could fill in a grog bingo card. Some were pissed because the coats had the wrong number of buttons on the facing (maybe), and a "living history reenactor" who "mainly does Germans" was talking about how you had to keep modern political correctness out of wargames.
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# ? Sep 23, 2021 14:39 |
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People were losing their poo poo over some inaccuracy in the Jerry can IIRC. It was seriously the worst its it's been in a while.
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# ? Sep 23, 2021 14:44 |
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moths posted:People were losing their poo poo over some inaccuracy in the Jerry can IIRC. It was seriously the worst its it's been in a while. Yeah, in one way you can't be too picky. At the same time they also at some point showed a preview of a French old guard with a ton of blaring mistakes, so I can kinda understand where the button-counting frustration comes from. They even pulled the "oh we didn't SAY it's a french old guard, it might be something else" card when it was obviously just a sculptor that had no idea of the source material.
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# ? Sep 23, 2021 14:50 |
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Yvonmukluk posted:Huh, WGA are doing plastic WW2 Italians. Just in time for me to work on my old metal Italians.
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# ? Sep 23, 2021 15:14 |
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Cessna posted:Just in time for me to work on my old metal Italians. haha yeah, same. I'm still going through the G.E.G. Alpini I bought ages ago, and have been playing BA with. Oh well, I'm happy with the guys I got - they look pretty good
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# ? Sep 24, 2021 01:12 |
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lilljonas posted:Yeah, in one way you can't be too picky. At the same time they also at some point showed a preview of a French old guard with a ton of blaring mistakes, so I can kinda understand where the button-counting frustration comes from. They even pulled the "oh we didn't SAY it's a french old guard, it might be something else" card when it was obviously just a sculptor that had no idea of the source material. You don't mean the not-Old Guard sci-fi models they released?
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# ? Sep 24, 2021 05:53 |
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Endman posted:You don't mean the not-Old Guard sci-fi models they released? Lol no that’d be an interesting topic though. This was from one of the newsletter previews some months ago. We haven’t seen the old guard since then (many complained), but I think they plan to make it into one of their rank-and-file boxes for napoleonics. They even got the cuffs completely wrong! :O
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# ? Sep 24, 2021 06:25 |
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Plastic French When
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# ? Sep 24, 2021 14:39 |
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Edgar Allen Ho posted:Plastic If you mean plastic WW2 French Wargames Atlantic already released them a couple months ago.
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# ? Sep 24, 2021 14:43 |
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Shout out to that time I bought an entire Saga warband and painted it and then never even got them to the board
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# ? Sep 24, 2021 16:02 |
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Major Isoor posted:haha yeah, same. I'm still going through the G.E.G. Alpini I bought ages ago, and have been playing BA with. Oh well, I'm happy with the guys I got - they look pretty good I'm almost finished cleaning them up, filing off mold lines and such:
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# ? Sep 24, 2021 18:54 |
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Still not heard back about whether SP2 is being played at my local club, looks like my failback position is going to be Bolt Action - hopefully I can get some games of Chain of Command in. Is there a similarly minimum meaningful game-size for Bolt Action? I see the starter armies on Warlord Games website are 750-1000pts ? What's the defacto standard for plastics that don't look like circa '92 Cadians? Perry?
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# ? Sep 24, 2021 22:37 |
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Do you mean non-heroic proportions?
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# ? Sep 25, 2021 05:05 |
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Cessna posted:I'm almost finished cleaning them up, filing off mold lines and such:
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# ? Sep 25, 2021 06:33 |
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Southern Heel posted:Still not heard back about whether SP2 is being played at my local club, looks like my failback position is going to be Bolt Action - hopefully I can get some games of Chain of Command in. Perry are great, Warlord’s newer stuff is pretty good and Wargames Atlantic are also great. It kind of depends what army you want. Perry do 8th Army, Afrika Korps and US Infantry. WGA currently do French Resistance/Partisans, Panzer Lehr, and early war French, and Warlord do plastics for most of the major powers, but their older stuff is quite fiddly and they tend towards heroic scale unlike the other two. Warlord is serviceable, but if another manufacturer covers part of their range it’s worth looking at the comparison. Also Rubicon Models are great for tank kits.
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# ? Sep 25, 2021 07:32 |
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So I'm familiar with skirmish, mass skirmish, and mass battle, but today I just encountered someone describing a ruleset as "grand tactical" which is something I hadn't heard before. Which lead me to wonder what are all the various adjectives that are out there describing different rulesets and what do they mean?
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# ? Sep 25, 2021 16:49 |
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Class Warcraft posted:So I'm familiar with skirmish, mass skirmish, and mass battle, but today I just encountered someone describing a ruleset as "grand tactical" which is something I hadn't heard before. Which lead me to wonder what are all the various adjectives that are out there describing different rulesets and what do they mean? For grand tactical, I'm either picturing nuclear war (tactical decision making, grand scale), tactical level skirmish game that follows a tactical level throughout an entire war, or a war game where you individually move every single troop in the entire war. Tactical vs strategic: tactical refers to forces in contact and the decisions being made at that level. These are the choices a battlefield commander might make to gain the upper hand: flank here, move here, shoot there, suppress there. Strategic level refers to large scale decisions as well as things like procurement and doctrine. Land troops in France this summer, push eastwards, buy nukes, develop a separate air branch. Advanced Squad Leader and Close Combat are tactical games--you're making placement decision, movement decisions on the individual level. Axis and allies is a strategic game--you're focusing on buying air, land, or sea forces with different benefits or restrictions, you're picking theatres and combats vaguely describe some sort of giant operation that takes place in regions of tens of thousands of square miles. Grand strategy usually refers to nation-state level conflict. Think of The Great Game. A weird side effect of that, however, is that games that portray that have noticed that nation states tend to be unequal entities in unique multi-faceted situations. To simulate that, games often break away from straight contest win conditions and have a more freeform play-style. A game of Europa Universalis, noted grand strategy game, can be played from the point of view of a major colonial power vying against other major colonial powers, but it can also be from the point of view of a small power trying to maintain relevance among giants. I think, like how roguelike has changed its meaning, has slowly changed the meaning of grand strategy in the context of wargames, so it's anyone's guess what a "grand tactical" game might mean.
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# ? Sep 25, 2021 17:16 |
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As grand tactical I might also imagine something like a 6mm napoleonics game where you play an entire corps on corps battle, but the smallest units are battalions or something so that you basically coordinate a ton of smaller, tactical encounters. Compared to, say, pushing around bases representing brigades on a hex map. Something like Blücher is what I imagine when I hear the term. But then some people use the term for any ruleset where you have several brigades or divisions represented on the board, so I dunno. Basically tactical games = it matters how and where you move the men on a battlefield, what formations they are in, if a cavalry sqadron charges in the rear or from the front etc. Strategic games = you're invading Prussia in 1806, where do you want Bernadotte and his corps to be next week? I have a hard time imagining what a non-grand scale strategy game would look like. Using the same 1806 example, maybe one where you're a battalion commander and has to plan a march that's interspersed with small skirmishes. You don't play the actual fights - instead focusing on allocating resources, promoting men through the ranks as you lose NCOs, and plan ahead to actually reach Jena with a fighting force and not a disintegrating mess. Could work as a eurogame meets RPG kind of thing? lilljonas fucked around with this message at 19:03 on Sep 25, 2021 |
# ? Sep 25, 2021 18:54 |
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Ok, so it wasn't just confusing for me. Good to know.
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# ? Sep 25, 2021 21:23 |
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lilljonas posted:I have a hard time imagining what a non-grand scale strategy game would look like. Using the same 1806 example, maybe one where you're a battalion commander and has to plan a march that's interspersed with small skirmishes. You don't play the actual fights - instead focusing on allocating resources, promoting men through the ranks as you lose NCOs, and plan ahead to actually reach Jena with a fighting force and not a disintegrating mess. Could work as a eurogame meets RPG kind of thing? That sounds fascinating and I'm really into it. A Euro of multiple fellow officers, vying to arrive to battle earliest / in best shape / with specific formations ready / having defeated the most enemy units.
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# ? Sep 26, 2021 01:46 |
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Grand Tactics is essentially an older term for operational art.
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# ? Sep 26, 2021 05:38 |
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C... posted:That sounds fascinating and I'm really into it. A Euro of multiple fellow officers, vying to arrive to battle earliest / in best shape / with specific formations ready / having defeated the most enemy units. Tell me more
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# ? Sep 26, 2021 11:20 |
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I think the "grand strategy" genre includes taking the political considerations of who/what/why/when you go to war with people, while just "strategy" starts with the war as a given and asks you to execute a large part of it. like empire of the sun is the entire war in the pacific, but it's a war that starts with pearl harbor and ends with or without unconditional surrender depending on who wins
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# ? Sep 26, 2021 17:29 |
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I've only ever heard "grand" in the context of 10mm, like how "epic" became synonymous with 6mm. I think Old Glory still uses the term grand scale.
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# ? Sep 26, 2021 18:26 |
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Edgar Allen Ho posted:Tell me more Goon project! :P No but seriously, that sounds kind of like Grizzled https://boardgamegeek.com/boardgame/171668/grizzled but you could probably increase the level from a handful of soldiers to a battalion and add some other types of headaches. You could even have different types of corps and division commanders causing different kinds of "threats". Like under Davout or Lannes you're unlikely to be sent on worthless counter-marches back and forth, but on the other hand you might end up on a 24 hour nightmare march because your commander saw an enemy weakness to exploit. lilljonas fucked around with this message at 19:45 on Sep 26, 2021 |
# ? Sep 26, 2021 19:41 |
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Dangit, I knew I was forgetting to buy something.
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# ? Sep 26, 2021 22:57 |
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lilljonas posted:Goon project! :P Working off the British army way of organizing would be fun - you bought your commission, and now your trying to make cash off it - so when you cash out in ten years time, you get more than you paid. Every year (turn?) you would get the money from the government to raise, equip and train your troops, but, being a 18th Century officer, you cut as many corners as possible, as every penny you spend, your giving away victory points - get cheap rations for your troops, and you save some cash, skimp on training to keep the powder costs down. The thing, you are at war, so you also need to have your troops good enough to fight - now, if your regiment does well in war, its glory goes up, so when you cash out at the end of the game, you get more when you sell your commission. Players would be balancing short term vs long term gains, then seeing who cashes out the best. It would be a fun and thematic game, especially when you have to cut the rum ration because you lost the money playing cards at the officers club.....
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# ? Sep 28, 2021 12:22 |
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Grey Hunter posted:Working off the British army way of organizing would be fun - you bought your commission, and now your trying to make cash off it - so when you cash out in ten years time, you get more than you paid. Now we're cooking with fire. You could also have different deployments, with a risk/reward balance and different random events that hits different theaters. Do you try to get sent to the Peninsular battles or to the colonies? Will a crippling malaria epedemic strike while you're in the West Indies?
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# ? Sep 28, 2021 12:28 |
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lilljonas posted:Now we're cooking with fire. You could also have different deployments, with a risk/reward balance and different random events that hits different theaters. Do you try to get sent to the Peninsular battles or to the colonies? Will a crippling malaria epedemic strike while you're in the West Indies? Tracking the battalions should be a thing, trackers for morale, experience and strength. things should be cheaper when at home stations - so a good place to raise and train troops, but with no chance for glory. so you get shipped out to the Colonies, win a few battles but take some heavy losses - do you stay in the colonies and pay the higher price to replace those losses, or come home and rebuild, forgoing the glory? You could also have a bag full of junior officers, who could staff your regiments - either raised from the ranks or buying their own commissions. That rich doofus who just paid 2k to join your regiment, but is bringing down your morale, hmm, this turns mission is to breach the walls - lets see if I can get him killed now I have his cash..... Okay, I think I'm going to have to start writing this stuff down......
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# ? Sep 28, 2021 12:55 |
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Grey Hunter posted:Okay, I think I'm going to have to start writing this stuff down...... I'm here for it!
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# ? Sep 28, 2021 13:45 |
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Would you be able to go to sea or is that the spinoff? A British naval farce / resource squandering card game would probably be A LOT of people's jam, and all the art is public domain.
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# ? Sep 28, 2021 13:53 |
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That sounds like a (equally fun) spin off - try not to get scurvy or have your crew mutiny.
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# ? Sep 28, 2021 14:49 |
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I love it. Maybe separate themed versions of the base game? One could be Peninsular (with British and French having different crappy things happening to them, both sides struggling with supplies, guerillas etc), one at sea, etc. French could have standing within the Republic as an alternative victory point tracker vs the British monetary victory. I want to be a miserable French colonel, stuck in a Spanish backwater town where constant guerilla raids slowly deplete my numbers, agonizing over whether it's even worth sending out my voltigeurs to guard a supply train and get shot at in the mountain passes for the third time this year or if I should just trust blind luck that the supplies make it through on their own. Meanwhile, Jerome is bitching at me that half my men no longer have functioning pants. Will we be rotated back to France before we're all dead? I can kind of see it as a card-driven game where you can throw obstacles at each other too. The goal would be to make it just miserable enough while still making it possible for all players to survive to the end in most games. lilljonas fucked around with this message at 15:04 on Sep 28, 2021 |
# ? Sep 28, 2021 14:58 |
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# ? May 10, 2024 20:01 |
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I'm over here trying to my duty for the Empire and that bastard Jerome won't get out of my hair
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# ? Sep 28, 2021 15:15 |