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Z the IVth posted:Wayland Games do 20% off and free shipping over £20. Oh amazing, thanks guys! In a somewhat annoying (for my wallet) turn, I came across the Nautican Syphoning Delegation who I now HAVE to own, so I guess I gently caress the Ambot off for them? Reading their rules, they actually work quite well with the Enforcers, who are better at capturing, and want you to capture people! So, ok, can you guys help me out? I only barely understand the rules, but it seems like I can have the Water Guild as an ally, and so play as a corrupt police force entirely in the pocket of the water guild who are trying to arrest perps just to have them DESSICATED and anything that works into this fantasy is perfect, even (especially?) if it's actually kinda poo poo and will mean I lose. I was thinking of calling my Gang "The LAPD: Letzby Avenue Police Department", but if there's some cop / water pun I can get in there instead even better. I hope anyone else can appreciate that I'm gonna call the Police Water Robot "Johnny H2-5-0". (It almost makes the whole endeavour worth it just for that to me). But like, is there anything I can do / aim for / retcon or whatever to entrench this concept that you can think of? I fully appreciate that the water dudes might just decide to gently caress off, but I think that plays into the vibe pretty well anyway.
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# ? Sep 28, 2021 21:34 |
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# ? May 25, 2024 22:24 |
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They are Guilders, so the Enforcers don't have to be corrupt for them to be at their beck and call. Only Helmawr is above the Guilds, and even that is debatable. In fact, you can't ally with Guilders if you are an outlaw.
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# ? Sep 28, 2021 21:57 |
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Robert Facepalmer posted:They are Guilders, so the Enforcers don't have to be corrupt for them to be at their beck and call. Only Helmawr is above the Guilds, and even that is debatable. Oh, sorry, I meant 'bent cops' like, just fluffwise, didn't realise there were rules about being outlaws, sorry.
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# ? Sep 28, 2021 22:18 |
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Enforcers working for Guilders is like the exact opposite of being bent. Other Enforcers would probably make fun of them for being complete herbs.
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# ? Sep 28, 2021 22:44 |
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Necromunda is about the narrative. Play it however you want to - if you want dirty cops playing for corrupt guilders, go for it. There are no good guys in NM anyway - the cops ARE probably dirty and the guilders are DEFINITELY corrupt. The only thing that sets them apart from street scum is that the cops have badges and the guilders have money. Have fun and play the game with your story, and don't let anyone tell you otherwise.
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# ? Sep 29, 2021 02:40 |
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Take a queue from the Bruce Willis movie when he was a water cop. They aren't corrupt so as punishment they get sent to be water cops
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# ? Sep 29, 2021 06:20 |
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All is dust, thousand sons are getting a punched up kill team in white dwarf like ad mech did. https://www.warhammer-community.com/2021/09/29/side-with-the-seraphon-and-reclaim-an-adepta-sororitas-sanctuary-in-white-dwarf-469/
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# ? Sep 29, 2021 13:22 |
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Eediot Jedi posted:All is dust, thousand sons are getting a punched up kill team in white dwarf like ad mech did. Is content in White Dwarf "legal" for organized play? I've been flipping through back issues of White Dwarf and noticed some of the battlescrolls for AoS that they published in the magazine aren't in the app, so it made me curious what GW's actual stance was on their self-published magazine's content.
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# ? Sep 29, 2021 13:38 |
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They don’t version books or rules at all, so there’s a lot of stuff in nebulous grey areas, or supplements that become invalid without it ever explicitly being stated.
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# ? Sep 29, 2021 13:43 |
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Randalor posted:Is content in White Dwarf "legal" for organized play? I've been flipping through back issues of White Dwarf and noticed some of the battlescrolls for AoS that they published in the magazine aren't in the app, so it made me curious what GW's actual stance was on their self-published magazine's content. Generally it is until a later publication (codex, supplement, another White Dwarf, etc...) prints something that directly overrides it. Then sometimes they sneak out a WarCom article or line in an FAQ/Errata document that invalidate it. Real answer is that it's a loving mess to know the standing on some of the edge-case stuff.
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# ? Sep 29, 2021 14:16 |
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In Blood Bowl how do players get SPP from injuries? The official site says any time that armor is broken, its an injury. But I've only seen the SPP pop up when it's a casualty roll (Badly hurt, Miss next game, Dead)
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# ? Sep 29, 2021 15:06 |
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Travic posted:In Blood Bowl how do players get SPP from injuries? The official site says any time that armor is broken, its an injury. But I've only seen the SPP pop up when it's a casualty roll (Badly hurt, Miss next game, Dead) Yeah, it's only if the player is injured or dies. KOs and stuns don't count for SPP, sadly. I kinda feel like KOing should be changed to maybe net you 1spp, but eh. (Also, I'm preeeeetty sure you still get the 2spp if the apothecary/regen makes them 'no casualties' instead of actually being injured. Could be wrong though.) Same with fouls and crowd surfs. If you kill a player via a foul or by pushing/banging/powing them off the pitch, it doesn't count for SPP either. (For the former it's to discourage excessive fouling. And for the latter it's because it's the crowd beating them up. Even if you pow them into the crowd, it's the crowd who technically get to perform the armour break)
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# ? Sep 29, 2021 15:13 |
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Major Isoor posted:(Also, I'm preeeeetty sure you still get the 2spp if the apothecary/regen makes them 'no casualties' instead of actually being injured. Could be wrong though.) This is correct btw
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# ? Sep 29, 2021 18:47 |
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Major Isoor posted:Yeah, it's only if the player is injured or dies. KOs and stuns don't count for SPP, sadly. I kinda feel like KOing should be changed to maybe net you 1spp, but eh. Bummer. I was hoping it was all armor breaks. But from the videos I've been watching people seem to level up fairly fast anyway. Until they get killed. I was looking at the casualty table and it looks like its a 1 in 6 that an injury roll kills a player.
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# ? Sep 29, 2021 19:03 |
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Travic posted:Bummer. I was hoping it was all armor breaks. But from the videos I've been watching people seem to level up fairly fast anyway. Until they get killed. I was looking at the casualty table and it looks like its a 1 in 6 that an injury roll kills a player. Setting aside Mighty Blow, it's 1/36 that an injury roll kills a player and 1/6 that a casualty roll kills a player.
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# ? Sep 29, 2021 19:07 |
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Any good walk-throughs on how to play necromunda that aren't off-putting?
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# ? Sep 29, 2021 20:00 |
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Harvey Mantaco posted:Any good walk-throughs on how to play necromunda that aren't off-putting? Like a video or a read-through? If you've read the basic rules, ie how to move/shoot/fight, I did an article about the underlying tactics of the game for Goonhammer: https://www.goonhammer.com/necromunday-assumptions-and-overlooked-rules/
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# ? Sep 30, 2021 08:50 |
So what's the trick to beating space hulk? Friend and I switch off time to time to beat the Genestealers but we can't win as marines on the second mission, it's just way too hard to get there, and very difficult dealing with 'stealers. Even with the whole "set the board section on fire thing it's way too hard.
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# ? Sep 30, 2021 09:00 |
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TheDiceMustRoll posted:So what's the trick to beating space hulk? Friend and I switch off time to time to beat the Genestealers but we can't win as marines on the second mission, it's just way too hard to get there, and very difficult dealing with 'stealers. Even with the whole "set the board section on fire thing it's way too hard. I have also never won as marines, although I've never played enough to crack it, but I recall someone once saying that remembering that the terminators can make a free shoot action when they move forwards or backwards is key to their success
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# ? Sep 30, 2021 09:22 |
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Somehow, my Dark Elf Assassin has defied the conventional wisdom of their being useless in Blood Bowl and completely outperformed my expectations. Thus far, he has:
Stab is an amazing skill in BB2020 when it works, and somehow having a statistical anomaly for a player has made it work amazingly well. I bought him to build a sacker, but I feel like saving up for multiple block should be my objective now.
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# ? Sep 30, 2021 17:25 |
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TheDiceMustRoll posted:So what's the trick to beating space hulk? Friend and I switch off time to time to beat the Genestealers but we can't win as marines on the second mission, it's just way too hard to get there, and very difficult dealing with 'stealers. Even with the whole "set the board section on fire thing it's way too hard. It's been a while, but one absolute key is isomg the flamer to deny the 'stealer player crucial hallways. Dropping a shot in an empty square feels really wasteful at first, but the flamer is more about placing obstacles than killing bugs.
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# ? Sep 30, 2021 17:34 |
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Hedningen posted:Somehow, my Dark Elf Assassin has defied the conventional wisdom of their being useless in Blood Bowl and completely outperformed my expectations. Thus far, he has: They're significantly better in BB2020. i still dunno if i'd recommend taking them but they're no longer strictly dead weight
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# ? Sep 30, 2021 18:41 |
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Satisfied some nostalgia and finished a killteam
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# ? Oct 1, 2021 01:54 |
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No Makari?!
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# ? Oct 1, 2021 09:18 |
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Hedningen posted:Somehow, my Dark Elf Assassin has defied the conventional wisdom of their being useless in Blood Bowl and completely outperformed my expectations. Thus far, he has: One of the last tournaments I went to before the plague hit, we came up against a team from Italy where the Dark Elf player used a double Witch, double Assassin roster. It was bizarre, but pretty effective, as the frenzy was used to push people onto the blades of the assassins, and they managed to get a lot of injuries through the armour by sheer weight of opportunity. Chatting to the guy after, he said it was a roster that was doing the rounds on the Italian tournament scene, and that (obviously) it has a load of teams that it categorically doesn't work against, but it was fun to use especially when bringing it to a scene that doesn't expect it.
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# ? Oct 1, 2021 09:21 |
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Assassin with jump up is fun. Horrible vs orcs and dorfs but amazingly fun vs woodies and especially blodgin zons. They should get spp for cas though. Like if you ever play vs flings all those little spps lost.
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# ? Oct 1, 2021 12:18 |
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Verisimilidude posted:Working on an escher gang for a future Necromunda campaign. Started an Escher gang!
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# ? Oct 2, 2021 16:11 |
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Hey is Aeronautica Imperialis any good? With the new starter set coming out I've been thinking of getting either this one or the last starter to add to my board game pile.
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# ? Oct 2, 2021 18:57 |
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It's okay but, having played it a bit, it's doesn't have a lot to recommend it over a competitors like Wings of War or Bag The Hun, plus the miniatures are hideously expensive. It doesn't even have much of a player base.
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# ? Oct 2, 2021 19:27 |
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Cease to Hope posted:It's okay but, having played it a bit, it's doesn't have a lot to recommend it over a competitors like Wings of War or Bag The Hun, plus the miniatures are hideously expensive. It doesn't even have much of a player base. I was hoping to play it in a much more casual context but just being "okay' doesn't sound like it's worth the asking price.
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# ? Oct 2, 2021 22:43 |
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Cease to Hope posted:It's okay but, having played it a bit, it's doesn't have a lot to recommend it over a competitors like Wings of War or Bag The Hun, plus the miniatures are hideously expensive. It doesn't even have much of a player base. The miniatures are far better detailed and engineered compared to other aircraft games. If you compare them to 1/200 scale model aircraft the price is very reasonable. Not cheap in absolute terms but you're not going to do better for the same level of quality
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# ? Oct 2, 2021 23:36 |
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So, Space Hulk. I haven't played in years, but years ago I played a fair bit. Here's some key stuff:
One rules mod I always use if I'm playing with an inexperienced player, especially with a very tough mission like 3, is to not use the egg timer. Mission 3 has you handling two full squads, which really impairs your ability to spend time thinking about optimal movement. A good marine player spends the genestealer's turn counting squares and action points and stuff, but even then, it's rough if you have a turn where you need to roll a lot. Effectively losing APs because you ran out of time is certain to crush your chances of winning. The egg timer is just really unfair and unnecessary unless the player playing the marines is really good. You could use the stopwatch app on your phone to set a longer turn if you want (5 minutes is reasonable), or you can just play unlimited time. Leperflesh fucked around with this message at 00:49 on Oct 3, 2021 |
# ? Oct 3, 2021 00:47 |
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I'm about halfway through the campaign and really liking it so far. I can beat the AI most of the time, but shamefully not all the time on hard. Should I abandon the campaign and play some games against people to get my rear end beat and learn to play better?
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# ? Oct 3, 2021 00:53 |
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Z the IVth posted:The miniatures are far better detailed and engineered compared to other aircraft games. If you compare them to 1/200 scale model aircraft the price is very reasonable. Not cheap in absolute terms but you're not going to do better for the same level of quality I understand why they're so expensive, but it's a fundamental mismatch to the sort of game this is. They're overdetailed, to the point where it makes different models of plane mostly blur together rather than become more distinguishable. This is a Games Workshop problem in general, but it's particularly noteworthy here because this is a bad scale for kitbashing, the planes on stands are fragile and difficult to store and handle, the scale of planes varies wildly, and the planes are just pawns anyway. Most players have to proxy because sticking to your collection is highly limiting. The Ganes Workshop economy is fundamentally at odds with the game. I would contrast it with AT, a similarly gribbly wargame of maneuver that owes a lot to tank and naval combat grog games. That game is also too expensive to be practical, but it at least delivers a science fiction mechanical feeling, and the models are suited to the game.
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# ? Oct 3, 2021 01:44 |
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Cease to Hope posted:I understand why they're so expensive, but it's a fundamental mismatch to the sort of game this is. They're overdetailed, to the point where it makes different models of plane mostly blur together rather than become more distinguishable. This is a Games Workshop problem in general, but it's particularly noteworthy here because this is a bad scale for kitbashing, the planes on stands are fragile and difficult to store and handle, the scale of planes varies wildly, and the planes are just pawns anyway. Most players have to proxy because sticking to your collection is highly limiting. The Ganes Workshop economy is fundamentally at odds with the game. I have bad news for you RE: real combat aircraft if you think 40K's are difficult to tell apart. I also encourage you to articulate in specific what you mean by overdetailed so I can point and laugh aside from that; you could just cut to the chase and say printed tokens are better suited to it than models, save everyone some reading as "this is a game with models on flight stands" is all you're saying. seen that list almost verbatim about SFB, Dropfleet, Crimson Skies, you name it. scale complaints make less sense here than usual though, new AT and AI stuff is probably the most internally consistent GW's ever bothered being, and quite nice to convert in
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# ? Oct 3, 2021 09:54 |
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Cease to Hope posted:They're overdetailed, to the point where it makes different models of plane mostly blur together rather than become more distinguishable. I can tell a Thunderbolt from a Lightning from a Marauder. The great thing about sci-fi is all their silhouettes are completely different since none of them obey the laws of aerodynamics. The only way I'm differentiating between a Spitfire and a Me-109 is seeing which one has swastikas on it. Cease to Hope posted:the planes on stands are fragile and difficult to store and handle GW made an excellent decision to introduce friction fit stands which means everything comes apart nicely for storage. You must be thinking about the last edition and even then people have been using barrel clasps and magnets for yonks. Cease to Hope posted:and the planes are just pawns anyway. I too love to exercise my imagination and command a pile of cardboard chits with NATO unit symbology. Cease to Hope posted:Most players have to proxy because sticking to your collection is highly limiting. The average game asks for maybe 5 fighters a side on average. Buying a starter + 2 boxes (<£100) gives you more than enough to go on for one side. If you want to run 2 sides then you'll have less choice but it's eminently doable. You clearly have no idea what you're talking about.
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# ? Oct 3, 2021 10:55 |
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For someone starting Aeronautica Imperialis with an eye to build both an ork and Navy force, would just buying two starter sets be the best approach if you can get them at $50? Or is it a situation where you won't want or need extra copies of those planes?
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# ? Oct 3, 2021 12:28 |
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I think you'd likely end up with too many Dakkajets, which, even though they are the nicest looking plane, are pretty much trash in the Ork fleet
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# ? Oct 3, 2021 13:10 |
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Z the IVth posted:
Wait hold up… you probably one of those guys who thinks everyone is David Mitchell.
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# ? Oct 3, 2021 17:36 |
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# ? May 25, 2024 22:24 |
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I.... might just have spontaneously bought GW:s worst game, Dreadfleet, second hand. Because I think the ships are cool. I'm thinking of seeing what other game I can use them for, either a weird version of Warhammer Historical's Trafalgar or Warlord Games' Black Seas.
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# ? Oct 3, 2021 18:08 |