|
You can also hit up some allies for money and sell ships. Selling ships doesn't sound like a great idea when you're starting out, but sometimes you just get Lightnings, Navarins, or something crazy like a Triumphant from an event or Tarkhan. Or you end up with ten Voshkods because the game decides to gently caress with you. That was a weird playthrough.
|
# ? Sep 15, 2021 02:08 |
|
|
# ? Jun 10, 2024 10:55 |
|
This seems right up my alley, but drat that Tarkan minigame basically makes it a hard no for me. Is there any pattern because it looks to me like you may as well pull your answers out of a drat hat. Like, it actually looks like a half assed mechanic they forgot to remove before release level of bad
|
# ? Sep 15, 2021 03:31 |
|
It's much, much easier if you search Crew Cabins for presents; presents not only give you a likely Relationship boost but give you an extra turn.
|
# ? Sep 15, 2021 03:39 |
|
The card game really bugs me because, as both the player and Mark Sayadi, I should be able to figure out what to tell people just from what the look like and what I know of them, but for some reason I'm limited to a small set of options that don't really make sense depending on context.
|
# ? Sep 15, 2021 04:10 |
|
carrionman posted:Is there any pattern because it looks to me like you may as well pull your answers out of a drat hat. You have to actually pay attention. The Gerati and Romani have different costume designs and naming patterns, figure out where they're from and flatter them. If someone greets you with a religious phrase, maybe don't poo poo-talk priests. A literal pirate, probably not real big on law, order, and helping the downtrodden. But, yes, fair, you can't sherlock out everything. Their likes stay mostly the same from run to run though, so write down how your guesses fared and use the intel for next time. The gripe i will agree with is... SIGSEGV posted:for some reason I'm limited to a small set of options that don't really make sense depending on context. Yeah, that. I usually just try to ransack enough garrisons to have presents to throw at them whenever Mark is about to put his foot in his mouth.
|
# ? Sep 15, 2021 05:14 |
|
Also getting more stars is actually very useful as it lets you call in for favors more. 4 stars on a Ask for Reinforcements person can be a godsend.
|
# ? Sep 15, 2021 05:27 |
|
Phrosphor you should turn on the long aiming marker option. You deserve it.
|
# ? Sep 15, 2021 21:48 |
|
If you buy up all the fuel in a city, does it regenerate over time?
|
# ? Sep 17, 2021 14:20 |
|
You can't actually run out of fuel to buy in a city, thankfully. Fuel Depots just sell it cheaper.
|
# ? Sep 17, 2021 14:32 |
|
Sherbert Hoover posted:If you buy up all the fuel in a city, does it regenerate over time? only one city has a finite (For our purposes, fuel is set at a number in the game files but its not one you will ever see.) amount due to an event that means only 6000 is left. Once that 6k is gone you cannot refuel at the city anymore.
|
# ? Sep 17, 2021 15:46 |
|
Very enjoyable LP but why are you in a hurry all the time, breathe a little. Also, stop loving up all the tarkhans IMO you do it because you simultaniously overthink and in a huge hurry as usual. Also, I demand you rename one of Skylarks into Skylard. I'm gonna love it when you pronounce its name all the time in your LPRoki B posted:Phrosphor you should turn on the long aiming marker option. You deserve it. This. Please do it
|
# ? Sep 18, 2021 12:26 |
|
Dude. Known velocity and heading of the strike group and known missile speed and you just guessed missile destination? The game gives you a ruler and compass. If you're going to grognard the lovely aiming cursor, at least do the math to get your leading aim correct.
|
# ? Sep 22, 2021 15:15 |
|
I think it's hilarious we've had 13 updates of meticulous planning and min-maxing and calculation and then suddenly 'oh I'll just eyeball this nuke'.
|
# ? Sep 22, 2021 15:56 |
|
Alchenar posted:I think it's hilarious we've had 13 updates of meticulous planning and min-maxing and calculation and then suddenly 'oh I'll just eyeball this nuke'. The thing is it's not that meticulous, just panicked and more complicated than it needs to be. I mean, look at losing 4 precious T-7s to letting them run out of fuel, or accidentally missiling the lightning. A plan with a bunch of moving components at once is a plan where more can go wrong. This game rewards planning and using all your tools, yes, but a really important part of the game is realizing you don't have a time limit. Your time limits are all 'soft': Fuel, distance, people getting a phone and calling the Governor (which becomes way less of a problem as he runs out of SGs and things later). Taking a moment to breathe and think about your actual objective in a situation is really valuable. Most of the mistakes in this playthrough come from trying to do multiple things at once when there was no actual need to do so or hurrying things when the player actually had plenty of time.
|
# ? Sep 22, 2021 16:00 |
|
Am I tripping, or does killing 1~2 ships in a mobile (strike) fleet and then retreating create a separate crashsite each time, so with some micromanagement and fleet splitting and a few "pair of D30S strapped to a fuel tank" scout/courier ships would allow for simultaneous rescue operations to get more salvage? Also... for some reason the abstract inventory for special ammo seems entertainingly cheesable. Like if you keep one placeholder ship parked at a hidden city to juggle inventory in whatever quantum warehouse, selling excess into the stockpile so that your exploration/combat fleets can buy everything in every new city you visit. e: something I discovered when watching my poo poo get blown up by cruise missiles is that if you've got a ship in a city and it's about to get owned, you can just disassemble the ship (detach everything except the bridge) and sell all of the parts before closing the shipworks and everything that was sold stays in the city's inventory. Unrelated but if you're refitting your flagship and it can't fly because engines or fuel tanks haven't been installed yet, attempting to leave the city is an instant game over? silentsnack fucked around with this message at 19:22 on Sep 22, 2021 |
# ? Sep 22, 2021 19:02 |
Do you still get the war crime tag if you nuke a strike group outside of a city?
|
|
# ? Sep 22, 2021 21:06 |
|
TheGreatEvilKing posted:Do you still get the war crime tag if you nuke a strike group outside of a city? No, it's only if you fire on a city.
|
# ? Sep 22, 2021 21:07 |
Night10194 posted:No, it's only if you fire on a city. I'm guessing we just lost popular support and it's gonna be bad.
|
|
# ? Sep 22, 2021 21:12 |
|
How do repair times when you have multiple ships in one place stack? It seems like they straight stack and get done one by one? Can you buy parts and send a ship just outside int he desert and have repair itself?
|
# ? Sep 23, 2021 00:17 |
|
Loving these updates, but to echo others, these are all unforced errors. Slow down a bit and breathe! e: looking forward to seeing you pivot and retain the initiative though! Grumio fucked around with this message at 06:42 on Sep 23, 2021 |
# ? Sep 23, 2021 04:26 |
|
Alchenar posted:I think it's hilarious we've had 13 updates of meticulous planning and min-maxing and calculation and then suddenly 'oh I'll just eyeball this nuke'.
|
# ? Sep 23, 2021 11:16 |
|
George Rouncewell posted:it's the funniest and thus the most correct outcome He got high off of victory and it blinded him, and he lost what? 5 nukes?
|
# ? Sep 24, 2021 07:32 |
|
Roki B posted:Dude. Known velocity and heading of the strike group and known missile speed and you just guessed missile destination? The game gives you a ruler and compass. Are you suggesting that "just eyeballing it" is not a suitable method of throwing nuclear missiles at population centers?
|
# ? Sep 24, 2021 09:06 |
|
SugarAddict posted:He got high off of victory and it blinded him, and he lost what? 5 nukes? 5 Nukes so far! there might be more going into the desert in the future.
|
# ? Sep 24, 2021 09:45 |
|
OwlFancier posted:Are you suggesting that "just eyeballing it" is not a suitable method of throwing nuclear missiles at population centers? "Close enough" does tend to work with nukes tbf
|
# ? Sep 24, 2021 09:50 |
|
The best thing about those two Varyag cruisers that OP was concerned out about is the part where they're actually Nomads, which are still top-tier brawlers but lack the firepower of a Varyag. Also they're big and slow which leaves them very vulnerable to aircraft, you can have a single T-7 repeatedly retreat and re-engage to make the AI waste their Sprint missiles before you fully commit, and the silentsnack fucked around with this message at 02:06 on Sep 25, 2021 |
# ? Sep 24, 2021 10:16 |
Are Varyags enemy only or can the player recruit them?
|
|
# ? Sep 25, 2021 21:47 |
|
I do like it how the game really emphasis that nuking stuff is A Thing, especially when cities are involved. Anyway what does the text that pops up next to damaged ships in combat mean? The destroyed modules, "on fire" and "lost ctrl" are obvious, but what do HP and DYNAMIC signify? I'd usually think HP is "hit points", but the way this game does modular damage, an aggregated single hit point count doesn't seem so useful.
|
# ? Sep 26, 2021 02:14 |
|
Crazy Achmed posted:I do like it how the game really emphasis that nuking stuff is A Thing, especially when cities are involved. I assume it's component HP
|
# ? Sep 26, 2021 02:29 |
|
What's the difference between playthroughs? Unlocks, meta-plot, other kind of progression? Aside, I'm feeling a bit weird about the cities' names here, mostly 'cause they are from this general region. Like, it's an one hour bus ride from here! And speaking of names - any ships left to rename?
|
# ? Sep 27, 2021 21:02 |
|
Gun Jam posted:What's the difference between playthroughs? Unlocks, meta-plot, other kind of progression? You write down what Tarkhans like and remember it for next time. Also, your score at the end of a run is added to your starting funds next run. You unlock ships in the starting fleet selection (and the custom shipyard) by owning them in the course of a run. This includes an alternate flagship or two That's it.
|
# ? Sep 28, 2021 00:05 |
|
Another detail about the fuel glitch you might want to be aware of: when you click the 'undo' button in the ship editor, the ship gets set to 100% fuel and all 'unready' aircraft reset instantly. Which could have something to do with obscuring the actual time it takes to reload your airforce between bombing runs, if you're like me and constantly tinkering with things. edit: ...also, there's a separate bug that makes some ammo types not appear even when a town actually has the item in stock. Seems to apply mostly to 340mm aircraft rockets and gravity bombs. You can see (and buy) their inventory as long as you own at least one of that type and click the "my special ammunition register" which lets you buy/sell by clicking the name, even if the graphic doesn't appear. silentsnack fucked around with this message at 13:17 on Sep 28, 2021 |
# ? Sep 28, 2021 02:02 |
On a related note, any aircraft you queue for installation are immediately available for launch. Aircraft in flight are removed from the deck.
|
|
# ? Sep 28, 2021 16:58 |
|
Thanks for the play through! I enjoy the unique setting, but I’m pretty sure I’d bounce off the interface.
|
# ? Sep 28, 2021 20:52 |
|
TheGreatEvilKing posted:On a related note, any aircraft you queue for installation are immediately available for launch. This bug was incredibly confusing for me the first time I encountered it, I tried to launch a strike, it said I had two T-7 available, I dispatched them, the number of T-7 I had available did not go down, I kept trying to dispatch them not realizing it was launching the fighters I just installed, ended up sending out 10 planes on a garrison scouting run. On a related note I beat the campaign and it was not as difficult as I thought it was going to be. Didn't have to reload or retry despite making a few fuckups, including losing both my Lightning groups and having to hail mary* my support assets into a mercenary town where fortuitously there was another Lightning to buy. *Not really, the trick is to abuse planes, if you wipe a garrison with aircraft then send in a ship it doesn't matter if the ship is unarmed or something you don't want spotted like Sevestapol, the enemy doesn't get a contact report from planes. Great for those stages of the campaign where you just want things to die immediately.
|
# ? Sep 29, 2021 02:08 |
|
love the playthrough OP. is there a reason you don't just load a save if you accidently retreat instead of restarting a fight? seems like a very punishing thing to do in your playthroughs when it's a genuine mistake
|
# ? Sep 29, 2021 11:52 |
|
Welp. Making the two buttons look so similar and putting them right next to each other is not the greatest UI design, plus if you don't know what it really does then I think you'd be forgiven for thinking that "retreat" makes the ship in combat, well, retreat. Not insta-die. But still, I get the feeling that the harsh reality of everything suddenly going to poo poo in a heartbeat is what this game's about sometimes. As well as the opposite where four trade fleets conga-line into your gunships like some kind of Benny Hill short.
|
# ? Sep 29, 2021 13:12 |
|
While the interface for this game is great for ambience, I find it absolutely terrible to use and I feel like for every valid order I give, I make five spurious order and have to spend time and money to fix them. Also there's no key rebinding that I can find and that is awful.
|
# ? Sep 29, 2021 14:13 |
|
Crazy Achmed posted:Welp. Making the two buttons look so similar and putting them right next to each other is not the greatest UI design, plus if you don't know what it really does then I think you'd be forgiven for thinking that "retreat" makes the ship in combat, well, retreat. Not insta-die. But still, I get the feeling that the harsh reality of everything suddenly going to poo poo in a heartbeat is what this game's about sometimes. As well as the opposite where four trade fleets conga-line into your gunships like some kind of Benny Hill short. Any ships you have managed to move to the retreat point in battle will successfully retreat if you press retreat. Any that did not will die. It is definitely unclear.
|
# ? Sep 29, 2021 16:04 |
|
|
# ? Jun 10, 2024 10:55 |
Hefty Leftist posted:love the playthrough OP. is there a reason you don't just load a save if you accidently retreat instead of restarting a fight? seems like a very punishing thing to do in your playthroughs when it's a genuine mistake It's a pseudo roguelike so we'd have to go all the way back to when we captured a fleet HQ.
|
|
# ? Sep 29, 2021 16:42 |