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ihop posted:Yeah my last couple games the AI popped the cluster probably 25+ years before I would have gotten around to it. It's very deliberate, you shouldn't be warring through other empires unless they're subjects or allies. Unrelatedly, if you devour an entire planet it evacuates all the pops, including the ones you're using as food back to your empire's capital. Which has the hilarious effect of increasing crime to 100% as the non-hivemind pops desperately try to avoid being eaten on a planet that is essentially made of teeth.
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# ? Sep 30, 2021 18:16 |
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# ? May 25, 2024 08:34 |
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Relevant Tangent posted:It's very deliberate, you shouldn't be warring through other empires unless they're subjects or allies.
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# ? Sep 30, 2021 19:00 |
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https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-226-custodians-next-steps.1493021/ 3.2 coming November and open beta testing for Custodian updates might be a thing
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# ? Sep 30, 2021 19:03 |
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So following the Fanatic Purifier declaring itself the crisis, all of the FEs declared war on it and promptly gave it a smackdown, destroying the Aethersopheric engine. But they didn't get the Star Destroyers, so after the FEs peaced out with a Humiliate victory the Purifier went right back to blowing up suns and managed to rebuild the Engine. Right then was when the AI standing between my Federation and the Purifier decided to declare war on all of us at once. Luckily I had just pulled my fleets back from the northern front (the Purifier took a wormhole early and owned both sides of the core) for a refit, so was able to beat them down and open a path to the Purifier. Then the Khan arose right in the middle of Purifier territory, and the FEs declared war on it again. While it was otherwise occupied I jumped my fleets onto its capital and destroyed the Engine for a second time - which nets you a nice haul of resources, incidentally. It's now 2380, the war is finally in its mopping up phase, and generations of my pops have known nothing but constant war against an enemy that wants to remove them from existence. Large swathes of the galaxy are now black holes, and rebuilding is going to take decades. I sure hope the end game year isn't soon*. *it's soon.
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# ? Sep 30, 2021 19:23 |
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Splicer posted:*hastily assembles new "dogscape" empire* the game has no idea how to deal with it, there are four "deviant drones" running around that are really just various species disguised as crystalline monsters while the rest of those species get eaten in four or five years when i've eaten everyone else i'm curious if they'll get purged or if they'll be "safe"
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# ? Sep 30, 2021 19:35 |
my pacifist plant people who turn all their planets into tropical paradises on which they just want to grow lots of space potatoes were just elected Galactic Custodians. what a bunch of no-hopers.
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# ? Sep 30, 2021 20:18 |
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So my Void Dwellers run is going well, been wondering about the Ascension Path to take, should i take Biological or Robotic? I guess Robotic since that would allow me to use my pops everywhere but I found the Omnicodex so I get free pops every now and then so I was wondering if I shouldn't just go Biological instead.
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# ? Sep 30, 2021 22:52 |
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If you go synthetic and use the codex you can assimilate the free pops into robots. I went synthetic because then I can tear down the hydroponics and replace them with other stuff.
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# ? Sep 30, 2021 23:04 |
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I keep wanting to go biological because going synthetic gets rid of the amazing void dweller trait. But clone vats are just so bad and getting to assimilate everyone is so nice.
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# ? Sep 30, 2021 23:12 |
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Take psionic, embrace the randomness of the Void.
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# ? Sep 30, 2021 23:17 |
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Ugh, StarTech defeated me. I've restarted on Captain. Trying to keep up with 90k+ neighbors while my own fleets barely made 10k (everything is totals, of course), was a deeply unfun experience. Seems the recent AI-improvements made StarTech jump enormously in difficulty, and I just can't deal with this! Last patch, the AI was kind of sedate even on Commodore, now it's both super-aggressive and hyper-competitive. There are people who like this kind of thing, but I sure as hell don't. Welp. If this Captain-run fails too, I may even be forced to just delete the mod. A slightly sluggish AI is better than one constantly forcing me into a wild space cold war arms race
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# ? Sep 30, 2021 23:24 |
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Libluini posted:Ugh, StarTech defeated me. I've restarted on Captain. Trying to keep up with 90k+ neighbors while my own fleets barely made 10k (everything is totals, of course), was a deeply unfun experience. Seems the recent AI-improvements made StarTech jump enormously in difficulty, and I just can't deal with this! Last patch, the AI was kind of sedate even on Commodore, now it's both super-aggressive and hyper-competitive. There are people who like this kind of thing, but I sure as hell don't. Welp.
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# ? Oct 1, 2021 00:28 |
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My main early goal in startech games is to build a big enough fleet to impress someone into a defensive pact, at which point I can cut the fleet budget for research and economic expansion.
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# ? Oct 1, 2021 00:46 |
Libluini posted:Ugh, StarTech defeated me. I've restarted on Captain. Trying to keep up with 90k+ neighbors while my own fleets barely made 10k (everything is totals, of course), was a deeply unfun experience. Seems the recent AI-improvements made StarTech jump enormously in difficulty, and I just can't deal with this! Last patch, the AI was kind of sedate even on Commodore, now it's both super-aggressive and hyper-competitive. There are people who like this kind of thing, but I sure as hell don't. Welp. Why not just go down to ensign if captain's too difficult?
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# ? Oct 1, 2021 01:01 |
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Yeah if the base game AI is good enough to render a difficulty mod unnecessary I would consider that a massively good thing, not sure what the issue is honestly. Also yeah I'm curious about scaling AI and what kind of experience it is now, I might have to try it on my next game.
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# ? Oct 1, 2021 04:26 |
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Scaling AI is good. Everyone blobs out they way they should early but you’re not pressured to go max military from jump least you get swamped. Then late game the bonuses keep the AI competitive and actually provide a challenge , or at least more of one. You’re still going to steam roll if you snowballed in the mid game. I’m liking scaling admiral.
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# ? Oct 1, 2021 05:29 |
Hmm so much for an early Gaia - the final baol site is in the system with the tiyanki matriarch. I don't remember how much fleet strength I'd need for that - I guess around 20k, more to do it safely? I have access to the curator for the boost. I am gearing up for a war soonish so that's not too bad, but I'm low on planets in my region so it would've been very nice.
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# ? Oct 1, 2021 07:48 |
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Adenoid Dan posted:Hmm so much for an early Gaia - the final baol site is in the system with the tiyanki matriarch. 20k stacked with energy weapons and the curator buff will see you right.
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# ? Oct 1, 2021 08:44 |
Aethernet posted:20k stacked with energy weapons and the curator buff will see you right. Great, thanks. Lucked into the corvette focus trait right before gearing up so this shouldn't be too much of a problem.
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# ? Oct 1, 2021 08:48 |
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So after the Khan was beaten, primarily by the Grey Tempest flooding out of the L-Cluster into gates conveniently located primarily in his territory, the L-Cluster was conquered and the galaxy, for a moment, was at peace. It was at this point that the Fallen Empires chose to wake up and initiate the War in Heaven, demanding that the war-weary younger races joined in the fight. As one, they said: "NO, AND gently caress YOU" Everyone, aside from a one planet minor, joined the League of Non-Aligned Worlds, and will now proceed to kick the poo poo out of the FEs. Guys, I don't want to tempt fate, but excluding the borked reinforcement mechanism I think Stellaris might be good now.
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# ? Oct 1, 2021 09:38 |
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Aethernet posted:Guys, I don't want to tempt fate, but excluding the borked reinforcement mechanism I think Stellaris might be good now.
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# ? Oct 1, 2021 11:03 |
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Hey all my monkey's paws curled into fists at once, anyone know what's up with that?
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# ? Oct 1, 2021 12:16 |
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Staltran posted:Why not just go down to ensign if captain's too difficult? Commdore. Commodore under StarTech was too difficult. Though "difficult" is kind of a misnomer. Difficult would be if you had more ways to victory then just "make more ships" and your enemies would be competent enough to challenge you even on peace fronts. But in my experience, StarTech AIs are strangely eager to go for each other's throat at zero times flat. Which to be fair, does make the galaxy feel more lively. I'm just raising an eyebrow when my peaceful peacenik neighbors, who are heavily into being left alone, suddenly deploy a 90k fleet to mid-game smash their equally peace-loving neighbors. It feels more like fighting intelligent robots than fighting the actual robot empires. Kind of immersion breaking, imho. Anyway, I gave the mod a last chance and set it down to Captain. If it works for cool stories, I'm satisfied. If not, I'll try something more exotic like scaling difficulties next to see if it makes a difference. It's not like I'm stopping to play anytime soon. (2672,2 hours on Steam at the time of this post.)
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# ? Oct 1, 2021 18:46 |
the idea behind StarTech has always been that the AIs would act like players in a multiplayer game instead of roleplaying. glavius AI was always the choice for retaining the "personalities" of AI empires while still making them better at the economy and somewhat more inclined to go to war. it sounds like the vanilla AI is maybe much closer in challenge/performance/etc. to glavius than it was before this patch, which is nice since glavius finally hung up his hat on trying to keep his tweaks working while the game changed around them a few months ago.
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# ? Oct 1, 2021 19:05 |
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Jazerus posted:the idea behind StarTech has always been that the AIs would act like players in a multiplayer game instead of roleplaying. glavius AI was always the choice for retaining the "personalities" of AI empires while still making them better at the economy and somewhat more inclined to go to war. it sounds like the vanilla AI is maybe much closer in challenge/performance/etc. to glavius than it was before this patch, which is nice since glavius finally hung up his hat on trying to keep his tweaks working while the game changed around them a few months ago. Now that's confusing, because I remember this thread harping on things being actually the exact opposite, with Glavius being hard-core battle AI bullshit and StarTech the version that's less extreme, but still upgrades the AI I went out of my way to avoid Glavius because of this
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# ? Oct 1, 2021 19:56 |
Libluini posted:Now that's confusing, because I remember this thread harping on things being actually the exact opposite, with Glavius being hard-core battle AI bullshit and StarTech the version that's less extreme, but still upgrades the AI i think either someone got them mixed up while writing a post or you read a post backwards because that's definitely not the case
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# ? Oct 1, 2021 20:02 |
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Libluini posted:Now that's confusing, because I remember this thread harping on things being actually the exact opposite, with Glavius being hard-core battle AI bullshit and StarTech the version that's less extreme, but still upgrades the AI that's roughly how starnet compares to startech
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# ? Oct 1, 2021 20:04 |
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I yo-yo'd too hard on consumer goods after a major conquest. I was invited to a war right as I picked up Nihilistic Acquisition, abducted two entire civilizations and couldn't build fast enough to give them jobs and consumer goods, got a lot of the extra upkeep popups so was deep in the red. I overdid it by a lot, apparently, because I ended up +130 consumer goods around when I finished the tech for a third civic. Decided to try out Decadent Lifestyle. Consumer goods didn't go down. Decadent Lifestyle basically just pays for itself. Maybe part of it is that I have Meritocracy and Masterful Crafters so my artificers have very high output to begin with, but dang. This was just an across the board output boost due to the stability increase. (I also re-designated my consumer goods specialized planet to Industrial to switch some of the goods to alloys) Edit: Do criminal branch offices not cost influence? This rear end in a top hat is on the other side of the galaxy and is spamming me with them. GET EM PSI COPS. Deuce fucked around with this message at 20:23 on Oct 1, 2021 |
# ? Oct 1, 2021 20:18 |
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I mean, part of what's always bothered me about standard 4X AI is that they aren't believable empires. The issue is that believable empires act a lot more like players in a multiplayer game: if they can take a thing with limited risk then they will absolutely take that thing regardless of their rhetoric. Empires are, historically speaking, colossal assholes.
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# ? Oct 1, 2021 20:24 |
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Jazerus posted:i think either someone got them mixed up while writing a post or you read a post backwards because that's definitely not the case
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# ? Oct 1, 2021 20:34 |
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Libluini posted:Now that's confusing, because I remember this thread harping on things being actually the exact opposite, with Glavius being hard-core battle AI bullshit and StarTech the version that's less extreme, but still upgrades the AI Glavius is vanilla AI++ StarNet (? I think that's what it's called) is pew pew murderbot multiplayer sim StarTech is StarNet but with a 30/40 year delay before going full pew pew murderbot, which has knock on effects beyond that time since everyone has had a chance to tech up and ally up and entrench first. Splicer fucked around with this message at 21:18 on Oct 1, 2021 |
# ? Oct 1, 2021 20:44 |
Libluini posted:Commdore. Commodore under StarTech was too difficult. Though "difficult" is kind of a misnomer. Difficult would be if you had more ways to victory then just "make more ships" and your enemies would be competent enough to challenge you even on peace fronts. But in my experience, StarTech AIs are strangely eager to go for each other's throat at zero times flat. Which to be fair, does make the galaxy feel more lively. I'm just raising an eyebrow when my peaceful peacenik neighbors, who are heavily into being left alone, suddenly deploy a 90k fleet to mid-game smash their equally peace-loving neighbors. It feels more like fighting intelligent robots than fighting the actual robot empires. Kind of immersion breaking, imho. No I mean why is captain the last chance? Why not try ensign? It's not like the vanilla AI will ever challenge you on peace fronts either.
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# ? Oct 1, 2021 23:08 |
Deuce posted:Edit: Do criminal branch offices not cost influence? This rear end in a top hat is on the other side of the galaxy and is spamming me with them. GET EM PSI COPS. they do but the AI is generally either hilariously wasteful with influence or doesn't spend it at all, depending on how it's feeling, the phase of the moon, etc.
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# ? Oct 2, 2021 00:52 |
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I have a corvette fleet with a speed rating of 929. They do not have afterburners. The admiral is Psychic, Brain Slugged, Gale Force, and Aggressive. Have a shroud boon of +40% ship speed and the gas edict. The corvettes have dark matter thrusters. Deuce fucked around with this message at 02:24 on Oct 2, 2021 |
# ? Oct 2, 2021 02:13 |
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What do you do when the AI just won't give up? Like they're 100% occupied buuuuuuuuuuttttttt: I guess I'm occupying someone's claims or something? They have no planets, no fleet etc....Just console command them to give up?
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# ? Oct 2, 2021 05:14 |
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appropriatemetaphor posted:What do you do when the AI just won't give up? Like they're 100% occupied buuuuuuuuuuttttttt: If you have everything occupied, status quo will give you everything you have claims on, so it's functionally the same as making them surrender.
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# ? Oct 2, 2021 05:36 |
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binge crotching posted:If you have everything occupied, status quo will give you everything you have claims on, so it's functionally the same as making them surrender. Unless the enemy is in multiple wars, and some of their territory is occupied by the third-party empire(s) that aren't listed as being your ally in this war.
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# ? Oct 2, 2021 05:44 |
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silentsnack posted:Unless the enemy is in multiple wars, and some of their territory is occupied by the third-party empire(s) that aren't listed as being your ally in this war. Yes that is what's happening. Enemy is fighting three wars apparently (I thought my allies joined my war). I could just peace out, but don't really want my ally (who's got equivalent power to me right now) annexing half the galaxy. Guess I could peace out and gobble up a Fallen Empire by the time the AI finishes its war.
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# ? Oct 2, 2021 06:17 |
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Splicer posted:My understanding is:
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# ? Oct 2, 2021 09:24 |
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# ? May 25, 2024 08:34 |
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Jazerus posted:i think either someone got them mixed up while writing a post or you read a post backwards because that's definitely not the case yikes! posted:that's roughly how starnet compares to startech Oh yeah, I was thinking about starnet, sorry. Totally forgot that there was a third AI-mod in the wild Edit: ShadowHawk posted:The StarNet friendship patch is a good way to return the AI to more of a vanilla diplomacy approach while still being actually good. This looked exactly what I wanted, until I stumbled across the line: Mod posted:Want to have the convenience of never being attacked by non-genocidals. Because that sounds like it's going too far into the other extreme now. gently caress! With modders I never know if they're totally serious or just joking, but gently caress it, I'll put this one in my backlog just in case Captain StarNet doesn't work out. Libluini fucked around with this message at 13:09 on Oct 2, 2021 |
# ? Oct 2, 2021 13:03 |