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1st Stage Midboss
Oct 29, 2011

It's possible that money might have to change hands between parts of Bandai, depending on how the licensing works, but my personal ungrounded speculation is that it could be rooted in wanting to maintain SRW's identity as a game with Gundam in rather than a Gundam game. 8 of the 26 series in T are Gundam, and it's pretty easy to look at that cast and say that a third of the inclusions is enough Gundam. Plus, as great as the F91 is, it'd be a little odd to have Captain Harlock making a debut appearance in Super Robot Wars and then go out of your way to not put a space pirate in his space pirate Gundam by default.

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

MechaCrash posted:

"Playable Katejina in the Zanspine" is probably a bit much to ask, but 30 will probably at least give us Katejina in the Gottrlatan.

If she is playable, I'd be genuinely surprised if we don't get the Zanspine. It makes for such a better counterpart to the Victory.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

1st Stage Midboss posted:

It's possible that money might have to change hands between parts of Bandai, depending on how the licensing works, but my personal ungrounded speculation is that it could be rooted in wanting to maintain SRW's identity as a game with Gundam in rather than a Gundam game. 8 of the 26 series in T are Gundam, and it's pretty easy to look at that cast and say that a third of the inclusions is enough Gundam. Plus, as great as the F91 is, it'd be a little odd to have Captain Harlock making a debut appearance in Super Robot Wars and then go out of your way to not put a space pirate in his space pirate Gundam by default.

That first bit sounds pretty reasonable, since at the bare minimum they'd need to include the titles of any works they included, even as units-only. As for the second, I didn't mean they should make a big deal out of it, I figure, just about every game has at least one moment late in the game where the heroes get a shipment of extraneous mobile suits, and they could just quietly include the F91.

Actually, now that I think about it, none of the Mobile Suit Variations or other obscure art books are ever directly credited in the series lists, are they? Like, they show up in the credits, I think, but not in the PVs or the like. So maybe they could kill two birds with one stone by just changing some animations just a little bit to accommodate a more esoteric option. Then they're not really including F91, and Kincade (or, theoretically, any UC pilot) gets a special endgame unit all to himself.

Supremezero
Apr 28, 2013

hay gurl
If it were difficult in any way for them to get gundam in, they probably wouldn't have half a dozen gundam series in any given SRW.

SpikeMcclane
Sep 11, 2005

You want the story?
I'll spin it for you quick...
They partner with other entities for individual productions, too. IIRC, IBO and/or G-Reco designs couldn't show up in build fighters until time elapsed.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Kadokawa Games released a very Super Robot Wars-ian 14 minute long overview trailer for their new PS4/PS5 mecha SRPG game Relayer.

https://www.youtube.com/watch?v=EYy8dP9-DAg

I think it looks pretty nice. The UI is a little flat compared to SRW's but it looks like they're taking things in a bit more of a standard RPG level with character development. Standard gear slots, upgradable and unique inter-changable weapons rather than a base power upgrade for your robot's moveset, more limited skill slots so you can't just have every skill, a character development system similar to a Sphere Grid where some spheres have multiple options you can choose from. I've noticed that they don't seem to have hidden item drops like SRW, rather the gear is shown in boxes on the map too. There's also some kind of Enmity system where you can kick a ton of rear end and get everyone's aggro or you can use skills/spirits to increase someone's aggro, which seems like a very "Someone developing this game really hates escort mission SR points" decision. This game is confirmed for a worldwide release although with the delay to 2022 in Japan we can presume the Global release is delayed too. Special edition looks nice! I'd probably get it if it came overseas.

chiasaur11
Oct 22, 2012



EclecticTastes posted:

That first bit sounds pretty reasonable, since at the bare minimum they'd need to include the titles of any works they included, even as units-only. As for the second, I didn't mean they should make a big deal out of it, I figure, just about every game has at least one moment late in the game where the heroes get a shipment of extraneous mobile suits, and they could just quietly include the F91.

Actually, now that I think about it, none of the Mobile Suit Variations or other obscure art books are ever directly credited in the series lists, are they? Like, they show up in the credits, I think, but not in the PVs or the like. So maybe they could kill two birds with one stone by just changing some animations just a little bit to accommodate a more esoteric option. Then they're not really including F91, and Kincade (or, theoretically, any UC pilot) gets a special endgame unit all to himself.

I mean, you got a bunch of MP F91s in T, so I'm kinda confused what you think is missing. They're not great, but they do let you give Beecha something other than a Jegan.

AradoBalanga
Jan 3, 2013

SpikeMcclane posted:

They partner with other entities for individual productions, too. IIRC, IBO and/or G-Reco designs couldn't show up in build fighters until time elapsed.
I think that was Gundam Age, since I definitely recall Try's mobile armor specialist using a mobile armor from Age (or based off of a design from the show) as his main unit, except for one episode where he had to pull out a pocket Dynames due to the dumb rule changes Try implemented regarding mobile armors.

General Revil
Sep 30, 2014

by Jeffrey of YOSPOS

1st Stage Midboss posted:

It's possible that money might have to change hands between parts of Bandai, depending on how the licensing works, but my personal ungrounded speculation is that it could be rooted in wanting to maintain SRW's identity as a game with Gundam in rather than a Gundam game. 8 of the 26 series in T are Gundam, and it's pretty easy to look at that cast and say that a third of the inclusions is enough Gundam. Plus, as great as the F91 is, it'd be a little odd to have Captain Harlock making a debut appearance in Super Robot Wars and then go out of your way to not put a space pirate in his space pirate Gundam by default.


This is pretty much the case. Large companies will have concepts like green bucks and blue bucks. Green bucks are real money that the company has to spend for something. Blue bucks are money that is spent internally (aka. shuffling budgets around). Companies are far more likely to approve blue buck expenses compared to green buck expenses, because they don't cost money for the company as a whole, but it still comes out of one department's budget and goes into another one's budget.

So, licensing a Gundam show for SRW is a blue buck expense. They probably get a discount, and just shuffle budgets around to account for it. It's not free for the SRW team, as it's reducing their budget, but it's much easier than licensing a show that Bandai doesn't own the IP.

These specific names/colors only work if the local currency is green, and the company has blue as a theme color. However, the concept is universal, just with different names.

Hokuto
Jul 21, 2002


Soiled Meat

General Revil posted:

This is pretty much the case. Large companies will have concepts like green bucks and blue bucks. Green bucks are real money that the company has to spend for something. Blue bucks are money that is spent internally (aka. shuffling budgets around). Companies are far more likely to approve blue buck expenses compared to green buck expenses, because they don't cost money for the company as a whole, but it still comes out of one department's budget and goes into another one's budget.

So, licensing a Gundam show for SRW is a blue buck expense. They probably get a discount, and just shuffle budgets around to account for it. It's not free for the SRW team, as it's reducing their budget, but it's much easier than licensing a show that Bandai doesn't own the IP.

These specific names/colors only work if the local currency is green, and the company has blue as a theme color. However, the concept is universal, just with different names.

To add to this, Terada discusses the topic of licensing in the recent 4gamer interview. Bandai-Namco is a licensing juggernaut when it comes to media merchandising, and that plays a part in the SRW IP selection process.

quote:

Terada:
I only got to decide series rosters by myself in the earliest days. It was a matter for a full conference by the Alpha 2 days.
Also, when settling on a series roster, one basis for consideration is whether or not the Bandai-Namco Group has an IP's merchandising rights, but there are exceptions to this.
For example, we couldn't put Neon Genesis Evangelion in SRW when it was airing on TV, but we were told, "Maybe if you put one of these games on the Sega Saturn."(**) That was one of the impetuses behind SRWF's development. There have been other IPs where I've wanted to include them for a long time, and I finally got a positive response after I kept on asking for long enough.
I'll just link that interview again here in case anyone hasn't read it yet and is curious.

Endorph
Jul 22, 2009

If you look at SRW30, bamco has merch rights to literally everything in it

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Now I'm just curious about Terada's wishlist.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

chiasaur11 posted:

I mean, you got a bunch of MP F91s in T, so I'm kinda confused what you think is missing. They're not great, but they do let you give Beecha something other than a Jegan.

Original F91 has higher stats (though admittedly the difference isn't as great as with other MP units, reflecting how canonically, the MP F91 was like the best mass-production Gundam ever made, when compared to its prototype model), Limiter Removal, and afterimages, and is generally an endgame-worthy unit whereas the MP F91 is for Gundam characters nobody ever uses except for maybe in Alpha 2. Also it's my favorite UC Gundam design.


General Revil posted:

This is pretty much the case. Large companies will have concepts like green bucks and blue bucks. Green bucks are real money that the company has to spend for something. Blue bucks are money that is spent internally (aka. shuffling budgets around). Companies are far more likely to approve blue buck expenses compared to green buck expenses, because they don't cost money for the company as a whole, but it still comes out of one department's budget and goes into another one's budget.

So, licensing a Gundam show for SRW is a blue buck expense. They probably get a discount, and just shuffle budgets around to account for it. It's not free for the SRW team, as it's reducing their budget, but it's much easier than licensing a show that Bandai doesn't own the IP.

These specific names/colors only work if the local currency is green, and the company has blue as a theme color. However, the concept is universal, just with different names.

Ahh, see, this is exactly what I was wondering might be the case. Honestly feels a little silly to me to charge other subsidiaries for the privilege of making something based on the parent company's owned IPs, but sometimes the business world be like that.

Hokuto
Jul 21, 2002


Soiled Meat

EclecticTastes posted:

Honestly feels a little silly to me to charge other subsidiaries for the privilege of making something based on the parent company's owned IPs, but sometimes the business world be like that.

Here's my armchair business degree analysis: It makes sense when you consider that different divisions and subsidiaries have to do separate bookkeeping and present their profits/losses separately.

Remember that the Bandai-Namco Group is gargantuan in size. It's genuinely hard to wrap my head around how big their business is and how many holdings they have. They're a global juggernaut.

Basically there's a lot going on under the hood.

Hokuto fucked around with this message at 21:52 on Sep 29, 2021

Endorph
Jul 22, 2009

In fact, looking at the SRW games from Z1 onwards, not counting X-O, here are the only series I can find where bandai or one of their subsidiaries doesn't seem to have produced any kind of merchandise for it:

I believe Dangaioh's toys are by Moderoid, which is a Goodsmile subsidiary.
Zoids is the big one that isn't owned by Bandai in anyway, its a Takara Tomy property. This is also why their appearances are relatively sporadic for how big the series is.
Orgun seems to not have any Bandai toys produced, only one by Riobot/Sentinel.
I can't find any daiteoh toys period, bandai or otherwise.
I thiiiink Ganbaruger doesn't have one.
Pretty sure the only Raijin-Oh toys are by Good Smile.
Same with Braiger, though there might be an old 80s one by Bandai?
I think Bandai's made a few tiny goshogun charms and stuff, but the only full-size figures I can find are by the CM Corporation.
Think the only Bio Armor Liger toys are also by Sentinel.
Bandai's made Tetsujin toys but I don't think Bandai's made one for the 80s anime that was used in Z2/Z3 specifically.
Don't think any Wings of Rean toys exist in general.
There's two figures of the main mech from Gargantia but I don't think either is by Bandai.
Don't think anyone made any Buddy Complex figures.

This is only really one game's worth of series total, and it's across like 15 games. And a lot of these are less like 'the rights belong to someone else' and more 'nobody has bothered making a toy in the past 20 years.' Bandai could probably make a Wings of Rean figure quite easily if they wanted to, it's just an extremely obscure entry in an already relatively obscure franchise.

Endorph fucked around with this message at 21:54 on Sep 29, 2021

Endorph
Jul 22, 2009

And to give you an idea how huge bandai namco is, while googling this I counted how many random divisions and subsidiaries Bandai had all devoted to the same purpose (making toys/merchandise of anime properties) and it seemed like at least eight. And that's just ones I encountered while googling mecha anime merch, there's probably more for non-mecha series.

Hokuto
Jul 21, 2002


Soiled Meat

Endorph posted:

In fact, looking at the SRW games from Z1 onwards, not counting X-O, here are the only series I can find where bandai or one of their subsidiaries doesn't seem to have produced any kind of merchandise for it:

For what it's worth, you can probably just assume any Sunrise-produced property like Raijin-Oh or Wings of Rean is going to be B-N by default, since Sunrise is a B-N subsidiary.

Endorph
Jul 22, 2009

Hokuto posted:

For what it's worth, you can probably just assume any Sunrise-produced property like Raijin-Oh or Wings of Rean is going to be B-N by default, since Sunrise is a B-N subsidiary.
Yeah, I was going with that, but I decided to throw the bone of 'actually produced any merch' just to make the list slightly longer. Like I said, they absolutely have the merch rights to Rean, its just that nobody wants to buy Wings of Rean merchandise.

Same with Raijin-Oh, only someone actually did bother making toys of it. Though bandai might have produced some way back in the day.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
The "merch by Bandai" thing makes me feel good about 86's chance whenever, since they have a line of Bandai model kits, as well as a few other things.

GimmickMan
Dec 27, 2011

That's interesting. Thanks for bothering to do the research there.

Davzz
Jul 31, 2008
I think my one comment about the Cima subject was that wanting sympathetic / recruitable Cima is comparatively modern and fueled by supplementary content because she doesn't come across as very likable from just the source material except for the very broad strokes of "she's technically anti-Zeon, I guess."

I don't know if it's a international thing either. Of course I understand the cultural differences that causes Japan to like Gato, but I was doing research for something recently which involved trawling through a bunch of ancient Geocities Anime Shrines / Fanpages and Cima seems to have a bad reputation amongst the English population as well back in the days.

Wish I had paid attention to how they characterized her in X-Omega when they were running that event where she was a playable character to see if her reception has changed in recent times in her home country, but too late for that now I guess.

chiasaur11
Oct 22, 2012



Davzz posted:

I think my one comment about the Cima subject was that wanting sympathetic / recruitable Cima is comparatively modern and fueled by supplementary content because she doesn't come across as very likable from just the source material except for the very broad strokes of "she's technically anti-Zeon, I guess."

I don't know if it's a international thing either. Of course I understand the cultural differences that causes Japan to like Gato, but I was doing research for something recently which involved trawling through a bunch of ancient Geocities Anime Shrines / Fanpages and Cima seems to have a bad reputation amongst the English population as well back in the days.

Wish I had paid attention to how they characterized her in X-Omega when they were running that event where she was a playable character to see if her reception has changed in recent times in her home country, but too late for that now I guess.

Well, there was a huge Gundam poll just a couple years back. Cima got 47th place in the character poll, right between Treize and Relena, and 19 places ahead of Kou. Nowhere close to Gato's top ten finish, but very respectable. (She beat out Uso, McGillis, Gaelio, Garma, Haro, Yazan...)

She also has a larger role in the Rebellion manga, including surviving her apparent death to land on Earth.

So, yeah. I figure if she shows up in Super Robot Wars again, she's got a pretty good shot at being recruitable.

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER
Knights & Magic has a Moderoid kit too for what it's worth.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

chiasaur11 posted:

Well, there was a huge Gundam poll just a couple years back. Cima got 47th place in the character poll, right between Treize and Relena, and 19 places ahead of Kou. Nowhere close to Gato's top ten finish, but very respectable. (She beat out Uso, McGillis, Gaelio, Garma, Haro, Yazan...)

She also has a larger role in the Rebellion manga, including surviving her apparent death to land on Earth.

So, yeah. I figure if she shows up in Super Robot Wars again, she's got a pretty good shot at being recruitable.

Of course if we're talking Rebellion apparently the latest chapter has suggested that Gato might have also survived his canon death too

Kchama
Jul 25, 2007

EclecticTastes posted:

I think next time 0083 comes back, Cima should be unlockable while Gato gets iced no matter what. She got a pretty raw deal in the original series, and SRW hasn't righted that wrong once in thirty years (Impact even has the Gerbera Tetra as a playable unit, without her), while Gato remained a hardcore Zeon supporter to the end, up to and including being personally responsible for one of the few successful colony drops in the UC. I say swap the two out.

Also 08th MS Team should be in a game with GaoGaiGar, MightGaine, and Gurren Lagann. Cram as much Nobuyuki Hiyama as humanly possible into every video game. Wait poo poo that would mean more Gundam SEED. Okay maybe exceptions can be made.

Weirdly, SD G Gen DS has Special Mode where Cima is basically the main non-OG character of the game along with Char, and she ends up joining the Federation and then AEUG (where she fights Kou and co in the Titans).

EclecticTastes posted:

That first bit sounds pretty reasonable, since at the bare minimum they'd need to include the titles of any works they included, even as units-only. As for the second, I didn't mean they should make a big deal out of it, I figure, just about every game has at least one moment late in the game where the heroes get a shipment of extraneous mobile suits, and they could just quietly include the F91.

Actually, now that I think about it, none of the Mobile Suit Variations or other obscure art books are ever directly credited in the series lists, are they? Like, they show up in the credits, I think, but not in the PVs or the like. So maybe they could kill two birds with one stone by just changing some animations just a little bit to accommodate a more esoteric option. Then they're not really including F91, and Kincade (or, theoretically, any UC pilot) gets a special endgame unit all to himself.

They usually don't credit MSVs as seperate series, but 30 is like the first time in a while.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

We got some SRW 30 gameplay from TGS.

https://www.youtube.com/watch?v=mslNn3p85gw

Some interesting stuff here, like Kouji starting in the Ichinana and Kamille in the Gundam Mk-II. But the weirdest thing is that Ryoma starts in Daikessen's Shin Getter Dragon, which I expected would be his final upgrade like in T. That said, no Hayato or Benkei, and Ryoma's lines seem to be mostly him complaining about being alone. He may be a sociopath but he has his support group and it hurts when they aren't there, it seems.

That said that does mean OG Getter Robo isn't in which saddens me, but oh well.

The new UI looks pretty slick but man I hate the fade to black between attacks. It looks cheap, and it wasn't a thing before, I don't get why it's there.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Ichiana also got at least 2 new attacks so its a vaguely usable unit which is nice.

anakha
Sep 16, 2009


Policenaut posted:

Kadokawa Games released a very Super Robot Wars-ian 14 minute long overview trailer for their new PS4/PS5 mecha SRPG game Relayer.

https://www.youtube.com/watch?v=EYy8dP9-DAg

This just makes me sad and wonder what could have been had Squeenix not dropped the ball so hard on the Front Mission series.

The man called M
Dec 25, 2009

THUNDERDOME ULTRALOSER
2022



Do demos like this usually not have TV Show music?

Endorph
Jul 22, 2009

The man called M posted:

Do demos like this usually not have TV Show music?
They are still instrumentals of licensed songs, might have been a streaming rights thing.

Neo_Crimson
Aug 15, 2011

"Is that your final dandy?"

Blaze Dragon posted:

We got some SRW 30 gameplay from TGS.

https://www.youtube.com/watch?v=mslNn3p85gw

Some interesting stuff here, like Kouji starting in the Ichinana and Kamille in the Gundam Mk-II. But the weirdest thing is that Ryoma starts in Daikessen's Shin Getter Dragon, which I expected would be his final upgrade like in T. That said, no Hayato or Benkei, and Ryoma's lines seem to be mostly him complaining about being alone. He may be a sociopath but he has his support group and it hurts when they aren't there, it seems.

That said that does mean OG Getter Robo isn't in which saddens me, but oh well.

The new UI looks pretty slick but man I hate the fade to black between attacks. It looks cheap, and it wasn't a thing before, I don't get why it's there.

I really hope the Getter upgrade in this game isn't just getting Hayato and Benkei back and their 2 extra attacks, that would be lame as gently caress.

Maybe we'll get full Liger and Poseidon forms, or something out of left field like a totally new Getter or a playable Arc, but I'm not holding my breath for any of that.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Neo_Crimson posted:

Maybe we'll get full Liger and Poseidon forms, or something out of left field like a totally new Getter or a playable Arc, but I'm not holding my breath for any of that.

I'd sooner expect Noir as an upgrade than playable Arc.

Is Noir entirely OG or does it have a specific license attached to it?

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
That cut to black is weird and I kind of hope they fix it for release.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Nuebot posted:

That cut to black is weird and I kind of hope they fix it for release.

Yeah it makes things look really disjointed and weird, especially when it happens for attacks that aren't big cinematic finisher types.

AradoBalanga
Jan 3, 2013

Given how the battle screen loads in like on a computer, I think the intent is to replicate a computer screen or HUD switching between different views on the screen. Doesn't stop it from looking rough around the edges, mind. Like, if it was much quicker and less overt, then the cuts wouldn't be as jarring.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
So, who are people going to be beelining when 30 comes out? I'm going to pick up the Magic Knights ASAP, for sure, personally.

Inferno-sama
Jun 5, 2015

You touch my burger, and I'll slap you so hard you won't even be able to understand how you fucked up.

Ashsaber posted:

So, who are people going to be beelining when 30 comes out? I'm going to pick up the Magic Knights ASAP, for sure, personally.

Gridman, baby dan dan.

Endorph
Jul 22, 2009

I'm gonna see how long I can go without seeing a gundam.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Ashsaber posted:

So, who are people going to be beelining when 30 comes out? I'm going to pick up the Magic Knights ASAP, for sure, personally.

Getter, Gaogaigar and Mazinger. Super Robots for lyf.

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Hunter Noventa
Apr 21, 2010

Nuebot posted:

That cut to black is weird and I kind of hope they fix it for release.

I was thinking the exact same thing.

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