|
Edgar Allen Ho posted:Also had the later aphid famine on wine provinces
|
# ? Oct 1, 2021 16:57 |
|
|
# ? May 28, 2024 03:14 |
karmicknight posted:iirc (because why would I play the UK sober) it's an event that drags down the liferating of Ireland and pisses off the Irish. Wait what does life rating do in provinces that aren't "uncolonized"?
|
|
# ? Oct 1, 2021 17:06 |
|
Did vicky 2 have anything for the late victorian mega famines that centered in Brazil, China, India and Egypt? Ive been listening to Late Victorian Holocausts on audiobook and it seems like something way to important to leave out.
|
# ? Oct 1, 2021 17:08 |
|
Staltran posted:Wait what does life rating do in provinces that aren't "uncolonized"? migration pull and (I believe) push.
|
# ? Oct 1, 2021 17:17 |
|
The Potato Famine is an interesting problem to handle, because the arrival of the blight was essentially a random event, but systemic political issues that had forced many subsistence farmers across Europe to rely on a single crop for food meant that it threatened large parts of the population with starvation. The Irish famine is the most infamous outcome, but I think I've seen the blight named as a sort term cause for various revoltions that occured during 1848. Does that mean that the arrival of the blight should be an event that hits during the 1840s that pushes alot of the peasantry across Europe into starvation unless you've changed your laws to provide for the peasantry, or should the game systems aim to simulate such an event by relying on random famines where you could avoid the blight entirely due to luck?
Vagabong fucked around with this message at 17:34 on Oct 1, 2021 |
# ? Oct 1, 2021 17:29 |
|
Demiurge4 posted:It's especially great because it allows for some cool alt-history scenarios. You could presumably run a liberalized Argentina or Brazil and suppress the aristocracy in order to siphon a massive chunk of North American migrants, which will have huge effects on the USA. the funny thing is that South America did receive lots of immigrants, it wasn't a zero-sum game as it appears. IIRC Italy sent far more people to South America (especially Argentina) than the USA. The largest Japanese émigré community is in Brazil. What Victoria never had before was representing the different incentives, public policies and initiatives that made immigration elsewhere possible. A lot of immigrants didn't even have the money for the ticket, but through immigration societies and embassy works, they managed to provide travel fees at least. German immigrants, especially from the south, were encouraged to go to Brazil because Maria Leopoldina (the empress) was a German Catholic and she provided a massive opinion incentive, so it goes
|
# ? Oct 1, 2021 17:48 |
|
Vagabong posted:The Potato Famine is an interesting problem to handle, because the arrival of the blight was essentially a random event, but systemic political issues that had forced many subsistence farmers across Europe to rely on a single crop for food meant that it threatened large parts of the population with starvation. The Irish famine is the most infamous outcome, but I think I've seen the blight named as a sort term cause for various revoltions that occured during 1848. Does that mean that the arrival of the blight should be an event that hits during the 1840s that pushes alot of the peasantry across Europe into starvation unless you've changed your laws to provide for the peasantry, or should the game systems aim to simulate such an event by relying on random famines where you could avoid the blight entirely due to luck? Obviously it'd be a bit much to make a dynamic system like that for a single blight, but I think they already mentioned using something like it for inventions/ideologies? In any case, there are many other outbreaks of disease that would warrant such a system, though obviously the later ones would have to be randomized in some fashion.
|
# ? Oct 1, 2021 18:05 |
|
I think they've said that starvation is handled through either low standard of living or events. For release I'd be okay with just random events that gently caress up regional agriculture every decade or so- driving up the price and reducing standard of living- plus more major scripted ones in the mid 1840s and then probably the 1870s/80s; more complex agriculture simulation is DLC fodder
|
# ? Oct 1, 2021 18:31 |
|
dead gay comedy forums posted:the funny thing is that South America did receive lots of immigrants, it wasn't a zero-sum game as it appears. IIRC Italy sent far more people to South America (especially Argentina) than the USA. The largest Japanese émigré community is in Brazil. The fact that vanilla Vicky 2 straight up doesn't realize that Brazil was a colossal melting pot and land of massive, massive immigration just kinda confirmed that they built the game based on a British perspective from start to finish.
|
# ? Oct 1, 2021 18:44 |
|
The name also kind of gave it away.
|
# ? Oct 1, 2021 19:05 |
|
karmicknight posted:The name also kind of gave it away. It's not called Pedro II But that should be the name of the South America DLC, probably.
|
# ? Oct 1, 2021 21:52 |
|
Red Bones posted:But that should be the name of the South America DLC, probably. Hell yeah, I like the idea.
|
# ? Oct 1, 2021 22:15 |
|
The America's in general do get a lot of immigration but the US gets the lions share of it from having better RGOs/province life rating, being a democracy and maybe a hard coded bonus but I'm not sure if its the US that gets it or the America's as a whole or both, also the Liberty modifier which also boosts attraction.
|
# ? Oct 2, 2021 19:57 |
|
Raenir Salazar posted:The America's in general do get a lot of immigration but the US gets the lions share of it from having better RGOs/province life rating, being a democracy and maybe a hard coded bonus but I'm not sure if its the US that gets it or the America's as a whole or both, also the Liberty modifier which also boosts attraction. The Statue of Liberty gives an enormous boost to Immigrant Attraction, +100% iirc, rendering every other American country unable to compete. Think they might have another decision earlier in the game, too, that gives them 25% or so, but I forget what that is now
|
# ? Oct 2, 2021 20:25 |
|
Raenir Salazar posted:The America's in general do get a lot of immigration but the US gets the lions share of it from having better RGOs/province life rating, being a democracy and maybe a hard coded bonus but I'm not sure if its the US that gets it or the America's as a whole or both, also the Liberty modifier which also boosts attraction.
|
# ? Oct 2, 2021 20:26 |
|
Allyn posted:The Statue of Liberty gives an enormous boost to Immigrant Attraction, +100% iirc, rendering every other American country unable to compete. Think they might have another decision earlier in the game, too, that gives them 25% or so, but I forget what that is now Homestead Act. Gives +50%, becomes available in the 1860’s. Also the Statue of Liberty gives +200% immigrant attraction and +500% assimilation rate. It’s insane.
|
# ? Oct 2, 2021 20:52 |
|
There's also a hardcoded modifier with iirc covers the Americas, Australia/NZ, and South Africa. So those are the only countries it's remotely possible to get decent immigration, but then the US will take the lion's share regardless.
|
# ? Oct 2, 2021 21:28 |
|
Zeron posted:There's also a hardcoded modifier with iirc covers the Americas, Australia/NZ, and South Africa. So those are the only countries it's remotely possible to get decent immigration, but then the US will take the lion's share regardless. Yeah one of the issues with Victoria 2 is that it does have a bunch of systems for determining migration based on things like available employment, life rating, political freedom, etc., and then none of it matters because the modifiers from those are dwarfed by the hard coded "In the new world" modifier and the event modifiers the US specifically gets. It all basically boils down to "where in the US will the immigrants go". It's very clearly a game that was made when Paradox was transitioning from a more pre-determined, trying-to-force-history-as-it-happened design, to a more systems driven, dynamic design. It's what made it so enduringly interesting all these years, because everyone could see the potential in the systems that were there, but a lot of it wasn't fully realized.
|
# ? Oct 2, 2021 21:47 |
|
I don't know if you can call this period transitional. EU3 already was all systems, no determination.
|
# ? Oct 3, 2021 07:39 |
|
ilitarist posted:I don't know if you can call this period transitional. EU3 already was all systems, no determination.
|
# ? Oct 3, 2021 10:09 |
|
Then we are talking about different things. EU4 claimed to remember its roots, be more like EU2 in some ways. Dynamic Historic Events are supposed to remind you of pre-EU3 days. Only in EU2 it was usually bullshit like "historically this period was time of troubles for your country so whatever is your situation get some rebels". In EU4 you still have some of those deterministic events, but they are intentionally minor and try to take the situation into account. Now there are plenty of important things tied to tag, not to mention ideas being set in stone. But those things are presented in a systemic way. Vic3 USA, for example, will still probably have some special law or decision or state modifier giving it an edge over other countries in terms of immigrant attractiveness. But it will probably not be overwhelming and given for free. Maybe other countries can enact same law or build their own statue of liberty or whatever.
|
# ? Oct 3, 2021 10:48 |
|
ilitarist posted:Maybe other countries can enact same law or build their own statue of liberty or whatever. Personally I'm hoping for Althist Afrofuturist Haiti
|
# ? Oct 3, 2021 15:05 |
|
Quorum posted:Personally I'm hoping for Althist Afrofuturist Haiti If you can just straight-up give custom names to your nations and state areas and such, the way you can in CK3, you could just rename your newly-independent post-colonial nation "Wakanda".
|
# ? Oct 3, 2021 18:16 |
|
DrSunshine posted:If you can just straight-up give custom names to your nations and state areas and such, the way you can in CK3, you could just rename your newly-independent post-colonial nation "Wakanda".
|
# ? Oct 3, 2021 19:05 |
|
Not to mention, Haiti already bears the name of the most successful revolt against European-style chattel slavery why would you want rename it.
|
# ? Oct 3, 2021 19:08 |
|
LonsomeSon posted:Not to mention, Haiti already bears the name of the most successful revolt against European-style chattel slavery why would you want rename it.
|
# ? Oct 3, 2021 19:15 |
|
I'd rename it Ayiti.
|
# ? Oct 3, 2021 19:21 |
|
Renaming my successful Sokoto state that kicked the Europeans out of Africa “CAPTAIN AMERICA 2 (THE FALCON)” to show how much I respect Black people.
|
# ? Oct 3, 2021 20:37 |
|
DrSunshine posted:If you can just straight-up give custom names to your nations and state areas and such, the way you can in CK3, you could just rename your newly-independent post-colonial nation "Wakanda". lmao
|
# ? Oct 3, 2021 22:00 |
|
DrSunshine posted:If you can just straight-up give custom names to your nations and state areas and such, the way you can in CK3, you could just rename your newly-independent post-colonial nation "Wakanda". Would be pretty cool, modders could add in vibranium as a special ore deposit only they have.
|
# ? Oct 3, 2021 22:02 |
|
obviously my first and only kind of Vicky 3 playthrough is going to be socialist Gran Colombia formation, abolition of time, human reproduction by binary fission, and a full embrace of our dolphin overlords
|
# ? Oct 3, 2021 22:09 |
|
Raenir Salazar posted:War of the World's Invasion by the Tripods. War of the Worlds in vicky 3 is my dream. There is a hoi4 mod that does war of the worlds which is pretty neat too.
|
# ? Oct 4, 2021 01:29 |
|
DrSunshine posted:If you can just straight-up give custom names to your nations and state areas and such, the way you can in CK3, you could just rename your newly-independent post-colonial nation "Wakanda". Excellent bait
|
# ? Oct 4, 2021 13:46 |
|
MervBushwacker posted:War of the Worlds in vicky 3 is my dream. There is a hoi4 mod that does war of the worlds which is pretty neat too. War of the worlds would only work of you could make buildings that can only be built by specific tags so the aliens get their own buildings, and if that's possible than the mod scene is gonna be buck wild.
|
# ? Oct 4, 2021 15:26 |
|
Agean90 posted:War of the worlds would only work of you could make buildings that can only be built by specific tags so the aliens get their own buildings, and if that's possible than the mod scene is gonna be buck wild. Do they need to? In the most recent film I guess they had some kind of harvester robot that harvested people. Can pops be made into a resource?
|
# ? Oct 4, 2021 19:00 |
|
The real question is how will Jan Mayen work
|
# ? Oct 4, 2021 21:08 |
|
StashAugustine posted:The real question is how will Jan Mayen work Replace it with the War of the Eighth Coalition. You just get a popup that says "Somehow, Napoleon returned..." and then armies just start pouring out of St Helena.
|
# ? Oct 5, 2021 10:40 |
|
Can I play as Napoléon though? OG one, not the loving second empire these cowards keep insisting on.
|
# ? Oct 5, 2021 17:27 |
|
Napoleon's fifteen years dead when the game starts. Zombie Napoleon?
|
# ? Oct 5, 2021 17:45 |
|
|
# ? May 28, 2024 03:14 |
|
Naapoleon
|
# ? Oct 5, 2021 17:47 |