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What an awful reward, What are they replacing it with? Another imaginary H class? Maybe one with a Y turret that can actually angle?
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# ? Oct 4, 2021 19:49 |
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# ? May 25, 2024 14:35 |
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Preechr posted:What an awful reward, The same ship but with 8 457mm guns.
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# ? Oct 4, 2021 19:50 |
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God that will be such trash if the back turrets keep those atrocious angles. 4 guns usable from the front with German dispersion? Lol ok sure.
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# ? Oct 4, 2021 19:56 |
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They are completely incapable of balancing without going for overmatch, devoid of imagination.
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# ? Oct 4, 2021 20:04 |
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You will have to grind through (or FXP) the FdG again too, so that'll be fun. I read that Sov's are getting a new t10 DD too.
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# ? Oct 4, 2021 20:09 |
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Gwaihir posted:God that will be such trash if the back turrets keep those atrocious angles. 4 guns usable from the front with German dispersion? Lol ok sure. Its literally the same ship. Slightly different layout of the secondaries but still the same type and number. poo poo angles.
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# ? Oct 4, 2021 20:33 |
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I'm legitimately not sure what those heavy cruisers designed for open water play are supposed to do these days, specifically the ones "protected" by 30mm armor. Which worked great back when the only ships that could overmatch that were Yamato and Republique. Now? Only 7 out of 17 (counting this new replacement) of the T10 battleships don't overmatch that, and two of those are Conqueror and Columbo - which also don't care because HE/SAP.
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# ? Oct 4, 2021 21:03 |
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19 if you count Musashi and Georgia too. Simply play the Petro.
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# ? Oct 4, 2021 22:55 |
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You can still have good games in non-petro TX CA/CL's but boy do you have to work for it. It is frustrating knowing, when you're spinning 6 plates above your head desperately trying to carry in a Nevsky or Des Moines ( both very good ships still), that you could be having a far easier time and be offering more to your team if you had just queued up in the Petro instead. It does everything and it cant be killed. Will say that the Napoli keeps growing on me, if you believe in yourself you can pull off absolute mad poo poo that even a Petro cant. Charging in unsupported, if you get good at baiting people into shooting your crazy midsection armour, you can have a very very fun time and solo win caps. Learning how and when to lay smoke and let torp/secondaries open up on people is the key. The amount of overmatch in the game kind of means that single/double rudder shift mod becomes almost mandatory. It makes high tier cruiser play extremely draining. Or just play Petro.
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# ? Oct 5, 2021 03:19 |
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Overmatch is a horrendous mechanic (well maybe OK if it was rare, like in 2016). Fires are also OP. I would change the overmatch ratio so that again only 460mm+ is relevant, and I think HE needs nerfed across the board, perhaps make it about 75% as effective as right now.
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# ? Oct 5, 2021 10:46 |
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https://www.youtube.com/watch?v=VMOnzgctIpA Autoloading Tier 11s in ranked are the answer to the problems the game faces. serious gaylord fucked around with this message at 12:32 on Oct 5, 2021 |
# ? Oct 5, 2021 12:29 |
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I finished the dockyard and then I, finally, won World of Warships Gonna catch up on the Outer Wilds DLC, I guess.
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# ? Oct 5, 2021 13:24 |
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serious gaylord posted:https://www.youtube.com/watch?v=VMOnzgctIpA I'll be honest, they are a lot better answer than Subs. If you told me they would abandon subs in favour of these new TXI's, I would consider that a win. kaesarsosei fucked around with this message at 17:28 on Oct 5, 2021 |
# ? Oct 5, 2021 17:16 |
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count down for tier 11 CVs to be announced in a year or so. Any old hat WoT players will agree it'll happen. Pet child or not.
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# ? Oct 5, 2021 18:22 |
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JuffoWup posted:count down for tier 11 CVs to be announced in a year or so. Any old hat WoT players will agree it'll happen. Pet child or not. Those are going to be tier 12.
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# ? Oct 5, 2021 19:03 |
Tier XIV Japanese cruiser+anime tie in: That aegis destroyer from Zipang
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# ? Oct 5, 2021 19:07 |
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kaesarsosei posted:Overmatch is a horrendous mechanic (well maybe OK if it was rare, like in 2016). Fires are also OP. I would change the overmatch ratio so that again only 460mm+ is relevant, and I think HE needs nerfed across the board, perhaps make it about 75% as effective as right now. I mean in the release version of warships half the tier 10 battleships overmatched every cruiser in the game, and practically all the battleships overmatched lower tier cruisers. Now if you don't like to be overmatched you can pick one of several cruisers that trade off damage output for better armor. Fires are annoying but massively overrated in terms of actually killing anything, and HE is necessary since with a handful of exceptions small caliber AP does literally nothing to bow in ships (sure you could change the AP to damage bow in ships, but then the people complaining about HE spam would just complain about AP spam).
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# ? Oct 5, 2021 19:36 |
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Yes, please force me to play more Minotaur. It's incredibly taxing having to settle for doing 44k to a bow in BB in 30 seconds instead of doing 80k to them in 30 seconds if they turned broadside.
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# ? Oct 5, 2021 20:16 |
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James Garfield posted:I mean in the release version of warships half the tier 10 battleships overmatched every cruiser in the game, and practically all the battleships overmatched lower tier cruisers. Now if you don't like to be overmatched you can pick one of several cruisers that trade off damage output for better armor. In the release version of warships I could kill any ship while remaining permanently invisible in my Zao.
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# ? Oct 6, 2021 09:19 |
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Blind fire HE spam was good and nobody will tell me otherwise
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# ? Oct 6, 2021 09:47 |
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suck my woke dick posted:Blind fire HE spam was good and nobody will tell me otherwise blyskawica pre-blindfire nerf was so much fun. it was agile enough that if you were good, you could keep enemy ships in the blindfire zone most of the match and fire with impunity.
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# ? Oct 6, 2021 18:15 |
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kaesarsosei posted:In the release version of warships I could kill any ship while remaining permanently invisible in my Zao. That's right, the old versions were poorly balanced too. The CV rework sort of overshadows everything else but there have been fixes to lots of lovely ship gameplay. But the fixation on 30 mm overmatch is really weird, there has been a popular battleship with 30 mm overmatch for the whole time the game has existed.
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# ? Oct 6, 2021 19:34 |
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Catching up to thread after a long while, and I'm sure that spending real dollars on this game is and always has been a bad idea...however, I just got my birthday email with the doubloon cashback bonus coupon and the temptation is alluring. Looking through the ships being offered in the Premium Shop, and I really don't know how to evaluate them. What would be some recommended picks? I generally prefer thinks that don't sink if the wind blows the wrong direction, but maybe some unique game-play would be fun, too.
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# ? Oct 7, 2021 18:14 |
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The Kidd is a Tier 8 DD with a heal, and thus durable. It is a very strong ship for contesting caps because it can heal up between skirmishes. If you're not a good DD player it still won't make up for lack of skill though. Warspite has always been and continues to be my favorite BB in the game. It's not particularly unique but it is certainly superior to its tech tree counterpart. Edit: Jean Bart or Dunkerque are not overpowered but also very fun.
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# ? Oct 7, 2021 19:12 |
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Thank you for the suggestions; I will take a look at those in the wiki and see if they interest.
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# ? Oct 7, 2021 19:53 |
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I like the Neutrashimy. A good tough versatile DD
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# ? Oct 7, 2021 20:07 |
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loving hell, WW1 battlecruisers are in the game now. That's my goddamn kryptonite.
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# ? Oct 7, 2021 20:16 |
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Pioneer42 posted:Catching up to thread after a long while, and I'm sure that spending real dollars on this game is and always has been a bad idea...however, I just got my birthday email with the doubloon cashback bonus coupon and the temptation is alluring. Looking through the ships being offered in the Premium Shop, and I really don't know how to evaluate them. What would be some recommended picks? I generally prefer thinks that don't sink if the wind blows the wrong direction, but maybe some unique game-play would be fun, too. If you are interested in CVs, Chkalov is one of the most OP ships they have released in recent years - however now they have set the precedent of being able to nerf new premiums, I strongly suspect it and all the Russian CVs will be nerfed before Christmas. Assuming like most that you have no interest in CVs, here is my shortlist of the best T8 Premium ships for sale for Doubloons (T8 and lower since you should really spend coal and not doubloons/cash on the T9s). They removed some of the strongest T8s a few months ago (eg Lenin, Massachussets) but these are still very good ships: Borodino - strong Russian BB with Radar Mainz - very strong German light cruiser with good AA, good hydro and some of the best DPM at T8 Atago - the very first premium ship is still one of the best. Stealthy, super HE alpha, strong torps, one of the few non-BBs with a heal at T8 Cossack - very good concealment and gunpower. Outguns anything close to its concealment and massively outspots anything that can outgun it. There are also many good T7's but given T7's MM (faces a lot of T9 games) and you have the coupon, I would recommend T8.
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# ? Oct 8, 2021 10:30 |
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Thank you. After reviewing all of those, I have gone with the Mainz.
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# ? Oct 8, 2021 12:23 |
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https://www.twitch.tv/potatoquality_/clip/ElegantRelievedRhinocerosDoubleRainbow-RS0s1JNlr9a3ZMhe
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# ? Oct 9, 2021 00:59 |
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toadee posted:https://www.twitch.tv/potatoquality_/clip/ElegantRelievedRhinocerosDoubleRainbow-RS0s1JNlr9a3ZMhe I've seen even worse ones in his youtube video on subs in randoms. It's...yikes.
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# ? Oct 9, 2021 01:45 |
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We have to assume that WG are going to force these subs through in some shape or form. Maybe the solution for torps is counter-intuitive - if you can land torps "normally" ie like a DD, they get increased dmg. If they need to home in, then they get regular dmg. Or maybe you need to land a double ping just to enable homing...I don't know.
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# ? Oct 9, 2021 08:16 |
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As long as subs continue to be erased merely for being within ASW air strike range of any BB, I don’t really care about them, because their impact is negligible.
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# ? Oct 9, 2021 10:15 |
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Blindeye posted:I've seen even worse ones in his youtube video on subs in randoms. It's...yikes. Theres been a few clips of torpedo hits on destroyers who have managed to 'dodge' what they think are the torps just to get smacked as they miss by a fair distance. I guess desync? But i've not seen Desync torps that have missed by that much before.
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# ? Oct 9, 2021 11:34 |
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Preechr posted:As long as subs continue to be erased merely for being within ASW air strike range of any BB, I don’t really care about them, because their impact is negligible. Nah, just turn out sideways to them and you aren't going to get one shot.
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# ? Oct 9, 2021 13:02 |
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Wait until more people learn to curve torps around islands
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# ? Oct 9, 2021 14:57 |
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Stanley Pain posted:Wait until more people learn to curve torps around islands That is quite tricky, because to get the torps around them you'd need to send them straight, and then once they are past, ping your target. Since the ping requires LOS though, you have to always be around the same island as the target to get them to do that. One of the more hilarious things though is that torps are always valuable until they run out. If your target dies or goes behind an island before they get there, you just ping someone else and off they go.
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# ? Oct 9, 2021 15:01 |
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toadee posted:That is quite tricky, because to get the torps around them you'd need to send them straight, and then once they are past, ping your target. Since the ping requires LOS though, you have to always be around the same island as the target to get them to do that. One of the more hilarious things though is that torps are always valuable until they run out. If your target dies or goes behind an island before they get there, you just ping someone else and off they go. Only reliably works if you manage to get someone to burn their damage con first, and they're moving through open water to behind cover. I know a lot of people don't like subs and I don't like playing them all that much but I find they are an interesting addition and changes up the meta a fair bit. If there was a limit of 1 per team on a match I think it would be perfect.
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# ? Oct 9, 2021 18:47 |
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How different would the gameplay be for subs if torps couldn't be launched unless there was an active ping. But also, if you ping a different ship after launch, the active torps go dumbfire and stop tracking at all. Edit: for that matter, they go dumbfire if the ping they were initially tracking drops. JuffoWup fucked around with this message at 19:01 on Oct 9, 2021 |
# ? Oct 9, 2021 18:59 |
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# ? May 25, 2024 14:35 |
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JuffoWup posted:How different would the gameplay be for subs if torps couldn't be launched unless there was an active ping. But also, if you ping a different ship after launch, the active torps go dumbfire and stop tracking at all. You'd basically never hit anything with a sub then. More so if firing from underwater.
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# ? Oct 9, 2021 19:04 |