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(Thread IKs: Nuns with Guns)
 
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Insurrectionist
May 21, 2007

Kim Justice posted:

UFO: Enemy Unknown, AND we bloody invented it. How dare you get Euro games wrong.

I mean for gently caress'S sake

(/s)

Personally I'm extremely mad for sure at the idea of the genre being named after XCom when Fire Emblem did it a full 4 years before UFO. And that was probably not even the first tbh but I don't know poo poo about 80s gaming.

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Terrible Opinions
Oct 18, 2013



it is helpful given that modern fire emblems are visual novels with a strategy mini game, whereas modern xcoms are still mostly strategy game.

Gnome de plume
Sep 5, 2006

Hell.
Fucking.
Yes.
I thought we were at the stage of calling everything Strand Type games now.

MiddleOne
Feb 17, 2011

Definitely need more strand-type games.

I Before E
Jul 2, 2012

Insurrectionist posted:

Personally I'm extremely mad for sure at the idea of the genre being named after XCom when Fire Emblem did it a full 4 years before UFO. And that was probably not even the first tbh but I don't know poo poo about 80s gaming.

Thing is, Fire Emblem usually has a main character in battle (Marth in the original, and so on) whose death is an instant game over, in contrast to UFO, where an entire squad can die permanently while the game persists.

DoctorWhat
Nov 18, 2011

A little privacy, please?
Boktai was the first Strand-type game.

Groovelord Neato
Dec 6, 2014


Insurrectionist posted:

Personally I'm extremely mad for sure at the idea of the genre being named after XCom when Fire Emblem did it a full 4 years before UFO. And that was probably not even the first tbh but I don't know poo poo about 80s gaming.

Fire Emblem debuted in Smash Bros Melee.

Randallteal
May 7, 2006

The tears of time

I Before E posted:

Thing is, Fire Emblem usually has a main character in battle (Marth in the original, and so on) whose death is an instant game over, in contrast to UFO, where an entire squad can die permanently while the game persists.

Xcom is also procedurally generated, has a grand strategy layer, a base building component, and no characters or story to speak of. The turn and combat systems are also completely different. They both have tiles, I guess?

Microcline
Jul 27, 2012

I think the interesting case to compare to XCOM is Invisible Inc, as both are turn-based strategy titles where the goal is to take procedurally generated tactical missions on the strategy layer to prepare for a final tactical mission. Invisible Inc. is tagged on Steam as a "roguelike" (run-based game), while none of the classic or modern XCOM games are. And I'd more or less agree with this assessment.

So what's the difference?

1. The initial, obvious one is that XCOM is much longer. HowLongToBeat lists a playthrough of Invisible Inc at 7 hours and XCOM 2 at 33.
2. XCOM games are also fairly unlikely to actually deliver a strategy layer failstate outside of the first 3-4 missions.
3. While the maps for tactical missions in XCOM are procedurally generated, progression through the strategy layer is fixed and while the player chooses how to proceed the order is very similar across runs. The player ends the game fielding a team of colonels with plasma weapons and alloy armor, and the progression to get there is largely the same. The purpose of the procedural generation is to maintain novelty within the run itself, and after completing a given difficulty the player has probably seen 90% of the content for it.

So my conclusion would be that roguelikes (run-based games) are randomized with the intent of being replayed and are replayable because of their randomness.

e X
Feb 23, 2013

cool but crude

The 7th Guest posted:

That's what they're saying. Roguelikes are -actually- like Rogue with no continuation, while roguelites have meta progression and are basically just "[X] genre, but run-based with randomized levels and long-term character building". At this point roguelites are so far removed from roguelikes that they should go by something else, but much like Metroidvania, this is the term that has been established and there's no changing it now.

e: I wanna say Shiren the Wanderer back in 1995 introduced the concept of meta progression by having the warehouse and blacksmith, so that's where the splitting off started... another earlier roguelite would be Azure Dream for the PS1 where you had the town building, dating, and familiars/equipment keeping their stats as long as you can escape the dungeon with them. But I'm ignorant of the PC scene for the genre since I'm not really a fan of either like or lite.

ahh poo poo I just can't read.

Farm Frenzy
Jan 3, 2007

SHUT THE gently caress UP ABOUT IMMERISVE SIMS AND ROGUELIKES!!!!!!!!!!!! EVERY loving THREAD WITH THIS BULLSHIT!!!!!!! SHUT UP!!!!!!!!!!!!!!

Scorched Spitz
Dec 12, 2011
So does Deathloop count as both an immersive sim and a roguelike?

Augus
Mar 9, 2015


Scorched Spitz posted:

So does Deathloop count as both an immersive sim and a roguelike?

roguelite because you get permanent upgrades

Vonnie
Sep 13, 2011
If you think about it, nothing is permanent.

The 7th Guest
Dec 17, 2003

Vonnie posted:

If you think about it, nothing is permanent.
that's not true, margaret thatcher is permanently dead

Annointed
Mar 2, 2013

The 7th Guest posted:

that's not true, margaret thatcher is permanently dead

But what of their ideas?

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

The 7th Guest posted:

that's not true, margaret thatcher is permanently dead

There's this recent Doom 2 mod that claims otherwise : https://thatchers-techbase.github.io/

Roach Warehouse
Nov 1, 2010


Gnome de plume posted:

I thought we were at the stage of calling everything Strand Type games now.

Lest we forget, they’re formally called “action game, strand game (social strand system)” games or AGAG(SSS) for short.

Daryl Surat
Apr 6, 2002

I don't care what you say about this post, but if anyone steps on my bunion, I'll kill them!
I was originally going to post this in the Q&A megafeed thread, but I wasn't sure if that was the right place for it and a search suggested all of the anime talk in RGD was in this thread instead. Basically, I've got an audio podcast devoted to Japanese cartoons named Anime World Order (link posted in the megathread nearly ten years ago to the day, with the original ADTRW post from 2005 or so now archived). We're still around, releasing sporadic episodes as recently as this week.

Thing is, AWO is an audio podcast designed for an Internet back when RSS feed integration was still in common usage. YouTube is the platform of choice now, and a lot of current creators there are people who listen to us or used to. To that end we've started putting up excerpts of AWO up on YouTube, but there's one small problem: I'm now decades older than the average anime enthusiast looking to watch reviews on YouTube and I have little concept of what to do to not be an embarrassment. For now, the channel is really rudimentary stuff: just the audio of recent episode reviews with some supplemental imagery. I went ahead and edited that old post from 2011 with the link to our YouTube channel rather than clutter up here with it, since this isn't really the right place to plug your own stuff.

AWO reviews are generally over an hour long, and I've noticed most of the noteworthy anime reviewer videos go for about half or a third of that. Is it preferable to post multiple short excerpts rather than one video with the entire review? Does there need to be narrated video interspersed with talking heads footage for the content to be deemed worth watching? The objective (for the moment) is not so much to make content with YouTube in mind, but provide viable samples of what we do to get the word out to people that "hey, there are several hundred episodes worth of reviews of stuff in our archives." To date, all of the feedback we've gotten is from people who are already currently listening to us, and therefore it's all been positive. That strikes me as a skewed data set; it might be more useful to seek input from fans who are already into YouTubers who cover similar ground as us that don't know about us at all to see just how much we can accommodate. Examples of such reviewers/creators on YouTube would be users like Kenny Lauderdale, Mother's Basement, KaiserBeamz, Bennett the Sage etc. who've all been mentioned at some point in this thread.

The 7th Guest
Dec 17, 2003

At least in terms of MB and Kaiser, they'll do a full half hour review of an anime. Where they differ is that MB usually reviews an anime by way of a specific topic or theme that is featured in the anime (although sometimes he will also just do plain reviews, like his Maquia or Penguin Highway videos), while Kaiser goes for a deeper dive by talking about the production details and history of the anime along with his thoughts on it and where he places it in anime history.

But with both routes, the main thing is narration over footage. Kaiser I don't think shows up on screen at all (neither does Kenny to my knowledge), and Geoff at MB only sometimes shows his face during intros. But he'll also do videos that are just narration over footage. Make sure the footage is at least kind of relevant to what's being discussed. If you bring up a director's past work, you should cue up footage of those other shows/films, to give an example. If you're talking about the animation, obviously you want to pull up the most important animated set pieces (good or bad). And any particularly hilarious or crazy clips, you'll want to show with the actual audio. I don't think I'm saying anything you aren't already planning for, though.

To go in a completely different direction, the Hardcoregaming 101 podcast used to put video footage over their podcasts, and it was not super tightly edited, but it was edited enough to keep the footage on topic (vs just being a Let's Play with podcast audio over top). I'm not sure how successful it was, it's just something that I thought about when you mentioned making a video version of an existing podcast episode.

One thing you'll likely have to deal with is potential copyright flags depending on the distributor of the anime. Toei for example can be pretty bad about copyright flagging, whereas a studio like JC Staff probably doesn't care as much. MB recently had to deal with his OddTaxi video getting blocked by Pony Canyon (a really dumb decision since it's a niche anime in need of wider visibility). I don't think you'll have to deal with actual copyright STRIKES but before premiering a video you should probably upload a test version unlisted/private and see if it gets flagged first, since the ContentID process is automated.

FWIW, I don't think a long runtime will turn people off, if the discussion is interesting. People will watch 6 hour retrospective videos about one game. It's really more a matter of, is it an amount of work you want to do, to sync footage over all that talk? And then to do it for many episodes. If you are I say go for it and have fun.

The 7th Guest fucked around with this message at 07:52 on Oct 6, 2021

TwoPair
Mar 28, 2010

Pandamn It Feels Good To Be A Gangsta
Grimey Drawer

Roach Warehouse posted:

Lest we forget, they’re formally called “action game, strand game (social strand system)” games or AGAG(SSS) for short.

Social Strand System God Social Strand System.

Mix.
Jan 24, 2021

Huh? What?


The 7th Guest posted:

People will watch 6 hour retrospective videos about one game.

People will watch 8 hours of youtube content about icarly :v:

edogawa rando
Mar 20, 2007

Mix. posted:

People will watch 8 hours of youtube content about icarly :v:

Why?


Is it nostalgia for Nickelodeon shows? It was never a part of my viewing habits growing up, and I don't think I've seen any of their content other than maybe Spongebob, so I guess I just don't get it.

Archer666
Dec 27, 2008

edogawa rando posted:

Why?


Is it nostalgia for Nickelodeon shows? It was never a part of my viewing habits growing up, and I don't think I've seen any of their content other than maybe Spongebob, so I guess I just don't get it.

Imagine its the reason people listen to MauLer and his group for 11+ hours, either background noise or being REALLY REALLY REALLY into the content they're covering.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

One note on the YouTube podcast thing, thread favourite Dogs Must Die, runs 1h + episode with a single static image and honestly that's often what I see from podcasts hosting stuff on YouTube. Either that or just camera footage from the recording because it's still an audio medium and people are going to listen to it more than watching it.

edogawa rando
Mar 20, 2007

I grew up on Dragon Ball and Doraemon, but I can tell you with absolute certainty that there is no loving way I'll be watching anything more than an 45 minutes, 60-tops, about either show, you know?

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

I'd listen to a 4 hour video about Vegeta easy.

RareAcumen
Dec 28, 2012




I listen to a dude create fanfiction about Dragon Ball (Z) premises off and on for about 20 minutes at a time so I'm both very and not at all picky about what I listen to.

RareAcumen fucked around with this message at 09:24 on Oct 6, 2021

Bad Wolf
Apr 7, 2007
Without evil there could be no good, so it must be good to be evil sometime !

RareAcumen posted:

I listen to a dude create fanfiction about Dragon Ball (Z) premises off and on for about 20 minutes at a time so I'm both very and not at all picky about what I listen to.

There are several. The one I listen to is MasakoX, who was also the voice of Goku and others on DBZA. His What if ? series are fun to listen to.

Mix.
Jan 24, 2021

Huh? What?


i watched part of the icarly videos mostly as background noise while doing daily roulettes in xiv but i 100% did not retain any of that poo poo and i could not begin to understand anyone who could watch it in one sitting, and i think i did it logged out so it wouldnt hit my recommendeds even

Insurrectionist
May 21, 2007

Randallteal posted:

Xcom is also procedurally generated, has a grand strategy layer, a base building component, and no characters or story to speak of. The turn and combat systems are also completely different. They both have tiles, I guess?

Both games feature turn-based squad combat with permanent death that provides hindrances on a strategic level due to losing an asset that has time and resources spent on them which will now need to be replaced by a relative newbie, and where the loss of many such assets risks bricking your overall campaign due to it being designed around your squad getting stronger rather than weaker as time goes on.

This is IMO the only core thing that defines this type of game. poo poo like RPG elements, grand strategy elements, procgen, details of combat system beyond turn-based squad, etc just doesn't seem particularly relevant. Hell I could accept arguments that neither turn-based nor squad-based combat are necessary, although I can't think of any exceptions off the top of my head.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

XCOM is a Failure Cascade-like.

nine-gear crow
Aug 10, 2013

Mix. posted:

People will watch 8 hours of youtube content about icarly :v:

https://www.youtube.com/watch?v=S0WWbpBxLCI

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Relevant to online creators: Twitch got leaked. Like all of twitch.

https://www.videogameschronicle.com/news/the-entirety-of-twitch-has-reportedly-been-leaked/

Shinji2015
Aug 31, 2007
Keen on the hygiene and on the mission like a super technician.
Seems like this might end up being a thing.

https://twitter.com/Sinoc229/status/1445639261974261766

EDIT: beaten

RareAcumen
Dec 28, 2012




Bad Wolf posted:

There are several. The one I listen to is MasakoX, who was also the voice of Goku and others on DBZA. His What if ? series are fun to listen to.

Yeah, that's the one. What if the Ginyu Force turned good is like, classic Dragonball.

Insurrectionist
May 21, 2007

8one6 posted:

Relevant to online creators: Twitch got leaked. Like all of twitch.

https://www.videogameschronicle.com/news/the-entirety-of-twitch-has-reportedly-been-leaked/


Seeing the numbers on some of these streamers is pretty interesting stuff. The top streamers raking in tens of millions of dollars since 2019 for example.

I found out one guy I've watched for years who usually gets 6 - 9k viewers earned over $500k over that time just through twitch itself, not sponsor deals outside twitch, youtube uploads and social media, any non-twitch donations, etc. Good for him.

fatherboxx
Mar 25, 2013

Shinji2015 posted:

Seems like this might end up being a thing.

https://twitter.com/Sinoc229/status/1445639261974261766

EDIT: beaten

drat Critical role is rolling in just subs money :captainpop:

Insurrectionist
May 21, 2007

fatherboxx posted:

drat Critical role is rolling in just subs money :captainpop:

Apparently the first screenshot had the wrong numbers and the second looks a lot more reasonable...still tons though.

E: Although the fact that they were hosed up once does put doubts as to whether the second is accurate either, certainly I imagine all the streamers that bother addressing this will use this to claim the numbers are all wrong whether that's true or not.

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Archer666
Dec 27, 2008
Hasan getting them socialist buxx lol

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