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The Kins
Oct 2, 2004
The PS2-era GTA games will start getting delisted next week in preparation for a release of a remaster of some sort later this year.

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Det_no
Oct 24, 2003
The Battlefield 2042 Open Beta is out for realsies now, no purchase needed.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


The demos of Supplice, Inscryption, Into the Pit and Where Is My Parking Spot are still working. Well worth trying out.

I said come in!
Jun 22, 2004

The Kins posted:

The PS2-era GTA games will start getting delisted next week in preparation for a release of a remaster of some sort later this year.

Probably explains why Rockstar is going after that fan project to remaster the GTA games. The people working it are actually challenging Rockstar in court over it too.

Gorn Myson
Aug 8, 2007






The Kins posted:

The PS2-era GTA games will start getting delisted next week in preparation for a release of a remaster of some sort later this year.
Yep

https://twitter.com/RockstarGames/status/1446495710321553408?s=20

They best make sure the original soundtrack is intact.

Kibayasu
Mar 28, 2010

“Especially those fans we threatened to sue into their graves because they were doing our job better than us.”

Zeron
Oct 23, 2010
It specifies Rockstar Games Launcher for PC in the details and doesn't mention Steam, hopefully they just mean it'll launch through that on Steam because I know they've made a ton of money by being on Steam.

The 7th Guest
Dec 17, 2003

Demos that still seem to be available:

https://store.steampowered.com/app/1709350/Bat_Boy/
https://store.steampowered.com/app/1587130/Blood_West/
https://store.steampowered.com/app/1432100/The_Bookwalker/
https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/
https://store.steampowered.com/app/1637730/Crystal_Project/
https://store.steampowered.com/app/1631780/Deep_Rune/
https://store.steampowered.com/app/1574240/Dread_Delusion/
https://store.steampowered.com/app/1411910/Fallen_Aces/
https://store.steampowered.com/app/1222540/Gastova_The_Witches_of_Arkana/
https://store.steampowered.com/app/1345860/Grapple_Dog/
https://store.steampowered.com/app/1231880/Haiku_the_Robot/
https://store.steampowered.com/app/1665500/Hypnagogia__Boundless_Dreams/
https://store.steampowered.com/app/1092790/Inscryption/
https://store.steampowered.com/app/1586800/Lil_Gator_Game/
https://store.steampowered.com/app/1717570/Pompom/
https://store.steampowered.com/app/1640300/Project_Warlock_II/
https://store.steampowered.com/app/1574580/Strange_Horticulture/
https://store.steampowered.com/app/1693280/Supplice/
https://store.steampowered.com/app/1717510/Trading_Time/
https://store.steampowered.com/app/1211240/Trifox/
https://store.steampowered.com/app/1594060/Victory_Heat_Rally/

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Did anyone get to play the Growing Up demo? Seemed like an interesting VN + lifesim concept with some nice art, but I haven't gotten around to it yet.

OgNar
Oct 26, 2002

They tapdance not, neither do they fart
In Honor of all the Rockstar games you have bought, we'd like to announce that soon you can buy them all again.

Mr.Acula
May 10, 2009

Billions and billions of fat clouds

Yeah I think Ill just wait for them to release GTA5 yet again.

Croccers
Jun 15, 2012

Volte posted:

I didn't hate Far Cry 5's ending as much as most people seemed to. It wasn't a good ending (or even an ending to a good story), but "the bad guys were right all along" is a bad interpretation. The news on the radio makes it pretty clear that the global political situation is rapidly making GBS threads the bed and nuclear conflict is imminent. The fact that the PEG lunatics realized the same and built a crazy doomsday cult around it based on mind control gas or whatever does not make them correct.
Two problems here:
First one is that the news reports on the radio barely triggered at all, and I believe you even had to still do a side-quest for that.
Second is lol getting people to listen to the radio/read logs.

Veotax
May 16, 2006


dr.acula posted:

Yeah I think Ill just wait for them to release GTA5 yet again.

The PS5/Xbox Series X|S versions are coming out next year. Wouldn't be surprised if they frito sell another PC version with them if the upgrades are big enough

Mordja
Apr 26, 2014

Hell Gem

The Chad Jihad posted:

Far cry 4 was the one where I enjoyed the "all sides are bad" aspect of it. I have no idea why, really. It needed a full pagan playthrough though

I liked FC4's endings too and had a laugh at people going all, "what do you mean these violent tribal revolutionaries aren't woke??" though I kinda wish there was another bad ending where you could kill both of the leaders and plunge Kyrat into anarchy. :unsmigghh:


Didn't play FC5 and I'm struggling to decide if I want to try FC6. Two questions: is the lifebar/ammo type stuff actually overblown or is it, sure enough, a straight up loot shooter now with levelled enemies inexplicably taking a thousand bullets to go down because their number is higher than yours, and does Ubi's store have a refund policy?

Mordja fucked around with this message at 18:13 on Oct 8, 2021

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Mordja posted:

I liked FC4's endings too and had a laugh at people going all, "what do you mean these violent tribal revolutionaries aren't woke??" though I kinda wish there was another bad ending where you could kill both of the leaders and plunge Kyrat into anarchy. :unsmigghh:

Tribal revolutionaries are by definition woke

Hub Cat
Aug 3, 2011

Trunk Lover

Volte posted:

I dunno, I don't think you can interpret that as "the nukes don't drop" just because we don't see it happen in that ending. It's clearly not a well-written ending judging by how confused and upset most people are by it. It does raise an interesting question about whether the multiple possible "timelines" in a game can really imply things about each other. If the player's choice appears to cause different external events to happen in one timeline versus another one, does it imply that the player caused those external events? Or does it just mean that a different story is being told all together?
I wasn't confused or surprised by the endings tbh, I just dislike them. Very much "makes you think" kind of endings.
Having it be inevitable almost is worse in a way, "Rock falls you lose gently caress you nothing you did mattered", what is that trying to say, how am I supposed to feel? The rest of the game is so much about building a community, working together, and cooperating so it's just really frustrating lol.
That it's also very easy to interpret "the bad guys were right all along" out of it really sours things.

It's deliberately provocative for its own sake and not much else, kind of emblematic of Ubi's strategy for the Far Cry games really.

Volte posted:

I personally don't think so. I also think it's different from a CYOA book because that's just reading a bunch of fixed text in a different order. The story is already told, you're just piecing it together.
In a game, you have a hand in building the narrative with what you do as the player.
I really don't think this is true, I think many games present themselves as genuine original narratives uniquely crafted by the player but at the end of the day they're still stories written by others with an illusion of choice no matter how many alternatives you provide:shrug:.

I think there are possibilities for telling stories outside of simple CYOA tales but I don't think many games actually attempt such a thing and to be charitable I don't actually think it's realistic or practical to expect it.

Mordja posted:

does Ubi's store have a refund policy?
Uplay's refund policy requires you to not launch the game but Epic has the same policy as Steam and is automatic. Ubisoft+ is only 15$ if you're only going to play through it once

Hub Cat fucked around with this message at 00:53 on Oct 9, 2021

deep dish peat moss
Jul 27, 2006

Where can I place a bet on the Grand Theft Auto remasters being focused on multiplayer and microtransactions?

deep dish peat moss
Jul 27, 2006

Hub Cat posted:

I really don't think this is true, I think many games present themselves as genuine original narratives uniquely crafted by the player but at the end of the day they're still stories written by others with an illusion of choice no matter how many alternatives you provide:shrug:.

There is exactly one videogame in all of time where what you are saying is not true, and here it is: https://play.aidungeon.io/main/home

Edit: Since their website is super non-descriptive it's a text based RPG where all of the text is written by an advanced language learning AI in reaction to the text you feed into it, so over time you and the AI work together to dictate the terms of the universe and what is possible and who/what exists, as well as your character(s) and their actions being recalled later on and affecting the storyline as best as a language learning AI can. You can also choose to adventure through the same dungeons or universes that other players created, and they can adventure through yours.

It looks like a novelty at first glance but it's actually very impressive, especially now since they chased out all the sex pests that were just making the AI write awful erotica for them

deep dish peat moss fucked around with this message at 18:58 on Oct 8, 2021

Scalding Coffee
Jun 26, 2006

You're already dead

deep dish peat moss posted:

Where can I place a bet on the Grand Theft Auto remasters being focused on multiplayer and microtransactions?
I can see it for San Andreas.

Mordja
Apr 26, 2014

Hell Gem

deep dish peat moss posted:

Where can I place a bet on the Grand Theft Auto remasters being focused on multiplayer and microtransactions?

Eh, probably not. Instead, what's more likely is that buying them will give you some special items in GTA Online and maybe they'll run a themed event or something.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
The "remasters" will be new ports of the completely broken and garbage mobile versions, calling it now.

There's virtually no chance they wind up with something better than the original versions with SilentPatch.

I hope they do - San Andreas with modern input, high framerate, etc would be great and I'd happily buy them - but I doubt it.

pentyne
Nov 7, 2012

Safari Disco Lion posted:

New Pathfinder is great, after they released a few patches to fix some of the more egregious bugs and crashes.

Which they just completely broke again trying to fix a super common problem of cutscenes forcing the characters to run into on-going area effects and killing the party during said cutscenes.

as many hours as I've put into the game, don't buy it now unless your tolerance for patch shenanigans is insanely high. Every single patch is breaking something new and it's a solid 6 months before they're gonna be close to finished fixing it. The game is complete and beatable, despite chapter 4 and 5 just feeling 'off' compared to the rest of the game, and there's probably a ton of content fixes and additions coming down the pipeline they just forgot to implement or isn't working. 10th Level spells were a big deal for merged Angel/Lich characters, and they just enabled it for the first time in a recent patch that doesn't actually work properly for the Lich either.

Plus, as far as combat goes, the difficulty can vary from "set everyone to auto attack and afk" or "roll 20s right away or save and reload" on core or above if you aren't building characters efficiently. The game mechanics aren't balanced very well, the enemies can basically cheat to do things the players can't to be super strong, and as you go to core and up, less and less of the game's 100+ classes are viable as you have to start only taking the most powerful combinations or you end up with unplayable characters. This includes things like Assassin and Nine Tailed Heir that are objectively useless and only viable for a super easy story mode play-through.

A dev recently posted on steam about the game balance, how many enemies just have hugely inflated stats, and claimed how they were forced to design the game like that in response to the min-maxers who squeeze every possible advantage from the game otherwise it would be too easy. He then went on to say he can only play the game in casual mode himself, so people should just lower the difficulty if it's a problem.

Oh, and don't auto-level anyone. The auto-level choices for the companions are so bad it honestly seemed like they told an unaware intern to do it and gave them the wrong excel file for large parts of it. They would be unplayable on core or higher, and on normal would probably be very difficult to win without game mechanic mastery (in which case you'd immediately see that auto-level was a disaster)

deep dish peat moss
Jul 27, 2006

Conversely I had little problem with any of the combat in new Pathfinder (I even bumped the difficulty up to Hard by act 4) as someone who is only vaguely familiar with the Pathfinder ruleset and read no character build guides, but I think you would have to like the process of reading through 100 different options every time you level up and thinking about how they benefit you to get into it, and/or be willing to respec often (it's free) as you come up against new challenges and learn about more things you need to include in your build. If that's not your jam it would be totally overwhelming, but all the best picks are pretty rational and obvious if you have loose familiarity with D&D3.5 or Pathfinder, the hard part of building a character is just being familiar with what options are available. You also need to want to rifle through an inventory stuffed with 300 different kind of consumables to think about how any of them might help you push the odds in your favor to get past a difficult fight. But I love doing exactly that (it's practically my favorite part of RPGs) and the Pathfinder games have become my favorite CRPGs ever :kiddo: I like them in a similar way to how I like Monster Hunter: They're games where what initially seems like an insurmountable challenge becomes somewhat trivial if you spend the time preparing yourself for it, and as you get a better grasp on the systems the advantage shifts entirely in your favor.

The variance between easy autoattack encounters and difficult encounters is very welcome imo, especially since it lets you tackle the former in real-time and then switch to tabletop-authentic turn-based for the hard stuff. If everything is challenging and requires thought it becomes a slog.

e: Not posting this to poo poo on anyone who doesn't like them, but because I figure there are some people out there who like the same things in games that I do who would otherwise ignore them because lots of people make extremely negative posts about them. They're definitely not impenetrable games and (almost?) all of the information you need to make good choices is laid out for you in-game, it's just that there's so much of it and it's spread across a billion different tooltips that it takes effort and focus to internalize it all. It's less Crusader Kings complicated and more, like, Pokemon complicated (e.g. there are 900 pokemon and if you want to play pokemon against other players you'll need to know what all 900 of them are and can do and what their types are)

deep dish peat moss fucked around with this message at 19:59 on Oct 8, 2021

repiv
Aug 13, 2009

K8.0 posted:

The "remasters" will be new ports of the completely broken and garbage mobile versions, calling it now.

There's virtually no chance they wind up with something better than the original versions with SilentPatch.

I hope they do - San Andreas with modern input, high framerate, etc would be great and I'd happily buy them - but I doubt it.

The earliest rumours of the remaster said it was being developed on Unreal Engine, which I don't think the mobile versions were based on

https://kotaku.com/the-gta-remastered-trilogy-appears-to-be-real-and-comi-1847474620

There's new strings in the Rockstar Launcher referencing GTA3 Unreal as well

https://www.dsogaming.com/news/rockstar-games-launcher-confirms-grand-theft-auto-remastered-trilogy-using-unreal-engine/

edit: nevermind the DSO article says the mobile version were unreal lol

repiv fucked around with this message at 19:53 on Oct 8, 2021

Play
Apr 25, 2006

Strong stroll for a mangy stray
One of the main themes in Far Cry, for literally nearly as long as it's been around or at least since Ubi took over, is showing that the player really is not better in any way than the antagonist.

Thus the main antagonist in 2 (the Jackal) is ACTUALLY the player character from 1, the monologues from Vaas in 3, being able to literally end the game before it started in 4 by just sitting at the table like Min asks you to, etc. Not to mention the player character killing boatloads of people for their particular political goals, not dissimilar at all from what Min/Vaas/Seed do themselves. In 5 Joseph Seed actually shows a lot of mercy to the character, tries to reach them and explain why they are doing the things they do. And the player reacts by murdering his entire family and truly sending him over the deep end, breaking the connection he believed he had with God.

It's actually one of the parts of the series that I find most interesting. Granted, it is somewhat awkwardly welded onto a game that is primarily a chaos/murder simulator, but I enjoy that they are actually trying to convey something even if it is shoehorned on occasion.

I'm thinking about buying 6 honestly. Far Cry gets a lot of poo poo but I've never played any Far Cry game that I straight up hated (maybe New Dawn would qualify but I'm not really counting it). They are generally solid, fun, adventure shooters with good mechanics, good graphics, and serviceable stories that keep you moving towards the final goal.

I just wish it was on steam I hate the loving ubi launcher thing

Jimbot
Jul 22, 2008

Nah, you're equating individual reaction to those of action committed by a group. You're not villainous for resisting these characters or groups. 2 only really does this but I don't remember much about that game. They gussy up all the rationale these villains have for murdering and exploiting those who can't defend themselves but it doesn't change the fact that they're murdering and exploiting the characters in that world.

Those oppressed who meet such violence with violence are not equal to the oppressors. Anyone who tries to make such claims have severe liberal decorum brainworms.

v1ld
Apr 16, 2012

It's sad that the Far Cry games have such well-realized maps and good shooting but are so weak at moddability. There are some decent mods that improve the game's feel but they are quite restricted in what they can do. The Duniya engine is very impressive but wish it was more open.

Play
Apr 25, 2006

Strong stroll for a mangy stray

Jimbot posted:

Nah, you're equating individual reaction to those of action committed by a group. You're not villainous for resisting these characters or groups. 2 only really does this but I don't remember much about that game. They gussy up all the rationale these villains have for murdering and exploiting those who can't defend themselves but it doesn't change the fact that they're murdering and exploiting the characters in that world.

Those oppressed who meet such violence with violence are not equal to the oppressors. Anyone who tries to make such claims have severe liberal decorum brainworms.

It really depends on what happens after, doesn't it? Can you 100% guarantee that all of the rampant violence committed in the games is totally moral simply because you THINK that the other guys are or will be better? The ends justify the means? What if they don't? What if you're being used by people who are just as bad if not worse than the current oppressors? Not like that hasn't happened many, many times in history.

That being said the game still wants you to FEEL like you are a hero, or at least a courageous antihero who is fighting for the right reasons. But to also make you think about the violence and the fact that by the end of the game you will probably have killed more people than the villains ever did.

Despite being so early 2 probably did this best. Taking the hero from the first game and making him the main antagonist was a cool idea, and that villain actually had a reasonable desire: to exploit in turn the two main factions involved in the civil war who had tried to exploit him previously, the main goal being to actually cleanse the country of war by helping the two factions to destroy each other. That's why despite his gear being so high quality he sells it at such cheap prices, maybe even at a loss. And you are given the option to play WITH your enemy to destroy both factions and achieve this outcome at the end of the game. That's definitely the most neat example of the concept.

Joseph Seed was also pretty interesting, with the suggestion at the end of the game that he was actually correct about a lot of things, and the fact that he doesn't use all that much violence except against the player and the government who wants to take his freedom and destroy his family. In that game Seed is actually DEFYING a government he feels is oppressive and wrong, rather than being the oppressive government himself. And you, the good guy, murder his entire family and countless others. It's partly a commentary on the gamification of violence and how if you are just led along with fresh heads to pop open you'll hardly think anything about it.

It's not all that deep, but it does make for some interesting thought experiments and I do sometimes enjoy the themes they are trying to bring up.

Play fucked around with this message at 20:27 on Oct 8, 2021

The Chad Jihad
Feb 24, 2007


Seeds cult terrorizes the locals

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


This reading is not supported by the text of the game at all. The Peggies aren’t an insular group protecting themselves from outside influences due to simple or even understandable ideological differences, they’re a murderous cult who have forcefully taken over and indoctrinated an entire county. If their portrayal was more ambiguous and relatable then Joseph Seed might have a leg to stand on, but no, they’re like flaying people alive and roasting them on spits in almost comical displays of evil so you don’t feel bad about killing them.

Play
Apr 25, 2006

Strong stroll for a mangy stray

The Chad Jihad posted:

Seeds cult terrorizes the locals

True, but more so than you do to his followers, who are also presumably 'locals'? I didn't see anything about him committing full on genocide. And just as he represents an oppressive government to the locals, you represent an oppressive government to him and his people.

Again, he's still the antagonist. But a theme throughout the series is just to show that it's not always as black and white as here and villain. Not exactly a groundbreaking concept, but still

exquisite tea posted:

This reading is not supported by the text of the game at all. The Peggies aren’t an insular group protecting themselves from outside influences due to simple or even understandable ideological differences, they’re a murderous cult who have forcefully taken over and indoctrinated an entire county. If their portrayal was more ambiguous and relatable then Joseph Seed might have a leg to stand on, but no, they’re like flaying people alive and roasting them on spits in almost comical displays of evil so you don’t feel bad about killing them.

I agree they should've done more to lean in that direction. But it's still a video game, you need people to hate and kill. Yeah they populated certain missions with some comically-evil psychos associated with the cult, but part of that is it just being a video game and them needing figures like that to give you something to do.

5 is the weakest one for me though and that's partially why, I think it would've been better if they do like you suggested wasn't the case and made the Peggies into MORE of an insular cult that was doing less harm to others apart from wanting their own laws in their own land.

Play fucked around with this message at 20:34 on Oct 8, 2021

Hub Cat
Aug 3, 2011

Trunk Lover

The Project at Eden's Gate members were kidnapping, torturing, harassing, and murdering the locals even before the main plot of the game. Also, they've prevented you from leaving by blocking the roads and disabled all communications out of the region. The majority of what the player does is self-defense or helping the community defend itself.

Furthermore, he isn't keeping the player character alive out of mercy but because he sees you as part of his doomsday prophecy.

Seed is just wrong and it is simply black and white in 5.

Hub Cat fucked around with this message at 02:35 on Oct 9, 2021

The Chad Jihad
Feb 24, 2007


The end of new dawn was probably the fastest I've ever clicked in my life

Play
Apr 25, 2006

Strong stroll for a mangy stray

Hub Cat posted:

The Project at Eden's Gate members we're kidnapping, torturing, harassing, and murdering the locals even before the main plot of the game. Also, they've prevented you from leaving by blocking the roads and disabled all communications out of the region. The majority of what the player does is self-defense or helping the community defend itself.

Furthermore, he isn't keeping the player alive out of mercy but because he sees you as part of his doomsday prophecy.

Seed is just wrong and it is simply black and white in 5.

How many people should the player be able to kill because Seed is wrong? The end of the game will have seen you murder probably about a thousand cult members. Way more than it is suggested that Seed ever killed. Many in relatively unprovoked attacks on the places they are staying at, because YOU want those places for YOUR faction.

And the black and white message is also confused by the fact that one thing Seed was apparently correct about was the oncoming doomsday. Which REALLY muddles the messaging quite a lot, lol. And one of the reasons people didn't like the game or the ending nearly as much, I think.

Please don't think I'm trying to agree or sympathize with seed, the original point is just that it's something that Far Cry has been commenting on with their games for a long time. I'd like to see them go back to something like how FC2 was more than FC5.

Haven't played 6 yet so I have no clue if there is any moral ambiguity there. From the promotional materials it seems like the dictatorial figure is justifying his oppression by his grand plan to make the island nation rich and prosperous again, but I don't know how far they take that or if there is anything deeper outside of cartoonish evil.

Selenephos
Jul 9, 2010

The Cult in 5 never made any sense to me because their idealogy doesn't make any sense. Jacob and Faith basically believe in the complete opposite things with Jacob believing in the survival of the fittest and adapting to the most harsh realities imaginable and Faith beliving in drugging your brains out and losing yourself in an imaginary world to block all of the pain out, yet they're still under the same cult headed by Joseph. They never really felt like a coherent, believable antagonist and all of their positive qualities don't even begin to compare to the horrible poo poo they end up doing, even if they do ultimately end up being correct about the end of the world.

I still think the best Far Cry story is Primal. That doesn't try to do the "you're just as much of a monster as the villain!" but it does portray at least one of the villains in a sympathetic light; all of the brutality he enacts is due to a misguided devotion to his tribes goddess in the hopes she can be appeased and nobody else would die of disease. He's motivated by trying to solve a problem he simply doesn't understand and nobody really would back in then.

Jimbot
Jul 22, 2008

Play posted:

How many people should the player be able to kill because Seed is wrong?

I'm from Buenos Aires and until they throw down their weapons and surrender I say kill 'em all.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

pentyne posted:

A dev recently posted on steam about the game balance, how many enemies just have hugely inflated stats, and claimed how they were forced to design the game like that in response to the min-maxers who squeeze every possible advantage from the game otherwise it would be too easy. He then went on to say he can only play the game in casual mode himself, so people should just lower the difficulty if it's a problem.


Can we get a link to this, for curiosity's sake?

Lt. Lizard
Apr 28, 2013
The whole "actually chaos and uncertainty (and the possibility of the rise of another dictator) that comes with oppressed indigenous people breaking free from their oppressors is worse that the "order" maintained by brutal tyranny, and in service of equally brutal exploitation" thing is prime case of liberal brain rot, as Jimbot correctly pointed out. And it's the main, and often only, tool Far Cry uses to inject ~moral ambiguity~ in their story, which absolutely doesn't work, because "how do you dare to not break your chains through bloodless and peaceful revolution, like Ghandi and Martin Luther King did (lol), shame on you!" is just laughable as far as moral judgements go.

Far Cry 5 is chapter unto it's own, because the antagonists are so complete over-the-top monsters, even by the series standards, that any attempts on trying to pontificate about how the protagonist is just as evil, instantly becomes farce. It's like if Wolfenstein tried to paint its protagonist as the "true monster all along" for ruthlessly and brutally murdering nazis. To say nothing about the ultimate message from it's endings, which boils down to "if you try to resist or fight against alt-right fundamentalists, you will end up losing everything you hold dear, it's far better to just ignore them and let them do their alt-right fundamentalist things in peace" which is just lol.

The closest thing to interesting writing in service of moral ambiguity that Far Cry series has, is it's numerous attempt at pointing out that being one man army murder-hobo for months in some jungle is actually not very good for your psyche. But...that's trope that is about as old as war itself and Far Cry is usually extremely clumsy with its use (see the ending of Far Cry 3) and almost never does anything interesting or new with it or it's portrayal.

So yeah. Cool shootmans, horrendous writing. That's Far Cry. :shrug:

pentyne
Nov 7, 2012

John Lee posted:

Can we get a link to this, for curiosity's sake?

https://steamcommunity.com/app/1184370/discussions/0/2963922521572280923/?ctp=7#c2963922521576283550

There's a related reddit thread that is surprisingly polite and people are rebutting the dev with examples and explaining game-play problems in general and relating it to the tabletop game rules specifically. The big thing seems to be Owlcat went "oh, 6 party instead of 4, better crank all the enemy armor and saves up by 15" which, if you actually think about, does nothing to address increased party size at all.

Apparently Baldur's Gate 3 is going through a similar problem, in that to 'balance' the game they just inflated all the enemy HP and lowered AC, which has the effect of significantly weakening caster classes as a whole compared to martial ones.

pentyne fucked around with this message at 21:22 on Oct 8, 2021

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Cowcaster
Aug 7, 2002



as someone who's been part of an every once in a while pathfinder tabletop group for a few years at this point, i thought the whole system's origin story was all the min-maxers who jumped ship from dungeons and dragons 4.0 because it didn't have 3.5's fifty thousand tables to page through for every mechanic known to man

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