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I really like how they have you crisscrossing the maps and by doing this set just the right pace for exploration, boss fights and EMMI zones
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# ? Oct 14, 2021 14:54 |
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# ? Jun 4, 2024 10:43 |
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Calidus posted:I think I figured out my gripe with the end game, I had no idea if I should be using Ice Missile, Plasma Beam or Missile storm on the last couple bosses. Missile storm does less damage per missile but it's significantly easier to aim. I think 3 storm missiles is almost the same as a regular one, so if you can get three or more lock on definitely go with that. I usually use storm missiles even if I don't have enough locked on to make up the difference since you can fire while jumping and don't have to be rooted in place to aim.
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# ? Oct 14, 2021 14:58 |
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stev posted:Why do publishers do this? What could they possibly have to gain? Is it just to blackmail people into not quitting until the project is done? I wouldn't be surprised if this came from the MercurySteam side of things rather than Nintendo. A huge exposé about bad working conditions and abusive management at the company was published after the release of Castlevania: Lords of Shadows 2, and a lot of the people that were to blame for that never left the company.
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# ? Oct 14, 2021 14:58 |
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stev posted:Why do publishers do this? What could they possibly have to gain? Is it just to blackmail people into not quitting until the project is done? Yes
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# ? Oct 14, 2021 15:01 |
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Humerus posted:Missile storm does less damage per missile but it's significantly easier to aim. I think 3 storm missiles is almost the same as a regular one, so if you can get three or more lock on definitely go with that. Ice + Supers is 400 damage, Storm Missiles are 100 each, iirc. So they're a DPS loss, but you don't have to worry about lining up shots or whiffing hits.
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# ? Oct 14, 2021 15:04 |
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JordanKai posted:I wouldn't be surprised if this came from the MercurySteam side of things rather than Nintendo. A huge exposé about bad working conditions and abusive management at the company was published after the release of Castlevania: Lords of Shadows 2, and a lot of the people that were to blame for that never left the company. Ugh, gross.
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# ? Oct 14, 2021 15:05 |
BisbyWorl posted:Ice + Supers is 400 damage, Storm Missiles are 100 each, iirc. Everything I know is a lie
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# ? Oct 14, 2021 15:31 |
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man this game owns. i finally got the screw attack so i assume i'm pretty close to the end of the game. i actually managed to get power bombs out of sequence, but the game just said "you cannot use this yet" which is kinda disappointing. i didn't even really go out of my way to get them i didn't think experiment Z-57 was as tough as everyone says, and i loved how you see it so many times earlier in the game and it leads to a massive set piece fight. the bosses are top notch, they remind me of dialing in Contra 3 back in the day.
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# ? Oct 14, 2021 15:36 |
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We need a Raven Beak version, but this will suffice.
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# ? Oct 14, 2021 15:37 |
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OK, done with item collection and all of the speed booster puzzles- debating whether I actually want to try and speedrun after whatever happens on Hard Mode run. Can't be that bad to at least get it under 4 hours if it doesn't count the time you spend randomly dying to bosses or EMMIs
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# ? Oct 14, 2021 16:01 |
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https://clips.twitch.tv/SavoryOutstandingLEDPupper--VnHMM9r9iXW3bIp
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# ? Oct 14, 2021 16:13 |
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The fact that you can’t skip the intro when starting a new game+ is actually gonna drive me insane.
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# ? Oct 14, 2021 16:18 |
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Finally got the morph ball bombs after what felt like an eternity, and now i see why they kept them from me for so long Infinite bomb jumping is back Time to dust off my diagonal double bomb jump skills i used to sequence break Zero Mission *cracks knuckles*
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# ? Oct 14, 2021 16:19 |
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Shyfted One posted:The problem is only when you find a way to not take the obvious path and go through a 1 way teleporter you weren't supposed to go through until getting space jump, but because the game does a lot of closing off every path except for the one in front of you, you just assume that it was intentional and you're on the designed path. 3 hours later and watching a video of someone playing the game let me know I had done a speedrun trick and I needed to get back to where I went off course. If you're talking about the teleporter I think you are, you can get out of it with just a double jump. You double jump towards the right wall, use a wall jump for your third jump, flash shift back to the right and wall jump again, which puts you in vertical range of the other wall enough to wall jump off that, and over the top. Or you can infinite bombjump your way up if you're good at infinite bombjumping. But it seemed no place ever stood out as needing that to me. All the sequence breaks I did relied on jumping after a slide or weird shinespark tricks.
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# ? Oct 14, 2021 16:31 |
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Ok, it seems that diagonal bomb jumping is, uh, slightly more difficult to do with a thumbstick than with a d-pad
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# ? Oct 14, 2021 16:34 |
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DelphiAegis posted:If you're talking about the teleporter I think you are, you can get out of it with just a double jump. You double jump towards the right wall, use a wall jump for your third jump, flash shift back to the right and wall jump again, which puts you in vertical range of the other wall enough to wall jump off that, and over the top. Not the Yellow one, but Green. You get there early by shinesparking across the water. Need the screw attack to get back out the ceiling or power bombs to get through the floor. I just took it to mean I was supposed to continue from the only side I could continue from, which you are, but not until after you get space jump.
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# ? Oct 14, 2021 16:53 |
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HenryEx posted:Ok, it seems that diagonal bomb jumping is, uh, slightly more difficult to do with a thumbstick than with a d-pad Yeah lol, vertical is dead easy though e: Actually, can you even diagonal bomb jump in this? I haven't tried RBA Starblade fucked around with this message at 17:29 on Oct 14, 2021 |
# ? Oct 14, 2021 17:00 |
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If you can somehow map directional input to your d-pad instead, it's probably pretty doable, since it's really just the same mechanics as normal vertical bomb jumping, except that you need to do precise right / left movements in between laying bombs. Got the "> block" power up and i am not a fan of a button activated speed booster. And a thumb stick, really? I can tolerate it for the cloak since it's not a button you need to hit while doing anything else, really, but stick clicks in general are terrible, especially the ones on your movement stick. ESPECIALLY if you need to move while clicking the move stick. I much preferred the old "move for x seconds and get fast" method of activation
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# ? Oct 14, 2021 17:47 |
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I looked up online how to get early bomb and early grapple. I thought slide jumps would be a tremendous pain in the rear end to do, but honestly they aren't that hard. I think the hardest thing about early bomb is that you have to slide jump in an EMMI zone so you have to make sure the EMMI isn't around when you try it. I'm sure later there will be breaks with the speed booster (I've already seen a couple of videos with creative use of shinesparking) that I'm just not good enough to do, but I'm glad that so far most of the sequence breaks that have been discovered don't require super human dexterity and months of practice to hit effectively. I'm also shocked that someone found the Kraid quick kill. I have no idea what the gently caress made someone think "Hmmm maybe I should bomb this block in a boss fight that normally doesn't have bombs!"
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# ? Oct 14, 2021 18:00 |
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RBA Starblade posted:No, I mean you should be able to grapple beam the shield out of his hand. It's begging for it! The shield chozo fights seem exactly like all the other chozo fights, jump over their head, air dash, spam missiles, they turn around to face you, jump, air dash, spam missiles. Do they even get a new move? They're a lot of fun to dumpster on, I'm hoping hard mode adds moves to bosses and it's not just a % buff.
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# ? Oct 14, 2021 18:01 |
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SalTheBard posted:I'm also shocked that someone found the Kraid quick kill. I have no idea what the gently caress made someone think "Hmmm maybe I should bomb this block in a boss fight that normally doesn't have bombs!" If you go back to the room later the bomb tube is still there, and will unceremoniously hurl you into the middle of the lava pit. It's not a stretch to guess at the purpose it serves once you know it's there and that sequence breaking is possible.
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# ? Oct 14, 2021 18:04 |
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HenryEx posted:
That method would not work well with Dread's level design and with how Speed Booster works in this game. You'd constantly be hearing the speed booster charging up every time you started moving which would get tiresome to say the least.
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# ? Oct 14, 2021 18:05 |
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Zulily Zoetrope posted:If you go back to the room later the bomb tube is still there, and will unceremoniously hurl you into the middle of the lava pit. It's not a stretch to guess at the purpose it serves once you know it's there and that sequence breaking is possible. Yeah, and you can see it labeled on your map so it just took an observant player to spot it later and then go back and figure out the sequence break.
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# ? Oct 14, 2021 18:36 |
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Final boss: Is there any way at all to shorten the flying phase? Almost every fight has a way to shorten the encounter (even the other phases of this boss!) but I can't find any trick for his airborne and it takes forever. I'm tired of spending minutes jumping around him to dodge the drat machine gun.
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# ? Oct 14, 2021 19:53 |
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YorexTheMad posted:Final boss: Charge your seeker missiles while you're space jumping around him during the attack. On the descent when you're going around, you can break out of your space jump and get extra locks on him while falling. You should be able to get about 2-3 locks this way!
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# ? Oct 14, 2021 19:56 |
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drat! hardmode attempt came in at 4h57m. I knew I wasn't gonna hit it, but not by that much...
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# ? Oct 14, 2021 20:13 |
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Ciaphas posted:drat! hardmode attempt came in at 4h57m. I knew I wasn't gonna hit it, but not by that much... Right there with you. HenryEx posted:If you can somehow map directional input to your d-pad instead, it's probably pretty doable, since it's really just the same mechanics as normal vertical bomb jumping, except that you need to do precise right / left movements in between laying bombs. The fact that this game (unlike fusion) doesn't require any really overtly difficult/precise shinesparks to be executed in the main game or even during many of the sequence breaks already found makes me ok with clicking the stick for it actually. That and the fact that the controls are responsive as gently caress and just general movement feels loving great such that the "Hold button to dash" from super metroid feels real dated now.
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# ? Oct 14, 2021 20:31 |
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The fight against two Chozo warriors is so tough for me. I can't do much else than frantically try to get away hoping I get enough time to get a lock-on without stumbling with the controls. I'm beginning to feel like I'm not agile enough to use all the buttons and movement/commands effectively at right times. It's probably gonna look like magic to see someone speedrun this game after it's been properly routed.
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# ? Oct 14, 2021 20:41 |
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YorexTheMad posted:Final boss:
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# ? Oct 14, 2021 21:01 |
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YorexTheMad posted:Final boss: if I remember correctly, he has nearly as much HP as the other three forms combined in that phase. I think it was something like 15000 HP. It's a battle of attrition there.
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# ? Oct 14, 2021 21:02 |
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Is there a good guide on how to shinespark up a diagonal path and retain your momentum? Do you have to shinespark diagonally or do you spark straight at it? I'm trying to do Early Gravity suit and I got the first trick to get there, but the second one is 2 shinesparks up diagonal paths but you have to chain them together.
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# ? Oct 14, 2021 21:10 |
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TeaJay posted:The fight against two Chozo warriors is so tough for me. I can't do much else than frantically try to get away hoping I get enough time to get a lock-on without stumbling with the controls. remember to use the Flash Shift; I forgot about it during a lot of the tough fights it recharges near immediately and you can use it three times at once to basically reposition yourself however you want SalTheBard posted:Is there a good guide on how to shinespark up a diagonal path and retain your momentum? Do you have to shinespark diagonally or do you spark straight at it? I'm trying to do Early Gravity suit and I got the first trick to get there, but the second one is 2 shinesparks up diagonal paths but you have to chain them together. spark straight at the slope and you'll go into a Speed Boost state after which you'll have to press down to store the shinespark again once you get up the slope or wherever you want to store spark again sparking Monkey Fracas fucked around with this message at 21:13 on Oct 14, 2021 |
# ? Oct 14, 2021 21:10 |
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TeaJay posted:The fight against two Chozo warriors is so tough for me. I can't do much else than frantically try to get away hoping I get enough time to get a lock-on without stumbling with the controls. focusing my fire on one chozo at a time really helped me. if i could get a couple hits into the other one, great, but i mostly kept my eyes on one and followed it. dodging the attacks from both is hard enough without actively trying to kill them both at the same time. e: also flash shift is great against the chozo. you can dodge a lot of their attacks by simply flash shifting behind them. and don't be afraid to use the entire room when you fight. jumping between the platforms and down low makes it much harder for them to hit you with their beams and charge shots.
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# ? Oct 14, 2021 21:28 |
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SalTheBard posted:Is there a good guide on how to shinespark up a diagonal path and retain your momentum? Do you have to shinespark diagonally or do you spark straight at it? I'm trying to do Early Gravity suit and I got the first trick to get there, but the second one is 2 shinesparks up diagonal paths but you have to chain them together. If it's that area where it's a short charge through a door, essentially you shine charge straight at the sloped surface. See this crude diagram: -> / TeaJay posted:The fight against two Chozo warriors is so tough for me. I can't do much else than frantically try to get away hoping I get enough time to get a lock-on without stumbling with the controls. What other posters have said, just remember that whenever YOU change platforms, they will adjust accordingly. This can let you control their movements somewhat and get free hits in as well. If you get the screw attack early they're hilarious to murder.
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# ? Oct 14, 2021 21:34 |
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I know, I know. It's one of those "how the heck do I do this in a fast paced fight" control things. As soon as I complained I got through and then got stuck to another one of these (with the melee counter gimmick, which is drat hard for me as well) I always do it too early. I still kinda prefer this type of fights where the bosses don't necessarily have that much health, but it's down to your execution to finish the fight. They just do so much damage your execution has to be top-notch. e: I don't have the screw attack at this point although the water area had a lot of secret walls you could break with it, so I guess it's possible to get it. TeaJay fucked around with this message at 21:38 on Oct 14, 2021 |
# ? Oct 14, 2021 21:35 |
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https://twitter.com/nameoftheyear/status/1448403917713248261 https://twitter.com/CaptainMolasses/status/1448439687060852749
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# ? Oct 14, 2021 21:46 |
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uPen posted:The shield chozo fights seem exactly like all the other chozo fights, jump over their head, air dash, spam missiles, they turn around to face you, jump, air dash, spam missiles. Do they even get a new move? They're a lot of fun to dumpster on, I'm hoping hard mode adds moves to bosses and it's not just a % buff. TeaJay posted:The fight against two Chozo warriors is so tough for me. I can't do much else than frantically try to get away hoping I get enough time to get a lock-on without stumbling with the controls.
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# ? Oct 14, 2021 21:50 |
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Complaining about the fights always works since I'm making progress again The fight with the big claw tentacle monster part 2 was probably one of the most intense ones I've had in a long time. I think some fights in Hollow knight gave me the same kinda thrills.
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# ? Oct 14, 2021 22:26 |
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samus should play for the NBA!
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# ? Oct 14, 2021 22:44 |
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# ? Jun 4, 2024 10:43 |
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Final boss defeated... Only took me like More than an eternity to finish the game. In my defense, I enjoyed getting lost way too much.
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# ? Oct 15, 2021 00:40 |