(Thread IKs:
Captain Foo)
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The poison flasker could probably work pretty well with a hybrid life/es occultist even though its like built for pathfinders, specially with the life flask changes and masteries.
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# ? Oct 15, 2021 21:04 |
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# ? May 27, 2024 04:16 |
Another dumb newb question: What happens to stash items when my current Expedition character moves to Standard with the other one I have there? I would think that the currency tabs just merge? What about other tabs?
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# ? Oct 15, 2021 21:07 |
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All your Expedition stuff gets put into remove-only tabs. You can take stuff out of them and manually put them into your Standard tabs or just completely ignore them (the correct option).
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# ? Oct 15, 2021 21:09 |
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Cao Ni Ma posted:The poison flasker could probably work pretty well with a hybrid life/es occultist even though its like built for pathfinders, specially with the life flask changes and masteries. Yeah...I wonder! I have a dumb "advantage" because I play on Xbox so I have a chance to see whats looking good on days 1-4 of the league before I commit. I feel like occultist + wicked ward + ghost shrouds might be awesome if you get some evasion. I really like all that chaos resistance from the occultist ascendency, too. Just dumb QoL.
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# ? Oct 15, 2021 21:09 |
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whypick1 posted:tl;dr - Passive wheels with notables in them can be of a certain type (life, minion, attack, etc.) corresponding to a mastery. Allocating the notable in that wheel will allow you to select a mod in that mastery. Each mastery has a handful of mods in it, each one can only be selected once (no stacking). mannnnn I kinda like that one option with a negative effect haha
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# ? Oct 15, 2021 21:24 |
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I really want the poison flask poo poo to be league starter viable. Is spellslinger still a legitimate starter?
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# ? Oct 15, 2021 21:24 |
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whypick1 posted:All your Expedition stuff gets put into remove-only tabs. You can take stuff out of them and manually put them into your Standard tabs or just completely ignore them (the correct option). If you're anything like me, every six months or so you think "I should go clean up my Standard stash", get through about a third of the 57 remove-only tabs I have, and go "gently caress this forever".
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# ? Oct 15, 2021 21:24 |
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I consolidated all my standard divination cards at some point just to see if I had anything neat in there but I guess I tend to always either use or sell the good cards I get because I had nothing
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# ? Oct 15, 2021 21:25 |
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Benson Cunningham posted:I really want the poison flask poo poo to be league starter viable. Probably up to someone much smarter and more willing to math it out but with the reservation changes .... mmmmaaaaybe?
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# ? Oct 15, 2021 21:29 |
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Devor posted:Looking at some penance brand builds on poe.ninja for inspiration, and I see a bunch of CI Assassins that don't seem to have any Stun mitigation. Am I missing something, or are these just going to eat stuns on hit, then rely on Brine King pantheon? I assume they're following a cookie cutter build that eschewed doing anything about stuns to maximize DPS. Anyone using 2x Nebulis, 2x CotB, Incandescent Heart (or Eternity Shroud) is absolutely running with an aurabot and you should not follow those for inspiration. Triple convert phys spells is the most efficient way to maximize the benefit you get out of an aurabot, and the current phys spell of choice is in fact Penance Brand. This is probably closer to what you're looking for: https://poe.ninja/challenge/builds?time-machine=week-3&item=!Nebulis&skill=Penance-Brand&allskill=!Cold-to-Fire-Support&sort=energy-shield (filtering out Nebulis and Cold to Fire support, removing the filter on assassins only)
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# ? Oct 15, 2021 21:30 |
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MMF Freeway posted:yeah its recovers less ES and you can't get more max ES than you have EV (I don't see this ever mattering?) It stops it from being totally free if you were like 90% ES/10% evasion. It shouldn't ever matter as any kind of real hybrid.
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# ? Oct 15, 2021 21:41 |
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This could be a great league because expedition was good and like 80% of people missed it and are now going to get 2 good leagues at once
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# ? Oct 15, 2021 21:43 |
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Kitfox88 posted:man the mtx to turn the raging skull thigny into bees is tempting Man I just got done browsing the sale and breathed a sigh of relief because nothing called out to me. Must have missed that one. How is SRS as a league starter anyway? If it's a good'un I may pull the trigger.
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# ? Oct 15, 2021 21:43 |
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euphronius posted:This could be a great league because expedition was good and like 80% of people missed it and are now going to get 2 good leagues at once Shame about the area level cap. It was nice to make it rain max ilvl bases
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# ? Oct 15, 2021 21:49 |
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docbeard posted:If you're anything like me, every six months or so you think "I should go clean up my Standard stash", get through about a third of the 57 remove-only tabs I have, and go "gently caress this forever". Good thing thing the "Hide Remove-Only Tabs" option exists. I only go there if I need to shuffle tabs around for the upcoming league.
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# ? Oct 15, 2021 21:50 |
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I love going to standard and looking at all the decisions I made in the past. Why did I keep all these items with terrible fractured affixes? What did I even see in this random rare?
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# ? Oct 15, 2021 21:52 |
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I hope I can still get enough Tujen Tokens with the lowered expedition chances, he made SSF so much fun. Wish I could sacrifice Gwennen and Rog to get more chances to find Tujen. Will be interesting to see how the krangling mechanic plays out in SSF, the fact that it corrupts everything means you need good rares to try it on in the first place but they can't be ones you need to be wearing.
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# ? Oct 15, 2021 21:53 |
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I'm interested in seeing how masteries change building in general. I imagine for example that people will favor visiting e.g. a fire wheel that only takes 3 points to get a notable over one that takes 4 points or the like. But I'm interested in seeing if the 'meta' becomes more about pathing to as many masteries as possible, ignoring second+ notables in wheels and extra smaller nodes that previously would have been taken because although they are the best passive options, the cost of allocating slightly less optimal passives is less than the return of another mastery somewhere else. I kind of doubt it honestly just because of the extra travel nodes you'd need - either that, or you'd be picking utility wheels and the like on the normal route that you'd previously skip, but that would be at the cost of damage or defenses.
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# ? Oct 15, 2021 21:54 |
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Will need to see the updated tree to see if it's even possible, but I'm thinking ES/Life/reservation stacking Jedi... witch? Just stacking as much reservation as I can without murdering myself E: o drat, energy blade isn't an actual reservation skill Svensken fucked around with this message at 22:07 on Oct 15, 2021 |
# ? Oct 15, 2021 22:03 |
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Insurrectionist posted:I'm interested in seeing how masteries change building in general. I imagine for example that people will favor visiting e.g. a fire wheel that only takes 3 points to get a notable over one that takes 4 points or the like. But I'm interested in seeing if the 'meta' becomes more about pathing to as many masteries as possible, ignoring second+ notables in wheels and extra smaller nodes that previously would have been taken because although they are the best passive options, the cost of allocating slightly less optimal passives is less than the return of another mastery somewhere else. I kind of doubt it honestly just because of the extra travel nodes you'd need - either that, or you'd be picking utility wheels and the like on the normal route that you'd previously skip, but that would be at the cost of damage or defenses. The mastery choices we have seen appear to be more utility picks, not as much straight damage increases. There's a couple good damage options in the fire ones, but also a bunch of situational stuff that not every build would want. I think you'll see a lot of picking and choosing of node clusters to snipe out the single best mastery choices for each type for your build. With the rest of the tree being pretty normal, picking up the mastery options when they are useful.
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# ? Oct 15, 2021 22:08 |
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Summon raging bees is a great mtx, yes. Wow that announcement video and those patchnotes. Nice to see they're still willing to make huge changes. Not totally sold on the dodge removal though, since as far as I can tell evasion will still be deterministic - ie if you have 75% against a certain level of enemy, out of 4 attacks 1 will hit you. Maybe the changes to armor/es will make hybrid builds viable though. Looking forward to trying to make a melee witch work with energy blade.
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# ? Oct 15, 2021 22:11 |
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And some masteries like the resistance and ailment one, you will probably want to change what you picked depending on what you are fighting/gear you have. An example on that is early on get the corrupted blood immunity with the goal long term getting it from a decent jewel. Then after that picking another option.
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# ? Oct 15, 2021 22:13 |
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sushibandit posted:Not totally sold on the dodge removal though, since as far as I can tell evasion will still be deterministic - ie if you have 75% against a certain level of enemy, out of 4 attacks 1 will hit you. It also means that you won't be hit by two attacks in a row which is extremely strong
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# ? Oct 15, 2021 22:17 |
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euphronius posted:This could be a great league because expedition was good and like 80% of people missed it and are now going to get 2 good leagues at once yeah stupid nerfs aside, the actual league was pretty drat good. Logbooks in particular were probably the biggest league content hit they've had in a while
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# ? Oct 15, 2021 22:21 |
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sushibandit posted:Summon raging bees is a great mtx, yes. It also means that the first 3 attacks and the next 3 attacks will always miss, which is 1) extremely strong and 2) gives you a ton of room to leech/potion/recover yourself back to full hp. evasion entropy is extremely, extremely strong relative to pure rng
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# ? Oct 15, 2021 22:24 |
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Yea, like every league it just took a week or two to get the issues sorted out and then the mechanic was great.
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# ? Oct 15, 2021 22:24 |
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euphronius posted:This could be a great league because expedition was good and like 80% of people missed it and are now going to get 2 good leagues at once I really liked the expedition mechanics so I'm def going to max that poo poo out on my atlas. Cao Ni Ma fucked around with this message at 22:33 on Oct 15, 2021 |
# ? Oct 15, 2021 22:29 |
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One week to go, can't wait!
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# ? Oct 15, 2021 22:33 |
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I’m almost entirely set on trickster archmage ignite again. Think it’s the first time I’m doing the same starter twice but it’s really good. Should be even better now with buffs to evasion and DoT making trickster into a beast. When I have money I’m going to do energy blades battlemage archmage hierophant with mana to ES for insane tank
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# ? Oct 15, 2021 22:49 |
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https://twitter.com/pathofexile/status/1449128147983613954
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# ? Oct 15, 2021 23:01 |
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There has to be some totem interaction there
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# ? Oct 15, 2021 23:05 |
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whoa maybe I'll finally be able to do a summon spiders build
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# ? Oct 15, 2021 23:06 |
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Wonder if that would work with AG + Chains of Command
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# ? Oct 15, 2021 23:13 |
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Tiny Bug Child posted:whoa maybe I'll finally be able to do a summon spiders build This was my exact thought process too. Also definitely hyped for new wormblaster!
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# ? Oct 15, 2021 23:14 |
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There has to be some funky minion synergy there, like with Null's Inclination or Arakaali's Fang, but it takes a while for my memory banks to remember every single interaction as more stuff gets shoveled into the game.
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# ? Oct 15, 2021 23:16 |
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I wonder if that would trigger if you you linked cast on melee kill with the same skill another player is using and getting kills with
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# ? Oct 15, 2021 23:18 |
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That also works well with Absolution. The sentinels use Absolution, so it should count as you casting it, right?
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# ? Oct 15, 2021 23:19 |
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looks like sustain gloves for party play potentially, too. Also lets you put explodey mod on a non dps build, or on a minion build, and still get explodes. Also I suspect that might synergize with the destruction link, which i suspect might be some kind of 'killed mobs explode' ability
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# ? Oct 15, 2021 23:19 |
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Y'all are missing the most obvious interaction: Aurabots can now get Frenzy Charges from Blood Rage
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# ? Oct 15, 2021 23:20 |
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# ? May 27, 2024 04:16 |
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whypick1 posted:Wonder if that would work with AG + Chains of Command I'm thinking more if this is the time Animated Weapon with Jorrhast's Blacksteel may work. Keyword being 'may'
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# ? Oct 15, 2021 23:21 |