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SettingSun posted:Another game where you deal with Chozo allies like the Luminoth in Prime 2 would be pretty rad. I know they said the Prime series isn't canon but i couldn't help but notice that the chozo guys wore armor with striking similarities to the Dark Suit from Prime 2
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# ? Oct 17, 2021 06:03 |
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# ? Jun 4, 2024 13:04 |
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"Prime isn't canon" was never said. It was more like "the events of Prime are irrelevant to Other M" since that was its own story arc that wasn't referenced in that game. Samus Returns pretty much enforced that the events of Prime did happen with the Proteus Ridley fight.
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# ? Oct 17, 2021 06:07 |
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RBA Starblade posted:I tried to get the shinespark kill on the Experiment in Cataris but the first time I got it, it didn't register I hit him, and the second time it didn't register AND I took damage from a swipe. The third time it wouldn't stop screw attacking so I gave up and just shot it to death. gently caress you too I guess. I'm doing a hard mode run and I thought "hey I'll try the Shinespark quick kill" and failed miserably at it twice. Did it the normal way spamming storm missiles and ripped through the fight That being said shinesparking Escue was glorious
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# ? Oct 17, 2021 06:35 |
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When Other M was released, a lot of things Sakamoto never said somehow got attributed to him. The Prime series not being canon being one of them. Not sure if it's due to a mistranslation or just bitter fans making poo poo up, but all he said is that the events of the Prime series is irrelevant to Other M which is more concerned with being a sequel to Super and prequel to Fusion. The Prime series still happened. I feel like "Metroid Dread is the last Metroid game!" is another thing that is either a mistranslation or just folk making poo poo up. It's the last game about Metroids as the focus but there's still eventually gonna be a Metroid 6.
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# ? Oct 17, 2021 07:17 |
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Raxivace posted:The sequel will be called something like Dread 2: Samus Returns Again. Dread vs Dredd
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# ? Oct 17, 2021 07:44 |
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Your Computer posted:finally the claw grip returns I already do this because in order to run, jump then aim my gun, toggle Grapple and fire I'm holding a direction on the stick+B+L+ZR+Y. It's on some classic input code poo poo. ZL and ZR should have been fire and jump, R Missile, L Grapple, use the C-Stick to aim, Y Dodge, B could be another Jump and A is your Shift ability. This way you can basically always aim when you need to.
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# ? Oct 17, 2021 08:32 |
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sigher posted:I already do this because in order to run, jump then aim my gun, toggle Grapple and fire I'm holding a direction on the stick+B+L+ZR+Y. It's on some classic input code poo poo. ZL and ZR should have been fire and jump, R Missile, L Grapple, use the C-Stick to aim, Y Dodge, B could be another Jump and A is your Shift ability. This way you can basically always aim when you need to. That sounds awful. Let's not do that.
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# ? Oct 17, 2021 08:41 |
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TaurusOxford posted:That sounds awful. Let's not do that. And Stick+B+L+ZR+Y isn't? It's a pretty standardized control scheme among FPS titles now, it allows you to jump, aim, move and fire without having to claw grip. FromSoft titles put all of your attacks on the shoulder triggers and movement/items on face buttons because it allows you to always be attacking and moving the camera or having your finger at the ready to dodge. This game doesn't need a toggle to aim button, just put that on the right stick.
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# ? Oct 17, 2021 09:42 |
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Finally finished at 10:25 / 82%, what a return to grace for the series. I could definitely see a few scars from the reported development trouble in the repeated miniboss encounters towards the end and the Metroid Suit round of the final boss being cinematic only but the exploration and unique boss fights absolutely nailed it, it really does feel like Samus Returns walked so this game could run
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# ? Oct 17, 2021 10:42 |
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Thinking back on it I don't really mind the repetitive minibosses towards the end. The multicoloured Chozo were fun to fight and got progressively more challenging. The game's real weak spot in terms of bosses for me is the Central Units. You fight them five times and I honestly didn't notice any difference at all each time - except it probably had more health to compensate for your weapons getting stronger, and maybe fired a few more projectiles at you. By the third or fourth encounter they feel like brief, irritating speedbumps. If there'd been some payoff - like the final one turning out to be something closer to the walking Mother Brain or something - I'd be a lot more satisfied with them. As they are though I don't really understand why they're even there. I was also kind of disappointed that the EMMI didn't really end up leading to anything more interesting given that they were so central to the marketing. I liked that they used the last one to show off Samus' cray powers but that could have been a great boss fight.
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# ? Oct 17, 2021 11:59 |
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sigher posted:And Stick+B+L+ZR+Y isn't? It's a pretty standardized control scheme among FPS titles now, it allows you to jump, aim, move and fire without having to claw grip. the *real* solution is that the game should have control options instead of going with their One True Control Scheme like nintendo always does
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# ? Oct 17, 2021 14:01 |
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Amppelix posted:mashing the shoulder buttons with your index fingers to shoot is considerably more taxing than the face button/thumb combination and i would hate it This. Every single game should have control remapping options.
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# ? Oct 17, 2021 14:10 |
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i thought the grapple beam was crappy, especially the one place that you go from one grapple block on the ceiling to another. make it autoaim or something, i'm moving too fast to aim it. or i'm missing a way to preaim e: oh, i dont like the control stick for shinesparking, but w/e Quotey fucked around with this message at 14:36 on Oct 17, 2021 |
# ? Oct 17, 2021 14:17 |
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I can't believe how much hate there is for the controls of one of the smoothest controlling games I've ever played. I get that everyone has their own tastes, but this game was like the control equivalent of butter
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# ? Oct 17, 2021 14:33 |
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Is there a decent map for the collectibles yet? I've got some areas that have no flashing icons left and the map looks 100% filled but I'm sitting at like 95% collection or something, so there's an item i simply can't make out on the map because the colouring/highlighting is pretty poo poo.
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# ? Oct 17, 2021 14:34 |
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ikanreed posted:I get that everyone has their own tastes, but this game was like the control equivalent of butter the inputs were all responsive but the actual layout was clunky to me it also took me a while to get used to walljump not being super's walljump and i'm still not 100% sure how you use the control stick during the boosted walljump rebounds because of it even though I 100%ed the game
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# ? Oct 17, 2021 14:42 |
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Kin posted:Is there a decent map for the collectibles yet? I've got some areas that have no flashing icons left and the map looks 100% filled but I'm sitting at like 95% collection or something, so there's an item i simply can't make out on the map because the colouring/highlighting is pretty poo poo. there are actually hidden rooms in each area that the game never tells you about with flashing. you can mostly guess where they are by looking at the map layout
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# ? Oct 17, 2021 14:44 |
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Quotey posted:i thought the grapple beam was crappy, especially the one place that you go from one grapple block on the ceiling to another. make it autoaim or something, i'm moving too fast to aim it. or i'm missing a way to preaim Grapple is actually an area that took a step back from Returns. In Returns you would automatically swap to grapple if you pointed at a grapple block while in free aim, which had a very obvious tell in your aiming beam going from red to blue. Here, you have to hold the grapple button the entire time, and have to tell the difference between two shades of blue while in motion.
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# ? Oct 17, 2021 14:47 |
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ikanreed posted:I can't believe how much hate there is for the controls of one of the smoothest controlling games I've ever played. this
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# ? Oct 17, 2021 14:49 |
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BisbyWorl posted:Grapple is actually an area that took a step back from Returns. the walls are everywhere and take up much more space than a simple grapple point, so if it automatically turned off your gun and switched to grapple every time you looked in the direction of one it would really mess with your regular ol' shootin'
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# ? Oct 17, 2021 14:50 |
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Your Computer posted:i really liked the automatic grapple in returns, but i'm like 99% sure the reason they didn't go with it in dread is because of the spider magnet walls and how grapple interacts with them The solution there would be to only have that functionality happen at the small individual grapple points. But then that would defeat the purpose of having the grappling "puzzles" leading to an item, of which there's maybe 2 or 3. Also signposting to the player that their grapple beam works differently for these vertical blocks vs grapple doors/blocks/walls would add another layer of explanation/confusion. I see why they did it, and it's definitely frustrating to use, but it's one of the few control mechanics that didn't start clicking after a few minutes, and fortunately, wasn't required for 100% at least. Speedrunners will probably figure out something cool to do with it though.
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# ? Oct 17, 2021 14:54 |
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i played Super to get hype for Dread so the grappling felt like a brand new sports car lol
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# ? Oct 17, 2021 15:03 |
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I don’t know what y’all mean by claw grip. I struggled a bit with the controls to start, but that was mostly because I kept hitting super metroid buttons. I don’t really have beef with the control scheme once I got used to it. About the only issue I had was with initiating shinespark while running to the right and that’s probably an issue with my joycon. Speedboosted walljumps are the same as standard wall jumps.
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# ? Oct 17, 2021 15:06 |
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that being said the grappling button was the only one i kept having problems with because you didn't really use it often enough for it to become second nature like the aiming/missile toggles.
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# ? Oct 17, 2021 15:07 |
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The most trouble I had with the controls was simply not knowing all of the capabilities of shinesparking in this game, like being able to maintain it through a slide or resume sprinting out of an activation, and wondering how on earth you were supposed to clear the puzzle.
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# ? Oct 17, 2021 15:10 |
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multijoe posted:The most trouble I had with the controls was simply not knowing all of the capabilities of shinesparking in this game, like being able to maintain it through a slide or resume sprinting out of an activation, and wondering how on earth you were supposed to clear the puzzle. shinesparking to me is like Triple Triad in Final Fantasy or koi-koi in Yakuza where it's like this entirely adjacent game within the game that weirdos are really into
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# ? Oct 17, 2021 15:12 |
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Mr. Nice! posted:I don’t know what y’all mean by claw grip. I struggled a bit with the controls to start, but that was mostly because I kept hitting super metroid buttons. fwiw i was only making a joke, i really like the control scheme in dread
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# ? Oct 17, 2021 15:16 |
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Kin posted:Is there a decent map for the collectibles yet? I've got some areas that have no flashing icons left and the map looks 100% filled but I'm sitting at like 95% collection or something, so there's an item i simply can't make out on the map because the colouring/highlighting is pretty poo poo. It's probably powerbombs. Double check all the barely noticable power bomb upgrades on the map to see if you got them. I swore I explored all of the maps, and I did, but completely passed over those icons
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# ? Oct 17, 2021 15:19 |
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the actual map part of the map isn't bad but my god are the icons terrible.
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# ? Oct 17, 2021 15:21 |
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Was I supposed to get screw attack before or after thawing Artaria? Was that the vital upgrade the game meant or something else? I have like five power bomb upgrades now and no bombs lolFeels Villeneuve posted:the actual map part of the map isn't bad but my god are the icons terrible. Yeah pretty much
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# ? Oct 17, 2021 15:26 |
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RBA Starblade posted:Was I supposed to get screw attack before or after thawing Artaria? After.
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# ? Oct 17, 2021 15:29 |
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Man the emmi who can electricute you in the room with loads of water is such a prick. Love the game so far, even though its much more linear than i hoped: in reality this isnt a problem because the pacing is so nice and it feels wonderful to control. But it does feel a little like riding a metroidvania themed rollercoaster. Like im 6 hours in and I havent really ever felt like I had to choose where to go. But this bit is the first time where i feel like the pacing is coming to a halt because my progress is halted by an emmi encounter. I could go back and explore older zones, but i would have to backtrack through emmi town and thats no fun. Edit: spells
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# ? Oct 17, 2021 15:40 |
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TaurusOxford posted:After. Ayy lol Thanks, just needed to know if I should look harder around there
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# ? Oct 17, 2021 15:43 |
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Science_enthusiast posted:Man the emmi who can electricute you in the room with loads of water is such a prick. Once you have a few abilities, you can go off the rails. Depending on how much you’ve died and reset through various things, 6 hours might mean that you’re still in the first third of the game.
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# ? Oct 17, 2021 15:46 |
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It's weird that I love how this game looks despite it being a 2d/3d platformer which I usually hate. Like people keep trying to tell me to play DKR Tropical Freeze and I'm sure it's great but I can't stand how games like that and NSMB look
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# ? Oct 17, 2021 15:48 |
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Science_enthusiast posted:Love the game so far, even though its much more linear than i hoped: in reality this isnt a problem because the pacing is so nice and it feels wonderful to control. But it does feel a little like riding a metroidvania themed rollercoaster. Like im 6 hours in and I havent really ever felt like I had to choose where to go. The game is more open than you think, but it requires you to pay attention to the environments and take advantage of Samus' insane mobility options. It's very Zero Mission in its approach to being non-linear.
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# ? Oct 17, 2021 15:50 |
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Science_enthusiast posted:Love the game so far, even though its much more linear than i hoped: in reality this isnt a problem because the pacing is so nice and it feels wonderful to control. But it does feel a little like riding a metroidvania themed rollercoaster. Like im 6 hours in and I havent really ever felt like I had to choose where to go. It is way less linear than at first glance SalTheBard fucked around with this message at 15:55 on Oct 17, 2021 |
# ? Oct 17, 2021 15:50 |
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Feels Villeneuve posted:It's weird that I love how this game looks despite it being a 2d/3d platformer which I usually hate. Like people keep trying to tell me to play DKR Tropical Freeze and I'm sure it's great but I can't stand how games like that and NSMB look Those two series are uniquely ugly. Nintendo's studios have never really gotten the hang of 2.5D until Dread imo. stev fucked around with this message at 15:55 on Oct 17, 2021 |
# ? Oct 17, 2021 15:50 |
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I think the problem with 2.5D is that it is much easier for it to look worse than traditional 2D. Like with sprites a lot of the time at worst you'll get an ugly art style, with bad 2.5D you get muddy messes with indistinct depth.
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# ? Oct 17, 2021 15:56 |
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# ? Jun 4, 2024 13:04 |
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How did this post twice?
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# ? Oct 17, 2021 15:56 |