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More ToME4 adventures. Having cleared the 4 first main quest (I presume) dungeons and cleared a few more including some event stuff (halloween, bears, poosh), I headed to the Dreadfell Tower that the main quest is pushing me to. That was actually more interesting than earlier, as a few floors down I actually had to manage the fights. Even burned a rez when in a room I got surprise ganked by 8 or 9 simultaneous acid clouds and melted in a single round. Went down to floor... 7? I think? And realised that by now, although I had gained a couple levels and was now level 21, all the mobs were level 27, explaining why it was starting to feel a bit brutal in each room. So I presumed I had to go do a few of the various other dungeons above, and ended up finding the wizard city, which I needed to solve the lightning problem of the other town (Derth?). Got ported to the bad dude (Urkis?) tower, and, got absolutely wrecked. Somehow, he's level 27 too, and I just couldn't deal with him. Got a good daze and pulled off a hard hitting combo, but he was still standing and nuked me to death in a way I have never seen with any boss/rare mob. That's it for this dwarf... After Celia the first time, I'm starting to wonder if there's a long list of "places you should never go to before level X". Not sure I feel like going through the 4 early dungeons again just to add a 3rd name to the list and reset again.
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# ? Oct 21, 2021 20:39 |
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# ? May 28, 2024 12:03 |
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ToME has bounded level scaling -- enemies match your level (and for a few patches not it's been retroactive, instead of "snapshotting" the first time you enter a new area like it used to) but there are minimums and maximums for each area. On higher difficulties enemies scale off a multiplier of your level, which gets very silly very fast.
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# ? Oct 21, 2021 20:41 |
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hearing "4 main quest dungeons" makes it sound to me like the lovely quest log is getting people killed again! just do all the T1s and T2s and some other poo poo before dreadfell, really. there's a zone order guide if you're into that sorta thing. then monster level is something that'll basically never, ever come up outside of "oh right monsters in vaults are higher leveled" in like Kor'pul or Rhaloren Camp. Or stupid madness difficulty stuff, but don't play madness. it's fake.
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# ? Oct 21, 2021 21:18 |
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Tuxedo Catfish posted:Have you ever considered working on a game of your own? I'm not exaggerating when I say that your work on class design is one of the biggest draws of ToME for me, period. You've got a fantastic sense of the balance between internal synergy on the one hand and the need for there to be different legitimate ways to build a character on the other. I would love to! I drew up a design for a roguelike strategy RPG, but then realized there's 0 chance of me ever having enough time irl to do anything like that. A slightly more reasonable ambition I have is just to fork my own ToME version as t-engine is pretty easy to use and somethin I'm already familiar with, so I can just change all the stuff I don't like and have my own little pet project. LL classes are the last thing I 'have' to do (promised DG I'd complete it) so I guess after that I can do what I like in terms of development.
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# ? Oct 21, 2021 21:23 |
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FishMcCool posted:More ToME4 adventures. Having cleared the 4 first main quest (I presume) dungeons and cleared a few more including some event stuff (halloween, bears, poosh), I headed to the Dreadfell Tower that the main quest is pushing me to. Lol, there's like 10 zones you should do before Dreadfell, you should do pretty much everything in your journal except that one
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# ? Oct 21, 2021 21:53 |
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grate deceiver posted:Lol, there's like 10 zones you should do before Dreadfell, you should do pretty much everything in your journal except that one TrollMire-korpul-sinc caves-camp-ice forest-gloomy cave-sand wyrm lair-maze-old forest-the mountains before dreadfell gives you like level 26 or so (so first prodigy) and clears all the t1s and t2s. Skip Ukris, the spellblaze scar, and Celia unless you absolutely have to do them for prods or specific talents. The halfling ruins and ruined dungeon can also get hairy so I recommend not bothering with them. Also max +life gear, find stun resist ASAP, craft quartz rings at the mage town, the psionic shield torque flat damage reduction is way better than it looks, update your base inscriptions to shatter/movement/heal unless you have a very good reason otherwise, choose one of stacking armor or defense and understand that those are the last layer of defense in melee and always bait mobs to a door or corner so you fight them one at a time. TOME4 is so good
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# ? Oct 21, 2021 22:47 |
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skipping urkis is supreme cowardice he's not that hard.
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# ? Oct 21, 2021 23:10 |
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You definitely want to do Urkis at some point, as completing his quest allows you to purge enemy magic sustains. Either you can return to Zigur to add that aspect to your Mana Clash, or you can talk to Linaniil in the mage city to get a Rune of Dissipation. Trying to fight an arcane class boss while he has a million sustains up can be incredibly dangerous.
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# ? Oct 21, 2021 23:37 |
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Can be argued, but here's a guide: https://te4.org/wiki/Recommended_Zone_Order_Progression
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# ? Oct 22, 2021 01:10 |
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beta branch of rift wizard implementing a new kind of magic https://store.steampowered.com/news/app/1271280/view/3034856131514980372 quote:New Spells:
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# ? Oct 22, 2021 11:18 |
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Tuxedo Catfish posted:On higher difficulties enemies scale off a multiplier of your level, which gets very silly very fast. Oh yeh. This is from 1.6.6 but it still counts
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# ? Oct 22, 2021 12:21 |
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Johnny Joestar posted:beta branch of rift wizard implementing a new kind of magic Holy gently caress that sounds awesome as hell
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# ? Oct 22, 2021 13:31 |
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HenryEx posted:Oh yeh. This is from 1.6.6 but it still counts and that's just a rare you find a randboss and it'll be like, 5 of that guy mashed together
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# ? Oct 22, 2021 13:44 |
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Johnny Joestar posted:beta branch of rift wizard implementing a new kind of magic Bought this a while ago and just started playing last night and it rules. I can see how it probably gets a little too deterministic for some people's tastes but right now having so many options for spells and skills feels amazing.
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# ? Oct 22, 2021 14:21 |
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Angry Diplomat posted:Holy gently caress that sounds awesome as hell it already has me thinking up more spells to add to it, like an ice/metallic 'cold iron' one that specifically fucks up arcane/fae enemies, since he seems willing to go down that road if the silver spear one is any clue
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# ? Oct 22, 2021 14:35 |
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Johnny Joestar posted:beta branch of rift wizard implementing a new kind of magic Siiiick. Rift Wizard is one of my favorite games that I've played so far this year and I'm happy to know it's gonna continue to be updated.
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# ? Oct 22, 2021 14:45 |
I picked up Rift Wizard and Monster Train on sale last week, loving Monster Train and Rift Wizard seems incredible. Glad they'll be continuing to update it.
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# ? Oct 22, 2021 17:23 |
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https://www.youtube.com/watch?v=sJ6Gdd-pSPA this is looking sick as gently caress
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# ? Oct 22, 2021 19:56 |
Glad they walked back on the whole frozen north thing, I didn't think they could pull it off. Caravan tours is much more sensible for that type of game.
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# ? Oct 22, 2021 21:36 |
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Framboise posted:Siiiick. Rift Wizard is one of my favorite games that I've played so far this year and I'm happy to know it's gonna continue to be updated. the dev was always pretty upfront about wanting to continue updates without a doubt if i remember things right, he mostly just wanted to push it into 1.0 and get it out of early access since it had basically been 'complete' for a while there and mainly he just wanted to brush some things up before release. i think there's also plans to look into modding support, which would be wild.
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# ? Oct 22, 2021 21:44 |
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Mercurize is easily the MVP of the new metallic spells. It's a death bolt alternative that is much much better against dark resistance (...obviously). Adding it to my nightmare aura ghostfire build has worked excellently. also just lol that it includes a phys resist stripper
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# ? Oct 22, 2021 21:48 |
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Samopsa posted:https://www.youtube.com/watch?v=sJ6Gdd-pSPA They transitioned into 3D really well. I'll definitely pick it up once it's out of the Early-access Games Store.
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# ? Oct 22, 2021 21:49 |
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Samopsa posted:https://www.youtube.com/watch?v=sJ6Gdd-pSPA poo poo, I have to finish like three games before October 26 when this hits EA and consumes my life again
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# ? Oct 22, 2021 21:53 |
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I decided to check out Tainted Grail: Conquest since it's on Game Pass and while I really dig the variety of the amount of classes (of which I've unlocked almost none of) I'm finding the game like, really unreadable? Conceptually I think the three dimension space with a rotatable camera is really cool, but it loses some of the ability to see what's going to happen next at a glance. Is this a me issue?
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# ? Oct 22, 2021 22:55 |
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Sab Sabbington posted:I decided to check out Tainted Grail: Conquest since it's on Game Pass and while I really dig the variety of the amount of classes (of which I've unlocked almost none of) I'm finding the game like, really unreadable? Conceptually I think the three dimension space with a rotatable camera is really cool, but it loses some of the ability to see what's going to happen next at a glance. Is this a me issue? No, it's brown and gray visual mud when things are normal, and it's not improved by the wyrd being represented by a combination of a blur filter + darkening effect.
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# ? Oct 22, 2021 23:06 |
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SOTS: The Pit 2 just hit early access, and god help me I know I'd just be disappointed but I'm still tempted to try it.
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# ? Oct 23, 2021 04:19 |
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I mean, legitimate question, did they actually fix things? I think with some tweaking the first game could've been pretty good, so I'm cautiously optimistic.
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# ? Oct 23, 2021 04:49 |
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LOL did they ever fix Sword of the Stars 2 that SOTS: The Pit was supposed to finance?
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# ? Oct 23, 2021 05:12 |
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StarkRavingMad posted:poo poo, I have to finish like three games before October 26 when this hits EA and consumes my life again In general there are good reasons not to jump on EA bandwagons, but I also think for DarkestDungeon there's a really good argument to keep away. If you desperately need that sort of vibe, the first game is still totally playable; and a game like DD will have a lot of tweaks and content percolating backwards towards to the start of the game, so even playing it a little bit can ruin the experience. It's not like an RPG or something where you can play the completed first half and put it down. That being said, the hero models are spot on and look amazing, super excited.
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# ? Oct 23, 2021 05:22 |
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Tendales posted:SOTS: The Pit 2 just hit early access, and god help me I know I'd just be disappointed but I'm still tempted to try it. I'm wary, didn't they launch a 3D spinoff that just kinda went nowhere because it didn't pick up traction in Early Access?
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# ? Oct 23, 2021 05:26 |
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maybe a question for the dd thread but uh (contextual darkest dungeon 1 ending spoilers) how the gently caress do you do a sequel given how the ending in dd1 went? don't get me wrong, happy they're doing it, that minor detail just struck me as a bit odd
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# ? Oct 23, 2021 06:17 |
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Tendales posted:SOTS: The Pit 2 just hit early access, and god help me I know I'd just be disappointed but I'm still tempted to try it. Was watching a streamer play it last night, can't say I'm a fan of the graphical style. It looks busy and visibility is really poor between that, the limited view angles, and the completely crazy forward cone of light (which you can rotate for free, like in Pit 1, so it's just pointless and there to make you waste time look around each turn). Note that it's not ready at all. This is a real early access: it's full of bugs and placeholders (plenty of inventory items are a plain white box), so don't pick it up to play and beat, it's just not ready for that. Apparently the plan is to build on that for a year, and the EA is there for them to get player feedback on everything as they go. Otherwise, it does look like a pretty close variant of Pit 1, which, to me at least, is a good thing. The Pit is pretty unique in its attrition and resource management, and its weird funky scifi universe is a nice diversion from fantasy 101. It looks like the sequel is basically a soft reboot, paving the way for a few design decisions to be changed. Game length in particular is being talked about, with a likely 20-25 floor game this time, instead of the grueling 40 of the original (30 originally, but DLCs pushed it to 40 and that was a bit tedious).
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# ? Oct 23, 2021 08:01 |
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victrix posted:maybe a question for the dd thread but uh (contextual darkest dungeon 1 ending spoilers) I mean technically you get nothing BUT sequels
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# ? Oct 23, 2021 10:55 |
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victrix posted:maybe a question for the dd thread but uh (contextual darkest dungeon 1 ending spoilers) Judging from what I've seen in previews, it looks like they're taking the XCOM2 approach where, canonically, the first game ended in failure. The adventurers tried their best, but the horror from the final dungeon succeeded in breaking free and its corruption is spreading across the world at incredible speed. One final party is now racing towards some failsafe destination in a desperate attempt to put the genie back in the bottle. The whole situation reminds me of a game of Arkham Horror, where if the players fail to keep the Ancient One from entering the mortal plane then there is a final battle phase where they can attempt to push it back through the portal. In this case, that phase is an entire new game.
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# ? Oct 23, 2021 15:07 |
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victrix posted:maybe a question for the dd thread but uh (contextual darkest dungeon 1 ending spoilers) DD1 explicity sets up an infinite loop of darkest dungeon playthroughs. The final sentence of the ending is also the first sentence of the game. It states, literally, that this will go on until someone decides to break the cycle by destroying the entire planet. The player character in DD becomes the new ancestor in the end, for the next game.
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# ? Oct 23, 2021 15:17 |
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Trying to figure out Rift Wizard again, not least because a Metallic class of spells sounds rad as goddamn hell if there're any written guides out there to get me on the right foot that anyone knows about, that'd be great also i remember there being some spell that's basically "fire all the loving cantrips" but i can't seem to find it (e) is there any way ingame to get info on a spell's upgrades iwthout buying it? Ciaphas fucked around with this message at 18:05 on Oct 23, 2021 |
# ? Oct 23, 2021 18:00 |
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Samopsa posted:DD1 explicity sets up an infinite loop of darkest dungeon playthroughs. The final sentence of the ending is also the first sentence of the game. It states, literally, that this will go on until someone decides to break the cycle by destroying the entire planet. The player character in DD becomes the new ancestor in the end, for the next game. The Ancestor/You might be feeding the entity through horror and bloodshed to hasten its growth so it destroys the world and ends the cycle.
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# ? Oct 23, 2021 18:26 |
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juggalo baby coffin posted:edit: i played more of the peglin demo, and so far my only concern is some of the boards you get dont have the cool peggle type curved blocks, and are just straight up pachinko grids. its a lot less fun and a lot more luck based when you get one of those, cause its really hard to predict more than the first few bounces with that arrangement. Yeah pachinko boards feel lazy. Even the most basic encounters in Slay the Spire feel significant as they cost you something. https://www.rockpapershotgun.com/evertried-review Has anyone played Evertried? The reviewer’s complaints seem to be from someone unfamiliar with the genre.
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# ? Oct 23, 2021 19:00 |
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Samopsa posted:DD1 explicity sets up an infinite loop of darkest dungeon playthroughs. The final sentence of the ending is also the first sentence of the game. It states, literally, that this will go on until someone decides to break the cycle by destroying the entire planet. The player character in DD becomes the new ancestor in the end, for the next game. Not exactly. The ending indicates that permanent victory is impossible, as success in one playthrough sets up the player as becoming the new Ancestor and thus will lead to another playthrough. The loop is "infinite" in that each victory can only lead to another struggle. Defeat will bring an end to this however, as it will result in "that which sleeps to hatch from this fragile shell of earth and rock to bring our inescapable end." In DD2, it's hatching.
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# ? Oct 23, 2021 19:40 |
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# ? May 28, 2024 12:03 |
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Ciaphas posted:Trying to figure out Rift Wizard again, not least because a Metallic class of spells sounds rad as goddamn hell You're thinking of the spell "Cantrip Cascade".
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# ? Oct 23, 2021 22:01 |