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K2 deffo needs some kind of upgraded-damage radioactive flamethrower fuel slurry, to help use the absolutely gobsmacking levels of fissionables you will accumulate.
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# ? Oct 13, 2021 00:00 |
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# ? May 25, 2024 01:27 |
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drunken officeparty posted:I think you need the chests from a later research to do that? drunken officeparty posted:What's the point then.
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# ? Oct 13, 2021 00:06 |
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drunken officeparty posted:I made a logistics robot and roboport for the first time, spent 15 minutes trying to make it take plastic from one place to another and couldn't do it. I think you need the chests from a later research to do that? What's the point then. I should have just kept ignoring them. Early on the logistics bots are great for supplying you directly so you don't need to walk over to each chest to grab them, and also to dispose of extra garbage in your inventory (rocks, wood, etc.). You can do the personal logistics with nothing but yellow chests, and those chests can also be filtered. Replace all the outputs of your mall with filtered yellow chests and your robots will put all the stuff from deconstructing back into those chests also. In conjunction with this you'll want to use a wire from the inserter to the chest to limit the number of items the assembler will make, and that way the chest can remain unblocked (the manual limiting you do to keep production to say two stacks of something) so that any of that item that's extra can be easily dropped into it without opening the chest. Set up another area of yellow chests as a storage/trash area, and anything that doesn't have a filtered chest will go there.
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# ? Oct 13, 2021 00:08 |
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LonsomeSon posted:K2 deffo needs some kind of upgraded-damage radioactive flamethrower fuel slurry, to help use the absolutely gobsmacking levels of fissionables you will accumulate.
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# ? Oct 13, 2021 00:40 |
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TheOneAndOnlyT posted:Just use the extra uranium to make the liquid matter for antimatter reactors. Uranium gets you the highest output from the liquid matter recipe anyway, so might as well use it for that. Oh I haven’t hosed around with the matter stuff, the only K2 run I’ve done which went on that long was a swing into SpaceEx, and my gently caress-around time was almost entirely in orbit or on other worlds.
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# ? Oct 13, 2021 00:49 |
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I just unlocked railroads, which will hopefully let me declutter my main base a lot so here's a maximum-spaghetti image of it before cleanup.
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# ? Oct 14, 2021 00:37 |
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KillHour posted:I just unlocked railroads, which will hopefully let me declutter my main base a lot so here's a maximum-spaghetti image of it before cleanup. Very nice. I just did a big overhaul of my base because it was driving me crazy. I completely re-did the red science so I could move it away from all my starting ores in order to get access to the ores I had built too much junk on top of. It's a lot neater now, and I brought it online about 30 seconds before the final red-science only technology finished. Lol. Tore out all the old red science, now I need to rebuild my areas making coke to feed the acetylene production and then decide on whether to work on that next science, or automation of the simple circuits. A quick look tells me that the circuits probably need to come first as I need some materials for the next science that are still covered in a spaghetti of pipes and belts, and I also apparently need to get syngas up and running for mining at least one of them. Actually kind of concerned about running out of some of the starter ores that I can't see an easy supply for, so I should probably look at whether rail is even possible with only red science tech.
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# ? Oct 14, 2021 00:54 |
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Why the gently caress am I thinking of reinstalling Factorio to try Py’s, what the gently caress is wrong with me.
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# ? Oct 14, 2021 00:57 |
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The Locator posted:Very nice. I just did a big overhaul of my base because it was driving me crazy. I completely re-did the red science so I could move it away from all my starting ores in order to get access to the ores I had built too much junk on top of. It's a lot neater now, and I brought it online about 30 seconds before the final red-science only technology finished. Lol. On one hand, circuits are a red herring because you can pocket craft the few you need for logistic science. On the other hand, you need a lot of the same resources for other stuff and it's convenient to be able to grab them instead of pocket-crafting literally thousands for codexes and buildings. And no, rail needs (several hundred) logistic science. Have fun breeding aliens! LonsomeSon posted:Why the gently caress am I thinking of reinstalling Factorio to try Py’s, what the gently caress is wrong with me. Brain damage?
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# ? Oct 14, 2021 00:59 |
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KillHour posted:On one hand, circuits are a red herring because you can pocket craft the few you need for logistic science. On the other hand, you need a lot of the same resources for other stuff and it's convenient to be able to grab them instead of pocket-crafting literally thousands for codexes and buildings. And no, rail needs (several hundred) logistic science. Have fun breeding aliens! welp.
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# ? Oct 14, 2021 01:14 |
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This feels like a straight-up mistake. With copper, you turn copper ore into grade 1 and grade 2 ore through a screener. The grade 2 ore is smelted and the grade 1 ore is crushed into stone and grade 2 ore. Fine, seems like grade 2 ore is "better" than grade 1 ore. With tin, you turn tin ore into grade 1 and grade 2 ore through a screener. The grade 1 ore is smelted and the grade 2 ore is crushed into stone and grade 1 ore. loving what?
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# ? Oct 14, 2021 01:58 |
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KillHour posted:This feels like a straight-up mistake. enjoying reading about people's experiences with schizophrenia simulator 2021. This and the post about inventing genetic engineering to clone aliens to harvest their poo poo have been highlights
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# ? Oct 14, 2021 03:55 |
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TIL that "maximum spaghetti" doesn't exist. Spaghetti is like entropy in that it always goes up.
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# ? Oct 14, 2021 04:01 |
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KillHour posted:This feels like a straight-up mistake.
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# ? Oct 14, 2021 04:28 |
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KillHour posted:On one hand, circuits are a red herring because you can pocket craft the few you need for logistic science. On the other hand, you need a lot of the same resources for other stuff and it's convenient to be able to grab them instead of pocket-crafting literally thousands for codexes and buildings. And no, rail needs (several hundred) logistic science. Have fun breeding aliens! Well, I just spent quite a few hours getting the 'easy' half of the production set-up. All I need now is the melamine resin! I was really stuck for a while because one of the items couldn't be assembled in a grey assembler, needed a blue one, which requires a sub-item (advanced small parts I think) that is in a later tech.. Took me a while to realise that those 'other' assemblers that are listed after the vanilla assemblers aren't just follow on higher tech to the vanilla stuff! Doh...
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# ? Oct 14, 2021 07:06 |
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KillHour posted:This feels like a straight-up mistake. I mean, every single metal has a different processing chain at each step of the different processing researches. You're going to use FNEI or a similar mod to follow each chain to set up your production chain and not think about it after that. It doesn't matter to me that this metal smelts the grade 2 and this one smelts the grade 1 and this one uses the grade 3 and the 2 turns into 1 which turns into 3.
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# ? Oct 14, 2021 13:16 |
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drunken officeparty posted:I made a logistics robot and roboport for the first time, spent 15 minutes trying to make it take plastic from one place to another and couldn't do it. I think you need the chests from a later research to do that? What's the point then. I should have just kept ignoring them. Make an assembler for repair packs, shove them into a yellow logistics box and you don't have to repair anything ever again.
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# ? Oct 14, 2021 13:45 |
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SynthesisAlpha posted:I mean, every single metal has a different processing chain at each step of the different processing researches. You're going to use FNEI or a similar mod to follow each chain to set up your production chain and not think about it after that. It doesn't matter to me that this metal smelts the grade 2 and this one smelts the grade 1 and this one uses the grade 3 and the 2 turns into 1 which turns into 3. but my immersion
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# ? Oct 14, 2021 14:30 |
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RagnarokZ posted:Make an assembler for repair packs, shove them into a yellow logistics box and you don't have to repair anything ever again. Isn't that construction robots? Logistics bots without the logistics system are there to bring items to your inventory.
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# ? Oct 14, 2021 14:53 |
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When you have a personal roboport, logistic bots to rebalance your inventory are basically mandatory.
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# ? Oct 14, 2021 15:06 |
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KillHour posted:but my immersion Your immersion should be satisfied: it's the most realistic thing for one process to consider a lower number as a better grade and another process to consider a higher number as a better grade and this be unable to be resolved because no one wants to budge and that's how it's been for decades.
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# ? Oct 14, 2021 15:11 |
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LonsomeSon posted:Why the gently caress am I thinking of reinstalling Factorio to try Py’s, what the gently caress is wrong with me. I did this and bounced off of Py’s so hard I started a new Bobs/Angels game.
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# ? Oct 14, 2021 18:20 |
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I have the patience for seablock, I don't have the patience for PyanoDONT DO IT: THAT WAY LIES THE PATH TO MADNESS AND MATHMATICAL ABUSE
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# ? Oct 14, 2021 20:40 |
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May I suggest https://mods.factorio.com/mod/PyBlock
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# ? Oct 14, 2021 21:05 |
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Mario posted:May I suggest https://mods.factorio.com/mod/PyBlock That might not be terrible because py works better in neat artificial grids. Having to go 300 miles to find the next coal patch sucks.
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# ? Oct 14, 2021 21:17 |
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Mario posted:May I suggest https://mods.factorio.com/mod/PyBlock *Dies* KillHour posted:That might not be terrible because py works better in neat artificial grids. Having to go 300 miles to find the next coal patch sucks. *Is Reborn*
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# ? Oct 14, 2021 22:15 |
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Decided on a replay yesterday and put 6 hours in so far, not building a bus at all this time. Good god I forgot how painful the pre-logistics-bots game is.
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# ? Oct 17, 2021 17:51 |
I find I have to stop myself from doing bot style bulk building before unlocking bots. If you know the pathes making a beeline for trains and bots can take ~90 minutes or so, and I have to force myself to do that because it speeds up everything else.
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# ? Oct 17, 2021 18:24 |
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M_Gargantua posted:I find I have to stop myself from doing bot style bulk building before unlocking bots. If you know the pathes making a beeline for trains and bots can take ~90 minutes or so, and I have to force myself to do that because it speeds up everything else. I've been watching a streamer (https://www.twitch.tv/rain9441) going for the 100% speedrun, and he has bots build a train at the 1 hour 25 minutes mark. That is with no hand-crafting, but pre-planned blueprints and a map with a lots of resources. So if you beeline for the bots you can have them up really fast.
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# ? Oct 17, 2021 20:05 |
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lol holy poo poo big electric poles wtf
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# ? Oct 17, 2021 22:18 |
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Minan posted:I've been watching a streamer (https://www.twitch.tv/rain9441) going for the 100% speedrun, and he has bots build a train at the 1 hour 25 minutes mark. That is with no hand-crafting, but pre-planned blueprints and a map with a lots of resources. So if you beeline for the bots you can have them up really fast. I believe the record for getting on track like a pro is down to like 45 minutes now.
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# ? Oct 17, 2021 23:30 |
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So yeah... bouncing off of Pyanodons after looking at the insanity needed just to get simple circuit boards automated, let alone the next science... Maybe I'll try something simple like Angels/Bob's on a deathworld instead...
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# ? Oct 18, 2021 01:56 |
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I wound up looking up IR2 because I really liked the first version of the mod, seriously loving steam-powered assembler blocks. They sound very satisfying, too, when they run!
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# ? Oct 18, 2021 03:50 |
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When I last played with angelbobs, I used Bob's mods' steam-powered assemblers and miners. It was quite handy being able to upgrade your power infrastructure and automatically get faster assemblers. You can't use them with modules so it doesn't really scale to the endgame, mind.
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# ? Oct 18, 2021 10:36 |
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What'd be the mod of choice if I wanted a yield like thing for ores, like oil has? Has to work with krastorio2. Basically I'd love one a la angels infinite ores where the entire field isn't infinite, but has like, a core thing in the middle of the field that works with yield. Ore where there's a chance for them to be yield based instead of just all of them being. Nalesh fucked around with this message at 12:59 on Oct 19, 2021 |
# ? Oct 19, 2021 12:22 |
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Alkydere posted:It helps if you gently caress with the world gen settings. If you set it to "island" you can basically spawn on a tropical island (well...sandbar) as compared to one tiny rock. Gives you a lot of land to work with and a hilarious amount of free trees/plants early on. How do you do this with SeaBlock? In my game there are no world-gen settings that change anything at all, there are no options at all in the dropdown to select an island and the few sliders that are still in existence change absolutely nothing in the preview.
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# ? Oct 20, 2021 23:43 |
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The Locator posted:How do you do this with SeaBlock? In my game there are no world-gen settings that change anything at all, there are no options at all in the dropdown to select an island and the few sliders that are still in existence change absolutely nothing in the preview. It's been long enough I had to update my mods ("Oh this should only take 5 minutes" *15 minutes later...*) to take these pictures. I was worried it wouldn't work but it did. Under terrain go to Map Type. Set it to Island and I get this preview: The game will start with the player in the middle of the center bayou (you can see the top edge is a perfect ring that was cut out) but the starting landfill should be more than enough to get to the actual island. Obviously it can be reduced in size to not be so absurd. Also yes, all of that green is plants.
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# ? Oct 21, 2021 12:14 |
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Alkydere posted:It's been long enough I had to update my mods ("Oh this should only take 5 minutes" *15 minutes later...*) to take these pictures. I was worried it wouldn't work but it did. Thenjs, not sure why I wasn't seeing that, but I will check again next week. Just left on a short business trip so no computer. Really do need to get a non-business laptop for myself.
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# ? Oct 21, 2021 15:18 |
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20 hours in to my new Factorio game and I loving forgot to plan for roads!!!!!! AAAAGGGGGGGGGHHHH
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# ? Oct 23, 2021 19:57 |
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# ? May 25, 2024 01:27 |
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94 hours into Py and I give up. Why? Because I spent 2 hours last night "upgrading" my iron oxide processing from "stick in furnace, pull out plates" to the iron slime processing chain, only to find out that the iron slime processing chain is literally a fraction of the efficiency and when you Google it, it's a known issue they refuse to fix it because "there are better uses of iron oxide anyways." Well then why is it in the mod? I can deal with obscure production chains with a billion dependencies, but don't put traps that serve no purpose. That's just mean. Here's my final map. No bots at all, and in fact, I still can't mass produce inserters or belts.
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# ? Oct 23, 2021 22:09 |