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The arena cult building seems like it would be incredibly finicky to use properly, in a very un-Khorne-like way. You'd either need to keep Skarbrand as a reserve when you're building one or have a well planned timetable for fighting to prevent him from getting teleported off the front lines at a very inopportune time like just as an enemy counterattack shows up. Likewise, it's possible to end up separating Skarbrand's army from the rest of your line only to get ganked if the enemy decided to choose that settlement to mass their forces around while the construction is in progress. The only use case that I see that isn't a bigger danger to the player than the target would be a early-mid game naval invasion where there's guaranteed downtime anyway so skarbrand can do some replenishment/recruiting new troops/farming rebels etc and teleport at the end instead of sailing manually.
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# ? Oct 25, 2021 15:43 |
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# ? Jun 7, 2024 12:47 |
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Jamwad Hilder posted:this has the potential to be so annoying if the AI can do it at all. I like it. I would be more worried about the teleporting one as with the mechanics it would be easy for a Khorne faction to level an entire province in just a single turn.
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# ? Oct 25, 2021 15:43 |
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Honestly the fact that Khorne's core mechanic is "spawn freespawn stack, they wander off and if they win somewhere they spawn another stack" like some kind of contagious Fightman Plague absolutely rules.
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# ? Oct 25, 2021 15:45 |
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Lt. Lizard posted:AI army not being able to move for several turns to raze one of your settlements sounds like a dream come true, actually. Asehujiko posted:The arena cult building seems like it would be incredibly finicky to use properly, in a very un-Khorne-like way. You'd either need to keep Skarbrand as a reserve when you're building one or have a well planned timetable for fighting to prevent him from getting teleported off the front lines at a very inopportune time like just as an enemy counterattack shows up. Likewise, it's possible to end up separating Skarbrand's army from the rest of your line only to get ganked if the enemy decided to choose that settlement to mass their forces around while the construction is in progress. edit: I imagine that having the cult not-undercity gives you vision over the area so you can cancel the construction if you decide you dont want Skarbrand's army teleporting there or see something that would make you want to change your mind. AAAAA! Real Muenster fucked around with this message at 16:05 on Oct 25, 2021 |
# ? Oct 25, 2021 16:02 |
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Kanos posted:Honestly the fact that Khorne's core mechanic is "spawn freespawn stack, they wander off and if they win somewhere they spawn another stack" like some kind of contagious Fightman Plague absolutely rules. It's like Hellebron's blood voyage on steroids combined with Vermintide. It's great. Also I love to see CA realize that fighting is almost always better than not fighting so giving Khorne a "gently caress it, fight something now" button is pretty great.
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# ? Oct 25, 2021 16:11 |
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Ravenfood posted:It's like Hellebron's blood voyage on steroids combined with Vermintide. It's great. Also I love to see CA realize that fighting is almost always better than not fighting so giving Khorne a "gently caress it, fight something now" button is pretty great. That cracked me up. Only Khorne followers would be nuts enough to summon an army of demons to attack themselves. Greenskins look like pacifist hippies by comparison.
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# ? Oct 25, 2021 16:31 |
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Khorne mechanics rule, it's like Taurox on steroids. You want war? Here's a world kill speedrun campaign, nerd. CA is doing a heroic amount of content considering it would've been acceptable to get a WoC rework with four handfuls of elite units and demons. I think TWWH3 is up to at least two TWWH2s worth of new mechanics and you'll still see grognards weeping on reddit about Tzeentch Chaos Warriors painted blue. More great game for me. Cripes, we haven't even gotten a hint about Nurgle and Slaanesh yet, let alone Ogres.
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# ? Oct 25, 2021 16:53 |
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JBP posted:Also having dogs and bats available is important because they can basically turn off any arty units that are likely to cause you grief at long range and the AI won't have a fighting unit covering them most of the time. They're also good for harassing ranged units so your guys get up to them without wearing much ranged damage. Despite what others mentioned, this is the real truth. You can go full skelly once your lords/necros are leveled up enough and you have enough winds that Lore of Vampires goes brrr, but even then, you want skirmishers to tie up critical units since you'll be slow and blobby most of the time. Early game I always have at least 2 of dogs or bats, and ghouls can be useful for flanking and getting those early breaks going. Eventually you'll get access to better versions like ghosts and flying uglies, and you'll want some to deal with certain specific factions or configurations. You should also be using your LLs with their unique items on your main pushes, they produce dumb amounts of vamp corruption, combined with whichever bloodkiss line gets you untainted immunity. VCounts are one of the more important factions to make sure you have some farming sources - I find the minor Skaven faction directly south of Vlad/Mann to be excellent for this since most factions won't bother trying to work their way up to them. You NEED your lords/heroes to be pumping out magic, it is the lynchpin of the faction. Once you got your free skellies online you can also start trying to build up a Lore Keeper stack as you fish for knowledgeable heroes/lords. You can reach the point of free buildings and if you stack it with necros for the income boost passive, it makes an excellent backline team that can single turn make a stack via raise dead to smack down anyone who gets through one of your fronts while making your ability to build up recently taken territory and then retreat into your richer areas to keep money flowing. This is mostly a mid-game strategy, one you start moving into the real end game money should no longer be an issue, but it can be nice when you take a high level province and need to change out every building because the AI does dumb poo poo/the replacement slots aren't there for the faction incompatibility.
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# ? Oct 25, 2021 17:23 |
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look at this guy i think he might do it
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# ? Oct 25, 2021 17:41 |
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Serephina posted:Is chaos still rampaging downwards into other realms, and are all your provinces suffering from chaos corruption do the ongoing event? He'll be wounded for only a few turns before heading up another stack, keep killing chaos stuff. Chaos event over? (or never begun?) He's wounded, no worries. Hmm I don't know if it's ramping up but they eliminated Kislev and have few full stacks in the Vampire Counts area. I was dwarfs and ignored the vampire counts somehow they have been in constant war with 3-4 factions and still survived. Like Northern eastern part of the map has been almost all razed minus chaos worshipping tribes. Do warriors of chaos not attack the counts? I am not sure how they are surviving Empire + Dwarfs+ Chaos. ArchRanger posted:If you click on his name in the objectives list it will move your camera to his current location. If you already beat him once though it's likely that the AI put him in command of one of the Chaos armies that invade Naggarond, so I hope you feel like sailing or waiting for the AI to finish him off. Ya it moves the camera to a Varg or Norsca dock settlement, I had to move an army there and didn't see poo poo. But I guess I'l try to eliminate the other chaos lords.
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# ? Oct 25, 2021 18:32 |
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Khorne has always been undiscriminating about from where the blood flows, but the bit about Khorne followers happening on someone else’s skulls and going “Hey looks like no one is using these, just ohp gonna scoot over here and… yoink” is both new and funny to me.
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# ? Oct 25, 2021 18:39 |
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I never thought I would say this, but Khorne looks...pretty fun to play? Well done CA I like how it's Skarsbrand too: hopefully he has his full dumb fu manchu stache and beard
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# ? Oct 25, 2021 18:51 |
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Dr Christmas posted:Khorne has always been undiscriminating about from where the blood flows, but the bit about Khorne followers happening on someone else’s skulls and going “Hey looks like no one is using these, just ohp gonna scoot over here and… yoink” is both new and funny to me. Pretty much.
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# ? Oct 25, 2021 18:54 |
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Going to assume Slannesh's faction leader is everyone's favorite party wierdo N'Kari?
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# ? Oct 25, 2021 19:05 |
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Khorne is pro having babies because he wants blood and skulls, and a larger population is able to both take and become skulls and blood for his skull- and blood-based economy. Nurgle could give a gently caress about having babies because he doesn’t really have any grand design for society in any meaningful way he just wants them itchy and sneezy. He does, however, really like the aesthetic of babies. Slaanesh is vehemently anti-baby because frankly there is just nothing that’s more of a buzzkill than a freaking baby. A baby’s cry will pierce through the loudest Slaaneshi skin-harp so they might be worth looking into for noise marine purposes Tzeentch isn’t even a part of this conversation, he’s like, he’s all the way on the friggin’ moon. They are confounding, however. People want babies but then they have a baby and loving hate it, then the baby grows up and the parents look back fondly and wish they still had a baby. People don’t want babies, and then they regret not having babies, but also don’t feel bad at all about having money and sleep and space, so. In conclusion, it seems the Khorne changes are based entirely on fights and not babies at all, but given the paradigm in place (maximizing skulls and blood), the best way to honor Khorne is to have a large, scalable society built around having incredible, unsustainable population growth. So as to avoid being sweet on Nurgle, it needs to be very clean, and so as not to please Tzeentch it needs to be very orderly. And furthermore, to avoid Slaanesh poo poo, it can’t be colorful in any way. So basically Khorne would be Soviet-era communist. jokes fucked around with this message at 19:11 on Oct 25, 2021 |
# ? Oct 25, 2021 19:07 |
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I know very little about 40K and even less about fantasy WH, but they have the same evil gods?
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# ? Oct 25, 2021 19:07 |
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Short Answer: Yes. Long Answer: Elder God rules. The Warp is a rules/multiverse/time defying writers parachute whenever convenient. It's as easy to say Slaanesh always existed because some aspect of Slaanesh would always make sure Slaanesh was created by the Eldar and proliferated backwards through time, space and reality as it is to say I'm an idiot and full of poo poo and this weird offhand interview from years ago contradicts that. Or Slaanesh arose in fantasy as the culmination of the world's horny and depravity but also will later get a big boost after an imprisonment period in AoS. Eh! But yeah they made four pretty cool set of heavy metal album cover designs for armies and they're mostly consistent throughout Fantasy, AoS and 40k. The real question is how the Horned Rat didn't make the jump to 40k but 40k also threw Dwarves out the window so whatever.
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# ? Oct 25, 2021 19:18 |
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Both settings have four evil gods who dwell in a spooky reality beyond normal space named Khorne, Slaanesh, Nurgle, and Tzeentch. There's no actual canonical proof linking the two settings that isn't 30 years old and ignored by all subsequent material beyond a few wink wink nudge nudge easter eggs, so you can either treat it as just a baseline "this is a thing Warhammer settings have going on" thing or as a "Chaos exists beyond time and space and normal reality so who knows???" thing. Like the Khorne who you will be building skull piles for in TWW3 doesn't necessarily have to be the same Khorne who encourages space marines to pick up chainsaw axes in 40k.
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# ? Oct 25, 2021 19:21 |
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TulliusCicero posted:
What are you talking about. Skarbrand has never had a mustache.
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# ? Oct 25, 2021 19:24 |
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MonsterEnvy posted:What are you talking about. Skarbrand has never had a mustache. My bad: I was thinking of Doombreed
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# ? Oct 25, 2021 19:54 |
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Who's excited to play halflings?
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# ? Oct 25, 2021 20:01 |
So are bloodthirsters just mega angry all the time or what Do they go after your own units?
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# ? Oct 25, 2021 20:03 |
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Comrade Blyatlov posted:So are bloodthirsters just mega angry all the time or what Bloodthirsters are absolutely furious all the time, but are smart enough to direct that anger properly. Except Skarbrand, who got tricked into attacking Khorne himself and got extremely owned for it.
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# ? Oct 25, 2021 20:09 |
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Khorne guys generally only fight each other when there are no enemies nearby or they’re really off the deep end. Skarbrand is supposed to have had every bit of personality besides rage squeezed out of him, but there are still lore bits about him making plans and retreating from a duel with Shalaxi Helbane. In the Fracturing of Beil-Tan, he even teams or with the Masque to bust open a sealed webway gate, after she dodges all his attacks and stops registering as a foe to fight long enough for her to talk to him.
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# ? Oct 25, 2021 20:15 |
Can grimgor krump a bloodthirster
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# ? Oct 25, 2021 20:18 |
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Comrade Blyatlov posted:Can grimgor krump a bloodthirster
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# ? Oct 25, 2021 20:20 |
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Comrade Blyatlov posted:Can grimgor krump a bloodthirster Lesser (and less beautiful) beings have defeated bloodthirsters
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# ? Oct 25, 2021 20:22 |
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Bloodthirsters are the Worfs of the setting(s), it would be pretty embrassing if Grimgor couldn't handle one
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# ? Oct 25, 2021 20:24 |
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if they were any good they wouldn't be thirsty would they?
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# ? Oct 25, 2021 20:52 |
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The Chad Jihad posted:Bloodthirsters are the Worfs of the setting(s), it would be pretty embrassing if Grimgor couldn't handle one Bloodthirsters are the Worfs of Fantasy, Avatars of Khaine are the Worfs of 40k.
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# ? Oct 25, 2021 20:55 |
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I am 100% ok with halflings instead of ogres for DLC.
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# ? Oct 25, 2021 21:17 |
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Third World Reagan posted:I am 100% ok with halflings instead of ogres for DLC. This would be so loving insane if they did this, cathay, choas, chorfs, and halflings?
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# ? Oct 25, 2021 21:36 |
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The Moot about to become the most powerful settlement on the map. Khorne mechanics seem cool and good. A co-op Taurox/Skarbrand campaign would be loving hilarious: endless RAAAAAAGE and murder no matter who is doing the thing. I thought the monogods would be kind of dull, but the mechanics for Tzeentch and Khorne thus far seem super thematic and interesting. I do want to see what they do for Papa Nurgle (aka big papa), because holy poo poo that could be fun. I hope it is like Pestilens plagues on crack, maybe with a bit of the BM herdstone plague fuckery and/or Norsca plague mixed in. I want Nurgle to be the "no, gently caress YOU, you're taking attrition damage you fucks" faction.
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# ? Oct 25, 2021 21:36 |
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Halflings are the final boss for any Daemon campaign.
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# ? Oct 25, 2021 21:41 |
They really do seem to be pulling out all the stops.
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# ? Oct 25, 2021 21:42 |
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Ogres with halfling auxiliaries.
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# ? Oct 25, 2021 21:43 |
Half-ogres
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# ? Oct 25, 2021 21:55 |
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Halflings but their campaign mechanic is cooking mama
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# ? Oct 25, 2021 22:01 |
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The Chad Jihad posted:Bloodthirsters are the Worfs of the setting(s), it would be pretty embrassing if Grimgor couldn't handle one I thought that was Brettonia
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# ? Oct 25, 2021 22:05 |
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# ? Jun 7, 2024 12:47 |
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TulliusCicero posted:I thought that was Brettonia Nah, Bloodthirsters are absolutely the WHFB Worfs - they're continually sold as the biggest, baddest, strongest combat monsters who live for nothing but battle, but are periodically trotted out to be defeated by someone or something to show how brave/resourceful/lucky/strong those characters are.
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# ? Oct 25, 2021 22:09 |