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midnight lasagna
Oct 15, 2016

this pit is full of stat boosters


Time to obtain the ULTIMATE POWER... I bet Odin would love Shadow the Hedgehog. He'd have made so many sonic OCs growing up.

This town just happens to be in Hoshido, which we are invading. It is closer to the border than Mozu's village, but it is still rather out of the way of where we are actually going. Like I said before, just treat these paralogues as non-canon and you'll be happier.



Ophelia is here! She is here searching for the Super Ultimate Tome. The Horse Spirit you find here sort of matches that description...



I feel like in Awakening every child was either a clone of their mum or the complete opposite. Fates has a few less children like that, but Ophelia is very much Girl Odin. Which is not a bad thing to be, personality wise.



Here she is, already in our party. No recruitment shenanigans at all.

Right now she's... okay? It's kind of hard to get excited about her when I've got Leo and Elise in my party. Nyx's growths might be well enough suited for her, but she won't be as OP as she would have been with Elise as a mother... She also hasn't inherited a single skill from either parent because both of them never left Dark Mage. The plan was to either use her or her dad, but with deployment slots as tight as they are I might end up having to leave them behind. Regardless she's free in this chapter so I'll try to let her see some combat.



This is a Rout map with four villages that need saving. Each one contains a valuable item and while some are more valuable than others, you do want to save them all. The boss and his cronies won't move until provoked, but if you want to save the northeast village (likely to be destroyed by turn 3) you have to provoke them anyway.



Reinforcements will emerge from the bottom at the end of turn 1, and at the top at the end of turn 3. Each set comes with some Outlaws who will try to destroy the villages. There are two walls each they'll have to break down before they can make it into the city, but they will eat through them pretty fast.



This guy will head for the northeast village first. It might be the least valuable out of the 3, but it's still got a stat booster that you'll want.



He caused me a reset on attempt 1 >:[. It's easy to miss him amongst all the other units surrounding him!



This one village has an Archer near it to disuade fliers, but he's very easy to deal with. Incidentally, bandits tend to have very multicultural armies in this game. Seems like crime is the bridge that can bring the two nations together...



Odin has to come along because we're recruiting his daughter. Kaze can come too since I want him to support with Silas... I was hoping Keaton could be Camilla's husband, but with deployment slots limited it might just be easier to marry her to Kaze...



The nice thing about my failed attempt is that it let me put together a better strategy after I learned from my mistakes. I bought a single magic tonic for Corrin that will make things a lot easier!



Camilla takes Kaze up north and equips the Hammer I bought earlier. Silas follows her so that he might build support bonuses with Kaze too.



Elise grabs Niles and heads to the bottom left. Poor guy keeps being used as pair-up fodder... Originally I had Leo take this path, but he ended up being too bulky for some enemies to want to attack.



Meanwhile Leo and Odin take the bottom middle. Some of these Knights have Wary Fighter, which makes them somewhat of a pain to deal with.



Peri baits these Fighters while staying just out of range of the Ninjas. She'll one round them with no effort at all.



Someone needs to go rescue the northeast village so Corrin takes Ophelia along since she's not got much to do. Azura dances her to help her along...



She parks herself here to lure the Samurai over. Thanks to Ophelia's bonuses and the tonic she can just about one-shot them with the Levin Sword, something she failed to do by a single point on my last attempt.



Peri fears no Fighter. If I had done this paralogue a couple of chapters later, all the enemies would be in promoted classes. I think these would be Berserkers...



Wary Fighter means nothing when you OHKO with a Hammer. A real wary fighter wouldn't have tried.



I guess Camilla's levels have all been serviceable, but they haven't really been good...



This however is very nice. If I wanted to, I could reclass her right now into Wyvern Lord for better physical stats. I would maybe consider it but then I'd have to reclass her back at level 15 to pick up Trample...



Ophelia can get EXP once the villages are safe. Right now I need to clear out enemies fast.



Hitting B rank swords gives Corrin a single extra point of damage when using them. This boost would be enough to allow her to OHKO Samurai not on defensive terrain if she didn't have the tonic I gave her.



My aggressive push forward causes everyone to aggro, including the boss. I think I might have been able to avoid this by having Corrin wait outside the range of the Samurai, but this is still manageable.



Oh and these guys show up too. All of those Spear Fighters have Seal Defense, so anybody who engages this group had better be prepared.



Silas and Camilla pass around Kaze between them to build supports as efficiently as possible. Hopefully I can keep these two positioned so that this is always possible...



The presence of Shrine Maidens on the map mean enemies will run away when they get hurt. It is a minor annoyance that also has a tendency to bunch enemies up together...



This one Samurai has Pass, just to throw you off. Thankfully I'm too short on time to be making any chokepoints.



In spite of weapon triangle disadvantage, Xander manages to be my most reliable answer to the two Ninjas hanging around the bottom of the map. He didn't need to get a crit here but he did anyway.



I picked you over Odin because of your magic Leo, please consider getting some.



At least I can always count on Corrin to have way too much mag.



Both layers of wall get immediately shredded. Good thing I've got Xander to clean these guys up...



Oh and Leo picked this up from the bottom middle village. Lightning is a C rank brave tome with terrible attack power but otherwise good utility. You can buy them from shops in Conquest but they're expensive!



Pulling Corrin away from this village to heal is what caused me a reset last time. This time I'm having the heals come to her.



Time to stand on the village tile and assume Bulk Forme. Killing this guy and his seal def is more important than visiting the village right now.



Azura dances Jakob to safety, Silas shelters Azura. Teamwork! Unfortunately Azura is now stuck paired up with Silas.



Camilla complains about war despite participating in it and gets a Calamity Gate. That's Gate, not Gale. This Hoshidan weapon reverses the weapon triangle and is one of the big reasons to do this paralogue even if you don't care about Odin or Ophelia. It's very handy, especially against Ninjas!



The Horse Spirit is also Hoshido exclusive. It boosts skill, speed, defense, and resistance by 3. It also has poor might and questionable accuracy but that's a fair price to pay for the huge bulk increase it grants you.



Time to stop the southern invasion. Xander honestly does not care at all if his defense gets sealed... If anything, it's good for him. The enemies might be more willing to attack him if his defense gets lowered!



Turns out it was in fact just enough for them to be able to hurt him. Just 37 more hits and he's toast!



Picking the stone to attack instead of the Levin Sword means Corrin can't counterattack this guy. I'd say that's not a problem, but it turns out that he has Seal Magic...



The second squad is here to party. If I had attempted this chapter later, all those mercs would be Heroes.



And this guy would be a Merchant. He's... not very intimidating, but he is annoyingly bulky. He also comes with Lucky 7 which boosts his hit and avoid during the first 7 turns, and Potent Potion which increases the effectiveness of the Vulnerary is carrying.



This is what I mean by annoyingly bulky. At least Silas doesn't have a magic stat to seal.



Killing this healer will stop the enemies from running off to heal instead of running into my units do die. It's also necessary to complete the chapter! Therefore it's not a war crime. A bit of a waste of free EXP though.



This squad just barely lacks the power to break through the outside wall on the first turn they can move. Another advantage of attempting this paralogue early!



Goodbye this guy. Thankfully his mediocre offenses meant there wasn't much consequence for leaving him alive an extra turn, so Silas could finish him off in two rounds.



Things are looking a lot less busy now, so Ophelia gets to have a kill. Luminary Uppercut!



All the seal def units being in kill range means Peri can mop them all up without consequence. I think she could have done this without Xander weakening them, but then she'd have also been targeted by all the Fighters and Apothecaries that Xander took out when he was in front.



Azura spent way too many turns paired up with Silas for my liking. Him being in the middle of so many enemies meant there wasn't a good oppurtunity to unpair her.



Now he and Camilla can go back to passing Kaze around between them.



That's all the villages! Who exactly this Spirit Dust goes to will be decided after I figure out if I want to use either Odin or Ophelia, if I do use one of them...



There's no more villages to pillage, this guy's life is now meaningless. Peri shall free him from his torment.



One last mediocre Niles level before he promotes. I made him an Archer so he'd have better stats...



Now I just need to mop up these guys. There's nothing left to steal, go home!



There's two units with Pass hiding in this long chokepoint of enemies, meaning I have to muscle through all of them to be safe this turn.



Silas you are breaking my heart ;^;



It's okay, New Silas did it for him.



I love this silly game of Kaze Relay. I'm glad to see Camilla finally get a level to remind me of why she's in the title of this LP!



Almost all the enemies are gone, but I don't like the threatening way this Shrine Maiden's holding that healing rod of hers.



Yeah, that's kind of what I'd expect from combining Odin and Nyx.



Easy! This chapter gets so much harder when you start facing promoted enemies. More movement, higher stats, and a larger variety of weapons. Doing it now when half my army was promoted but none of theirs was was the ideal way to go...



Owain's crappy unique sword I never had him use in Awakening gets new life breathed into it this game. The Missiletainn tome is unique to Ophelia, and it provides a small stat boost and 10 extra crit. Unfortunately I forgot to screenshot it so you'll just have to imagine what it looks like.

Next time: We recruit a teen with aptitude

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Bad Video Games
Sep 17, 2017


I forgot Nyx gives Ophelia the wrong hair color. It's horrid.

The Lightning Tome is the most broken magic in the game. C rank brave weapon and the downside is negligible. That tome is why I promote Elise at level 10 because now she can kill nearly every enemy in the game without eating a counter.

Bogart
Apr 12, 2010

by VideoGames
Brutal to see Odin not passing down Vantage as a stepping stone to ultimate power but I understand, Heart Seals are so hard to come by especially this early on.

SloppyDoughnuts
Apr 9, 2010

I set fire to the rain watched it pour as I touched your face

midnight lasagna posted:

Yep that's Fire Emblem (TM). Never, ever trust any crit rate lower than 0%. 1% chances do unfortunately still happen 1% of the time.

No, it was a HIT chance, not a CRIT. I know this game uses some weird 1.5 number system but wouldn't that still be actually less than the 3% it displayed?

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

You can actually send an army of 20/20s at end game if you abuse the scaling child chapters. Just wait until towards the end of the game and marathon a bunch of them and you'll get a ton of end game exp level kills.

LiefKatano
Aug 31, 2018

I swear, by my sword and capote, that I will once again prove victorious!!

Walla posted:

I forgot Nyx gives Ophelia the wrong hair color. It's horrid.

The Lightning Tome is the most broken magic in the game. C rank brave weapon and the downside is negligible. That tome is why I promote Elise at level 10 because now she can kill nearly every enemy in the game without eating a counter.

Isn't that the same downside as silver weapons, which are usually seen as "pretty bad" in this game?

I guess since it's a Fates Brave weapon you'd wanna use it exclusively on player phase as much as possible, but...

Bad Video Games
Sep 17, 2017


LiefKatano posted:

Isn't that the same downside as silver weapons, which are usually seen as "pretty bad" in this game?

I guess since it's a Fates Brave weapon you'd wanna use it exclusively on player phase as much as possible, but...

The fact it's a brave weapon bumps it to good, and the fact it's only C rank makes it great. Elise has a magic of 23. If she can use the Lightning Tome she's doing a base of 25 damage twice before the enemy even gets to attack back. If that doesn't do it, she'll do it again. I don't think there's an enemy in the game who can stand up to 100 base magic damage, except a few upcoming bosses. Plus the brave effect activates on attack stance, so she's still dishing out 24 damage even in the back.

And if you're using Elise/Nyx/Ophelia for magic then you're rarely using them on enemy phase. Move Elise forward to lightning the most dangerous enemy and then move the rest of your forces in front. By the time the drawback significantly effects Elise the battle is over.

Also even Silver aren't horrible. You use Silver for enemy phase tanking and Iron or Brave for Player Phase. If you're extremely fast like Kaze then you just use Steel most of the time instead.

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters

Daggers might be worse than Shurrikens, but they're still good weapons. They forge pretty well too, since they already have high accuracy but are short on might, which forges increase disproportionately largely compared to everything else.



Archers actually lose strength when they promote into Kinshis... It may seem silly, but losing stats is a reasonable price to pay for gaining access to a flying mount. I feel like the devs put much more thought into balancing classes in Fates than they did Awakening. I remember Snipers having arguably worse stats than Bow Knights and then Heroes being literally superior to Bow Knights in every way statwise.



I'd much prefer Niles get the stats than the movement though. Especially since the next paralogue I'm attempting is full of bows. Sniper also provides intrinsic bonuses - +10 crit and +10 hit. Pretty handy for capturing!





Supports for everyone! Odin/Leo, Peri/Xander, and Silas/Azura B, C for everyone else. Unfortunately Silas wasn't able to build enough support points with Kaze for a C rank...

...Peri's support with Xander is genuinely sweet and then her support with Leo is literally her announcing that she's going to go out and kill some random stranger for fun. I think Peri's existence ruins Xander's characterisation more than anything else. Why did he hire her?






Here is everyone. Everybody's promoted now! Except Ophelia I guess. Hopefully she can grab some kills in the upcoming chapter.



Ophelia
Dark Mage (HS: Samurai (Odin), Outlaw (Nyx))
A+ Support Classes: Midori (Apothecary), Soleil (Mercenary)
Personal Skill: Bibliophile (+10 crit when carrying 3 or more tomes)
Growths (With Default Class) [Base Growths]
HP: 37.5% (37.5) [45]
STR: 10% (20) [15]
MAG: 47.5% (67.5) [45]
SKL: 37.5% (37.5) [40]
SPD: 47.5% (57.5) [45]
LCK: 42.5% (42.5) [65]
DEF: 17.5% (22.5) [20]
RES: 30% (40) [30]

Here's Ophelia Dusk, newest descendant of Marth, the Hero King. Allegedly. Ophelia is supposed to be the best child in the game, but I've never really used her to her full potential... There's all sorts of super high magic OHKOs and incredibly high damage Nosferatu tanking she can do, but I've never really had her do any of it. So this really isn't going to be much of an analysis, more just "here are her stats".

Nyx!Ophelia isn't too different from Elise!Ophelia, honestly. I think she is straight up worse growthwise, but luck's the only stat where the difference is more than 5 or so percent. Otherwise she's still stronger and faster than her "base" growths. I also like her hair more this colour, too! There, I said it. I won't take it back. Felicia's presumably a good mother for her too, although her magic and speed are even worse than Nyx's.

Bibliophile is a cool skill that's simultaneously more and less restrictive than Odin's personal. She won't have to rely on forged weapons (which is good, since her personal tome can't be forged), but she will have to fill up over half of her inventory with tomes. This isn't so bad if she's a tome user (which she should be), but theoretically if you wanted Adventurer Ophelia then she'd have to carry around a bunch of weapons she can't use to get her crit bonus. Although she'd probably be using a Shining Bow anyway, and those can't crit...

Missiletainn is a tome that's stronger than Fimbulvetr (and doesn't have the avoid or doubling threshold penalties) but slightly less accurate, which is a decent enough tradeoff. It also boosts her crit by 10 and her skill and resistance by 1. An Ophelia that wants bulk or skill would rather use the Horse Spirit, and one that's fishing for crits should probably use Mjolnir (the killer weapon equivalent tome, not a legendary weapon), but otherwise it's a nice weapon to have around.

Skillwise, Ophelia can absolutely make use of Vantage and Life and Death for some Nosferatu shenanigans, or even just hitting foes hard enough to take them out before they can hurt her. Ideally she'd get Vantage straight from Odin without having to reclass. Duelist's Blow also helps her avoid on player phase, but it's situational. Nyx!Ophelia can go Adventuter to pick up Locktouch (always helpful), Move + 1 (again, always helpful), and Lucky 7 to make up for her slightly shaky accuracy and avoid, although that'll only help her during the first 7 turns of a chapter.

Otherwise... watch Zoran's videos if you want to see all the cool stuff Ophelia can do. Turns out there's quite a lot!

My Rating: Doesn't get her name written in allcaps like ODIN DARK because her voice actor isn't hammy enough

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Ophelia generally stands out because magic is good but the standard Conquest mages other than Camilla all have some issues. Odin lacks power, Leo lacks speed, and Nyx couldn't hit the blind side of a barn. Heck, even Hoshidan mages have problems; Hayato has a bit of babying to do and Orochi is shockingly slow. Ophelia being basically a standard glass cannon mage actually makes her pretty solid.

I don't know if she's the best kid, but she's arguably the easiest to use because she has potential right off the bat (unless you saddle her with like Selena as a mom, who kinda kills most of her strengths without giving much in return other than Speed), and fresh magic units are generally easier to slot into a team.

gimme the GOD DAMN candy
Jul 1, 2007
fates added kids as an afterthought but removed the overpowered eugenics shenanigans that are the whole point. if you min/max you can get at best a pretty good unit, but not an invincible killing machine. though as always, even that much depends on level up rng.

Bogart
Apr 12, 2010

by VideoGames
You do Ophelia's lude for the Calamity Gate and Horse Spirit as much as you do the character herself, is my understanding.

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters

Walla posted:

I forgot Nyx gives Ophelia the wrong hair color. It's horrid.

The Lightning Tome is the most broken magic in the game. C rank brave weapon and the downside is negligible. That tome is why I promote Elise at level 10 because now she can kill nearly every enemy in the game without eating a counter.
I haven't really used the Lightning tome much before - I mostly use it for making the endless stairs chapter easier. Maybe I'll try and get some more use out of it this time around, I can see why it would be super good.

Bogart posted:

Brutal to see Odin not passing down Vantage as a stepping stone to ultimate power but I understand, Heart Seals are so hard to come by especially this early on.
Tbh I only did that because I forgot to reclass him until he was already level 19 and would have had to promote him in order to reach Vantage. I'm rather annoyed I forgot...

SloppyDoughnuts posted:

No, it was a HIT chance, not a CRIT. I know this game uses some weird 1.5 number system but wouldn't that still be actually less than the 3% it displayed?
Unfortunately in Fates any hit rate less than 50% will be what it's displayed as. I'm not entirely sure why they made it work that way, I guess they wanted to make dodge-tanking less reliable...

FoolyCharged posted:

You can actually send an army of 20/20s at end game if you abuse the scaling child chapters. Just wait until towards the end of the game and marathon a bunch of them and you'll get a ton of end game exp level kills.
That's the one downside to beating all the paralogues when they're at their easiest, less EXP. In Birthright I'd always save every paralogue for just before Chapter 23 because enemies are really weak in that game and paralogues are the only maps that will give your overleveled units more than 2 or 3 EXP per kill.

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters


Time for one more child chapter before I go back to actually invading Hoshido like I'm supposed to. I guess coming up with chapter names must get very tedious after a while, but "Abrupt Clash" seems a bit dull. At least it's better than "Clash!" from PoR.



We're here to save this guy's manor from thieves for... some reason. After you beat the chapter it turns out he's evil, although if you look at the face he's making now you could probably work that out for yourself beforehand. No good person has their face shadowed like that!



Nina's in the right here, but we don't know that yet. Hopefully this is one of those chapters where the people we kill don't actually die.



This map is a Rout with a fail condition. Nina will rush to the exit on the left of the map, taking one treasure chest along the way. If she escapes then you instantly lose. She can't be recruited during the chapter, so you have to defeat her and then she'll join at the end.

Once you hit turn 10, every single enemy on the map will turn tail and head for the exit. I could have sworn they'd do that the instant you defeated Nina too, but apparently they don't? Otherwise they'll stay where they are until aggro'd. There's 4 treasure chests to grab, all at risk of being stolen by enemy Outlaws. If you don't care about getting any of them then you can beat this chapter with 0 effort by hitting Nina with an Entrap staff, knocking her out, and then waiting for all the enemies to leave.

Getting to the treasure (and the enemies) requires navigating a bunch of long snaky corridors. The enemies will retreat from one of two exits on either side of the map. The left side is full of physical attacking Fighters and Knights, the right has a bunch of Outlaws and Dark Mages with Pass.



Nina's usually a faster and more magical but also more frail version of Niles, although having Mozu as a mum means she's got better growths than him in every stat so long as she's got Aptitude. I'm a little confused by her stats here - she's as strong as Niles but quite a bit slower despite her being an Outlaw and him being an Archer. She could become better when her growths kick in though.

Anyway, taking out Nina isn't an issue at all. The issue is actually reaching her.



There's a big locked door and a smashable side entrance to the big room in the middle, and a second locked door allowing quick access to the corridor on the left. The bottom path allows you to cut off Nina while facing less enemies, but the top path gets you to the action quicker.



Only the Outlaws with Locktouch will attempt to steal treasure. It's a little hard to keep track of them amongst all the other Outlaws...

One huge advantage to doing this chapter early is that all the enemies will have less move, and therefore reach the treasure slower. All my units are promoted so I'll outpace the thieves a lot more easily than normal.



The biggest advantage to not fighting promoted enemies however is this Lunatic-exclusive dumbass who thinks he's in 3 Houses. Everybody point at laugh at this guy who doesn't realise he's not a General and can't use axes!



Normally I just go straight for Nina and only grab an item or two if I can afford it, but with an army of promoted units against nonpromoted enemies I think I can go for 100% completion. Time to rob this guy's manor before the enemy can!



Niles opens the back door to let Ophelia in to nostank the enemies at the bottom. Most of my army's going the direct route, but this seems like a nice oppurtunity to feed her some free EXP. Leo is there because she needs a partner to give her dual guards and he drew the short straw.



Kaze pops open the front door with help from Camilla to get him there. Normally whoever opened this would be in immediate danger...



But Peri is here to plug the gap. That scary red danger area marks the range of some annoying Wary Fighter Knights - if I attempted this chapter later, they'd be promoted Generals who could reach her from here with an extra point of movement.



Everybody's pushed as far forward as they can go. I have no plans from this turn onward, I'm just going to wing it and see how that goes. Hopefully it goes fine!



Ophelia both deals and takes a lot more damage than her father would. As long as she doesn't miss twice in a row she'll be fine...



Peri meanwhile chokes this point with impunity thanks to all the defensive buffs the nearby Jakob is giving her.



Hmm, usually I remember Nina going to the left, not the right... I hope doing this chapter early hasn't somehow changed her AI.



Niles isn't getting much work done down here but he may as well help out Ophelia a little. His actual daughter has disowned him so maybe he can do a better job parenting his coworker's daughter instead.



Elise is not massively useful in a chapter full of Archers but I brought her along to get tome EXP. Plus she's also a handy support partner for Corrin, since Silas is off trying to befriend Kaze.



These would be Berserkers with Counter if I attempted this map later. I've got a lot of ranged attackers so I don't have to worry too much about them, but it's still a nasty surprise on an enemy with high HP.



Thankfully OHKOs are the answer to annoying skills like Counter and Wary Fighter. I should get more of these, I keep having to trade it between my units. Maybe I did buy an extra and it's still in my convoy?



Now that's what a Silas level should look like. Please keep getting these!



Over half the Outlaws in this chapter have Shining Bows. They're a lot scary when it's promoted Adventurers using them... Mostly all this means is that they'll happily throw themselves against Xander because they can damage them, which is very convenient for me.



Okay good, Nina's just taking a slightly different route to the treasure in back room and isn't going rogue on me. Stopping to steal the treasure in there slows her down a little.



Busting down this wall on the right side of the map is much faster than opening the door above it. A Levin Sword Corrin with Elise's support can take down most enemies here, so as long as she doesn't take too much damage she should be able to handle this side of the map on her own...



This one guy has a Door Key if you somehow don't have thieves to spare. If I had planned around picking this up I might have gotten use of it, but oh well...

Door & Chest keys are weird in this game, they can't be bought and they only exist in the chapters you find them in. If you clear a map without using them they disappear. Which makes sense I suppose, they're only useful for certain locks...



Sometimes Jakob gets to assist in combat. I wonder if he'll ever reach D rank tomes? Probably not.



Nina very kindly steals the Goddess Icon for us. She has to be defeated to win the chapter so there's no way this won't end up in our hands if we win.



Woo, go Elise! And I was worried your bulk wouldn't be very good... I guess her HP is still terrible, but I could fix that with a robe.



This huge clog of bandits is an unfortunate consequence of trying to break through this side with only one unit pair. I'd like Silas to help out, but he really needs to support Kaze who's on the other side...



It's fine, he can go over to the left and Peri can come over to the right. Paladin exchange!



All the treasure has been swiped... But the thieves will have to double back on themselves to escape with it. There's still plenty of time yet.

None of this treasure is quite as vital as the last paralogue's loot, since all of it is buyable in Conquest. But it's still worth chasing if possible.



Good job Ophelia. Her skill & luck growths are actually quite mediocre, but I won't question her consistently hitting them. Thankfully I brought a seal along to promote her!



Time to take out Nina while she's here. Camilla was my first ever mum for Nina (and her support with Niles is like the only place you'll hear about her character-defining backstory), so in my mind she'll always be her parent.



For some reason she gets the slowdown and sad music usually associated with death upon defeat. I wonder how many people restarted the chapter because they thought they'd messed up...



I could have sworn taking her out causes everyone to start retreating, but it seems that's not actually the case. Regardless I want everyone to hurry up! These stupid snaky corridors waste so much time.



Paired up reinforcements will show up to cover the thieves escape at the end of turn 5. The Outlaw and Mage pairups are easily defeated, but the Fighter & Knight pairs are much more annoying...



It's funny how she looks like a grown up Nyx despite being her daughter. I think the hair goes well with her outfit...



Niles shall put the weaponless Knight of his misery. Maybe I should have captured him for a laugh.



Peri's much more equipped for the right side than Silas is thanks to her high res... In theory. In practice her low skill means she whiffed a hit against one of the thieves escaping with treasure >:[



I didn't notice all these enemies had Pass. It's making it a little hard to have Jakob heal in safety... He might have Tomebreaker and WTA against the Outlaws, but his bulk isn't great.



Camilla's Hammer is the only way I'm muscling through all of these jerks, but she needs dual guards or else they'll wear her all down. Thankfully Counter doesn't activate on enemy phase...

This Outlaw might look threatening, but he's more interested in escaping with treasure than hurting anyone. He won't go after Camilla even though she's on his way to the exit.



All very nice stats.



I don't think these two have managed to enter combat together a single time this chapter. I am really bad at building supports on purpose.

Enemies will emerge from these stairs on turn 7, so Silas stands here to keep things a bit more manageable.



Speed! She needs that. I think I will give in and give Corrin my Speedwings when this is over.



Good, he had the chance to attack and didn't take it... I was fairly sure he wouldn't go for it, but only like 90%.



Outlaw defeated. This had better be enough for those two to be friends!



That's almost everyone taken out... Just a couple of stragglers on each side. Hopefully I can feed the kills to someone who needs them.



These two aren't going anywhere. Unless Peri misses again...



And we're done! All treasures gotten, Ophelia leveled up, Elise got some tome EXP.



Enemy barely had any time to start escaping.



Oh no! Turns out the rich guy with the huge amount of money is evil, and we just helped him. Good thing we're keeping all the treasures we took...



Here's Nina's character gimmick: boy crazy with a man-on-man fixation. Ironically the one M/M pairing in this game involves her dad and will cause her never to be born since she'll have no mother.



Most importantly of all: I finally got the Silas/Kaze C support. Now to keep building this up so they can reach A+ before Silas hits level 5 so he can reclass into MN as soon as possible.

Next time: Conquest's gauntlet truly begins

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Fun fact I discovered about this chapter on my most recent playthrough: if you play it a bit later, and, say, have Niles pass down Rally Skill to Nina, she will instead run over to the left, Rally Skill the enemies there on turn 1, and then immediately attempt to flee the map without ever going for the treasure, putting you on a very tight time limit.

TheGreatEvilKing
Mar 28, 2016





I had to double check that yes, you're supposed to actually "kill" Nina which fails recruitment in most of these games.

Bad Video Games
Sep 17, 2017


That Knight with Inspiration is on Hard as well, but he has a lance there. Sometimes it's worth doing this map early so you can capture this knight for Cheve. Inspiration makes Takumi a lot less scary.

Bogart
Apr 12, 2010

by VideoGames
The life hack for that mission is using Camilla to Lunge on the gaggle of outlaws to the east after softening them up (Corrin or a decent ranged weapon user like a Kodachi Hero can do the job) and having her and her pair up unit take care of the thieving outlaws.

SloppyDoughnuts
Apr 9, 2010

I set fire to the rain watched it pour as I touched your face
In my many attempts of this level way back in the day I learned Nina's route changes if you manage to block her exit. That's probably why she went right instead of left.

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters

Lilith's hit her stat caps and has stopped gaining stats when she levels up. I could spend DPV to level up her building and increase her caps, but all I really care about are the gold bars she gives me. It's not as if higher stats will save her from her extremely dumb plot death anyway!



I have a surpluss of Iron Bows and Steel Axes so I forged one for Nina and Camilla. I'm hoping Camilla's 14 might axe might let her pick up some OHKOs in the next chapter she might not be able to make otherwise...




C supports for everyone! I much prefer the supports between the Nohr siblings than the Hoshidan ones... I don't dislike any of the BR royals except for maybe Ryoma, but from what I've seen they don't have a particularly good dynamic with each other.



Though it causes me great mental duress, I shall use two of my stat boosters on units who kind of need them. Corrin's a bit slow and Elise's good defenses are ruined by her bad HP, so they both appreciate the help. I'm still not sure on the rest of them. I don't have any units in desparate need of a Goddess Icon, the Talisman could maybe go to Silas or Corrin, and I am completely stumped on who to give the Spirit Dusts to. Camilla's probably not going to remain a Malig Knight and Corrin and Elise are absolutely going to ram their magic caps... Maybe Leo and Ophelia? I could give one to each of them and then hold onto the remaining one.






Here's the gang. I think I can actually deploy all of them in the next chapter... Which is very convenient, because I'll need all the help I can get.




Nina
Outlaw (HS: Dark Mage (Niles), Villager (Mozu))
A+ Support Classes: Soleil (Mercenary), Velouria (Fighter?)
Personal Skill: Daydream (Unit receives +2 damage dealt and -2 damage taken when adjacent to two male units paired up)
Growths* (With Default Class) [Base]:
*With Aptitude
HP: 40% (40) [30]
STR: 52.5% (62.5) [45]
MAG: 27.5% (32.5) [30]
SKL: 52.5% (62.5) [35]
SPD: 57.5% (77.5) [40]
LCK: 57.5% (57.5) [50]
DEF: 40% (40) [25]
RES: 47.% (67.5) [45]

Nina! Nina is Niles's kid, and she's an Outlaw too. She is a little different from Niles, at least with her default growths - her physical bulk, skill, and speed are all lower, but she's stronger both physically and magically and her luck's much better than his. You can either give her a magical mother and make her an Adventurer and your best candidate for the Shining Bow, or you can go all in on her strength and make her a Bow Knight or something else physical. Her bulk is quite terrible by default however so she can't quite take advantage of the Shining Bow's 1-2 range when she really doesn't want to take physical attacks up close.

Otherwise... I guess most of what I said about Niles applies to her? She can't capture units, but if you don't care about that then her personal skill is a straight up improvement. Daydream's a bit hard to use, but it's not impossible to take advantage of. Hopefully I can make use of it while building supports between Kaze and Silas?

Having Mozu as a mum and inheriting Aptitude means she'll have better growths than almost anyone else in my army. My original plan was to make her an Archer until I realised she does't actually inherit that from her, so instead I'm going to try making her a Merchant as soon as she promotes. It's a bulky class with great strength that should make up for all her shortcomings without lowering her speed too much.

If Nyx is Nina's mother then the overlap between her and Niles's classes will result in Nina instead getting the Diviner class, which is Hoshidan exclusive. Nyx!Nina will be incredibly fragile and would still probably prefer to use the Shining Bow as an Adventurer rather than tomes, but it's still a neat thing you can do if you want.

My Rating: I swear one of her eyes is bigger than the other

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
I figured getting Nina into Bow Knight for a bit to help with Ryoma's ninja hell later might be a plan? I recall doing that myself and making that map a fair bit easier.

Bad Video Games
Sep 17, 2017


Diviner Nina wants all of the Spirit Dusts. She's not very good.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I don't get the appeal of Capture, myself. Why would I sacrifice xp on the hoof for a unit that doesn't even have supports?

My Nina is turning out oddly well given your summary. Mine's mother is Selena, and this Nina evidently didn't get the memo that Selena was supposed to hurt her STR growth.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
The answer is because Rallyman exists.

golden bubble
Jun 3, 2011

yospos

Rallyman is one of the all time greats, alongside 3-13 archer, gatekeeper, and pentaxe general.

Bad Video Games
Sep 17, 2017


Natural 20 posted:

The answer is because Rallyman exists.

This but there's a ton of units with useful skills. Lunge ninjas and Life or Death samurai, pegasus knights with Pass, even that knight from Nina's paralogue with Inspiration is good if captured early enough.

Also capturable bosses. Haitaka and Kumagura are great, Nichols is basically a second Camilla if you want him, even Zhara is solid.

Also capturing units means you can have a smaller core group because you're not going to care if a captured unit dies.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Yeah, of the pairing-specific class gets, not counting Corrin, Nyx!Nina is probably one of the weakest ones.

The others are, to my recollection, Kaden!Kana (for Kitsune), Keaton!Kana (for Wolfskin), Jakob!Shigure (for Wyvern) and Beruka!Percy (for Sky Knight).

Bad Video Games
Sep 17, 2017


Wyvern Shigure is good on Birthright. He's reasonably tanky since most of the cast isn't. And he still has a decent amount of speed. He's horrible in Conquest.

Bogart
Apr 12, 2010

by VideoGames
Apparently Conquest capture-focused runs are pretty fun because enemy units often have useful abilities. I picked up a Knight in I think Nina's paralogue that had Wary Fighter, Inspiration, and one of the 1/2 damage against a bunch of weapons skills. That means that knight doesn't need to go to General and can get on a horse for Great Knight, running around with a broad +2/-2 2-tile aura at 7 move and three weapons to throw around.

Faillen Angel
Aug 30, 2018
Even as early as the rainbow sage chapter you can get generic archers with Counter, not to mention Haitaka's 60/60/60 offensive growths and Rally Defense.

Bad Video Games
Sep 17, 2017


The worst part about capturing is how long it takes to recruit them. It's around 3 visits to recruit someone, so without grinding you'll have Haitaka right before Chapter 12.

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters

theshim posted:

Fun fact I discovered about this chapter on my most recent playthrough: if you play it a bit later, and, say, have Niles pass down Rally Skill to Nina, she will instead run over to the left, Rally Skill the enemies there on turn 1, and then immediately attempt to flee the map without ever going for the treasure, putting you on a very tight time limit.
Oh, I think that might have happened to me once... A pretty cruel trick considering how likely she is to inherit a rally.

Natural 20 posted:

I figured getting Nina into Bow Knight for a bit to help with Ryoma's ninja hell later might be a plan? I recall doing that myself and making that map a fair bit easier.
I'll probably have her dip back into BK shortly before that chapter rolls around, yeah. 10 or so levels as a Merchant should improve her strength and bulk considerably so by the time I reach it she should be both well rounded statwise and have Shurrikenbreaker.

Walla posted:

The worst part about capturing is how long it takes to recruit them. It's around 3 visits to recruit someone, so without grinding you'll have Haitaka right before Chapter 12.
That is true. You can always farm resources from other castles to bribe them into joining instantly, but I never liked doing it... It always felt a bit cheaty.

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters


Time for our first (non-paralogue) venture into the Hoshidan half of Fates land. The titular betrayal is actually ours...



Well that was easy. Onto the next chapter! Azura how'd you manage to find someone you could survive a round of combat with.



Just kidding! It's time to turn on our firends in the first of Conquest's 5 chapter long gauntlet of picking fights against our allies and people we have no reason to fight at all instead of actually fighting Hoshido.

I did say I'm not going to complain about the plot too much because that horse has been beaten already, but this really annoys me. Taking a single hostage is apparently a step too far on our quest to brutalise Hoshido in a war we don't even believe in all so we can put Garon on a magic chair to prove that he's evil, so now we have to fight these guys too. And I'm pretty sure we do actually straight up kill them, instead of magically sparing them like we did almost everyone else. Surely taking hostages to force a surrender is the exact sort of tactics you'd need to win a war with as few casualties as possible? I know this all happens because the devs wanted you to do the ninja chapter on both routes, but surely there must have been a way to force a conflict here that wasn't completely contradictory to the goals of the protagonists.

Garon tells you before you set off that he's only sending a small strike force and he'll send a larger army later on in the war, so how about this: Maybe Kotaro was under the impression that Nohr's invasion was going to begin in full when he sided with Garon, so when you show up with a relatively small army he's surprised and somewhat offended. He quietly wonders if this is a sign Garon doesn't believe in him and has no concern over Mokushu's fate in the war, or perhaps if this is actually a plot to use Mokushu as bait by feigning an invasion of Hoshido from there, while his actual plan is to send the main army directly to the capital while Mokushu is under seige from the bulk of Hoshido's forces.

Kotaro doesn't say anything out loud and welcomes you into his palace, but when you're out of earshot he decides he's not going to risk committing to an alliance with Nohr is this is all the help he's getting, and sends ninjas to capture Corrin in their sleep to offer back to Hoshido in an attempt to regain their former alliance. Saizo, who had come to kill Kotato as revenge for the murder of his father, overhears this plot and alerts you of it, forming a temporary truce both because he needs allies against Kotaro and he disapproves of his dishonourable tactics. I don't know if that alternative makes all that much sense but it's better than "you're trying to end this war peacefully with hostages? Die!"

Regardless that's all plot stuff and who cares about plot it's ninja time!!!



Now these are the deployment slot numbers I like to see. 14 slots, no surprise recruits halfway through the chapter. Everyone gets to come except Odin who I guess is now fully committed to the bench. Sorry Odin.



We do get one ally... Sort of. Saizo joins for this map only as a green unit. He's got great stats and a skill I'm fairly sure is unique to him in this chapter only that makes him completely immune to all damage from enemy skills or stat debuffs. As an ally he'll attack any enemy in range and disarm traps, or head to the boss if there's otherwise nothing in range for him to do. He's quite good in combat and works well as a distraction to bait tough enemies...

...but unfortunately there's a reward for keeping him alive so it's in our best interests to not let him sacrifice himself.



Here it is, the infamous Ninja Hell. A giant defeat boss chapter full of shurriken users and a mess of long snaky corridors. There's also a couple of treasure chests to grab, neither of which are particularly vital, but they're still worth grabbing since there's no time limit. There's also a few dragon veins that will open and close certain pathways to rearrange the map slightly. You don't need to activate any of them to win, but they can sometimes help you out.

This chapter is one of the few in this game that I think would be much less hated if Fates had any sort of Divine Pulse style mechanic. I don't think it's a badly designed chapter or anything, but it just drags on for so long... It doesn't help that nearly all the enemeis are Ninjas with high avoid rates and a variety of debuffs and poisons that make enemy phases really hard to predict. Even a single Shadow Dragon-style map save right before the boss would make it a lot less painful. Alas...



Master Ninjas are the worst. They're fast, hard to hit, and with Poison Strike and Grisly Wound they don't need to be able to damage you with attacks to wear down your HP. Don't worry about Locktouch - the enemies in this chapter won't go for the chests. It's just there to give them an immunity to a certain trap we'll see later.

...At least this isn't Revelation. You fight MNs as early as Chapter 11 there.



There's also Mechanists and their Ben Drowned looking puppet thingies. Mechanists are the alternate promotion for Ninjas and trade speed and skill for slightly more bulk and movement, while the puppets are otherwise unremarkable enemies with special weapons that debuff. Both of them are considered Golem-type enemies, so they have a weakness to units with the Golembane skill, which Mechanists learn at level 5. I don't think any enemies in Conquest have that skill...

Both classes can use bows but none of them in this chapter come equipped with them. Very polite of them not to considering how much you'll rely on Camilla and maybe Beruka this chapter.



Every single Swordmaster here comes with Lunge, a skill that enemies really like to use to dismantle your chokepoints. I genrally highlight the range of every single one as soon as the chapter starts so they don't cause me a reset.



At least there's only one staff user in the entire chapter. This Shrine Maiden hangs out near the entrance and will harass your healers with Silence. She also has a ranged healing rod but she can only heal 8 HP at a time with it, it's not very effective.



Our starting location is somewhat far away from the action. I want everyone paired up so I can rush out as soon as possible to engage the enemy before Saizo can. I'd really like to keep him alive...



Nice of the game to explain this last mechanic for me. This is why all the enemies have Locktouch. They might not take damage from them, but they'll still have their movement slowed down when crossing them... They won't clear the traps for you though.



But before the chapter begins, a quick lesson in how scary damage dealing skills are. You might take only one point of damage from every single attack, but if enemies can lower your HP to one through consecuitve Poison Strikes and Grisly Wounds then one damage is all they need to kill you!



That reset made me angry enough to go back to the Mess Hall. Unfortnately I don't have any defense boosting ingredients...



And I can't choose who gets to eat it until I've unlocked level 3 so it's near useless anyway. Enjoy your +2 magic and +1 speed Xander, that'll definitely help...



Go time. By pairing up Azura with a mounted unit, I can dance Camilla to reach the enemies on turn 1. Fighting them in this tight corridor means they'll be forced to attack her at 1 range so long as there's another enemy blocking the only spot to attack her from, allowing her to take them out slightly quicker. Unfortunately she's not quite strong enough to OHKO with her forged Steel Axe...



The rest of my army will just try to move forward. I needed Xander unpaired here so he could grab Jakob from Azura and dump him outside of the Silence staff's range.



Nina lures a single enemy over and the rest of my army kind of stand around clogging up this stupidly cramped corridor. I could have used a dragon vein to open a passage east of my starting point to reach the enemy faster, but that would mean Saizo reaches them faster too.



This Master Ninja is forced to attack Camilla at 1 range and gets doubled thanks to all the speed that Kaze and a dance from Azura give her. If only Hand Axes let you double attack in this game, Camilla could defeat this whole chapter by herself...



Nina needs EXP so I used her to lure out the bad guys. I wouldn't risk a 3% crit later in the chapter, but this early on a reset doesn't really matter. She just needs two levels to promote!



The Wane Festal is a Hoshidan rod that has a large range but barely heals any HP. It's mostly there to annoy you.



Some enemies will start charging you straight away, some will sit around until you aggro them. You need to find a balance between taking out groups of enemies quickly and not aggroing groups you don't need to aggro...



Saizo will always waste his first turn cleaning up the caltrops next to him. As long as you don't open the door to the north of him then you'll have a few turns of him running to catch up with the rest of your army where he won't be in any danger.



Maybe I do believe Azura when she said she defeated a few enemies... She's really not a bad dual attack partner, even if mine is a little strength screwed.



Felicia's just here to give Leo support bonuses, but that doesn't mean she can't contribute a quick heal every now and then. Unfortunately the only Mend staff I had spare had 3 uses...



Xander Shelters Nina who overextended slightly to remove some caltrops... and forms a chokepoint that makes this chapter much, much easier. Xander with a small defensive boost and Chivalry active can sit here and never be attacked so long as he's got Seigfried equipped. The possibility of counterattack disuades enemies from going for 0 damage hits to try and stack debuffs.

Unfortunately Nina does not provide him with defense and I need her to be elsewhere to earn EXP so I've got to give Xander a different partner at some point.



I have no idea what determines who Silence staff users go for. Last attempt they seemed fixated on Jakob, but now they're going for Ophelia?



Thankfully the only unit to attack Xander was this one Samurai. If a Ninja had went for him and hit him with a -def then he'd be unable of safely keeping up this chokepoint until the debuff wore off...

The Lunge Swordmaster isn't as scary as he seems here. With enough bulk he won't even bother to attack Xander.



I sent Xander back, unpaired him, paired Peri with him, and then danced him back to his chokepoint. Now he's bulky enough! He could one shot every unpromoted Ninja here but a miss would cause him to get debuffed and therefore piled on by every other enemy.



Elise would be perfectly safe here if I wanted to leave her there. No enemy would attack her because they wouldn't want to eat the counterattack.



Xander's pretty much got that corridor covered. I think I'll just leave him there and send my army around the top path...



Saizo can be trapped if you make careful use of dragon veins. Unfortunately you can also trap your own units, so you do have to be careful. There's two different configurations of walls that the veins switch between, and each one can be used as many times as you want.



A very promising start to this chapter!



I'm still trying my best to build Kaze supports as efficiently as possible. I'm sure he'd like to go help his twin brother Saizo but Silas and Camilla both have him grabbed by an arm each.



This would have been a good time to try to trap Saizo, but I'd also trap the rest of my army too. I might have to plan this a bit more carefully.



The Calamity Gate turns Leo into a fairly effective tank against Shurriken users here. Unfortunately I only have one which means Ophelai and he have to share.



Setting up kills for Nina really takes too much effort. I did consider doing Percy's paralogue immediately after hers to feed her kills.



I don't think I've ever played this map like this before. That little green dot is Saizo. I was worried he'd rush straight to Xander's chokepoint and start throwing himself at the enemies, but I guess he's not doing that?



Oh right, Silence staff. I wanted to get tome EXP for Elise : (



Reinforcements appear at the end of enemy phase, and Saizo instantly throws himself as them before I have time to react. Do they count as ambush spawns if Saizo ambushes them before I can react?



At least he's good in combat. I really wish he was recruitable in CQ, even if it wouldn't make much sense.



There are two sets of two reinforcements in this chapter, each triggered by crossing a certain point in the map.


I can't find exact numbers but here's my crappy diagram of whereabouts will cause the reinforcements to appear and where they'll appear from. The lines might not match up perfectly...



That's the north chest opened! Money is important and nice to have. Kotato has been established as a Bad Guy so it's okay to rob him.



Leo will help out Saizo by sitting here and being a juicer target. I'm glad to see him get magic, now I want to see him get speed...



He learns this at level 5. It's an okay skill, just not at all helpful here.



Saizo's in position to be trapped! I just have to move some of my units...



...and now I've trapped Elise in there with him and also got Camilla and Corrin separated. My trap might need some configuration.



Okay, this version is escapable. Elise can pair up with Camilla who's currently stuck in a wall but can unstick herself because you can move out of walls, just not in them.

With Saizo successfully GBJ'd I now have no need to worry about him for the rest of the chapter. For the love of God, Montresor!



Next obstacle is this group of Lunge Swordmasters. Camilla can double and ORKO with them her Dual Club, so it's just a matter of luring them over.



This one swordie also has a dual weapon and they cancel each other out. CQ likes to stick them in groups of otherwise normal enemies just to annoy you.



Hmm, Azura is looking a bit on the weak side strength wise... Not that it matters.



Doing this might spawn reinforcements, it might not. I think I could take them if they did appear so I'll just risk it...



Shame I couldn't take her out before Silence ran out. Begone!



Oh and this swordie is standing in range of Xander so I may as well hit him too. There's no risk to missing him unlike the Ninjas.



This is what your levels look like with Mozu as your mum. Now to open the chest with a Master Seal in it...



The reinforcements might appear when I enter this column so I'll slowly bait as many enemies as I can before I enter it...



Jakob finally gets speed, Silas gets a Peri level.



Here come the reinforcements! There's some distance between my army and them but they'll start moving instantly...



Camilla will destroy the swordies. There's one guy with a dual weapon here but he can barely hurt Camilla so who cares.



The rest of my army can handle the mechs and their puppets. I think the devs might have originally planned for Mechanists to be able to build puppets in the same way Summoners in Sacred Stones could summon Phantoms?



See? All that time as a Wyvern was worth it! Elise is absolutely shredding these guys.



Elise gets a typical Elise level, Niles gets what I've come to accept as the now standard crappy Niles level.



Now all that's left is to dispatch the last few groups and meet up with Xander. Hopefully this won't be too tricky...



Camilla's leveling up so fast thanks to her weird internal level. She still earns about as much EXP as anyone else...



The bottom chest contains a Master Seal. Now I just need to promote Nina...



Now begins the long and slow process of luring units away from Xander.



Good job Ophelia! And good job Azura too I guess.



Now begins Nina's slow ascent to glory. I'll be reclassing her into a Merchant as soon as I can, but she should still be able to snag a few kills like this...



I may have forgotten to buy as many staves as I should have this chapter. Whoops? At least I have Azura's passive healing...



At this point I was so tired of this chapter I was starting to go for low hit chances and just assume I could patch things up with Freeze or whatever. This map really drags on if you let it.



Now this is the real victory. Just one more rank until Elise can use Lightning! Maybe I should give her an Arms Scroll so she can use it immediately... It would also max out her axe rank and she did just hit B.



Just this room left. Kotaro is an absolute nightmare of a boss, his avoid is through the roof and he hits very hard and fast thanks to high stats and Trample. Dying to him at the end is absolutely a possibility and presumably a high cause of defenestration of 3DSs.



His flunkies are also a huge pain, especially the Lunge Swordmaster. I'm pretty sure they don't move until you enter his room but I'm putting Xander here just in case.



Nothing to do but rush them all and hope Freeze can clean things up if they go south.



I'll be honest, this plan wasn't very well thought out. I think a miss could have screwed me here. But throwing my units at his flunkies worked out in the end so it's all fine!



Leo's miss at least I had a plan for. Now all that's left is the boss...



Not ideal that he got an attack in, but whatever. Every time he throws his Silver Shurriken he debuffs his own strength and skill by two each, so it's worth baiting him into using that instead of his flame one if you can!



Time to go all in and take him out on this turn. Leo will stand here to activate Heartseeker so the rest of my units can actually hit him.



Now to throw units at him over and over until he dies. With every use of his weapon his stats are getting worse...



Thankfully my plan of throwing my entire army at him until enough people hit worked in the end.



I can't even celebrate my victory with this crappy level : (



I won! Given how slowly I played this chapter it was hard to give meaningul commentary. It was a slow process of moving clockwise through the map and baiting enemies one by one with my best units while Xander occupied most of the Ninjas at the bottom of the map. Had I not been able to trap Saizo I'm not sure what he would have done... I was worried he'd try to attack the enemies in Xander's chokepoint, but he seemed to be following my army instead?

Oh and Saizo's still trapped in that room btw.



I don't know! I don't know why we're doing any of the things we do! I don't even know why we let you out of that cave!!!



Now to NEVER GIVE THIS TO ANYONE HAHAHAHAHA

...I'll probably give it to Corrin or Leo.

Next time: A nice breather chapter with a slightly less nice time limit

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
This map was not fun to walk into, even if I had the tools to deal with it.

IntSys, when you heard me say that thieves could really do with more combat utility, this... isn't what I meant.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Ninja Caltrop Hell is a miserable chapter at the best of times.

My last couple runs I haven't been using Xander. This map is so, so much worse without him :shepface:

Hunt11
Jul 24, 2013

Grimey Drawer
gently caress everything about this map. I still remember dying to the boss and it was very tempting to just scream in frustration.

RevolverDivider
Nov 12, 2016

Ninja Cave is the second lowest point of the game and is only half as miserable as Fuga's wild ride

Faillen Angel
Aug 30, 2018
Fun thing, this is one of the few chapters in Fire Emblem as a whole with unique victory quotes. Both Saizo and Shura have stuff to say to this guy if they get the kill.

Keldulas
Mar 18, 2009
Ninja Hell was definitely one of the contributers to my increasing fatigue. The poo poo writing (hadn't learnt to just skip the story yet) on top of the rear end in a top hat design of the map was just kind of eh......

It's really weird to me that Wyvern Elise is actually really good on Conquest. In small part due to Bolt Axe Elise being really good against Ninjas, especially one as bulky as yours, what the hell.

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters

Nina's got a lot of options for classes, but it's Merchant I want. As a Merchant, she'll have 60/72.5/27.5/62.5/62.5/72.5/50/52.5 growths thanks to Aptitude. Even by Fates's standards, over 50% in every non-magic growth is pretty good!



Her stats might look wonky now but they'll be much better when her growths kick in. What class would you think she was in if you looked at her stats now? They're really weird by any game's standards.

As a Merchant she can also wield lances in addition to bows, but I can't imagine they'll help her too much. I'll give her a Brass Naginata but I doubt she'll use it enough to escape E rank.



Elise needs C tomes to use Lightning so I figured I should give her my Arms Scroll. There aren't any A axes she'll want to use, but going from B to A will give her 1 extra might with axes. Going from D to C tomes does the same.



Talisman for Corrin, Spirit Dusts for Leo and Ophelia. My precious, precious stat boosters...



I will not make the same mistake I did last chapter. I am absolutely going to fill my entire inventory with these discount staffs I may or may not even need. I had completely neglected to buy Physic staves earlier but they are now available and very useful in a pinch. Recover I'm not going to bother with since Mend heals a decent amount already.



Felicia gets to hold most of them since Jakob doesn't have the room. She's helping!




A supports for Corrin/Elise, Camilla/Kaze, Xander/Peri. B supports for everyone else. Right now Silas has a higher support rank with Camilla than he does Kaze...



About time these two hit their S support. It's surprisingly difficult to build supports with Azura, despite all the dancing she does...



Marrying Jakob and Azura allows me to do this. I'm not going to do it, but I can... A flying healer absolutely wouldn't be a bad thing but either one of their children could likely do it better.



This is the last chance I have to do child paralogues before all the generics promote and they become much harder. I could theoretically do 2 of them now to unlock Xander & Peri S, and then do Xander's paralogue before it gets super tough... It's tempting, but I'd rather do them all later because right now my army is slightly overleveled and wouldn't earn much in the way of EXP.


I've also unlocked two paralogues for Jakob & Azura's children, alongside Invasion 2. Their two paralogues are both easy EXP, Invasion 2 is an absolute nightmare that I'm not even going to think about attempting right now. Maybe I'll have a go after the next chapter?






Here's my army. Next chapter is a pretty good place to feed kills to units so hopefully I'll have more units reach level 5 promoted and get a bunch of new skills to play with!


No unit analysis this chapter for the first time since before the route split. Originally I was planning on making analysis for each class tree, but I doubt I'd have anything to say that you can't just work out from browsing Serenes Forest. Knights are tanky, Fighters are strong, Wyvern Riders are good, etc.

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Bogart
Apr 12, 2010

by VideoGames
If Ninja Hell had the FE9/10-esque Ally system where you can at least generally direct your allied armies around I think it'd be much better received. Having to deal with Saizo sucking up experience and trying to keep his suicidal rear end alive is a recipe for frustration even before the map. I'm' now a little bit ahead of you in my play, and Fuga's ride wasn't as bad as I feared. This was much worse since it's right at the point where you've got to promote units to keep them relevant but you don't have quite enough Seals to go around. These unpromoted units suffer all the more from Ninja stat debuffs.



the what

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