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In similar region historical mismatch discussion, I saw this pretty interesting post on Reddit about how Korea isn't handled very well in Vic 2 and how it seems to be being ported into Vic 3 wholesale. https://old.reddit.com/r/victoria3/comments/qd4pi2/dividing_korea_the_problem_with_vic3s_korea_state/
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# ? Oct 22, 2021 18:13 |
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# ? Jun 5, 2024 03:23 |
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The map has a lot of inaccuracies in general. We'll try to fix as much as we can (where it wouldn't be to the detriment of gameplay) but ultimately we're not going to get everything right on release.
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# ? Oct 22, 2021 22:45 |
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"Get things close enough and then wait for the fans who live there to point out inaccuracies" isn't even a bad plan for something that has to be this globally detailed. It would take a ton of dev time to make sure everything is exactly accurate on release, time better spent on the underlying systems. It's Murphy's Law: The fastest way to learn anything is to get it wrong publicly on the internet
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# ? Oct 22, 2021 22:54 |
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Kaza42 posted:It's Murphy's Law: The fastest way to learn anything is to get it wrong publicly on the internet
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# ? Oct 22, 2021 23:07 |
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/
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# ? Oct 22, 2021 23:12 |
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Ibblebibble posted:In similar region historical mismatch discussion, I saw this pretty interesting post on Reddit about how Korea isn't handled very well in Vic 2 and how it seems to be being ported into Vic 3 wholesale. https://old.reddit.com/r/victoria3/comments/qd4pi2/dividing_korea_the_problem_with_vic3s_korea_state/ quote:Also before we start, Koramei's wonderful post also applies to a lot of what I'll be saying here.
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# ? Oct 23, 2021 04:38 |
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Ibblebibble posted:In similar region historical mismatch discussion, I saw this pretty interesting post on Reddit about how Korea isn't handled very well in Vic 2 and how it seems to be being ported into Vic 3 wholesale. https://old.reddit.com/r/victoria3/comments/qd4pi2/dividing_korea_the_problem_with_vic3s_korea_state/ lmao dokdo on those historical maps
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# ? Oct 23, 2021 05:39 |
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Wiz posted:The map has a lot of inaccuracies in general. We'll try to fix as much as we can (where it wouldn't be to the detriment of gameplay) but ultimately we're not going to get everything right on release. My favourite inaccuracy is when Paradox must have taken old Soviet era maps at face value and Stalingrad was 100 miles away from where it actually is back in Hoi3. Koramei posted:holy poo poo Congrats!
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# ? Oct 23, 2021 21:19 |
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Raenir Salazar posted:My favourite inaccuracy is when Paradox must have taken old Soviet era maps at face value and Stalingrad was 100 miles away from where it actually is back in Hoi3. Зтаlгиgяаб, what does this look like, a game that can read cyrillic??
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# ? Oct 23, 2021 21:38 |
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Unfortunately, the best Vicky III mod was already made for HoI2
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# ? Oct 24, 2021 00:04 |
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Vivian Darkbloom posted:Unfortunately, the best Vicky III mod was already made for HoI2
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# ? Oct 24, 2021 02:35 |
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Not going to lie, I'm pretty hyped about this game.
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# ? Oct 24, 2021 09:06 |
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I want to know if there's a more reliable way to get billions of immigrants as a Latin American state in this game. I plan to abuse this knowledge to become the most powerful country on the planet
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# ? Oct 24, 2021 11:29 |
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Phlegmish posted:I want to know if there's a more reliable way to get billions of immigrants as a Latin American state in this game. I plan to abuse this knowledge to become the most powerful country on the planet So, might be a bit of a but shouldn't this probably not be such a no brainer? Yes obviously you as the player want immigration because more population good but there should be some sort of political cost or backlash as the populace sets into a more FYGM mindset? Maybe something like when times are good its easier to encourage immigration; but when times are bad and there's a lot of competition there's more nativism?
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# ? Oct 25, 2021 00:01 |
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Raenir Salazar posted:So, might be a bit of a but shouldn't this probably not be such a no brainer? Yes obviously you as the player want immigration because more population good but there should be some sort of political cost or backlash as the populace sets into a more FYGM mindset? Maybe something like when times are good its easier to encourage immigration; but when times are bad and there's a lot of competition there's more nativism? The developer diaries have been pretty explicit about there being things that are a total no-brainer from the perspective of the state, that will be strongly opposed by the various interest groups who's pops benefit from the state not doing those things.
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# ? Oct 25, 2021 00:28 |
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Raenir Salazar posted:So, might be a bit of a but shouldn't this probably not be such a no brainer? Yes obviously you as the player want immigration because more population good but there should be some sort of political cost or backlash as the populace sets into a more FYGM mindset? Maybe something like when times are good its easier to encourage immigration; but when times are bad and there's a lot of competition there's more nativism? Maybe when you've let in truly ludicrous amounts of German immigrants, you risk them forming a breakaway German-American state If not I sit back and rub my hands as they assimilate while giving me manpower and economic might. This is also known as the USA strat
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# ? Oct 25, 2021 00:37 |
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Jabor posted:The developer diaries have been pretty explicit about there being things that are a total no-brainer from the perspective of the state, that will be strongly opposed by the various interest groups who's pops benefit from the state not doing those things. Yeah I was figuring that it would make sense for interest groups to potentially be opposed; especially aristocrats dependent on slavery as immigrant labour would serve as a threat to their power base and wealth. It could also be interesting if there's other potential pitfalls, like Irish separatists forming a Irish independence lobby in your country depending you fight the British to free Ireland, that'd be brilliant.
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# ? Oct 25, 2021 00:49 |
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“Knock, knock! It’s the Fenians, and they’re posting Wanted ads in New York newspapers to hire on people for their false flag invasion of Canada!”
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# ? Oct 25, 2021 01:41 |
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LonsomeSon posted:“Knock, knock! It’s the Fenians, and they’re posting Wanted ads in New York newspapers to hire on people for their false flag invasion of Canada!” Exactly what I was thinking of.
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# ? Oct 25, 2021 01:45 |
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Phlegmish posted:Maybe when you've let in truly ludicrous amounts of German immigrants, you risk them forming a breakaway German-American state My name is Ben Franklin and I'm here to tell you that all germans are swarthy and different from us, except the ones from Lower Saxony.
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# ? Oct 25, 2021 02:56 |
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I thought that was Scandinavians, who I always did think tanned suspiciously well
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# ? Oct 25, 2021 12:48 |
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Phlegmish posted:I thought that was Scandinavians, who I always did think tanned suspiciously well
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# ? Oct 25, 2021 12:53 |
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Well, I'm Benjamin Franklijn, and I say that only Franks count as white. That is, Flanders, the Netherlands (except the northeast obviously), and presumably certain parts of Germany that I'll look up later. So-called France is excluded for having allowed themselves to be assimilated by the local population, and we've submitted a formal request for them to change their name to Walland or something. Our best race scholars are currently debating the whiteness of Frisians and to a lesser extent West-Flemings, due to their deplorable Saxon influences
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# ? Oct 25, 2021 13:39 |
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Phlegmish posted:I thought that was Scandinavians, who I always did think tanned suspiciously well When I lived in Toulouse I had pretty easy access to med beaches for tourist season, and my actual determination is: sunburned and shaped like a melting candle: some kind of anglo birkenstocks, fanny pack, beer gut, and a dumb hat (or naked in public): a german svelte and tanned: russians and norwegians Using this genius system you can determine the races of Europe between May and August.
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# ? Oct 25, 2021 14:43 |
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https://twitter.com/Martin_Anward/status/1453360841819045905 Excited to see how they work after all the mentions of diplomatic plays in recent dev diaries.
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# ? Oct 27, 2021 16:10 |
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Diary about diplomatic plays is out! https://twitter.com/PDXVictoria/status/1453753675764150277
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# ? Oct 28, 2021 18:20 |
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Pakled posted:Diary about diplomatic plays is out! It looks so good. So, so good. lachek posted:No, the fact that the Diplomatic Play sets the hard boundaries of the possibility space in the resulting war is a critical feature of the system. The assumption is that every participant has already made all their possible claims ahead of time, to permit all the players to make a calculated decision on how critical this war is to them. I believe it's possible to add war goals via scripted effects though, so special events and the like could potentially introduce this where appropriate. Wiz posted:Cut down to Size is a wargoal usable on very infamous countries which forces them to relinquish every single state (subjects included) they did not possess 20 years before the wargoal was demanded. Essentially it completely strips a country of all recent conquests. This is interesting, it indicates you'll be able to do some really fun stuff with modding and war goals. Wiz posted:The aim is that the AI should generally back down if the demand isn't nation-ending and they don't think they can win the war.
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# ? Oct 28, 2021 18:36 |
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Are diplomatic plays and great wars going to be different like in V2? Part of how/why WW1 resulted in the peace settlement that it did was demands being formulated after the fact; with often contradictory goals and motivations in mind.
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# ? Oct 28, 2021 18:59 |
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Raenir Salazar posted:Are diplomatic plays and great wars going to be different like in V2? Part of how/why WW1 resulted in the peace settlement that it did was demands being formulated after the fact; with often contradictory goals and motivations in mind. Great Wars haven't been addressed. 'War' is next week's topic, but I doubt they'll address Great Wars specifically, as that sounds like something that'd require a dev diary all by itself, likely very far down the line. e: Oh and OH MY GOD THIS IS EVERYTHING I'VE EVER WANTED FROM A DIPLOMACY SYSTEM
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# ? Oct 28, 2021 20:26 |
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I assume great war is it’s own thing sinc apparently you can’t declare war at all and it all feeds into the diplo system
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# ? Oct 28, 2021 20:31 |
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Big fan of this system.
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# ? Oct 28, 2021 20:35 |
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CharlestheHammer posted:I assume great war is it’s own thing since apparently you can’t declare war at all and it all feeds into the diplo system Austria-Hungary's immediate reaction to the assassination of Archduke Franz Ferdinand was to make a bunch of impossible-to-accept demands towards Serbia, so that they'd appear vaguely justified in escalating to open conflict. That's a diplomatic play.
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# ? Oct 28, 2021 20:39 |
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ThaumPenguin posted:Austria-Hungary's immediate reaction to the assassination of Archduke Franz Ferdinand was to make a bunch of impossible-to-accept demands towards Serbia, so that they'd appear vaguely justified in escalating to open conflict. That's a diplomatic play. I mean yeah but the diary makes it clear your demands are all you can get and no more. There can’t be a WW1 style treaty within the system so I assume it will be its own special mechanic
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# ? Oct 28, 2021 20:48 |
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My assumption is that the basic idea will be the same as in Heart of Darkness, which is to say that a Great War is just a regular war that suddenly got out of hand. So it'd start normally, and then special mechanics would kick in once it begins to dawn on the participants what they've just gotten themselves into.
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# ? Oct 28, 2021 20:58 |
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A lot of the replies seem to indicate that there's a lot they want to do with the diplomatic plays that they might not get time for. Great Wars might end up being patch/DLC fodder later on and not necessarily in release, though that's just pure speculation. But Alliances and stuff are still in so I guess there could still be some separate mechanics maybe?
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# ? Oct 28, 2021 21:04 |
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I feel like Great Wars could be fitted into the system by having diplomatic plays play out automatically during any war designated as a Great War, the play being triggered by the most powerful state on the side that triggered the initial play. This would allow more countries to get drawn into the conflict, and the stakes to be raised since it's too late to walk away like you might have done if your allies made those demands before the war triggered.
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# ? Oct 28, 2021 21:15 |
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ThaumPenguin posted:Austria-Hungary's immediate reaction to the assassination of Archduke Franz Ferdinand was to make a bunch of impossible-to-accept demands towards Serbia, so that they'd appear vaguely justified in escalating to open conflict. That's a diplomatic play. Yeah, the crisis system in Vicky 2 was very clearly inspired by the escalation that led to WW1, where a relatively local conflict spiraled out of control and pulled in all the great powers of Europe, and in turn the diplomatic play system in Vicky 3 is directly inspired by the crisis system. I am curious if they are going to have special circumstances for Great Wars though because there is also stuff in WW1 like the US getting involved late in the war despite declaring neutrality from the start of the conflict, or Russia dropping out because of the whole revolution thing.
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# ? Oct 28, 2021 21:45 |
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This was basically the system back in early EU4 where if you war decced someone the AI deemed too small it would make their biggest ally the warleader who then got to call in all of their allies. And then if that ally was too small their biggest ally would be the warleader and call in all of their allies. It had some issues and made war decs past a certain date put out insane results sometimes.
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# ? Oct 28, 2021 23:05 |
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In terms of great wars there's a few different ways I think they could do things. I think to kick things off you'd want a mechanic in the late game that makes backing down costlier. I was thinking that in the 1900s a technology would unlock that in a diplomatic play with a great power on each side, on backing down all demands are enforced, not just the primary goal. Secondly you'd want a mechanic that allows for parties to join as the war progresses. A simple way to achieve that would be to leave the diplomatic play open after war breaks out, so both sides can try and sway neutral parties in at any stage in the war. These changes would both raise the stakes for making diplomatic demands in the late game, as well as allow for great wars to expand beyond the initial participants. There's more stuff they could add, like introducing secret demands (ala Italy, Sykes-Picot) or a peace conference, but that might be better suited for a DLC that fully fleshes out great wars.
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# ? Oct 28, 2021 23:24 |
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# ? Jun 5, 2024 03:23 |
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I can't wait for the inevitable ISP video about conquering Europe as Ulm without going to war by abusing day one exploits in the diplomatic plays system. I mean that in a good way, it looks cool.
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# ? Oct 28, 2021 23:51 |