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Use 2 Walters and Mars. You have massive Speed advantage over your opponents since those Keypage has 2 Dices. Then focus fire on one opponent. Screw clashing. Almost nothing can survive being attacked 6 times. Turning the fight into 3 vs 2 will tip the scale in your favor.
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# ? Oct 29, 2021 05:18 |
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# ? Jun 3, 2024 15:18 |
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How you're supposed to do the Carnival is using Fascinating Fabric to block their Tailoring, and then cleaning them all up at once after that. But yeah you can brute-force them pretty easily. People talk about Walter a lot, but Olga also rules. Three Daring Decisions, and then some other combination of Molar Office cards works great. Margin is your best light/draw source at this point, and the rolls on Daring Decision are high for Urban Plague. You should also check out the General Invitations for Urban Plague, there's some much better stuff in there from this point onwards. Or you can listen to your heart and make a Brawl deck. Let the Brawl flow through you. Trust in the Brawl and the Brawl will bring you salvation.
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# ? Oct 29, 2021 07:53 |
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Arcvasti posted:How you're supposed to do the Carnival is using Fascinating Fabric to block their Tailoring, and then cleaning them all up at once after that. But yeah you can brute-force them pretty easily. Wait, is that how it works? I remember reaching Carnival and just being like until they died.
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# ? Oct 29, 2021 09:31 |
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Carnival was always too ez to bother with any gimmicks, yeah.
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# ? Oct 29, 2021 10:16 |
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Mili released a Ruina mini-album https://twitter.com/ProjectMili/status/1453949932994392075?t=mC_RnhtKqkSoXcGFv9HaWg&s=19
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# ? Oct 29, 2021 11:02 |
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Acerbatus posted:It's alright, not my favorite, though I'm a bit confused on if it's just like, a bonus track that PM commissioned? apparently it's an alternate opening theme that they wrote before string theocracy, which imo does fit the game's tone better than the newly-released song.
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# ? Oct 29, 2021 20:55 |
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Hey, got this game when it went on sale recently. I'm hitting a difficulty spike at Urban Nightmare, and I have two questions while I try to rework my decks. One, any tips for Queen of Hatred? She is just annihilating whoever she targets and losing anyone seems like its the start of a very fast death spiral. Two, the card Dark Cloud says "Combat Start: Upon each successful Slash attack this scene, inflict 1 Bleed next scene". I thought this card was bad because it only has one slash dice on itself with mediocre numbers and the Razor Strike passive does the same 1 bleed per slash attack, but does it stack with other people's Slash attacks? not really a third question: why did they hide a super good key page (Hanafuda) in the general receptions what the heck
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# ? Oct 30, 2021 04:28 |
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One option for QoH is just do other stuff, you don't need to beat her immediately. And there are a lot of good pages in the later general receptions. There should be a reason to do them or else why include them in the game.
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# ? Oct 30, 2021 04:30 |
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booksnake posted:Hey, got this game when it went on sale recently. I'm hitting a difficulty spike at Urban Nightmare, and I have two questions while I try to rework my decks. 1) Do you have Bamboo Hat Kim yet? He's extremely powerful. Emma with Puppet passive is too. 2) Dark Cloud is in fact a bad card even for bleed stacking, it affects all slash card the character that's using it makes that turn. 3) General Receptions after something early like axe gang were made after the story receptions, and they're basically all better than the story reception options until Star of the City. (Where they get outclassed by pages with 4 base light, which general receptions don't get). Even when the key pages themselves are outclassed though, they've usually got good passives to attribute and some decent combat pages. Looking at you, Worksho Affiliated Fixers. Obnoxipus posted:apparently it's an alternate opening theme that they wrote before string theocracy, which imo does fit the game's tone better than the newly-released song. Oh I see. Weird that it doesn't really seem to relate to LoR. Acerbatus fucked around with this message at 04:34 on Oct 30, 2021 |
# ? Oct 30, 2021 04:32 |
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I've been using the Grade 8/Grade 7 Fixer passives for that little extra edge of +1 Damage/Stagger and that was where my expectations stayed at. Good pages like the Workshop pierce cards slotted into the pierce decks I made to go with Porccubus or whatever that pierce abnormality was called. I just was real surprised to find something so deck-defining when the introductory encounters in the other receptions start off so generic. I don't think I've fought any axe gang so maybe I missed some combinations. I have not seen Bamboo Hat Kim, and I died to Emma. Him being unstaggerable was a real bitch to fight around. I chickened out before fighting sweepers because they have like base 6 dice rolls on half their cards and there's 5 of them. I was going to fight the Section 2 guys but I can tell I'm supposed to do a bunch of damage output management so that I don't kill them too fast and enrage them all, and there's 5 of them again. So now I'm here doing deck tinkering and asking questions.
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# ? Oct 30, 2021 05:00 |
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booksnake posted:I've been using the Grade 8/Grade 7 Fixer passives for that little extra edge of +1 Damage/Stagger and that was where my expectations stayed at. Good pages like the Workshop pierce cards slotted into the pierce decks I made to go with Porccubus or whatever that pierce abnormality was called. I just was real surprised to find something so deck-defining when the introductory encounters in the other receptions start off so generic. I don't think I've fought any axe gang so maybe I missed some combinations. Sweepers are hard but their cards are great and the keypage passives are REAL good, in contention for best in the game. For Queen, a lot of her attacks are ranged, and if you can clash with a card that leads with a single high roll, it can nullify a big chunk of her deck. Pierce stacked transpierce does a lot of work.
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# ? Oct 30, 2021 05:40 |
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WarpedLichen posted:Sweepers are hard but their cards are great and the keypage passives are REAL good, in contention for best in the game. They're really powerful. But so long as you can kill one of them, you get their book.
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# ? Oct 30, 2021 06:58 |
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booksnake posted:I've been using the Grade 8/Grade 7 Fixer passives for that little extra edge of +1 Damage/Stagger and that was where my expectations stayed at. Good pages like the Workshop pierce cards slotted into the pierce decks I made to go with Porccubus or whatever that pierce abnormality was called. I just was real surprised to find something so deck-defining when the introductory encounters in the other receptions start off so generic. I don't think I've fought any axe gang so maybe I missed some combinations. I'd also recommend going back to Urban Plague for a bit and grabbing the Jeong's Office general reception too - using Hanafuda's passives you can make an discard deck pretty drat strong. Three Stay Calm, three Daring Decision and three Shuffle Hands on Hanafuda's keypage with Olga, Mika and Rain attributed should result in a pretty powerful unit that you can slowly upgrade over the course of the game as you gain access to more archetype support (those being the Mirae Life Insurance general reception in Star of the City and a story boss in the endgame). Discard as a whole is a pretty powerful and consistent archetype, with the only downside being that you can only really have one of them at max power because you only get one copy of all the best passives. GilliamYaeger fucked around with this message at 07:57 on Oct 30, 2021 |
# ? Oct 30, 2021 07:51 |
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for the entire game i thought the singleton requirement only applied to the card, not your entire deck. somehow i never figured out that my draw was way too low. oh well
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# ? Oct 30, 2021 11:00 |
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So I imagine there’s significant cross over between Slay the Spire and Library of Ruina, so I’m posting this in both threads. There is a FANTASTIC mod for StS which replaces all default enemies and events with Ruina inspired ones. Needless to say, there are massive spoilers, so if you care about plot don’t get it. Otherwise, it’s a truly remarkable mod which smoothly integrates a variety of Ruina mechanics into the game. I can not emphasize enough how blown away I was when I started playing it. Here’s the steam workshop link https://steamcommunity.com/sharedfiles/filedetails/?id=2396661789
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# ? Oct 31, 2021 00:28 |
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Whew, managed to beat The Crying Children on my first go with Yesod's floor and all its wacky pages, even if I kinda sorta might've accidentally left one librarian with the default kit. thankfully der shooty is wonderful for putting a stop to the cherubs shenanigans, getting me into Star of the City! And the first fight I tried, The Thumb, saw a full floor wiped out without even managing to get a book for my troubles. Guess it's back to the drawing board for me.
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# ? Oct 31, 2021 06:13 |
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I just picked this game up on Steam. Got a few baby questions, sorry and thank you in advance! How do I tell how much HP/SP my guys have left? Or am I not supposed to know? Is there any time limit to how long a day lasts, or is it just "until you get enough stuff, then you can quit, try not to trigger the big scary meltdown"? The tutorial told me "look at how much time is left in the day" and I don't see a timer anywhere, only the meltdown thing. Does anything bad happen from like... NOT attending to an abnormality? Like if I just don't touch a certain one and only focus on the others? Does it have a time limit? Is there any reason not to like... stick around and grind up my agents' stats by doing work repeatedly with a single abnormality even once I have all the boxes for the day? Does that work? Tiny Myers fucked around with this message at 11:08 on Oct 31, 2021 |
# ? Oct 31, 2021 11:02 |
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Tiny Myers posted:I just picked this game up on Steam. Got a few baby questions, sorry and thank you in advance! HP/SP counts are an early game upgrade, just keep going. You can keep a day running forever, but you'll eventually hit a point where every cell is getting tagged by a meltdown every new level, which is Bad if you have something that can kill your day if you get too many poor results on it. Ignoring a Meltdown makes you lose a good bit of energy, and if the abno that's having a meltdown can breach, letting it time out will instantly breach it. You can grind stats like that, yes, but each tier of abno has a soft cap at which point stat XP plummets. Highly recommend installing Basemod and More Detailed Information, as that tells you exactly how much an agent has gotten.
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# ? Oct 31, 2021 11:12 |
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Thanks! Another question - she said something about "seems like you've made some sacrifices to get half the energy, don't let it get you down, keep working" but... uhhh... my guys all seem alive? Also, is there more info on what the clerks do? Do I need to worry about them or are they just kind of background fodder? The tutorial didn't really explain.
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# ? Oct 31, 2021 11:22 |
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Tiny Myers posted:Thanks! That's just a random line that can get thrown out when you hit 50% of your quota, don't worry about it. Clerks are effectively useless. They might take a shot at a breaching abno (at a 50% chance to do 0-1 damage), or they might freak out and kill themselves. Clerks do give a small bonus based on what department they're in and how many are still alive, but by mid game you'll get a tool that lets you execute them without pissing off any abnos that breach on employee deaths, and you'll be expected to use it religiously.
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# ? Oct 31, 2021 11:26 |
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Tiny Myers posted:Thanks! Angela talks, like, a lot... Most of it can be ignored. She's just going through the motions. You can also check the HP/SP of your Agents before you get the upgrade that shows you the bars by just selecting an Abnormality and looking at them on that window—it'll always show the bars there. As for the Clerks themselves... uh... hold on, I have an explanatory post. There's nothing particularly spoilery in it if you're worried about that but it explains what Clerks do for you. But ultimately Clerks don't count. Best of luck!
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# ? Oct 31, 2021 11:27 |
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Thank you! The information from the tutorial and whatnot was a little overwhelming, but I think I'm digesting it. One more question - if nothing is currently melting down or progressing, can you just leave the game unpaused without ill effects? Like, are there any timers actively running, or is it the same as if you had hit the pause button, effectively? Just wondering if I need to micromanage this like I'm going hardcore on the Sims and press the pause button constantly or if I can just let my dudes amble around while I figure out what to do next.
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# ? Oct 31, 2021 12:15 |
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Tiny Myers posted:Thank you! The information from the tutorial and whatnot was a little overwhelming, but I think I'm digesting it. For the most part, yes, but there are a few abnos that either directly act based on time passed, or have a side effect that can very rapidly snowball if you let things run. Just get into the habit of pausing whenever you're queuing up works.
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# ? Oct 31, 2021 12:17 |
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BisbyWorl posted:Just get into the habit of pausing whenever you're queuing up works. Actually maybe don't do this unless you have to. Trust me on this one.
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# ? Oct 31, 2021 12:30 |
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This game is neat but strange. I got a mission for triggering a dusk phenomenon or something but apparently those can't even trigger on the day I'm on so I spent way too much time trying to trigger it. I also lost my first agent (well, permanently, without resetting). Drank a bad soda can and hosed off to an alternate universe to fish on a boat. I also got like, an orb of... control, or something? And it doesn't say what the 4th tier does, just that they lose the ability to exist, which I'm guessing means they die? I wish it would tell you if it was cumulative for a given agent or just a single sustained session of uninterrupted wear. Seems like it would suck to randomly lose an agent to that.
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# ? Nov 1, 2021 04:23 |
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LoR: Hey, I did it. I cleared the reception (and met very strong chain-smoker librarian). So new question, how does Eye of Death/Enervation work? "All dice gain +4 power, all dice lose 3 power". Let's see, if I have a 2-7 die. +4 power means it would become 6-11, and then -3 power means it would become 3-8? But then, why wouldn't you just have "All dice gain +1 power"? What am I missing here?
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# ? Nov 1, 2021 07:04 |
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booksnake posted:LoR: Hey, I did it. I cleared the reception (and met very strong chain-smoker librarian). So new question, how does Eye of Death/Enervation work? "All dice gain +4 power, all dice lose 3 power". Let's see, if I have a 2-7 die. +4 power means it would become 6-11, and then -3 power means it would become 3-8? But then, why wouldn't you just have "All dice gain +1 power"? What am I missing here? It's flavor. The thing about the Shi Association is that they're all super tired and even their abilities have them not at their best. Eye of Death/Enervation is basically just +1 power, worded oddly to reflect the fact that they're tired and it'd normally be much better.
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# ? Nov 1, 2021 07:10 |
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Oooh. So in a theoretical top condition, they'd be an unstoppable god running at +4 all day. Lmao, doesn't that mean I'm inflicting deathly exhaustion on my librarians by giving them this book? Super rude, but I guess par for the course after Lob Corp.
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# ? Nov 1, 2021 07:26 |
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booksnake posted:Oooh. So in a theoretical top condition, they'd be an unstoppable god running at +4 all day. Lmao, doesn't that mean I'm inflicting deathly exhaustion on my librarians by giving them this book? Super rude, but I guess par for the course after Lob Corp. Shi was added in before keypage attribution, iirc, so they originally had their passives split. This means that you could do exactly that when attribution was added until PM wisely combined everything for them.
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# ? Nov 1, 2021 07:38 |
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BisbyWorl posted:Shi was added in before keypage attribution, iirc, so they originally had their passives split. This means that you could do exactly that when attribution was added until PM wisely combined everything for them. Yeah, you remember correctly. It got patched within 48 hours.
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# ? Nov 1, 2021 07:44 |
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Beat Emma. Went to go do puppets. /Now/ I get a tutorial on what this yellow die does that Emma was already using. I feel like this is an oversight, and they should've just straight up locked you into doing puppets first. Edit: Beat puppets. Now Chesed is talking about Kali like Roland hadn't already met her, when he has, in my frame of continuity. My opinion on this busted signposting deepens. Edit2: Well, given that I managed to still beat Emma without knowing how that worked, it's kind of fine but still they need to make the tutorial pop in either section Final edit: I still don't understand the Queen of Hatred fight. She does so much damage, that I don't think I can just no-guard damage race. I burned through ranged pages for defense and she just keeps casting them, so attrition won't work. I saw her go into phase 2 once and she gained 300 hp so that seems like a guaranteed loss condition. booksnake fucked around with this message at 11:33 on Nov 1, 2021 |
# ? Nov 1, 2021 10:43 |
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booksnake posted:Beat Emma. Went to go do puppets. /Now/ I get a tutorial on what this yellow die does that Emma was already using. I feel like this is an oversight, and they should've just straight up locked you into doing puppets first. Edit: Beat puppets. Now Chesed is talking about Kali like Roland hadn't already met her, when he has, in my frame of continuity. My opinion on this busted signposting deepens. Edit2: Well, given that I managed to still beat Emma without knowing how that worked, it's kind of fine but still they need to make the tutorial pop in either section putting her into phase 2 will basically doom the fight, yeah. You can kill her in phase 1
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# ? Nov 1, 2021 12:59 |
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I am so confused with what’s going on in the 2nd phase of the final phase of the Keter Realization. Can I get a guide and builds please? I bumbled through the hammer and nail part and now suddenly giant bird fists are pummeling me with +10 dice power?? I know you folks complained about randomness killing you but I’m not sure where that RNG is even coming from
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# ? Nov 1, 2021 14:12 |
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Lakbay posted:I am so confused with what’s going on in the 2nd phase of the final phase of the Keter Realization. Can I get a guide and builds please? I bumbled through the hammer and nail part and now suddenly giant bird fists are pummeling me with +10 dice power?? I know you folks complained about randomness killing you but I’m not sure where that RNG is even coming from They boost their dice power in response to getting hit, so rush them down one at a time.
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# ? Nov 1, 2021 14:19 |
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Lakbay posted:I am so confused with what’s going on in the 2nd phase of the final phase of the Keter Realization. Can I get a guide and builds please? I bumbled through the hammer and nail part and now suddenly giant bird fists are pummeling me with +10 dice power?? I know you folks complained about randomness killing you but I’m not sure where that RNG is even coming from To add to lets hang out's point, Remorse inflicts power null that goes both ways on your nuggets. So you want to clash with those power null nuggets with the feathers. Also, if you have the Purple Tear key page you can just switch decks and erase the guilt. Smoke + Slash stance PT is pretty good at dealing a lot of damage.
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# ? Nov 1, 2021 14:34 |
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Lakbay posted:I am so confused with what’s going on in the 2nd phase of the final phase of the Keter Realization. Can I get a guide and builds please? I bumbled through the hammer and nail part and now suddenly giant bird fists are pummeling me with +10 dice power?? I know you folks complained about randomness killing you but I’m not sure where that RNG is even coming from to add to the above post, use Purple Tear in Slash Stance, with Snake Slit, Ever Spinning Gearwheel, the smoke stagger and puffy brume passive from Smiling Faces, plus other general good stuff and light/card draw. With Nikolai's mark you can kill the adds in 1-2 turns each, and once the front 2 tentacles are dead the others are relatively harmless.
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# ? Nov 1, 2021 14:57 |
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Tiny Myers posted:I just picked this game up on Steam. Got a few baby questions Hi sale buying buddy I also have a newbie question. How do the EGO gifts work? I see the drop rate, but does work quality factor in at all? Is there a cap to how many gifts you can receive from one abnormality? I just spent 10 meltdown cycles trying to get glasses for the 3 who don't have them yet and nothing.
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# ? Nov 1, 2021 16:23 |
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booksnake posted:Final edit: I still don't understand the Queen of Hatred fight. She does so much damage, that I don't think I can just no-guard damage race. I burned through ranged pages for defense and she just keeps casting them, so attrition won't work. I saw her go into phase 2 once and she gained 300 hp so that seems like a guaranteed loss condition. strategically losing clashes becomes a somewhat important mechanic throughout the later portions of the game, so here's a hint: if you're going to lose a clash, it's best to do so with a block die, since block dice reduce damage from incoming attacks even when they don't win clash. there's a few good cards with lots of low power block dice from very early in the game that should serve well for this fight, particularly Struggle from finn's deck also, keep in mind that her meter increases when she's targeted by the marked librarian with anything, so cool it with your attacks or use big single die cards on marked librarians
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# ? Nov 1, 2021 18:03 |
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booksnake posted:Final edit: I still don't understand the Queen of Hatred fight. She does so much damage, that I don't think I can just no-guard damage race. I burned through ranged pages for defense and she just keeps casting them, so attrition won't work. I saw her go into phase 2 once and she gained 300 hp so that seems like a guaranteed loss condition. The key vs the Queen of Hatred is to use Valentin's Singular Strike passive and mostly fill your decks with strong single dice to deflect her ranged attacks. You'll also want a strong summation card to counter her laser: Scratch That! is 15-30 summation and has a x3 Strength multiplier, which is usually more then enough to beat it. You can win just fine if you cause her to transform, as long as you do it fairly early and not right when you're about to kill her. Having your designated villain have mainly weak defensive cards is one way to stop her from transforming, since that'll stop her from building up the pink gauge while also letting your villain survive.
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# ? Nov 1, 2021 18:28 |
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# ? Jun 3, 2024 15:18 |
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just got to the love town it's been a long while, like years and years, that I got some serious nausea from a game jesus christ
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# ? Nov 1, 2021 19:10 |