(Thread IKs:
Captain Foo)
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Zero VGS posted:Speaking of, I tried to do Doryani's Prototype with Doryani's Fist, using General's Cry to trigger mirage warriors to do the slam.
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# ? Nov 1, 2021 23:42 |
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# ? May 27, 2024 02:47 |
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euphronius posted:Slams got heavily nerfed when seismic cry was killed last league Not a slam but I'm playing Chemist's Boneshatter Zerker and it uses 3-4 warcries so it plays similarly. Made it to the end of yellow maps on ~25c of gear (15 was the weapon) and I'm sailing through reds with about another ex invested. Bosses are a bit rough because you have to line up everything or do zero damage and Veritana never leaves her stupid cloud, but that's part of the fun. My second character is a skele mage summoner so it's a great duality. I can piano or zone out to fit my mood.
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# ? Nov 1, 2021 23:58 |
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What are you following for skelly mages
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# ? Nov 2, 2021 00:02 |
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and this is just the poo poo that made it through the filter, too scourged maps gonna be really profitable once i don't care about exp and start doing it in red maps lmao
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# ? Nov 2, 2021 00:05 |
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The basic currency items isn't even that great either as you can see, it doesn't seem to drop the higher currency almost ever compared to something like the nemesis sextant. The best ones to roll for are stuff like Scarabs, Legion/Breach/Simulacrum Splinters, Tainted Currency, Fossils, Stacked Decks and Expedition Currency. Maps and influenced items can be solid on t16 maps, but the rest are amazing on t1 maps and you can get them to scourge tier 10 much faster. The best method is to take the map to tier 1 and see what the reward is, if it's not a good one just dump the map and start a new one. From what we can tell it seems like it's far more likely to upgrade an existing reward than it is to add a completely new reward type. Just keep running maps up until they either hit tier 10 or are about to have downsides too high for you to run. It's a big advantage to doing low tier maps is you can suffer a much larger downside and still easily do the map.
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# ? Nov 2, 2021 00:14 |
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euphronius posted:What are you following for skelly mages Kay's, just in white maps with twinked gear (badly scourged but not bricked 6l Fleshcrafters aren't that expensive) so we'll see how it changes later on.
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# ? Nov 2, 2021 00:18 |
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queeb posted:casually tanking kosis under 300 nightmare stacks I'm pretty sure the stacks only affect scourge dudes, Kosis is nothing at 200+ stacks compared to a white scourge mob
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# ? Nov 2, 2021 00:34 |
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Cinara posted:The basic currency items isn't even that great either as you can see, it doesn't seem to drop the higher currency almost ever compared to something like the nemesis sextant. yeah i just did a 4x simulacrum drops map and it dropped 16-20x per rare, it's way better
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# ? Nov 2, 2021 00:35 |
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Octavian on Tarke's baeclast just now made a really good point about why krangling feels so bad. It's a little too long to clip the whole thing, but basically he was saying it's not deterministic enough to actually plan around, but then as a yolo gambling mechanic the upsides aren't good enough to justify doing it over the other yolo mechanics in the game. https://clips.twitch.tv/CrunchyAbstruseLadiesFailFish-uV8puRagsHbyO_S9
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# ? Nov 2, 2021 00:36 |
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The maps are great tho
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# ? Nov 2, 2021 00:41 |
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Yea, scourged maps are fantastic and the feel of the scourge dimension is great, but the items themselves are a big disappointment.
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# ? Nov 2, 2021 00:43 |
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Papercut posted:Octavian on Tarke's baeclast just now made a really good point about why krangling feels so bad. It's a little too long to clip the whole thing, but basically he was saying it's not deterministic enough to actually plan around, but then as a yolo gambling mechanic the upsides aren't good enough to justify doing it over the other yolo mechanics in the game. That has been pretty much my take, as someone who enjoys the idea and concept. The pool of good affixes isn't good enough and is too diluted, the pool of bad affixes is very likely to wreck the item. Elentor fucked around with this message at 00:53 on Nov 2, 2021 |
# ? Nov 2, 2021 00:47 |
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Definitely could have doubled the good ones
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# ? Nov 2, 2021 00:52 |
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Thanks everyone, that Arc/Ignite is seeming like exactly what I want. Slams would be cool too but not if they just got nerfed lol whypick1 posted:tbf, your computer might have had absolutely nothing to do with either of those crashes happening. Not to like praise the older netcode or anything but both machines were under-specced macbooks with various versions of the mac client or bootcamp (running cracked XP) depending on when. I literally couldn't turn the graphics down low enough.
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# ? Nov 2, 2021 00:57 |
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Some slams def still work. Ground slam, conc path, uh … the others
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# ? Nov 2, 2021 01:01 |
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Could someone add me to the guild? Character name: Renczi. TIA
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# ? Nov 2, 2021 01:41 |
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Ghostlight posted:I believe it's because all they get is linked gems - you get Fortify from Vigilant Strike because they're using Vigilant Strike as 'you', but you don't get ignites from Stormfire Ring because they're not wearing a Stormfire Ring. If you link them to CoH/Flammability then they'll curse on hit, but if you have a ring that inflicts Flammability on hit then they won't. Thanks... still confusing, but the least confusing explanation I've seen so far.
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# ? Nov 2, 2021 01:42 |
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Elentor posted:That has been pretty much my take, as someone who enjoys the idea and concept. The pool of good affixes isn't good enough and is too diluted, the pool of bad affixes is very likely to wreck the item. the weighting on it is completely hosed and i have no idea at all what on earth they were thinking. the scourge item drops especially are the single most worthless thing they've added to the game in years and years. Like it's already 1/1000+ that a ground item is good. now it's an added 1/1000 chance they you got one of the actually strong mods on the ground scourge drop and on top of that you can't even craft a single useful mod onto the items, which means that the odds of getting something good are at least an order of magnitude rarer cuz you need it to drop essentially perfect since you can't just craft whatever it is missing on everything else is dope though, but lmao scourge drops. kinda feels like whatever idiot who hates fun was responsible for imploding last league got relegated to designing the scourge item drops The poe item system is literally held together by the ability to craft at least one useful affix on every item.
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# ? Nov 2, 2021 02:01 |
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So I found an Empower gem and I have no idea what I should do with it. Use it, sell it, or level it up and sell it? It's worth 2ex right now which isn't a lot, but it's more than I have in raw currency right now. I'm running lily's dd/vs spellslinger. I wonder if I can throw it into that build for a boost.
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# ? Nov 2, 2021 02:15 |
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I'm torn between "don't waste time in krangleland because you'll never get anything worthwhile" and "but the bar is full so I have to press the button and do the thing and also there's skill points"
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# ? Nov 2, 2021 02:32 |
xZAOx posted:I'm torn between "don't waste time in krangleland because you'll never get anything worthwhile" and "but the bar is full so I have to press the button and do the thing and also there's skill points" Dont think of krangletown as a place for items, think of it as a place for experience. Jump in, smash a screens worth, jump out, keep running.
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# ? Nov 2, 2021 02:37 |
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euphronius posted:Some slams def still work. Ground slam, conc path, uh … the others People still like Ice Crash and Smite for One With Nothing Raiders
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# ? Nov 2, 2021 02:43 |
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i really wish being jsut a spellcaster was like, actually good. like just loving self casting arc or something, why does it always need to be in a trap or mine setup or some poo poo.
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# ? Nov 2, 2021 02:44 |
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Herstory Begins Now posted:the weighting on it is completely hosed and i have no idea at all what on earth they were thinking. the scourge item drops especially are the single most worthless thing they've added to the game in years and years. Like it's already 1/1000+ that a ground item is good. now it's an added 1/1000 chance they you got one of the actually strong mods on the ground scourge drop The boring positive scourge mods like +life, +ES, +resists should have their values massively increased to make them at least interesting. I just don't really see a reason to scourge usable/sell-able items when the upside is something like +25 life or +20 resists. Even when the downside doesn't brick your build, losing the ability to easily change the item sockets & mods just isn't worth such a small bonus. Plus scourging an item you want to sell makes it much harder to find buyers since many people now filter corrupted items from their searches, I know I am. The scourge map mods are great though and I wish I could just bake 5 of those at once.
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# ? Nov 2, 2021 02:55 |
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The generic every zone krangleverse is a place to get your maps kranglejuice so you can go to the rewarding version of krangleverse. For items it's get a 6l on league start and then krangle any cheap uniques you use. That's a really big deal for some builds.
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# ? Nov 2, 2021 03:47 |
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My idea is make it super common for absurd items to drop ( like smartloot, heist rares head-hunters etc) to roll, but with completely brickworthy scourge modifiers.
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# ? Nov 2, 2021 04:15 |
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queeb posted:i really wish being jsut a spellcaster was like, actually good. like just loving self casting arc or something, why does it always need to be in a trap or mine setup or some poo poo. They made Archmage because they decided mana stacker needed to be better for some reason and then until last patch spent like 2 years nerfing self casting to nerf Archmage instead of y'know, just nerfing the gem. so now self casting generally feels like rear end and everyone just does traps because at least those have side benefits and a better ascendancy
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# ? Nov 2, 2021 04:37 |
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It's also that skills where you have to stand still feel way worse than skills where you can be constantly moving, in a defensive sense. There's no easy way to balance around that.
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# ? Nov 2, 2021 04:47 |
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Your Brain on Hugs posted:It's also that skills where you have to stand still feel way worse than skills where you can be constantly moving, in a defensive sense. There's no easy way to balance around that. I think they could simply make a good support that can't support anything triggered, totems, etc so you can only use it self casting and it gives some damage and cast speed and stun avoid or something. Probably let it be used for non movement channel skills too.
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# ? Nov 2, 2021 04:54 |
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Hamelekim posted:So I found an Empower gem and I have no idea what I should do with it. Use it, sell it, or level it up and sell it? It's worth 2ex right now which isn't a lot, but it's more than I have in raw currency right now. Ask yourself how much of an upgrade in dps you'd get by selling that and buying 2 ex worth of gear.
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# ? Nov 2, 2021 05:09 |
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I'd rather have all selfcast abilities that are not channeled let you move while casting.
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# ? Nov 2, 2021 05:10 |
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Reiterpallasch posted:A trip report on the tornado shot occultist now that I'm basically done buying things for it: https://pastebin.com/F6dpujzQ I think I'm gonna give this a shot. This is definitely a big clearspeed league, and I already have a good bosser with seismic traps.
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# ? Nov 2, 2021 05:27 |
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Larry Parrish posted:They made Archmage because they decided mana stacker needed to be better for some reason and then until last patch spent like 2 years nerfing self casting to nerf Archmage instead of y'know, just nerfing the gem. so now self casting generally feels like rear end and everyone just does traps because at least those have side benefits and a better ascendancy archmage actually owns and is still v good for a couple of skills anyways
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# ? Nov 2, 2021 05:39 |
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Evil Fluffy posted:Ask yourself how much of an upgrade in dps you'd get by selling that and buying 2 ex worth of gear. Yeah. I’m so used to just keeping everything most leagues. I guess I’ll see what I can get for my build for that much .
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# ? Nov 2, 2021 06:29 |
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Fister Roboto posted:I think I'm gonna give this a shot. This is definitely a big clearspeed league, and I already have a good bosser with seismic traps. for the love of god, level as TR/caustic arrow occultist instead of tornado shot. also, until you have grace + ghost shrouds online, well. that cast on death + portal link is in the pob for a reason. it honestly made it to 93 though with grace, which isn't the worst.
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# ? Nov 2, 2021 07:05 |
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Was feeling pretty poo poo about still being on a 4 link in late yellow maps, thought gently caress it, I've got about a hundred fuses, might as well try and 5 link my dendrobate. Next thing I know, 6 linked it in 50. Was staring at it for a second not comprehending what happened.
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# ? Nov 2, 2021 09:36 |
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Decent league overall, the changes to the core game were just fantastic and the QOL that was desperately needed. The 100 map atlas felt exactly as amazing as I expected, and the stacking loot was a godsend. League mechanic itself was a bit of a disappointment, the scourged maps were rewarding but not exciting and scourging items I ended up just ignoring completely outside of the challenge. Played Raider TR, was a great build, super tanky, fast and good enough damage for all the content. Ran on an essentially SSF budget all the way to Maven and never really had issues. Not gonna go for 100 this league, as while I enjoyed it a lot I'd rather wait for the endgame rework next league and not burn myself out. Speaking of I am very excited for whatever they end up doing, the Conqs and Sirus are starting to feel a bit stale and I'd love to see a new set of bosses and progression to go with it.
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# ? Nov 2, 2021 09:41 |
Your Brain on Hugs posted:Was feeling pretty poo poo about still being on a 4 link in late yellow maps I definitely know that feeling. I've never stopped to grind blood aqueducts for a tabula but I've strongly considered it before. I don't care about leveling with bad links from junk from off the ground, but still not having a good 5 link at the start of red maps sucks
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# ? Nov 2, 2021 10:13 |
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It's part of why SSF is more fun though, all those little bits of luck are more meaningful. Dropped 2 of the optional uniques for my build in the first few map tiers, and it felt good. The incremental progression and constant build tweaking using everything you've got at your disposal is so much more rewarding to me than just grinding currency or hoping for big ticket drops so you can spend ages trading for the next bit of gear.
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# ? Nov 2, 2021 10:34 |
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# ? May 27, 2024 02:47 |
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Larry Parrish posted:i only do builds that are good at both and plenty of other people prefer that so it's probably not just hipster status keeping it really expensive. not to mention you could just slap all 4 defensive or all 4 offensive flasks and free up and absolutely huge amount of gear space (at the cost of an item more expensive than most people's entire stashes lol) don't you not kill sirus?
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# ? Nov 2, 2021 10:35 |