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KOGAHAZAN!! posted:Envoys can die! Of old age! Out of context this post is pretty funny. People can die! Of old age!!!
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# ? Oct 30, 2021 22:36 |
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# ? May 24, 2024 21:46 |
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Poil posted:Does that take into account the lesser con of opening the leader screen and having a scroll bar on the side because you need more scientists than other leaders combined? At least there is a mod to halve the pointlessly bloated vertical size of them.
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# ? Oct 30, 2021 23:54 |
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Splicer posted:Imagine if they were a quarter of the size so they could be in two columns. Imagine the same for science cards.
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# ? Oct 31, 2021 00:16 |
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Update on Space Zombie Venice: An unexpected perk is that having all my colonies in the same sector with a space station with a transit hub means I never ever have to bother with moving pops around for employment. Every now and then I just go through and build up a district or a building and ignore my colonies for a while and the game automoves any unemployed pops. A problem I didn't anticipate was the whole "food and energy" thing, planetary habitats don't generate either unless the planetary body you build it on has that resource. My energy deposit is on a gas giant and gas habitats are later in the tech tree. And I wanted to make my capital a necropolis so there goes those deposits. So how did I solve this problem? I randomly got a new species from an event. I gene modded them with traits to boost their livestock output: With some trait mods I have those livestock pops giving 0.2 alloys, 0.4 energy and 15.1 food each. I'm getting over 1k food despite having 13 clone vats. Also the alien race was named "The Fist" which I imagine is what my empire calls their xenoburgers. I should make tributaries of my immediate neighbors so I can get some of their income, but their pops are just too useful!
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# ? Oct 31, 2021 02:05 |
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Leal posted:
If you get the Adaptability tradition as a void dweller you can use Planetary surveying on habitats instead of planets, and it will open up either mineral, energy, or science districts on that habitat as if the habitat had been built on the appropriate deposit. It's been a while since I played with planetary habitats, but you can build an orbital habitat around a gas giant without any more technology. Or you can just take Mercantilism and use trade to solve your energy worries. Servetus fucked around with this message at 05:01 on Oct 31, 2021 |
# ? Oct 31, 2021 04:51 |
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Splicer posted:"Four chairs" Are you mad? How would that even work?! Guards, behead this man!
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# ? Oct 31, 2021 09:00 |
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Stellaris leaders would both have less busywork and have more actual gameplay implications if they were all like envoys/EU4 diplomats and just a limited pool you assign to stuff. The only individual leaders I've literally ever been interested in or cared about were the specific ones from events or enclave interactions, and those aren't worth dealing with the rest of that subsystem.
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# ? Oct 31, 2021 09:24 |
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Splicer posted:I am in charge of recruiting scientists. In my waiting room there are three chairs, and outside my waiting room there is an infinitely long line of applicants. I genuinely laughed at this, good work. Stellaris has always been a weird game. I do really enjoy playing it most of the time, but that's because I learned to live with all it's failings. I haven't bought all DLCs when they came out, but most of them. But I think in a way, the game is not salvageable. It's enjoyable, but it could be so much more. Stellaris 2 will probably be amazing.
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# ? Oct 31, 2021 09:28 |
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Wait how long has it been possible to build orbital habitats over colonies This has now tripled the colonies I can fit in my starter sector Leal fucked around with this message at 11:46 on Oct 31, 2021 |
# ? Oct 31, 2021 10:10 |
Leal posted:Wait how long has it been possible to build orbital habitats over colonies since habitats were added. you can even make the PD planetary habitats and then stick an orbital habitat above them as long as you do it in that order
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# ? Oct 31, 2021 14:52 |
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Roadie posted:Stellaris leaders would both have less busywork and have more actual gameplay implications if they were all like envoys/EU4 diplomats and just a limited pool you assign to stuff. Yeah like a high council or something. Make a leader your grand admiral cost like 50 energy a month for like some fire rate increase or whatever.
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# ? Nov 1, 2021 01:39 |
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I started a randomized empire game, iirc it began as fanatic authoritarian/xenophobe or fanatic xenophobe/authoritarian, whichever one makes starbases the cheapest, and I wound up pretty quickly with like 30 influence starbases so my empire got disproportionately huge in very little time. then my neighbor, who is way stronger and angrier thanks to grand admiral + no ramping + aggressive neighbors, declared a war of ideology on me. they're fanatic xenophile/egalitarian. I just instantly surrendered and so overnight everyone got +800 opinion of me and I'm friends with everyone now, with a gigantic empire to boot.
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# ? Nov 1, 2021 01:44 |
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Legit secret tech there, nice. Also being an 'insatiable absorber' takes on a different tone when xenophile/egalitarian. "The denizens of this galaxy shall know freedom... or else"
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# ? Nov 1, 2021 02:54 |
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Its weird that you can't pick necrophage as a xenophile, but you can ethics shift into being a xenophile. All empires are welcome to the slug planet. Please, come. All we request is that you don't wear a helmet.
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# ? Nov 1, 2021 03:00 |
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Serephina posted:Legit secret tech there, nice.
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# ? Nov 1, 2021 03:26 |
it's goku diplomacy. you beat people up and then they are your friends
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# ? Nov 1, 2021 03:40 |
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How do you win wars faster? I solved the issue of defending my little plot of space by building tall instead of wide, but all the AI plays wide so it takes *forever* to persecute a war of vassalization. I'm also realizing that winning space battles doesn't do much, and neither does capturing systems unless I occupy every single one. Should I be occupying a certain # of planets? Also can I integrate vassals after a period of time like EU4?
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# ? Nov 1, 2021 07:10 |
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yes you can integrate after 10 years post-vassalization. it takes a huge amount of influence and will cost you said influence over a specified period of time. I kinda wish if you had the influence on hand, you could just go BOOP DONE and integrate them immediately, since that huge influence amount is supposed to represent, well, influential power for political use. vassalization is intended to be an all-or-nothing thing, and so you will have to conquer almost the entirety of their empire, both planets and systems, to accomplish it. if they don't want to be vassalized, you're going to have to conquer the whole drat thing to make it happen anyways. you could also try to butter them up to the point where they'd accept vassalization happily, but that can be extremely difficult or impossible depending on the empire type. winning wars is generally a slow, methodical thing unless you've got multiple fleets and an army fleet like 4k strong that you can just steamroll over everything from multiple directions. honestly my least favorite part of wars is getting all those lovely tier 2 starbases that nuke your starbase cap and suddenly you're making -12000 energy a month until you dismantle them all Captain Invictus fucked around with this message at 07:28 on Nov 1, 2021 |
# ? Nov 1, 2021 07:25 |
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So I'm liking the Wild Space mod, actually did a bunch of the archaeology sites for once as the whole galaxy isn't gobbled up in like 5 years. However, I don't really like the kinda pastel visuals? Anyone know a way to get Wild Space but just the default look of the game?
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# ? Nov 1, 2021 07:44 |
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I think the mod has a toggle for changing nebula appearances, can untick it for vanilla looks?
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# ? Nov 1, 2021 09:42 |
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Captain Invictus posted:yes you can integrate after 10 years post-vassalization. it takes a huge amount of influence and will cost you said influence over a specified period of time. I kinda wish if you had the influence on hand, you could just go BOOP DONE and integrate them immediately, since that huge influence amount is supposed to represent, well, influential power for political use. If you white peace a vassalization war doesn’t it turn whatever territory you’ve captured (assuming there’s a captured planet in there somewhere) into a new vassalized empire? Or am I thinking of ideology wars?
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# ? Nov 1, 2021 13:12 |
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ihop posted:If you white peace a vassalization war doesn’t it turn whatever territory you’ve captured (assuming there’s a captured planet in there somewhere) into a new vassalized empire? Or am I thinking of ideology wars? Yeah. You can take the whole thing, or you can white peace a chunk off them in a vassalisation war if you weren't able to take the whole empire for whatever reason.
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# ? Nov 1, 2021 13:28 |
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Or if you were we to take the empire entirely, but we're not able to conquer their allies before war exhaustion sets in, it splits off most of the empire as your vassal but leaves the capital as a rump state of the old empire.
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# ? Nov 1, 2021 13:56 |
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OK so I whupped the Unbidden but I'm still 7k behind an ancient race. My only chance at victory is to go to war right?
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# ? Nov 1, 2021 23:43 |
BBQ Dave posted:OK so I whupped the Unbidden but I'm still 7k behind an ancient race. My only chance at victory is to go to war right? have they Awakened yet? if they haven't they won't be able to rebuild any ships you destroy.
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# ? Nov 2, 2021 00:25 |
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Are you sure about that? I'm pretty sure that FE's rebuild any lost fleets, its just that they won't grow into new ones nor expand their territory until awakened.
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# ? Nov 2, 2021 00:52 |
Serephina posted:Are you sure about that? I'm pretty sure that FE's rebuild any lost fleets, its just that they won't grow into new ones nor expand their territory until awakened. i could be wrong but they always seemed to remain reduced when i would beat on them.
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# ? Nov 2, 2021 01:00 |
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Before they awaken they are static, any attrition is permanent.
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# ? Nov 2, 2021 01:17 |
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I like necrophage
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# ? Nov 2, 2021 02:41 |
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binge crotching posted:Before they awaken they are static, any attrition is permanent. Don't they awaken if you piss them off enough, though? So how can you whittle down their fleets while not awakening them?
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# ? Nov 2, 2021 04:04 |
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Fhqwhgads posted:Don't they awaken if you piss them off enough, though? So how can you whittle down their fleets while not awakening them? If you manage to take territory before end game start date there's usually still a decade or two after the initial war before they awaken. Or your fleet power will cause another fallen empire to awaken, just not the one you're warring with. Also, in a recent game, a federation member of mine colonized a Holy World, and every ten years I'd fight off the FE without them awakening, and they just kept losing fleet power in each war.
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# ? Nov 2, 2021 04:40 |
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binge crotching posted:Before they awaken they are static, any attrition is permanent. Checking the wiki, they will have events fire to replenish their fleets if at peace. So technically I suppose you could wage a forever-war or something to cheese that. I think the practice is just to leave them alone until you can beat/trade with their standing fleets? I've not seen them awaken before the player is able to handle them solo; by the time they start checking for awakening the player is so huge that they have nothing to do but build alloys and streak into 200k fleets.
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# ? Nov 2, 2021 04:51 |
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Destroying Fallen Empire fleets means you get to research their debris and take their advanced technology, which gives a very nice tech boost. And their planets tend to be very nice and loaded out with powerful buildings that can't normally be built (though they're also heavily garrisoned, so you'll need a powerful ground army to take one). Even if you can't completely defeat a Fallen Empire in one go, just surviving a fight with them can give you a significant power-up that'll leave you in a much better position to pick another fight when the truce expires.
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# ? Nov 2, 2021 06:09 |
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Yeah a Real Cool mechanic which has been in from 1.0 is that you can piss off an FE, get stomped by them but destroy some of their hulls, scan the debris, and then 10 years later when they’re still pissed at you step up to them with most of their tech on your ships.
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# ? Nov 2, 2021 07:48 |
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uber_stoat posted:have they Awakened yet? if they haven't they won't be able to rebuild any ships you destroy. Oh yeah, they be awakened as heck. They conquered the big hive civ to my north which sucks cuz that hive civ was cool. The jerk hive civ to the south is still being jerks, and far away from the aforementioned ancient civ.
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# ? Nov 2, 2021 09:05 |
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Vizuyos posted:Destroying Fallen Empire fleets means you get to research their debris and take their advanced technology, which gives a very nice tech boost. And their planets tend to be very nice and loaded out with powerful buildings that can't normally be built (though they're also heavily garrisoned, so you'll need a powerful ground army to take one). Even if you can't completely defeat a Fallen Empire in one go, just surviving a fight with them can give you a significant power-up that'll leave you in a much better position to pick another fight when the truce expires.
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# ? Nov 3, 2021 00:19 |
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Necrophage is all fun and games until you see "Pop abducted: Robot" 40 times
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# ? Nov 3, 2021 16:24 |
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Would be cool if you could purge them for alloys like you can with Machine Intelligences I think
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# ? Nov 3, 2021 16:42 |
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PittTheElder posted:Would be cool if you could purge them for alloys like you can with Machine Intelligences I think ebay that poo poo
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# ? Nov 3, 2021 19:40 |
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# ? May 24, 2024 21:46 |
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So, how do the various traditions rank these days?
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# ? Nov 6, 2021 22:31 |