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Finished Act 2 veteran tonight. The final level on the second to last checkpoint was a real bitch (attaching the cargo boxes to the helicopters) although we nailed it on our last try. Took us a few nights to get through it. The final checkpoint group was a cakewalk by comparison and we got it on our first try.
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# ? Nov 1, 2021 07:34 |
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# ? Jun 3, 2024 12:58 |
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It's really funny watching streamers playing this scramble to turn off the sound whenever the bar level comes up.
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# ? Nov 1, 2021 12:15 |
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Music copyright law is ancient, stupid and deserves to die, tbh.
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# ? Nov 1, 2021 15:42 |
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I don't even think it's illegal. Just easier for Twitch to put in rules to make it not even a question.
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# ? Nov 1, 2021 16:06 |
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Oh, absolutely, I just can't think of any other games where the issue has been this blatant. Maybe the GTA radio channels. Edit: Honestly, game companies having to send out warnings for potentially "dangerous" areas to streamers because of background music is almost farcical. Broken Cog fucked around with this message at 16:53 on Nov 1, 2021 |
# ? Nov 1, 2021 16:47 |
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I haven't looked into it since i don't really like to watch streamers, but this doesn't have a "streamer mode" like a lot of games with licensed music?
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# ? Nov 1, 2021 16:53 |
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Streamer mode still stuck in the active queue Active Cards in their queue look promising for some other stuff moist turtleneck fucked around with this message at 16:58 on Nov 1, 2021 |
# ? Nov 1, 2021 16:55 |
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Kinda hope streamer mode is just a dev aggressively humming the song.
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# ? Nov 1, 2021 17:51 |
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None of those appear to address the issue of the completely busted quickplay, unless that's the vague "matchmaking stability"
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# ? Nov 1, 2021 17:54 |
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dogstile posted:Kinda hope streamer mode is just a dev aggressively humming the song.
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# ? Nov 1, 2021 18:21 |
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Realonlineboy already did ace of spades and they could also use his dragula cover
moist turtleneck fucked around with this message at 18:38 on Nov 1, 2021 |
# ? Nov 1, 2021 18:36 |
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I stopped playing... 15 days ago or so, I decided to wait a bit until they patch it a bit and play other games meanwhile. But they haven't released any update in this time, right?
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# ? Nov 1, 2021 22:05 |
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I've been surprised that they haven't patched, but I imagine they're trying to fit a bunch of fixes into one big patch rather than doing the console validation dance multiple times. I think the only things they've quickly changed are server-side stuff.
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# ? Nov 1, 2021 22:11 |
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odiv posted:This could be a dev's garage band's big shot! Until they make it big and then issue their own take down notices
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# ? Nov 1, 2021 22:23 |
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The only time I've ever wanted to kick people is when they take forever to load in and we have to wait til the timer has hit 0 before we can hit the store. Even if someone is terrible I wouldn't kick them as they are at least trying, and I'm more about playing than winning but AFK people who don't even have the decency to say "gimme 2 mins" irk me. When you're waiting for some rear end in a top hat for the amount of time it takes to do half a map, that's rude.
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# ? Nov 1, 2021 22:42 |
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it is the strangest loving design decision in the world to insist on waiting for the countdown to end before you can use the store.
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# ? Nov 1, 2021 22:44 |
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I'd be fine if I could at least look at the store and start the thinking process
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# ? Nov 1, 2021 22:46 |
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NonzeroCircle posted:The only time I've ever wanted to kick people is when they take forever to load in and we have to wait til the timer has hit 0 before we can hit the store. I would agree but after three attempts at having a pubby in our squad and watching them trigger every, single, loving, alarm i'm pretty happy just giving people the boot.
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# ? Nov 1, 2021 23:08 |
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moist turtleneck posted:I'd be fine if I could at least look at the store and start the thinking process Right!?
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# ? Nov 1, 2021 23:19 |
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Not only can you not use the store before everyone loads in, nothing at all loads. No weapons or medboxes (if any) and you can watch the zombies spawn outside if you’re looking.
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# ? Nov 2, 2021 00:05 |
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Broken Cog posted:Oh, absolutely, I just can't think of any other games where the issue has been this blatant. Maybe the GTA radio channels. Iirc goonstation for Space Station 13 neutered the sax that would play some audio clips from songs so streamers wont get in trouble.
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# ? Nov 2, 2021 01:38 |
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CoolCab posted:it is the strangest loving design decision in the world to insist on waiting for the countdown to end before you can use the store. Yeah it's weird. makes me wonder if at some point the items in the store were finite. Really it probably has something to do with the items and med box not spawning until everyone is in so they just blocked the store too.
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# ? Nov 2, 2021 02:43 |
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Presumably they just wait to spawn anything until they know cards are locked in. Even if there aren't cards currently that change the shop, that doesn't mean they don't want the design space.
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# ? Nov 2, 2021 03:04 |
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A card that lets you do one reroll on the store would be amazing.
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# ? Nov 2, 2021 03:51 |
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SettingSun posted:Not only can you not use the store before everyone loads in, nothing at all loads. No weapons or medboxes (if any) and you can watch the zombies spawn outside if you’re looking. Yeah it shifts to an entirely different world state, poo poo's weird
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# ? Nov 2, 2021 08:07 |
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I've invented a new weapon. This is most likely an in-progress join bug.
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# ? Nov 2, 2021 08:45 |
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The endless reeker horde in act 3 can gently caress right off
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# ? Nov 2, 2021 08:50 |
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veni veni veni posted:The endless reeker horde in act 3 can gently caress right off Talking mad poo poo for someone in puking distance* *You're always in puking distance
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# ? Nov 2, 2021 08:53 |
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Leal posted:Talking mad poo poo for someone in puking distance* One of my favorite things to see ingame is just how wild the Reeker trickshots can get. And I will happily take Reeker hordes instead of the loving 69 Hockers that spawn in while you're trying to scramble to kill the Ogres
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# ? Nov 2, 2021 15:18 |
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I heavily disagree, i'll happily take a hocker shot rather than the puke maze that appears sometimes.
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# ? Nov 2, 2021 15:26 |
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The puke is annoying as gently caress, but not nearly as annoying as being bound once every 10 seconds, since no one can ever find and kill the loving thing until it's tagged each person on the team in rotation. Even better when the director sees fit to spawn 2 at the same time, and then throw in some other special gently caress to make it interesting
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# ? Nov 2, 2021 15:42 |
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SmallpoxJenkins posted:The puke is annoying as gently caress, but not nearly as annoying as being bound once every 10 seconds, since no one can ever find and kill the loving thing until it's tagged each person on the team in rotation. Last night we were getting close to finishing the Act 3 "T-5" mission (which can be pretty hard under the best circumstances). As we were running the final boxes to the truck bed, we got locked down by two crushers and two hockers, none of which had been seen/spawned when we started the last trip out. The mission went from "we're perfectly okay" to "welp, we're hosed, let's quit and play something else" within about three seconds. But hey, then we tried playing Dauntless again, and that was kind of a blast. Maybe by the time we come back to B4B they'll have finally patched it.
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# ? Nov 2, 2021 16:24 |
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SmallpoxJenkins posted:The puke is annoying as gently caress, but not nearly as annoying as being bound once every 10 seconds, since no one can ever find and kill the loving thing until it's tagged each person on the team in rotation. I find the directional audio for them is pretty good, so they only really get off one shot with my group and then everyone just beams the thing. It's when it decides to spawn shittons of incap specials that is really lovely, it shouldn't do that.
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# ? Nov 2, 2021 18:45 |
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Yeah it's real fun when 4 people are trying to nail the location of 2 Hockers, everyone yelling some version of "THAT JUMPY SPIDER gently caress IS OVER HERE"
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# ? Nov 2, 2021 20:48 |
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Yesterday we just had 6 tallboy types spawn nearly at the same time (on veteran). Sometimes the game just does decide your run is done :/
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# ? Nov 2, 2021 21:21 |
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As someone who defended this game during the beta, I'm genuinely dismayed we are 3 weeks from release with no patch no sight. This game really is death by a thousand cuts right now: a solid game bogged down by dozens of confusing design choices, bugs, and difficulty balancing issues, all causing my desire to keep playing to just bleed out.
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# ? Nov 2, 2021 21:31 |
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I have a friend who was super jazzed to play this and after a few sessions has very firmly decided to put all his time into Cookie Clicker instead.
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# ? Nov 2, 2021 23:52 |
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Bodacious posted:As someone who defended this game during the beta, I'm genuinely dismayed we are 3 weeks from release with no patch no sight. I learned just yesterday that the special spawns were apparently patched to be lower, but it sure doesn't feel any loving different than before.
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# ? Nov 3, 2021 08:06 |
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I think they have made some tweaks server side, but I wouldn't put much stock in it. Whether or not the specials are nbd or completely unmanageable seems to be mostly a matter or luck. I would describe some levels as easy or borderline impossible depending on how the coin flipped for that run. I think they really need to work on consistency, because it still can be really cheap and stupid at times.
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# ? Nov 3, 2021 08:25 |
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# ? Jun 3, 2024 12:58 |
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veni veni veni posted:I think they have made some tweaks server side, but I wouldn't put much stock in it. Whether or not the specials are nbd or completely unmanageable seems to be mostly a matter or luck. I would describe some levels as easy or borderline impossible depending on how the coin flipped for that run. I think they really need to work on consistency, because it still can be really cheap and stupid at times. Absolutely this. The difficulty is all over the place. I hate to keep bringing up Deep Rock Galactic, but it's a co-op shooter with similarly randomized enemy spawns. While DRG will occasionally create an extra-dire situation, it never feels like the norm. And even those can often be salvaged if the team stays cool and works together. Maybe that's the piece that B4B is missing for me -- when things go to poo poo, we usually just wipe, and it feels frustrating and unavoidable. In DRG, someone usually has the chance to be the hero. I have so many crazy stories from that game; times that we saved a terrible situation, and times when we went down fighting -- and laughing. I don't think B4B is unsalvageable. The shooting feels great, most of the levels are well-designed, and there are a ton of interesting play styles built-in. But I feel like the difficulty levels and spawning system need a massive overhaul -- not just incremental tweaks.
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# ? Nov 3, 2021 09:47 |