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The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.

mitztronic posted:

Finishing the ‘main boss’ marks the end of the tutorial and the beginning of the game.

Yeah this is perfect. I thought Noita was a rogue-like with some secret peripheral stuff with metroidvania-like qualities, but in reality it's a metroidvania with rogue-like qualities.

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Spades
Sep 18, 2011
Finally wiped out due to what feels like some kind overflow bug where I instantly died when taking chip damage at full health from my own explosion while just exploring normally, so started a new save again.

Now that I have a decent grasp of the mechanics it's annoying that getting a run up and going is far more luck dependant than from about the hisii base onwards.

I'm not actually dying in the majority of my runs but just starting over because the terrible wand/spell selections that keep coming up.

There doesn't really seem to be any actual nuance to building early game wands because you have basically no options, so you essentially need to scramble to put together a rapid fire multishot wand before you get to the jungle otherwise it's essentially impossible to progress simply because the total garbage DPS you end up doing creates a cylic problem where you can't get more gold because you're not able to kill anything.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Are you going to the fungal caves to the left of the coal pits? Once you've mastered the basics, you should be making a pass through there in basically every run IMO. The wands you can find there have much higher potential and spell variety than are otherwise going to be available until (approximately) the jungle, and it's just generally a very value-dense biome. Dangerous too, of course, but that just helps keep the early game from being tedious.

Spades
Sep 18, 2011

TooMuchAbstraction posted:

Are you going to the fungal caves to the left of the coal pits? Once you've mastered the basics, you should be making a pass through there in basically every run IMO. The wands you can find there have much higher potential and spell variety than are otherwise going to be available until (approximately) the jungle, and it's just generally a very value-dense biome. Dangerous too, of course, but that just helps keep the early game from being tedious.

Yeah what I'm doing is essentially speedrunning a direct route to the fungal caves every time, restarting whenever I don't get what I need from them. Only problem is that seems to be a fairly frequent occurance - there's just a lot of potential to get crappy rolls. By the time you get through the jungle everything evens out and you can built whatever you like from the wand range then, but it definitely feels like it's possible to get trapped in poo poo wand hell, particularly if no drills or chainsaws drop to get the DPS up when you don't have access to any high damage spells.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
You do also know that there's other ways to make viable wands besides projectile spam, right? The classic is [spark bolt with trigger] -> [modifiers] -> [multicast] -> [projectiles]. The modifiers apply to every projectile in the multicast, and all of those projectiles appear directly on top of whatever you hit with the spark bolt. Another god-tier wand, though it's very hard to assemble, is [spark bolt with trigger] -> [explode on slimed target] -> [homing] -> [slime mist]. It'll create a slime cloud that follows enemies around and repeatedly explodes them. You can also put a damage aura on the slime cloud.

Even just something basic like [freeze shot] -> [projectile spell] can be really effective; the freeze shot card also increases damage, and frozen enemies are helpless. If you're feeling saucy, you can kick frozen enemies for colossal damage. And of course, you can put a double or triple cast after the freeze shot and get the damage bonus on more than one spell.

Also don't discount limited-cast spells like firebolts (especially Large/Huge firebolts) and magic missiles. They do massive damage compared to other projectiles and can really save your bacon, especially against robots. You're not going to be able to rely on them to clear entire floors, but if your DPS is lacking, they're a fantastic backup. They're also good for digging.

Basically: yes, you do get wand-screwed sometimes, but in my experience, it's not that frequent. Certainly not the majority of runs.

resistentialism
Aug 13, 2007

You don't always need a machine gun wand. There's high powered gimmicks like freeze tentacle or accelerating BBs, but it's also possible to get by just using moderately large explosions life green firebolts, magic missiles or unstable crystals. Tanks and robots take full damage from explosives. My last game I cleared mostly on the back of a trigger bolt into explosion of lightning, which is extremely dangerous but also very effective.

One thing that I rigged up the first night I played the game, back in the beta when no one knew poo poo about anything, which I continue to use fairly often, and which I have never seen anyone else use, is speed up glowing lances.

Stoca Zola
Jun 28, 2008

There's an opportunity for a decent wand in the mines with a liquid puzzle that can be solved if it generates, the fungal caverns in the coal pits often have great wands, or the meditation puzzle for a wand and a chance to edit, ice caves you can solve the eye puzzle or go back up and kill the wand connoisseur with plasma beams if you get them or go back to the surface to kill the pyramid boss for a chance for decent wand/spells and from there backtrack to the high alchemist for more cool spell drops and to start the key quest. If you find a broken wand you can fix it at Hiisi base for another chance at good wands/spells. If you're having trouble with DPS you can always throw one of the green tablets or the gold ball if you find it for melee damage, and there's a trick to throwing then kicking the tablet which increases the damage you can do, although I've never been able to time the kick right. There is a stretch in the game where it is harder due to some spells not being unlocked yet but once you get access to those your power scales up dramatically. Even without those spells there are still some powerful combos beyond machine gun spam wands; homing rocks can be devastating, boomerang circle spells,triggered spells as mentioned, any kind of digging spell can score you a ton of gold from the coal pits, etc. Actually you get double gold from tablet throws too so it's fairly easy to leave the first level with over 1000 gold if money is a concern.

Nea
Feb 28, 2014

Funny Little Guy Aficionado.
wait the ||wand connoisseur is easy to kill with plasma beams? Do they just ignore his invincibility frames or something?||

Stoca Zola
Jun 28, 2008

I think the idea is he copies them then kills himself flying into the mess of beams that he's made. I keep forgetting to try it myself but when I've seen it done I think that's what's happening.

Edit: I tested it, just a bubble spark with trigger plus plasma cross and I would have only hit him a couple of times - he utterly DELETES himself

https://thumbs.gfycat.com/WillingBiodegradableAustralianfreshwatercrocodile-mobile.mp4

Stoca Zola fucked around with this message at 08:22 on Nov 5, 2021

Jerusalem
May 20, 2004

Would you be my new best friends?


Ahh yes, the liquid, meditation and eye puzzles and the key quest , there are definitely things I, who have put nearly 100 hours into this game, was fully aware of :hai:

:stare:

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

TooMuchAbstraction posted:

You do also know that there's other ways to make viable wands besides projectile spam, right?

Never!

https://i.imgur.com/JTyS3CV.mp4
https://i.imgur.com/e3QHdUy.mp4
https://i.imgur.com/LrhrQsK.mp4

gazza
Oct 20, 2013
drat I'm happy any time I can make a wand shoot the basic short range luminous drill for more than like 2 seconds before running out of mana. Brain 2 small.

Spades
Sep 18, 2011
Finally got a respectable seed where I managed to find a wand that could do enough damage output to do the jungle. Ended up trading the Extra Life perk for killing the alchemist and getting unlimited healing from the Alpha spell, which let me break into the parallel worlds.

Also I was using the drill for so long I figured I'd try modifying it for range, and while attack speed mods don't seem to change it much, you can increase the attack length to reach anywhere on the screen with the pingpong spell pattern which basically makes it a giant enemy deletion beam.

I was wondering how anyone gets on without having some form of circle of vigor drop in their playthrough - none of the other sources of healing seem to come close as they're all situational or limited otherwise. I feel like until you unlock unlimited healing via the letter spells or a always cast wand the biggest issue is just HP management - you can get 'stranded' in levels if you take too much damage because there are no real ways to heal mid level until endgame. Or at least that's how it seems to be.

Likewise there seems to be so many endgame situations that have immunity heavy enemies like the powerplant or the giant spiders - does everyone just tunnel out of the last area mountain so there's a permanent place to edit spells if they don't get wand tinkerer from the perk rotation?

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Well, there is a certain boss that drops an item allowing you to tinker anywhere so long as you're holding it. It is highly recommended you have physical immunity at the very least and decent accuracy with your wand.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


I'll say this for early game wands, if you find the mushroom spell, don't underestimate it

sebmojo
Oct 23, 2010


Legit Cyberpunk









:frogon:

SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal
So how do the scales work? I've created the sun and the dark sun in this run but nothing changed? Do I need to start a new game?

sebmojo
Oct 23, 2010


Legit Cyberpunk









https://www.youtube.com/watch?v=vQNvy_QM5L4

sebmojo
Oct 23, 2010


Legit Cyberpunk









https://www.youtube.com/watch?v=1TmYvYkLZhE

some classic lines in this 'finland is a heavy metal nation and we can trust our people ... even our former president tarja Halonen showed 'the sign of the horns'

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
That was amazing. I would have guessed that the soundtrack was orchestrated by a single person, either using MIDI instruments or recording themselves in multiple takes. I never would have guessed that you'd be able to improvise it all! Goes to show the kind of skill that's at play.

sebmojo
Oct 23, 2010


Legit Cyberpunk









I definitely thought it was a band jamming, but had no idea all the weird noises were being made live, that was very cool to watch. There is a part 2 on the band's YouTube.

Spades
Sep 18, 2011
So, parallel worlds have made my save file somewhat convoluted as is a known issue with spawning more than one or two - apparently if you create a new game and paste your old character, world and sessions files into it it will basically just give you the same world as you started out with completely untouched so you can free up a whole lot of filesize.

Does this have any complications? I tried it just now and noticed that, like with parallel worlds, orbs that you've already collected spawn as uncollectable in the 'starting' world, but I'm not too concerned if I get my load times sorted out again.

TURTLE SLUT
Dec 12, 2005

So I'm trying to not even read most of the posts in this thread because I enjoy discovering the game mechanics without spoilers so much - but holy poo poo this game is so fun. I'm about 12 hours in and still don't understand most of what happens. Every single run is so interesting even though I know I'm barely scratching the surface as far as content goes. Never gotten past Hiisi Base so far.

Just today I was dealing with Vines for the first time, and then ran into some completely insane 24 spell Wand in the ice level with like 10 of them being Plasma Thrower. Quite expectedly killed me the first time I fired it.

Spades
Sep 18, 2011
Seems like porting the character file over isn't working so I'll have to see about reinstalling the game as it may be some other file issue.

I think I will put it down for a while now anyway as I've gotten to the same point as my previous playthroughs where power creep removes most of the challenge from the game.

I think the best part of the game seems to be around the point just after finishing the vaults/the art where you're scrambling to sort out a source of lategame healing and a 'final' wand configuration - but as soon as you're able to get through the alchemist and get into the parallel worlds the challenge falls off a cliff and the insistence on polymorph being the only thing that can mess with you at that point feels like bad game design itself.

Are there any recommended mods for the game? Might be more interesting to try something different than the core gameplay loop.

Spades fucked around with this message at 09:22 on Nov 7, 2021

animatorZed
Jan 2, 2008
falling down

Spades posted:

Are there any recommended mods for the game? Might be more interesting to try something different than the core gameplay loop.

Not a mod, but have you tried nightmare mode yet? After the 1.0 changes to it re tinker and starting perks, I like it a lot since it jumps right into the most fun part of the gameplay loop for me and makes the game feel threatening again.

For actual mods, I load up spell lab occasionally to test out ideas and it also has a pretty good wand crafting tutorial built into it. Don't have much experience with them otherwise. Goki's mod used to have a ton of stuff but I don't think it works or is maintained anymore.

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


Spades posted:

Seems like porting the character file over isn't working so I'll have to see about reinstalling the game as it may be some other file issue.

I think I will put it down for a while now anyway as I've gotten to the same point as my previous playthroughs where power creep removes most of the challenge from the game.

I think the best part of the game seems to be around the point just after finishing the vaults/the art where you're scrambling to sort out a source of lategame healing and a 'final' wand configuration - but as soon as you're able to get through the alchemist and get into the parallel worlds the challenge falls off a cliff and the insistence on polymorph being the only thing that can mess with you at that point feels like bad game design itself.

Are there any recommended mods for the game? Might be more interesting to try something different than the core gameplay loop.

If you want a lot more things and areas to explore then Notiavania is one I enjoyed.

Zamujasa
Oct 27, 2010



Bread Liar

Spades posted:

Seems like porting the character file over isn't working so I'll have to see about reinstalling the game as it may be some other file issue.

I think I will put it down for a while now anyway as I've gotten to the same point as my previous playthroughs where power creep removes most of the challenge from the game.

I think the best part of the game seems to be around the point just after finishing the vaults/the art where you're scrambling to sort out a source of lategame healing and a 'final' wand configuration - but as soon as you're able to get through the alchemist and get into the parallel worlds the challenge falls off a cliff and the insistence on polymorph being the only thing that can mess with you at that point feels like bad game design itself.

Are there any recommended mods for the game? Might be more interesting to try something different than the core gameplay loop.

Don't make a new save and copy things over, just go somewhere that's open normally (above the ground by a few pixels is probably enough), then go into your save directory and delete all the entities_*, world_*, and area_* files. This should cause the game to regenerate everything around you as if you were never there. Obviously don't do this unless you have a backup, though.

Hempuli
Nov 16, 2011




Noita just won Finnish Game of the Year 2020 and Best Big Screen Game of the Year 2020 at the Finnish Game Awards!!

resistentialism
Aug 13, 2007

Congrats!

AceClown
Sep 11, 2005

Hempuli posted:


Noita just won Finnish Game of the Year 2020 and Best Big Screen Game of the Year 2020 at the Finnish Game Awards!!

well deserved, game is a masterpiece

Apes-A-Poppin
Dec 3, 2015

Grats dudes, very well deserved indeed!

sebmojo
Oct 23, 2010


Legit Cyberpunk









AceClown posted:

well deserved, game is a masterpiece

eke out
Feb 24, 2013



AceClown posted:

well deserved, game is a masterpiece

RoadCrewWorker
Nov 19, 2007

camels aren't so great

AceClown posted:

well deserved, game is a masterpiece
it's kicked my rear end and established dominance, absolutely agreed

Zamujasa
Oct 27, 2010



Bread Liar
congratulations on Finnishing First :toot:

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

Hempuli posted:


Noita just won Finnish Game of the Year 2020 and Best Big Screen Game of the Year 2020 at the Finnish Game Awards!!

Btw. fyi if you now start studying Finnish language then in 2026 come back to this post and click the below link and you can listen to AND UNDERSTAND a Finnish Broadcasting Company's Kupla podcast (they discuss media in all forms) where they interview Petri Purho from Noita!

https://areena.yle.fi/audio/1-50991482

They talk about Finnish game industry's successes like Angry Birds, Supercell, Housemarque and Remedy that get all the attention, but indy successes like Baba Is You get ignored because they're not literally the size of a paper mill, which in Finland is an SI unit for trade success. And GamerGate and politics, all very interesting stuff.

PP also tells interviewers that there is {spoileroid} in the game that players still haven't realized. Noh, jos tulit katsomaan tätä postausta viiden vuoden päästä niin se on luultavasti jo löydetty. Mutta hei, nyt voit pelata Noitaa ihan uudella pers-pektiivillä!

edit: congrats too!

KillHour
Oct 28, 2007


We know there's still more to find because the developers are sociopaths who want us go go insane. Tell me what the loving eyes say, Hempuli! I'll sign an NDA. I just have to knoooooooow.

Zamujasa
Oct 27, 2010



Bread Liar
At this point you have to wonder if it's just a troll to confound people forever.

CyberLord XP
Oct 18, 2005

Goldie...She says her name is Goldie
Been playing around with using the checkpoint and edit wands everywhere mods. Finally made a wand that is so destructive that it knocks my game down to a few FPS when I fire it. Kills almost anything in one shot and if I miss it creates a bright orb of death that burns it's way into the ground for about two screen heights.

Game is fun.

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animatorZed
Jan 2, 2008
falling down

Excluding wands that just crash the game, a while ago I made one that was somewhere in the vicinity of 5-10 minutes per frame off of one shot.

Left it on overnight to see if it would resolve. It was still going 11 hours later so I just killed the game at that point.

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