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Ghost of Tsushima has probably handled it the best in terms of sprinkling lots of little things across the map but then rather than drown you with UI elements the game just injects all that into the world atmosphere itself. You may be following the wind to your objective when a golden bird might cross your path, indicating a point of interest nearby. Or find a fox den to lead you to a shrine. In the distance, you may seen pillars of smoke coming from areas where a quest begins. All of this is shown explicitly on the map should you choose to open it but the game also lets you just embrace the world and have it guide you naturally
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# ? Nov 5, 2021 04:32 |
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# ? May 26, 2024 23:05 |
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eonwe posted:holy poo poo this game looks good SIR! I suggest you actually READ THE THREAD and realise that THE HORSE TELEPORTS Miyazaki has hosed UP
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# ? Nov 5, 2021 04:40 |
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Nuns with Guns posted:I could take or leave crafting, but making sleep arrows to sneak up and backstab things sounds delightful and I'll probably be testing those on everything to see what conks out or not. An open world that optionally gives you a glowing indicator you can plant in the distance as a waypoint, and where the occasional save point creates a moving light you can opt to follow if you get lost and want to find your way to the next Legacy Dungeon, sounds substantially less intrusive and obnoxious than the average Ubisoft collect-a-thon with 10 million objective markers. I wonder if those work on other players? Probably not, right?
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# ? Nov 5, 2021 04:42 |
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Nuns with Guns posted:I could take or leave crafting, but making sleep arrows to sneak up and backstab things sounds delightful and I'll probably be testing those on everything to see what conks out or not. An open world that optionally gives you a glowing indicator you can plant in the distance as a waypoint, and where the occasional save point creates a moving light you can opt to follow if you get lost and want to find your way to the next Legacy Dungeon, sounds substantially less intrusive and obnoxious than the average Ubisoft collect-a-thon with 10 million objective markers. yeah legit the only thing that makes me nervous from the video is the inclusion of "crafting" but from the brief glimpse we got it looks like it's just for ammo + healing + consumables which i can deal with
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# ? Nov 5, 2021 04:46 |
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Infinity Gaia posted:I wonder if those work on other players? Probably not, right? My guess would be either "no" or "it gradually builds a meter like prior games did with bleed or poison and you'd have to be pretty dumb to let it fill up." It might depend on how invasions ultimately end up working in this though. Cowcaster posted:yeah legit the only thing that makes me nervous from the video is the inclusion of "crafting" but from the brief glimpse we got it looks like it's just for ammo + healing + consumables which i can deal with I'll be a bit annoyed if I have to hit up an iron ore deposit regularly to obtain materials to repair weapons or something, but yeah nothing fills me with dread right now. It sounds like it's all optional utility gear from what we've been shown. Happy Noodle Boy posted:Ghost of Tsushima has probably handled it the best in terms of sprinkling lots of little things across the map but then rather than drown you with UI elements the game just injects all that into the world atmosphere itself. You may be following the wind to your objective when a golden bird might cross your path, indicating a point of interest nearby. Or find a fox den to lead you to a shrine. In the distance, you may seen pillars of smoke coming from areas where a quest begins. That's really cool and I hope the open world in this ends up somewhat like that. It's honestly pretty similar to how points of interest have worked in the other FromSoft games (when they aren't covered in crude player graffiti to act as a neon sign to something interesting.)
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# ? Nov 5, 2021 05:23 |
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Logan 5 posted:I have pre-ordered a game for the first time in my life.
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# ? Nov 5, 2021 06:57 |
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Johnny Joestar posted:i feel like mentioning breath of the wild conjures a certain mental image for a lot of people but i personally like thinking of it as a wildly advanced take on the structure of dragon's dogma and i'm absolutely here for it On the bright side if this game is breath of the wild souls we can call it Zeldan Ring
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# ? Nov 5, 2021 07:27 |
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I am mildly concerned about this game being less of an ~authored experience~ but it still looks pretty loving cool.
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# ? Nov 5, 2021 07:58 |
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fromsoft will make a botw but good.
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# ? Nov 5, 2021 08:35 |
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BOTW haters are such an exhausting snooze. So eager to always tell everyone about their bad taste in video games.
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# ? Nov 5, 2021 08:53 |
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One issue with the soulslike series is that it doesn't encourage experimentation with weapons, upgrade materials are often too sparse, and it's easy to fall into a rut. BOTW's rules enforce constantly using and abusing your arsenal. It's not "fair" but it's deliberate.
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# ? Nov 5, 2021 09:14 |
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I've always regarded the Souls series as a Zelda game for adults without the puzzles, the combat gives me underlying OoT vibes every time. I think it's a good thing.
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# ? Nov 5, 2021 09:46 |
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Souls games only have so much in common with Zelda, but the exact same part of me that enjoys Zelda enjoys Souls, so it's always felt like an extension of it in some way.
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# ? Nov 5, 2021 10:04 |
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I'll take a OoT-style unrealistically cramped "open" world over slowly plodding for an hour of nothing because the devs wanted to tout a bigger landmass. That's the same thing that turned me on about Dark Souls 1's design, even if it was ultimately flawed and probably had a ton of cut content. I'm mean I'll still 100% Dark Skyrim, but it'll be a lot more fun if the rides are brief and/or full of things to do.
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# ? Nov 5, 2021 11:13 |
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The lady melena in black with pink eye, here to sell us a car.
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# ? Nov 5, 2021 11:51 |
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Is it just me, or is there a distinct red and gold color theme going on here? I wonder what that could symbolize. Sunset, maybe?
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# ? Nov 5, 2021 12:32 |
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if you look at the actual world map, it looks a bit more constrained & directed than just the wide open plains of most open world games
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# ? Nov 5, 2021 12:57 |
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# ? Nov 5, 2021 12:58 |
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# ? Nov 5, 2021 13:01 |
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People get all up in arms when The Division is filled with bullet sponge bosses but you’re all ok with a guy on a horse who tanks like 5 different spells followed by a literal blast of blue plasma beam? Lol ok.
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# ? Nov 5, 2021 13:05 |
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Blades for feet. Chains on the wings. huh fucked around with this message at 13:28 on Nov 5, 2021 |
# ? Nov 5, 2021 13:12 |
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Remember ? This is them now Feel old?
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# ? Nov 5, 2021 13:17 |
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# ? Nov 5, 2021 13:18 |
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lih posted:if you look at the actual world map, it looks a bit more constrained & directed than just the wide open plains of most open world games that's why i keep bringing up dragon's dogma, with the bigger focus on combat stuff and what looks like a tighter, more focused overworld it doesn't really scream botw to me even though it's the first thing people automatically go to
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# ? Nov 5, 2021 13:24 |
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I'm commander shepherd and this is my favorite spell on the citadel
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# ? Nov 5, 2021 13:25 |
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Dr. Video Games 0031 posted:I am mildly concerned about this game being less of an ~authored experience~ but it still looks pretty loving cool. Me too.
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# ? Nov 5, 2021 13:29 |
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twinblades are back btw i just hope winblades are also back
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# ? Nov 5, 2021 13:29 |
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Johnny Joestar posted:that's why i keep bringing up dragon's dogma, with the bigger focus on combat stuff and what looks like a tighter, more focused overworld it doesn't really scream botw to me even though it's the first thing people automatically go to miyazaki specifically cited botw as a big influence on the world design, but it's not just imitating it or anything. it seems more quite a bit more open than dragon's dogma though
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# ? Nov 5, 2021 13:31 |
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I would like to play this video game. Mailer posted:I have opinions about BotW but I get the sentiment. I'm down with literally 100% of what was in that video. If the open areas are kind of meh and just traversal then that's a wasted opportunity but I won't be care when I'm jumping on rooftops or three levels down in a crypt. I think Breath of the Wild stinks so FromSoft's Breath of the Wild means "the good version" when I read it.
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# ? Nov 5, 2021 13:32 |
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# ? Nov 5, 2021 13:39 |
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lih posted:miyazaki specifically cited botw as a big influence on the world design, but it's not just imitating it or anything. it seems more quite a bit more open than dragon's dogma though i mean yeah obviously it's gonna be involved in some form, but it tends to carry a lot of baggage when it's mentioned and for me personally i see elements of other games before i do botw even though i'm relatively ambivalent about it
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# ? Nov 5, 2021 13:45 |
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The 3D Zeldas inspired Demon's Souls, the Souls series inspired Breath of the Wild, which in turn is inspiring Elden Ring. Devs don't have the same rivalries as the fans.
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# ? Nov 5, 2021 13:52 |
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I hope there’s a link costume in elden ring
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# ? Nov 5, 2021 13:55 |
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Been really impressed with the outfits they’ve shown off so far. I hope this game doesn’t end up like DS3 where most of the outfits are loving ugly and/or can only be found in the back half of the game but also only if you fulfill xyz condition that isn’t mentioned anywhere in the game. gently caress that, give me some clothes you assholes.
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# ? Nov 5, 2021 14:02 |
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I can kinda see traces of BotW in how the exploration seems to be more player-driven than driven by the UI or markers, and the presence of bite-sized challenges in the world and sweeping weather effects that alter gameplay and potentially pose a challenge.
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# ? Nov 5, 2021 14:12 |
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skasion posted:Been really impressed with the outfits they’ve shown off so far. I hope this game doesn’t end up like DS3 where most of the outfits are loving ugly and/or can only be found in the back half of the game but also only if you fulfill xyz condition that isn’t mentioned anywhere in the game. gently caress that, give me some clothes you assholes. I really want the big curvy sword.
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# ? Nov 5, 2021 14:14 |
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Loved the trailer, can't wait to play. Open world DS sounds (and now, looks) amazing. I don't pre-order often, but this is one of them. As a nurse, having a character named after the black coffee-grounds feces of a person with a GI bleed is funny. Don't image search "melena".
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# ? Nov 5, 2021 14:15 |
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They've shown these player characters before. The long-haired knight, the short-haired fella in the robes with two swords. I wonder if they're actually different people or just two created characters.
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# ? Nov 5, 2021 14:22 |
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Curved Greatswords are always going to be great because they have greatsword speed and damage but retain hyper armor when one handed.
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# ? Nov 5, 2021 14:30 |
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# ? May 26, 2024 23:05 |
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Ashrik posted:As a nurse, having a character named after the black coffee-grounds feces of a person with a GI bleed is funny. Don't image search "melena". Good (????) thing that her name is just Melina, so Google Image Searching will probably net you weird fetish porn of her instead. Ashrik posted:They've shown these player characters before. The long-haired knight, the short-haired fella in the robes with two swords. I wonder if they're actually different people or just two created characters. Judging by previous games, they're almost assuredly just builds they have prepared for showcases.
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# ? Nov 5, 2021 14:32 |