Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

JustJeff88 posted:

One would think that a spell called 'Dragon's Breath' would involve fire in some form, but what do I know?

Purple, is there a comprehensive list of word chests for this game somewhere?

https://vga256.com/krondor/riddtest.html

This one is a list of the riddles and their answers, if that's what you're thinking. Otherwise the "map" section shows all of the chests and their solution words in a given zone when you zoom in.

Adbot
ADBOT LOVES YOU

Mikser
Nov 25, 2007

Xerophyte posted:

Your colors are also different from the screenshots I could find on mobygames and elsewhere. I have no idea why that is. If this is the GOG version I suspect it may be doing something weird, since the screenshots on GOG.com seem to likewise be all squashed and saturated.

Which video output type you're using in DOSBox can affect this. With "output=overlay", there is a loss of color fidelity, as the conversion from RGB colour space to YUV colour space is lossy.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Update 18: The Spider and the Sidequest, Part 1



I was gonna start off by saying that this update was gonna be a bit different because it was going to be concerned almost purely with cleaning up new chapter 3 sidequest content and a small amount of chapter 2 sidequest content that I missed(but which is still available in chapter 3), but I realized that was just gonna make this update like... basically every update so far(also despite spending about two hours doing this I still missed some side content, but I'll write that up when I get to where I missed it). :v: When we last left off, the party had just travelled to Romney, where they expected that Bas-Tyra's soldiers would have some cool clues for them, but whoopsey-doodle, turns out they all happened to get super-murdered, which is a drat shame. Guess the crew now has to pick up where the soldiers left off. First thing they do is to loot the soldiers' corpses for any clues, which is where they come up with the titular Spider and Spyglass.



There they are, in the inventory, and they're both kind of handy items! The spider is an infinite-use item that can poison any sword or non-burning, non-enchanted quarrel(actually part of another infinite money trick which involves buying normal quarrels at rock bottom prices, poisoning them so they're worth more and selling them at a store with higher prices. since it's not available till chapter 3, though, which is rather late to break the game, I'm not a big fan of it). Any time you're not applying another modifier to the party's swords, you might as well poison them with the spider. The spyglass, meanwhile, is an infinite-use item that casts Eyes of Ishap any time its used, thus revealing all containers in the party's general area, which includes dirt mounds, corpses or just about anything, really, thus completely obviating the need for any other "see things"-spell and being super handy if you don't already know this game like the inside of your own shoes or have a guide.

In any case, that score aside, we actually have a few things to do in Romney before turning out to the rest of the world, first off... we should poke our heads into the local shop.




Note that Grey Tower Plate. It cost 750 gold back in Chapter 2, meaning it's shot up to 600% of its initial price, this is because the Guild War in Romney has finally kicked into full gear and now everything costs assloads here, as they will until we complete a sidequest. The smart money, though, is really on never completing it so you have a town where you can sell gems and equipment at insane markups. Books, staves and magic items are about the only things they won't buy, which means they'll still buy just about anything that's actually worth a lot of money. At this stage, it's not worth abusing since this party is already well set for the rest of the game, but it would be worth it to, say, keep any gems and rubies you find until Chapter 3.

Additionally, if we poke our heads inside the room where the Duke is trying to bust heads until everyone stops fighting now...

BaK posted:

They were shown into a room.

Seated crosslegged in a large wooden chair, Duke Romney was staring at a large lumpy form which was heaped on top of the meeting table, his youngish features obviously clouded by some issue of great concern.

"What's under the sheet?" James asked.

"Botho Chandler," the Duke replied grimly. "They found him in the alleyway and have dropped him off here until the undertakers can come for him.

"Murdered?"

The Duke sighed. "Fortunately it's no great mystery. He was fighting with the leader of the Miller's Guild and got cornered by three mercenaries. We have them all in custody. Things have gotten so bad here that we're regularly building a bonfire to burn the bodies from this idiot private war between the Guilds."

"Any way we can be of assistance?" James asked, taking a glance beneath the sheet at the obese corpse. "We may be in the area for some while."

Drumming his fingers on the table, the Duke stared intently at them. "Actually, you may be of service to me," he said after a thoughtful moment. "If I can convince Arlie Steelsoul to come into negotiations with the rest of the guilds, it's possible I can break this deadlock between them. My father always said that the guilds will follow Mitchel Waylander and Arlie Steelsoul whichever way they go, but unfortunately Mitchel is too intertwined in the origins of this problem for me to use him effectively."

"Where do we fit into this?" James asked.

"You're neutral," he replied, gaining his feet. "You were born outside of Romney and you have no connections to the guilds. I am right about that aren't I?" Quickly an anxious look flickered in his eyes, but quickly vanished as he noticed that James was shaking his head. "Excellent. My point being, as the Duke, the guilds might view a private meeting between myself and Arlie as unfair negotiation. They have to believe that he is coming to the negotiation table of his own free will, and believe me, they will be watching my movements for a while."

"So you want us to find this Arlie Steelsoul fellow and convince him to come and negotiate with the rest of the guilds, is that it?" James asked.

"Just so," the Duke replied. "You will find that he has a small house to the west and south of here. I would advise you though, he is a paranoid man. He keeps himself well guarded and there may be some danger involved. I will reward you for your efforts of course."

"That's all right," James said with a smile, heading towards the door. "We're used to danger."

Completing this quest will reset Romney's prices to normal, which would be great if it was like... a supply hub you needed to revisit for the rest of the game, or if it had rare gear but... no, it's pretty much entirely shooting yourself in the foot to do so. It does score the party 300 gold and a key that opens a whole... 1 wells(no, really) and 2 doors in the game if they complete the quest.

Once that quest's picked up, maybe we should visit the tavern for clues! I mean, just in case this team of exceptional geniuses missed something while rifling through dead people's pockets.



I will concede that for all humans' shortcomings, you really have some efficient janitors.

Place cleaned up surprisingly quickly and nicely for having been the location of 30-something grisly axe murders. :v: Anyway, it already has all the usual tavern functions, the murders didn't even keep the loving gamblers away or the patrons who tip you for playing the lute, and the kid in the foreground can be interrogated about what happened.



Why should we want to do that?

Because when I broke things, master always told me that someone would come and take me away someplace bad and someplace dark where they would never feed me and I'd never see the light of day. I knew when all those people got killed in here that someone would come for me and take me to the bad place.

You don't have anything to be afraid of, Jason. You didn't kill those men. It's not your fault.

Master says anybody that stays under our roof is our respont...respono...responsibility and I was here when they were killed! That means it was my fault.

Then you saw the murders?

No, but they come in and told me to leave or they'd hurt me real bad. They didn't tell me what they were going to do.

What did the men who told you to leave look like?

They were big and they had birds on their chests, like eagles. And they smelled funny, like sometimes the sailors from Kesh smell like. Like flowers...

Hawks on their chests. That at least confirms the Nighthawks' involvement... Do you know any thing about a spider made of silver or a brass spyglass that one of the men that were killed might have carried? It's very important. Think hard...

I...I don't know anything about the spider, but I remember that one of the King's Men had a brass tube with little pieces of glass in the ends of it and I could see things that were far away with it. He said that he and one of the other men had brought it back from Silden.

Did he say where in Silden he got it?

No...just in Silden.

Can you think of anything else? Did anyone else come into the Black Sheep before the murderers?

A carrying man brought in some wine from the Upside Down Keg for the soldiers. Told me it was sent special, but besides that, I can't think of anything.

Thanks, Jason. We may be back later to ask you more questions, so don't go anywhere.

Once again I want to point out that the Nighthawks are so drat bad at concealing themselves that even a literal child spots their huge "yo we're assassin mans"-pendants. Oh, and if we come here in chapter 1, Locklear can talk to Jason, too, which, uh, is certainly a conversation.

BaK posted:

Locklear motioned to the figure across the room.

The boy walked over to join them. He stood before them, eyes downcast.

JASON: Are you...the Collectors?

LOCKLEAR: The Collectors? What do you know about them?

JASON: Only what master Carolus said. Before he went away he says to me that one day the Collectors would come and take me away to a pretty place where every boy would be like me and I wouldn't have to worry and that I shouldn't be upset he had to go 'cause he was going to a real nice place where people were like him. I tried to not be scared but it was real hard and after the master left I cried real hard for days until my head hurt. Then one day the Black Sheep man found me and said I could scrub his pots until the Collectors take me.

LOCKLEAR: And how much does your current master pay you?

JASON: Pay me?

LOCKLEAR: Yes, your wages - What does the Black Sheep man give you for helping clean up around here, for sweeping the floor and scrubbing pots?

JASON: Oh, well he's very good to me, Lord. He lets me sleep in the coup with the chickens so I don't catch the shakes and I get the bread that hasn't greened yet.

LOCKLEAR: That's...very kind of him. Is he here?

JASON: No. He left a week ago on business to Silden. He said he would be back very soon and that I could sleep here in the shop. I forgot to lock the door.

LOCKLEAR: Well, we'll leave you then. I want you to lock up the shop behind us and I want you to stay here until your master comes back. When he does, I want you to tell him that the Collectors are coming for him very soon and that Seigneur Locklear of Prince Arutha's court says so.

Sadly there's no sidequest where Locklear punches Jason's "employer" until he's vomiting up his own internal organs. Because goddamn, that's pretty grim. At least we get confirmation that Locklear's not a completely bad sort as he seems to at least give a gently caress that Jason is being abused.

That's about it for Romney content, though. Jason has provided us with two clues, firstly that they received a suspicious shipment of booze from Sloop and that our fancy new items might have come from Silden. These are valid clues, and the party does pursue them in the book where they pay off slightly more(but only very slightly more) than in the game, but it's entirely possible to skip over them if you're doing some sort of speedrun and just head straight north to the Prank's Stone/Kenting Rush/Cavall Keep area that we've so far mostly been avoiding.




Now, we barely get out of the gate before we run into our first encounter, because chapter 3 is the first big repopulation of the main world map area that showers almost every single zone with new enemies, often...



Nighthawks! Predictably two single Nighthawks go down like chumps, but I wanted to show that there were a few more popping up while we head down to Sloop to check out the brewery that maybe had something to do with all the dead soldiers at the end of Chapter 2.





While we're here we can also harass Mitchell Waylander, but let's hit up the brewery first.

BaK posted:

James could smell alcohol.

Pushing the door of the shop open, he was met by a sharp faced fellow who was carrying a wooden keg. Quickly dumping it with a pile of other casks, he wiped his hands off on a towel, then extended his hand. "Welcome to the Upturned Keg. Best brewery this side of the Romney. Would you care to sample some of our stock? We make a dandy apple wine..."

"I'm sure you do, but no thank you," James said. "We have other business with you. Have you recently sent a special delivery to the Black Sheep Tavern in Romney?"

The man nodded. "Yes. A man here in town named Mitchel Waylander came in and made the purchase order himself. Paid with rubies."

Recognizing the name of the leader of the Glazer's Guild of Romney, James arched an eyebrow. "Was there anything unusual about the order?"

"I'll say," the man replied. Moving to a small bin, he pulled out a handful of a substance that looked like tabac, letting it sift between his fingers back into the bin. "He asked that I add this to the kegs - called black tarweed."

"A poison?" James asked.

"No. It's a cheat used by the less scrupulous tavern keepers. Handful of this dissolved in your ale, and whoever drinks it will think they're dying of thirst. Gets worse the more you drink."

Gorath spat. "It is often done in the north," he said. "A man will drink until he is no longer capable, either for lack of gold or wit."

"And an excellent way to make certain that someone is incapable of fighting you back," James said with disgust. "The Nighthawks aren't what they used to be."

Alarmed, the brewmaster seemed to pale. "Nighthawks? What have they to do with this?"

Omitting most of the smaller details, James told what they had already learned of the murder. Horrified, the man shook his head. "I assure you, this has never once happened in association with the Keg. If you would like, I will get you something to drink. I guarantee that it has not been laced with the black tarweed..."

If Nighthawks were already delivering the booze, why not just fill it with actual poison? :v: Why fill it with something that makes them drunk and THEN kill them physically risking further discovery? And why the gently caress would this brewery just go along with it? In the book, they work this a bit differently and the Nighthawks send along their own tarweed-filled booze instead. Though, again, why not just poison it.

Now, let's go harass Mitchel Waylander. He's not here in chapters 1 or 2 because he's busy hanging around Romney, but in this case we can interact with his house which gets us jumped by several Nighthawks(who have a poor time of it), if we then try to interact with his house again...

BaK posted:

James knocked cautiously on the door.
A few tense moments later the wood began to creak and the door swung open. From the darkened room a figure emerged and James gripped his sword tighter, prepared for any eventuality. Though Mitchel Waylander wasn't one of his favorite people, he was a bit relieved to see his familiar face...and Mitchel seemed a bit relieved to see them.

I don't know who sent you, but I'm very thankful for your help.

Let's just say that anyone on the business end of a Nighthawk sword is of interest to me these days. It's not like them to send multiple assassins unless the target is considered a danger to the guild.

But I'm a merchant! I don't know anything about the Guild of Assassins!

You wouldn't necessarily have to know anything about them. You might have witnessed something they preferred unseen, perhaps they think you've wronged them in some way. Where were you the night the King's men from Bas-Tyra regiment were assassinated?

What?! I hadn't heard... Gods, they were good men! If it hadn't been for them, we never would have broken the Riverpullers' siege at Romney. How did they die?

Nighthawks set up on them in the Black Sheep Tavern. Killed every last man. The only thing I found strange was the fact there were few signs of resistance. I was told by the boy who tends the bar a few casks of Keshian Ale were delivered the night before, but the Bas-Tyra men are very disciplined men. Does it seem reasonable to you a detachment of men trailing the Nighthawks would get drunk in the town where they suspect the Guild of Assassins have their headquarters?

It does sound a bit odd.

It sounded odd to me as well, so I decided the ale had been tainted in some way. I thought if I found the man who sent the ale, I might be on the trail of the Nighthawks. Then I visited the tavern here in town and I discovered something very disturbing. The arrangements for the ale delivery were made here and the keeper was instructed to add a significant amount of tarweed to the mixture, a mixture that while not poisonous, induces the drinker to become excessively thirsty, ensuring that he will continue to drink until quite drunk. But that was not the shocking information. You see, it seems the local chief reeve of a prestigious guild arranged for the delivery of the Ale...Mitchel Waylander!

I never made that order! I would have been in Romney when the arrangement was made. I couldn't have made that order!

I realize that as well. The Nighthawks have gone to extreme trouble to implicate you and that tells me they want revenge for something. The men that were sent here to kill you would undoubtedly have planted the final evidence on your corpse. So, what could you have done to them?

Truly, I don't know...

Do you know anything about a silver spider or a brass spyglass?

A brass spyglass? Oh dear gods! But that man couldn't have been a Nighthawk... He was so, so regal looking...

What did you do to this man? Is the spyglass involved?

There is a place north of Romney known as Prank's Stone. When people approach it, they often discover that items on their person disappear. A business partner and I discovered where the disappeared items go to and we sell the items we find. Any way, one night I was drinking in the town of the same name and I saw this man who had a very marvelous brass spyglass. My guild was having difficulties at the time and I was low on cash so I conspired to achieve the spyglass for my own. I had noticed the attention he was paying to a rather fetching barmaid and I arranged that a note was sent to his table telling him to meet her near the Prank's Stone. The spyglass became ours...

If the man you snatched the spyglass from learned what happened, I could see how he would want revenge. Where did you sell it?

I don't sell the items. My partner does and we split the profits. I don't know anything about him other than the fact that he is a native of Silden. We decided early on that we would share only our booty so that if one of us was caught, the other would be safe.

Then it seems we have business in Silden. Lay low. It may be the only thing that keeps you alive, Mitchel. The Nighthawks are not men that should be angered.

Now this exchange is extremely different in the book. Similarly, the party is looking for Mitchell and Nighthawks are staking out his house when they arrive, but it turns out that he actually is working with them, or was. Someone came to him with the idea of instigating the guild war in Romney, to profit off it, and Mitchell, being a greedy gently caress, went along with it. By the time he realized they were planning to have several people killed, not just drive up prices and knock over his competitors, it was too late to back out. Thankfully, unlike a lot of fictional characters, book-Mitchell is smart enough to turn himself in rather than dig himself a deeper hole or try to fight two armed men and a wizard.

I would also like to point out that here, after barely ten minutes of actual gameplay time, I have already produced a post which is at over 20k characters of text.

In any case, this is our first clue pointing northwards, towards Prank's Stone, but we've still got clues to investigate in Silden, so we're gonna keep heading south. We're skipping Arlie Steelsoul's residence until the end of the update, mostly because I misunderstood the triggers needed for ending the Guild War in Romney and thought I could still profit off it later, but whatever, the party's already loaded.





Along the way are some more Nighthawk ambushes, but as they're all two or three Nighthawks, they're mostly irrelevant, and I also clear out the remaining Rusalki fights for the Temple of Eortis quest, which are trivialized by applying Skin of the Dragon to James and Gorath, then powering them up with Steelfire casts so they can clear out all the ghosts before the defensive buffs expire. I agree with the people who prefer Skin of the Dragon as probably the most powerful option in most fights, but it's still not my favourite strat. :v: Sadly, returning to the Temple of Eortis at this point gets barely a line of text acknowledging what the party did.



Back in Silden, we now have a reason to go to the tavern.



BaK posted:

James motioned to the figure across the room.

The man walked over to join them. He stood before them, eyebrows arched inquisitively.

As the keeper of a tavern, I imagine you get quite a bit of traffic through here, lots of people wanting to buy or sell items that were - shall we say - indiscriminately acquired? Who would I speak to if my interests lay in that direction?



I need to find out about the possible purchase of two very special items that might have been picked up here in Silden. I'm looking for whoever might have sold them.

If an item is sold in Silden then I am the only man that you should speak to. Any other transactions are done the Silden way.

Very well, Joftaz. I need to find out what you may know about either a brass spyglass or a silver spider. I would be willing pay in gold.

You will pay, most undoubtedly for that information, but I am not interested in your Kingdom coins. If it were gold I could come up with the sum I want myself. No, what I require is the assistance of a thief.

Why do you think I would be of any help?

I live in a city of thieves. I have spent my life knowing how to sense them and I know most assuredly that you have a thief's instincts. This is the bargain. I will tell you about the silver spiders that I sell on occasion, and you will find a bag of powder that was stolen by the Crawler. It has most likely been taken to his house near here. The house is locked and I suspect that the pouch will be hidden away in a chest or cabinet or such.

Any thief could do that for you. Why would we be especially qualified for this?

Because all the thieves in this place - they all are the hands and eyes of the Crawler. To be working for me, that would be death for them.

Why? What is it that is in this powder bag?

I have made my offer. The information for the pouch. Do we have a deal?

[YES]

My bump of trouble is telling me that I shouldn't be agreeing to this, but you have a deal, Joftaz. I'll get your pouch. A straight exchange, the information for the item.

Consider it a deal then. I will wait for you here in the Anchorhead until you return with the item.

We will be back. Do not leave this place.

Now, the door on the main Silden screen that previously produced a "nothing to do or see here!"-message, allows the party to interact with it instead...

BaK posted:

Gorath watched the docks.

Behind him, James stood with his ear pressed against the door of the house, listened for the stirring of the Crawler or his men, but heard only the thumping of his own heart. The door was locked and as he reached inside his pack to search for his keys and picklocks, he saw a very small, very straight crack in the trim beside the door. Smiling at the old Mockers trick, he pressed his thumb against the trim and pushed down. The wood slid away, revealing a small brass key! Removing it from its hiding place, he jammed it into the brass lock, whispering his thanks to the old Mocker who had first taught him the trick. Within, the house was dim, but not so dark that James couldn't navigate by instinct alone. Creeping, he investigated the whole of the three room house, noting anything that looked out of the ordinary. Near the fireplace he discovered something that appeared to be a chest, but dismissed it as suspect, its location tagging it as a trap for less clever thieves.

On the far wall, he eyed a row of five colorfully lacquered pots, each spilling over with a tangle of violet colored tondill horns. Many times in Krondor, he had heard the Princess Anita lamenting over the fact the flowers were nearly impossible to grow in the salty soil of the coastal regions and required nearly constant sunlight. Located as they were at the rear of the house, however, they would undoubtedly receive very little light at all. Smiling, he upturned each of the pots until, at last, he discovered the hidden powder bag and made a mental note to thank the princess for her relentless efforts to civilize him.

Clutching his find triumphantly, he hurried outside to rejoin his very nervous looking travelling companions. Jimmy the Hand was still alive and well.

The "powder" item produced by this quest is a stack of eight of the paralysis powder items that Owyn tosses in the face of overly inquisitive enemy melee fighters, but the smart move is to split the stack so you only leave one of them with James and he can just hand that over, since it's enough to trigger the completion. In the books it is, of course, not magic powder, but instead a large amount of uncut drugs.

So, the honorable seigneur from Krondor returns. Have you brought along the pouch I asked you for?

It seems that today Banath has smiled on the both of us. I have what you want, and you apparently know what I need to know. The pouch in exchange for the story. That was the deal. I want to hear a story about a silver spider.

Heh. Yes, Banath has gifted you most certainly. I wouldn't have thought anyone wily enough to defeat the Crawler, but if the Happy Prankster has given you the knack then I'll happily help you as best I can. Now - the silver spider is a rare item so I remember when I get one and am most assuredly pleased when I can turn a profit from one. They are heartily sought here in the Kingdom. It's been several months since last I sold one.

Can you describe the last man who bought one?

Oh, aye, I can describe him. Stoop backed, crass, hard bartering fellow. He was wearing a black cloak and a bird - an eagle - was blazed across his chest.

You mean a hawk? A golden hawk?

I have lived the greater part of my days here in Silden. It might have been a hawk or it could have been a gull. All I know is that I lost a great deal that day between he and the trader named Abuk who brought in some sailor's trinkets he appropriated from Prank's Stone. As for the man with the bird on his chest, the last I heard of him he was asking to purchase a ticket on a ship called the Mocker's Folly bound for Krondor.

A Nighthawk bound for Krondor? Where could I find the ship's captain?

Krondor, I suspect, though I don't see why that would be important to you.

I will decide what is important or unimportant. Now, what about the brass spyglass? Would you know anything about that?

As I told you before, sailor's trinkets are common here in Silden. If it is a special glass you covet I would urge you to seek out the trader, Abuk. I could hope only to make five, perhaps ten gold sovereigns from such an item so I decided they were not really worth my time bothering with them.

You may find that bothering with silver spiders has cost you more than imagined, Joftaz. If I find that any of the Prince's family have died of poisoning when I return there, you'll have a great deal more to worry about than turning a profit.

So, a couple of notes here, now that Joftaz has pointed us towards Abuk(canonically this is the first time the party meets Abuk, in the book). Firstly, in the books, it's less about recovering stolen property, and instead that Joftaz wants James to steal a ton of uncut drugs from two of the Crawler's agents, after which Joftaz then spreads word that the agents themselves sold it for their own profits(rather than the Crawler's profits), so the Crawler will spark an internal war trying to punish them for it. Secondly... someone forgot to look at a map when writing this, you obviously cannot take a ship from Silden to Krondor, as the Kingdom and Bitter seas do not connect(except possibly on a very long east-around-the-world trip). The game attempting to point you towards Krondor with that tip is also a false lead as there is nothing plot-related to do in Krondor at this point.

Also, we can now listen to a few extra dialogues from the patrons at Joftaz' tavern.

BaK posted:

The man scarcely acknowledged them.

"You look a sorry dog," Locklear commented, noting the long look on the man's face. "What troubles you?"

"Today I drink up the last winnings I ever made in lancers' tourneys," he said, watching the swirling contents of his cup. "From this day forth, I have to earn an unsullied day's living."

Locklear arched a brow. "I wouldn't call being a lancer a sullied profession."

"No," the man replied with a pained smile. "Not ordinarily. But I am beginning to advance in years and my strength is not all it used to be. At the last lancer's tourney, I bought a vial of Fadamor's Formula. Unfortunately, before the last joust of the day, I was discovered drinking it. My lord rescinded my bond and the master of ceremonies forbid me ever attending an other tourney so I may never again seek another noble employer." Reaching into his belt, he pulled out a small vial and slapped it into Locklear's palm. "All yours. I’ll be happy not to see another drop of it in all my life."

Locklear squinted. "Why give this to us?"

"I'm not specifically giving it to you," the man said. "You were just at hand when I decided to give it up. But to give you an understanding why I'm giving it up, perhaps I should show you something." Pulling up the hem of his tunic, he indicated a puckered scar which marred the flesh above his navel. "Several of the knights I defeated in the tourney gathered together and among them decided I should be taught a lesson. A hot iron shoved in to your guts can be a very convincing teacher."

...

The man grumbled.

Not sure whether the comment was an invitation or an indication they should leave, James approached the man cautiously. "Good day."

"Good day my arse. drat madness, all this guild feuding," he spat, wiping ale from his lips with the back of his hand. "I had a regular job before all this madness began up in Romney. Now I have to do my job under the cover of night. If Arlie Steelsoul would come to the negotiations table with the rest of the Guilds, we could bring this idiocy to a halt!"

"Has anyone talked to him?" James asked.

"Who can?" the man replied. "He's got himself sealed up in his house near Sloop. None of the Duke of Romney's men have been able to get through to him. He won't even allow his supplies to be delivered to his door anymore, has them dropped off in a box. Serve him right if someone sent in a pack of rations that had been sitting in the sun a month or more, arrogant bastard. Know how much it costs me to harbor my flats now? 100 sovereigns every two weeks!"

Despite James's repeated attempts to steer the conversation in a more interesting direction, the man insisted in relating his docking fees at the various points along the river and the outrageous lengths to which he had to resort to deliver his goods unmolested. At last, the effect of his ale beginning to overwhelm him, he slumped against the wall and began to snore.

...

James paused.

Though he had thought to get the man's attention, he decided he was far more interested what the man was whispering to a mercenary who was seated nearby.

"...well, who 'as the Crawlers key then?"

The man shrugged. "Kivo dropped it in the scramble out the sewers. After they did in the Upright Man, none of us had the desire to stick about any longer. Mockers were right mad..."

"So, it's still in the sewers, is it?"

"Unless one of the Mocker's boys picked it up, I'd say so, yes. Not like it matters, what with the Crawler crawled away to the Sunset Isles..."

Disturbed, James slipped away from the conversation. Though it was possible the men were bandying about things overheard from a rumor monger, the demise of the Upright Man in Krondor would have far reaching implications both for the Kingdom and for himself.

The only things of note for these fluff conversations is that the first one gets us a small extra stock of Fadamor's Formula and that rumours of the Upright Man's demise don't actually start spreading until the interstitial book between Krondor: The Betrayal and Return to Krondor, Krondor: The Assassins, where it's a minor plot point.

Still, this makes a good reason to head west of Silden and interrogate Abuk.




BaK posted:

They were not alone.

Owyn's pulse quickened as he saw the lone figure approach; but when it became apparent they were not being attacked, he relaxed a bit, squinted slightly in an attempt to see who was about to join them.



It appears that you are master of more than locks. What do you know of the Prank's Stone north of Romney?

A tongue wags loose in Silden. I see my enterprises may be silenced.

I am interested only in a brass spyglass that you sold to Joftaz in Silden. Tell me about it and I will choose to forget about any other thefts you may have participated in. How did you come by it?

A year and twenty ago, I bought a box in Silden from a trader. He told me it would bring me great fortune, but I wished only for a strong chest to hold my things and I told him that he would be a fool to sell such a box. We haggled and at last I purchased it for ten sovereigns, a price that the seller seemed positively glad to receive. I too was pleased with the exchange, but began to wonder at the nature of what I had purchased. The chest was possessed of cajunlo.

Cajunlo? What does that mean?

It was a box of trickery, of magic. Objects would appear in the box, things that I had not placed there. Then one day I met a man from Romney and he told me of the true nature of my chest. When things were lost in a certain place, they came to my box and we could sell those items. We decided of course that we would never tell each other more about ourselves so our business would be safe should one of us fall into harm.

And you two would split the profits of whatever appeared in the box. I take it that the brass spyglass was one of the items he arranged for you to find?

It was one of many things.

The day you got the spyglass, did anything else appear in your box?

A few things. I keep the things whose value I do not know, so those items which arrived with the spyglass are still there as well. I believe there was a note whose contents I do not remember.

Where was this box? Is it close-by?

It lies behind a mountain with two other boxes near Silden and is locked with a special lock. You will have to spell out Thorn so that it may be opened. If you do not understand of what I speak, you shall when you find the box.

Thorn? We will remember your kindness. Thank you.

Despite this description, anything you lose to Prank's Stone won't pop up in the THORN wordchest. This entire part is also, mind you, absent from the novel. In the novel the team just interrogates Abuk about who he sold the items to and he sends them north to Kenting Rush and Cavall Keep. Now, that would be the reasonable place to head, as it's where our remaining clues, scant as they are, are pointing... but that would be boring, wouldn't it? Let's go see what's happening in the Dimwood.

May as well, it seems like Delekhan is happy to wait on whatever detours we take.
Your kind are pretty patient, I'll grant you that. Murmandamus happily gave us almost an extra year of grace so he wouldn't just overrun us completely when he invaded.





Surprisingly, the entire section of road west from Silden through Sethanon and to the southernmost entrance to the Dimwood hasn't been repopulated with any encounters at all, unless they were all off-road or I managed to stealth around them, and the party arrives there with minimal hassle aside from running into Lyton's tax men. They get to live, this time.




The Dimwood itself, though, has absolutely gotten repopulated. It's gotten repopulated with a ton of encounters, some of them potentially quite nasty, and with quite a few of them clustered around the entrances so they're unavoidable.



The first one here is no big deal, just a single Witch Hag and two Moredhel Warriors. Since she knows both Skin of the Dragon and Grief of 1000 Nights, she could be a potential threat, but I've so far yet to see an enemy actually cast Skin of the Dragon, so fingers crossed they never will. Owyn tackles her with a Rusalki and she never gets a chance to get off any spells, but she could have easily caused us a good deal of trouble.





Of course, ten paces ahead there's another drat encounter.



This one is somewhat more tricky, in part because you can easily miss that there's a drat Witch Hag hidden behind the tree there at the back of the battlefield. :v: Like her colleague down south she also knows Skin of the Dragon, but instead of Grief she has Fetters of Rime, which is frankly just as bad except that it might miss its target.



A rusalki chases the witch hag forwards so that Gorath and James can reach her, while her bodyguards whip out the crossbows and start taking pot shots at the party, though thankfully with terrible accuracy. Crossbow enemies have been somewhat of a novelty so far, generally less annoying than melee or casters, but as the game goes on, more and more of them start bringing poisoned quarrels which are small issues in battles but require healing outside of battles(there are about 110 enemy poisoned quarrel archers in total, but some either have no crossbows or no crossbow skill, probably due to oversights) as well as better crossbows and quarrels that can actually hand out a considerable amount of pain per shot.



In any case, the moredhel go down without too much trouble, though the party does pick up a few dents and scratches.

With the local moredhel resting in pieces, we can go poke around something in the south of Dimwood that only activates here in Chapter 3.





BaK posted:

A wrinkled hand pulled open the door.

"Yes?" croaked a little man, his frail voice cracking with age.

James smiled, "We don't mean to bother you, sir. What news have you of the area?"

The old man dropped his head, and tears welled up in his eyes as he spoke. "Do not be deceived by what you see. The man before you is well less than half his apparent years."

"If what you say is true, how could this thing have happened?" asked Gorath.

"It is true indeed. I was trapping east of here -- had stayed about a month -- when I suddenly found myself growing weaker by the day. I decided to return home and during this journey I spotted a black robed man with a snake-like face."

"You think he is the source of your problems?" questioned James.

The man sighed. "I wish I knew. But now what am I to do? How shall I eat? I left behind my only ironjaw trap. I would be ever so grateful to have it returned. You shouldn't be affected if you don't stay long."

With a concerned look James turned to Gorath, then faced the man again, "We will see what we can do," he said.

Apparently some magical dogshit happened to poor Craig here, you can find one of his friends... somewhere(I later discover that it's Squire Phillip, who's hanging around the western section of the Dimwood in Chapter 3), I forget where exactly, who will corroborate Craig's story in case you suspect it's yet another schizophrenic resident of Midkemia sending you on a wild goose chase.





I feel a bit left out here, why did you two get so worked up when that guy mentioned "a man with a snake-like face"?
Pantathians were at the second Murmandamus' side when he led us to ruin at Sethanon, I've no doubt their meddling was why he was able to pull it off.
Yes, exactly, what Gorath said and for no other reasons whatsoever.

It's for some reason a state secret that no one ever lets Gorath in on that the second Murmandamus was, in fact, a shapeshifted Pantathian. Other stuff like said Pantathian being a servant of the post-Chaos Wars remnant of the Valheru, known to the Tsurani as the Enemy, could make sense to hide. But why hide that Murmandamus 2: Escape to Africa wasn't a Moredhel? Widespread knowledge of that could've helped shortcircuit Delekhan's entire plot of claiming Murmy 2 was still alive. The Pantathians are... yet another of Feist's beloved non-human species who are always evil, though I guess they have slightly more of a reason than so many others, being controlled by an insane Theocracy convinced that their creator, the Valheru Alma-Lodaka, will uplift them to godhood if they somehow manage to bring her back.

Apparently in the later novels, the party finds a splinter faction of good snakemen that have an evolved society that the protagonists accidentally completely annihilate. Then, after discovering that Pantathians aren't doomed to pure evil, the protagonists proceed to genocide the remaining Pantathians in the world, complete with heading to their cities and destroying all their creches and eggs after eliminating their military forces.

Cool.





Once you're in the isolated southeastern part of the Dimwood, it's super easy to gently caress yourself over by accident if you don't know what you're looking for. See, an invisible line has been drawn across the entire section, which, if you cross it...



There is something...very strange...about this place. For a moment I felt as though a...great force was reaching up through the ground and sapping my strength.
I felt something as well. It must be the strange force that Craig spoke of when we spoke to him. Perhaps we should turn back until we can discover the cause.

And then if we keep going...



This hits the party with 4% of the Sick condition which will slowly get worse and drain health at a rather rapid clip, in addition, bumping into trigger lines for it again will dump more of the condition on the party. You can clear it away with Healing Herbs, but if you hit the trigger too many times, it may be more than just a single serving of herbs can handle, and it'll be hurting your HP all the while.

This means that I promptly head for the encounter that will stop this trigger from killing the party, but I completely miss said encounter while hurrying through the woods and bungle into it as an ambush instead...






Welcome to Pantathians which are absolutely the toughest single enemy faced by the party so far. Like Moredhel Mages and Shades, they're Fighter/Mages, i.e. they actually carry weapons and thus aren't completely nerfed just by walking up to them and glaring at them. Secondly, they have almost double the total HP pool of any given moredhel in the game. Lastly, oof, these three fuckers have some nasty spell lists. Just listing the ones that could give me a headache...

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Update 19: The Spider and the Sidequest, Part 2

Pantathian 1: Despair Thy Eyes, Grief of 1000 Nights, Mind Melt
Pantathian 2: Flamecast, Skyfire, Grief of 1000 Nights, Mind Melt
Pantathian 3: Despair Thy Eyes, Skyfire, Unfortunate Flux, Fetters of Rime

Which means that if two of them decided to start the fight with Grief and the last landed a cast of Fetters, they could shut down the entire party in one round and instantly game-over me. Thankfully it's not that bad. Instead...





Gorath eats a Flux and a Mind Melt(with the Flux rolling mid/low) that slices off about 75% of his total health before the party gets any turns, giving him a chance to chug a dozen vials of restoratives before the next barrage hits. Thankfully, the positioning of the Pantathians means that James can block two of them from casting again, and Owyn can block off the third with a Rusalki.



Luckily on retreat they don't split up and make it difficult to keep them from casting, but instead cluster up in one nice big pile where one single mobile character can ruin their day. It seems like enemy casters, even if they're melee-capable, will usually prioritize moving away so they're free to cast. Shades seem to be the only exception from this so far, though possibly that may be because the game parses their "spell" differently from "real" spellcasting.




From there on, it's just a matter of whittling them down. One Pantathian escapes because James is an incompetent clutz and I'm already missing Locklear, but that's alright since none of them care carrying an important loot, the big deal is finding them and killing them as part of disabling the "gently caress you"-field they've inexplicably erected in this corner of the Dimwood. Before we leave, though, a new chest has spawned in that we gotta poke at.




We can't leave Old Man Craig without his ironjaw traps after all, which seem to be... designed after catapults... despite looking like crossbows? Whatever. Presumably it kills animals good.

In any case, having killed the Pantathians, we get a new chunk of text on heading back to the main section of the Dimwood.




What do you think the Pantathians were after, Owyn? Do you think they were rooting around looking for something?

With the Pantathians, who can tell? No one in the Kingdom knows exactly what they want, but they seem to get mixed up in nearly everything that's got a bad ending. My guess is that they were trying to channel the strength they were stealing into something else. Maybe they needed power for a spell.

I am none to comfortable with the thought of that. I felt their powers when we entered the area, though I didn't know what it was I perceived.

At least we have come out of there none the worse for the wear. I imagine that Craig is beyond help. It is a good thing we didn't remain a month, as he did.

Well, I don't know about you, but I feel almost normal again. I for one am glad the whole affair is over.

A noteworthy part is that this also cures any remaining Sick status, so you don't have to hurry for a temple if you're out of herbal healing packs or restoratives. Now to hop it back to Craig...






There's a small encounter with some moredhel and quegans on the way, but they just get run over by the party without offering any real opposition. As for Craig...

BaK posted:

James knocked on the door and waited for a reply.

After nearly a minute, the door cracked open, a gnarled hand finishing the task. "Have you brought my ironjaw trap?" asked the old man in the doorway.

[YES]

James nodded.

"We have," he said, producing the trap.

"Bless you, sirs," wheezed the man. "I hadn't the strength to retrieve it myself. And without it I would sure die of starvation."

Trap in hand, the man went back inside his house. He returned a moment later with a something clutched in his fist. "This is for you."

He dropped a golden ring onto James's upturned palm, then snuck back into the house, closing the door behind him.

So he dropped us a ring that works like the Weedwalkers and the Amulet of the Upright Man in offering a permanent stat bonus while carried, in this case a +15% to Scouting, making the party a lot harder to ambush. What isn't pointed out is that this also opens a store in the north of the Dimwood, the Fife and Laurel, which is otherwise closed in chapters 1, 2 and the start of chapter 3. Nothing indicates that it being closed is related to the Pantathians being around, or that killing them will open it, so I don't quite get it. Still, if you weren't moving into the Dimwood until Chapter 3, it'd be very nice to have an extra place to offload loot as there's a TON of stuff to pick up in here.

Since I missed Squire Phillip, here's his updated dialogue for finding him in the Dimwood in Chapter 3.

BaK posted:

They were not alone.

Owyn's pulse quickened as he saw the lone figure approach; but when it became apparent they were not being attacked, he relaxed a bit, squinted slightly in an attempt to see who was about to join them.

PHILLIP: Are you sure you aren't following me around, Owyn? We seem to be bumping into one another fairly frequently.

OWYN: If seeing each other more than once a year can be called frequently. I guess that wedding party in Yabon turned the both of us into nomads.

PHILLIP: I've about had my fill of it. If travel broadens the mind then I dare say my skull should be the size of a haywain by now. I'll be glad to get back home again and lay in my own bed for a time.

OWYN: Why are you in the eastern part of the Kingdom? I thought you lived in LaMut.

PHILLIP: On occasion, when my father will allow it, I sleep in LaMut, but I seem to spend most of my time running the Kingdom roads on family business. By my estimation, he must have his fingers in more pies than there are bakers in all of Midkemia! A trader has many things to keep track of and only so many sons to help him...

OWYN: Why doesn't he just hire a runner to do it for him?

PHILLIP: It's been suggested, most emphatically by those of us unfortunate enough to have been born to him, but he likes to quote a Quegian saying about marriage: Why pay for what you can get for free? Not to paint a poor picture of him though - he's just very practical about his money.

[THE FIFE]

OWYN: Have you ever stopped in at a tavern called the Fife and Laurel? It's a little north of here if I haven't lost my bearings. They serve a wonderful meat pie.

SQUIRE PHILLIP: The Fife? I've made a point of visiting it, and on many occasions. If it hadn't of been for a pint of old man Kelly's lager, I'm sure I would have died of thirst on several occasions. It's too bad they had to close up when the old man passed away.

OWYN: They weren't closed when we went by. Matter of fact, the old man who operated the place seemed very healthy to me. Sure we're talking about the same place?

SQUIRE PHILLIP: The Fife's the only tavern in all of the Dimwood. There is something very odd about all of this. Old man Kelly died nearly a year ago and he didn't have any relatives to take it over after his death.

OWYN: You sound as if the man were in your family. You must have stopped often.

SQUIRE PHILLIP: The Dimwood is on my route, in a manner of speaking. I make it a point to find friendly faces while I'm travelling.

[DIMWOOD]

OWYN: I'm fairly new to the Dimwood, so anything you know about it...

SQUIRE PHILLIP: Not much to tell, at least not about the Dimwood. It isn't very dim and as far as a wood goes, well... I think it's a bit of a stretch to call it a forest, but I guess it keep sthe locals happy to think of it that way. It's big. There aren't many that will live there except for the scorpions and a few free franklins trying to get something to grow here. Merchants shy away from the place. To my knowledge, The Fife was...is the only business operating inside the Dimwood.

[CRAIG]

JAMES: Do you know anything about a man named Craig?

SQUIRE PHILLIP: He lives to the south...that is, if I remember correctly, someone answering to that name lives near Sethanon.

JAMES: Perhaps you can clear something up for us then. When we ran into him, he was claiming to be twenty three years old but it was abundantly obvious to us he couldn't have been anything less than seventy or eighty. He claims something happened to him while he was on a trapping trip into the southeastern corner of the Dimwood and he began aging suddenly. Of course it sounds like utter madness, but we were wondering if you knew what had driven him mad.

SQUIRE PHILLIP: The only Craig I know is twenty-three Midsummers and to my knowledge his father isn't named Craig. Did he appear to be healthy?

JAMES: For an eighty year old man, as strong as a horse.

SQUIRE PHILLIP: I don't know what is at the bottom of all this, but a bit of advice. I would stay away from the part of the Dimwood he was in until one of us can discover what is going on.

I'm not sure why they refer to the Fife and Laurel as a tavern when it's actually a store. Strange. Anyway, we miss him because the party cuts across to the north side of the Dimwood in a more or less straight line.






Another two Moredhel ambushes await in the north, one is just a mass of warriors, but the other is similar to the one that kicked the party's rear end on the previous visit.



Once again, the main danger is what the RNG decides the Witch Hags cast. One of them has Grief of 1000 Nights, another has Despair Thy Eyes and the last can cast Skin of the Dragon. Thankfully the party scores ambush, and they never get off a single spell. I feel like if anything, it's probably one of the bigger weaknesses of the game, how easily mages are neutralized if you win initiative, yet conversely how utterly they can annihilate you if they win the initiative. I'm pretty sure that what they cast is entirely RNG, though, like there's no real AI to it, it just picks a spell and then picks a target.




These guys go down a lot easier than the first time around.



Now, you might ask, why are we headed up the northern exit of the Dimwood? That's because there's a new encounter up in Wolfram on the Highcastle/Northwarden road. Also because I realize I may as well stop by Highcastle and upgrade everyone to Elven Greatswords, the best type of sword that can be purchased(and then later blessed down in Malac's Cross on the way back). This happens off-screen since showing a shop window isn't very interesting.





This bit can be done in Chapter 2, too, but I forgot about it. For whatever complaints I might have about BaK, I remain impressed by how much stuff they crammed into locations most players were incredibly unlikely to ever go. In any case, a house in Wolfram that previously had no reaction when interacted with now instead has...




A sudden ambush! It's not an exceptionally tough fight, but could be a surprise to an adventurous chapter 2 party depending on how much off-roading they did previously, mostly notable for three out of the five enemies being crossbow-users.




The odd thing is that, after killing them, they leave no corpses behind. Usually this is only the case for ghosts, "endless" battles(i.e. a "go back you moron"-fight that repeats until you go another way or somehow resolve it) or for one rare case we'll see later this update. Let's see what happens if we interact with the house again...

BaK posted:

James knocked angrily on the door.

From inside the house they heard some mumbled grunts and curses. At last the door swung open and a little man with a wisp of greying beard joined them in front of the house.



We were very nearly killed by your little pets. Not a very hospitable way to welcome friendly visitors.

Never mindin' the fact I didn't invite you! But if'n you got hurt, I wasn't meanin' for innocent folk to gets involved. It's just that the only guests I receive these days come from the Northlands...

You have friends in the Northlands?

Friends? No, not as such. The visitors I receive are never welcome. Goblins mostly, sent from ole Belly Khan to pinch my spellbooks and formulas. They don't much care for me interfering with 'em, working spells and such for Baron Gabot at Northwarden. I was hopin' these illusions I was makin' would be more effective, but 'parently they ain't worth a gnat's spit. Need to work on 'em more. Let me give you somethin' so you can get yourselves fixed up...

That won't be necessary. We're fine.

Who said anything 'bout you?! Baron gets wind I went 'round inflicting grief on innocent bystanders, I'll be dicing taters with the kitchen boys or singing duets with old mash brain Tamney. You'll find a pouch of two hundred gold in that little chest over in the corner. If'n you go north from here a bit, you'll run across the Temple of Tith. I imagine they can put you to rights again. But a word of advice, you see buglies in fronts of you in the future, insteada' fightin' em, run the other way!

True to his word, Patrus hands us 200 gold and sends us on our way. A pretty nice treasure if we came here at the start of chapter 2. For now, though, we're headed back west, to LaMut, because chapter 2 and 3 also open up new content at the bottom of the Mac Mordain Cadal.





Most of the contents haven't respawned, though, so the entire first level is still empty.




But this way down that was hidden in a corner now actually allows us to descend to the second level rather than warning us about a collapse that we can't make it past.






And the locals down here seem eager to get into a fight with us. I'm not entirely sure why, though.



Considering that they're inviting themselves to a three-on-two smackdown where they get their asses kicked. Their gear is a clear upgrade over most of what we've been fighting against so far, though, while they're still wearing standard Kingdom and Elven armor for the most part, they're now regularly armed with two-handed broadswords and Goblin Stickers as opposed to plain broadswords and Lampreys. We don't need the swords, but now they actually sell for enough money to be worth giving a single pass in terms of repairs and then hauling along to a store.





They're also guarding an INCREDIBLY easy-to-miss chest. Like seriously, that could've used a second pass in terms of making it "pop" from its surroundings a bit more, especially considering the contents.



A loving DIAMOND, among other gems. There are only seven of them in the game, and yet they still account for about 20% of the total amount of gold to be earned from gems across the entire game as well. It's a pretty huge haul, you pretty much have to screw up on purpose to render it not worth a ton. In any case, it's only the first of several cool things the game hides down here.





This second group of rogues skulking around in the shadows may in fact have an even better haul.



This mage is yet another one of the many who could choose to cast Grief of 1000 Nights if he won initiative, however, because of the smaller battlefields underground and, as some mentioned, James having exceptionally good movement stats...



Bonk. He does have weirdly low health, though, only 50 points total, which makes this possible. There are a few outliers like that, enemies that for some reason are set to spawn with almost no, or greater-than-normal health pools. Still, this both evens the odds to a 3v3 fight and takes out the one enemy who could really cause us poo poo.




Now, they're not guarding a chest, and three out of the four of them are just carrying the normal upgraded swords that I'd like to sell, but one of them...



Is carrying a loving suit of dragon plate! There's only one armor that's better but... we may as well not even think about it. James gets this one, and it'll keep him nice and safe. It's also going to get itself a level 3 bless on the way back to Romney, seeing as how it's a piece of gear James will be wearing until the end of the game anyway. We could already buy these at Highcastle, but costing about 1500 gold a piece, they're actually one of the pieces of equipment expensive enough to still represent an obstacle to the party's bloated finances.

And if you can believe it, we're still not done getting sweet rewards out of the MMC. There's one more down here yet.





So, there's this pit, which we can swing across to proceed deeper(but there's no reason to, as the only routes further on are blocked until later in the game), also note how while in the other types of dungeons, pits have some sort of high-contrast colouring, but here they're easily stumbled into... anyway, This pit, if we approach it, we get some dialogue!



BaK posted:

"Bring us... armor... Grey Tower Plate..." croaked the Kobold. With out another word the creature slipped back into the darkness of the pit.

Kobolds are mentioned as worshipping the dragon Rhuagh in Magician: Apprentice, and bringing her offerings of food and such, but I don't believe they're ever actually described in any fashion except as being small underground creatures. What this guy wants from us... we're carrying two suits of Grey Tower Plate already, but we're not handing those over since they're blessed and also preventing Gorath and Owyn from getting stabbed, and besides we can get a trash suit for free and the Kobolds don't care about the quality.

We pretend we don't have any and then wander back up to the entrance where Naddur is still hanging around, and now has a couple of new keywords.

BaK posted:

A shadow approached.

From a murky corner of the mine tunnel, the figure advanced towards them. James's pulse quickened for a moment, but he relaxed slightly as he saw they were not about to be attacked.

We're at a deed 'alt at the moment. We 'ad a section of mine exposed, nearly the entire length to Elvandar when we found another blasted Brak Nurr hole! It was but a wee tyke and we were able to kill it, but that kept us bent in fits for weeks. Alone, 'e was able to collapse several hundred yards o' rock. We've got to make sure that the mine will 'old up to new 'ammering. Another few months and we should be through to Elvandar.

[ARMOR]

Any idea where we lay our hands on a suit of Grey Tower plate mail?

Ah, blast! I'll have those buggers for dinner if they keep this up... You've been talking to those bloddy kobolds, 'aven't you? What did they tell you they want the armor plate mail for? A treasure for Rhuargh? A ransom for a lost kobold princess? They're having you on and at our expense. Ya canna get Grey Tower Plate this side o' the Cadal!

How silly of me. I suppose the dwarves have sworn off wearing armor?

Daft as drovers...all you Kingdom folk. We dwarves no more live in these mines than your King Lyam lives in the ocean, despite the fact he rules his kingdom from an island! The great majority of our kin live in villages much the same as yours, the only difference being that most of our villages are on the western side of the Grey Towers. There's not much call for a dwarven suit of armor this side of LaMut...

Then there's absolutely no way we could find a dwarven suit of armor?

I did na' exactly say that, now did I? Ya might go an look at one of the old battlefields. Sometimes bits from the old wars turn up there.

[BATTLE SITES]

Owyn, how would you like to see a dwarven battleground? I know I would and I'm sure Naddur's just going to burst if he doesn't tell us how to find one. Right, Naddur?

If it's one thing a dwarf ne'er forgets, it's ground where kin 'ave spilt their lifeblood. Aye, I can tell ya where ta find a battleground. Tyr-bloddy-Sog. It's whar last your kin and mine crossed swords again' one another and that was a fiercesome battle what would make the battle for Sethanon look like a day at the fair. If you've truly a mind to this, try the west bank of the river right before crossing towards Tyr-Sog. That's whar you'll 'ave your best luck.

[PITS]

We were trying to find our way below and we ran across a pit we couldn't even see the bottom of. Is there some way of getting around it?

The only way around it is over it. Ya'll need a length o' rope before ya can get over the sink shafts. I'd lend you a length of ours, but if you'll pardon the jest, they're all tied up at the moment.

[SARTH]

I'm surprised we haven't seen many cases of Quegian Fever up this way. They're having problems with it down at the Abbey of Ishap at Sarth.

Ach! If you're going to talk about Bourgalan, call it by its name arights, not by that Keshian bark...

Sarth was dwarven?

Not the abbey itself, no, but the caverns beneath! It was the greatest emerald mine the dwarves ever delved, the Mac Bourgalan Dok. It ran for miles in every direction and part o' the chambers ran right beneath where the Abbey now stands, though I understand those silly priests 'ave stuffed the tunnels to the rafters with books. We'd still own the caverns now, but we made an arrangement with Mejakaar Blackpatch when he moved into the keep that 'ad been built over one of the entrances...

And Mejakaar still owns the mine?

Aye, if corpses can be said to own anything. 'e's been dead a long while, even as dwarves reckon time. The mines are the property now of the Brothers of Ishap, though I doubt they know how to get from their vaults to the main passages of the mine.

You can also talk with Naddur on the way in, but most of these keywords don't pop until you've talked to the kobolds. Now, this activates a trigger so that if we head up past Tyr-Sog, almost to Yabon, where the bridge crosses a small river, we suddenly get a pop-up prompt...

BaK posted:

A shiny stone caught Gorath’s eye.

Upon closer inspection he realized the stone wasn't actually a stone at all. He had found a piece of metal poking up through the packed dirt. He bent down to take a closer look, tried to brush away the years of dust and dirt and rocks that had swallowed it and now refused to let go.

Digging with the edge of his sword to free it from its earthen tomb, he found the item was bigger than he originally suspected, but at last it was free. He had found an ancient suit of dwarven armor known as Grey Tower Plate!

Being 45% and repairable, it's actually not a poor upgrade in chapter 2 if you haven't been ranging around too much, and might even be worth keeping for a while rather than handing over to the kobolds(though if you haven't been exploring around too much, what the hell are you doing back at the Mac Mordain Cadal in chapter 2 or 3?), though you should absolutely make sure to go pass them a suit before chapter 3 ends, because when you do...

BaK posted:

"We would have...Grey Tower Plate," croaked the Kobold. "Have you... of what... we speak?

James considered the question for a moment, unsure how to answer.

[YES]

James nodded. "Yes, we do," he said slowly. "What would we profit of letting you have it?"

The kobold considered this for a moment, then turned to the pit and made some signalling motions with his hands, while shouting instructions in a language James didn't understand.

After close to an hour, a strange looking metallic goblet was brought to the surface by several young kobolds, who held it reverently as if it possessed incredible value.

James placed the Grey Tower Plate on the floor of the mine near the pit, and stepped back so it could be inspected. Apparently satisfied with their offer, the kobolds motioned them forward, that they might sip from the goblet. Owyn was first. He let the cool liquid trickle into his mouth from the cup. Almost immediately he felt a new sense of strength and vitality; it began in his mouth and chest then radiated away from these areas like ripples on a still pond. The kobolds gave a sip to everyone, then climbed back into the darkness of the pit.

Oh, I absolutely love the places travelling with you takes me, squire.
Don't you get sarcastic with me, you invited yourself along.
Maybe he's serious, maybe he likes drinking weird stagnant water given to him by kobolds.

So the practical effect of that it gives all party members a +5 to both Health and Stamina, increasing their total pool by 10. Since no one in the party has a total pool 120-ish, that's still about a 10% increase for everyone.

Now we're done playing in the dirt and we can head back to Romney... after a brief detour past Sarth and Krondor, because of course they've been updated as well. Why wouldn't they be?




They've also been updated with fresh encounters for that explorative player.



For instance, these moredhel brought their dogs out for a walk. I actually can't think of when else you encounter them, but ostensibly there are 41 dogs to murder across the game, so maybe we'll get them all! They are, sadly, pretty boring in combat, they work exactly as a moredhel warrior does, just with different attack stats and less armor, which is a bit of a shame.






The trip is uninteresting until the party gets down to Questor's View where we find something actually new...




I think someone left these Nighthawks out in the sun for a while.

Welcome to Black Slayers! I forget how much I've mentioned before, but strength-wise they're generally slightly sturdier Nighthawks. Their only main difference gameplay-wise is that if you leave one of them dead for over eight rounds, they pick themselves up again and return to the fight. If there are any Nighthawks in a fight with Black Slayers, they turn into Black Slayers eight rounds after their own death. Also, I've yet to test it, but as an oddity Nighthawks are supposedly immune to Grief of 1000 Nights but Black Slayers are not.




But if you cast Final Rest, they vanish from the battlefield so they can't get back up again. The downside to this, though...



:gonk:
The body's gone!
Now what are we supposed to loot?!

Thankfully there's no way to softlock yourself or anything with this, and they generally carrying poor equipment and no exceptional loot. It's worth keeping in mind, though, if you really want to completely maximize your loot.




The rest of the way south is mostly unremarkable except for one last Moredhel surprise north of Krondor...



They catch me unaware and this prick starts off by blinding Gorath with Despair Thy Eyes.



Then when James tries to disentangle Owyn, he gets blasted by a full-power Flamecast. I promptly have him chug Restoratives to undo the damage and then...



The fucker just does it again. :v: Thankfully by that point Gorath starts to shake off his blinding.



And the mage is so low on health after multiple casts that Owyn just runs up and flattens him with a single whack from his staff, after which the two paralyzed enemies(courtesy of Owyn's dust pouches) get quietly put down.




Coincidentally at this point we're down by Sarth and we can check in on Brother Marc. He doesn't have any new keywords, but he does have a new intro text.



How could you not know? Every five year old boy in Tiburn could recognize the warning signs.

In Tiburn perhaps they could, but as I might point out, this is not Tiburn.

I thought the Brothers of Ishap at Sarth were supposed to know everything.

Perhaps we will someday, Ishap willing, but let me tell you something. When I was about your age, I discovered a miraculous thing about planting. For years I had kept a journal about the things that I had learned as I had scratched in the dirt. One day - shortly after my acceptance into the Brotherhood of Ishap - I was going over some of my notes and I made a miraculous discovery. It would change the way that farmers grew crops forever! I was so excited that I decided I would share this great secret with the world and I padded off to the nearest town with my journal proudly stuck under my arm.

Did the farmers use your technique?

Oh, yes...and they had been using it for over three hundred years! My humble tricks were childish speculation next to what the farmers already knew. My point is this: if our brethren in Malac's Cross have something that they consider common knowledge, it might remain uncommon knowledge to the rest of us for years because they assume we should already know it. Like any other portable good, Knowledge must be collected and given out. That, my friends, is the primary reason that Sarth exists.

I think it's a pretty interesting little story, I like that kind of scene-setting and it's nice to give a bit of character to Marc as someone who's doing his best and has learned to be humble, and also like... I just kind of enjoy it when a setting doesn't paint medieval farmers and peasants as idiots and rubes, but actually recognizes that farming the land successfully requires a hell of a lot of knowledge if you don't want to starve when winter rolls around.




Because we're in Chapter 3, Krondor's Temple of Astalon has opened up, and we can now enter the palace by the front doors(we cannot, in fact, enter the sewers in this chapter because the Mockers are having an important meeting down there, what I missed was Limm telling us about this and offering to sell us Amulets of the Upright Man for 300 gold a pop, which is about a 40-gold saving over the shops that carry them, so eh). What wisdom do the priests of Astalon have for us?

BaK posted:

The priest motioned for them to follow.

Although the temple was smaller for its housing within Krondor's palace, it was far more richly adorned than many of the other places of worship in Midkemia. Where others used woven curtains or tapestries to divide rooms, there were often richly carved doors here, sometimes with religious themes, other times with scenes of life in Krondor.

When at last they had reached a small room, the priest followed them in and closed the door. Turning, he looked as if he were waiting for Owyn to do something.

"Are you going to get the Lector for us?" James asked, feeling uncomfortable.

"I am the Lector," the man explained, smoothing the folds out of his sky blue robe. "Were you not aware that Father Timothy died recently? I am his replacement sent from Rillanon. Father Francis at your service."

James nodded and offered his apologies about the mistake. "We were hoping you could offer us a bit of advice on something." As quickly as possible, he attempted to explain their situation as the Lector listened patiently.

"I don't know how Astalon might help you in this situation," the priest admitted after a brief moment of contemplation. "I wouldn't even know where we might begin. You would perhaps do better seeking advice from Prince Arutha or his assistants on this matter."

As usual, somewhat useless.

We can also go hassle Katala:

BaK posted:

KATALA: James!

JAMES: Seigneur James at your disposal, Lady. I'm sorry if I have interrupted you.

KATALA: No, no. Actually I am quite pleased to have you here, James. Things around the palace have become very peculiar. Prince Arutha hasn't held court in weeks and Pug has been locking himself up with Makala and our daughter Gamina discussing who knows what.

JAMES: And you feel left out of the circle, is that it?

KATALA: I suppose I have been privileged---spoiled even---in the past because he has entrusted me with whatever he was thinking. He's shown me things that I could never have imagined and yet now he's hiding something from me. At some level, I'm almost inclined to think that something is frightening him.

JAMES: Frightening Pug? Gods, I don't like the sound of that! May I speak to him?

KATALA: I wish you could, but he has gone to our Academy at Stardock. I don't know when he plans to return. To make matters worse, when I went to see Prince Arutha he sent word that he couldn't speak to me because he was busy with matters of state. That's not at all like him.

JAMES: No, it isn't, but I have a few suspicions about what this may all mean. First, there are a few things I need to know...

KATALA: I am at your service.

What she says feels somewhat silly since Pug pretty much always just ran off to other planets, dimensions or whatever without involving her in the past, except for giving her a chance to pout at him like a sitcom housewife. So, let's haul rear end, we still have Arlie Steelsoul to visit south of Sloop before the update is over. He's the owner of that house with the "KEEP OUT!" signs posted near it.




Because I'm lazy and because I have one last thing to do in Malac's Cross this update, I pay to get teleported there, getting everyone's greatswords and James' new Dragon Plate blessed at the same time. What's up in Malac's Cross is that there's a new lecture to attend! I stop by and buy a ticket from Graves, then pop on in.

BaK posted:

A man took their ticket at the door.

Waving smoke from his face, James was surprised by the number of young nobles seated in the lecture hall, most looking as if they would rather be drinking ale in the tavern across the street. He shuffled his way through shoulders and elbows, finding benches for both Owyn and Gorath before taking a seat next to a scrawny soldier wearing a tabard emblazoned with a red stone tor - the colors of Highcastle.

Against the back wall a small stage had been set up, its perimeter surrounded by flickering candles, casting an eerie yellowish glow on the faces of Baron Troville and the two men who attended him. When at last they had set up the hardwood podium, the baron stood and looked across the room.

"I wish I could deliver this speech under happier circumstances, but to the north the Dark Brothers are massing for yet another siege against us," the baron started slowly. "I am here not by request of your Abbot, but because I await the arrival of volunteers from Darkmoor and Salador to come and join my forces at Highcastle. We have received word that the moredhel's new prince, Delekhan, has unfurled the war banners of Murmandamus."

A rumble passed through the congregation of nobles, the significance of the old moredhel name not lost on the students. Looking at most of the faces in the room, James knew that most in the room had only been children when Murmandamus had led his troops to Sethanon and had likely lost fathers or uncles in that deadly battle.

"I think therefore this lesson will be a little more practical for our purposes and will concentrate on the defenses at Highcastle," Troville continued. "Page, please fetch my maps..."

For five hours the baron lectured on defensive techniques and the essential tactics known to be of use in Northlands. When at last his energy began to flag, he took a few questions before calling the meeting to an end and exiting the hall through a rear exit.

Notably, everyone at Highcastle almost loving died during the invasion from Murmandamus 2, since the baron in charge of the castle refused to believe that any number of Moredhel were coming down from the North, and insisted that he would only listen to Lyam, the King, and not Arutha, the Prince of Krondor. He got killed during the initial skirmishes with the advancing Moredhel, and Arutha and the other protagonists promptly evacuated the place for a forced march south to Sethanon.

Once again, it merely boosts our useless Assessment skill but dammit, it's there so we're gonna do it.





This bit is actually mildly interesting because it has two solutions and neither's really telegraphed in any way that I can recall. Let's do the most obvious thing and approach Arlie's front door...



The moment we do, Arlie's manservant shows up and tells us to push off.

BaK posted:

A man shouted to them.

"Have you brought the Chief Reeve's dinner?" he asked, evidently viewing their arrival as part of a regular schedule. When James wasn't quick to respond, the man seemed to get a bit irritated. "Are you or aren't you the delivery men from the goods store?"

"Yes," James quickly lied, seeing it as an obvious way to get past the guard. "We'll just go on in and deliver his dinner to him..."

The man frowned. "Obviously they didn't explain to you the way things work round here. No one comes past Podrich," he said, thumping his chest. "You go over next to the field and put the goods in the box, then go about your way. Now do you or don't you have his food?"

So, at this point we can do three things. Firstly, we can just toss some normal rations in the box. Nothing happens if we do.

BaK posted:

James closed the lid of the chest.

"So, what do we do now?" Gorath asked.

"Go to the tavern and wait," James replied. "We come back tomorrow and, with any luck, Arlie will be willing to see us. A little food will often get a man into a talkative mood. Let's hope the Chief Reeve is no exception."

This does not open Arlie's front door for us.

Secondly, we can toss some poisoned rations in the box.

BaK posted:

James closed the lid of the chest.

"So, what do we do now?" Gorath asked.

"Wait," James replied. "We come back tomorrow and, with any luck, Arlie will be willing to see us. Of course, he may not be too happy with our leaving him bad food, but at least it may get us in to see him."

"And what if he decides to kill us for our little stunt?" Gorath replied.

James shrugged. "We will deal with it when we have to. Now let's get comfortable somewhere."

This actually gets us in, as Arlie's impressed by what huge assholes we are and opens the door for us. We can either use "normal" poisoned rations or use Coltari poison to create our own. The third option, though, is to simply... walk up to the back door.




'course, Arlie has some mean home security. :v: Still, it's easy enough to solve. See-through crystal to make the right-most blaster blow up a pole, then solid crystal below it so you can move the see-through crystal further left and blow up ANOTHER pole without getting the crystal-pusher blasted, and you're home free. This impresses Arlie with how ballsy we are.

BaK posted:

The Reeve met them at the door.

Nearly bald except for a few short tufts of hair which cropped behind his ears like untended weeds, the Chief Reeve was a surprisingly small man for the position of power he held among the Guilds of the Romney. Smiling fiercely at them, he slapped Owyn's shoulder with a heat blistered hand.

"Arlie Steelsoul here," he said. "If nothing else, you've got chutzpah. Lucky I didn't eat the stuff you dropped in the box without having it checked first. Learned a long time ago to be wary of trusting people on the outside."

OR

"Arlie Steelsoul here," he said. "If nothing else, you've got chutzpah. Not many men see that trap out there and have the gumption to try to come through it. I wanted to at least talk to whomever had the guts and the smarts to pull it off."

...

He invited them into his home, offered them some food and water and spoke of the guild war near Romney. "It started when the Riverpullers jacked their prices so high no one could afford to ship things down river," he explained. "That forced Mitchel Waylander to turn to the Guild of the Romney - well, let me tell you, Chief Reeve of the Riverpullers didn't like that at all - felt the new guild was trying to undercut his business, but can you blame him? Mitchel, I mean."

James shook his head. "The Duke of Romney doesn't seem too happy about matters either," he said. "He wants you to come to the negotiations table so they can bring a halt to the violence in Romney."

Arlie nodded. "Bloody politics started this mess and it looks like that's what it'll take to bring it to an end. They'll take a chunk out of the Ironmonger's Guild, be sure of that. We've always lost at the negotiations table."

"Then we can tell the Duke you will negotiate?" James asked.

Walking to a row of shelves, he pulled down a book. "Nothing else to do that I know of." Alerting Gorath first, he tossed the tome. "Thought you might like this after all your questions about the ironwork..."

"What is it?" Gorath asked, looking at the plain leather cover.

"A beginner's text on the art of repairing arms and armor. I was going to throw it out to make room for a few new books that Podrich brought to me. You're welcome to it."

Thanking the Reeve for his generous offer, James motioned to Gorath it was time they were on their way once again. "We will tell the Duke," he said before closing the door. "He will be excited I think."

You get a "Chapel's Rmur N Wepuns" book for it, which boosts weapon and armorsmithing, no matter which option you pick, and now we can go back and report to the Duke in Romney.






BaK posted:

The sergeant at arms halted them.

Putting his hand against James's chest, he shook his head. "I'm sorry, but the Duke is..." Abruptly he halted as the Duke appeared behind him.

"It's all right," the Duke said. "Let them in, sergeant. I'm expecting these fellows. I'm expecting they've come to tell me they've convinced Arlie Steelsoul to come and help me out. Am I right?"

James confirmed the fact quickly, following the Duke into the deserted meeting hall. Seeing the benches had been removed from the room, he seated himself unceremoniously on the table edge while Owyn and Gorath stood by the door.

"Before I forget, your reward," the Duke said, opening a chest in the corner of the room. Sorting through what looked like torn table linens and soiled riding clothes, he at last found a pouch and tossed it to James. Inside were several gold coins and a very valuable key. "I keep my promises," he said. "Now let's hope that Arlie does as well."

"I don't see why he wouldn't," James said, packing away the Duke's gift. "He seemed honorable enough.

"He's in charge of a Guild," the Duke replied. "He has to sound honorable. In their own way, the Guilds are more powerful than princedoms. You mark my words. One day the enfeoffed of the Kingdom will cross swords with the Guilds and it is not likely to be a bloodless affair. I think what's happened here is just a small taste of the things to come."

"Glum words," James replied. "Do you think there will be more trouble here?"

"Not for now. They've had enough of anarchy to do them a while and Arlie's coming to negotiations should settle things a bit."

After chatting a while longer, James glanced up at the darkening windows. "It's getting late and we have other business to attend to."

"Thank you for your services, gentlemen," the Duke said, escorting them to the door. "If you are ever in Romney again, please feel free to drop by and visit again."

Now the prices in Romney are normalized, which is a shame, but at least we're getting paid. Also someone really brought out the thesaurus for this game. "Enfeoffed"? If you tell me you ever heard this word before, I will call you a liar.

Now can we get on with stopping Delekhan and saving your peoples and mine?
Oh very well, if we must.

Next time: We actually work on the main quest.

Quackles
Aug 11, 2018

Pixels of Light.


I can appreciate how much care was put into this game.

Also, dwarves that don't actually live in mines are :allears:

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Regarding brother marc's story, it reminds me of what it turns out is a fairly common occurrence in archeology. So a bunch of archaeologists are doing work in the SW and keep finding knives in the rafters of these houses. Being archeologists they immediately start coming up with all kinds of religious and cultural reasons for why the knives are up there, only to have a random visiting mother take one look at the situation and say "Oh that's smart, the kids can't reach the knives that way".

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
1) It's no surprise that this game has never been released in any other languages. Even putting aside, the word-chests, this would be a rough translation job.

2) I have heard the word 'enfeoffed' before, but never seen it written down. I had it entirely wrong in my head.

3) Apparently I don't the inside of my shoe very well. I once found the USB dongle to my wireless headset in an old trainer.

Cooked Auto
Aug 4, 2007

Guildenstern Mother posted:

Regarding brother marc's story, it reminds me of what it turns out is a fairly common occurrence in archeology. So a bunch of archaeologists are doing work in the SW and keep finding knives in the rafters of these houses. Being archeologists they immediately start coming up with all kinds of religious and cultural reasons for why the knives are up there, only to have a random visiting mother take one look at the situation and say "Oh that's smart, the kids can't reach the knives that way".

Reminds me of the story with a weird dodecahedron thing that got dug up at some place and archeologists didn't really have a clue what it was, until someone else unrelated realized it was something used for knitting.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

PurpleXVI posted:

Also someone really brought out the thesaurus for this game. "Enfeoffed"? If you tell me you ever heard this word before, I will call you a liar.


I've heard it before :smug:

(because I've played this game before)

but I don't remember it whatsoever and for all I know you just made it up as a trick so who really knows?

idhrendur
Aug 20, 2016

Cooked Auto posted:

Reminds me of the story with a weird dodecahedron thing that got dug up at some place and archeologists didn't really have a clue what it was, until someone else unrelated realized it was something used for knitting.

These ones? https://en.wikipedia.org/wiki/Roman_dodecahedron

Oh hey, sure enough it mentions the knitting, if just as a theory (but it's wikipedia, so even if there were knitting clubs saying 'we use those in modern times!' it'd still say just a theory). I don't think it mentioned that last time I looked at the article.

Cooked Auto
Aug 4, 2007

idhrendur posted:

These ones? https://en.wikipedia.org/wiki/Roman_dodecahedron

Oh hey, sure enough it mentions the knitting, if just as a theory (but it's wikipedia, so even if there were knitting clubs saying 'we use those in modern times!' it'd still say just a theory). I don't think it mentioned that last time I looked at the article.

Yeah, those are the ones I Was thinking off.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

idhrendur posted:

These ones? https://en.wikipedia.org/wiki/Roman_dodecahedron

Oh hey, sure enough it mentions the knitting, if just as a theory (but it's wikipedia, so even if there were knitting clubs saying 'we use those in modern times!' it'd still say just a theory). I don't think it mentioned that last time I looked at the article.

Obviously the Romans were just gamers and these were novelty dice.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Earlier in the LP PurpleXVI asked about good times to have item descriptions up - IMO, whenever you're talking about the party picking up new equipment. Whether it's just purchased armor and weapons or a quest reward. It's kinda weird to spend a while talking about an item but not actually showing it.

germlin
May 31, 2011
Fun Shoe
Oh dear and i'll say it first one of those black slayers was carrying a dragon plate and there's no such thing in an rpg as too much min/max purple you did this on purpose drat it! That said you're doing a public service LPing this game I got it and finished it from abandonia and then bought it from gog just to scratch that old itch. Game gud, your effort appreiated.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Xander77 posted:

Earlier in the LP PurpleXVI asked about good times to have item descriptions up - IMO, whenever you're talking about the party picking up new equipment. Whether it's just purchased armor and weapons or a quest reward. It's kinda weird to spend a while talking about an item but not actually showing it.

This is fair. Perhaps I should phrase it as thus:

Are there any item descriptions people would like to see? Because my main reason NOT to show most item descriptions so far is that there are so loving many, and not all of them are particularly interesting(take the powder bag, for instance, it just goes: ""throw in someone's face, lol" -signed, fantasy mcfantasyman". Like, the average update for an hour of playtime, just from transcribing dialogue and my somewhat-sparse additions runs at just under 100k characters.

I'll try to be better about showing off the ones for new items from now on, though, if it feels like something missing.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Update 20: A Mysterious Mystery, Part 1



Now, having spent like an in-game month collecting small amounts of trivia and large amounts of valuables from around the game world, we're actually back on track, heading north from Romney towards the Prank's Stone/Kenting Rush/Cavall Keep region. While Owyn is from farther east, Tiburn, an area that more or less doesn't in any way feature in the books or games at all, he has family in this region and, outside of gameplay utility, is his main reason to feature in the story. Though it's absolutely possible to resolve the whole thing without getting involved with any of his family drama. :v:




We've already seen the first steps of the trip before, the way up to Prank's Stone, but as of Chapter 3's beginning, it's been repopulated with a few Nighthawks.





Three Nighthawks aren't enough of a speedbump to keep the party from reaching Prank's Stone, however, and this time I remember to take a side trip down the one small path in town to see the titular stone.




I'm 99% sure this is one of the gravestone sprites that they just upsized slightly. Anyway, don't touch this, especially don't touch this if you're running patch 1.01 rather than patch 1.02.




On the way out of town, this time during the stretch between Prank's Stone and the Temple of Banath, we run into yet more Nighthawks, and this time there's actually something interesting about the run-in.



Not so much the fight itself, which is once again another curbstomp. If you play BaK for yourself, I encourage you to powergame slightly less than I have, since it takes a lot of the spice out of most of the fights once you have a well-trained party with full gear and a spellbook full of all the absolutely busted spells rather than just the slightly busted spells.




It's interesting because one of these dead idiots is carrying a new item which is one of the more useful misc. items. It's the snot-green potion there.

BaK posted:

The fluid within the flask was a clotted mass, tinged a phlegmy color that looked neither healthy nor appealing. And if the scent of the cork was anything similar to the actual aroma of the concoction within, he had no desire to open the bottle. Yet, if he were attacked, it might be useful to distract an otherwise troublesome opponent.

It's like a slightly worse version of the powder bags. I think it works on a greater variety of enemies, but rather than paralyzing them, it makes them run away. Which is good because it can save your wizard, but bad because it may prevent you from stripping their corpses of anything even slightly valuable. It's also weird that most of the Nighthawks even at this stage are still wearing tier 1 armor and carrying tier 1 swords, when even a party played entirely "straight" with minimal side trips would likely have upgraded one or two tiers of armor and two or three tiers of swords by this point.





Trolls still get the fork. There is absolutely no reasonable point to hacking my way through their piles of meat.



Shortly past the Temple of Banath, we enter a new area of the game we haven't visited before, a large, basically square, "valley" of sorts, since it's hedged in on all sides by the game's repeating geometric hills. Before we enter that, though, there's an important little turn-off to visit. After all, it's canonical to the book that the party goes here as soon as they pass by.




The magic trap is slightly less canonical. :v:



Don't touch the third crystal, shuffle the first one upwards by one step, the second upwards by two steps and then, and this is the part it took me a couple of moments to figure out, move diagonally between the two crystals. For some reason my brain insisted that it reasonably shouldn't be possible, but it absolutely is. The moment we exit the trap and then take another couple of steps forwards, we get a prompt:

BaK posted:

Off in the distance, a hiss whispered in Gorath's ears.

"Hmmm," Owyn said. "Think we should investigate further?"

YES:

Leading the way, Owyn turned down the short path, his steps becoming more hurried as the faint hiss grew into a pounding torrent of sound. At last they found themselves standing before a sparkling waterfall.

White lather churned from the waterfall's lip in a burst of sunlit spray, crashed over natural stone tiers into a small pool of pine smelling water. Broad leafed and lush, dark ferns grew up the face of the arroyo like a living carpet. Everywhere there seemed to be life moving and crawling.



I honestly really dig the piece of art for this location, you could well convince me it was a slightly crusty-quality actual photo if I didn't pay too much attention to the water. There are two things to interact with here, one is the usual little hidey-hole on most screens that contains a few objects. In this case a Ring of Prandur(light-spell ring), some Rope and a Ring of the Golden Way(+scouting) ring.

BaK posted:

On many occasions Owyn had seen similar rings used by visiting magicians to cast spells to lighten darkened rooms. While he couldn't be certain by appearances alone the ring he held was of the same purpose, the reference to the god of light and fire in its name seemed a good indicator.

...

The ring was a simple, unadorned band of gold which fit awkwardly on his finger. Worth only a small crafter's fee and the gold used in its forging, the ring was still charming in its own humble way. What mystified him was the peculiar way it warmed when someone moved near him.

I hope everyone will trust me when I say that the description of the rope isn't very interesting. :v: We can also interact with the waterfall...

BaK posted:

Water cascaded over them.

Sloshing through the thundering curtain of water, they flung themselves down on a wet stone slab which lay behind the waterfall. Wet strands of hair dangling before their eyes, they looked around their new surroundings. A door was set into the face of the rock, and on either side an empty iron brazier was bolted to the door's frame. To the right side, there was a small darkened niche.

James stood to take a closer look at the mysterious hole, discovering there a chessboard. "Looks like someone was getting ready to play a match, but they were missing a knight's piece."

This is a weird location you might not think matters right away. In the novel, Owyn knows about this place(and it's opened without a drat Sierra-rear end puzzle!) because it leads to tunnels below the old Cavall Keep, and he used to play in them with his cousin Ugyne when he was younger, though her dad, Baron Corvallis, didn't want them to and once whipped the poo poo out of them for doing it. At this point in the story, the party just considers it an interesting novelty and pass on, having no reason to go poking around in old tunnels, especially since the keep over it burned down years ago. Gorath comments that Ugyne and Owyn being allowed to play by themselves would never be allowed by the Moredhel, since their children are much too valuable, but that he guesses it's okay for the humans since they'll just pump out another couple if they slip and break their necks. James disagrees with this characterization of humanity.

Like the party, we'll be moving on.




The valley is relatively empty of enemies at the moment as several of its encounters, unusually, only spawn for one chapter at a time. Thus we've already missed a bunch of battles with giant spiders that would otherwise have occurred if we came here in Chapter 2.

A single path runs up the center of the valley, but actually following it will make you miss most of the valley's content since, unlike much of the rest of the game, people here haven't been kind enough to store all their secret loot a short spit from the roadside. So we'll be doing the sane and normal thing and running around the outer edge of the valley before bothering to exit it to the north towards Cavall Keep. :v:





This is instantly rewarded with a couple of puzzle chests.



CARDS



PEACE

One of these chests contains a big score, both a suit of Grey Tower Plate in decent repair and a Clerical Oilcloth(the booster that provides +100% damage for the next battle, it's great, I love it).

BaK posted:

Even in its advanced state of deterioration, the dwarven armor was worth two suits of standard plate. Reddish brown scales of rust pocked its ancient surface, but its original making had rendered it so lifelike it appeared not like a corrupted metal breastplate but instead a cancerous human torso.

...

Distributed once a year from the Temple of Tith, oilcloths were often resold by the poor to any who would buy. The oil which was soaked into the fiber had numerous qualities, though it was best known for its magical effects when smeared on edged weapons or on armor.

I find it somewhat amusing that apparently the Temple of Fighty God just hands out "gently caress some dudes up"-chemicals to all and sundry once a year. It must be like some sort of gory Combat Christmas.

Slightly north of these chests we find...



A barn! It's kind of odd in that, sensibly, most other barns in the game are located near fields and usually always some sort of house for people to live in. This one is an undomesticated barn that gives a unique message if interacted with.



Please, James, what are the odds of that?

Don't say I didn't warn you, rear end in a top hat.



Unsurprisingly, James knows what he's talking about and we get ambushed by six moredhel warriors. Despite just being warriors, this is actually enough to still make them somewhat of a threat since they can both tie up Owyn AND give the warriors a lot of hit points to chop through. Their main weakness is that they're still carrying low-tier gear, so they can't kill us as fast as we can kill them.



To be on the safe side, I still have Owyn drop Skin of the Dragon and Steelfire on both Gorath and James, which raises Gorath up to the point where he can one-shot these chumps with a single wave of his sword, and the party emerges unscathed except for Owyn needing a rest while the others paw through the carnage for loot.



Oh yeah and one of these pricks was using poisoned crossbow bolts and plunked one into Owyn.



A single hit provides enough poisoning that it takes two uses of a healing herbs(waiting for one to run out, then re-using it), to cure it all. considering that a single stack of herbal remedies is 24 uses, that means just a couple of unlucky battles can tap out your entire supplies and force you to use expensive Restorative potions instead.

Getting back to the stack of corpses, though...



One of them contains a note that it's worth our time to pick up and read.



Since it points out that we get the Knight's Piece for entering the cave under the waterfall by poking around a well. The reason this is so useful to learn is that wells are otherwise very unrewarding in this game, there's one that contains a single Moredhel Lamprey sword, the full-heal well down by Lyton and a couple that poison you, but otherwise they mostly just give a "the party drinks some water :)"-message and nothing else happens, so the average player might well have assumed they're all worthless and started just bypassing them without a note like this. Nice of the devs to give us a hint in... checks the most out-of-the-way part of this region bar one. :v:




There's also a shop hidden in among the trees which trades in some rare-ish commodities.



Being a magic store, it has a few spells that are hard or impossible to find elsewhere. In particular, it contains Bane of the Black Slayers(not available for a while yet anywhere else) and Unfortunate Flux(our only other place to get it is from a chest in the Dimwood that's trapped and which we couldn't handle when we passed through the first time, also with the trap doing an insane 200 points of damage, we couldn't even have tanked it). Bane suffers a bit from Black Slayers not being immune to Grief, though, I wonder if that was a fat-finger on the dev team's part and it was originally meant to be Black Slayers who were immune and Nighthawks who were susceptible?

Bane of the Black Slayers is, as the name indicates, a spell for killing Black Slayers and only affects them, no one else. Doing 5 points of damage per point of stamina/health spent, it has the best return in terms of health-for-damage outside of a max-rolling Unfortunate Flux and two other spells we've yet to find. Unfortunate Flux, as mentioned before, is the only spell that does actual random damage, costing 20 health and doing 30 to 130 damage, with no enemies immune to it.





With the east side of the valley checked, I head to the west side, with the only interesting sight along the way being five stumps arranged in a rough pentagon, mostly notable for containing almost 150 gold pieces in pure coinage, which is a rare find. The west side of the valley is slightly more populated, containing a couple of small houses.



This house is odd in that talking to the owner initiatives a conversation that turns off one of the area's combat encounters.

BaK posted:

A heavyset man answered James's knock.

Greeting them warmly he invited them into his house. After several minutes of conversation he offered them some fresh water for their pouches, a kindness that was gladly accepted. They were preparing to leave when the man's tone turned serious.

"You gents be careful out there. I've been hearing some strange noises -- wouldn't be surprised if it was the spinners coming out of hibernation."

James looked a little puzzled, "Spinners?"

"Overgrown spiders! Count Corvalis has sent some men to patrol the four virgates to the west, hoping to get to the spiders before they have a chance to get entrenched in the area, but it would be best to keep on the lookout."

There's an ambush southwesternish of his house, and if you haven't talked to this guy, you just get set upon by five poorly-armed Rogues. On the other hand, if you've talked to this guy about spiders...

BaK posted:

An arrow hissed by James's head.

Startled, but having presence enough of mind to react, he halted immediately and held up both hands, hissing for his companions to do likewise. They had come across Count Corvalis' guards.

Moving through the long stemmed grass with a nearly feline litheness, a long limbed soldier halted a few steps away, eyeing them suspiciously. "What business do you have here?" the man said.

"Actually, we came looking for you," James said, still relieved that the crossbow bolt hadn't struck him. "You are one of Count Corvalis' guards aren't you?"

"If I am, what of it?" the man replied.

Jerking his thumb back at the way they had come, James related what the franklin had explained to them about the spiders in the area. "They asked for you to come and help as soon as possible."

Looking back to the other men who waited in the field, the soldier waved to them and instructed a few of them to get someone to go and help out.

"What about us?" James asked.

"Do what you like," the soldier replied. "You lot don't look like poachers anyway. Just don't let us catch you poking around near the ruins of the Keep."

Corvallis clearly employs some serious assholes for his guards. What a jackass. Though, I think this was an intentional writing choice meant to work together with what feels like a cut sideplot that I'll point out when we get a bit farther.



This farm is actually a shop selling herbal pouches and restoratives. Their prices aren't particularly notable, but it's a nice little place to resupply and I stocked up the party on restoratives while I was here. That's almost the last thing to do in the valley, there's still another couple of encounters and chests to deal with.





First, the encounter which, happily enough, includes a pair of Black Slayers! This fight is actually reasonably scary for a less powerful party since the Slayers and one of the Nighthawks are chunky enough that if you whiff a bunch of hits and have weaker weapons, some of the dead ones might start standing up again. Let's start by testing out our new spell, though.




Weird-rear end projectile, but it does its job and its job is killing Black Slayers loving dead.



I also test it out this battle and yes, it's not just an error on the Krondor site, Grief really DOES work on the Slayers and not on the normal Nighthawks, bizarre. After this, Owyn drops Steelfire on Gorath and James to speed up the chopping since these guys aren't getting one-shot like the last pack.



They don't carry any items of note, and the instant I step over the corpses, I wander right into a trap. Goddamn.



This screenshot isn't right when the trap is done deployed, because Gorath's fat rear end was blocking the view of the nearest blaster. Simple enough solution, though, diagonally shove the transparent crystal in front of the rightmost blaster, then either walk Gorath past the zap poles or just have James slowly bump the solid crystal out of the way until he can walk past them.



And past the trap is another three chests.



SAWS



SHADOW



WAGON

Another one somewhat spoiled by being archaic. Who the hell these days knows there's a part of a wagon called the tongue?


These chests mostly contain spare change and some starter gear, which is weird, because even if you took the long way around, or came here as soon as possible, you'd have had a dozen changes to get better stuff than what's here. In any case, we've now tapped out this part of the world map and can continue to Cavall Keep.




Cavall Keep is located in a narrow throat between the southern valley and the northern valley(which contains Kenting Rush), with its entrance on the western side. Before going there, though, it's vital that we cling to the right side of the throat and do some snooping in a pair of chests that some silly person has accidentally left lying around.




WALL

One is a moredhel wordlock chest containing a basic broadsword, a light crossbow and some more of the absolutely pointless coltari poison. The other, though, isn't even locked...



drat! Someone left a ton of gold just lying around next to a note. Maybe it's payment for an assassin or some other such clandestine thing?

BaK posted:

To the High Priest of Kahooli,

I request that Navon Du Sandau be driven mad for his attacks on my person and my family. So my petition ends.

Count Geoffrey Corvalis

Oh brother.
Right, you're related to this guy, aren't you?
Yeah, the count's always been somewhat... high-strung. And he hasn't mellowed out with age.
We should absolutely go harass him at his home and see if something funny happens.





The town is oddly named seeing as how there explicitly isn't an actual Cavall Keep any longer, and it's actually kind of a plot point in both the book and the game, and in the book it specifically gets renamed to Cavell Village. In any case, the place has the usual amenities: A shop, an inn, a fountain where we can fish up spare change and a couple of NPC homes we can barge into for the purpose of harassing the residents with questions. The shop is nothing of note, but the inn is actually mildly relevant.



The large fellow in the center is the innkeeper who stands out slightly and has a Talk prompt rather than the usual Innkeeper prompt.

BaK posted:

Owyn's stomach grumbled.

Waiting until another patron had finished placing his order for a roast hen and a tankard of ale, the seigneur beckoned the tavern keeper away from his other duties, hoping both for information and perhaps a bit to eat.



The three of us are fine, but you sound as if you've had better days. Is something bothering you friend?

I don't suppose you would be interested in becoming a skully would you lad?

I can't honestly say its on my list of ambitions at the moment, no. Having problems with the help?

I wouldn't call it problems so much as disappointments. I don't know what to say to the lad. He's a good enough boy, kind, honest, hard-working. But all in all, he doesn't have the faintest idea which end of the pan's the handle. I've tried for weeks to teach him how to cook so the wife and I could take some time off, but when it comes to cooking he's as dense as the Thunderhell. I don't know what else to do. But enough about me. What can Peter do for you?

Since we can come here in chapters 1 and 2, too, Peter has different greeting texts for each chapter. In chapter 1 he just gives a very bland greeting, but in chapter 2 he comments that someone tried to poison Count Corvallis not too long ago. In fact, that's why he has a new skully, the old one got taken out by the poison intended for the Count.

[LODGING]

Do you have a spare room where we could lay down? I could use a nap.

Need a bit of a rest, do you? I wish there was something to do for you, but the only room open in the Duck's Head is the scullery...

We wouldn't mind sharing with someone...

Truly, I would like to help you, but the rooms I do have to let are full up and I don't think my skully would want to share. The room is only just large enough for him to squeeze into and it's a tight fit as it is. With three of you in there, we'd have to stack you like ricks of wood. I'm sorry...

[COUNT CORVALIS]

Being right across the street from the Count, you must see him quite a bit.

Actually, no. The Count is quiet, likes to keep his own company, mostly. He's not one much for drinking with the commoners. His whole family has been much the same way with the exception of his daughter...

Does he have any unusual callers at his house?

There aren't many that would visit him. Don't get me wrong, he isn't a bad sort but he can be unpleasant at times. About the only people in and out of there are Ugyne's suitors and the men who work for the Count.

[NIGHTHAWKS]

Have you ever seen any Nighthawks in the area?

Ishap forfend! The Guild of Death? I wouldn't let them into my establishment. When one of my patrons comes into the Inn, he comes in breathing and I like them leaving in the same condition - alive. Please tell me you aren't looking to hire one...

Hire one? I...might be. There's someone I've been having problems with.

Not another word of it, not another word of it! Whatever grievance you have with this man, I don't want to know. If you're looking for a contact, you'll not find one here. If you're looking for a criminal, try the pub in Prank Stone.

There are also a couple of keywords that won't pop up until we've met a later NPC, but I'll note them here for now since I'll probably forget them otherwise. :v:

[NEVILLE]

Did Ugyne ever tell you how it was that Neville died? I was only seven Midsummers when it happened.

That was a terrible, terrible day. I thought Ugyne would come apart then, but she has quite a bit of her mother in her, lot of iron. They dug for four days, poor men. Never were able to recover the little tot's body from all the rubble. I still can't imagine what the Count must have been thinking...

Uncle? What did he do?

I mean, why did he hire that man Sandau to build the wine cellar for them in the first place? He had a bit of a reputation as a drunk as it was, and three times while he was building it the Count discovered him so capped he couldn't even stand up straight to take his thrashing. The Count should have known the cellar would be unstable... I'm sorry, I'm not being fair. Of course, none of us had a way of knowing. The Count wouldn't have purposely had the cellar built shoddy. Why waste his money?

[NAVON]

: I hear that the Count isn't too thrilled with one of Ugyne's suitors, fellow by the name of Navon Du Sandau. Know anything about him?

It's a pity he doesn't like the man. He's perfectly charming, handsome, mannered if you haven't crossed him, but zealous if he thinks you're doing something wrong to someone. He'd be just the cat's whiskers for Ugyne...

Any idea where we could find him?

He's a businessman, so it may be difficult to track him down. I think he lives in Kenting Rush. You might try asking in the taverns there.


The whole interaction is largely canon to the book, except that in the book, Peter was one of the chefs at the old Keep before it burned down. Now, let's go hassle the guy at the lower leftmost house on the Cavall Keep screen. It has an interaction we only get if we bring along the note to an "Isunatus" from the THORN quest down by Silden, the one that Abuk and Mitchell Waylander were using to rob people via Prank's Stone.

BaK posted:

A sign creaked in the wind.

Ten golden coins were portrayed on its face, a sign obvious to anyone familiar with Midkemia s financial institutions.

"It's a moneylender," James said. "Perhaps we should pay them a visit."

...

The door was ajar.

They entered the building and were greeted by a man behind a small counter, "I am the chief lender here. My name is Isunatus. Can I help you?" he inquired.

James brought out the accountant's roll they had discovered in Abuk's magic chest and placed it on the counter. "We were wondering what you might be able to tell us about the details of this note. It has your mark here at the bottom."

"Yes, I see," the man replied. Pushing his eyeglasses down onto the bridge of his nose, he began to examine it carefully, first looking at the top of his note, then glancing down at the bottom with a scowl, then back to the top like a smll child following the actions of a bouncing ball. At last he spoke. "I'm afraid that to make an exact match with our records, I would need a name and a date. It would be impossible for me to sort out otherwise. I wonder why there is no name attached to it..."

"Are you sure there is no other way to make a verification?" James asked.

"Quite sure," Isunatus replied. "Though I can tell you that judging by the size of the deposit, it was definitely a man of high position, either a lord or a merchant with foreign contacts."

James thanked the man as they let themselves out.

It's not very handy, but it does add another bit of detail to our mystery person, about whom we now know that he regularly visits Silden, smells funny and is absolutely loaded down with coinage. That done, let's go visit Count Corvallis, who differs somewhat from book to game.

BaK posted:

Signs of recent renovations were everywhere in evidence within what had, until recently, been the Lord Mayor's domicile. The ceiling, once a low and heavy affair, had now been vaulted in imitation of the great palaces of Krondor and Salador. There was no question the Count was spending a fortune.

James roused the occupants.

The door cracked open with a small squeak, just enough space to allow a pale-eyed girl in a dust caked skirt to peek out at them. She studied them with a doubtful look, hesitant to let the strangers in. "Yes? What is it?"

Stepping around the seigneur, Owyn peered at the girl with a puzzled expression, then brightened. "Miri? It's okay. They may look a little rough, but they're with me."

Without a word, the servant girl stepped out of the way, allowing the three of them to follow her into the foyer of the manor. Excusing herself, she scurried off to fetch her master who was located in the rear apartments.

Following what sounded like a distant argument, a dark haired man swept into the room, a look of annoyance set in his features. Shooting a glance of mild hostility first at Owyn and then the moredhel, he turned on the Seigneur.



We have very grave business to attend to and I must speak to you.

Whatever you must do, I am quite certain does not involve me! I don't care what the nature of your business is about, Seigneur, I have other concerns.

Is that so? Have you concerns above and beyond the Prince of Krondor? If so, I shall make most eager account of them before him when I return. Go on and spell them out so I may take them down. I'm sure Arutha will be fascinated.

The Prince you say? Please understand that there are - things - going on that I am not entirely at liberty to discuss. Suffice to say that I have had something of a disag reement with the priests of the Temple of Kahooli in Kenting Rush over a private matter. So, if you may excuse my outburst, I would be happy to be of service to the Prince. What precisely can I do for you?

[THE KEEP]

Not that I dislike your new house here, but what happened to the Keep?

The townhouse is temporary lodging, nephew. We have no intention of staying in Cavall like common folk. As for the Keep, one night three years ago, an inept chamber maid left a lamp unattended by the tapestries which hung on the west wall. You remember them don't you, Owyn? Centuries old, woven by the finest weavers in all the Kingdom. In seconds they went up in flames and they took the rest of the Keep with it.

I remember having heard something about a fire, but I hadn't known the Keep had burned to the ground. It's a miracle that you all survived. Were you able to save anything?

We saved ourselves, Owyn, the only things of true value that were within the castle. It is regrettable that the girl who was responsible for the blaze was killed, but Ugyne and I both escaped it hale and hearty. I ordered only the stones of the foundation left behind and the tunnel mouth sealed. We progress forward with our lives.

Why go to all that trouble?

I really would prefer not to speak of this anymore. It brings me great grief and I would prefer to discuss other matters.

[FINANCES]

There is a moneylender that lives here in town...

Isunatus, yes, I know him well. Strange Quegian fellow.

Then you have done business with him recently?

Why should it concern you? I have paid my taxes to the king.

We wish to borrow money and we want to make certain that we deal with a reputable firm. I thought that if you had done any business with him, made any deposits, then perhaps you might know if he was an honest man.

Ah. Suspicion in business is a healthy tactic. To answer you, I have had no need to borrow any funds of late and in fact have made several substantial deposits recently. Some of my better placed investments have provided me with comfortable profits, Banath be praised. Isunatus will do well by you.

This one is a bit weird, since in the books several characters point out that only actual thieves would ever praise or swear by Banath. But then again, I suppose you could sort nobles and bankers in that drawer. :v:

[NAVON]

You have a reputation for disliking Navon du Sandau. Anything you would care to share with us?

And what makes you believe I have animosity for Ugyne's suitor?

Your petition to Kahooli. You asked for Navon to be - how did you put it - driven mad until he is grey with age?

Who did you pay to get that note? Do you have spies in the Temple?

Nothing so insidious as that, Count. It seems the petition collectors from the Temple of Kahooli have been slow to do their duties this year. We found your note and your tithe. If you tell us why you wish him driven mad, I'll let this little matter slip my mind. Otherwise, I think I can take up the matter with du Sandau.

Do what you will, Seigneur. He already knows my feelings for him. I simply wish him gone from my family and his meddling in our affairs... Day and night, he is at Ugyne, asking her questions about the Keep and Cavall Run. How extensive were the tunnels that ran under the great hall? Have they ever been mapped in any great detail? How much money is in my coffers? What are my schedules? With whom do I meet? His questions are endless... I lost a wife in that infernal Keep and I wish the matter put to rest. I never wish to hear another question again about it! Can you understand that, Seigneur? He brings up memories and feelings I wish to leave buried...

Once again, there's a bit of dialogue from him that we won't get until we set off a later trigger...

[NIGHTHAWKS]

I want a direct answer from you Count. Do you have any association with the Guild of Death, yes or no?

What nonsense is this?! Why should you even believe it possible?

Navon Du Sandau told us you have hired assassins on many occasions.

As bodyguards! Who better to hire to watch me than those who have made a profession of stalking others? But I have never employed a member of the Guild of Assassins for any other cause. Those in my employ guard my estates and the persons of myself and my daughter. Nothing else.

How did you manage to contact these men?

I asked the priests at Kahooli to send the men to me, so I never knew how to contact them directly. After the Keep burned down I asked for more help, but the priests told me the Nighthawks had fallen into disfavor with the Temple and that they could no longer summon them to service.


[ASSESSMENT]

Weren't you a spotter for the Natalese Rangers when you were younger? I seem to recall you telling stories when I used to visit at the Keep.

That was quite a long time ago, indeed. Before you or Ugyne or even Neville had been born. I still have the eye too. I can tell you precisely how much a man is carrying by the way he walks or how good a swordsman he is by the way he pulls it free of the scabbard.

Sounds like a useful skill. Any chance you could teach us something about it?

Don't be absurd. I spent five years training to be a spotter. You expect for me to teach it all to you in one afternoon?

I suppose you're right. I'm already a decent spotter myself. I'll make you a wager though. You teach us anything I don't already know and I'll pay you in gold sovereigns.

I'll take your wager, but I'm not one to waste my time. Two hundred sovereigns or it's no deal. Will you take that wager?

I'm ready when you are.

Then let us go outside where we will have more room...

BaK posted:

The Count extended his arms. "Which hand do I fight with?" the Count asked.

James squinted, the distance making an accurate evaluation difficult. For several hours the Count had unabashedly chastised him for his lack of ability at assessing the strength of his enemies.

"My guess is your right hand."

"Good," the Count said. "Why?"

"Your sword is slung on your left hip," James replied flatly. While it was the obvious answer, the Count was unimpressed with his practicality. Noting he was about to be regaled about ignoring subtle clues, he quickly added. "And the callus on the pads of your right thumb and the base of your fingers."

The Count nodded and dropped his hands to his sides. "I've wasted enough time. You've lost the bet, boy. Let's get back inside."

This goes... somewhat according to the book, though in the book it's generally pointed out what a petty and slightly incompetent prick the Baron is. Being associated with the semi-famous Natalese Rangers is a bit of a step outside of that. But it hits the same major strokes: complaining about the keep being burned down, complaining assassins have it out for him(though, obviously, the Kahooli connection is super non-canon and with the Nighthawks being super outlawed to the max, obviously the Count never hires any of them for personal security) and complaining about Navon being a creature of pure chaos and evil, something that Owyn gently ribs him over though the count is too upset to notice it.

There's also some special dialogue if you visit him during chapters 1 and 2.

BaK posted:

CHAPTER 1:

CORVALIS: I have given express instruction that I was not to be disturbed today, but Miri seemed to think your visit might be of some importance.

OWYN: I don't know that it is important, but I would think you would be a bit more receptive to your own kin, uncle.

CORVALIS: Don't presume to lecture me on manners, Owyn. If you were the proper squire your father dubbed you years ago, you would be in Tiburn at your brother Harold's side. Instead, you are allowed to roam wherever you like, without a whit of accountability to anyone. My daughter Ugyne has far more sense of responsibility.

OWYN: You have quite a few opinions for someone who hasn't seen me in three years. Have you always hated me this much?

CORVALIS: It's not a question of hatred, Owyn. But your roaming about the world like you were a jongleur or a mercenary is an embarrassment to the family. How do you ever hope to gain the hand of a duke or an earl's daughter if you continue behaving as you are? How will you learn to rule?

OWYN: What? Sit about all day long and tell quarrelling franklins who owns this bit of land and who owns that? I don't want that. I want to be a magician, like Pug of Stardock.

CORVALIS: And are you going to conjure up your living by doing parlor tricks for King Lyam? Going to make smoke pour out of your ears so you'll have a bit of something to eat in the evenings?

LOCKLEAR: I hate to disrupt your argument Count, but at the moment he is in my service as my squire. I am Seigneur Locklear of Krondor, adviser to Prince Arutha.

CORVALIS: From Krondor? My forgiveness, I hadn't noticed your colors. And I have been standing here conducting a family spat! What can I do for you?

...

CHAPTER 2:

CORVALIS: I haven't time to talk at the moment. Perhaps your father runs his affairs in a more lax manner down in Tiburn, but here in Cavall - we do things properly here. If I am to raise a daughter to be a future princess, then I must see to it that she is well accustomed to the manner of court life.

OWYN: Princess Ugyne? And how do you intend to arrange that? I thought she was engaged to the Baronet Ferone.

CORVALIS: The operative word being was, nephew. I have decided that we should aim higher for her. The Prince of Krondor has two boys, both unmarried and more than eligible for the hand of my fair daughter. I think either would make a fine husband.

JAMES: I agree, but with all due respect, Borric and Erland are only two very rambunctious eleven year olds who still run away from girls. I think the pair of them would be horrified by a proposal at this point, though I imagine Prince Arutha might find the idea appealing.

CORVALIS: I wouldn't suggest they marry as yet, of course. They will need a little time to grow naturally, say two years. Thirteen is a very marriageable age.

JAMES: Ahem. Once I return to Krondor, I'll mention it to Prince Arutha.

CORVALIS: I would be forever in your debt Seigneur. Is there anything I can do for you in return?

Many of the same keywords are active in chapters 1 and 2, though a few have triggers that can't be found until chapter 3 for the most part. Anyway, the Count fits part of our description for the sinister villain of the chapter, in that he's wealthy, but that's about it. On the other hand, he could just not be talking about his travels and have taken a recent shower, maybe Ugyne and Navon can tell us more, let's go scour the area north of Cavall Keep for the two of them.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Update 21: A Mysterious Mystery, Part 2




Ugyne is supposed to be hanging out just outside of Cavall Keep, but either her trigger is inconsistent or the triggering area is weirdly shaped, because I had to run back and forth like five times to get her to pop up.

BaK posted:

A girl crossed the fields.

Lacking the arrogant bearing of her father, she moved like a wisp of smoke, her tread so light it seemed she floated rather than walked through the rustling weeds. Flittering to Owyn's side, she kissed him lightly on the cheek.



What are you doing wandering around unescorted? Honestly, you astonish me. By your age, most girls have the common sense to realize there are dangerous types wandering around in the open.

How's that for an introduction?! You're only four years older than me, Owyn and I don't see that my age has anything to do with it. I just like to come out here to think when I have a problem that won't solve itself otherwise. It also gives me a safe harbor away from father when he's on one of his raging fits.

Is he on one at the moment?

One of the worst I've ever seen. He's fired the entire kitchen staff, dismissed the guard, thrown out all five of my maids. He's been that way since about dinner time last evening. I tried to ask him what had him so upset, but he would only tell me that he had received some very bad news from a messenger regarding a financial arrangement which he had made.

Have any idea what the note said?

Who knows? He's always on about conspiracy this, conspiracy that. It's like he's always afraid someone's about to find out some dire secret about the family when there's nothing to hide. It's getting terribly repetitive really... So...you have this frightful look on your face as if there's something you're afraid to speak to me about. What is it?

[NEWS]

So, when is a suitor going to snatch you up? Are there any that are even in good standing?

There are two, neither of whom father likes, but then again he never likes anyone I do. One is Myron, my father's solicitor who lives just outside of Cavall Keep with his daughter Ami. He does have a minor claim to nobility because his brother is an Earl someplace, but father thinks his connections are too tenuous for us to consider.

And what about the second suitor?

He's a businessman from Kenting Rush named Navon du Sandau. I like him, though he can be a bit intense at times. We like to talk and he is always asking me some point about mythology or another. He doesn't mind a girl who reads.

[MURDER]

You'll forgive us if we look a little ragged, but we're trying to find out about a murder that took place down in Romney. We've been searching for a little while.

Do you think the murderer escaped to Cavall Keep?

We're not sure. All we know at the moment is it may have had something to do with a brass spyglass or a silver spider we found near the bodies.

I don't suppose the spyglass had a star inscribed on it, did it?

I can't recall. Why? Would that be important?

For someone who's a part of the family, you certainly don't seem to know much about the family lore... We used to have a spyglass that sat in a glass case in the entry way of the Keep. There was a legend that if a person knew the right things to think, then they could use the spyglass to spy on the minds of others. It was in the family for generations, but it disappeared about the time that Neville was killed in the wine cellar all those years ago. Father accused the workmen of having stolen it.

And what things was the person to think to make the spyglass work?

I don't know. Neville used to tease me and told me he knew what to think and that he could use it, but he never did. It was only a legend, after all.

[UNPLEASANT PAST]

Your father says he doesn't like your suitor Navon because he keeps bringing up painful memories about the Keep when he asks about the family legends. The death of your mother, the fire that burned the Keep down...

It isn't fair to hold that against Navon. He is interested in our family, in me, and so naturally he has questions about the Keep. Wouldn't you be interested in the history of someone you wish to marry? Wouldn't you want to know them as well as you know your own family? It's not so much the death of my mother that bothers father, though, as does Neville's death all those years ago. But father insists on clinging to a silly coincidence.

Coincidence? What's a coincidence?

Navon's last name is du Sandau. It's the same last name as the man who constructed father's wine cellar, the one that collapsed. Father's holding it against him that he happens to have the same last name! It's so...ridiculous.

[NEVILLE]

I don't remember much about how Neville died. It was such a long time ago...

You couldn't have known much about it so far off in Tiburn. Mother and father were both in such grief, they didn't want a spectacle made of his death. Neville was down in Cavall Run, sent down by father to get a keg of Quegian Sour from his wine cellar. We had guests that day...

Cavall Run?

You remember... Underneath the Keep? All those tunnels that seemed to stretch for miles? We never did know for sure how extensive it was. I used to love to take walks down there in the dark, just to think and have some time to myself. It's one of the things I miss most about the Keep, not having the tunnels to play in anymore.

When Neville didn't come back from getting the keg, father went down into the Run after him. The wine was served, then the appetizers, then the first course, still father hadn't come back. The second course was served, the third, and then finally father appeared. He told us the tunnel had collapsed and Neville was trapped behind it all. We were never able to dig it out enough to recover the body...

[FAMILY LEGENDS]

Your father said Navon kept at you about the family legends...

He was fascinated by anything that had to do with the Corvalis family. He would ask where the spyglass had come from and how long the Keep had been standing and where the Guarda Revanche went to. We talked about everything.

[SWORD]

What does the Guarda Revanche have to do with our family history? I thought it was some kind of legend about the days when only the elves lived here.

The part of the legend that everybody knows has to do with the elves, but for a time the Guarda Revanche was in our family's possession, or so family legend has it.

Upon her fourteenth birthday, the Lady of Cavall Keep was given a special present by her elven servant to give her husband, Lord Corvalis, a sword that would make him great among men. Whereupon she ran to his bedchamber to present him with the great gift, but upon opening the door she was shaken by a great evil. Within her hand, the sword blade began to glow and she screamed as she raised the blade over her head and cleaved her husband's head from off his shoulders. From there, she went from one child's chamber to the next until she had slain all her children by Lord Corvalis and once that was done, she ran mad and was seen in Cavall no more.

How charming. You don't have it laying about somewhere do you?

Be nice to me or I may give the sword to you! No, the legend goes on to say that it was eventually removed from the family after the episode was repeated by later generations of other branches of our family. A book I have about it tells where it went, but I lent the book to Navon so he could look it over.

That's weird. I thought that the Guarda Revanche was only supposed to work on moredhel...

It's a legend. No one ever said that a legend has to be consistent!

This interaction with Ugyne is also relatively true to the book. After this the party, having received an invitation to dinner from Count Corvalis and desperate to avoid it because he's such an absolute jackass, decides to check out the local area, starting with the entrance to Cavall Run. We, of course, have yet to gain access to Cavall Run behind the waterfall, so we're going to head further north for the time being. There's another large-ish valley surrounding Kenting Rush which is worth checking out.





Once again, it's mostly a forested square with a single long road leading up it, though in this case the road clings to the western side and runs through Kenting Rush, so mostly we'll be poking around the eastern side of the valley at first.




In part because there's a cluster of three delicious chests just around the corner from the entrance to the valley.



SUNSHINE



NOISE



NAME



In addition to piles of money and valuable stones, there are yet more Clerical Oilcloths.

BaK posted:

From what little he had learned from gems dealers at trading fairs, the emerald had been prepared in a navette cut. Beyond that, he wasn't certain what the actual value of the gem would be until he attempted to sell it.

...

Common as a pebble on a beach, the pear-cut ruby was used in the western Kingdom almost as frequently as golden sovereigns when traders were making large purchases. While their values were dependant on their quality, they almost never garnered more than four hundred sovereigns from a gems dealer.

...

Shades of blue and alabaster chased one another round the surface of the spiral shell, winding tighter and tighter until the colors became an indistinguishable blur towards the center. While such shells were not entirely unique, they were sometimes collected and sold by poor peasants.




At the eastern end of the valley is a small cleft containing two locked chests with some rubies and coins in them, as well as a note.

BaK posted:

To the Priests of Kahooli,

Whosoever it is that has stolen my pants, may he be eternally at the pot.

G.L.Esq. of Havenwood

You might be tempted to think this little hole is just an easter egg but, in a situation that only occurs twice in the whole game, the mountain range to your east is actually illusionary and can be simply walked through into a small, hidden, C-shaped valley which starts the party at the bottom and has them looping up. Because BaK doesn't handle narrow spaces too well, it's easy to get turned around since sometimes bumping into the hillsides will spin you unexpectedly.





The first thing you bump into will probably be a magical trap.



Notable for featuring a couple of trolls. Sadly they ignore the tuning fork, so they can't be made to flee back into the zap fields, and instead the party has to hack them apart. Oddly enough they never move, though they do retaliate in melee combat.




This frees up a solid and transparent crystal for the purpose of ruining one zap line and blocking one fireball turret, allowing the party to proceed. I'm not sure if you could just gently caress up the zappers with Black Nimbus and then run right through, but I think that enemies on the field prevents you from "completing" a trap and exiting to the world map.



Here's a brief view of the area from above, right now in this shot the party's looking at the bounty for finding this place...



Five! Five! Unlocked chests. Let's see what the big score is here.



BaK posted:

His curiosity sufficiently piqued, Owyn popped open the half-gallon cask and inhaled deeply. Immediately his senses reeled as the heady cinnamon-like aroma assaulted him. Keshian Ale!

12 casks of ale and a single ruby. :v:

Someone must take their drinking seriously if they're willing to walk all the way out here just to get drunk in peace.



Heading out, I grabbed a screenshot to show that the party is actually right in the middle of the hills/mountains when doing this. :v: Just in case anyone doubted me.





We're not done with the valley yet, of course, there are still a couple more chests to poke at before we head over to Kenting Rush itself.



COLTS



COFFIN

More gems and gold in these two, but also a suit of Grey Tower Plate, meaning there there's plenty of good reason to come here in chapter 1 to get a huge leg up on the upgrade tree. If you can get to Northwarden, you can get here without any further combat encounters, even.





In fact, the valley only has three combat encounters. One we can't even trigger yet, one you shouldn't ever trigger and the trap we did just a bit ago.



TABLE

The other chest is just an unlocked chest containing an emerald, while the Table chest has yet another Ruby and also a Thoughts Like Clouds scroll which, I guess, might be an exciting find if you got here in chapter 1 and had yet to find other ways to disable hostile spellcasters.





Coming from the valley side, we sort of approach Kenting Rush from the back side. The place has plenty of houses to check out, and even two taverns! Before we start engaging with the locals, though, I set course north through the town for the Temple of Kahooli because now, in chapter 3, it actually has content!





BaK posted:

They were escorted to the lector's chambers.

Seated behind a large mahogany desk was a man of middle years, the hair greying at his temples, sweeping back from a wide tanned forehead. Without standing he motioned for them to take seats.

"I have very little time this morning," the lector said. "Please make whatever request you have as direct as possible."

"That suits me fine. We're looking for a band of murderers, James said. "They killed a squad of men sent from Bas-Tyra on the First Adviser's orders to in vestigate the possible activities of Nighthawks in Romney. The idea occurred to me while we were standing in the meditation chambers the Temple of Kahooli might know something of it."

"I am listening," he replied gravely.

"When I was studying under Father Timothy in the Temple of Astalon in Krondor," James said, "I learned quite a bit about the various temples and their gods. As I recalled, Kahooli is the god of revenge..."

"Justice," the lector snapped. Not revenge. If one is innocent, he has nothing to fear from The Howler After Fugitives. If one has violated the wise strictures of our gods and eluded punishment, however, we are the hounds that bay at his heels. There is no place one can run to that we cannot sniff them out." James nodded. "A well known fact. But it is also well known that the Temple of Kahooli hires assassins on occasion to do the sniffing."

"If you imply that we hired the Guild of Assassins to kill the men in Bas-Tyra, it is not so. We have had no dealing with the Hawks of the Night for several months. It may well be that we have common cause at the moment." The priest stopped for a moment as if considering something, then continued slowly. "They have become churlish. They no longer follow the codes of piety which we lay out for the behavior of our faithful and they have not paid a tithe in a great deal of time. We wish to separate them from our ranks, but... No protectors of the faith will challenge them."

James leaned across the desk. "I want the Nighthawks, Lector. Tell me the name of the man who leads them and where he may be found and we both can profit from an end to them."

The lector laughed a dark, rumbling laugh that had nothing of humor in it. "I wish that it were that easy. Kahooli, how I wish. But when the Nighthawks swore their oath to the Temple, they required of us a holy oath - to Kahooli himself - that their identities could never be revealed to any that were not of the Temple itself. You would have to be at least protector of the faith before I could even think of giving the name of whomever you seek."

"I see." James sat back in his chair, his eyes full of brooding. "How would we become protectors?"

"You would have to study with the Prelate who lives nearby and learn the codes of piety," the lector said, a clever smile tugging at the corner of his mouth. "Though I will warn you, his house is well protected. There are many who do perceive us as the dispensers of revenge and attempt to save themselves peremptorily. I will say this - if you can come to the Temple and have performed even one of the acts of piety that the Lector teaches you, I think I can see to it that you a remade protectors of the faith."

"And you will tell us where to find these Nighthawks?" James asked.

The priest smiled. "Most certainly."

Unsurprisingly, considering that the whole Kahooli/Nighthawk connection is non-canon, this entire encounter is also non-canon and doesn't happen in the book. We'll be seeing more of this, though, as this is the first way to reveal the leader of the Nighthawks, the more optional of the two, and the one that, as a kid, probably got you stuck in a permanent combat loop unable to figure out what you were doing wrong.



Back in Kenting Rush, we'll go knock on a few doors and see what happens.

BaK posted:

Locklear hesitated.

Noticing the finely engraved sign above the door, he read it aloud "David Tatum - Scribe".

"Among other things," replied a strong voice. "Historian, philosopher, mathematician. I have my nose in everything."

Emerging from the building's cover, the scribe cast a knowing look at Gorath as he continued. "Right now I'm investigating combat tactics. Perhaps you would be interested in helping."

"And what would we profit of it?" Owyn asked quietly.

"Information," the scribe replied. "You talk for an hour and then I talk for an hour. You pick the subject. Intrigued?"

[YES]

The scribe listened.

When at last Gorath had exhausted himself, he asked the man what he might know about assassins operating in the Kingdom and he discoursed all he knew on the subject.

"That's about it," the scribe said at the last and folded his hands in his lap. "Helpful?"

"More than you know," Locklear said. "I think we'll now have a better chance of spotting ambushes. But it's time we left."

The scribe nodded. "I have things to do as well. I have to find out what's happened with one of my assistants, so I may be gone for a while. Good travelling."

This encounter, which is free, provides a modest boost to Scouting for the entire party. There's no reason not to pick it up.

BaK posted:

Owyn rapped on the door with the back of his hand.

"Coming. Hang on. Just a second," said a mirthful voice inside the house. "Okay, here I am." The door opened wide and a large bearded man joined them in front of the house.

Owyn cleared his throat, then said, "We'd like to talk with you, if you could spare a moment of your time."

Now, the large man was eyeing Gorath suspiciously. "Wait a minute," he said, a broad grin erupting on his face like a volcano, "Lurough hired you didn't he?" The man rocked back with laughter. "Oh, this is going to be the best joke yet!"

Still laughing he retreated into his house, refusing to answer any more questions.

Other encounters are less profitable and more odd.

BaK posted:

James was about to knock on the door when suddenly he straightened, and with a broad smile on his face jumped back to survey the entire house.

JAMES: I know this place! I stayed in this house a year ago while journeying to Northwarden to see a friend. There was a beautiful young lady named Celindra living here. We got kind of friendly over supper, and in the middle of the night she snuck into my room...

He knocked on the door, beaming with anticipation. A moment later a beautiful young woman answered.

"Yes? Can I -- James?" A smile of recognition crossed her lips, but it was quickly replaced with an expression of great concern. "I am --" Before she could finish her sentence she was brushed aside by two rather large hands, one of which curled into a rather large fist and hit James, rather hard, in the face.

When his vision had cleared sufficiently, the woman stood over him. "I'd like you to meet my husband, I've told him all about you."

This is one of those conversations that swaps out James and Locklear depending on who's in the party, leading to some oddity as this fits Locklear's characterization so far, but not James'.

BaK posted:

The hammering inside the house offered a perfect musical counterpoint to James's rapping on the small front door. Presently, a young man sporting a long beard answered the knocks.

"Yes? Can't you see I am quite busy here?" They looked past the man and saw a large block of granite, a beautiful woman emerging from the stone like a delicate flower opening to the sun.

"You're carving a woman?" Owyn inquired.

The man shifted his weight from his left to his right foot impatiently, then said sarcastically, "No, actually I'm trying to cover a very pale still woman with a big rock." With that he rudely closed the door in their faces.

James turned to leave. "Artists!" he spit angrily.

Ask stupid questions, get stupid answers, James. :v:

BaK posted:

Pigeons cooed inside the house. Lots of them.

James waited patiently for someone to answer his knock. After several seconds a freckle faced boy came to the door and showed them inside.

A pleasant looking man stood near a large wire lined cage that seemed to take up almost the entire room. It was alive with pigeons, and the man was stroking a small one, trying to coax it back inside. "Come on now," he said gently. "Come on, get in there." The bird refused to cooperate.

"Ahem." James cleared his throat causing the man to look up with surprise. The bird flew out of his hand and began to circle near the ceiling.

"Blast it. These birds are no better than kids. Won't do a darn thing you tell 'em to." In the corner, the young boy smiled. "I hear talk of a magic spell called, 'Thy Master's Will' that is supposed to command flying beasts -- but I think it's more for Wyverns than anything else. You need one of their eggs too, I guess."

He wiped his hands on a towel and had the young boy fetch them some fresh water. After a brief conversation, they left.

Anyway, that's it for the comedy encounters, because as soon as we head down a small side road in Kenting Rush, we meet someone who actually matters.



BaK posted:

James sniffed the air.

While for the better part of the last hour he had been trying to piece together the details of the murder at the Black Sheep Tavern, something else had begun nagging at him, elusive as the names of all the Mockers he'd once known. It had only been after a few minutes of consideration that he'd realized what it was that was distracting him.

"Do you smell anything odd?" he asked Gorath. Struck by the oddity of smelling jasmine in the open, he could spot no natural flora that could account for the scent. But while searching, he thought he spotted someone moving down the road towards them.

Someone who smells odd, huh? :v:



This may sound a strange question, but a moment ago I thought I smelled spice...jasmine to be exact. Does it grow near here?

You have a keen nose. Unfortunately it isn't local. I deal in spices as well as a number of other imported goods. I've just returned from a lengthy trip into Kesh and I am afraid the scent clings a bit to the clothes.

But you've only just come up the road. I've been smelling it for some while.

I am told the scent carries. There is a bit of a wind today. So...as you are travellers in the area and dealing with the natives can sometimes be difficult, is there any way I can be of some assistance to you?

Get ready for a lot of text, because Navon is chatty.

[COUNT CORVALIS]

What reason would Count Corvalis have to dislike you, Navon?

Perhaps he is an over protective father, who is to say? I'm frankly surprised he hasn't hired a band of Nighthawks to have me killed. I ask too many questions for his tastes.

You think he has connections to the Guild of Assassins?

It's a well-known fact he is surrounded by Nighthawks. They guard his house, his lands, Cavall Keep. When his daughter Ugyne and I have time together, we are always followed by assassins, though they never wear their guild clothing while working for the Count.

Why don't any of the local people do anything about it? Surely they object to having the Nighthawks loose in the area.

They look the other way. As long as none of them are being killed, it doesn't concern them. I'm sure that's even true in Krondor.

[HIS NAME]

By any chance, are you any relation to the Sandau who was the workman who built Count Corvalis' wine cellar?

None, but unfortunately the Count refuses to believe me. I see conspiracy in his eyes every time I meet him, but I don't know how I can put him at ease about the accident. We would both be all the healthier if he didn't dwell on such an unfortunate coincidence.

[THE ACCIDENT]

Do you know anything about the accident that killed Neville Corvalis?

It was a peculiar accident if I understand the tavernkeeper at the Duck's Head in Cavall Keep. Seems this Sandau fellow was something of a drunkard who had a reputation for building inferior structures. I find it hard to believe the Count would have entrusted the construction to such a man, but surely he couldn't have meant for the wine cellar to collapse?

You think the Count intended to have the wine cellar collapse? For what purpose?

I've heard the Count suspected his son of something terrible, but... The Count and I have enough bad blood between us. I don't wish to say anything else that may jeopardize my suit with Ugyne. As the things I have related to you are rumor, I would appreciate it if you didn't tell the Count we have spoken on this subject.

[KAHOOLI]

I'm not familiar with the worshippers of Kahooli. Generally speaking, Banath and Astalon are more popular with the people in Krondor.

It's difficult to publicly worship a god dedicated to revenge, almost as hard to worship, I imagine, as the goddess of death. People naturally assume when you begin pilgrimage on a regular basis that you have a score you wish to settle, which, more often than not, is true. They blind themselves to the fact that while Kahooli is sometimes called The Pursuer, he is also known as the Judge of Truth. When you can't get justice anywhere else, people turn to Kahooli.

And who did you wish to avenge?

Ha, well, myself naturally. It has been some time since I have been to the Temple, however. My problem pretty much solved itself and then I didn't need divine intervention anymore and so...

So it's easier to stay away than to pay the tithe. Do you remember any of their codes of piety? The priest mentioned them and I was curious what they were.

I tried to forget them...hmm...I can only remember the first one and it had something to do with subjugation of the will if I remember correctly. When you join the Temple, you have to renounce all ties to King and Kingdom. That's why you'll find that there aren't any nobility in the Temple. Of course, when you can command a private army, why bother?

Navon also offers the second way to get a leg up on Ivan Skald in Malac's Cross. Considering that you can pick up a couple of emeralds on the way south from here, it's definitely worth doing so if you're coming here in chapter 1 with Locklear.

[CHESS]

Ivan Skaald in Malac's Cross tells us you are quite a chess player.

High praise. He isn't too terrible at it himself.

He told us you had a move called Sandau's Retreat. I'd be intrigued to learn it from you.

I couldn't just give away a move like that. It's kept me undefeated for several years now.

I'd be willing to pay you to learn how.

You're after Ivan, aren't you? He won't know what's hit him until you have him. As I recall he always bets an emerald, so I'll let you at least get something from the win... Say 100 gold sovereigns. Deal?

[YES]

It will be worth it just to see the look on his face. Proceed.

Give me a moment to find a few appropriate stones. If you would sketch out a board in the dirt, I will show you the architecture of a grand humiliation.

BaK posted:

James grinned.

As Navon played out his moves using an odd assortment of stones, it was apparent the play would be devastating if used against an aggressive opponent. "Think you can remember all of that?" Navon asked, brushing the dirt from his hands. "Not a problem," James replied, dumping Navon's fee onto the hastily created chessboard. I think Ivan is in for quite a surprise."

Coming here in Chapter 1 of course also gives Navon a slightly different introduction.

BaK posted:

Locklear was weary.

When he had first left Krondor to study under Captain Moyiet for a while, he had thought it would be a simple matter of soldiering for a few months and then returning home to Land's End or back to Arutha's court. But for more months than it seemed he could count, he had been ambling around the Kingdom and the Northlands, accomplishing little that he felt would be of value to Prince Arutha. What was more, now he had Gorath and the squire from Tiburn in tow and a responsibility to get them all alive to Krondor.

Feeling a tug at his sleeve, he revived from his woolgathering. Beside him, Owyn was pointing at an advancing figure.

NAVON: So far from the Prince's court, I'm surprised any from your part of the world even knew Kenting Rush existed. Have you come for business or pleasure?

LOCKLEAR: Chance has had a greater part in delivering us here than anything else. Actually, we are only travelling on our way from LaMut. We have a trading appointment in Romney.

NAVON: Ah, the city of guilds. I've heard that there is some difficulty there. Something to do with a dispute between the Riverpullers and the Glazer's Guilds. I've even heard rumors that the Guild of Assassins has had some involvement, but I could hardly credit it. Hopefully the affair will come to a peaceful resolution soon enough... You will excuse me for staring, but it has been some time since I have seen an elf in these parts. It is even more passing uncommon I should meet one so heavily armored.

LOCKLEAR: Go...Thorgath is working with us to negotiate a new trading deal of elven goods in the Eastern Kingdom. He trades in armor, so it is easier to transport it this way rather than carrying it in a satchel...

NAVON: Ingenious, no doubt. Thorgath, you say. The name sounds...familiar in a way. Perhaps we have met before?

GORATH: We have never met. You are mistaken.

NAVON: Of course, I will accept your word on the matter. I must have only met someone who resembled you... To other matters. As you are all visitors to Kenting Rush, and visitors are also good business, are there any things I may be of assistance with?

He's away in Chapter 2 for completely innocent reasons doing completely innocent things, of course, so he has no introduction there. Talking to Navon here in chapter 3 is also what triggers the extra dialogue options with Count Corvalis. This entire encounter is also largely non-canon since while the party does meet Navon, they don't do so until after they've visited Cavell Run.

For now, though, let's say goodbye to Navon as we've some locals to defraud down the road behind him.





BaK posted:

Gorath was about to knock, but his knuckles touched nothing save air as the door swung out of his reach.

Accepting the mysterious invitation they entered the dwelling slowly. There were shelves on every wall, and books on every shelf. Owyn's eyes fell upon a wooden staff in the corner of the room.

"Ah, you've already found my Lightning Staff. You like it, I can tell." The voice came from a man sitting on a chair in one corner of the room. The table in front of him was stacked with papers making his huddled form hard to see. "I am Shoral. Prove your worthiness to me and I will give it to you.

"What kind of game are you playing?" Gorath demanded.

His eyes little more than slits, the magician replied slowly, "Not a game." He turned to stare at Owyn. "If you can answer three questions I will give you my Staff. But fail this little test and I shall extract a payment in gold. Care to try your luck?"

Sorting out Shoral's game here gives you a free Lightning Staff which, considering that we paid 1200 gold for one, is a pretty nice score! Also, once again, accessible in chapter 1 if Locklear leads the party the longest possible way around.

BaK posted:

[YES]

"Excellent!" said the sorcerer. "Come. Sit before me and we shall begin."

Owyn did as he was instructed, much to the chagrin of Gorath, who sat down quietly nearby, one hand placed strategically on the handle of his sword.

"The first question, Owyn, is this: our great and mighty Pug claims to know magic of the greater path, and magic of the lesser path. Is this truly possible?"

[YES]

"Very good, my friend," Shoral muttered, "you have but two questions remaining." He shifted in his chair, shuffled through some papers on his desk, then continued. "Dragon Lords once ruled this planet. One of these Valheru, Draken Korin, called himself 'Lord of the Eagles.' Do I tell the truth of this?"

[NO]

"You have answered correctly once again," said the sorcerer. His smile turned icy. "Now, only one question remains -- answer it correctly and you shall have my Staff."

Gorath looked at the magician coldly, not liking the evil fire that seemed to be erupting on his face.

Suddenly, Owyn began to shout, "My eyes! What have you done to my eyes you Black Demon? I can't see!" In an instant, Gorath sprang to his feet drawing his sword.

"Wait! I haven't done anything to your eyes!" sputtered the startled Shoral. "Can't you see me?" he shouted, waving his hands in the air wildly.

Owyn smiled broadly. "I'm sorry, my mistake. YES! I can see you just fine." He winked at the sorcerer. "Foolish me, and I thought your last question was going to be hard -- perhaps even IMPOSSIBLE -- to answer."

Without waiting for a response, he grabbed the Lightning Staff and began to head for the door. "Come on," he shouted over his shoulder, "We better leave. Now!"

Both of these are questions you'd really only know the answers to if you read the books, if you gently caress up the answers, though, Owyn's jackassery won't save you...

BaK posted:

"I'm sorry, my friend. You have failed my test." Shoral waved his hand in the air and muttered an incantation. A blast of unseen energy swept around the room, and one by one gold coins began to appear in the air, dropping noisily into a large glass jar in the corner of the room.

"You thief!" shouted Gorath. "Give us back our gold!"

Owyn held out his hand to stay him. "No, Gorath. The question was fair. We must leave."

Shoral will liberate the party of up to 1000 gold pieces, less only if they have less. For this party it would be a kind of "eh" loss, but for any party coming over the north route, it might well be all they've managed to scrape together by that point, so pretty rude.



Lastly, Kenting Rush has a well...

BaK posted:

It was an unusual well.

James ran his hands across the wooden crank, tried to turn it but discovered it was jammed. Reaching down to get a better grip his fingers scraped against something hard and smooth. It was a small round lock.



BaK posted:

As the stories go, the men gave the keys to these undergarments to none but their closest and most trusted friends. Naturally, the ladies did everything in their power to convince the friends to use their key to remove the uncomfortable things, and many illicit romances were said to have developed. The lock was always replaced before the husband returned home, but after unlocking the device the key was often left with the friend for the next time the husband went away. In the meantime, the secret lovers would sometimes find an abandoned well, put on one of these locks and use the key to hide love notes.

Shall we try to open it?

[YES]

James checked their keys.

Finding a virtue key he moved to the well, found the lock and inserted the small key, turning it gently. The lock was a bit rusty, but after a few seconds he was able to twist the key in the lock, producing a satisfying "click." The handle now unlocked he cranked it in a clockwise motion and after about a dozen turns the dry bucket emerged from the well. Searching inside they found something small and covered with dirt and leaves. It was a Knight's piece!

The Virtue Key from the Duke of Romney is needed for this, though it's a key you can also find elsewhere. There's a total of 13 of them lying around the gameworld(for a total of three locks! including this one!), not to mention four shops that sell them.

BaK posted:

"This is a virtue key or I'm a gwali's uncle," James said with a grin, tapping the dorsal shaped head. "Originally these keys were only made for chastity belts, but in the last hundred years or so they've expanded the use of the design. The locks this will open protect very valuable items."

...

Someone had paid a great deal to have the chess piece made. The marbled soapstone from which it had been carved was of a type available only from a hellish region within Great Kesh known as the Jal-Pur Desert; an area also renowned for its Gedajii, a Keshian brotherhood of thief assassins.



Anyway, considering that we've only met one smelly guy who's got lots of money and does tons of travelling, Navon is the obvious suspect, and we've got two ways of figuring him out. I'll be doing both the canon(Cavall Run) and non-canon(Temple of Kahooli) solutions. I feel like, with Corvalis being such a brusque dickhead and his having hired Nighthawks in the past, he was originally intended as a red herring for players to pursue, but either they ran out of time or they just decided to dump it, because there's no way to really pursue that lead, and additionally Corvallis is missing both travelling and a funny smell. It's kind of a loss that they didn't make it into a proper mystery, since just talking to everyone makes the answer blatantly obvious.

Perhaps if there was some option to just call one of them out without solid evidence, perhaps for a tougher fight or a lesser reward, it could have gotten interesting.

Join me next time as we get wet and religious.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
The thing about the relative value of elven (and dwarven) children actually cames up in the books several times. Bog-standard fantasy etc etc, but elves and dwarves live a long time yet only have one or two children a century, so every loss in war etc is a big deal. Art imitates life in that humans reproduce rapidly, push everyone out and then act like the wronged party if anyone complains.

Randalor
Sep 4, 2011



So what happened between Owen and the magician? Was it just that Owen suspected/knew the last question was going to be antrick, so he faked being blind to hope he would ask if Owen could see him, or did he actually do something to Owen that Owen dispelled?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Randalor posted:

So what happened between Owen and the magician? Was it just that Owen suspected/knew the last question was going to be antrick, so he faked being blind to hope he would ask if Owen could see him, or did he actually do something to Owen that Owen dispelled?

It's the first. You see other houses warning you that the third question is impossible and Owyn can tell a scam is in the offing anyway so he pulls a 'what's in my pocket' because Owyn's actually a very cunning lad.

Owyn and Gorath were absolutely my favorite characters in the game when I was a kid.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Night10194 posted:

It's the first. You see other houses warning you that the third question is impossible and Owyn can tell a scam is in the offing anyway so he pulls a 'what's in my pocket' because Owyn's actually a very cunning lad.

Owyn and Gorath were absolutely my favorite characters in the game when I was a kid.

I know there's supposed to be a house that warns you, but I couldn't find it in-game and I also failed to find it on the site. It may just have been me being an idiot, though, as I found it this time.

BaK posted:

They were greeted at the door by a very tired looking woman. "Good day travellers. How can I be of service to you?"

"What can you tell us of Kenting Rush? We are curious about this place in which you live," James said kindly.

"Well, sirs. It is a nice enough place, though lately there have been some shady looking characters hanging around by the well." She paused for a moment, then pointed to a nearby field, "My husband is out harvesting grain. He works over there. Let's see, what else can I tell you? Oh, yes! Be very careful of the sorcerer who lives down the road. He has a habit of tricking people out of their money; asks them three questions, the first two are very simple but no one has ever answered the last one correctly."

They thanked the woman for her time and were on their way.

The thing is that Owyn pulls it even if he hasn't been warned, though, so it's 50-50 whether he actually sensed an impossible question or whether he just wanted to scam an old wizard. I think I completely missed it last time because it's buried as a sidenote at the bottom of an interaction mostly about other things. :v:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Remember always that Owyn gained his initial magical instruction after enacting a complex scheme to embezzle the money for his tutoring from his father's accounts.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Night10194 posted:

Remember always that Owyn gained his initial magical instruction after enacting a complex scheme to embezzle the money for his tutoring from his father's accounts.

Wouldn't be shocked at all to find out his tutor had a hand in the planning.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Guildenstern Mother posted:

Wouldn't be shocked at all to find out his tutor had a hand in the planning.

Considering that his tutor apparently taught him "make light" and "make people go blind" before considering it a done deal, that's probably not too far off the truth. :v: Like who the hell teaches someone still in his... late teens? Early twenties? Some random noble son to make people to blind?

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
A cranky old man with illusory goblins guarding his house? Someone like that maybe?

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Just to make sure I read it right, Owyn literally just ran into their camp at night on the road and is now trapped on mr bones wild ride?

Zereth
Jul 9, 2003



wiegieman posted:

Just to make sure I read it right, Owyn literally just ran into their camp at night on the road and is now trapped on mr bones wild ride?
He got thrown off when we swapped Locklear for James but hopped back on himself.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I just wanted to share a hard-core moment as I just finished rereading Murder in LaMut.


It's set well before this game during the war between the Tsurani and the Kingdom. The book is set around three jaded mercenaries, who at one point caught a Tsurani officer who deliberately set fire to a a wood. They stuffed his mouth full of acorns and buried him alive in a shallow grave so that new oaks would grow from his corpse.


Blimey

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
New captain planet series sounds off the chain

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

wiegieman posted:

Just to make sure I read it right, Owyn literally just ran into their camp at night on the road and is now trapped on mr bones wild ride?

I mean, he kind of invited himself along after Locklear and Gorath wandered into his camp and, in fact, eventually blackmailed the party to be kept on board.

His motivations could be:

Looting corpses
Getting royal favour and connections
Staying away from his dad
Picking up new types of combat magic that they definitely don't teach at Wizard College.

Frankly I don't think it's ever elaborated on, even in the book, now that I come to think of it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think he's just curious and can tell some important poo poo's going down so he wants to help and get involved.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

PurpleXVI posted:

I mean, he kind of invited himself along after Locklear and Gorath wandered into his camp and, in fact, eventually blackmailed the party to be kept on board.


I think Locklear said he was coming to krondor with them one way or another to keep him from accidentally talking. But sticking around after chapter one was all on Owyn, guess that pressing business in Tiburn wasn't all that pressing.

algebra testes
Mar 5, 2011


Lipstick Apathy
Owyn going to Stardock reminds me that my favorite running gag of the series is the Magic Wizard University is useless and basically Liberal Arts College where all the insufferable students argue bullshit and get nothing done.

Belial42
Feb 28, 2007

The Sleeper must awaken...with a damn fine can of Georgia coffee.
Just wanted to say I'm loving the LP (and the post lengths). It's a great trip down my childhood. I don't think I ever beat the game, probably stopped at chapter 4. I'm excited to see what comes next.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Belial42 posted:

Just wanted to say I'm loving the LP (and the post lengths). It's a great trip down my childhood. I don't think I ever beat the game, probably stopped at chapter 4. I'm excited to see what comes next.

I can't speak for other LP'ers, but praise and engagement in general are what keep me going, so thank you. :D

DTurtle
Apr 10, 2011


Yeah, I'm also following this closely. I started playing Betrayal at Krondor several times, but never finished it. I just always burned out at some point. I think I did reach the forest area in the west though.

There is one infinite money bug easily available in Chapter 1. IIRC, there is a plagued house somewhere near one of the temples on the western coast. When you search it, you get some money, but also get plagued. However, you can search the house as often as you want and you get the money each time. So you can just sit there a while, repeatedly searching the house until you get tired of it. Then you run to the temple, get healed and can continue on.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
There's also the item duping method that my kid self was very proud of independently discovering.

First, you need at least two stackable items and a place to store them (like, say, LaMut fountain). Then you fill up the stash with all the items that it can hold, then remove one of them. Put one charge/unit of the item you want to duplicate into the stash. Then put one more of that same item into the stash. The game will ask 'how many'. Select the highest amount and the game will spawn that many items out of thin air. Repeat until you are super rich.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Update 22: Mystery Solved



Alright, so last time it was blatantly obvious that Navon was the killer responsible for murdering Bas-Tyra's troops down in Romney, or at least for organizing it. Unfortunately, James doesn't like to murder people on a 99% certainty of guilt, but prefers to save it for when he's 100% sure, so we've still got to collect a bit more evidence.





Thankfully, we've got a lead in that we know someone's loving around in Cavall Run and we collected the Resident Evil-esque chess piece key from the well in Kenting Rush at the end of the last update, so let's try it out.

BaK posted:

James stood to take a closer look at the mysterious hole, discovering there a chessboard. "Looks like someone was getting ready to play a match, but they were missing a...piece."

Owyn smiled. "If it doesn't occur to you you're as thick as a stump."

James nodded, collecting the knight's piece they had acquired from the well in Kenting Rush. Setting it in its missing place, he grinned with satisfaction as the door swung open.

"If that isn't an invitation, I've never seen one," James said. "Shall we?"

I think the chess piece is there in chapter 1, too, so if you buy a Virtue Key from a shop somewhere, you could get in here then. I feel like that should do some odd things to the timeline, but it doesn't.




As soon as we step in the door we're confronted by four spiders, which are so weak that even James can one-shot them at this point. It feels a bit like a missed opportunity that their bite doesn't actually poison when they hit, which would have made it some sort of actual choice whether to target them first in the battles where they're mixed with other enemies, or incentivizing spell and crossbow use to keep them at arm's length.






Spiders aside, most of the enemies in here are predictably Nighthawks and Black Slayers. The dungeon is roughly shaped like a square, and I'm taking the longest way around to our actual objective to loot as much stuff as possible before we get there.



Most of the fights in here are pretty forgettable, like this one, easily breezed through, but there's one in here that kicked my rear end, and most of the fights also leave you in front of a puzzle chest to check out.




OCEAN

This one's just got a light Tsurani crossbow, a ruby and some restoratives.





For some reason there's a dead rogue in here who's left an empty corpse. Probably some poor guy the Nighthawks dragged in to interrogate or some such.





The main thing in this fight is that this Black Slayer is exceptionally buff and tanks a full-strength Bane, which delays the murdering enough that James gets dogpiled, but with his near-100% Defense rating, the Nighthawks can barely manage to land any hits.




That odd wand is actually a container of "Killian's Root Oil," which is yet another weapon modifier that adds +50% damage. I wish the weapon modifiers were a bit more creative, like maybe an accuracy boost or something, too, rather than just always damage boosts.

BaK posted:

An emerald colored fluid rippled the length of the flute-necked bottle as Owyn upended it, then righted it once more. A very light oil, it was used by soldiers to temporarily enhance the metallic qualities of their swords and of their armor.

Since I'm starting to be overburdened with Clerical Oilcloths, Killian's Root Oil and Alfathain's Icers, this is the point where I begin liberally applying them to the party's weapons constantly until I'm not carrying as many of the drat things any longer.






Probably the biggest weakness of this game is that almost any enemy who isn't a wizard is just "man with sword," even if they're reskinned like scorpions and spiders, and almost every encounter is purely one type of enemy. It means there's very rarely something to think about other than interrupting the enemy mage and preventing enemies from piling on Owyn.



DISPUTE



Again we stumble into a couple of new consumables. The weird wand is a container of "Sarigsbane," with Sarig being the dead god of magic. The effect is that if it's on your armor, anyone hitting you doesn't get the boosts from Clerical Oilclothes and Killian's Root Oil, if they have it. The black potion is Truesight Tea which buffs Crossbow Accuracy by 25 for a battle.

BaK posted:

A yellow colored ointment, the Sarig's Bane was stored in an odd-looking container; a simple cork cap suspended from the mouth of a glass tube, a large bulb made from stitched sheep gut. Commonly it was applied to armor to counteract the effects of enchanted blades.

...

The tea was darkish grey-black. Brewed by the elves from roots unique to Elvandar, the concoction had a strong herbal aroma and was often sold as a highly priced spice, though James valued more its fleeting tendency to sharpen sight, a quality which a archer friend had once demonstrated.




Of note is that you can't get to the objective inside Cavall Run without a rope, so this is one of the at minimum two places in the game where not having a rope would prevent you from progressing. Thankfully rope is relatively plentiful, but I could see it being annoying if you had discarded it all as being useless and then had to run around looking for a store containing it(stuff just dropped on the ground tends to vanish unless, and this is an interesting note, a note paper or quest item is left is the same container).





Now here we go, the fight that almost kicked my rear end. Some enemies, despite not being equipped with heftier armor, appear to have a higher basic damage resistance than others, and these Black Slayers are some of them.




The fight starts out simple enough, with Owyn blasting one with a Bane cast and James and Gorath getting on the others.



They're soon whittled down to a single paralyzed Slayer that James and Gorath spend a couple of turns missing because they're idiots who can't hit the broad side of a barn sometimes. And then...

You guys hear something weird?



Goddammit, I hate having to burn corpses after fights.

Now, the smart play, here, would have been to start blasting the dead ones with Final Rest, but I wanted that loot, dammit!




This starts a revolving door of Slayers going down and getting up again since apparently they can get up on the same turn as the last Black Slayer goes down, if the timing is just right for it. It wears down all of James' Stamina and Owyn is forced to chug some potions to stay on his feet, despite the Slayers doing low damage per hit, it eventually adds up and actually cinching a win on this one felt somewhat clutch. Alternately, another, smarter, thing I could have done, would have been to wait for them all to get up, hit them all with Grief, then distribute the damage rather than blazing one down at a time. It's also worth noting that re-rising Black Slayers get up with their full health and stamina.




And then of course none of them are carrying a drat thing worth my time, either. :v:



MUSIC

This chest contains more Killian's Root Oil and a blessed Lamprey(tier 2 sword).






This marks the party having looped about halfway down the map and being almost at the two prizes for getting this far.




One room here contains a trapped chest which does not gently caress around, if you come here in Chapter 1, say, with Locklear, it's an 87-difficulty chest that hands out 75 damage if you trigger it. Even with James, if he wasn't carrying an Amulet of the Upright Man, he wouldn't be able to get through it. And for what?

A tier 2 crossbow and a blessed tier 1 sword. :v: It feels like a prank.




A room slightly down the corridor contains two coded chests which contain actually interesting things.



BUBBLE



ROPE

The first chest just holds some spare change and another medium crossbow, but the second...



Why would someone hide a book in a locked chest...
Maybe the title is "My Crimes And How To Arrest Me"
Oh, no, this is just the Abbot's Journal, that book Ugyne told us about, remember? Hm, and remember who she loaned it to?

While everyone tries to remember that, let's give it a read.

BaK posted:

A translation of an ancient account of the travels of an abbot from Malac's Cross, the book was filled with stories and notes on mythology. Apparently the abbot had been looking for proof of the existence of a sword known as the Guarda Revanche, a cursed blade which was often associated with the moredhel. Shortly before the end of the journal, he related a curious tale:

".... and so came I unto the Abbey of Killian which stood unto the western fringe of the forest of the Eledhel, so named Elvandar, and there was shown a fairy chest upon whose face were the runes which are common unto the elven and moredhel kin. A certain father then did turn the strange cylinders which were on the face of the chest, forming a word unfamiliar with me, GLAMREDHEL, but one which threw open the latches which bound closed the lid of the box. From within he brought a finely jeweled hilt which he called the Gaeda. This father then told me it had come from a ruin of an ancient place and since, there was much misfortune come unto their abbey and they willed it should be returned there for its eternal rest. He also did tell me other things strange and wondrous of the legend, saying a spell had been bound into a shell that would repair the blade which had long been broke away, describing this shell as one marked with an uneven surface of ten misformed lumps ...."

So there are a couple of interesting things about this book, number one being that it's actually canon the party gets this! In the book, they meet the Count first, then Ugyne, they consider the situation, then go explore Cavall Run(stabbing a few Nighthawks in the process), find the book and return to Peter the Grey's inn. During the night, the party's ambushed by a bunch of Nighthawks, but they're ready for them and cut them to pieces(including Owyn casting Fetters of Rime for the first time). Peter the Grey is somewhat upset about all the corpses he has to remove, but the party bunkers down to wait for Navon, having figured out that he's their prey around this time...

The second interesting thing about this book is that it's a Clue towards finding the most busted, in version 1.01 of this game literally busted, weapon in the game.



Across the hall is a room with a single Nighthawk, but as soon as we approach him...

BaK posted:

A Nighthawk awaited them.

Reaching inside the black folds of his tunic, he drew out something that gleamed in the gloom. But rather than lunging forward, he snaked his hand to his mouth and bit down, acting before James could realize what he was doing.

"He's just swallowed poison," James said, holding Gorath back. "Just as well. Saved us the trouble of killing him." Crouching down to study the quavering face of the Nighthawk, a look of disgust twisting his features, James continued, "I'll wager as well he wasn't the leader and that the door beyond will be locked. We find whoever is running this ring and we'll find the key we need."

"How can you guess all that?" Owyn asked, perplexed by the statement.

"He doesn't have a key on him, and secondly, I don't believe the leader of the Guild of Death would simply commit suicide. More likely he'd try to take as many of us with him as he could when he went."

For a while in the books more Nighthawks die by stabbing themselves or by using poison rings when they're about to get captured than are actually killed by the protagonists. They really don't like the idea of getting interrogated or brought before a court of justice. In any case, he was guarding a door and a few unlocked chests containing a bit of rope(so you don't paint yourself into a corner using your last rope to get over the pits, presumably) and a single tier 2 Lamprey. The door is, unfortunately, locked with a special key and can't be picked. So for now we have to retreat. There are a couple of chests worth checking on the way out, though.





This one actually has a nastier trap than the previous trapped chest, doing 100 damage rather than 75, but it also has a completely trivial trap difficulty at 45. The main danger here is if you forget to cast Scent of Sarig and thus can't disarm it and get your dumb rear end blown up.



It contains a rare elven crossbow, which is the most accurate type of crossbow(albeit third in damage, the Tsurani Heavy Crossbow and a type we've yet to see beat it out for pure damage), but shots that don't hit do zero damage, so I'd rate accuracy as more important. The odd thing is that it's stored with a completely inferior Medium Crossbow.

BaK posted:

Applying the same principles used on the famed elven longbows, the crossbow had a composite bow made of wood, bone, and sinew and the tiller was sheathed in parchment. If not elven himself, James guessed the artisan of the crossbow had at least been in close contact with the archers of Elvandar.

...

Experimentally Gorath snagged the bow back, grunted as it creaked violent complaint. It was a powerful crossbow, strong enough a bolt fired from it would likely puncture a common soldier's armor.

An interesting thing to note is that crossbows are generally portrayed as more dangerous than swords in the books. Characters survive multiple minor cuts and glancing blows from swords and knives both, but anyone who eats a crossbow bolt gets completely hosed up by a single one, in some cases in rather graphic ways like the bolt almost tearing their arm off, that sort of thing. With the right ammo they do tend to out-damage swords in BaK, too, but it's a lot harder to get practice with them and trainers are rarer than for melee combat, too.





SHOES

This one's got a ruby and yet another medium crossbow, we're really drowning in archery supplies. Anyway, that's the last thing of note in here and we can now leave Cavall Run to confront Navon about how the book Ugyne let him borrow ended up in a Nighthawk compound. But first, in another timeline...

Investigating crimes? Collecting clues? Waste of time. Let's just go join a cult to get our answers.






Behind the town of Kenting Rush, in the woods north of it, is the Prelate's house. Attempting to approach this without having talked to the head priest of the Temple of Kahooli gets you into a fight with the infinitely respawning guards but, interestingly, the respawners are the same guards who just get given one or two points of health/stamina to put them over zero, meaning they can't hit for poo poo, get put down with a single strike, etc., and you can use them for training if you can win the first fight and have sufficient patience. As a kid who got here in chapter 1 loving around, or later on with worse English skills than I have now and thus failing to properly read dialogue, I got stuck here for ages thinking there had to be a way around them.

Now that we actually have talked to the priest, though...

BaK posted:

There were armed guards in front of the house.

"We are on official business," called James.

Placing a hand on his weapon, one of the guards shot back, "On whose authority?"

"On authority of the Prince of Krondor," James said, matter-of-factly. "And we were sent by the priests of the Temple of Kahooli."

Apparently satisfied with this answer, the guards moved aside and let them pass...

Best guards in the world, clearly, since they just take our loving word for it and there's no password or anything. :v: Now let's talk to the Prelate.

BaK posted:

There were strange markings on the door. James studied the symbols with a questioning eye, then knocked loudly. The man who came to the door introduced himself as Prelate of the Temple of Kahooli.

"I am not well liked by the plain ones," he said. "They do not understand the supreme justice of my actions. Those who break the rule of law must suffer the divine consequences of their behavior." The Prelate went on to tell them of his experiences while trying to become prelate and of the Codes of Piety, so strictly enforced by the local temple.

Nodding politely, James asked, "What can you tell us of these codes?"

Recognizing their interest, he countered the question with one of his own, "If you would care to make a donation to the temple -- say, 50 sovereigns -- I think I could be persuaded to reveal them to you. Will you pay?"

[YES]

James handed the Prelate 50 gold sovereigns.

"The Temple of Kahooli thanks you," he said. "Now, please follow me and I shall teach you of our codes of piety."

The Prelate lead them into a small room.

He stood behind a makeshift altar and spoke, sometimes ranted, about the great god Kahooli, Warrior God of Vengeance, Unraveler of Mysteries into Truth. They listened without much interest, until at last he began to speak of the pious codes...

"Subjugation of the Will," he began. "None shall be considered a true follower of Kahooli without first renouncing all ties to king and country."

James glanced about the room nervously as the Prelate continued...

"Mortification of the Flesh. None shall be allowed entry to the temple of Kahooli until they have cleansed themselves of all appetites of the flesh to purify themselves for the intervention of Kahooli's will."

"And finally, Subordination of Service. None shall do service to Kahooli without first proving their loyalty by passing the water curtain and praying to Kahooli for one full cycle of the seasons."

He continued his sermon for nearly an hour, but revealed little of interest. At last he was finished and they were allowed to leave.

Well, renouncing all my official ties would probably get my killed and also get in the way of me becoming Duke of Krondor one day.
And we hardly have a year to wait, Delekhan must be almost ready to move.
Mortification of the Flesh isn't going to involve any sort of weird self-flagellation, is it?





No, we're just going to have to miss lunch.

So, this non-canonical approach is slightly obfuscated, but the Prelate means the appetite thing very literally. Dump out all your food on the road and rest until the party gains the Starving status.

BaK posted:

James' stomach rumbled.

Checking his bag for a packet of rations, he was dismayed as he learned he wasn't the only one that had run low on supplies. "We need to get food as soon as possible. We can't get anywhere if we're too weak to walk."

This is the cue that you've attained the status and now you should go talk to the head priest.



BaK posted:

James stumbled.

Cursing oaths that seemed far from appropriate within the hallowed temple walls, he followed the priest robed in light grey. Behind him, Owyn and Gorath seemed similarly pained, but all made it well enough to the lector's study. Pushing their way into the oak paneled room, they took their seats and waited.

In a few moments, the lector arrived, arrayed in his dark robes of office. Looking at all their faces, he nodded with a certain grim satisfaction. "You have chosen the mortification of the flesh," he said. "An admirable act of piety. It is enough."

James nodded. "Good. Then tell me about the Guild of Assassins."

"In a moment." Stepping back to the door, he whispered to the priest who waited outside. Footsteps hurried off into the distance. "Haestan will bring rations for you. You will be of little use against Navon and his band without your strength."

James sat forward in his chair. "Navon who?"

"Navon du Sandau," the lector said, emphasizing each syllable. "He lives here in Kenting Rush, poses as a travelling merchant. That gives him the excuse he needs to cover the strange visitors he has from time to time. He leads the Nighthawks, but the time has come for the end of the Guild of Assassins."

"Agreed," James said, wobbling to his feet. We appreciate your help."

"Wait." The lector leveled a stare at them. "As Kahooli has come to your aid, as protectors of the faith, you must now aid us. It is your responsibility now to slay him. He is excommunicate of the Temple of Kahooli. His life is forfeit."

"You didn't mention this in the bargain before," James said. "Shall we be expecting other demands of you later?"

The priest shook his head. "Only this. You may do as you please thereafter, though I would warn you always to tread carefully from this day forth when dealing with Kahooli. You are now, in our eyes, the arm of The Tireless Pursuer."

Frankly it's odd that James would have any issue with the worshippers of Kahooli since all he does for the next three novels is hunt down and bring justice to murderers, thieves, child slavers and cultists doing damage to the natural state of the world. But now, let's go see Navon, I'm sure he'll be excited that we're coming back to him again. Also this encounter removes our Starving condition and hands every party member two full stacks of rations, so it's pretty risk-free.






Interestingly, the party doesn't automatically confront him, you can still hassle him about his other keywords until you use either Excommunicate or Sword. Let's try Excommunicate first.

On behalf of the Temple of Kahooli, I inform you that you are now excommunicate. They formally have renounced their ties to the Guild of Assassins and will announce the identities of all who belong to it. The Nighthawks are finished, Navon. Despite their request I murder you, I will let you live if you tell me where I can find the moredhel communiques concerning the attack.

A lie, Seigneur, and you know it. You'll have my guts for killing those men in Romney whether I tell you or not. Since you first arrived looking for the Nighthawks, I' ve been watching you. For years I've heard tales about Jimmy the Hand from the men who survived your Nighthawk purges in Krondor. They told very impressive tales about you. Now it's time to see if you can match a true Nighthawk in combat.

It's frankly the less interesting of the two and doesn't clear up several mysteries, it's also the less canon of the two, so let's try Sword...

Ugyne Corvalis told us she loaned you a book about the Guarda Revanche. Might I borrow it back from you?

Unfortunately I don't have it on my person. I left it at home.

At home. Are you certain you didn't misplace it anywhere?

As it is a loan, I keep it in a very safe place where it cannot become damaged.

Somewhere like Cavall Run? I have always wondered what the leader of the Nighthawks might be like and now it seems we meet face to face.

Interesting conclusion. How do you arrive at it?

We found the Abbot's Journal in Cavall Run...after we had a slight run in with a few of your men. You mentioned earlier that you thought that Count Corvalis might have killed his son, but as I recall the body was never found and you have displayed an unerring interest in the Corvalis family. The kind of interest that a son might display in a family from whom he has been separated? Did you kill yourself or was that your father's doing?

I believe congratulations are in order. You've accomplished what my father, his men, and the King's detachment from Bas-Tyra were unable to achieve. You are a clever man.

Why the Nighthawks, Navon? Or shall I call you Neville?

Suppose for a moment a woman bears her husband a strong, attractive, intelligent son. As he grows, he shows every sign that he will make a fine man but somehow different. Suppose then at about age eleven, this boy's father discovers the boy is not in fact his son, but the son of another man - a bastard. Among the common folk it would be no great crime, but supposing the fooled father was noble. That would change things, wouldn't it? What if the real father had gotten the child upon the indiscreet noblesse as a means to gain power?

You became a threat to the succession so the Count opted to eliminate you. He locked you in the wine cellar but you found your way into the care of the Nighthawks.

Yes. They had come to Cavall to regroup following their rout by Prince Arutha and initially they thought to ransom me. When they realized the Count wouldn't pay for my return, they decided to kill me, but I convinced them I had mental powers.

The spyglass?

It has been useful on more than one occasion. It gave me control of the Nighthawks, and it also allowed me to predict my father's moves. He believed I was dead of course, but the appearance of Navon du Sandau years later made him nervous. He believed I might know about the scandal and would tell what I know. That wouldn't have been any fun. Far better to torture your murderer than to simply kill him, don't you think? He became most agitated when I torched the family's keep. It was a shame to lose it, but a necessary sacrifice.

So you could have control of the caverns underneath the keep. A perfect hiding place for you and your men and an excellent rendezvous with the moredhel with whom you were dealing.

The tunnels were extensive and relatively unknown by any outside of the family. Besides, as husband to Ugyne, I would eventually have been it's rightful master. Not that I would have conjugated the marriage, Ishap forbid. She would have died some unpleasant death on our wedding night. Tragedy seems to plague the Corvalis family. Between the family fortune and Delekhan's deposits with Isunatus in Cavall Keep, I could have run the Nighthawks indefinitely.

I want the key, Navon. Hand it over.

Perhaps you would like to take it from me. Since you first arrived in Romney looking for the Nighthawks, I've been watching you Seigneur James. For years I've heard tales about Jimmy the Hand from the men who survived your Nighthawk purges in Krondor. They told very impressive tales about you. Now it's time to see if you can match a true Nighthawk in combat.

BaK posted:

Navon ripped off his tunic. Beneath, he wore the familiar uniform of the Guild of Death, a golden hawk emblazoned on a black gambeson.

"Ordinarily I do not dress so heavily," he said with a grin, withdrawing his weapon. "But you interrupted some business I was planning to take care of."

Be ready for anything! Surely he has a swarm of assassins ready to come to his aid!



False alarm, he's actually fighting us on his own like a moron rather than running away, Owyn?
On it.




Now, by stats, Navon is quite scary, with a solid weapon and high-tier armor but... he's perfectly vulnerable to Fetters of Rime(he resists the damage, oddly enough, but not the paralysis) and the party just walks in there and cuts him down.

In the book, they wait at Peter's inn until he shows up, James engages him in a conversation and a chess game, then they reveal that they found the book and thus know who he is. Gorath is waiting outside the door in case Navon tries to flee, so instead it's just James vs Navon in the common room of the inn(Owyn hangs back with the excuse that he doesn't want to throw James off his beat and get him stabbed). Navon and James then duel for a while until James stabs him. The comedy at the end is that Owyn leaves the inn to get help and Gorath decks him by reflex, thinking it's Navon fleeing.

Also the background plot is pretty similar. Sandau the stonemason knocks up Corvallis' wife, Corvallis finds out his son Neville is illegitimate, hires the stonemason again and rigs the cellar to collapse on him while he's working, inadvertently burying Neville as well. Neville, however, survives, and escape through Cavall Run, eventually joining up with the Nighthawks and seeking revenge. They then proceed to engineer the burning down of Cavall Keep to hide their base in the Run and to generally terrify the Count so he doesn't have a chance to focus on rebuilding it, but never actually killing or hurting him.

Can we get back to what he dropped? I'm dying here.



Oh yeah, Navon is a loot pinata. Tier 2(tier 1 of purchasable) armor, tier 3(tier 1 of purchasable) sword, a diamond, tier 1 quarrels, etc. this is a score. Oh and a lore note. Also the key to the locked door in Cavall Run.

BaK posted:

It was simply the best armor ever made by human hands. An articulated breastplate with a sliding rivet arrangement, an interior quilted arming doublet to soften sharp impacts, slip catches beneath the arm gussets for quick suiting; the breastplate was a marvel both to wear and to look at.

...

Inspired by the lighter, laminated blades carried by the Tsurani during the Riftwar, the elven greatsword was a terror in battle. Double spurs jutted from the base of its flamberge-style blade and it shaft had been fitted with a heavy pommel to allow it to be thrust like a rapier.

...

Archers instantly knew it on sight. Flights misaligned on the shaft, head malformed, spine too rigid to allow level flight; it was a disgrace to any who crafted arrows. And yet the enchantment worked into the misshapen bolt by its sorcerous maker made it a peerless quarrel.

...

Owyn grinned. While there were many Keshian thieves who would slit them from throat to belly to gain the brilliant full cut diamond, he expected there were just as many ladies of the court who would attempt much the same, though using weapons of a more persuasive kind.

...

Navon,
I'm concerned by Count Corvalis' increasing patrols in the area, and I think he will soon discover the entrance behind the waterfall. I know you don't credit him with much intelligence, but his patrol may accidentally follow one of Delekhan's envoys. Please return south of Cavall Keep as soon as possible.

Now we can head back to the run and finish this mystery.




Alright, so what was with the spider and the spyglass?
Hell if I know.
Dibs on keeping them to hock after this is over.





DARKNESS

Opening this chest ends the chapter. Worth noting is, because I am a genius, before doing so, I sold all the party's gold for gems, gave James the lightning staff and had Navon's suit of armor and sword tier 3 blessed, then handed them to James, too. For reasons.

BaK posted:

Spiders scurried out of the opened chest.
Careful to avoid the miniature albino menaces, James snatched a fresh-looking scroll out of the box and unrolled it on the floor. As his dark eyes darted across the page, his lips moved in an incantation of places, names, figures and dates.

"Northwarden," James whispered. "The attack will come at Northwarden very soon. But this is all wrong."

"What is it?" Gorath asked, also bending to see the page.

"These figures. If Delekhan takes a force this small to Northwarden, he hasn't a hope of taking the castle. Far too few soldiers. Baron Gabot will maul him unless Delekhan can bring something serious to bear. What could the moredhel have?"

"Maybe the Nighthawks have infiltrated the castle." Owyn said. "Why else would they be so helpful to the moredhel unless their own necks were on the line too?"

Paling, James suddenly snatched an ink horn from his pack and began to scribble an addendum to the Nighthawk note.

"It is very important that this note reach Arutha. Although you were not told this, he has stationed an army outside of the Dimwood to await my word about the attack," James said, finishing his note. Fixing his gaze on Gorath, he handed it firmly over. "I want you to make sure that it gets there. I'm going to have to trust you."

Owyn gaped. "But what about..."

"I've got to go to Northwarden. If there are Nighthawks in Baron Gabot's castle, we stand a good chance of losing it in an attack. I have to ensure that doesn't happen.

"Remember, Arutha is outside the Dimwood forest near Sethanon. When you give him the note, tell him there's a party at Mother's."

"What?" Owyn sputtered.

"Just do it. I haven't got time to explain. Good luck, the both of you."

In a moment the Seigneur was gone, his shadows chasing after him down the long dark tunnel.



BaK posted:

An hour later, Owyn yawned expansively, his vision growing dim with each step taken further down the road. Next to him, Gorath trudged without complaint, his eyes fixed on the dusty cow track.

"Enough, enough." Owyn murmured. I think my legs are going to crumble. We can't reach Arutha tonight. Let's stop for a while."

"Quiet," Gorath snapped, seizing Owyn by the arm. Beneath his hood, his feral eyes glowed like blood tinged emeralds. Someone's near..."

Abruptly patches of darkness detached themselves from the woods, ambled into the pale moonlight, huddled onto the roadbed. In the shadows, arrow points gleamed, aligned in deadly sights, quivered...





This chapter change is pretty abrupt, frankly. But whuh-oh, guess we're getting captured now!

BaK posted:

The war drums had begun at dawn.
Stalking quietly the corridors of the ancient fortress, Narab carried a witchlight to illumine his way. As he approached the doors to the Great Hall, two moredhel guards dressed in full battle regalia stood away. They made no sound as he whisked past nor blinked at the sight of him.

"Greetings, Narab," a cold voice called from the throne. "It has long been since I have seen your face in Sar-Sargoth. Have you grown bolder or more the fool?"

Narab knelt at the base of the throne and kissed Delekhan's foot. "That is for you to decide. If my words are not to your liking, then my life is yours."

"It is already mine." Delekhan's wolfish eyes blazed in the darkness. "Speak," he commanded.

"I have just returned from a journey into the Kingdom. I bring a prize."

"I have no interest in valueless baubles."

"This is no bauble," Narab said, cutting off Delekhan, "and I think you will find it is of great value."

"And would it have name, this thing?"

"Yes, my lord. Its name is Gorath!" Narab sneered pridefully as he awaited his leader's praise, awaited the words that would restore his place in moredhel favor and rescind the order of death on his head. Perhaps he would even have a place among the new lords...

Delekhan lunged from his throne, his razor edged gauntlet tilling a bloody seam across Narab's face as he lashed him backwards.

"You've wrecked everything, you dog!" Delekhan bellowed.

"But...I have brought back the enemy of the Northlands!" Narab sputtered, blood dripping from his torn lips. "With Gorath captive we can proceed with our..."

"You...know...nothing!"

Narab retreated, suddenly aware that his efforts were wasted, that his oath of loyalty meant nothing to his hateful lord. Resolutely he stifled a flash of pain as the moredhel leader thundered towards the doors.

"And what of my life?" Narab whispered.

Halting, Delekhan turned and hissed, "It is forfeit!"

...

Owyn didn't want to be awake.
Perhaps it was the drugs they had given him or the endless walking that he'd done in the past month and a half. All he could think about was sleeping now, that restful non-existence that interrupted the beatings and the hauling and the exhaustion. He just wanted to sleep but that irritating jangle wouldn't let him. Where was it coming from?

"Gorath?" Owyn asked. "Are you there?"

Suddenly the jangle rattled louder, this time accompanied by a loud creak and a flood of torch light as bright as the sun. Out of that glowing corona lumbered the largest moredhel he had yet seen...



I see my assistants have been overzealous in their efforts to sedate you! It is proper to tremble when you are addresed by Delekhan, leader of the unified tribes of the Northlands!

We found this among your things, Kingdom dog. Tell me where you were going with it!

We weren't taking it anywhere. We just picked up everything we could and ran. We needed gold...

A lie! The seal that the Nighthawks use for our messages was broken. The new writing at the bottom of the page confirms your guilt. What does Gabot's Folly mean? Who are Arthur and Jimmy the Hand?

I really have no idea. Someone else must have beaten us to it and opened the scroll before we got there. We took what we found and left before we got nabbed. Do you want us to cut you in on the booty?

What I want is information! Your companion Gorath damns you as certainly as your lie does. Until he betrayed his own, he was second in power only to me. He shall die for his disloyalty.

Since you choose to remain silent, I shall have your tongue and feed it to my rats. Have back your message, spy. It will do you little good in your grave.



It's important to love what you do.

BaK posted:

Delekhan stalked away.

Still rattled by his interrogation, Owyn tried to collect his fuzz coated thoughts into a coherent whole. Thankfully, his wits had provided the lies as needed, but only narrowly had he avoided the impulse to tell everything he knew. It was almost as if he was being prodded, coerced, bewitched...

Magic?

Astonished he had been unaware of it at the time, the boy looked again at the bulky warrior who now stood whispering over Gorath's limp form. At first he believed Delekhan was incanting a spell, one perhaps intended to coerce the truth from his victim, but after a few moments it became clear the warlord was conversing with his barely conscious friend.

"No!" Gorath croaked, shaking his head.

"...plans...unfulfilled," Delekhan whispered finally. Abruptly he struck...



Rather than leaving this silent or recording a custom sound for Gorath getting smacked in the face, they play one of the most generic .midi kick drum SFX I've ever heard. :v:

BaK posted:

It was too much to absorb.

Even if the events unfurling before him weren't openly damning, Owyn had seen enough to keep him swimming in a sea of doubts, all of them centering on the loyalty of his friend and traveling companion. Worse still, he had to deliver the message to Prince Arutha outside the Dimwood and he would need Gorath's help to do it. Desperately he wished he had time to sort things out, but time was the one commodity he didn't have.

"Enjoy your deaths. I know I shall." Delekhan's scratchy voice snatched Owyn out of his thoughts, directed his attention to where the moredhel stood in the doorway gesturing to someone in the dungeon corridor. From nowhere a monolithic door swung into place and once again the room was a land of shadows.

Experimentally, Owyn struck the bars of his cage, knowing full well the corroded structure was too solid to yield. But even as his fingertips came a way from the metal, the bars began a keening vibration, the iron harmonies evocative of distant temple bells.

Someone was working magic...and it wasn't him.



I love how Owyn just STANDS there, still gripping the missing bars like a loving cartoon character.

BaK posted:

Owyn wasted no time.

Later, he could debate to his heart's content about who it was that had set them free and what their reasons for doing so might be, but at the moment he had no thought in him but finding a means to get them out of the darkened cell alive. Hurrying to Gorath, he freed him of his iron manacles and allowed the moredhel to lean against his shoulder as they limped together towards the heavy dungeon door. Again, tugging at the handle, they found that the lock was undone, another gift from their unknown benefactor.

"What about the guard?" Owyn whispered, allowing Gorath to stand once more on his own.

Gorath lifted his head and spoke, his speech still slurred by the drugs that had been administered to them. "Keep moving," he said, waving a hand at the door. "No one is there."

Pushing out the door, they found themselves confronting a wide hallway with passages leading in three other directions...



And this part is more or less 100% canon if we take the book as canon, except that Delekhan never bothers to show up and interrogate them. He just calls Narab a moron and then has them tossed into the cells to rot.

Join me next update as Owyn and Gorath wander around Moredhel territory and maybe commit a war crime or two.

Is it gonna be the profitable kind of war crime? Those are my favourite.

Quackles
Aug 11, 2018

Pixels of Light.


quote:

It’s important to love what you do.
:allears:

Adbot
ADBOT LOVES YOU

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I must confess, having neither played the game for read the novel I was surprised by that plot twist about the lost child.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply