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Bleu
Jul 19, 2006

There are some skills that some players should be told right away to make their lives a lot easier in the midgame that the game does not in any way tell you about (squishing heads or dagger parties to steal armor, which Ambitions to do to quickly power up your fame, the importance of some map buildings like the Blast Furnace and Hunter's Cabin, drowning annoying enemies in nets and dogs, etc.).

I definitely don't think planning out your greatsword demigod from level 1 falls into that category, you don't even really need two-handers until you start getting heavily outnumbered in every fight (it's fun to squish four bandits in a turn with a Bardiche, though!). That stuff you can figure out iteratively if you don't turn on Ironman/Permanent Destruction, especially if you just set the Noble War as the first crisis and then ignore it.

Bleu fucked around with this message at 16:01 on Nov 5, 2021

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KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Bleu posted:

The 'big' things are the special maps/legendary locations, the four crises, and dicking around with special builds and/or farming famed gear. It certainly is grindy, especially if you're fussy about seeds/early starts like I am. Took me a couple days to settle on the seed for my current Raiders game (admittedly Raiders have some considerations regarding "is the South even remotely habitable or am I just going to get hosed over by travel time").

I've been wanting to play a Raider start, would you be up for sharing your seed?

Bleu
Jul 19, 2006

KPC_Mammon posted:

I've been wanting to play a Raider start, would you be up for sharing your seed?

Sure, I eventually stole one from Reddit that was pretty good. YFXKKXKOOS. The southern kingdom is fairly big, has 2 hunter's cabins, a taxidermist, and a furnace/smelter castle, and the south has five ports you can use to loop around, one with the arena. The starting barbarians are pretty dece. You can sneak around the huge roads in between the east/west sides of the middle kingdom and whack caravans for easy loot and the occasional T2 weapon early game, too. Was very easy to get started, especially because you can always just chuck the 3 starting barbos into the arena and easily pad out your wallet. They have no problem greasing hyenas or nachos or whatever.

Oh, there's another protip: the arena opens at dawn, but resets when the date changes on the calendar at the top. If you go there and click the second it says 'Dawn' you can fight in the arena, then the date will change and you can immediately fight again. It makes arena farming a lot more efficient if you only have to visit every two days.

Bleu fucked around with this message at 19:44 on Nov 5, 2021

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Southpaugh posted:

Don't let the insane min maxers in the thread intimidate you, absolutely 0 of that nonsense is necessary to enjoy and beat battle brothers.
True! I think that is one of the core aspects that makes the game as good and long-lived as it is. I mean you're not gonna beat the black monolith with your funky net&dagger build or that cripple you fell in love with for RP reasons but you sure can beat the basic gameplay and finish with a crisis or two under your belt

Also, title?

Southpaugh posted:

Don't let insane min maxers intimidate you

Count Uvula
Dec 20, 2011

---

Tin Tim posted:

I mean you're not gonna beat the black monolith with your funky net&dagger build

Fuckman the Knife gets to stay in the car while the others deal with bosses :)

Major Isoor
Mar 23, 2011
Hey, just wondering - someone mentioned earlier than Fast Adaptation is good on basically all melee bros. So, does that include flail bros? I have a three-headed flail bro (he was always bullied about that in school) who's pretty good, altgough I'm wondering if he can benefit from FA. Since does it apply/stack for all three swings in the attack? Or only the first? Since I can see that it could potentially be good for actually hitting blade dancers etc

EDIT: Oh, and same for Overwhelm+Fearsome. Are they applied once, or (potentially) three times?

Bleu
Jul 19, 2006

Major Isoor posted:

Hey, just wondering - someone mentioned earlier than Fast Adaptation is good on basically all melee bros. So, does that include flail bros? I have a three-headed flail bro (he was always bullied about that in school) who's pretty good, altgough I'm wondering if he can benefit from FA. Since does it apply/stack for all three swings in the attack? Or only the first? Since I can see that it could potentially be good for actually hitting blade dancers etc

EDIT: Oh, and same for Overwhelm+Fearsome. Are they applied once, or (potentially) three times?

This guy has all your niche perk question needs covered. Cliff's Notes answers to your questions are:

1) FA builds from 3H flail misses and will immediately apply to the following attack in the 3-hit combo, but you can only get 1 stack of FA per swing (miss, miss, miss will only give you 1 stack of FA; miss, miss, hit had only 10% bonus on the third swing).
2) Once only.
3) Once only on the first instance of HP damage.

He has a breakdown of expected increase in hit chance due to FA and when Backstabber/Gifted would be better, also.

Bleu fucked around with this message at 01:18 on Nov 6, 2021

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Oh that's a great guide, thanks for linking.

Major Isoor
Mar 23, 2011
Excellent, thanks for that!

algebra testes
Mar 5, 2011


Lipstick Apathy
I'm a big dumb baby who loves this game.

What should my first 5 perks be for my dudes with shields and spears?

Bleu
Jul 19, 2006

algebra testes posted:

I'm a big dumb baby who loves this game.

What should my first 5 perks be for my dudes with shields and spears?

The top perks have a lot of stinkers, so you actually don't have to think too hard here. For your average "I hired this brawler for 190 gold and he's probably a doofus who will catch a crossbow bolt on day 15", my first 5 would probably be:

* Colossus
* Gifted
* Rotation
* Pathfinder
* Underdog

I like Pathfinder a lot more now that desert tiles and the new forest tiles exist, it used to be kinda hit-or-miss. It's the most skippable in this list, though, I'd probably switch it for either Backstabber or Shield Mastery (scout Armorers for early heater shields).

Eventually you might want to take the training wheels off and skip Rotation instead, but I have, uh, never regretted having the Rotation Team, personally. Sometimes your 2-hander guy just gets worked over by a Berserker (or more realistically at that level he got whacked with a Pitchfork or Hooked Blade) and he's gotta bail.

You can turn this sort of dude into any frontliner, really; these perks are all just generally Good Value, especially now that you can't really get away with a Forge guy coasting on 60 HP anymore. If it looks like his MDef sucks rear end by level 5, you can skip Underdog and take Polearm Mastery instead and use him to stab people with all the Pikes you've hopefully stolen from Raiders.

In general you're not going to get any value out of Battle Forged for, like, a hundred in-game days, so most of your starter guys should be planning on taking Nimble as their next perk; you're looking to boost HP, MAtt, and MDef on level, with some Fatigue and Resolve in there if it's really lovely (you basically shouldn't need Fatigue levels on a Nimble guy, though). If you do find a diamond in the rough with good Fatigue, MAtt, MDef, and not-terrible Resolve/HP then early perks might look a little different before you hit Battle Forged, but even then you'll still probably be fine.

Bleu fucked around with this message at 03:48 on Nov 6, 2021

Count Uvula
Dec 20, 2011

---
I think Underdog and Gifted are odd choices for a generic catch-all build, personally. I'd much rather have Recover than one of them on most bros. And IMO Colossus is only worth it on bros without HP talents when taking Nimble, but I agree a newer player is probably going to get a lot more out of Nimble than Battleforged so I can't really disagree with it on your list.

Bleu
Jul 19, 2006

I don't think Recover matters that much until you're getting Berserk procs and your guys are acting a lot in a single turn; unless you're really going hard with Shieldwall/Spearwall you're going to have wrapped up most fights before you run out of the 70-80ish stamina you probably have in raider mail. More often than not you're just moving 2 tiles and Thrusting/Slashing for 14-16 Fatigue, or Thrusting twice for 20. If a lovely guy comes under heavy fire he should probably just Shieldwall and end turn until he can get a Rotate. Eventually I usually come back to it at higher levels with solid bros, since once they're all jogging around in Coats of Scales and they regularly use their special attacks fatigue starts to be a noticeable pain point. If you like to crack skulls with flails early game you might get more out of Recover then.

I could see skipping Underdog for Shield Mastery, but Underdog basically is Shield Mastery unless you're scooping a lot of Heater Shields. I'd at least take on two guys to put on the flanks because they'll probably routinely be wrapped around by 3 guys. They're both fine, I like Underdog more because sometimes those lovely shield dudes are actually going to transform into beautiful two-handed mace butterflies and then Shield Mastery is a dead perk. Backstabber would be fine, too, if you keep a nice tight formation and/or like to throw dogs everywhere.

Gifted is just good, it's 10 points that you can allocate to the most important 3 attributes. If you don't need Brawny for Fatigue (because you're Nimble) it's a pretty easy pickup, especially early on when all your guys probably suck. Colossus is the same, it just gives a lot of stat points that you probably wanted. e: Also basically an auto-pickup with Nimble, which all these early-game guys will probably end up taking. It's good!

Bleu fucked around with this message at 05:05 on Nov 6, 2021

Cast_No_Shadow
Jun 8, 2010

The Republic of Luna Equestria is a huge, socially progressive nation, notable for its punitive income tax rates. Its compassionate, cynical population of 714m are ruled with an iron fist by the dictatorship government, which ensures that no-one outside the party gets too rich.

Categorise your first few sets of recruits.


Trash but might hit something
Trash exists to absorb damage and save better bros
Future potential

Trash but might hit things.

Think about fast adaptation so they hit more, think about nine lives (survive a guaranteed death), gifted is always good as hard stats make a big difference, dodge, collosus (If they already have good hp).

Play a little careful with these guys, the second they get dodge at level 3 you let them double grip or use a two hand. You don't want them to die but you don't mind

Trash saviour

Think about nine lives, dodge, rotation, colossus, rotation, shield spec

They exist to survive as long as possible and to jump in front of another, better, bro and take a mace to the face for them. Them actually reaching death costs you gold, equipment and xp so just focus on stuff that keeps them alive, give them a shield, spear and a net

Good bros

Do your actual build, save student to level 5, early game you can probably afford to carry (and will likely find some gear for) 1 battleforged guy if you find a really really good bro otherwise the rest are nimble (nimble is excellent up to like day 150 and then starts to fall off a little). Think about keeping a rotation bro you dont mind sacrificing next to them in the line or using them in the backline for a while to keep them safer.

People seriously sleep on dodge, it's a fantastic perk.

People also sleep on nine lives - which is great on early trash and again very late game (although it's late game use can be replaced by save scumming).

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Tias posted:

so it seems an update gave more frequent head money for taking caravans, but I still am almost never attacked. What gives? Does it scale with how powerful my party is vs the threat level, and if so, can I rely on never being attacked if my party is powerful and it's 1-2 skulls?

any takers?

Cast_No_Shadow
Jun 8, 2010

The Republic of Luna Equestria is a huge, socially progressive nation, notable for its punitive income tax rates. Its compassionate, cynical population of 714m are ruled with an iron fist by the dictatorship government, which ensures that no-one outside the party gets too rich.

Honestly i have no idea. Caravan missions are still bad. The only time I do them is if it's literally the next town I was going to anyway or if it's really close, the arriving town has a weaponsmith and I'm flush with cash.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Every caravan job spawns a group somewhere that's meant for you. BB being BB, they have a semi decent chance to bump into some other party on the world map and get themselves massacred before you ever get close.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Oh.. that checks out. Thanks!

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

I'm somewhat sure the spawned group also takes your strength into account. There have been lots of cases where I take an escort and see a group making a beeline towards me but then suddenly turn around and gently caress off into the world. Could be a normal patrol but I could also be right so who knows :v:

Basically escorts suck if it isn't real close by for easy money. The other reason to take escorts is if you have a ton of cash and the target city has a smith/armorer. Because those have a chance to spawn famed items for sale after the caravan arrives

Count Uvula
Dec 20, 2011

---
yeah completing a caravan refreshes the inventory of the town and has a like 5x higher chance to have legendary items in the store than a regular inventory refresh.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Btw when it comes to buying famed items you should always consult the BB wiki and check how well the item has rolled inside of its parameters. No reason to blow 20k on something that barely got above the minimal scores

Major Isoor
Mar 23, 2011
Speaking of famed weapons, what are some of the best item names you've encountered? My favourite would have to be Sir Dankwart's Pecker, which was a pretty decent warhammer. I hate to imagine whether the resemblance is as uncanny as the name implies, though! :v:

(Also, as a bonus a little while ago I found a raider encampment called The Tramp Camp. I haven't been keeping track of location names though, sadly. I know there have been a few good ones I've noticed)

Mr. Pool
Jul 10, 2001

Tias posted:

any takers?

idk I just did a caravan mission yesterday and a undead group made a beeline for us, then orbited around the caravan, repelled by some unknown force until I was practically on top the destination city and got chased away by faction guards. Caravans basically borked as far as I can tell.

Donkringel
Apr 22, 2008

Mr. Pool posted:

idk I just did a caravan mission yesterday and a undead group made a beeline for us, then orbited around the caravan, repelled by some unknown force until I was practically on top the destination city and got chased away by faction guards. Caravans basically borked as far as I can tell.

I think when an enemy group is generated to attack on caravan missions they use a different AI to evaluate their chances of succeeding in their attack. If the check fails instead of running away like most enemy groups do, they orbit instead.

This is why caravans can be so dangerous, especially at lower levels. If they don't fail that check then they are most definitely going to kick your poo poo in.

dogstile
May 1, 2012

fucking clocks
how do they work?
Unless you're with a southern trading company, in which case they'll probably gently caress up the attackers before you can get your licks in

rojay
Sep 2, 2000

Tin Tim posted:

True! I think that is one of the core aspects that makes the game as good and long-lived as it is. I mean you're not gonna beat the black monolith with your funky net&dagger build or that cripple you fell in love with for RP reasons but you sure can beat the basic gameplay and finish with a crisis or two under your belt

Also, title?

Aw you kids! I wasn't trying to criticize and I'm not intimidated. I actually enjoy reading the esoteric discussions of high-level gameplay. I'm just not there, and given the time I have to spend on the game, I probably won't ever be.

I was really just wondering about overwhelm on ranged dudes, because my ranged dudes keep putting the malus on bad guys whether they hit or miss. And since even if they hit it's not likely to be a one-shot kill against the bad guys who count, I figure I'd see whether anybody had thoughts on how mal- this particular malus is in practical terms. My guess is that since it's so easy to apply, it can't be that great, but it does seem to help?

Y'all are great, thanks for all the tips.

Gobblecoque
Sep 6, 2011
I think overwhelm is a great choice for gunners and archers. Gunners spread it over a bunch of dudes while archers can focus on really dangerous enemies. I don't take it on my throwers because there's other perks they need more and whatever they target usually doesn't get to make another turn anyway.

dogstile
May 1, 2012

fucking clocks
how do they work?
Overwhelm is ridiculously good on just about everyone that isn't going to be killing on that turn. I think the exception is my spearmen, who's entire job is to shove and wall until the battle is almost over.

Jamwad Hilder
Apr 18, 2007

surfin usa
Thanks to everyone who responded to my earlier post. Turns out I do enjoy playing past turn 80ish and I just needed to be a little more patient. I was just bored of fighting enemies that I was too strong for while also not being quite strong enough to go out and do some of the fun stuff. Beat a crisis for the first time and I'm going to keep going until I beat all of them or my party gets annihilated.

Donkringel
Apr 22, 2008
So just picked up the game again for like my 15th run.

Have brothers had their stats massively rolled back or have I just been massively lucky over my previous runs?

All my bros suck poo poo. I'm constantly on my toes with Bros being struck down/killed and the people I get replacing them have been terrible. And I'm going for the usual good backgrounds. But all my bros will be lucky to get 80 matk. Low rolls on level up even with stars.

In my past runs I usually had great end game Bros no matter what and I was confused when folks talked about having to save scum for them on recruitment.

So I'm just confused. Still having a great time mind you!

dogstile
May 1, 2012

fucking clocks
how do they work?
You're just mega unlucky. Or i'm getting all your good bro's

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Worth mentioning that there have been a few nerfs to certain backgrounds between the different DLCs. Farmhands and Wildmen come to mind but I'm not sure if there was anything else. Oh and the new backgrounds that came with the desert DLC generally have lower health and fatigue numbers.

Probably got struck by bad luck though. Happened to me too recently where I got my lone wolf+indebted squad rolling in cash but then didn't get any good hires for days on end :qq:

Donkringel
Apr 22, 2008
Darn, okay I was wondering. Thanks all.

In other news, I know I was a dick to the trade caravan by dragging orcs into it. But I didn't need a Polearm conscript to run next to an orc and then rotate my spearwalling Merc right next to the orc, Jesus.

Major Isoor
Mar 23, 2011

Donkringel posted:

In other news, I know I was a dick to the trade caravan by dragging orcs into it. But I didn't need a Polearm conscript to run next to an orc and then rotate my spearwalling Merc right next to the orc, Jesus.

Oh man, I hate this - it happens all the time! There should be a toggle in the options for "We might be working together, but I'm not your (battle) bro", making it so that allied units can't rotate with your guys. Such a pain - they always rotate my archers into the face of orc berserkers and the like

dogstile
May 1, 2012

fucking clocks
how do they work?
This is why i happily let whoever i drag it into get slaughtered first.

Also more loot for me. I don't know if that's actually a thing, i've never checked, but its very mercenary.

Jamwad Hilder
Apr 18, 2007

surfin usa
I don't think you get loot unless your guys killed the person in question. I did a noble house battle for the first time and the allied noble house killed the enemy knight (armor not completely destroyed yet) and I didn't get anything. Like 7 of my 12 guys died in the battle so I re-fought it anyway and that time I had a couple of my guys wait to knife the knight at the end and I got all his nice stuff.

Donkringel
Apr 22, 2008

dogstile posted:

This is why i happily let whoever i drag it into get slaughtered first.

Also more loot for me. I don't know if that's actually a thing, i've never checked, but its very mercenary.


Jamwad Hilder posted:

I don't think you get loot unless your guys killed the person in question. I did a noble house battle for the first time and the allied noble house killed the enemy knight (armor not completely destroyed yet) and I didn't get anything. Like 7 of my 12 guys died in the battle so I re-fought it anyway and that time I had a couple of my guys wait to knife the knight at the end and I got all his nice stuff.

Yea in the base game you need to get the last hit on an enemy to get their stuff. There is a mod that disables this but then it lets you get ALL the stuff that drops on the battlefield, including slain allies.

Although one game where I had this running there was a named knight on my side during a noble battle with legendary armor so I sort of had all my archers shoot at him "accidentally" and ended up killing him, thus getting all his nice poo poo.

Major Isoor
Mar 23, 2011

Donkringel posted:

Although one game where I had this running there was a named knight on my side during a noble battle with legendary armor so I sort of had all my archers shoot at him "accidentally" and ended up killing him, thus getting all his nice poo poo.

hahaha I was just about to suggest this. I MAY have done something similar in the past too, when I've fought alongside a knight in fancy gear. It's a surprisingly effective tactic! :D

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Jamwad Hilder posted:

I did a noble house battle for the first time and the allied noble house killed the enemy knight (armor not completely destroyed yet) and I didn't get anything.
First time this happened to me I got severely mad because I worked so hard for that loot :argh:

Since then I get the heck away from NPC allies asap

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Helical Nightmares
Apr 30, 2009
Good news

https://twitter.com/OverhypeStudios/status/1463102407890591748?t=yzgUlwbr1SLz-3BVBMuDdA&s=09

:neckbeard:

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