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I'm gonna jump in as Canada and fail miserably at getting independence from the empire. Gonna be fun.
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# ? Nov 5, 2021 18:02 |
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# ? May 30, 2024 10:04 |
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Wiz posted:Sweden, Belgium, USA are probably the most solid newbie countries. Paradox bias continues.
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# ? Nov 5, 2021 18:06 |
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ThaumPenguin posted:Good to know, that gives me plenty of time to overcome my crippling indecision A good 2/3 of my paradox playthroughs are random nation, if not an in-game option than with an online dice roller. I recommend it. I also make big HoI focus tree decisions with the dice sometimes. MatchaZed posted:I'm gonna jump in as Canada and fail miserably at getting independence from the empire. Gonna be fun. Does Canada exist at start? It should be Upper, Lower, with two parliaments but federated under one Governor, the Company in the north, New Brunswick, PEI, Newfoundland, and Nova Scotia as separate colonies iirc. With the Patriote Rebellion about to kick off so Lower Canada being the ideal for kicking british rear end. Edgar Allen Ho fucked around with this message at 18:14 on Nov 5, 2021 |
# ? Nov 5, 2021 18:09 |
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Money actually is mana in every Paradox game and it always amuses me that nobody seems to ever complain about it just because it "feels" correct. From the sound of it V3 might actually have a somewhat money-like form of money though Edgar Allen Ho posted:I also make big HoI focus tree decisions with the dice sometimes. This is violence please stop
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# ? Nov 5, 2021 19:22 |
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Edgar Allen Ho posted:Does Canada exist at start? It should be Upper, Lower, with two parliaments but federated under one Governor, the Company in the north, New Brunswick, PEI, Newfoundland, and Nova Scotia as separate colonies iirc. With the Patriote Rebellion about to kick off so Lower Canada being the ideal for kicking british rear end.
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# ? Nov 5, 2021 19:30 |
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One thing I'm really hoping makes it in is Wonders, like the Hoover Dam or a Dyson Sphere from Stellaris. A big weakness of the Stellaris version is you just pay x amount of energy/alloys per month until you get a fully automated star-in-a-can where nothing ever goes wrong, ever. A big thing I missed from the old Pharaoh games was when you built a monument, it took actual labor/pops to do it! You needed clay diggers, brick makers, stonemasons, specialist supervisors from the Pharaoh (if memory serves), and the Wonder only goes up a bit at a time. Watching it all come together was super satisfying What'd be really cool is if you made a Decision at the Colorado River to make the Dam, and along the way Events would fire to have either more progress, more materials that you just found, less labor you'll need due to an Invention discovered there, and so on. And after it's completed, have Pops still be necessary to work there to keep it running, and the odd Event firing if something happens like a drought or high sudden energy demand. Gigastructural Engineering is one of my favorite Stellaris mods, and from a performance perspective I can understand why they abstract away the population you'd need stationed on a Dyson Sphere or Matter Decompressor to keep it running, I still think there's a ton of cool stories you can tell with giant one-off projects and their impact on people around them.
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# ? Nov 5, 2021 20:02 |
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Wonders like that sound like a late development cycle DLC.
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# ? Nov 5, 2021 20:12 |
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Can't believe someone would talk about the Hoover Dam like it was a "gigastructure", when Paradox games are about outperforming history. Don't even bother with that poo poo if I can't make Atlantropa a reality.
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# ? Nov 5, 2021 21:06 |
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In Vicky 1 they had had exploration events for the North Pole and the source of the Nile, but I think they were broken because after paying the cash to send an expedition there were never any follow up events.
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# ? Nov 5, 2021 22:02 |
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RabidWeasel posted:Money actually is mana in every Paradox game and it always amuses me that nobody seems to ever complain about it just because it "feels" correct. I always complain about instantly convertable teleporting inflationless money. It's amusing how EU4 has the only exception for Spanish Galleons being the only problematic supply lines of money. The rest of the gold is teleported to your pocket dimensions by temples you conjured using money. And if you don't have enough a shadow cabal of moneylenders has 25 times the money than the rest of the world combined!
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# ? Nov 5, 2021 22:04 |
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I personally can’t believe that Dyson Spheres for V3 haven’t already been announced, this has broken my ability to trust. e: the British Raj constructing an Attack Moon in a bid for independence
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# ? Nov 5, 2021 22:21 |
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The canals will presumably be in the game so whatever mechanics are used to build those probably could be adapted to other major engineering projects? I don't think we'll see much in the release version though, if you made me guess I'd say that it would probably be a mid-lifecycle DLC to bulk out the number of engineering feats beyond just the Panama/Suez.
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# ? Nov 5, 2021 22:25 |
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I just spent a while typing about how actually the game wasn't going to represent canals and then realised that you were talking about Suez / Panama and now I feel dumb
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# ? Nov 5, 2021 23:47 |
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How is time an abstract concept not connected to anything in reality, change over time is literally the bedrock of physics
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# ? Nov 5, 2021 23:48 |
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Cthulu attacks and ends the game event.
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# ? Nov 6, 2021 00:19 |
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RabidWeasel posted:I just spent a while typing about how actually the game wasn't going to represent canals and then realised that you were talking about Suez / Panama and now I feel dumb It'd be really weird if the opening of the Panama Canal wasn't represented at all, but I can understand if it's a one-off event. Getting it completed was quite the dangerous adventure and I hope Victoria can tell it one of these days. What did Vicky 2 do?
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# ? Nov 6, 2021 01:00 |
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TwoQuestions posted:It'd be really weird if the opening of the Panama Canal wasn't represented at all, but I can understand if it's a one-off event. Getting it completed was quite the dangerous adventure and I hope Victoria can tell it one of these days. You sphere whatever country holds the Panama isthmus (which realistically was pretty much always Colombia in vanilla), get all the inventions needed to click the decision, then you click it, spending no money and getting it instantly. It was pretty dumb and HPM made several improvements.
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# ? Nov 6, 2021 01:16 |
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Ricky VIP once again having the best system
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# ? Nov 6, 2021 01:19 |
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It'd be pretty funny if canals weren't present in the release build of the game at all and everyone just had to make do with the Cape of Good Hope
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# ? Nov 6, 2021 03:15 |
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I wonder if fighting rebellions is identical to fighting wars in V3
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# ? Nov 6, 2021 04:13 |
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guidoanselmi posted:I wonder if fighting rebellions is identical to fighting wars in V3 VostokProgram posted:How is time an abstract concept not connected to anything in reality, change over time is literally the bedrock of physics
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# ? Nov 6, 2021 08:32 |
VostokProgram posted:How is time an abstract concept not connected to anything in reality, change over time is literally the bedrock of physics imagine four balls at the edge of a cliff
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# ? Nov 6, 2021 08:53 |
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VostokProgram posted:How is time an abstract concept not connected to anything in reality, change over time is literally the bedrock of physics It might refer to the player's time Jazerus posted:imagine four balls at the edge of a cliff https://www.madeofrobots.com/page/19
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# ? Nov 6, 2021 09:06 |
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Wait? It's all Mana?
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# ? Nov 6, 2021 09:22 |
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Processor cycles are mana.
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# ? Nov 6, 2021 14:01 |
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Baronjutter posted:Wait? It's all Mana? Always has been.
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# ? Nov 6, 2021 15:59 |
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A Buttery Pastry posted:I feel like they almost have to be. It's basically the same thing, and some rebellions are larger scale than many wars, and rebellions would be a lot cooler if you (and they) had a full range of (war-focused) diplomatic options - from trying to recruit allies to negotiating a peace. Bunching them together into a single system is a far more efficient use of resources than having the two be separate, and it lets the two interact properly. It would be interesting if they modeled rebellions with the diplomatic play system. So you would have internal tensions rise to a certain point and it triggers the phases of the diplomatic play, various sides make demands and you either escalate or accept the demand and back down. You could model the 1840's and 1850's in America by a series of diplomatic plays that the southern aristocrats either win or force both sides to accept a compromise. The militancy of the abolitionist north starts off low but rises as the pro-slavery faction wins more plays. Push too hard and you have an early civil war that the north does not have the political will to persecute. I don't know enough about the other large scale rebellions of the era to see how they would work but it seems like if the pillar is "war is a continuation of diplomacy" you would want that to apply to internal as well as external conflicts
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# ? Nov 6, 2021 16:25 |
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I am curious about rebellions as well because one of the more annoying aspects of Victoria 2 was playing rebel whack-a-mole, which the new system would naturally eliminate since no more units on the map, but I'm curious what those sorts of "small scale, not particularly threatening but signs of mounting unrest" rebellions are going to end up being replaced with.
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# ? Nov 6, 2021 23:44 |
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The Cheshire Cat posted:I am curious about rebellions as well because one of the more annoying aspects of Victoria 2 was playing rebel whack-a-mole, which the new system would naturally eliminate since no more units on the map, but I'm curious what those sorts of "small scale, not particularly threatening but signs of mounting unrest" rebellions are going to end up being replaced with. "no meaningful consequences it's just a sign of mounting unrest" sounds like internal politics to me?
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# ? Nov 7, 2021 17:05 |
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I believe Wiz mentioned at some point that rebellions in V3 are supposed to be rarer but more dangerous than in V2, so maybe they could be handled by this military system, whatever it is.
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# ? Nov 7, 2021 17:24 |
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Voting for a party that bans voting, then getting massacred in a revolt for voting rights is a Vicky staple.
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# ? Nov 7, 2021 17:25 |
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Don't really see a problem with modelling rebellions. Most of them will be a limited war with a foregone conclusion. But as devdiary said fighting is expensive. You don't want rebellions not because they're dangerous but because you don't want to spend money.
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# ? Nov 7, 2021 17:41 |
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ilitarist posted:Don't really see a problem with modelling rebellions. Most of them will be a limited war with a foregone conclusion. But as devdiary said fighting is expensive. You don't want rebellions not because they're dangerous but because you don't want to spend money. You also get the benefit of taking the casualties for both sides.
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# ? Nov 7, 2021 17:49 |
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ilitarist posted:Don't really see a problem with modelling rebellions. Most of them will be a limited war with a foregone conclusion. But as devdiary said fighting is expensive. You don't want rebellions not because they're dangerous but because you don't want to spend money.
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# ? Nov 7, 2021 17:49 |
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Edgar Allen Ho posted:Voting for a party that bans voting, then getting massacred in a revolt for voting rights is a Vicky staple. But they never through Leopards would eat their faces!
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# ? Nov 8, 2021 03:34 |
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hello friends is this game out yet?
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# ? Nov 8, 2021 03:38 |
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Mr. Pardiggle posted:hello friends nope here's a playtest report from the paradox discord though
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# ? Nov 8, 2021 03:39 |
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Cease to Hope posted:nope holy poo poo that beard
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# ? Nov 8, 2021 03:48 |
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Cease to Hope posted:nope I would like to play Vicky 3 now, thanks.
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# ? Nov 8, 2021 09:35 |
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# ? May 30, 2024 10:04 |
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AnoHito posted:You also get the benefit of taking the casualties for both sides. Yeah given how much of the game is focused on economic management then even if rebellions aren't hard to put down, you still have to take the hit of the loss of population from all the rebels you have murdered. And probably a hit from immigration, if it makes pops less likely to move to your country when you're shooting rebels there. I guess if the game simulates strikes, as well as armed unrest, then you'd also have to respond to the economic impact of non-violent labour strikes.
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# ? Nov 8, 2021 09:41 |