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MatchaZed
Feb 14, 2010

We Can Do It!


I'm gonna jump in as Canada and fail miserably at getting independence from the empire. Gonna be fun.

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Raenir Salazar
Nov 5, 2010

College Slice

Wiz posted:

Sweden, Belgium, USA are probably the most solid newbie countries.

Paradox bias continues. :mad:

Edgar Allen Ho
Apr 3, 2017

by sebmojo

ThaumPenguin posted:

Good to know, that gives me plenty of time to overcome my crippling indecision :toot:

A good 2/3 of my paradox playthroughs are random nation, if not an in-game option than with an online dice roller. I recommend it. I also make big HoI focus tree decisions with the dice sometimes.

MatchaZed posted:

I'm gonna jump in as Canada and fail miserably at getting independence from the empire. Gonna be fun.

Does Canada exist at start? It should be Upper, Lower, with two parliaments but federated under one Governor, the Company in the north, New Brunswick, PEI, Newfoundland, and Nova Scotia as separate colonies iirc. With the Patriote Rebellion about to kick off so Lower Canada being the ideal for kicking british rear end.

Edgar Allen Ho fucked around with this message at 18:14 on Nov 5, 2021

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Money actually is mana in every Paradox game and it always amuses me that nobody seems to ever complain about it just because it "feels" correct.

From the sound of it V3 might actually have a somewhat money-like form of money though

Edgar Allen Ho posted:

I also make big HoI focus tree decisions with the dice sometimes.

This is violence please stop

DaysBefore
Jan 24, 2019

Edgar Allen Ho posted:

Does Canada exist at start? It should be Upper, Lower, with two parliaments but federated under one Governor, the Company in the north, New Brunswick, PEI, Newfoundland, and Nova Scotia as separate colonies iirc. With the Patriote Rebellion about to kick off so Lower Canada being the ideal for kicking british rear end.
I mean we know for a fact New Brunswick exists, it's wrong after all

TwoQuestions
Aug 26, 2011
One thing I'm really hoping makes it in is Wonders, like the Hoover Dam or a Dyson Sphere from Stellaris.

A big weakness of the Stellaris version is you just pay x amount of energy/alloys per month until you get a fully automated star-in-a-can where nothing ever goes wrong, ever. A big thing I missed from the old Pharaoh games was when you built a monument, it took actual labor/pops to do it! You needed clay diggers, brick makers, stonemasons, specialist supervisors from the Pharaoh (if memory serves), and the Wonder only goes up a bit at a time. Watching it all come together was super satisfying :)

What'd be really cool is if you made a Decision at the Colorado River to make the Dam, and along the way Events would fire to have either more progress, more materials that you just found, less labor you'll need due to an Invention discovered there, and so on. And after it's completed, have Pops still be necessary to work there to keep it running, and the odd Event firing if something happens like a drought or high sudden energy demand.

Gigastructural Engineering is one of my favorite Stellaris mods, and from a performance perspective I can understand why they abstract away the population you'd need stationed on a Dyson Sphere or Matter Decompressor to keep it running, I still think there's a ton of cool stories you can tell with giant one-off projects and their impact on people around them.

ANOTHER SCORCHER
Aug 12, 2018
Wonders like that sound like a late development cycle DLC.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
Can't believe someone would talk about the Hoover Dam like it was a "gigastructure", when Paradox games are about outperforming history. Don't even bother with that poo poo if I can't make Atlantropa a reality.

OctaviusBeaver
Apr 30, 2009

Say what now?
In Vicky 1 they had had exploration events for the North Pole and the source of the Nile, but I think they were broken because after paying the cash to send an expedition there were never any follow up events.

ilitarist
Apr 26, 2016

illiterate and militarist

RabidWeasel posted:

Money actually is mana in every Paradox game and it always amuses me that nobody seems to ever complain about it just because it "feels" correct.

I always complain about instantly convertable teleporting inflationless money. It's amusing how EU4 has the only exception for Spanish Galleons being the only problematic supply lines of money. The rest of the gold is teleported to your pocket dimensions by temples you conjured using money. And if you don't have enough a shadow cabal of moneylenders has 25 times the money than the rest of the world combined!

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

I personally can’t believe that Dyson Spheres for V3 haven’t already been announced, this has broken my ability to trust.

e: the British Raj constructing an Attack Moon in a bid for independence

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


The canals will presumably be in the game so whatever mechanics are used to build those probably could be adapted to other major engineering projects? I don't think we'll see much in the release version though, if you made me guess I'd say that it would probably be a mid-lifecycle DLC to bulk out the number of engineering feats beyond just the Panama/Suez.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I just spent a while typing about how actually the game wasn't going to represent canals and then realised that you were talking about Suez / Panama and now I feel dumb

Yaoi Gagarin
Feb 20, 2014

How is time an abstract concept not connected to anything in reality, change over time is literally the bedrock of physics

Raenir Salazar
Nov 5, 2010

College Slice
Cthulu attacks and ends the game event.

TwoQuestions
Aug 26, 2011

RabidWeasel posted:

I just spent a while typing about how actually the game wasn't going to represent canals and then realised that you were talking about Suez / Panama and now I feel dumb

It'd be really weird if the opening of the Panama Canal wasn't represented at all, but I can understand if it's a one-off event. Getting it completed was quite the dangerous adventure and I hope Victoria can tell it one of these days.

What did Vicky 2 do?

trapped mouse
May 25, 2008

by Azathoth

TwoQuestions posted:

It'd be really weird if the opening of the Panama Canal wasn't represented at all, but I can understand if it's a one-off event. Getting it completed was quite the dangerous adventure and I hope Victoria can tell it one of these days.

What did Vicky 2 do?

You sphere whatever country holds the Panama isthmus (which realistically was pretty much always Colombia in vanilla), get all the inventions needed to click the decision, then you click it, spending no money and getting it instantly.

It was pretty dumb and HPM made several improvements.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Ricky VIP once again having the best system

ThaumPenguin
Oct 9, 2013

It'd be pretty funny if canals weren't present in the release build of the game at all and everyone just had to make do with the Cape of Good Hope

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

I wonder if fighting rebellions is identical to fighting wars in V3

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

guidoanselmi posted:

I wonder if fighting rebellions is identical to fighting wars in V3
I feel like they almost have to be. It's basically the same thing, and some rebellions are larger scale than many wars, and rebellions would be a lot cooler if you (and they) had a full range of (war-focused) diplomatic options - from trying to recruit allies to negotiating a peace. Bunching them together into a single system is a far more efficient use of resources than having the two be separate, and it lets the two interact properly.

VostokProgram posted:

How is time an abstract concept not connected to anything in reality, change over time is literally the bedrock of physics
The whole chart is hosed up.

Jazerus
May 24, 2011


VostokProgram posted:

How is time an abstract concept not connected to anything in reality, change over time is literally the bedrock of physics

imagine four balls at the edge of a cliff

Enjoy
Apr 18, 2009

VostokProgram posted:

How is time an abstract concept not connected to anything in reality, change over time is literally the bedrock of physics

It might refer to the player's time

Jazerus posted:

imagine four balls at the edge of a cliff

https://www.madeofrobots.com/page/19

Baronjutter
Dec 31, 2007

"Tiny Trains"

Wait? It's all Mana?

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?
Processor cycles are mana.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Baronjutter posted:

Wait? It's all Mana?

Always has been.

everydayfalls
Aug 23, 2016

A Buttery Pastry posted:

I feel like they almost have to be. It's basically the same thing, and some rebellions are larger scale than many wars, and rebellions would be a lot cooler if you (and they) had a full range of (war-focused) diplomatic options - from trying to recruit allies to negotiating a peace. Bunching them together into a single system is a far more efficient use of resources than having the two be separate, and it lets the two interact properly.

The whole chart is hosed up.

It would be interesting if they modeled rebellions with the diplomatic play system. So you would have internal tensions rise to a certain point and it triggers the phases of the diplomatic play, various sides make demands and you either escalate or accept the demand and back down. You could model the 1840's and 1850's in America by a series of diplomatic plays that the southern aristocrats either win or force both sides to accept a compromise. The militancy of the abolitionist north starts off low but rises as the pro-slavery faction wins more plays. Push too hard and you have an early civil war that the north does not have the political will to persecute.

I don't know enough about the other large scale rebellions of the era to see how they would work but it seems like if the pillar is "war is a continuation of diplomacy" you would want that to apply to internal as well as external conflicts

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I am curious about rebellions as well because one of the more annoying aspects of Victoria 2 was playing rebel whack-a-mole, which the new system would naturally eliminate since no more units on the map, but I'm curious what those sorts of "small scale, not particularly threatening but signs of mounting unrest" rebellions are going to end up being replaced with.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

The Cheshire Cat posted:

I am curious about rebellions as well because one of the more annoying aspects of Victoria 2 was playing rebel whack-a-mole, which the new system would naturally eliminate since no more units on the map, but I'm curious what those sorts of "small scale, not particularly threatening but signs of mounting unrest" rebellions are going to end up being replaced with.

"no meaningful consequences it's just a sign of mounting unrest" sounds like internal politics to me?

Pakled
Aug 6, 2011

WE ARE SMART
I believe Wiz mentioned at some point that rebellions in V3 are supposed to be rarer but more dangerous than in V2, so maybe they could be handled by this military system, whatever it is.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Voting for a party that bans voting, then getting massacred in a revolt for voting rights is a Vicky staple.

ilitarist
Apr 26, 2016

illiterate and militarist
Don't really see a problem with modelling rebellions. Most of them will be a limited war with a foregone conclusion. But as devdiary said fighting is expensive. You don't want rebellions not because they're dangerous but because you don't want to spend money.

AnoHito
May 8, 2014

ilitarist posted:

Don't really see a problem with modelling rebellions. Most of them will be a limited war with a foregone conclusion. But as devdiary said fighting is expensive. You don't want rebellions not because they're dangerous but because you don't want to spend money.

You also get the benefit of taking the casualties for both sides.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

ilitarist posted:

Don't really see a problem with modelling rebellions. Most of them will be a limited war with a foregone conclusion. But as devdiary said fighting is expensive. You don't want rebellions not because they're dangerous but because you don't want to spend money.
Rebellions might be double-expensive, since it's fighting a war in your own territory, probably reducing productivity/tax collection and increasing crime rates.

Enjoy
Apr 18, 2009

Edgar Allen Ho posted:

Voting for a party that bans voting, then getting massacred in a revolt for voting rights is a Vicky staple.

But they never through Leopards would eat their faces!

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
hello friends

is this game out yet?

Cease to Hope
Dec 12, 2011

Mr. Pardiggle posted:

hello friends

is this game out yet?

nope

here's a playtest report from the paradox discord though

Danann
Aug 4, 2013

Cease to Hope posted:

nope

here's a playtest report from the paradox discord though

holy poo poo that beard

Demiurge4
Aug 10, 2011

Cease to Hope posted:

nope

here's a playtest report from the paradox discord though

I would like to play Vicky 3 now, thanks.

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Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

AnoHito posted:

You also get the benefit of taking the casualties for both sides.

Yeah given how much of the game is focused on economic management then even if rebellions aren't hard to put down, you still have to take the hit of the loss of population from all the rebels you have murdered. And probably a hit from immigration, if it makes pops less likely to move to your country when you're shooting rebels there.

I guess if the game simulates strikes, as well as armed unrest, then you'd also have to respond to the economic impact of non-violent labour strikes.

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