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Looper
Mar 1, 2012

Neddy Seagoon posted:

I've honestly found Metroid Dread frustrating at times. The devs don't seem to get that projectile attacks from bosses are meant to be minor nuisances (if not shootable for ammo and health) rather than serious threats, and fights like Kraid's are less fun than they could be because you get stuck dealing with what should be minor hits instead carving off entire energy tanks The belly shots in Kraid's case. The only times projectiles have been shootable is when they're clearly pulling from older games; Kraid's nails, and the Ring Beams on the Mother Brain-esque core units. Some of the later bosses also wear out their welcome because they REALLY want you to hit that counter attack to dump damage into them, and if you gently caress up that chance it just drags out the fight considerably as the entire phase repeats for another go rather than just being a cool extra thing you can do. I'm at Raven Beak and it's a slog of a fight because of how long it feels just to get to that second phase... and then there's a third phase on top of that all wearing you down with gently caress-all recovery items given. I swear someone selected the quantity of health drops in a boss fight based off looking at prior Metroid games, and nobody told them that Dread bosses hit much harder on-average. What you get back isn't going to account for even a single extra hit.

I'm at the final boss and I can only really say I mostly like Dread. It's overall a good game, but I'm hoping they learn from this one to do even better for the next. One of their other big problems is someone in their level design loves arbitrary one-way passages and while it's fine while following the breadcrumb trail to the next upgrade or boss it's utterly tedious having to circle around a big chunk of the map because one door arbitrarily shuts behind you or a Grapple/Wave Beam block has landed in a place that blocks off an old route.

i beat the final boss at full health 8)

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Erg
Oct 31, 2010

dread bosses are very good when everything clicks after a couple (dozen) runs

it was my first metroid and i enjoyed it but there were def a couple bosses where i died for 30 minutes and looked up a video of someone else playing ot see what i wasn't getting. enjoyable but i imagine the difficulty and trying to make you avoid tanking through fights is very purposeful

Takoluka
Jun 26, 2009

Don't look at me!



Plant MONSTER. posted:

I actually loved Pokemon up until and including Gen 7 but it's hard to come up with concrete reasons why Gen 8 turned me off from the series and then this Diamond/Pearl remake looks like it was phoned in. This is a Gamefreak problem and not so much a Nintendo one, though.

I thought Gamefreak wasn't even involved in the Gen 4 remakes, since it was outsourced to the Domino's Pizza feat. Hatsune Miku devs.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Bust Rodd posted:

When my mom bought me Pokémon Red I was in the 5th grade. After feverish play for a month, the battery in the cartridge fried and I could no longer save my game. My mom gave me permission to call Nintendo and the woman at the customer service center was like “please mail us your cartridge” so I put it in a regular rear end envelope with a couple stamps and mailed it to Nintendo of America.

A week later they sent me a copy of Pokémon Red, but not in a regular box, and when I booted it up it had a completed save file but I had all 150 Pokémon + Mew, and like literally dozens of copies of some of the weaker mons. I had like 15 Weedle and 35 Geodude and 30 Zubat. I had 99 Rare Candy, 99 Masterballs, and two Mews, one with cool Mew Moves, and one that had Hyperbeam, Fire Blast, and Splash.

I would then go on to claim that I was the first kid in school to catch all 151 Pokémon for the rest of my life.

I’m assuming Nintendo have a dev tool for adding Pokémon and items but I like to imagine they plugged my cartridge into an early Pokémon bot and they just have a computer beat the game in super speed overnight and you get all the monsters it tirelessly farms.

We should have done that when my red cart came out of the box with a dead battery. Rip

Plant MONSTER.
Mar 16, 2018



I was watching simpsons at 0.75 without knowing until a scene where homer and bart were getting back massages at a hotel and the noises they were making were super drawn out like a youtube poop

Takoluka posted:

I thought Gamefreak wasn't even involved in the Gen 4 remakes, since it was outsourced to the Domino's Pizza feat. Hatsune Miku devs.

one minute of googling tells me that you are 100% correct (also your avatar gets stuck in my head sometimes, in the same way a song gets stuck in my head.)

djfooboo
Oct 16, 2004




Rudoku posted:

Close, but you can't make your Slime grab a sword, get out of the tank and raid the gently caress out of the other tank, can you?

God Rocket Slime was the ish

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2

Rudoku posted:

Close, but you can't make your Slime grab a sword, get out of the tank and raid the gently caress out of the other tank, can you?
No idea, has anyone played it?

https://www.youtube.com/watch?v=xGYYaI7NqZs

Since it has coop multiplayer, that would indicate that you cannot jump to the other tank, unless it forces everyone to jump at once. It sounds like enemies can jump onto your tank, however.

Commander Keene
Dec 21, 2016

Faster than the others



Takoluka posted:

I thought Gamefreak wasn't even involved in the Gen 4 remakes, since it was outsourced to the Domino's Pizza feat. Hatsune Miku devs.
The what?!

Zurtilik
Oct 23, 2015

The Biggest Brain in Guardia
The Gen 5 remake is being handled entirely by ConcernedApe.

Ragequit
Jun 1, 2006


Lipstick Apathy

yung lambic posted:

drat I’m enjoying Metroid Dread but I’m just hoping the difficulty doesn’t ramp up too much as I (embarrassingly) struggled with the first boss. :blush:

I had the exact same thought at first.

I died a lot to nearly every boss. After I picked up on attacks and counter queues, I kicked the absolute poo poo out of them and stood tall as Protector of the Galaxy.

Harrow
Jun 30, 2012

I haven't really played a Pokemon game since my friend and I got Pokemon Red/Blue when they first came out (I got Blue and he got Red) and raced to see who could beat the Elite Four first. For some reason I keep bouncing off the series every time I try after that. I was really excited by the aesthetic and themes of Sun/Moon but didn't get very far before I just drifted off, and I bought Sword and had the same issue.

I dunno what it is and why they don't click with me. It's not even that they're easy--there are plenty of easy games I still like. It makes me kinda sad because the games seem really fun for the people who like them. I have couple of close friends who are huge Pokemon fans and have a great time playing together every time a new game comes out and it makes me wish I liked the games as much as they did.

Detective No. 27
Jun 7, 2006

Those games, especially SuMo, have too much dialogue and tutorializing. You probably would have finished Let's Go Pikachu/Eevee if you tried it. It's very brisk and to the point. So far the best Pokemon game on Switch.

flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches





You missed a huge cultural moment

https://www.youtube.com/watch?v=yPuI4l0jK7s

Marx Headroom
May 10, 2007

AT LAST! A show with nonono commercials!
Fallen Rib
I played Sword as a dress-up game and had a fantastic time building a themed team and roleplaying as a Ghost gym leader online for a few weeks but the base mechanics didn't hold my interest after that and the actual collecting and world traversing turned into a slog. Got the first expansion and haven't touched it since then.

spiritual bypass
Feb 19, 2008

Grimey Drawer

Marx Headroom posted:

the actual collecting and world traversing turned into a slog

This is every Pokemon game

Zurtilik
Oct 23, 2015

The Biggest Brain in Guardia
Pokemon games should probably have a lot of tutorials because there's a lot going on. But they would benefit from having a nice 'skip tutorial' option you can turn on in the menu or something.

Red Warrior
Jul 23, 2002
Is about to die!
Getting a Pokemon game for my kid for Christmas and will probably get him Let's Go Pikachu or Eevee since they seem to be the most straightforward ones right now. He's 7 so 'it's a game with Pokemon in it' is all he really cares about.

Plant MONSTER.
Mar 16, 2018



I was watching simpsons at 0.75 without knowing until a scene where homer and bart were getting back massages at a hotel and the noises they were making were super drawn out like a youtube poop

Red Warrior posted:

Getting a Pokemon game for my kid for Christmas and will probably get him Let's Go Pikachu or Eevee since they seem to be the most straightforward ones right now. He's 7 so 'it's a game with Pokemon in it' is all he really cares about.

I'd say get him whichever one is newest or has the most dudes in it. It was that, after all, that had me so interested in the series as a kid and it's what kept me until very recently. I still like that aspect of Pokemon - seeing what creatures and concepts the artists transform into Pokemon and the surrounding lore and I do really enjoy the idea of the regional formes, further adding to the fictional taxonomy.

But I'm saying all of this like I didn't just use my starter mon throughout entire playthroughs and skip just about everything else. So maybe yeah, get 'em Let's Go Pikachu! and maybe a book that has at the very least, pictures of all the Pokemon.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Neddy Seagoon posted:

I've honestly found Metroid Dread frustrating at times.

I've had the complete opposite experience; the bosses of Dread are definitely the highlight for me, and I don't think they would be as good if they didn't deal so much damage. It makes me wonder what I've missed out on in other metroidvanias where I never really bothered to learn the bosses' attacks and just tanked them.

Most every boss in Dread would absolutely slaughter me the first time I encountered them. I'd slam my face against them maybe five times without feeling like I was getting anywhere, but eventually they'd start clicking. I was surprised when one particularly difficult boss died, because I'd struggled for so long but it ended up feeling too easy on my successful attempt.

With regards to the last boss you mentioned: Raven Beak is definitely supposed to feel like a boss you'll never beat, but the first phase gets easier with every attempt, which is a small comfort given how brutal his second phase is, but for me, the third phase ended up being the easiest by far since I had gotten so good at surviving everything he does in the first phase.

It's definitely not for everyone, but for me, the bosses in Dread are perfect.

Harrow
Jun 30, 2012

Zulily Zoetrope posted:

With regards to the last boss you mentioned: Raven Beak is definitely supposed to feel like a boss you'll never beat, but the first phase gets easier with every attempt, which is a small comfort given how brutal his second phase is, but for me, the third phase ended up being the easiest by far since I had gotten so good at surviving everything he does in the first phase.

I had the same experience with that boss. The first phase felt impossible to keep up with at first, but then I started learning the rhythm of it and also which attacks I could reliably counter. The second phase was extremely hectic and white-knuckle. Then the third phase is just a slightly more intense first phase so the first time I got to the third phase I beat him.

I especially like that move with the third phase--getting past the second phase and then finding that the third one was something I could do felt so good. It was this moment of, "Wait, yes, I have this, I got your number, you stupid fuckin bird!" and that's kind of rare in games. That transition from a really hectic phase into a final phase that actually isn't any easier but is something you've already gotten to practice is brilliant.

The Postman
May 12, 2007

GTA Trilogy tracklist confirmed for anyone that was eager to see what's still in.

An Actual Princess
Dec 23, 2006

Stux posted:

gen 8 is win

An Actual Princess
Dec 23, 2006

metroid dread bosses are also win. if you could just tank everything and regain health easy it would be extremely bad

John Wick of Dogs
Mar 4, 2017

A real hellraiser


Kraids belly attacks are absolutely shootable for health and ammo. I think there's one color of it that isn't.

WHY BONER NOW
Mar 6, 2016

Pillbug

FFXIV Porn posted:

metroid dread bosses are also win. if you could just tank everything and regain health easy it would be extremely bad

Especially since Samus is so mobile in that game

Detective No. 27
Jun 7, 2006

I love Metroid Dread bosses because the first time they seem impossible and you briefly think the devs are being assholes. Then the second time see through them and suddenly you're actually playing and feeling as badass as Samus is in the cutscenes.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

FFXIV Porn posted:

metroid dread bosses are also win. if you could just tank everything and regain health easy it would be extremely bad

The problem is it feels like there's no margin for error to actually learn how to beat them. You just go from either full-health to dead with no wiggle room between because you made A Mistake. I don't think like every fight needs to have all damage nerfed, but I just feel a better range of damage dealt between the different attacks would balance them a bit better. Eating poo poo on a boss' big telegraphed swings is absolutely what should happen, but getting dinged a whole energy tank or more off small projectiles, when you don't necessarily have many E-Tanks to begin with for most of the game, is a bit unnecessarily harsh imo.

Detective No. 27
Jun 7, 2006

You lose health very fast but the bosses all have ways to regenerate your health. It added to the push and pull of battle.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Detective No. 27 posted:

You lose health very fast but the bosses all have ways to regenerate your health. It added to the push and pull of battle.

Yeah, you get all of an energy tank back. Which is about a hit's worth and can be lost again very easily in short order

neato burrito
Aug 25, 2002

bitch better have my chex mix

Are the bosses in Dread designed in a similar way to Cuphead's bosses? Lots of dying and learning patterns?

Sakurazuka
Jan 24, 2004

NANI?

They're way easier than Cuphead bosses with simpler patterns

Oxyclean
Sep 23, 2007


neato burrito posted:

Are the bosses in Dread designed in a similar way to Cuphead's bosses? Lots of dying and learning patterns?
Kinda, but nowhere as hard IMO. Bosses follow fairly strict patterns and tells, and it really pays off to learn the parry opportunities.

Dread is definitely a game I appreciated a lot more after a replay.

Bouillon Rube
Aug 6, 2009


Foul Fowl posted:

lmfao true kings of the grift

How is that a grift? They made two games and put them on the same rom to probably to ease manufacturing

Oxyclean
Sep 23, 2007


Bouillon Rube posted:

How is that a grift? They made two games and put them on the same rom to probably to ease manufacturing
I mean, from a tech perspective, it's incredibly sensible.

But they literally sell digital bundles that have both games, at a 1 cent discount. Like, they could just make "Diamond or Pearl" a selection at startup, but that'd spoil the marketing and ability to sell someone two copies of the same game.

The whole "two versions" thing has been as much, if not more, of a marketing excuse then it was a thing to encourage trading. At least with the hand held games you could make an argument for save storage being limited, but on the home console, it feels a little lamer?

Huxley
Oct 10, 2012



Grimey Drawer
A lot of stuff is that way without us realizing it.

I've always heard that they don't make 16gb, 32gb, 64gb phones. They make 64gb phones then physically limit the memory because it's cheaper to produce one thing and break 2/3 of them than produce three things.

Erg
Oct 31, 2010

Neddy Seagoon posted:

Yeah, you get all of an energy tank back. Which is about a hit's worth and can be lost again very easily in short order

My memory of bosses is getting about 6-8 hits before dying if I was getting some incidental health refills from their trash attacks/counters which seemed right to me

repiv
Aug 13, 2009

Huxley posted:

A lot of stuff is that way without us realizing it.

I've always heard that they don't make 16gb, 32gb, 64gb phones. They make 64gb phones then physically limit the memory because it's cheaper to produce one thing and break 2/3 of them than produce three things.

They don't generally do that for storage, but something similar is widely done for processors. Intel/AMD/Nvidia only make 2-4 different pieces of silicon for a dozen different SKUs, so the lower SKUs are more capable chips with parts of them artificially disabled. Sometimes they are able to salvage defective chips by disabling the defective areas, but often they are just straight up hacking pieces off a fully working chip.

romanowski
Nov 10, 2012

Neddy Seagoon posted:

I've honestly found Metroid Dread frustrating at times. The devs don't seem to get that projectile attacks from bosses are meant to be minor nuisances (if not shootable for ammo and health) rather than serious threats, and fights like Kraid's are less fun than they could be because you get stuck dealing with what should be minor hits instead carving off entire energy tanks The belly shots in Kraid's case. The only times projectiles have been shootable is when they're clearly pulling from older games; Kraid's nails, and the Ring Beams on the Mother Brain-esque core units. Some of the later bosses also wear out their welcome because they REALLY want you to hit that counter attack to dump damage into them, and if you gently caress up that chance it just drags out the fight considerably as the entire phase repeats for another go rather than just being a cool extra thing you can do. I'm at Raven Beak and it's a slog of a fight because of how long it feels just to get to that second phase... and then there's a third phase on top of that all wearing you down with gently caress-all recovery items given. I swear someone selected the quantity of health drops in a boss fight based off looking at prior Metroid games, and nobody told them that Dread bosses hit much harder on-average. What you get back isn't going to account for even a single extra hit.

I'm at the final boss and I can only really say I mostly like Dread. It's overall a good game, but I'm hoping they learn from this one to do even better for the next. One of their other big problems is someone in their level design loves arbitrary one-way passages and while it's fine while following the breadcrumb trail to the next upgrade or boss it's utterly tedious having to circle around a big chunk of the map because one door arbitrarily shuts behind you or a Grapple/Wave Beam block has landed in a place that blocks off an old route.

sounds like you gotta get good brother

Zeron
Oct 23, 2010
Yeah there were a couple of times in Dread where I felt stonewalled by a boss and couldn't see how I would get through it...and then just took a break for a bit and came back and beat it in one try. It's all just learning patterns, I'm pretty bad at video games but I managed to do it all eventually. The only boss I felt was a bit unbalanced is the final boss maybe has a bit too much health.

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Oxyclean
Sep 23, 2007


Huxley posted:

A lot of stuff is that way without us realizing it.

I've always heard that they don't make 16gb, 32gb, 64gb phones. They make 64gb phones then physically limit the memory because it's cheaper to produce one thing and break 2/3 of them than produce three things.

That one would really surprise me because memory itself is not cheap. But memory cards themselves tend to have the same form factor - you don't need to have 3 full product lines, just the ability to load in different memory cards/chips for that particular step of the process.

Like, in the situation that 64gb chips cost as much to produce as 16gb chips, why would you waste potential profit selling them as 16gb chips?

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