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Neddy Seagoon posted:I've honestly found Metroid Dread frustrating at times. The devs don't seem to get that projectile attacks from bosses are meant to be minor nuisances (if not shootable for ammo and health) rather than serious threats, and fights like Kraid's are less fun than they could be because you get stuck dealing with what should be minor hits instead carving off entire energy tanks The belly shots in Kraid's case. The only times projectiles have been shootable is when they're clearly pulling from older games; Kraid's nails, and the Ring Beams on the Mother Brain-esque core units. Some of the later bosses also wear out their welcome because they REALLY want you to hit that counter attack to dump damage into them, and if you gently caress up that chance it just drags out the fight considerably as the entire phase repeats for another go rather than just being a cool extra thing you can do. I'm at Raven Beak and it's a slog of a fight because of how long it feels just to get to that second phase... and then there's a third phase on top of that all wearing you down with gently caress-all recovery items given. I swear someone selected the quantity of health drops in a boss fight based off looking at prior Metroid games, and nobody told them that Dread bosses hit much harder on-average. What you get back isn't going to account for even a single extra hit. i beat the final boss at full health 8)
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# ? Nov 10, 2021 13:50 |
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# ? May 25, 2024 02:05 |
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dread bosses are very good when everything clicks after a couple (dozen) runs it was my first metroid and i enjoyed it but there were def a couple bosses where i died for 30 minutes and looked up a video of someone else playing ot see what i wasn't getting. enjoyable but i imagine the difficulty and trying to make you avoid tanking through fights is very purposeful
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# ? Nov 10, 2021 13:54 |
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Plant MONSTER. posted:I actually loved Pokemon up until and including Gen 7 but it's hard to come up with concrete reasons why Gen 8 turned me off from the series and then this Diamond/Pearl remake looks like it was phoned in. This is a Gamefreak problem and not so much a Nintendo one, though. I thought Gamefreak wasn't even involved in the Gen 4 remakes, since it was outsourced to the Domino's Pizza feat. Hatsune Miku devs.
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# ? Nov 10, 2021 13:59 |
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Bust Rodd posted:When my mom bought me Pokémon Red I was in the 5th grade. After feverish play for a month, the battery in the cartridge fried and I could no longer save my game. My mom gave me permission to call Nintendo and the woman at the customer service center was like “please mail us your cartridge” so I put it in a regular rear end envelope with a couple stamps and mailed it to Nintendo of America. We should have done that when my red cart came out of the box with a dead battery. Rip
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# ? Nov 10, 2021 14:01 |
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Takoluka posted:I thought Gamefreak wasn't even involved in the Gen 4 remakes, since it was outsourced to the Domino's Pizza feat. Hatsune Miku devs. one minute of googling tells me that you are 100% correct (also your avatar gets stuck in my head sometimes, in the same way a song gets stuck in my head.)
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# ? Nov 10, 2021 14:14 |
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Rudoku posted:Close, but you can't make your Slime grab a sword, get out of the tank and raid the gently caress out of the other tank, can you? God Rocket Slime was the ish
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# ? Nov 10, 2021 14:28 |
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Rudoku posted:Close, but you can't make your Slime grab a sword, get out of the tank and raid the gently caress out of the other tank, can you? https://www.youtube.com/watch?v=xGYYaI7NqZs Since it has coop multiplayer, that would indicate that you cannot jump to the other tank, unless it forces everyone to jump at once. It sounds like enemies can jump onto your tank, however.
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# ? Nov 10, 2021 14:51 |
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Takoluka posted:I thought Gamefreak wasn't even involved in the Gen 4 remakes, since it was outsourced to the Domino's Pizza feat. Hatsune Miku devs.
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# ? Nov 10, 2021 14:54 |
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The Gen 5 remake is being handled entirely by ConcernedApe.
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# ? Nov 10, 2021 14:55 |
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yung lambic posted:drat I’m enjoying Metroid Dread but I’m just hoping the difficulty doesn’t ramp up too much as I (embarrassingly) struggled with the first boss. I had the exact same thought at first. I died a lot to nearly every boss. After I picked up on attacks and counter queues, I kicked the absolute poo poo out of them and stood tall as Protector of the Galaxy.
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# ? Nov 10, 2021 14:56 |
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I haven't really played a Pokemon game since my friend and I got Pokemon Red/Blue when they first came out (I got Blue and he got Red) and raced to see who could beat the Elite Four first. For some reason I keep bouncing off the series every time I try after that. I was really excited by the aesthetic and themes of Sun/Moon but didn't get very far before I just drifted off, and I bought Sword and had the same issue. I dunno what it is and why they don't click with me. It's not even that they're easy--there are plenty of easy games I still like. It makes me kinda sad because the games seem really fun for the people who like them. I have couple of close friends who are huge Pokemon fans and have a great time playing together every time a new game comes out and it makes me wish I liked the games as much as they did.
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# ? Nov 10, 2021 14:56 |
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Those games, especially SuMo, have too much dialogue and tutorializing. You probably would have finished Let's Go Pikachu/Eevee if you tried it. It's very brisk and to the point. So far the best Pokemon game on Switch.
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# ? Nov 10, 2021 15:02 |
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Commander Keene posted:The what?! You missed a huge cultural moment https://www.youtube.com/watch?v=yPuI4l0jK7s
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# ? Nov 10, 2021 15:04 |
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I played Sword as a dress-up game and had a fantastic time building a themed team and roleplaying as a Ghost gym leader online for a few weeks but the base mechanics didn't hold my interest after that and the actual collecting and world traversing turned into a slog. Got the first expansion and haven't touched it since then.
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# ? Nov 10, 2021 15:06 |
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Marx Headroom posted:the actual collecting and world traversing turned into a slog This is every Pokemon game
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# ? Nov 10, 2021 15:07 |
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Pokemon games should probably have a lot of tutorials because there's a lot going on. But they would benefit from having a nice 'skip tutorial' option you can turn on in the menu or something.
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# ? Nov 10, 2021 15:11 |
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Getting a Pokemon game for my kid for Christmas and will probably get him Let's Go Pikachu or Eevee since they seem to be the most straightforward ones right now. He's 7 so 'it's a game with Pokemon in it' is all he really cares about.
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# ? Nov 10, 2021 15:14 |
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Red Warrior posted:Getting a Pokemon game for my kid for Christmas and will probably get him Let's Go Pikachu or Eevee since they seem to be the most straightforward ones right now. He's 7 so 'it's a game with Pokemon in it' is all he really cares about. I'd say get him whichever one is newest or has the most dudes in it. It was that, after all, that had me so interested in the series as a kid and it's what kept me until very recently. I still like that aspect of Pokemon - seeing what creatures and concepts the artists transform into Pokemon and the surrounding lore and I do really enjoy the idea of the regional formes, further adding to the fictional taxonomy. But I'm saying all of this like I didn't just use my starter mon throughout entire playthroughs and skip just about everything else. So maybe yeah, get 'em Let's Go Pikachu! and maybe a book that has at the very least, pictures of all the Pokemon.
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# ? Nov 10, 2021 15:24 |
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Neddy Seagoon posted:I've honestly found Metroid Dread frustrating at times. I've had the complete opposite experience; the bosses of Dread are definitely the highlight for me, and I don't think they would be as good if they didn't deal so much damage. It makes me wonder what I've missed out on in other metroidvanias where I never really bothered to learn the bosses' attacks and just tanked them. Most every boss in Dread would absolutely slaughter me the first time I encountered them. I'd slam my face against them maybe five times without feeling like I was getting anywhere, but eventually they'd start clicking. I was surprised when one particularly difficult boss died, because I'd struggled for so long but it ended up feeling too easy on my successful attempt. With regards to the last boss you mentioned: Raven Beak is definitely supposed to feel like a boss you'll never beat, but the first phase gets easier with every attempt, which is a small comfort given how brutal his second phase is, but for me, the third phase ended up being the easiest by far since I had gotten so good at surviving everything he does in the first phase. It's definitely not for everyone, but for me, the bosses in Dread are perfect.
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# ? Nov 10, 2021 15:26 |
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Zulily Zoetrope posted:With regards to the last boss you mentioned: Raven Beak is definitely supposed to feel like a boss you'll never beat, but the first phase gets easier with every attempt, which is a small comfort given how brutal his second phase is, but for me, the third phase ended up being the easiest by far since I had gotten so good at surviving everything he does in the first phase. I had the same experience with that boss. The first phase felt impossible to keep up with at first, but then I started learning the rhythm of it and also which attacks I could reliably counter. The second phase was extremely hectic and white-knuckle. Then the third phase is just a slightly more intense first phase so the first time I got to the third phase I beat him. I especially like that move with the third phase--getting past the second phase and then finding that the third one was something I could do felt so good. It was this moment of, "Wait, yes, I have this, I got your number, you stupid fuckin bird!" and that's kind of rare in games. That transition from a really hectic phase into a final phase that actually isn't any easier but is something you've already gotten to practice is brilliant.
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# ? Nov 10, 2021 15:33 |
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GTA Trilogy tracklist confirmed for anyone that was eager to see what's still in.
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# ? Nov 10, 2021 15:36 |
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Stux posted:gen 8 is win
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# ? Nov 10, 2021 15:37 |
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metroid dread bosses are also win. if you could just tank everything and regain health easy it would be extremely bad
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# ? Nov 10, 2021 15:38 |
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Kraids belly attacks are absolutely shootable for health and ammo. I think there's one color of it that isn't.
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# ? Nov 10, 2021 15:45 |
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FFXIV Porn posted:metroid dread bosses are also win. if you could just tank everything and regain health easy it would be extremely bad Especially since Samus is so mobile in that game
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# ? Nov 10, 2021 15:47 |
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I love Metroid Dread bosses because the first time they seem impossible and you briefly think the devs are being assholes. Then the second time see through them and suddenly you're actually playing and feeling as badass as Samus is in the cutscenes.
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# ? Nov 10, 2021 15:53 |
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FFXIV Porn posted:metroid dread bosses are also win. if you could just tank everything and regain health easy it would be extremely bad The problem is it feels like there's no margin for error to actually learn how to beat them. You just go from either full-health to dead with no wiggle room between because you made A Mistake. I don't think like every fight needs to have all damage nerfed, but I just feel a better range of damage dealt between the different attacks would balance them a bit better. Eating poo poo on a boss' big telegraphed swings is absolutely what should happen, but getting dinged a whole energy tank or more off small projectiles, when you don't necessarily have many E-Tanks to begin with for most of the game, is a bit unnecessarily harsh imo.
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# ? Nov 10, 2021 15:59 |
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You lose health very fast but the bosses all have ways to regenerate your health. It added to the push and pull of battle.
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# ? Nov 10, 2021 16:03 |
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Detective No. 27 posted:You lose health very fast but the bosses all have ways to regenerate your health. It added to the push and pull of battle. Yeah, you get all of an energy tank back. Which is about a hit's worth and can be lost again very easily in short order
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# ? Nov 10, 2021 16:05 |
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Are the bosses in Dread designed in a similar way to Cuphead's bosses? Lots of dying and learning patterns?
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# ? Nov 10, 2021 16:09 |
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They're way easier than Cuphead bosses with simpler patterns
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# ? Nov 10, 2021 16:14 |
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neato burrito posted:Are the bosses in Dread designed in a similar way to Cuphead's bosses? Lots of dying and learning patterns? Dread is definitely a game I appreciated a lot more after a replay.
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# ? Nov 10, 2021 16:15 |
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Foul Fowl posted:lmfao true kings of the grift How is that a grift? They made two games and put them on the same rom to probably to ease manufacturing
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# ? Nov 10, 2021 16:19 |
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Bouillon Rube posted:How is that a grift? They made two games and put them on the same rom to probably to ease manufacturing But they literally sell digital bundles that have both games, at a 1 cent discount. Like, they could just make "Diamond or Pearl" a selection at startup, but that'd spoil the marketing and ability to sell someone two copies of the same game. The whole "two versions" thing has been as much, if not more, of a marketing excuse then it was a thing to encourage trading. At least with the hand held games you could make an argument for save storage being limited, but on the home console, it feels a little lamer?
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# ? Nov 10, 2021 16:23 |
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A lot of stuff is that way without us realizing it. I've always heard that they don't make 16gb, 32gb, 64gb phones. They make 64gb phones then physically limit the memory because it's cheaper to produce one thing and break 2/3 of them than produce three things.
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# ? Nov 10, 2021 16:24 |
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Neddy Seagoon posted:Yeah, you get all of an energy tank back. Which is about a hit's worth and can be lost again very easily in short order My memory of bosses is getting about 6-8 hits before dying if I was getting some incidental health refills from their trash attacks/counters which seemed right to me
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# ? Nov 10, 2021 16:25 |
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Huxley posted:A lot of stuff is that way without us realizing it. They don't generally do that for storage, but something similar is widely done for processors. Intel/AMD/Nvidia only make 2-4 different pieces of silicon for a dozen different SKUs, so the lower SKUs are more capable chips with parts of them artificially disabled. Sometimes they are able to salvage defective chips by disabling the defective areas, but often they are just straight up hacking pieces off a fully working chip.
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# ? Nov 10, 2021 16:27 |
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Neddy Seagoon posted:I've honestly found Metroid Dread frustrating at times. The devs don't seem to get that projectile attacks from bosses are meant to be minor nuisances (if not shootable for ammo and health) rather than serious threats, and fights like Kraid's are less fun than they could be because you get stuck dealing with what should be minor hits instead carving off entire energy tanks The belly shots in Kraid's case. The only times projectiles have been shootable is when they're clearly pulling from older games; Kraid's nails, and the Ring Beams on the Mother Brain-esque core units. Some of the later bosses also wear out their welcome because they REALLY want you to hit that counter attack to dump damage into them, and if you gently caress up that chance it just drags out the fight considerably as the entire phase repeats for another go rather than just being a cool extra thing you can do. I'm at Raven Beak and it's a slog of a fight because of how long it feels just to get to that second phase... and then there's a third phase on top of that all wearing you down with gently caress-all recovery items given. I swear someone selected the quantity of health drops in a boss fight based off looking at prior Metroid games, and nobody told them that Dread bosses hit much harder on-average. What you get back isn't going to account for even a single extra hit. sounds like you gotta get good brother
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# ? Nov 10, 2021 16:28 |
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Yeah there were a couple of times in Dread where I felt stonewalled by a boss and couldn't see how I would get through it...and then just took a break for a bit and came back and beat it in one try. It's all just learning patterns, I'm pretty bad at video games but I managed to do it all eventually. The only boss I felt was a bit unbalanced is the final boss maybe has a bit too much health.
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# ? Nov 10, 2021 16:28 |
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# ? May 25, 2024 02:05 |
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Huxley posted:A lot of stuff is that way without us realizing it. That one would really surprise me because memory itself is not cheap. But memory cards themselves tend to have the same form factor - you don't need to have 3 full product lines, just the ability to load in different memory cards/chips for that particular step of the process. Like, in the situation that 64gb chips cost as much to produce as 16gb chips, why would you waste potential profit selling them as 16gb chips?
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# ? Nov 10, 2021 16:29 |