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Quantum of Phallus posted:my favourite line-read in any game ever is near the start of Dark Messiah where the evil wizard man says "Impale him, Sareth" but he pronounces "Impale" as "Impall" HEY PAL!
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# ? Nov 12, 2021 02:15 |
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# ? Jun 8, 2024 06:27 |
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Quantum of Phallus posted:my favourite line-read in any game ever is near the start of Dark Messiah where the evil wizard man says "Impale him, Sareth" but he pronounces "Impale" as "Impall" Dark Messiah has some awesome voice acting. Whoever plays Xana was having a great time
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# ? Nov 12, 2021 02:20 |
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SeANMcBAY posted:Has anyone ever tried to make custom sprites in the style of Doom 64 for the missing monsters? It would be cool to see 64 versions of revenants and archviles. Yes, although it doesn’t appear to have been released and skipping to the end of the thread I’m not sure WTF happened There was also another guy working on at least the Revenant
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# ? Nov 12, 2021 02:36 |
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SeANMcBAY posted:Has anyone ever tried to make custom sprites in the style of Doom 64 for the missing monsters? It would be cool to see 64 versions of revenants and archviles.
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# ? Nov 12, 2021 02:37 |
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skasion posted:Dark Messiah has some awesome voice acting. Whoever plays Xana was having a great time it's funny when compared to the protagonist, who sounds like some random nerd intern they pulled out of the hall
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# ? Nov 12, 2021 02:44 |
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david_a posted:Yes, although it doesn’t appear to have been released and skipping to the end of the thread I’m not sure WTF happened Sweet. Those actually look pretty good. I'd love to see them in game someday.
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# ? Nov 12, 2021 02:44 |
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I think a good Pain Elemental replacement would be the actual D64 Cacodemon. Just make a new D64 cacodemon.
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# ? Nov 12, 2021 03:48 |
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david_a posted:Yes, although it doesn’t appear to have been released and skipping to the end of the thread I’m not sure WTF happened That looks great, but now I'm imagining it with a typical Doom64 echo-y grunt instead of a high pitched scream and now I'm sad.
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# ? Nov 12, 2021 04:35 |
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david_a posted:Yes, although it doesn’t appear to have been released and skipping to the end of the thread I’m not sure WTF happened nice, a creepy little penis
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# ? Nov 12, 2021 04:39 |
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Dude's just trying to be like the Spiders and hang a little brain.
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# ? Nov 12, 2021 04:40 |
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Convex posted:literally taken out of the GTA rereleases that dropped today wow that is loving ultra stupid
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# ? Nov 12, 2021 05:28 |
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Speaking of Dark Messiah https://www.youtube.com/watch?v=PGyVojEh8wk
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# ? Nov 12, 2021 06:05 |
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david_a posted:There was also another guy working on at least the Revenant https://twitter.com/DrPyspy/status/955206129755148288
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# ? Nov 12, 2021 06:48 |
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Big news for Blood: https://twitter.com/spill_eviction/status/1458995583918743553
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# ? Nov 12, 2021 09:35 |
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The Kins posted:Big news for Blood: Holt poo poo
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# ? Nov 12, 2021 09:46 |
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The Kins posted:Big news for Blood: SeANMcBAY posted:Has anyone ever tried to make custom sprites in the style of Doom 64 for the missing monsters? It would be cool to see 64 versions of revenants and archviles. https://www.youtube.com/watch?v=k_u2XmROA18 It also uses edits of Blood monsters (Tchernobog for the Revenant, Cerberus for the Hellhound) which actually kind of fits aesthetically, but still feels jarring when you know those sprites from Blood.
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# ? Nov 12, 2021 10:29 |
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Well I'm excited to check out Blood mapping. That's loving cool.
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# ? Nov 12, 2021 10:48 |
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The Kins posted:Big news for Blood: How was the Death Wish dude making levels?
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# ? Nov 12, 2021 10:54 |
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SeANMcBAY posted:How was the Death Wish dude making levels? Same way anyone else did, the original DOS editor.
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# ? Nov 12, 2021 11:03 |
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The Kins posted:Big news for Blood: So the current mapsets are built the same way I was making levels back when my dad told me princess Di was dead?
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# ? Nov 12, 2021 11:36 |
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Convex posted:So the current mapsets are built the same way I was making levels back when my dad told me princess Di was dead?
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# ? Nov 12, 2021 11:39 |
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The Kins posted:That's how Death Wish is doing it. Mapsets targeting nBlood's expanded limits have used a hacked version released about a year ago called XMAPEDIT that fixes bugs and adds extra features, but was still stuck in DOS world. This Windows editor is based on that. Can we get Bloatoid a knighthood or something? Good lord
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# ? Nov 12, 2021 11:57 |
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david_a posted:There was also another guy working on at least the Revenant Where are the bicycle shorts??
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# ? Nov 12, 2021 17:07 |
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Rocket Pan posted:Same way anyone else did, the original DOS editor. That’s incredibly impressive.
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# ? Nov 12, 2021 17:08 |
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The Kins posted:That's how Death Wish is doing it. Mapsets targeting nBlood's expanded limits have used a hacked version released about a year ago called XMAPEDIT that fixes bugs and adds extra features, but was still stuck in DOS world. This Windows editor is based on that. HOLYSHIT.BAT
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# ? Nov 12, 2021 17:15 |
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I was doing a co-op session on Serious Sam HD TFE and for some dumb reason even though my PC can definitely handle it I was getting frame drops everywhere even when I turned settings down. Is there a fix for it?
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# ? Nov 12, 2021 19:43 |
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Hmmm, sounds like the full Bright Memory game is still pretty short.
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# ? Nov 12, 2021 20:56 |
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It's a few hours long as I understand - short by modern AAA titles but totally in line with a game I paid five dollars for alongside another hour long game months ago It's also incredibly fun so far, a little over an hour in. Pulling off crazy chains of dodges, slides and wall runs interspliced with blocks, melee dashes, bursts of weapon fire, force powers... it's all so fluid and satisfying. It's also punishing if you screw up or don't exploit your whole toolkit, I'm probably getting KO'd more in this game than any other single player shooter in years. I made it to the Cyberdemon fight in Eternal without knowing what the game over screen looked like but like a third of the encounters in BM:I are putting me in the dirt.
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# ? Nov 12, 2021 21:17 |
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Mmm things aren't exactly how I remember them... Turin Turambar fucked around with this message at 17:21 on Nov 13, 2021 |
# ? Nov 12, 2021 22:29 |
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Anyone interested in doing a playthrough of FEAR 3 with me? (Steam version.)
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# ? Nov 13, 2021 04:24 |
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Agents are GO! posted:Anyone interested in doing a playthrough of FEAR 3 with me? (Steam version.)
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# ? Nov 13, 2021 05:09 |
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Serious Sam issue is fixed, TSE HD runs at a better frame rate and you can play first encounter in it, probably that Fusion thing or whatever
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# ? Nov 13, 2021 20:08 |
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what fix
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# ? Nov 13, 2021 20:26 |
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site posted:what fix
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# ? Nov 13, 2021 20:29 |
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Turin Turambar posted:Mmm things aren't exactly how I remember them... Wait, is this Bloom or just a Blood texture/weapon pack?
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# ? Nov 14, 2021 22:00 |
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Sobatchja Morda posted:Wait, is this Bloom or just a Blood texture/weapon pack? Bloom.
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# ? Nov 14, 2021 23:41 |
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New update from Lucius on Force Engine:quote:High resolution and widescreen support is now working. The following video shows high-resolution support that updates the rendered view as you change it in the UI, widescreen support, HUD adjustment, and color correction. I "LASKIP" through a couple of levels to show what they look like in high resolution and widescreen and compare to 320x200.
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# ? Nov 15, 2021 10:30 |
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Wow. I'm so glad they thought things through and didn't give up
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# ? Nov 15, 2021 11:30 |
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I have never played Dark Forces so I'm really excited for this, I hope they're able to hammer out the stuff that's still left to do.
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# ? Nov 15, 2021 16:36 |
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# ? Jun 8, 2024 06:27 |
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booted the new build up for a few seconds just to take a peek and it sure looks good in 1080p
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# ? Nov 15, 2021 17:52 |