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The ugly steam version had an all Rages achievement and an all Lores achievement so it'll be on the PR list too.
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# ? Nov 13, 2021 16:32 |
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# ? Jun 3, 2024 15:28 |
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Snow Cone Capone posted:and always target the Blue Mage if available Beastmasters already exist.
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# ? Nov 13, 2021 16:37 |
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Head Hit Keyboard posted:The ugly steam version had an all Rages achievement and an all Lores achievement so it'll be on the PR list too. Jesus Christ why? Like, getting all the lores is just a waste of time but for every Meteo, Air Slash and 100,000 Volts there’s a dozen chaff rages that actively make the command worse because you have to sift through them for the one you want. Heck, if they decided to go the FF3 PR route it would be pretty cool if they still had the Veldt as is but only had a menu of like 40 rages.
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# ? Nov 13, 2021 16:54 |
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Just make the Rage list customisable at least.
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# ? Nov 13, 2021 17:03 |
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Yeah I think V and VI might just go un-platinumed. I'm looking at the missable enemies list alone for V and I'd rather just play the game instead of alt-tabbing to a missables guide every time I hit a new area.
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# ? Nov 13, 2021 17:11 |
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Yeah I'm not bothering with all the cheevos either. It makes the game way less fun. Is there a recommended job level in FF5 where you should switch jobs? Like other than when it's obvious you need a certain party for a certain boss or dungeon? I've only played FF5 once before a long time ago and never finished it and I really don't remember trying to break the job system over my knee. And also what are the absolute must have skills for a non 4JF playthrough? Elephant Ambush fucked around with this message at 17:38 on Nov 13, 2021 |
# ? Nov 13, 2021 17:36 |
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I'm replaying FFVIII and I forgot Edea joins the party for like 10 minutes, it would've been neat if she stayed i mean do we really need irvine
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# ? Nov 13, 2021 17:45 |
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I regularly forget Irvine exists. Does he have any characterization after the orphanage revelation?
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# ? Nov 13, 2021 17:47 |
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HD DAD posted:I regularly forget Irvine exists. Does he have any characterization after the orphanage revelation? He leaves a porn mag for squall to find during the concert scene. Thats, uh, I think it
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# ? Nov 13, 2021 17:49 |
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Elephant Ambush posted:Yeah I'm not bothering with all the cheevos either. It makes the game way less fun. the game isn't like 3, you never need a specific job for any dungeon or anything, and there's no penalty for switching jobs so just do it whenever. For example, Geomancers don't take damage from lava so if you need to walk over lava, just swap someone to geo for a sec The general "most broken combo" involves Dual Wield from mastering Ninja (so you get it on freelancer passively iirc), then equipping RapidFire from Ranger, and Spellblade from Mystic Knight But that's not your only choice either, Chemist's Mix is probably one of the most broken commands in the game on its own, Bard songs are really good and it's not difficult to get them all, all the mages (smn included) are extremely good, Blue just requires slightly more work. The only exception is Red Mage which is only useful for getting Dualcast and putting that on a different mage, but it's honestly not really worth the grind, you can break the game over your knee without grinding the 999JP to get !Dualcast on someone Basically FFV is less about "will I be able to break the game" and more of a choice of "how would you like to break the game"
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# ? Nov 13, 2021 17:56 |
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My very first playthrough of FFV in like 1999 I beat Neo Exdeath by constantly throwing money at him
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# ? Nov 13, 2021 18:02 |
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How are the spell animations in 5PR?
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# ? Nov 13, 2021 18:06 |
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FFV is just like the real world, where all problems can be dealt with if you throw enough money at them.
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# ? Nov 13, 2021 18:07 |
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Elephant Ambush posted:Yeah I'm not bothering with all the cheevos either. It makes the game way less fun. Aside from the typical rapid fire+spellblade: Master summoner, give !summon to a zerky, and give the zerky the rune axe. Air knife boosts air spells like aero and yes slydra. Air Knife'd Syldra is the highest damage summon per mp unless you boost water damage through chemist drugs.
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# ? Nov 13, 2021 18:13 |
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Scalding Coffee posted:How are the spell animations in 5PR? Sadly, I think they're the same as in all the other pixel remasters. I'm gonna be bummed if they pull this for FFVI, too. Things won't be the same if the fire spells don't go Campfire-> Flaming slash -> Atomic bomb
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# ? Nov 13, 2021 18:25 |
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HD DAD posted:I regularly forget Irvine exists. Does he have any characterization after the orphanage revelation?
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# ? Nov 13, 2021 18:48 |
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Irvine serves a valuable role in being a party member switch NPC
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# ? Nov 13, 2021 18:51 |
HD DAD posted:My very first playthrough of FFV in like 1999 I beat Neo Exdeath by constantly throwing money at him Gil toss is so strong the career day randomizer early on had to lower sell prices and nerf found money a little to make finding gil toss less of an instant run winner.
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# ? Nov 13, 2021 19:11 |
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Baba Yaga Fanboy posted:Sadly, I think they're the same as in all the other pixel remasters. I'm gonna be bummed if they pull this for FFVI, too. Things won't be the same if the fire spells don't go Campfire-> Flaming slash -> Atomic bomb Already prepping myself for disappointment, but also the possibility that it will be fixed by modders in approximately 4 seconds flat.
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# ? Nov 13, 2021 19:17 |
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Trying to remember if they ever fixed the physical evade and sketch bugs for FF6Advance... I wanna say it was still present for the PSX Collection version at least. This actually can effect what equipment you pick because in the original version you could just stick force equipment on someone and make them virtually unhittable along with absorbing or taking half damage from all elemental types.
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# ? Nov 13, 2021 20:36 |
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Fabricated posted:Trying to remember if they ever fixed the physical evade and sketch bugs for FF6Advance... I wanna say it was still present for the PSX Collection version at least. Physical evade was bugged until Advance, Sketch was fixed on PS1.
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# ? Nov 13, 2021 20:44 |
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Sketch was also fixed on a later print of the SNES cart. Sketching Gau or an invisible enemy on my cartridge does nothing.
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# ? Nov 13, 2021 22:04 |
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Baba Yaga Fanboy posted:Sadly, I think they're the same as in all the other pixel remasters. I'm gonna be bummed if they pull this for FFVI, too. Things won't be the same if the fire spells don't go Campfire-> Flaming slash -> Atomic bomb If Blizzard isn’t a kickass ice laser I’ll riot
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# ? Nov 14, 2021 00:57 |
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The C&P spell effects between games does seem like an oddly lazy flaw in an otherwise excellent series of remasters. Have people started modding the original effects back in at the very least?
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# ? Nov 14, 2021 01:12 |
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It's probably a lot more complicated to do than the simpler Sprite and UI replacements being done, even discounting the animation effects.
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# ? Nov 14, 2021 02:02 |
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Just did Sigmascape V1 in FFXIV for the first time. How wonderfully nostalgic, was not expecting that.
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# ? Nov 14, 2021 02:22 |
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Why is Sigma in FF14? He's from Mega Man!
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# ? Nov 14, 2021 02:32 |
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Help Im Alive posted:I'm replaying FFVIII and I forgot Edea joins the party for like 10 minutes, it would've been neat if she stayed She should've stayed and Laguna, Kiros and Ward should've rejoined you
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# ? Nov 14, 2021 03:23 |
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Getting into my FFVII playthrough now, and I have to say, if I was a space alien with no prior knowledge of the series and you showed me both 7 and 8, I would probably think 7 was the later release. Everything just feels a little more polished and coherent than 8. There were a lot of places in 8 where it was a frustrating game of "find exactly the right pixel to activate" to flip a switch or pull a lever or whatever, and even just navigating around the screens felt jankier than in 7 where for the most part it's a lot smoother to move around and hit whatever you're supposed to hit. The gouraud shaded character graphics in 7 are simpler, but in some ways they fare better in an HD upgrade than the texture-mapped models in 8, especially for the models used in battles.
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# ? Nov 14, 2021 03:43 |
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Commander Keene posted:Why is Sigma in FF14? He's from Mega Man! Hmm, a Mega Man colab in FFXIV would be pretty cool!
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# ? Nov 14, 2021 03:45 |
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Electromax posted:She should've stayed and Laguna, Kiros and Ward should've rejoined you
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# ? Nov 14, 2021 04:12 |
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Cardboard Fox posted:Hmm, a Mega Man colab in FFXIV would be pretty cool! There was this super-detailed fake FF6 guide out there that had detailed recruitment methods, skills and backstories for several Mega Man X characters, among others
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# ? Nov 14, 2021 04:13 |
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Wingnut Ninja posted:Getting into my FFVII playthrough now, and I have to say, if I was a space alien with no prior knowledge of the series and you showed me both 7 and 8, I would probably think 7 was the later release. Everything just feels a little more polished and coherent than 8. There were a lot of places in 8 where it was a frustrating game of "find exactly the right pixel to activate" to flip a switch or pull a lever or whatever, and even just navigating around the screens felt jankier than in 7 where for the most part it's a lot smoother to move around and hit whatever you're supposed to hit. The gouraud shaded character graphics in 7 are simpler, but in some ways they fare better in an HD upgrade than the texture-mapped models in 8, especially for the models used in battles. They kept making the characters and backgrounds more detailed in each 3D game. Personally I think 8 came out mostly beautiful but 9 took it a bit too far. The remastered 9 looks great but IIRC in the original version I had trouble even telling what I was looking at / where my characters were in some of the busier screens.
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# ? Nov 14, 2021 16:26 |
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Snow Cone Capone posted:There was this super-detailed fake FF6 guide out there that had detailed recruitment methods, skills and backstories for several Mega Man X characters, among others FF6PR's moddability can turn that fake guide into reality.
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# ? Nov 14, 2021 16:47 |
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Evil Fluffy posted:FF6PR's moddability can turn that fake guide into reality. Can't wait for someone to mod in some of those ridiculously complicated internet rumors and revive General Leo.
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# ? Nov 14, 2021 17:25 |
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Evil Fluffy posted:FF6PR's moddability can turn that fake guide into reality. I need to track it down again because it was really pretty impressive in its scope and detail
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# ? Nov 14, 2021 18:47 |
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The dream project for the Eternals screenwriters is to do a FFVII movie. (Big Eternals spoilers: https://www.polygon.com/22771286/eternals-hiroshima-scene-marvel-writers-interview)
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# ? Nov 14, 2021 21:08 |
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Schwartzcough posted:The dream project for the Eternals screenwriters is to do a FFVII movie. They should get good writers for it instead.
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# ? Nov 14, 2021 21:46 |
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Snow Cone Capone posted:I need to track it down again because it was really pretty impressive in its scope and detail https://archive.org/details/ff3_bogus_faq
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# ? Nov 14, 2021 21:48 |
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# ? Jun 3, 2024 15:28 |
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Having a blast playing FF 5 pixel remaster. The job system is both amazing and the worst thing ever. Amazing because I can customize my party any damned way I want to, and those learned abilities are really rad. It's terrible and the worst thing ever because I want to level every job on every character _right now_.
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# ? Nov 15, 2021 01:08 |