|
Well that was cute, I tried to negotiate with a Koropokkur and my Cironnup took my negotiation spot and they had a talk. turns out they were old neighbours in Hokkaido, so they had a bit of a chat about that! at the end he gave me 3 revival beads
|
# ? Nov 14, 2021 20:16 |
|
|
# ? May 30, 2024 13:50 |
|
Dying in hard mode should delete your save file
|
# ? Nov 14, 2021 20:17 |
|
Dackel posted:Well that was cute, I tried to negotiate with a Koropokkur and my Cironnup took my negotiation spot and they had a talk. turns out they were old neighbours in Hokkaido, so they had a bit of a chat about that! at the end he gave me 3 revival beads Yeah, there are a few of those in the game. They were in Nocturne too and it makes me smile every time.
|
# ? Nov 14, 2021 20:17 |
|
fadam posted:Still less cool. We shouldn’t compromise rewards for savage gamers because some percentage of people don’t want to interact with the hardest parts of the games. Actually it owns when you can turn the difficulty up in a game, gamers should feel empowered to have a greater challenge even if they only discover partway into a game they'd have more fun that way (hell I probably wouldn't have even finished The Witcher 3 if it didn't let me steadily turn the difficulty up as I went whenever it started to get too easy)
|
# ? Nov 14, 2021 20:19 |
|
When does demon proficiency 2 show up?
|
# ? Nov 14, 2021 20:19 |
|
fadam posted:Still less cool. We shouldn’t compromise rewards for savage gamers because some percentage of people don’t want to interact with the hardest parts of the games. RBX posted:When does demon proficiency 2 show up? Like halfway through the second open world zone.
|
# ? Nov 14, 2021 20:20 |
|
Also I started noticing the game running worse as I went on (culminating in it taking quite literally 15 seconds to switch out a demon mid fight, thought I softlocked lol) and I did a full hard reboot of the switch and it runs better. Maybe the game just doesn't play friendly with sleep mode. Not like perfect or anything but better than before!
|
# ? Nov 14, 2021 20:21 |
|
It's been a very long since I played Nocturne and SMTIV: did demons used to remember if you had previously successfully talked them into joining but didn't have room for them? I just did a demon negotiation but forgot that I didn't have room so the demon couldn't join, then I made room and fought that type of demon again and they were like "oh hey, you're back and you have room now" and joined right away. It was cool
|
# ? Nov 14, 2021 20:21 |
|
Harrow posted:Actually it owns when you can turn the difficulty up in a game, gamers should feel empowered to have a greater challenge even if they only discover partway into a game they'd have more fun that way So do it at the beginning.
|
# ? Nov 14, 2021 20:21 |
|
I am very much going to double dip and replay this whole game again on PC in February. It'll be nice to play this at 60fps, as opposed to the 20fps it runs at now. I love my Switch, but holy hell this hardware loving sucks for performance.
|
# ? Nov 14, 2021 20:23 |
|
Harrow posted:It's been a very long since I played Nocturne and SMTIV: did demons used to remember if you had previously successfully talked them into joining but didn't have room for them? I just did a demon negotiation but forgot that I didn't have room so the demon couldn't join, then I made room and fought that type of demon again and they were like "oh hey, you're back and you have room now" and joined right away. It was cool It wasn't in Nocturne but someone said it was in IV. They also do this if you negotiate but are too low level
|
# ? Nov 14, 2021 20:23 |
|
Being elitist about difficulty options in a game where you can spend 2 dollars to near instantly hit 99 with max stats is really funny.
|
# ? Nov 14, 2021 20:31 |
|
Ibram Gaunt posted:Being elitist about difficulty options in a game where you can spend 2 dollars to near instantly hit 99 with max stats is really funny. They'll even let you do it on hard mode! Stolen hard mode valor
|
# ? Nov 14, 2021 20:34 |
|
Anyway the game has cheat DLC and doesn't even have cheevos, if modifying the difficulty up and down and back up again keeps the game fun for someone who cares You can even do that in Nocturne HD (I dunno maybe SMT fans saw that as sacrilege? I wan't paying attention)
|
# ? Nov 14, 2021 20:38 |
|
fadam posted:Still less cool. We shouldn’t compromise rewards for savage gamers because some percentage of people don’t want to interact with the hardest parts of the games. loving lmao
|
# ? Nov 14, 2021 20:42 |
|
Are there any good online demon guides up yet? I always love planning out fusions and stuff
|
# ? Nov 14, 2021 20:43 |
|
Communist Thoughts posted:Are there any good online demon guides up yet? I always love planning out fusions and stuff Wow, they work fast https://aqiu384.github.io/megaten-fusion-tool/smt5/demons Oh wow the Irish sword guy's name really is Finn McCool CharlieFoxtrot fucked around with this message at 20:47 on Nov 14, 2021 |
# ? Nov 14, 2021 20:44 |
|
|
# ? Nov 14, 2021 20:45 |
|
there should be a wiki for the games where hard means "no bullshit hard" versus "has literally played a video game before hard" IIRC fire emblem 3h was one of the biggest offenders here
|
# ? Nov 14, 2021 20:52 |
|
Feels Villeneuve posted:there should be a wiki for the games where hard means "no bullshit hard" versus "has literally played a video game before hard" I always have difficulty figuring out if a hard mode will be fun for me just by talking with people, too. It's hard to tell whether hard mode in a given game is actually more interesting/strategic/whatever or whether that person's just posturing and trying to seem skilled, or just a masochist who loves it when every random battle is a fight for your life. JRPGs often just have weird difficulty curves, too, where enemies can't really keep up with the player's power growth (or even a player's skill growth as they learn by playing). Plenty of JRPGs start out feeling well-balanced and fun on Normal but then end up really easy, while Hard mode is tedious at the start but well-balanced later on. Feels Villeneuve posted:IIRC fire emblem 3h was one of the biggest offenders here FE3H's difficulties are definitely weird. It'd be more accurate to call the modes Easy and Normal than Normal and Hard. It still doesn't have a real "hard" mode I don't think--Hard mode is closer to a normal mode, while Maddening is a "kick your teeth in and laugh at your hubris" mode, it's a gigantic leap up from Hard. (Though Maddening with NG+ bonuses was actually really fun so I'm not complaining too much.)
|
# ? Nov 14, 2021 21:02 |
|
Communist Thoughts posted:Setting/story wise I don't think it's as good as the ones I've played, and style wise it isn't on Nocturnes level (with some exceptions, i.e. The fusion sequence) , but Im still enjoying it. Thank you.
|
# ? Nov 14, 2021 21:02 |
|
Harrow posted:I always have difficulty figuring out if a hard mode will be fun for me just by talking with people, too. It's hard to tell whether hard mode in a given game is actually more interesting/strategic/whatever or whether that person's just posturing and trying to seem skilled, or just a masochist who loves it when every random battle is a fight for your life. its not even consistent in the series, persona 5 normal was just ridiculously easy while persona 5 strikers hard was properly nasty if you weren't really good at the actual combat system beyond pausing every so often to spam magic attacks
|
# ? Nov 14, 2021 21:05 |
|
CharlieFoxtrot posted:Wow, they work fast There's no way this is complete, right? It's missing some PRETTY important demons.
|
# ? Nov 14, 2021 21:12 |
|
MoonCrab posted:There's no way this is complete, right? It's missing some PRETTY important demons. It's not.
|
# ? Nov 14, 2021 21:33 |
|
I don't know how much y'all have gotten into it but I'm on a Switch v2 and the framerate is kind of shocking at times. how much are people reporting this e: and the pop-in for that matter
|
# ? Nov 14, 2021 21:41 |
|
Got an email that my copy should ship today or tomorrow.
|
# ? Nov 14, 2021 21:55 |
|
Kinda sad that Alice's Die For Me still has the weakness restriction for instakill
|
# ? Nov 14, 2021 22:01 |
|
game needs more demons so I can kick nekomata out of my full cat team. cat girls DO NOT COUNT
|
# ? Nov 14, 2021 22:02 |
|
Are there only 49 of the little bowl hat guys in the second area? I have 99 now after getting all 50 in the first zone and sweeping the second after getting the map filled in. Don't see anymore but this is driving me bonkers. e: nvm found it lol Ibram Gaunt fucked around with this message at 22:11 on Nov 14, 2021 |
# ? Nov 14, 2021 22:07 |
|
Aramasa is ending up my most commonly-used attack for my Physical-focused Nahobino. Having a diet version of Hassou Tobi is powerful, especially since you'll get it in the beginning of the game via the Aogami Type-1 Essence. Anyway, beaten the second boss due to fusing up a Jack o'Lantern/Pyro Jack and having my Archangel learn Agilao. I also beaten Xuan Wu since, out of the four bosses you have to beat in the first Huang Long quest, he's around Level 23 while the rest are around 40. Currently at the school being overrun by demons part of the game. Edit: And now I ended up dead due to a random enemy's Mudo because I never changed the Nahobino's affinities at all. All that progress is gone and I'm now at the beginning of the area. Pyro Jack fucked around with this message at 22:20 on Nov 14, 2021 |
# ? Nov 14, 2021 22:10 |
|
Pyro Jack posted:Edit: And now I ended up dead due to a random enemy's Mudo because I never changed the Nahobino's affinities at all. All that progress is gone and I'm now at the beginning of the area.
|
# ? Nov 14, 2021 22:40 |
|
I'm in the 4th Da'at area now and I feel like my switch is dying there. In some battles I've had up to 4 seconds of wait time after i select an attack where nothing happens before the attack is finally executed. It's really, really bad. It doesn't happen everywhere but often enough to be annoying.
|
# ? Nov 14, 2021 22:47 |
|
What level should I be at when I'm about to go into the part of the city the angel took my friend? I'm lvl 18 and can't fuse a good chunk of demons and the limited move space is starting to become a pain. It been real easy and the first boss, I guess, didn't land a hit on me. Would've started hard but didn't want to dampen my enjoyment by it being annoyingly hard.
|
# ? Nov 14, 2021 22:50 |
|
I’ve reached a point where I don’t feel shame about increasing Mitama spawn rates occasionally cause otherwise grinding is a pain in the rear end .
|
# ? Nov 14, 2021 22:51 |
|
What is the difficulty level modifier anyway? Is it like Persona 5 Royal where it channels you towards using proper tactics, or is it just a flat "grind more" modifier, because if it's the latter then lmao anyone who goes "you didn't learn, you didn't grow " based on playing it
|
# ? Nov 14, 2021 22:55 |
|
lol Charge+Sakanagi+Magatsuhi Crit is nasty. Dishing out 400+ damage around level 30.
|
# ? Nov 14, 2021 22:59 |
|
So Paul Eiding is a legend, one of the best VAs ever, and a great fit for Nocturne Lucifer. But he's got that same problem Sam Riegel Teddie did in that their voice just doesn't fit a giant monster so they have to add a massive distortion effect and I don't like it. Just like IV Lucy's distorted voice sucked and was way better when Matt Mercer just used a normal voice in IVA.
|
# ? Nov 14, 2021 23:03 |
|
When did Lucifer change from atrophied faphand weirdo back to giant 6 winged guy again btw.
|
# ? Nov 14, 2021 23:07 |
|
FrickenMoron posted:When did Lucifer change from atrophied faphand weirdo back to giant 6 winged guy again btw. He was only like that in 4. With a redesign of that version in 4a. Those were never used anywhere else.
|
# ? Nov 14, 2021 23:10 |
|
|
# ? May 30, 2024 13:50 |
|
CharlieFoxtrot posted:What is the difficulty level modifier anyway? I'm currently in the 2nd big area on hard but will probably switch to normal next time I play. I beat the hydra, I've proven my gamer cred. Hard definitely forces you to use every trick at your disposal (items, buffs, statuses) which is all cool and good. However, the one thing I don't like about it is how tanky enemies, especially bosses get. I hate it when I've figured out how to beat a boss but have to go through the same motions over and over again to slowly whittle down their HP. You'll almost always run out of MP during boss battles too, which means the fights take even longer because you have to spend turns restoring your MP. e: this game could really use a P5R style Merciless mode that cranks the crit/weak damage but leaves HP at a normal level KonvexKonkav fucked around with this message at 23:22 on Nov 14, 2021 |
# ? Nov 14, 2021 23:16 |