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LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Docklands and tractors both can be used in Enbesa, though I haven’t done any docklandsing out there since the logistics requirements are so gentle. Tractors are cool as gently caress, though, with all the fiddly Enbesan farms and their irrigation requirements.

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Magni
Apr 29, 2009

LonsomeSon posted:

Docklands and tractors both can be used in Enbesa, though I haven’t done any docklandsing out there since the logistics requirements are so gentle. Tractors are cool as gently caress, though, with all the fiddly Enbesan farms and their irrigation requirements.

Docklands can't be built in Enbesa, but you can import/export some enbesan goods in your Old World/Trelawney docklands. And yeah, tractors are just in general insanely good.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?
I know this is kind of a build your sandbox type of game, but I love victory conditions for games.

Does anyone here play with them on? If so, what set do you recommend to make it more of a game with goals and an end, and less of a pure sandbox?

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Even the most arduous you'll reach long before seeing most of what the game offers, especially noe with 3 years of DLC. My advice, use the achievemrnts as goals instead if you want directed play.

But otherwise, put all conditions to the max and it will still be relatively short/easy to reach them.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
feel like they need to up victory conditions top end to like a million residents, etc. current ones are all way too light.

Jack Trades
Nov 30, 2010

I want to play more Anno 1800 but seriously, why is it so loving unoptimized?

That's framerate in the top left and it's a fresh campaign save.

EDIT:
To add more details.

My specs are: Ryzen 5 2600, RTX 2060 SUPER, 16GB RAM.
The first screenshot runs at 1080p with High Preset.

Jack Trades fucked around with this message at 21:19 on Nov 23, 2021

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
What in game options are you using? A *060 Nvidia card is generally at the low end of graphic efficiency. And 16 GB of RAM is really low for today's games. You can't always go by their recommendations and if you do you need to turn everything down to the lowest with your computer, and then up things and see how the computer responds.

Jack Trades
Nov 30, 2010

Mayveena posted:

What in game options are you using? A *060 Nvidia card is generally at the low end of graphic efficiency.

High Preset.
The one that the Ubistore claims needs a GTX 970 to do 60 fps.
GTX 970 that's roughly half as powerful as a 2060 SUPER.
Also my 2060 SUPER is at only 50% usage.

EDIT: For funsies I turned the game down to the absolute lowest possible minecraft mode settings and it STILL couldn't keep a stable 60 fps.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Jack Trades posted:

High Preset.
The one that the Ubistore claims needs a GTX 970 to do 60 fps.
GTX 970 that's roughly half as powerful as a 2060 SUPER.
Also my 2060 SUPER is at only 50% usage.

EDIT: For funsies I turned the game down to the absolute lowest possible minecraft mode settings and it STILL couldn't keep a stable 60 fps.

Can you add more RAM? I don't know what RAM prices are like these days but getting to 32GB of RAM will help. I have a 2070 and 32 GB of RAM and it runs fine on one step down from highest graphic quality.

Jack Trades
Nov 30, 2010

Mayveena posted:

Can you add more RAM? I don't know what RAM prices are like these days but getting to 32GB of RAM will help. I have a 2070 and 32 GB of RAM and it runs fine on one step down from highest graphic quality.

I'm not sure I want to fork over 100 bux to unfuck one badly optimized game.

Especially since it's not even using all of the available RAM. There's 4 gigs that aren't being touched.

zedprime
Jun 9, 2007

yospos
I'm not one to really notice anything above 30fps so I don't have a gut about what you should be getting beside 30fps on an empty map is criminal considering how much CPU it eats later. So it feels like you'd have something rounding the wrong direction with freesync kind of features or your bus speed is set to stone age because actually you are meant to overclock all your DDR4 RAM to keep up with processors because they only recently got around to DDR5. Beside that it from some cursory googling it sounds like there's some bum Nvidia drivers from the end of 2020 if you haven't updated recently (or if you have they may be bum again lol).

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



I'm also in the "I see no noticeable improvement past 30 FPS" group of people I really don't get people freaking out about sub 60 FPS. Especially not for a city building game.

Then again I've worn glasses since 3rd grade and my eyes got progressively worse every year up until my 30's. So I guess I'm used to the world looking sub-par.

Jack Trades
Nov 30, 2010

I'm using latest Nvidia drivers and I don't really have performance problems in other modern games.
:shrug:

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Jack Trades posted:

I'm using latest Nvidia drivers and I don't really have performance problems in other modern games.
:shrug:

Well I'm sorry Ubisoft doesn't give refunds (maybe you could check?). There's a lot of games in my library that would run like dogshit with only 16 GB of RAM. Satisfactory would be one that I play a lot, Anno 1800, Astroneer, No Man's Sky to name a few.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



That being said I really shouldn't give someone trouble for A1800 being a poorly optimized game, especially now that it has all of the DLCs ever, with 4 whole map sets to load.

...and it's still miles ahead of A2205 which I basically had to restart to refresh the memory every 2 hours once I got to the moon.

I would suggest looking at..."actor count" I think is the proper setting? Whatever reduces the number of people on streets. I've had the best success on improving performance with that. Other than that...I suggest getting more RAM? The game really is a truly massive memory hog.

Gadzuko
Feb 14, 2005

Jack Trades posted:

I want to play more Anno 1800 but seriously, why is it so loving unoptimized?

That's framerate in the top left and it's a fresh campaign save.

EDIT:
To add more details.

My specs are: Ryzen 5 2600, RTX 2060 SUPER, 16GB RAM.
The first screenshot runs at 1080p with High Preset.

I play on an ancient i7 4770 with 8 gb RAM and a 2060 super. I just booted up to double check and I get between 45-60 fps with 50k population spread across 3 sessions. So either there's some kind of setting that's majorly loving it up on your PC, or maybe it just hates AMD processors or something? I have no idea.

e: forgot to mention this is on High settings, 1080p. And I had the same performance on my old Geforce 970.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

The high detail on the citizens doing poo poo in the city is what bogs down my PC towards the late game, and I find that DX12 is substantially better at curtailing how much it bogs down. Are you running it in DX11 or DX12?

dead gay comedy forums
Oct 21, 2011


back to this after a long while and I am actually itching for an AI revenge playthrough to destroy all these cheating bastards through immense economic power

I figured what bothers me immensely about trelawney is that it is the oddest fitting piece of dlc because how much it breaks the flow (to me at least) and gives me this huge detour headache. Why they didn't make it so that you could start there in a lone player sandbox mode is one hell of a miss imho.

Anyway, I could use some tips to build an engineers powerbase for MAXIMUM ECONOMIC MIGHT purposes. I want to steamroll them with battleships and see beryl and malching totally shook. Very much appreciated, tia :)

QUEER FRASIER
May 31, 2011

dead gay comedy forums posted:

Anyway, I could use some tips to build an engineers powerbase for MAXIMUM ECONOMIC MIGHT purposes. I want to steamroll them with battleships and see beryl and malching totally shook. Very much appreciated, tia :)
I'm glad that you're giving it another go!

First of all, Mazz's posts itt have given me a lot of inspiration. I also like to put this guy's ridiculous playthrough on in the background to let some sexy production layout ideas marinate into my brain (although iirc he has a mod installed that lets him start at Crown Falls): https://www.youtube.com/watch?v=9Aorcr9KZ30

Regarding reaching engineer tier, this is what I do:

- Play in slow-mo, and recognize that if the game is ever unpaused and I'm not actively doing something (eg sitting around waiting for building materials to come in instead of laying out future houses or production chains) I'm falling behind.

-I think of my old world home island as just a mechanism for speedrunning to the new world and cape trewlawney + building enough ship of the lines that nobody can gently caress with you. I'm not trying to make it pretty or keep my pops too happy, I just want to pump out pops and building materials while keeping my income afloat.

- In my experience you almost always start with an Old World island with Wheat and Potatoes and a good mineral supply, but no hops. So I immediately claim an island with hops fertility and extra clay. These will be my only old world islands until I start taking over AI islands.

- Immediately I layout a large city, and anytime I unlock a production chain I blueprint lay them out en masse (aka 6 full potato fields leading to one warehouse, 6 schnapps factories leading to one warehouse, etc) so I can fire them up as needed throughout the rest of the old world period.

- Prioritize crucial building materials. Get 8 sawmills fired up asap so you're never wanting for materials to build more farmer pops. Maximize your brick production as soon as you can do so without bankrupting yourself.

- Once you get to workers, prioritize the money making commodities and embrace underdevelopment for more costly ones. Overproduce schnapps and send them to your tiny farmer population in your second island so they can focus on sending you hops for beer. Overproduce soap and trade it to Eli. My Old World Artisans never get a taste of Canned Food or Rum- it's not worth the cost when I have no plans of upgrading those pops to engineers.

- A fun tip I picked up is that a fully optimized iron+weapons chain goes: 2 iron mine + 4 charcoal kiln -> 4 furnaces -> 4 steelworks + 4 weapons factories. Fire these up as you can profitably sustain them, and soon you'll have all the materials you need to start pumping out ship of the lines en masse (I would recommend building two shipbuilding facilities so you can get them out faster) as well as enough turrets that AIs will be of little threat to your islands for the forseeable future.

- Keep some spare boats parked at the neutral trader islands so you can grab any cheap trade union items that could help you speedrun this stage. I like to grab things that skip a stage of the production phase (like flour) or there's a really useful cheap item that cuts down your clothesmaking workforce and gives you 1/5 sails.

- Remember you're speedrunning to the new world and to Cape Trelawney, which are unlocked at 1 artisan and 700 artisans, respectively, so upgrade to those numbers as soon as you can and send your ship of lines on the expeditions. As soon as you unlock the new world, send a couple more clippers or ship of lines there full of wood, brick, and iron so you can quickly claim the biggest islands with the best fertilities. I prioritize: Plantains, Corn, Sugar, Cotton, Coffee, and Gold, in that order. The first order of business once you're settled should be building a massive capacity for exporting Rum to your soon to be massive artisan and engineer populations in Crown Falls. Oh yeah, anytime you're waiting for things to accumulate in the New World you should be laying out your massive city and production lines in Crown Falls. Now that you're basically done with your Old World island, set up a trade route to bring its surplus building materials to crown falls, so you can get a jump on building things there and can prioritize wants and needs ahead of building materials.

IMO the key to the whole thing is building up that massive ship of the line fleet and racing to claim the new world islands. Once you do that the AI is pretty boxed-in and it's just a matter of logistics. I usually reserve just one or two new world islands to be obrero centric and keep everywhere else under developed and basically just sending raw goods to the obrero island for processing. I also use a hub and spoke system to ensure all crown falls trades happen from the most conveniently located new world island, and I try to set up all my trade routes so that no ship is ever traveling empty.

tl;dr: Think like a capitalist, and embrace combined and uneven development! I personally justify this by telling myself I'm building socialism in 50 years: one day all my AI competitors will be gone and everyone will live on beautiful islands filled with luxury goods from essentially automated production. Until then, we're gonna have to speedrun some exploitation, and that means there WILL be some tiny island populations desperately building extra bricks for export under the close watch of the police, not having half of their needs met in any way.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
Got my new game off the ground, I want this to be a long game so I’m giving myself the goal of 10k investors, but seeing as how the game’s victory conditions only go up to 5k investors we’ll see how long that lasts.

It was a great time to post that Crown’s Fall video since I just got to my first engineer there last night and I’m on the cusp of having to reorganize my industry for oil and to just make it look nicer.

On that note, I can’t find a way to mass move items. I would like to try and shift my whole mass of houses over by one so I can sneak a railroad through my town but I really don’t want to have to manually move 30+ houses.

The Trawley shopkeep has a ton of items, any of them any good?

moosecow333 fucked around with this message at 19:59 on Nov 29, 2021

physeter
Jan 24, 2006

high five, more dead than alive

dead gay comedy forums posted:

I want to steamroll them with battleships and see beryl and malching totally shook. Very much appreciated, tia :)
My battleship blob has two parts: close-up brawlers and long range snipers. The snipers I equip with anything that boosts range and damage, the best items will allow a micromanaged BC to sit just outside the range of cannon towers and betties and take them out. Against well defended islands this is no joke, I've seen tier 3 AIs put as many as 5-6 big betties on one harbor. Once whittled down I send the brawlers in to burn it all down with flamethrowers.

General war tips:

1) If an AI is left alone and doesn't war with other AIs, it will build up a considerable fleet and this is when it is most dangerous. Once you've crested that, an AI at war becomes an annoyance more than anything else.

2) The AI assesses turrets for determining threat, so they are good deterrents if you are behind the tech curve. 95% of the time a 4-set of overlapping cannons will prevent (or defeat) most any attack in their vicinity, but keeping a home fleet for your main island is a good idea because of #1.

3) Hoard white flag items that allow your civilian ships to sail around without regard to raiders and enemy turrets.

4) Once a given AI is cleared from a session map, as long as they are at war with anyone on that map they will occasionally send in a ship to gently caress around and attack targets of opportunity. Very annoying, it happens about every 30 minutes. Turrets do a poor job of helping out here. Best is 2 pirate monitors intercepting, 2 regular monitors if you can't get pirate versions. If you micro them they can take out even battleships. Rig them for speed and HP. Don't use flamethrowers on them.

5) Von Malching is actually just a loud-mouthed pussy. He likes money more than war, I found even when he had a noticeable advantage over me and my rep was low that he was never eager to declare war and usually happy to ceasefire.

6) If you ignore a session, an AI will eventually get supremacy there and build up a giant blob of its own ships in that session. This is awesomely terrifying, I've seen these fleets get up to approximately 20 war ships, and they must be defeated in large scale battles. Super fun.

boar guy
Jan 25, 2007

i like playing on the hardest difficulty which means you have to have AI and pirates but i sure would love a mod that at least kept me updated on if the AI were claiming islands in other sessions or not

dead gay comedy forums
Oct 21, 2011


QUEER FRASIER posted:

I'm glad that you're giving it another go!


I am sucked in because now I am figuring strategies and ways to do things and there's so much more because of the dlcs and there's a mod to start in crown falls WHAT

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.


I have questions.

Complications
Jun 19, 2014

Cythereal posted:



I have questions.

Triple bluff involving some super deniable special ops team and/or hired thieves doing a prearranged handoff?

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

listen doc i don’t ever ask or care about the cover story, as long as the voting shares are good

dead gay comedy forums
Oct 21, 2011


anno 1800: is it worth it to build steel chains in secondary isles?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Nope.

In fact, when you're first teching up it's generally better to buy your first stacks of steel from Sir Archibald Blake's harbor until you've got full, or nearly full, worker houses that can support how many workers steel production takes.

You'll generally want a decent sized steel setup once you get into later stuff. Later buildings, steam-ships and skyscrapers devour the stuff. But the most you'll want is 1 on your starting island (or move it onto an industrial hellhole island) and maybe 1 on Crown Falls.

Buller
Nov 6, 2010
Yeah

Buller
Nov 6, 2010
You dont want your primary island to be low on workers because you over invested in steel.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
You can set buy orders at your harbor for all goods the NPCs sell and they will make deliveries when they buy your other goods. Not as fast as doing if yourself but will happen in the background as you do other things, which is nice. This also works for new islands you have, just set buy orders for full capacity on all construction goods and they’ll slowly fill up. Only thing is you’ll burn thru Archibalds supply in like 1-2 islands typically, till they are full.

Mazz fucked around with this message at 23:34 on Dec 1, 2021

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Mazz posted:

You can set buy orders at your harbor for all goods the NPCs sell and they will make deliveries when they buy your other goods. Not as fast as doing if yourself but will happen in the background as you do other things, which is nice. This also works for new islands you have, just set buy orders for full capacity on all construction goods and they’ll slowly fill up. Only thing is you’ll burn thru Archibalds supply in like 1-2 islands typically, till they are full.

This is kinda worthless for wood (super cheap to set up) unless you're running out of space.

Absolutely great for bricks and steel though.

And anything later (windows, reinforced concrete, elevators, steam engines) the AI straight up won't sell to you.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Alkydere posted:

This is kinda worthless for wood (super cheap to set up) unless you're running out of space.

Absolutely great for bricks and steel though.

And anything later (windows, reinforced concrete, elevators, steam engines) the AI straight up won't sell to you.

With wood when you need it you tend to need a ton all at once and the unit cost is so low I’ll set it to max and forget it just cause.

I also think archi will sell windows but with like extremely slow stock regen, but I could be remembering wrong there. They def don’t with concrete or anything higher, yeah.

But as you said bricks and steel, especially to islands where you aren’t active but will be at some point, is nice to have passively stocked with that stuff. Running around construction goods is one of those tedium tasks in the game I feel it’s worth automating in whatever way possible just for QoL.

Mazz fucked around with this message at 00:14 on Dec 2, 2021

dead gay comedy forums
Oct 21, 2011


right, I just arrived on engineers. Commuter piers are really expensive, so it's best to develop step-by-step and once the great mammonic beast of investors is unleashed I go full hog wild into tiny industrial fortress islands?

(also I realized that I should do more expeditions to get items/people for maximum mega benefits)

Gadzuko
Feb 14, 2005

dead gay comedy forums posted:

right, I just arrived on engineers. Commuter piers are really expensive, so it's best to develop step-by-step and once the great mammonic beast of investors is unleashed I go full hog wild into tiny industrial fortress islands?

(also I realized that I should do more expeditions to get items/people for maximum mega benefits)

Pretty much, but you should have enough cash flow to at least drop down your first two commuter piers and set up a hell island for mass manufacturing without any residences. I find that once I put down the bank (2500 or 3000 engineers?) money becomes a permanent non-issue aside from when I'm spamming rerolls to try to buy a specific item from a shop.

And yeah, expeditions are good at this stage of the game because you should have access to a wide variety of goods and start a collection of useful specialists to bring on expeditions. Buy some cheap blue specialists in broadly useful categories like navigation, force, medicine, and faith to start you off, and you'll rapidly accumulate purple and orange specialists to push things even further. Cargo ships let you carry enough stuff to cover most eventualities.

IncredibleIgloo
Feb 17, 2011





The actor is a really key specialist I think. They provide Rum and Canned food if there is a Variety theater in range, and this allows you to cut out two whole production chains for Artisans/Engineers, which saves a ton of money. I typically have one or two town halls set totally surrounded by houses with just Artisans/Engineers to enjoy these freebies, then shift the house over in the city when I upgrade them to Investors.

With another town hall with Brasserie Patron Mertens who does the stuff for Workers/Artisans, you can set up a situation where your first 3 tiers of population have very little cost. Brasserie Patron Mertens is especially good if you are just making a worker/farmer island to attach to a commuter pier. With him you can make that whole island close to cost neutral. The specialists and special items are really powerful in this game and there are some really powerful combos.

edit to add: You can also have as many of the specialists, even named ones, as you like. They just cannot go in the same town hall, that is all. So in your mega city you could have 2 actors to cover the artisan districts if you wanted.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Jack Trades posted:

I'm not sure I want to fork over 100 bux to unfuck one badly optimized game.

Especially since it's not even using all of the available RAM. There's 4 gigs that aren't being touched.

The game is infamously unoptimized. I'd put it up there with ARK, only in a different way. The game previously suggested like around 12-16GB of ram but that's for the base game. Every extra map adds extra load and the game is supposedly extremely RAM heavy to the point that people have pointed out that in very long games with developed cities they still get stuttering and lag on modern computers.

Unfortunately, if you're doing a large long term game it's going to go downhill from there. As an example on my end my own game that was running from release is literally unplayable and has my computer trying it's best to turn into a supernova due to the increased heat from handling all the citizens and maps all at once.


Switching maps to look at a different region makes this even worse for reasons i'll get into.

Not helping things is that the way the game handles maps is just hosed and the exact opposite of efficient design. It doesn't properly load them into memory and keep them there in a way that helps with lag (and in fact does it in a way that essentially creates lag by just gobbling up available memory and virtual memory without efficiently utilizing it or releasing it. If your allocated virtual memory space is bloated and you have dynamic allocation on your OS this is probably why btw.) so any map change at all can increase system load over time.

If you've ever gotten huge/little spikes of lag while on a map after switching out from another one you were looking at or even just from going into the expeditions screen that is why that is.

There's a fix for it on the reddit but it requires doing some stuff to your computer you probably don't want to do. As it involves basically periodically forcibly dumping whatever your memory is being used for during a game (Read: A badly designed back end in Anno 1800) to free it up so it can be used by the game properly. This removes the lag but could potentially cause other issues with the computer depending on what is running at the time. :shrug:

Not sure what to tell you aside from what's been mentioned. You're right that it's hideously unoptimized though. They spent a lot of time adding new content and not much making the game run quickly with the new additions. It's also got some absurd memory and system hog issues as mentioned.

Archonex fucked around with this message at 22:12 on Dec 2, 2021

dead gay comedy forums
Oct 21, 2011


IncredibleIgloo posted:

The actor is a really key specialist I think

I posted last night and shortly after I discovered that one, was like "holy poo poo now I get why these things are op"

update: von malching decided to be an idiot and I seized his two main islands through non-stop ship-of-the-line production. took all his shares for now, next time I'll bury him

boar guy
Jan 25, 2007

i was looking for a reason to start a new game; the 38 inch 4k monitor that just showed up seems like as good a reason as any :)

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moosecow333
Mar 15, 2007

Super-Duper Supermen!
I’m in an annoying spot where I need an oil tanker but making one would be a huge pain in the butt because I set my entire oil line on another island first. I recall hearing that Archibald can sell them, does anyone know when those become available for sale or when his stock of ships rotate?

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