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Goons can be weird as hell about color. Like, the browngray era of videos games broke their brains and now they just think color=objectively good. I got news for you, there's plenty of very colorful games that look like dogshit and a bunch with a more monotone/muted color palette that look great. Yet I always see goons like "it's not colorful enough. That's bad!" Like it's such a simple way of looking at things lol. I saw one guy complaining about how the new Dune movie looked bad because it wasn't colorful enough and it's like, sorry bro, but that's a you thing.
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# ? Nov 17, 2021 01:21 |
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# ? May 14, 2024 18:32 |
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deep dish peat moss posted:but someone on this page was praising its art direction and that is incredibly wrong and very upsetting to me. I don't like desaturated games/movies or that art style in general but some of the prettiest poo poo I've seen came from b&w movies and monochrome is not inherently a bad style choice for art direction, like it might not be the style for you but people into dark fantasy might like the desaturated look from DS3 better, that's not an objective thing. I'm not a fan of it either but using greyed out blue-cyan/yellow-orange complementary colors and gradients isn't some grand sin.
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# ? Nov 17, 2021 01:23 |
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Skulker posted:When I played Dark Souls I thought it was an unremarkable, slightly janky 3rd person brawler, I got bored by the time I had to slowly kill a big moth and I stopped playing it. I have never understood how it has become such a Skub. If I had to sum Dark Souls up for you in one word it would be "handcrafted".
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# ? Nov 17, 2021 01:30 |
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If you want to talk about games with insane influence and absolutely doggerel sales look no further than Kill.Switch, the progenitor of all 3rd person cover shooters with blind fire
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# ? Nov 17, 2021 01:33 |
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Speaking of desaturation, Ghost of Tsushima’s black and white mode should have cut the framerate in half, if not more. Kurosawa didn’t film in HFR, dammit!
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# ? Nov 17, 2021 01:33 |
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veni veni veni posted:Goons can be weird as hell about color. Like, the browngray era of videos games broke their brains and now they just think color=objectively good. I got news for you, there's plenty of very colorful games that look like dogshit and a bunch with a more monotone/muted color palette that look great. Yet I always see goons like "it's not colorful enough. That's bad!" Like it's such a simple way of looking at things lol. I saw one guy complaining about how the new Dune movie looked bad because it wasn't colorful enough and it's like, sorry bro, but that's a you thing. That wasn't deep dish peat moss's point. They meant to say that DS3 was dumbed down in terms of color theory. Like DS3 is dumb hollywood style complementary colors all the way. The funny part was the method and conclusion.
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# ? Nov 17, 2021 01:41 |
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One recent game that is like this, but still uses color so loving well is Returnal. The whole game has got this limited palette , but then it's juxotposed with all of these incredible projectile effects and explosions. it looks awesome Dark Souls 3 is similar only probably not as interesting with it. to me it seems like a no brainer that an apocalyptic dark fantasy world covered in ash should not be super colorful. But I also think it allows for the stuff like particle effects, spells, fires etc. to really stand out. I think very colorful games can look great but a lot of fantasy stuff has gotten way too colorful for me as of late. veni veni veni fucked around with this message at 01:49 on Nov 17, 2021 |
# ? Nov 17, 2021 01:47 |
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MidiMaze/Faceball is another insanely influential game that sold really poorly. Nobody talks about it anymore but goddang did that help change gaming.
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# ? Nov 17, 2021 01:49 |
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System Shock 1 was an "good" seller and as a franchise has languished since its sequel came out but was never a chart topper or anything but its further development of the mechanics introduced in Ultima 7: Underground with its Spoon River Anthologies influenced storytelling is what every single motherfucking game with notes/recordings in it today worships at the alter of.
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# ? Nov 17, 2021 02:01 |
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(Wildermyth)Meme Poker Party posted:
William Henry Hairytaint posted:Don't do it. It's pretty decent. I liked it. True, not a lot of upgrade options, but all the different mutations and different abilities you get from stories makes it pretty unique. Plus, yeah, the Mage is kind of different, but if you get level'd up you be ripping mobs apart left and right. And, the whole legacy characters that you carry over into the next Chapter / Act, or whatever, it's pretty cool. I didn't really like the whole paper graphics, at first, it kinda grew on me. But it's unique enough to stand on it's own. I had a crow-headed, iced arm, mechanical legged warrior. He lasted a couple chapters, and was an absolute devil as a legacy character. Maps get repeated more than I'd like, but it was still fun to kill some time with
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# ? Nov 17, 2021 02:08 |
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Shenmue is another game that was wildly influential but didn't sell anything. It was I think the first 3D open world game, it had deep combat, interesting characters and quests, arcade machines. It was like playing a kung fu movie. Also introduced quick time events for better or worse
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# ? Nov 17, 2021 02:09 |
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I liked all the references to the other games in DS3 it gave you a feeling that this was the last time this kindling poo poo was gonna work and the world was truly finished. Also I have a tiny penis
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# ? Nov 17, 2021 02:11 |
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Doctor J Off posted:Shenmue is another game that was wildly influential but didn't sell anything. It was I think the first 3D open world game, it had deep combat, interesting characters and quests, arcade machines. It was like playing a kung fu movie. Also introduced quick time events for better or worse There were other open world games before, obviously, and there is a direct antecedent to time of day/life cycle small town simulators in the obscure as hell ps1 Mizzurna Falls, but I'd agree Shenmue is sort of the "wait we can just make a game that is nothing but a very detailed space and also I guess QTEs should be in everything now"
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# ? Nov 17, 2021 02:12 |
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runnypoops posted:I liked all the references to the other games in DS3 it gave you a feeling that this was the last time this kindling poo poo was gonna work and the world was truly finished. Also I have a tiny penis me too
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# ? Nov 17, 2021 02:14 |
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There's good ol' Deus Ex. It was always a nerd/critic darling but mostly unknown outside of those circles. It had a number of sequels, but I think it also influenced games like Vampire the Masquerade, the Dishonored series... possibly Cyberpunk, and if I'm being really generous maybe FPS RPGs in generally like Fallout > 2? Yeah, maybe that's a stretch. I would say what set it apart from other immersive sims were its focus on NPC interactions, side quests and having the character choose a set of 'super powers' to play around with.
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# ? Nov 17, 2021 02:16 |
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The blue/orange colour mix thing is a good example of what I think is a tendency among certain people - including me, at least in the past - to say things are poo poo/lazy/stupid, purely because they are able to recognise it and point at it. Whether there's an underlying reason or aesthetic judgment, the main component of the opinion is just 'i know what they're doing here/trying to do, and i'm too smart for that poo poo'. I used to do that with so many things before I realised that's what I was doing. Now at least I catch myself.
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# ? Nov 17, 2021 02:21 |
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I mean color variety is in general a very good thing to have and a desirable thing to have. It is also something that can be deliberately subverted to create an aesthetic. See the saboteur making nazi controlled areas all greyscale with only a few highlights of color in order to make them feel more oppressive. The thumbnails of those areas would all look similar but it's excellent at setting the mood.
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# ? Nov 17, 2021 02:40 |
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There's lots of colors in all the games I play. Like a lot more than kid Icarus on the original gameboy. Do you guys not have colors in your video games?
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# ? Nov 17, 2021 02:51 |
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Nice Van My Man posted:There's good ol' Deus Ex. It was always a nerd/critic darling but mostly unknown outside of those circles. It had a number of sequels, but I think it also influenced games like Vampire the Masquerade, the Dishonored series... possibly Cyberpunk, and if I'm being really generous maybe FPS RPGs in generally like Fallout > 2? Yeah, maybe that's a stretch. I mean, I feel like Deus Ex was basically just System Shock but without respawning enemies (aka the correct move) and less horror elements. Its a good game, obviously influential, but its not really unique per se in so far as I can't think of any mechanic it had that was specifically ripped off from it. Like Thief, Thief has the light crystal so you know how seen or unseen you are.
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# ? Nov 17, 2021 02:57 |
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DX was less about the mechanics and more about the setting. You can, optionally, spend five minutes arguing about capitalism with an overeducated bartender. Bums quote obscure novels at you, and the rubbed in elitism and antipathy really rings true twenty years later. It was also not impossibly dense to play like SS1/2 where, which really helps get wider player base.
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# ? Nov 17, 2021 03:53 |
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And, of course, it sounds like "do sex" so that makes it an instant win with developers and other people that don't know how Latin words were pronounced.
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# ? Nov 17, 2021 04:09 |
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When I was a kid my friend was telling me about Deus Ex and my mom thought he was saying "Day of Sex" and was worried he was trying to get me into some weird porn game
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# ? Nov 17, 2021 04:23 |
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Deh-oos Ex btw
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# ? Nov 17, 2021 04:40 |
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deep dish peat moss posted:Video games and what makes them fun is incredibly subjective and I won't judge anyone for liking Dark Souls 3 but someone on this page was praising its art direction and that is incredibly wrong and very upsetting to me. Most of the dark souls 2 bosses are in fact humanoid, maybe there is some flaw in this Google Image Search Analysis
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# ? Nov 17, 2021 05:10 |
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Dark Souls being considered a success despite not doing CoD well is healthy, like there was a huge problem with devs like Capcom and Squeenix looking at CoD, going 'I want those numbers' with no idea how to get them and then canning half their franchises because they consider anything not selling CoD numbers to be a miserable failure.
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# ? Nov 17, 2021 05:13 |
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Harrow posted:When I was a kid my friend was telling me about Deus Ex and my mom thought he was saying "Day of Sex" and was worried he was trying to get me into some weird porn game Anna Navarre was hot
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# ? Nov 17, 2021 05:27 |
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Vic posted:Deh-oos Ex btw DAY-us And doggerel doesn't mean 'dogshit' btw
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# ? Nov 17, 2021 06:31 |
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Ghost Leviathan posted:Dark Souls being considered a success despite not doing CoD well is healthy, like there was a huge problem with devs like Capcom and Squeenix looking at CoD, going 'I want those numbers' with no idea how to get them and then canning half their franchises because they consider anything not selling CoD numbers to be a miserable failure. Same with the 2013 Tomb Raider which was decent enough but considered a flop because it only sold like four and a half million copies
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# ? Nov 17, 2021 08:42 |
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The most financially lucrative games will rarely spawn the most discourse, just like any other media. The things that make the most money are designed to make the broadest possible audience go "meh, sure allright that looks good enough I'll check it out" not inspire people to really dig into it or become passionate about it.
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# ? Nov 17, 2021 09:10 |
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Not that like COD doesn't spawn it's own discourse. But it's basically nothing but whining that is entirely forgotten the second a patch or new game is released. People talk about COD like it's a goddamn job, but it's really more just people whining about how they wish they did better at it than appreciating the game in any way.
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# ? Nov 17, 2021 09:14 |
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JollyBoyJohn posted:Same with the 2013 Tomb Raider which was decent enough but considered a flop because it only sold like four and a half million copies Yet it still got two sequels so I don’t follow their logic.
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# ? Nov 17, 2021 10:55 |
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They killed Deus Ex
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# ? Nov 17, 2021 10:56 |
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The huge graphics problem with graphics in AAA games these days isn’t so much what colors they use as how they present said colors. There’s this horrible tendency to have everything give off a kind of “glare” that makes everything like a mirror reflecting the sun into your eyes. Then they use this weird kind of faded filter to mute the colors so it’s like no matter what time of day it is in-game it always seems like sundown, and to make everything kind of “smear” together. So AAA games now have this terrible visibility problem where you can’t distinguish stuff on screen because it’s all just one shiny blurry mess. This is I think a huge reason “detective vision” has become so ubiquitous. Modern aesthetic trends have just made visibility too terrible to see anything.
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# ? Nov 17, 2021 11:35 |
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Mescal posted:DAY-us not if you don't wanna mangle latin into english https://www.google.com/search?q=deus+latin+pronounciation Vic fucked around with this message at 13:00 on Nov 17, 2021 |
# ? Nov 17, 2021 12:58 |
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Borderlands 2 was pretty colourful and still kinda sucked
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# ? Nov 17, 2021 13:08 |
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JollyBoyJohn posted:Borderlands 2 was pretty colourful and still kinda sucked That’s the rub. You can have the most clear and easy to see graphics possible and it doesn’t mean much if the gameplay is bad. I wanted to like Necropolis so badly with that art style and the concept of “procedurally generated dark souls”. But the game just sucked and barely works. Conversely you can have a game that suffers from modern AAA graphics disease that’s still good because of the gameplay.
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# ? Nov 17, 2021 14:21 |
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Barudak posted:I mean, I feel like Deus Ex was basically just System Shock but without respawning enemies (aka the correct move) and less horror elements. Its a good game, obviously influential, but its not really unique per se in so far as I can't think of any mechanic it had that was specifically ripped off from it. System Shock was more of a pure dungeon crawl. You never meet or interact with anyone besides Shodan and I don't think it had any side quests unless I'm remembering wrong. Deus Ex was sort of a mash up of immersive sim with RPG elements like town hubs, NPCs and side quests. Of course now days its pretty common for games to have these elements, though I wouldn't say it's due to Deus Ex's influence so much as an increase in resources that allow for it. Were AUGs unique? Stat systems let you shift a character's play style in different directions, but the augment system had you make huge decisions that took effect immediately. Things like invisibility to humans vs machines, silent walking vs super jumping. Dishonored did a similar thing. But I know what you're saying. It was more unique in its ambition at the time than in any particular gameplay element.
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# ? Nov 17, 2021 15:43 |
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I remember for years hearing how fun and funny borderlands games are, and I tried one and goddamn, that humour is not for me.
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# ? Nov 17, 2021 16:08 |
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I deusex with ur mom
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# ? Nov 17, 2021 16:11 |
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# ? May 14, 2024 18:32 |
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I liked Borderlands 2, I think I ran through the whole thing in about 12 hours and had a reasonably good time with it, the hate boner for it on these forums is kinda embarrassing (that and bioshock infinite) Truly the most reprehensible opinion about borderlands games is saying the best one is Tales from the Borderlands. Take Borderlands, take out the first person shooting and skill trees (the good bit) and ramp up the obnoxious dialogue and humour (the really bad bits) and folk love it. mental.
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# ? Nov 17, 2021 16:13 |