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veni veni veni
Jun 5, 2005


Goons can be weird as hell about color. Like, the browngray era of videos games broke their brains and now they just think color=objectively good. I got news for you, there's plenty of very colorful games that look like dogshit and a bunch with a more monotone/muted color palette that look great. Yet I always see goons like "it's not colorful enough. That's bad!" Like it's such a simple way of looking at things lol. I saw one guy complaining about how the new Dune movie looked bad because it wasn't colorful enough and it's like, sorry bro, but that's a you thing.

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Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

deep dish peat moss posted:

but someone on this page was praising its art direction and that is incredibly wrong and very upsetting to me.


I don't like desaturated games/movies or that art style in general but some of the prettiest poo poo I've seen came from b&w movies and monochrome is not inherently a bad style choice for art direction, like it might not be the style for you but people into dark fantasy might like the desaturated look from DS3 better, that's not an objective thing.

I'm not a fan of it either but using greyed out blue-cyan/yellow-orange complementary colors and gradients isn't some grand sin.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Skulker posted:

When I played Dark Souls I thought it was an unremarkable, slightly janky 3rd person brawler, I got bored by the time I had to slowly kill a big moth and I stopped playing it. I have never understood how it has become such a Skub.

If I had to sum Dark Souls up for you in one word it would be "handcrafted".

Barudak
May 7, 2007

If you want to talk about games with insane influence and absolutely doggerel sales look no further than Kill.Switch, the progenitor of all 3rd person cover shooters with blind fire

Dewgy
Nov 10, 2005

~🚚special delivery~📦
Speaking of desaturation, Ghost of Tsushima’s black and white mode should have cut the framerate in half, if not more. Kurosawa didn’t film in HFR, dammit!

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

veni veni veni posted:

Goons can be weird as hell about color. Like, the browngray era of videos games broke their brains and now they just think color=objectively good. I got news for you, there's plenty of very colorful games that look like dogshit and a bunch with a more monotone/muted color palette that look great. Yet I always see goons like "it's not colorful enough. That's bad!" Like it's such a simple way of looking at things lol. I saw one guy complaining about how the new Dune movie looked bad because it wasn't colorful enough and it's like, sorry bro, but that's a you thing.

That wasn't deep dish peat moss's point. They meant to say that DS3 was dumbed down in terms of color theory. Like DS3 is dumb hollywood style complementary colors all the way.

The funny part was the method and conclusion.

veni veni veni
Jun 5, 2005


One recent game that is like this, but still uses color so loving well is Returnal. The whole game has got this limited palette , but then it's juxotposed with all of these incredible projectile effects and explosions. it looks awesome









Dark Souls 3 is similar only probably not as interesting with it. to me it seems like a no brainer that an apocalyptic dark fantasy world covered in ash should not be super colorful. But I also think it allows for the stuff like particle effects, spells, fires etc. to really stand out. I think very colorful games can look great but a lot of fantasy stuff has gotten way too colorful for me as of late.





veni veni veni fucked around with this message at 01:49 on Nov 17, 2021

Barudak
May 7, 2007

MidiMaze/Faceball is another insanely influential game that sold really poorly. Nobody talks about it anymore but goddang did that help change gaming.

Barudak
May 7, 2007

System Shock 1 was an "good" seller and as a franchise has languished since its sequel came out but was never a chart topper or anything but its further development of the mechanics introduced in Ultima 7: Underground with its Spoon River Anthologies influenced storytelling is what every single motherfucking game with notes/recordings in it today worships at the alter of.

blight rhino
Feb 11, 2014

EXQUISITE LURKER RHINO


Nap Ghost
(Wildermyth)

Meme Poker Party posted:


Oh this seems one really cool and the kind of thing I'm looking for. Might have a winner!


It's pretty decent. I liked it. True, not a lot of upgrade options, but all the different mutations and different abilities you get from stories makes it pretty unique.

Plus, yeah, the Mage is kind of different, but if you get level'd up you be ripping mobs apart left and right.

And, the whole legacy characters that you carry over into the next Chapter / Act, or whatever, it's pretty cool.

I didn't really like the whole paper graphics, at first, it kinda grew on me. But it's unique enough to stand on it's own.

I had a crow-headed, iced arm, mechanical legged warrior. He lasted a couple chapters, and was an absolute devil as a legacy character.

Maps get repeated more than I'd like, but it was still fun to kill some time with

Doctor J Off
Dec 28, 2005

There Is
Shenmue is another game that was wildly influential but didn't sell anything. It was I think the first 3D open world game, it had deep combat, interesting characters and quests, arcade machines. It was like playing a kung fu movie. Also introduced quick time events for better or worse

runnypoops
Mar 26, 2016

been there. done that. prove yourself to me.
I liked all the references to the other games in DS3 it gave you a feeling that this was the last time this kindling poo poo was gonna work and the world was truly finished. Also I have a tiny penis

Barudak
May 7, 2007

Doctor J Off posted:

Shenmue is another game that was wildly influential but didn't sell anything. It was I think the first 3D open world game, it had deep combat, interesting characters and quests, arcade machines. It was like playing a kung fu movie. Also introduced quick time events for better or worse

There were other open world games before, obviously, and there is a direct antecedent to time of day/life cycle small town simulators in the obscure as hell ps1 Mizzurna Falls, but I'd agree Shenmue is sort of the "wait we can just make a game that is nothing but a very detailed space and also I guess QTEs should be in everything now"

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

runnypoops posted:

I liked all the references to the other games in DS3 it gave you a feeling that this was the last time this kindling poo poo was gonna work and the world was truly finished. Also I have a tiny penis

me too

Nice Van My Man
Jan 1, 2008

There's good ol' Deus Ex. It was always a nerd/critic darling but mostly unknown outside of those circles. It had a number of sequels, but I think it also influenced games like Vampire the Masquerade, the Dishonored series... possibly Cyberpunk, and if I'm being really generous maybe FPS RPGs in generally like Fallout > 2? Yeah, maybe that's a stretch.

I would say what set it apart from other immersive sims were its focus on NPC interactions, side quests and having the character choose a set of 'super powers' to play around with.

roomtone
Jul 1, 2021

by Fluffdaddy

(and can't post for 16 days!)

The blue/orange colour mix thing is a good example of what I think is a tendency among certain people - including me, at least in the past - to say things are poo poo/lazy/stupid, purely because they are able to recognise it and point at it. Whether there's an underlying reason or aesthetic judgment, the main component of the opinion is just 'i know what they're doing here/trying to do, and i'm too smart for that poo poo'.

I used to do that with so many things before I realised that's what I was doing. Now at least I catch myself.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

I mean color variety is in general a very good thing to have and a desirable thing to have. It is also something that can be deliberately subverted to create an aesthetic. See the saboteur making nazi controlled areas all greyscale with only a few highlights of color in order to make them feel more oppressive. The thumbnails of those areas would all look similar but it's excellent at setting the mood.

a creepy colon
Oct 28, 2004

by Jeffrey of YOSPOS
There's lots of colors in all the games I play. Like a lot more than kid Icarus on the original gameboy. Do you guys not have colors in your video games?

Barudak
May 7, 2007

Nice Van My Man posted:

There's good ol' Deus Ex. It was always a nerd/critic darling but mostly unknown outside of those circles. It had a number of sequels, but I think it also influenced games like Vampire the Masquerade, the Dishonored series... possibly Cyberpunk, and if I'm being really generous maybe FPS RPGs in generally like Fallout > 2? Yeah, maybe that's a stretch.

I would say what set it apart from other immersive sims were its focus on NPC interactions, side quests and having the character choose a set of 'super powers' to play around with.

I mean, I feel like Deus Ex was basically just System Shock but without respawning enemies (aka the correct move) and less horror elements. Its a good game, obviously influential, but its not really unique per se in so far as I can't think of any mechanic it had that was specifically ripped off from it.

Like Thief, Thief has the light crystal so you know how seen or unseen you are.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
DX was less about the mechanics and more about the setting. You can, optionally, spend five minutes arguing about capitalism with an overeducated bartender. Bums quote obscure novels at you, and the rubbed in elitism and antipathy really rings true twenty years later.

It was also not impossibly dense to play like SS1/2 where, which really helps get wider player base.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

And, of course, it sounds like "do sex" so that makes it an instant win with developers and other people that don't know how Latin words were pronounced.

Harrow
Jun 30, 2012

When I was a kid my friend was telling me about Deus Ex and my mom thought he was saying "Day of Sex" and was worried he was trying to get me into some weird porn game

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
Deh-oos Ex btw

QuarkJets
Sep 8, 2008

deep dish peat moss posted:

Video games and what makes them fun is incredibly subjective and I won't judge anyone for liking Dark Souls 3 but someone on this page was praising its art direction and that is incredibly wrong and very upsetting to me.

Check out this Google Image Search for "Dark Souls 3", if you squint really hard you can see at least 4 different colors



Almost everything in the game is some shade of yellow or orange. Everything that is any other color is blue, and also incredibly desaturated and dulled out.

Check out this Google Image Search for "Dark Souls 3 bosses":


Almost every single one of them is indistinguishable at thumbnail size. They are all vaguely humanoid, wearing vaguely similar armor in similar colors, carrying large weapons. They all follow the exact same palette logic: bright yellows/oranges, dull blues, lots of greys. Almost every boss has long flowing white hair.

Check out this Google Image Search for "Dark Souls 3 environments"

Are you surprised yet that every single one of them is yellow, orange, and blue? Are you surprised that, despite being screenshots from scattered areas around the entire game, every single one looks like the exact same environment?

See the screenshot at the bottom with bright green effects? Yeah, that's from a mod. If it's not blue or yellow, it's not a Dark Souls 3 art asset.

Well it's at least got some cool enemies, right?


Haha no, and I'm sure you're not surprised - every single one of them is a tall, skinny humanoid in yellow or blue armor. In this entire field of screenshots the only one whose profile stands out at a glance is... the one with angel wings, which is from a mod.


Now compare it all to the same searches for Dark Souls 2. Here's Dark Souls 2 environments:


Oh, look at that! Different environments have different color palettes. There are greens and pinks and purples and reds. Despite all of the environments featuring ruins, they each have a different aesthetic and ambiance and they stand apart. Everything looks fantastical. They have different lighting and moods.

Or Dark Souls 2 bosses:

Sheesh, there's hardly a humanoid among them! They all look different, they have different sizes and silhouettes. Different colors make appearances and they each have their own mood.

Most of the dark souls 2 bosses are in fact humanoid, maybe there is some flaw in this Google Image Search Analysis

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Dark Souls being considered a success despite not doing CoD well is healthy, like there was a huge problem with devs like Capcom and Squeenix looking at CoD, going 'I want those numbers' with no idea how to get them and then canning half their franchises because they consider anything not selling CoD numbers to be a miserable failure.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

Harrow posted:

When I was a kid my friend was telling me about Deus Ex and my mom thought he was saying "Day of Sex" and was worried he was trying to get me into some weird porn game

Anna Navarre was hot

Mescal
Jul 23, 2005

Vic posted:

Deh-oos Ex btw

DAY-us

And doggerel doesn't mean 'dogshit' btw

JollyBoyJohn
Feb 13, 2019

For Real!

Ghost Leviathan posted:

Dark Souls being considered a success despite not doing CoD well is healthy, like there was a huge problem with devs like Capcom and Squeenix looking at CoD, going 'I want those numbers' with no idea how to get them and then canning half their franchises because they consider anything not selling CoD numbers to be a miserable failure.

Same with the 2013 Tomb Raider which was decent enough but considered a flop because it only sold like four and a half million copies

veni veni veni
Jun 5, 2005


The most financially lucrative games will rarely spawn the most discourse, just like any other media. The things that make the most money are designed to make the broadest possible audience go "meh, sure allright that looks good enough I'll check it out" not inspire people to really dig into it or become passionate about it.

veni veni veni
Jun 5, 2005


Not that like COD doesn't spawn it's own discourse. But it's basically nothing but whining that is entirely forgotten the second a patch or new game is released. People talk about COD like it's a goddamn job, but it's really more just people whining about how they wish they did better at it than appreciating the game in any way.

Justin Godscock
Oct 12, 2004

Listen here, funnyman!

JollyBoyJohn posted:

Same with the 2013 Tomb Raider which was decent enough but considered a flop because it only sold like four and a half million copies

Yet it still got two sequels so I don’t follow their logic.

Gaius Marius
Oct 9, 2012

They killed Deus Ex

galagazombie
Oct 31, 2011

A silly little mouse!
The huge graphics problem with graphics in AAA games these days isn’t so much what colors they use as how they present said colors. There’s this horrible tendency to have everything give off a kind of “glare” that makes everything like a mirror reflecting the sun into your eyes.
Then they use this weird kind of faded filter to mute the colors so it’s like no matter what time of day it is in-game it always seems like sundown, and to make everything kind of “smear” together. So AAA games now have this terrible visibility problem where you can’t distinguish stuff on screen because it’s all just one shiny blurry mess.
This is I think a huge reason “detective vision” has become so ubiquitous. Modern aesthetic trends have just made visibility too terrible to see anything.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

not if you don't wanna mangle latin into english
https://www.google.com/search?q=deus+latin+pronounciation

Vic fucked around with this message at 13:00 on Nov 17, 2021

JollyBoyJohn
Feb 13, 2019

For Real!
Borderlands 2 was pretty colourful and still kinda sucked

galagazombie
Oct 31, 2011

A silly little mouse!

JollyBoyJohn posted:

Borderlands 2 was pretty colourful and still kinda sucked

That’s the rub. You can have the most clear and easy to see graphics possible and it doesn’t mean much if the gameplay is bad. I wanted to like Necropolis so badly with that art style and the concept of “procedurally generated dark souls”. But the game just sucked and barely works. Conversely you can have a game that suffers from modern AAA graphics disease that’s still good because of the gameplay.

Nice Van My Man
Jan 1, 2008

Barudak posted:

I mean, I feel like Deus Ex was basically just System Shock but without respawning enemies (aka the correct move) and less horror elements. Its a good game, obviously influential, but its not really unique per se in so far as I can't think of any mechanic it had that was specifically ripped off from it.

Like Thief, Thief has the light crystal so you know how seen or unseen you are.

System Shock was more of a pure dungeon crawl. You never meet or interact with anyone besides Shodan and I don't think it had any side quests unless I'm remembering wrong. Deus Ex was sort of a mash up of immersive sim with RPG elements like town hubs, NPCs and side quests. Of course now days its pretty common for games to have these elements, though I wouldn't say it's due to Deus Ex's influence so much as an increase in resources that allow for it.

Were AUGs unique? Stat systems let you shift a character's play style in different directions, but the augment system had you make huge decisions that took effect immediately. Things like invisibility to humans vs machines, silent walking vs super jumping. Dishonored did a similar thing.

But I know what you're saying. It was more unique in its ambition at the time than in any particular gameplay element.

SilvergunSuperman
Aug 7, 2010

I remember for years hearing how fun and funny borderlands games are, and I tried one and goddamn, that humour is not for me.

kntfkr
Feb 11, 2019

GOOSE FUCKER
I deusex with ur mom

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JollyBoyJohn
Feb 13, 2019

For Real!
I liked Borderlands 2, I think I ran through the whole thing in about 12 hours and had a reasonably good time with it, the hate boner for it on these forums is kinda embarrassing (that and bioshock infinite)

Truly the most reprehensible opinion about borderlands games is saying the best one is Tales from the Borderlands. Take Borderlands, take out the first person shooting and skill trees (the good bit) and ramp up the obnoxious dialogue and humour (the really bad bits) and folk love it. mental.

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