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Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Night10194 posted:

Why cover them then? Why not just write an update or two about 'these are the same goddamn thing' and maybe what else could be done or how this could be improved, then done? Why transcribe it? I mean, if they're not even interesting to you, why bother?

Khorne mortals are goofy and fun.

e: also, these summaries are actually cutting and summarizing a lot of repetitive words about how blood and skulls these daemons are. this is me trying my best to present these in a way that engages my interest.

Mors Rattus fucked around with this message at 02:49 on Nov 19, 2021

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Everyone
Sep 6, 2019

by sebmojo

Night10194 posted:

I don't understand why they don't just give them other names or whatever. They're still khornates. We can guess they like blood. It reminds me of back in 40k where every single goddamn planet would go to great lengths to ensure you that its inhabitants loved war and killing more than anyone else, to the point that I found myself thinking 'look, just point it out when one doesn't, I'll just assume otherwise.'

Maybe bring in that one kind of "off" Khornate who has a thing for saliva and kneecaps.

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


Bloodblood skullskullers

LongDarkNight
Oct 25, 2010

It's like watching the collapse of Western civilization in fast forward.
Oven Wrangler
Edgelords of Khorne.

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 6 hours!

Speleothing posted:

Who was it that had a statue of Nike chained to the city square so that Victory could never abandon them?

Not sure, but Rome apparently had a chained up statue of Mars for similar reasons. I get the feeling it wasn't an uncommon thing, classical religion wasn't too subtle with its metaphors and is the whole basis for what the Bible called 'idolatry'. Jews and Christians were hipsters, is the vibe I get.

It's interesting how material religions can get, with statues and idols being treated as physical representations, and you get things like the Assyrians taking them to display in their grand temple in the capital and building their own statues as symbols of conquest.

I do like treating fantasy gods like that, being active and material in tangible ways, if capricious. Had one PC get a minor Boon as a gift from a god after he helped clear out a defiled temple of hers, which I likened to an old lady giving you a nickel for picking up sticks from her lawn.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Age of Sigmar: Blades of Khorne
skull skull blood skull

Skull Cannons are probably the most creative thing to come out of Khorne's domain, invented somewhere in his massive soul-forges. They are sentient weapons, giant living engines that want to run people down with their big spiky wheels and crush them, then eat them with their devouring maw. The only part of the body they preserve in their victims is the skull, which they feed into the giant cannon on top. The cannon moves the skull through a bath of Khorne's fiery hate and launches it at the enemy in a shrieking, flaming blast. The skull laughs as it flies and explodes on impact, and then the Skull Cannon comes racing in after it to finish the job. Two Bloodletters ride the Cannon into battle, grabbing skulls and shoveling them into the thing's mouth or trying to steer it as best they can. The riders are always the pair of daemons that constructed the Cannon in the soul-forges, and they take a sort of possessive pride in its carnage, urging it on to kill more people. Not, mind you, that Skull Cannons need much in the way of encouragement. They love murder as much as all the rest of these guys.

Blood Thrones are another form of daemonic engine, a brass-armored machine built in the image of Khorne's Skull Throne. They spew sulfur and smoke as they move, crushing everything they spot under their spiked wheels. A pair of Bloodletters drive the things like chariots, chopping up whoever they can...when they can get in between attacks from the enthroned Herald that directs them, called a Rendmaster. Rendmasters earn their position by vast amounts of atrocity, and the rank is a sure sign of Khorne's favor. It is said that each Throne is made from a sliver of brass taken from the Skull Throne's dais itself, bathed in Khorne's endless rage. The daemonic engines are by far some of the proudest creatures in the Blood Legions, and it's all the Rendmasters can do to keep them obedient. They pick out the most worthy targets of its wrath, and then let the Throne charge straight into the enemy line, biting and tearing at anyone they can reach. Those slain by the Throne get ground up in its geared mouth, turned into a bloody mass that heals the engine. The Rendmaster also saves the skulls of those they deem worthy from being pulped in the Throne's mouth, mounting them atop it in honor of Khorne.

Flesh Hounds are daemonic hunting hounds, sent to track down and eat people who piss off Khorne. Which, uh, that's everyone? But especially wizards. They spend most of their free time napping, but one blast of the daemonic hunting horns will set them going. They're equally reptile and canine, and their claws are long as swords and just as good at tearing through armor. Once they eat their prey, they go home to gnaw bones and sleep more. Which makes them probably the most likable of all these daemons! The bigger Flesh Hounds that lead the packs are known as Gore Hounds, whose howls can cause people to burst into flame and drive the rest of the pack into a frenzy. The jaws of the daemon dogs foam red as they fight, and the Collars of Khorne that they wear protect them from retaliatory spells. They like the taste of wizard best, and after any battle is over, the Flesh Hounds tend to go and try to eat all the people that fled.

Karanak is a three-headed Flesh Hound that is Khorne's personal pet doggy. He is the manifestation of Khorne's vengeance...y'know, on top of the other things that are. Khorne is a very petty god who needs a lot of vengeance. When Karanak is not out hunting, he curls up at Khorne's foot and gnaws on the bones that are deemed not good enough for the Skull Throne. He's typically sent out to hunt down cowards, warriors who turn to heavy magic use and those Khornate champions that fail their master. Once one of his heads catches a scent, he never stops following it. The first head can track prey across space, no matter where they run or what realm they're in. The second can track them through time, sensing those who will anger Khorne in the future or those who hide in obscurity. The third head tracks prey through dreams, hunting them by night in their own thoughts. Once Karanak kills, he brings the body home with him to lay at his master's feet.

Mortal warhordes are somewhat more diverse. They are held together largely by the strength of their commanders, who keep them busy killing other people so they don't get bored and try to kill each other. The commander is almost always a Lord of Khorne, a living legend that has proven their abilities in both personal combat and tactical skill. They are quick to kill those who question them, ensuring their authority and gathering many Bloodbound to their banner. (The Bloodbound like killing, even killing your own dudes.) Camaraderie within a warhorde is rare - most Khornates treat each other with barely controlled hostility, though as long as they each get a chance to fight they tend not to kill each other very often. The Lord of Khorne's job is to keep them all pointed the right way and giving them all a chance to get into the action...and most aren't able to manage that for more than a few campaigns.

Those that serve directly under the Lord are the Gorechosen, the eight most favored champions. Each is likely to be a famous killer who has fought in many wars, and they serve as the Lord's personal guard...and also the most likely to kill him and take his spot. Under them are the warring masses, individual warbands led by individual champions who each seek to join the ranks of the Gorechosen. Most warhordes are divided into eight distinct and often named groups, each a feasible force in its own right and often in service to one of the Gorechosen...though not always.



The Goretide are the largest and longest-lived of any warhorde in existence, bar none. They're essentially an entire nation of Khornates, dating back to the late Age of Myth. They were once a relatively minor Aqshian tribe, their old name long lost, but they have become one of the most feared armies in the entire Realms. For centuries, they have destroyed cities, ended kingdoms, exterminated entire peoples. While they have many great warriors among them, they are united under a single man: Korghos Khul, the hero who founded them so long ago.

Khul helped to start the Age of Chaos and was one of the very first of the Bloodbound. His followers are called the Goretide because they come in an unstoppable mass, overwhelming their foes with both numbers and force. They are vicious cannibals, consuming the flesh of most of their victims to survive. Every people they defeat is given a simple choice - join them in eating the fallen or become the food. That is how the Goretide continues to grow - it forces its victims to join it or die. The Great Parch is full of legends of Khul's atrocities, and it's said that he's destroyed a thousand empires, though how much is true is unclear. Before the coming of the Stormcast, Khul had almost complete control over the Great Parch, but the Goretide became the first army to lose to fight Sigmar's new champions - and they lost, ending Khul's effort to ascend at least to Daemon Princedom.

Korghos Khul attempted vengeance, nearly destroying much of the Parch...but at the last moment, his ally betrayed him. Daemon Prince Skinskein of the Orb Infernia backstabbed Khul, who slew him...but in doing so, lost valuable time. The Seraphon arrived to stop him, and while Khul defeated them and Skinskein's forces to claim the hollow Orb Infernia for himself, his Tzeentchian rivals reversed time around him. The daemons and Seraphon returned to life, and Khul's victory was stolen from him. Khul has sworn vengeance on all those who got in the way of his ascension, and he's been focused on destroying them ever since.



The Skullfiend Tribe are obsessed with, well, skulls. Their leader is Lord Skardrax the Slayer, who rides a massive Juggernaut into battle and leads mostly by example, decapitating people as often as possible. The Skullfiends believe that Khorne can only be properly honored by them decapitating every enemy they can find, and they've made an art of removing heads. Their armies are frequently aided by vicious Khorgoraths, and they don't care much about the rest of the corpse, so it's easy to tell where they've bene - just look for the headless bodies left all around. The heads are put in sacks or tied to belts so that they can be stripped of flesh later and offered up to Khorne. They especially love taking the skulls of famous champions and big monsters.

The Skullfiends are originally from Ghur, but their nomadic wanderings take them just about anywhere. A large part of the tribe recently wandered into Shyish, where they decided to go fight Nagash. While they were almost defeated by an army of Nighthaunts, the Skullfiends have managed to fight their way out of the ghostly horde and into the lands of Hallost, the afterlife of dead heroes. They absolutely adore the place and have been trying to kill as many heroes as possible. (The shades of Hallost are rather upset about the whole ordeal - they're surrounded by enemies anyway, as they refuse to serve Nagash, they hate Sigmar for stealing some of them to be Stormcast, and this is just more problems.)

Anyway! Lords of Khorne. These are you big, heavy-armored warlords, the great champions of the Blood God. Most have survived longer than a normal human lifetime, because Khorne is happy to keep you young if you're a brave and violent guy who is good at killing large numbers of people. They are exceptionally axe fighters, and each one has distinguished themselves from the masses by their acts of mass death. Most have taken down a kingdom or nation before, some even driven entire species to extinction to offer up their skulls to Khorne. Their axes are made in the hellforges of the Realm of Chaos, and even lifting one requires superhuman strength. Most are also accompanied by a gifted pet - either a loyal Flesh Hound or a mighty Juggernaut. However, these gifts have a cost. Every Lord knows that if they ever slow their roll, those things will be taken back. Khorne is impatient in the best of times, and if a Lord of Khorne is not facing down challengers or leading massacres frequently, they will find that the god's favor backs their rivals for control of the horde.

Beyond this, the Lords of Khorne tend to come from very diverse backgrounds. There are Khornate warriors all across the Realms, after all. Some arise from warlord-kings who fall in love with conquest over all else, others barbaric warlords who fight to survive and just keep fighting and fighting. All are charismatic, though, at least by the standards of guys who love to do murder. Huge armies of would-be Bloodbound flock to their banners, and while many end up dying, there's generally plenty more around. Each one hopes to live up to the first of their number - Korghos Khul, wielder of the Axe of Khorne. While any Lord of Khorne is strong, no one can deny that Korghos is the most infamous for good reason. After all, Korghos Khul assembled the Goretide in the dawn of the Age of Chaos, leading them to crush huge numbers of nations in Aqshy. He has survived longer than any other Khornate warlord, all in pursuite of his ultimate goal: becoming a Daemon Prince.

You'd think he'd have done it by now, but apparently Khorne just doesn't like elevating people much. He has, at least, been generous to Khul with other gifts. The Axe of Khorne, which can cut reality itself, was given in honor of Khul slaughtering to a man the defenders of Scorched Keep, while his armor was granted after he beat eighty-eight other Khornate champions in a tournament. His pet, Grizzlemaw, was earned by the total genocide of the Direbrand Tribe, and the Flesh Hound is an immense example of its breed, able to tear a man to ribbons in seconds and good at protecting Khul from magic. The dog also especially likes scaring wizards and then swallowing them whole. Korghos Khul was the first person to fight against the Stormcast when they emerged from the gates of Azyr. His Goretide faced off against them many times during the Realmgate Wars, and he renewed his ancient rivalry with the Stormcast now called Vandus Hammerhand, whom he had slain in Vandus' first life as a mortal warrior in the Age of Myth. He ended up coming off the worse for it, losing many key battles and having his Tzeentchian rivals deny him victory at the Orb Infernia, but now, more than anything else, he wants vengeance - even more than he wants to become a daemon.

Perhaps even more famous than Khul, though, is the warlord Valkia the Bloody. She may not have founded a nation of her own, but she is known to all realms. In Aqshy, she is the Gorequeen. In Hysh, the Lady Wrath. Even in Azyr, they whisper of the Red Angel of Slaughter. Legend has it that, once upon a time, Valkia was a tribal leader infamous for her lack of mercy and her dedication to Khorne. She was so terrifying that her own people gathered an army to try and kill her and sacrifice her skull to the Blood God so she'd go away. Valkia fought like a woman possessed when her people came for her, killing hundreds with her mighty spear, Slaupnir, before the weight of bodies finally dragged her down. Even in death, though, she couldn't be stopped.

Khorne was impressed by Valkia's courage and her refusal to die without taking as many as possible with her. He was even more impressed when her soul fought its way through the Skull Lands to his throne, and he reached out to Valkia and remade her as a daemon queen, a winged harbinger of his fury. The first thing she did on being returned to life as a strange mix of human and daemon was kill the rest of her traitor tribe. After that, she went back to the Skull Lands and beat the poo poo out of daemons until they acknowledged the formation of her own sub-domain, Mount Ashenfel. This is where Valkia has lived ever since, flying out of the Skull Lands to aid daemonic forces and mortal armies alike if they attract her notice. Her shield bears the still-living head of a Slaaneshi Daemon Prince, Locephax, who once mocked her for her "slavish" devotion to Khorne - proof that you really, really shouldn't mouth off to Khorne's favorite human. In battle, she races through the sky, falling down on her foes spear first and impaling them. It is said that Khorne watches her at all times, and her mere presence drives the Bloodbound to show off and perform even better than usual, on the off chance that this is actually true.

Next time: Bloodsecrator? BLOODSECRATOR

Everyone
Sep 6, 2019

by sebmojo
Yes, even more about the bloody-skulled skull-blooded bloodskulls who like blood and skulls.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


I like that he has a pet dog just so someone would chew on all THOSE loving BONES EVERYWHERE I CAN'T EVEN WALK TO THE BATHROOM WITHOUT HEAVY BOOTS BLOOD BLOODBLOOD!

Arcanuse
Mar 15, 2019

S'pose Khorne had to do something with all those other non-skull bones just laying around
I mean, what else were they gonna do, take up bone carving? start another pile for each kind of bone?
"Tibias go in this pile, femurs go in that pile on the side, ribs over there..." :v:
'course, now I'm picturing some unlucky khornate assigned to bone-sorting duty; grumbling all day long at being denied their rightful skulltaking

Gatto Grigio
Feb 9, 2020

Page #420, drink blood out of skull every day

Cooked Auto
Aug 4, 2007

No wonder they're so angry, they keep spilling all their drinks when trying to drink from their skulls.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Khorn is the worst bachelor ever, never washing a cup as he keeps getting new ones

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

By popular demand posted:

Khorn is the worst bachelor ever, never washing a cup as he keeps getting new ones

It's not like Val is going to do that kind of stuff, anyway.

The only cup Khorne takes care of is the one he got from Slaanesh. And then only when no-one can see he's doing it. Before smashing it again. And then fixing it again. Because it's the best cup.

Cooked Auto
Aug 4, 2007

But at least he's loves spoiling dogs so I can't hold it against him.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Night10194 posted:

It's not like Val is going to do that kind of stuff, anyway.

The only cup Khorne takes care of is the one he got from Slaanesh. And then only when no-one can see he's doing it. Before smashing it again. And then fixing it again. Because it's the best cup.

But there was one from Tzeench as well wasn't there? was there? where did the kitchen go?

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Do not let Khorne catch you hurting dogs - there's an entire legion for that. There are packs of BloodSlaughterSkullhounds just for that.

The skulls of animal abusers are greatly prized in the Halls of Slaughter.

Gatto Grigio
Feb 9, 2020

I’ve probably posted this before, but the WH Chaos gods match up pretty well to the gang from Always Sunny

Slannesh = Dennis (narcissist, sexual sadist)
Khorne = Mac (obsessed with muscles and being tough and extra-bloody Catholic religious displays)
Tzeench = Sweet Dee (jealous, scheming, bird)
Nurgle = Frank (incredibly disgusting, loves to dwell in filth, but also has the most influence because Warhams loves gross diseases)
Charlie = Great Horned Rat (king of the rats, but the runt of the Chaos litter)

Everyone
Sep 6, 2019

by sebmojo

Loxbourne posted:

Do not let Khorne catch you hurting dogs - there's an entire legion for that. There are packs of BloodSlaughterSkullhounds just for that.

The skulls of animal abusers are greatly prized in the Halls of Slaughter.

Also., Valkia probably looks very much like Sarah Mclachlan.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Gatto Grigio posted:

I’ve probably posted this before, but the WH Chaos gods match up pretty well to the gang from Always Sunny

Slannesh = Dennis (narcissist, sexual sadist)
Khorne = Mac (obsessed with muscles and being tough and extra-bloody Catholic religious displays)
Tzeench = Sweet Dee (jealous, scheming, bird)
Nurgle = Frank (incredibly disgusting, loves to dwell in filth, but also has the most influence because Warhams loves gross diseases)
Charlie = Great Horned Rat (king of the rats, but the runt of the Chaos litter)

The grand quest for the Rumham, Fifth Treasure of Chaos.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Gatto Grigio posted:

Charlie = Great Horned Rat (king of the rats, but the runt of the Chaos litter)

Now what's milksteak and jelly beans in Warhammer Fantasy/AoS?

Gatto Grigio
Feb 9, 2020

PurpleXVI posted:

Now what's milksteak and jelly beans in Warhammer Fantasy/AoS?

Bone marrow and warpstone powder

Everyone
Sep 6, 2019

by sebmojo

Gatto Grigio posted:

PurpleXVI posted:

Now what's milksteak and jelly beans in Warhammer Fantasy/AoS?
Bone marrow and warpstone powder

Isn't that what milksteak and jelly beans basically are right now?

Gatto Grigio
Feb 9, 2020

Slannesh has multiple cults among sailors and rivermen because of The Implication.

Lemony
Jul 27, 2010

Now With Fresh Citrus Scent!
It always bothers me that the default for so many of the chaos factions and subfactions is for leaders to constantly have to worry about their best subordinates murdering and replacing them. Like, it makes perfect sense for Tzeentch, being conniving backstabbing assholes is basically his followers thing. But I always felt Khorne was more interesting when he was also the god of stuff like warrior's honour. Give me more Khornate factions where the boss doesn't have to worry about getting shanked by their eight most competent followers because they actually like and respect their leader. The leader who can engender and command the loyalty and respect of their followers should be one worth following into maximum bloodshed. Totally undirected fury 100% of the time is never going to maximize your bloodshed stat.*

I mean, when the boss eventually dies, that's a different matter. Presumably at that point you square off in a single elimination bracket to determine who ends up on top.

I'm fine with Khorne also having the crazy murder skull blood skull blood blood factions. Just give me some variations on the theme already. So many depictions of Khornates just take the single laziest possible route.

*I've decided I now want an aspect of Khorne that is a huge math dork. He's all about min maxing poo poo to achieve the absolute highest amount of skills and blood possible. He can go alongside the aspect of Khorne as a friendly jacked guy at the gym who spots and encourages you because he genuinely just wants to see you get as swole as you can manage.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Lemony posted:

It always bothers me that the default for so many of the chaos factions and subfactions is for leaders to constantly have to worry about their best subordinates murdering and replacing them. Like, it makes perfect sense for Tzeentch, being conniving backstabbing assholes is basically his followers thing. But I always felt Khorne was more interesting when he was also the god of stuff like warrior's honour. Give me more Khornate factions where the boss doesn't have to worry about getting shanked by their eight most competent followers because they actually like and respect their leader. The leader who can engender and command the loyalty and respect of their followers should be one worth following into maximum bloodshed. Totally undirected fury 100% of the time is never going to maximize your bloodshed stat.*


Khorne was never really about honour even in his earliest appearances beyond what some more honourable warriors would project on to him.
Still a Khorne Warlord is not going to be backstabbed by his followers, if one of them thinks they can lead better or knows that their current leader has lost Khorne’s favour, they are going to challenge them to a fight and win leadership that way.

Nurglites and Slaaneshi’s tend to be more loyal to their leaders generally. (Some Slaanshi’s worshiping the ground their leaders walk on.)

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

"They all constantly turn on one another and the leader must be personally brutal to maintain control." is a bog-standard Evil signifier so of course most Chaos stuff has it. And yes, it is dull.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
The past few years and Q especially proved that fantasy cults were apparently a lot more realistic than previously thought.

Groaning gasp as I die from a plauge I willingly caught "Make Aqshy great again"

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Each Everchosen who fails is immediately declared a Sigmar falseflag cuck, the next one will be the real thing.

sasha_d3ath
Jun 3, 2016

Ban-thing the man-things.
God no pleeeaaaaase don't paint Chaos as the alt-right. It was funnier when they were It's Always Sunny.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
It was probably inevitable after being repelled when invading the slaan Something Amphibian website, they sulk off and create fantasy 4chan.

sasha_d3ath
Jun 3, 2016

Ban-thing the man-things.
Oh yeah SA posters definitely have the wisdom and foresight of the Slann, for sure :V

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Age of Sigmar: Blades of Khorne
blood blood blood...secrate?



Exalted Deathbringers are near constants among the Gorechosen of a warhorde, for good reason: they're the best lieutenants available. Often, they are the most skilled of any of the warriors serving the Lord of Khorne, utter masters of close combat. They aren't as bad a risk for betrayal as some because most have absolutely no talent for leadership whatsoever, nor any desire to lead. They just want to kill, and kill, and keep on killing, to the degree that many have actually been a problem because they are prone to killing their own guys if they think that a battle hasn't been fun and glorious enough. One more good reason to keep them under close watch, that. They seem to be just as happy dying in battle as they are killing in it, and Khorne seems to appreciate that kind of zeal - they consistently are armed with daemonic weapons from Khorne's own armory.

Of course, just because they're not great leaders doesn't mean they don't get the urge to try, and a Lord of Khorne who can't keep their Deathbringer satisfied is going to have to fight them. Most Deathbringers still do aspire to be Lords of Khorne in their own right, and the simplest way to earn the rank is to kill one. When their leader does fall, either in battle or because someone knifed him in the back, the Exalted Deathbringer is likely to immediately begin purging all rivals to the job. This is part of why Khornate forces tend to fall apart after a few campaigns - the purging and the fact that the most likely successor is not usually an amazing tactician really just does not make for longevity in a warhorde.



Bloodstokers are the taskmasters of the warhordes. Their job is to keep the Bloodbound tribes in line and pointed more at enemies than each other - a task that they take to with extreme sadism, vicious blades and a lot of pent-up anger. Their second job is to make sure the folks they're keeping in line are super pissed off at the enemy, which they're rather better at than preventing internal strife. They use the same tools for both, though - violent beatings and lots of insults to try and get the Bloodbound so angry that all they want to do is kill. They're often less skilled warriors than other Khornates, but better commanders. (Not well-loved commanders by any means, but they excel at knowing when to piss off who to achieve goals.) They usually consider any kills made by their charges to be kills to their name.

Of course, not everyone agrees with that, so a Bloodstoker still has to be at least able to fight. They may not excel in the same way as a Deathbringer, but they know well how to wield those whips and blades. They can kill with them as easily as they can spare - and while they tend not to kill many of their men thanks to that knowledge, they are more than happy to kill the enemy. They prefer to cause as much suffering as they can before killing, though. (That sadism is actually surprisingly rare among Khornates, though not out of any compassion - it's just that severing heads tends not to prolong suffering.)



Slaughterpriests are vital to any warhorde because you need someone who can actually try to talk to Khorne. They tend to be gigantic sorts, because they channel Khorne's divine power through their own bodies, which makes you swell up better than just about any steroid out there. Their divine prayers can control the blood inside the bodies of their foes or allies alike, and so they spend much of their time encouraging the Bloodbound to blind fury or tricking foes into approaching closer than they intend by clouding their minds with anger. They wouldn't be Khornate if they couldn't make people explode in bloody messes, either - they can boil blood in the veins or cause it to pop out of the eyes and nose in a killing burst.

One of the most common weird tricks a Slaughterpriest learns is that Khorne likes it when you drink the enemy's blood in battle, and most of them carry crude skull goblets with which to catch the stuff. For some reason, drinking blood means Khorne gives you more blessings - I guess Khorne's mad that vampires are trying to corner the market on that trick. Their less weird trick is that they're also decent at beating the poo poo out of people with axes or wrath-hammers. (A wrath-hammer isn't actually a hammer - it's a giant metal flail, usually paired with a sharp and jagged piece of metal, because Khorne seems to also like it when you arm yourself with the goofiest weapon possible.)



Skullgrinders are, shockingly, not totally dedicated to murder and murder alone. Back during the Age of Chaos, Khorne showed his favor to the new Bloodbound by handing out anvils for them to use as altars and to make new weapons and armor with. Shortly afterwards, the first Skullgrinders appeared. No one is entirely sure what inspired the tradition, but in the tribes that receive the anvils of Khorne, someone always becomes drawn to them. They will fight their way through any challenger for the right to claim the anvil as their own. They became a weird sort of united order of murder-blacksmiths, and as they approach the altar-anvils, fire seems to blaze up and form brass chains. The early Skullgrinders took these chains and bound them to the anvils with large hammers, silently forging part of their own souls into the bond.

Their successors have continued the tradition. Someone has to make all the axes and swords and hammers and flails and assorted other bullshit that the warhordes need, along with all the armor that isn't literally falling out of the Realm of Chaos as gifts. That's what the Skullgrinders spend most of their time doing, and it's what they care about more than even doing a murder. Which isn't to say they don't do murders - they do, absolutely, because their forge skills and the heat of their fires are tied to the murders they do. They wield their anvils in battle, hurling them around at the end of the brass chains to smash through anything in their way. Each death causes the anvil to glow with a brighter flame, making their off-field work easier and better.



Aspiring Deathbringers are...well, they're the guys who really wish they could be Exalted Deathbringers, but just aren't there yet. They've proven themselves to be more skilled than the rank and file, have probably killed most of their rivals from their early life and are decently renowned within their own tribe. But in terms of the wider world, these guys are just weirdos in skull masks still, feared only in the abstract rather than the specific. This tends to make them extremely ambitious and short-tempered, even by Bloodbound standards, because they really, really want you to be afraid of them. They fight in a frenzied style, one weapon in each hand, and try to kill as impressively as possible so folks will remember them.

To their credit, this does usually earn them the respect of the lesser Bloodbound, who look up to the Aspiring Deathbringers as achievable goals and people to emulate. Their energetic style is somewhat contagious, and many of their fellow warriors will try to mimic them when nearby - a fact that probably pisses the Deathbringers off more, honestly, since they're trying to stand out rather than inspire. They're at their happiest when other Khornate leaders die, because that makes it easier for them to rise in the ranks. (It should not be a surprise that they're quick to challenge people to duels within the warhorde.)



You know who did come here to inspire people? The Bloodsecrator. They are the least personally ambitious among the most commonly found Gorechosen, and often the most loyal. Their job is to carry into battle the massive icons of Khorne, which draw in the energy of the Blood God and refocus it into the bodies of the warriors around them. They often try to carry the massive things as deep into enemy lines as they can get, so they can use them to tear a giant hole in reality and send the power of Chaos directly into enemy lines, spreading wrath and fury among the Bloodbound and weakening all nearby magic.

Why are Bloodsecrators usually not trying to backstab anyone? That's because they're super pious. On par with the Slaughterpriests, in fact, if not more so. What they want more than anything is for Khorne to be happy, not themselves. And what does Khorne like? Mass death! The best way to get more deaths is if the Bloodbound all work together and come together as a well-oiled machine of mass murder. Therefore, they try to mediate the internal disputes that are all too common in Khornate forces, or at least avoid getting involved in them personally. They prefer a more elemental lust for battle that is undistracted by notions of glory or rank.

Next time: the blood-soaked masses

Everyone
Sep 6, 2019

by sebmojo

Mors Rattus posted:

Age of Sigmar: Blades of Khorne

These Khornite write-ups really make me appreciate the Slaaneshi cultists, who have a lot of variety instead of just being "Cum for the cum god; Vaginas for the vagina throne!"

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Mors Rattus posted:



Bloodstokers

Well hey there big boy! d'you comekill here often?

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

That's entirely fair but I honestly cannot stop giggling about the Gorechosen, who I think are hilariously goofy and I love beyond what they deserve because look at these weirdos.

sasha_d3ath
Jun 3, 2016

Ban-thing the man-things.
Yeah I wanted the Gorechosen board game /so bad/ when it came out. But that board game is lost now...like...blood...on a skull.

Gatto Grigio
Feb 9, 2020

They all look like extras from a GWAR video.

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 6 hours!

Gatto Grigio posted:

They all look like extras from a GWAR video.

I mean, that's kinda exactly the Chaos aesthetic from day one.

Nigmaetcetera
Nov 17, 2004

borkborkborkmorkmorkmork-gabbalooins

Ghost Leviathan posted:

I mean, that's kinda exactly the Chaos aesthetic from day one.

Yeah but GWAR doesn’t pretend it looks cool, they admit it looks funny.

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Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Posting on the weed page.

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